Rectangular shape NavMeshAgent for Unity?
I have an issue with the tank character. The Unity's navmesh agent only has a cylinder shape, so when the enemies are nearby, it causes unwanted results. If the navmesh is too big(to cover the entire tank body), the enemies can't approach the side of the vehicle. If the navmesh is too small(only covering the center), the enemies pass through the front of the car and back. Putting the collider doesn't make any changes, the unity's navmesh agent ignores whether it has a collider. How do I make navmeshagent shape fit the mesh?