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Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences. We shared initial thoughts earlier this week via DF Direct, but we've gone further now - testing out Immortals of Aveum's FSR 3 frame-gen implementation across all supported consoles. In all cases, the promise of a high frame-rate experience for 120Hz screens has been delivered - and what's fascinating is that it's Xbox Series S that gets closest to delivering 120 frames per second.

Before we go on, let's circle back and cover the basics. AMD's brand of frame generation tech is similar in principle to Nvidia's pioneering work with DLSS 3, the difference being that there's no hardware tie-in here - AMD does it all with software whereas Nvidia demands the use of RTX 40-series cards. Either way, two frames are generated in succession and then a third - an interpolated frame - is sandwiched between the two and so it goes on. What you're getting is like a concertina effect of standard generated frames and interpolated frames, strobing at high speed.

In a very best case scenario, you can effectively double frame-rate but more typically the gain is lower. Frame generation isn't 'free' - there's a computational cost. The GPU needs to process the interpolated frame and that takes time. In a purely CPU-limited scenario, you may see cases where there are spare GPU cycles, allowing you to basically double output frame-rate but that's not the case here in Immortals of Aveum. In the recent DF Direct, we showed some clips of Series X Aveum and this particular cutscene from the beginning of chapter three - a proper stress point - shows the vast improvement in frame-rate. Across the board, it's a 72.3 percent boost.

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DF Weekly: FSR 3 frame generation comes to consoles - and we've tested it

Another week, another episode of DF Direct Weekly (hence the name) and this episode was actually split into two recording sessions. Normal filming occured on Friday morning, but at around 3pm, Ascendant Studios in association with Enduring Games, finally released its AMD FSR 3 frame generation upgrade for Immortals of Aveum. Initial testing from myself and John Linneman confirmed that it's in, it's working and it's well worth talking about, so I put together some data and assets and we added a second part to the Direct. And here it is!

As a proof of concept for console frame generation, Immortals of Aveum is compelling, but let's first deal with the basic details. Similar to Nvidia DLSS 3 frame-gen, AMD's take works on buffering up an extra frame, on top of the one last rendered, then inserts an interpolated frame between them. In a best case scenario - basically when you're CPU-limited with GPU cycles to spare - you'll double the frame-rate from the host system, so a 60fps game becomes a 120fps game. However, when you're GPU-limited - as is almost certainly the case with Aveum - gains will be lower.

The plus points are obvious though. In the case of Immortals of Aveum, which tends to run at between 40fps to 60fps, the experience moves beyond the 60fps limit and into HFR (high frame-rate) territory, making the game more compelling for those with 120Hz displays. However, there are minus points. Interpolated frames - particularly those sandwiched between two very different frames - will lack the fidelity of standard frames. Also, the process of buffering up an extra frame adds latency... and that will be the time taken to generate the extra frame along with the time taken to calculate the interpolated frame.

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Lords of the Fallen joins Hellblade 2 on Xbox Game Pass this month

Hellblade 2 leads the new games coming to Xbox Game Pass this month, alongside Soulslike Lords of the Fallen.

The sequel to Senua's Sacrifice, Hellblade 2: Senua's Saga will be a nightmarish visual feast when it's added to Game Pass on day one, though it only runs at 30fps on Xbox consoles. PC specs have already been released.

Lords of the Fallen released in October last year and has since received a large number of updates to improve its performance on both PC and console. Its most recent, and final, update adds modifiers for a rogue-lite challenge.

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EA Play: Immortals of Aveum Joins the Play List Alongside New Member Rewards this Month

Get ready to unleash an arsenal of spells in Immortals of Aveum!

The single-player, first-person magic shooter from Ascendant Studios, in partnership with EA Originals, is now on the Play List for all EA Play members (Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/US/en/PC/ for details). PC Game Pass and Ultimate Game Pass subscribers can now experience the story of Jak, set in the Immortals of Aveum’s original fantasy universe.

Powered by the groundbreaking Unreal Engine 5.1 technology, Immortals of Aveum puts players in a visceral and cinematic fantasy universe that combines modern characters and a story-driven campaign with intense magic-based action, world exploration and puzzle-solving. The game tells the story of Jak (played by actor Darren Barnet) who discovers that he is a magically-imbued ‘Unforeseen’ and finds himself reluctantly caught in the middle of the raging Everwar. Members will find themselves thrusted into action-packed gameplay, testing their skills in fast, fluid combat that is easy to learn and satisfying to master.

In addition to Immortals of Aveum, EA Play members also get unlimited access to an expansive catalog of EA games, including Star Wars Jedi: Fallen Order, EA SPORTS NHL 24 and more, as well as a 10% discount on EA digital content (including game downloads, Season Passes, point packs, and DLC).

EA Play also offers members regular in-game rewards! This month’s rewards include:

  • Apex Legends Golden Syringe Weapon Charm – Now to June 3
  • Battlefield 2042 Offshore Protector – Now to May 28
  • EA SPORTS FC 24 Clubs Nike What The FC Tn Shark – Now to June 6
  • EA SPORTS FC 24 VOLTA Nike What The FC T-Shirt and COINS – Now to June 6
  • EA SPORTS FC 24 Ultimate Team™ Draft Token – Now to June 14
  • F1 23 5000 XP Boost – Now to May 31
  • Madden NFL 24 MUT May Pack – Now to May 31
  • EA SPORTS WRC Season 4 Rewards – Now to June 3
  • NHL 24 Super Hero Set – Now to May 22
  • NHL 24 WOC Coins – Now to May 22
  • NHL 24 WOC Battle Pass XP Modifier – Now to May 22

Xbox Game Pass Ultimate and Xbox Game Pass PC members receive EA Play with their Game Pass subscription. Members enjoy great player benefits, including in-game challenges and rewards, special member-only content, trials of select new games such as EA SPORTS FC 24 and access to a collection of EA’s best-loved series and top titles, including the recently added EA SPORTS PGA Tour.

Visit the EA Play page for more details, and to stay up to date on the latest from EA Play, follow EA Play on, Instagram, or X. Please see EA.com/EA-Play/Terms for terms and conditions.

The post EA Play: Immortals of Aveum Joins the Play List Alongside New Member Rewards this Month appeared first on Xbox Wire.

Immortals of Aveum will grow for "years and years" like Dead Space, director says

Od: Liv Ngan

Immortals of Aveum is a game which will continue to be discovered by players for "years and years" like Dead Space, according to its director.

Ascendant Studios founder Bret Robbins, who also served as creative director on the first Dead Space game, made the comment in an interview with GamesIndustry.biz reflecting on the launch and future of the developer's debut game.

Despite initial poor sales and lacklustre reviews for Immortals of Aveum when it released in August 2023, Robbins said he believes the game's future will be successful like Dead Space. "People were discovering [Dead Space] for years and years," Robbins stated, "I think Immortals will be the same."

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Immortals of Aveum director says magical FPS flop could find cult success like Dead Space in the future

Immortals of Aveum saw a very rough debut last summer, with the first-person magic-shooter from new studio Ascendant and EA reportedly suffering poor sales and mixed reviews - resulting in almost half of its developers being laid off mere weeks after its launch. Despite being a reported $125 million flop that “no-one bought”, its director believes that it could still go on to find an audience yet.

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