Sony is pulling Horizon Forbidden West from its PS Plus subscription service in the coming weeks.
The first-party Sony game is now listed under the 'Last Chance to Play' section on PS Plus, along with the likes of NieR Replicant, Marvel's Midnight Suns and Alien Isolation.
Sega's Eternal Champions is the next video game franchise to get a silver-screen adaptation.
Whilst it's hardly surprising that filmmakers are still rooting through video game catalogues for ideas, I can't say I had Sega's 1993 fighting game on my bingo card for the next series to be getting an adaptation.
However, according to Hollywood Reporter, that's exactly what's happening, with Jurassic World trilogy writer Derek Connolly set to write the live-action screenplay.
For many, scaling Mount Everest has stood as the ultimate challenge of one's strength and endurance. An achievement of a lifetime. For long-time Doom players, however, there is an equivalent: NUTS.WAD. Legend has it that NUTS.WAD descended upon Doom players in the year 2001: a map from the future in which players are dropped into a single map with more than 10,000 enemies and a handful of power-ups. And now - for the first time ever - it's playable on a games console.
I'm half-joking, of course, but the ability to load in any Doom mod is just one great feature found in the latest version of Doom and Doom 2. Helmed by Nightdive in cooperation with id Software and Machine Games, this new version is worth looking at as it is the most feature rich, best-performing version of Doom on consoles. It's available on PC, PS5, Xbox Series consoles, Switch and even last-gen PS4 and Xbox hardware. The game was transitioned over to Nightdive's KEX engine and brings with it a vast array of enhancements - 120fps support on consoles, 16-player multiplayer including co-op, and a new soundtrack from the legendary Andrew Hulshult.
But it was the mod support that was my first destination and with it, the chance to see how Nightdive's work would cope with the NUTS.WAD challenge. This pushes beyond the limits of what Doom engine was intended to handle and now we can test it on console and the results are interesting. Before we go on, it's worth stressing that all current-gen machines can handle 4K gaming at 120fps - and yes, that includes Series S. The engine is optimised and fast - all the included content and every map I tested runs like greased lightning. I wanted to raise this caveat because the challenge of NUTS.WAD is so extreme and cruel that I don't want people to get the wrong idea. The fact that you can run NUTS.WAD at all is cause for celebration!
Fans were jubilant when Persona 3 received a remake earlier this year, but this turned to disappointment when it became clear its Episode Aigis epilogue DLC was not included. Multiple versions of Persona 3 have been released since the game's initial PS2 launch in 2006 - namely Persona 3 FES and Persona 3 Portable, each with unique additions. The release of this year's Persona 3 Reload was an opportunity to provide the definitive version of the game, but without Episode Aigis fans were upset it would remain incomplete.
That's why Atlus relented and has now additionally remade Episode Aigis: The Answer with all the trappings of Reload - though no doubt the fact it's the fastest-selling Atlus game ever was also persuasive. Finally, fans will get the complete story experience they've craved (though still without the alternative female protagonist from P3P). But after going hands-on with the DLC, I'm still left with a lingering question: what exactly was the main game missing?
I played Persona 3 for the first time this year and really enjoyed its twisted teen drama, even if the series as a whole is starting to feel formulaic. Yet after receiving the true ending, the story felt complete and I wasn't left with unanswered questions. So what kind of answer can The Answer provide?
Launching a new console is neither easy nor cheap, and in order to remain relevant in the “console wars” a continuing price has to be paid… a price that Microsoft learned the hard way. But while hardware developers like Sega and Google were unwilling to pay the ongoing price and watched their dreams crumble as a result, Xbox doubled-down and continued to invest deeply in their commitment to the home console market every year… because while each iteration of their hardware has sold at a net loss, the only path to the treasure they are seeking is to see the road through to the end.
The act of “taking up our cross” involves more than a one-time event of accepting Christ and His grace… it is an ongoing, self-sacrificial journey that will continue for the rest of our lives. Each step we take as we carry our cross will compel us to shed the layers of selfishness that once defined us, and it is a process that is guaranteed to be uncomfortable… crosses are costly, not cozy. But it is in our choice to carry a cross that we’d rather not carry that shows we’re actually following in His footsteps… and that is where the true treasure is finally found.
Whoever does not bear his cross and come after Me cannot be My disciple. For which of you, intending to build a tower, does not sit down first and count the cost, whether he has enough to finish it – lest, after he has laid the foundation, and is not able to finish, all who see it begin to mock him, saying, ‘This man began to build and was not able to finish’? So likewise, whoever of you does not forsake all that he has cannot be My disciple. Luke 14:27-30, 33
And He was withdrawn from them about a stone’s throw, and He knelt down and prayed, saying, “Father, if it is Your will, take this cup away from Me; nevertheless not My will, but Yours, be done.” Luke 22:41-42
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Today, in support of SEGA’s return to gamescom 2024, Sonic Team released a new Sonic x Shadow Generations trailer focused on Shadow’s all-new Doom Powers. From surfing on water to flying over obstacles, the trailer is filled with high-speed gameplay and highlights the new abilities, stages such as Chaos Island from Sonic Frontiers, and boss challenges fans can… Read More »Sonic x Shadow Generations trailer showcases Shadow’s Doom Powers
Any gags I could make about an update that lets Total War: Warhammer 3’s dawi play tall are far too obvious for the discerning comedic palette that brought you such bangers as that time I just wrote “(penis)” a bunch so the Overkill’s Walking Dead page wouldn’t quote me out of context, so let’s just dive right in to the details. The strategy game’s 5.2 update is on the horizon, and tagging along with it are the first of the “extra bits” the team teased in June. I’m very excited about them. They sit somewhere between the usual patch fare of stat tweaks and errata, and the weightier faction facelifts that come alongside paid DLC. They’re also focused right where Immortal Empires needs them the most: depth, rather than width. In the dawi’s case, quite literally.
Among the many, Gigery beauties of 2014's Alien: Isolation is that you save using an in-game, wall-mounted Emergency Phone - a maddeningly analog process of slotting a keycard into the machine and waiting for three beeps. Doing this requires you to stand upright in full view, with your back turned upon an entire space station's worth of shiny domed technology and guttural industrial noises. Delightful!
Amongst the players harrowed and compelled by this fixture is Fede Álvarez, director of the 2013 Evil Dead remake, 2016's Don't Breathe and, most recently Alien: Romulus - the seventh and avowedly "back to basics" Alien movie. Isolation is the Alien experience that convinced Álvarez the Alien could still be scary, after decades of milking the creature's dugs for spin-off movies and making it share a screen with the Predator, the Pepsi Max to Alien's Dom Pérignon 1921. In possibly self-defeating homage to Creative Assembly's work, he's filled the movie with Emergency Telephones, turning them into a straightforward-sounding form of foreshadowing.
Last week, Bethesda released a remastered edition of Doom and Doom II on Steam, with lots of extra episodes and improvements. One of these new features is a built-in browser for mods, and support for many existing mods that previously required a different version of the game. Basically, lots of good fan-made mods are now playable on the Steam version of ye olde Doom. That's neat! Ah, but there is some demon excrement on the health pack, so to speak. The mod browser lacks moderation and lets people upload the work of others with their own name pinned as the author. That's prompted one level designer to call it "a massive breach of trust and violation of norms the Doom community has done its best to hold to for those 30 years."
Any gags I could make about an update that lets Total War: Warhammer 3’s dawi play tall are far too obvious for the discerning comedic palette that brought you such bangers as that time I just wrote “(penis)” a bunch so the Overkill’s Walking Dead page wouldn’t quote me out of context, so let’s just dive right in to the details. The strategy game’s 5.2 update is on the horizon, and tagging along with it are the first of the “extra bits” the team teased in June. I’m very excited about them. They sit somewhere between the usual patch fare of stat tweaks and errata, and the weightier faction facelifts that come alongside paid DLC. They’re also focused right where Immortal Empires needs them the most: depth, rather than width. In the dawi’s case, quite literally.
Among the many, Gigery beauties of 2014's Alien: Isolation is that you save using an in-game, wall-mounted Emergency Phone - a maddeningly analog process of slotting a keycard into the machine and waiting for three beeps. Doing this requires you to stand upright in full view, with your back turned upon an entire space station's worth of shiny domed technology and guttural industrial noises. Delightful!
Amongst the players harrowed and compelled by this fixture is Fede Álvarez, director of the 2013 Evil Dead remake, 2016's Don't Breathe and, most recently Alien: Romulus - the seventh and avowedly "back to basics" Alien movie. Isolation is the Alien experience that convinced Álvarez the Alien could still be scary, after decades of milking the creature's dugs for spin-off movies and making it share a screen with the Predator, the Pepsi Max to Alien's Dom Pérignon 1921. In possibly self-defeating homage to Creative Assembly's work, he's filled the movie with Emergency Telephones, turning them into a straightforward-sounding form of foreshadowing.
Last week, Bethesda released a remastered edition of Doom and Doom II on Steam, with lots of extra episodes and improvements. One of these new features is a built-in browser for mods, and support for many existing mods that previously required a different version of the game. Basically, lots of good fan-made mods are now playable on the Steam version of ye olde Doom. That's neat! Ah, but there is some demon excrement on the health pack, so to speak. The mod browser lacks moderation and lets people upload the work of others with their own name pinned as the author. That's prompted one level designer to call it "a massive breach of trust and violation of norms the Doom community has done its best to hold to for those 30 years."
The launch of Sonic x Shadow Generations is coming fast this October, and everyone is curious to know more about Shadow the Hedgehog’s new Doom Powers!
The team just released a trailer all about the Doom Powers, highlighting each unique ability and how they provide new twists for Shadow’s platforming and combat. The trailer also showcased gameplay from new stages calling back to fan-favorites such as Chaos Island from Sonic Frontiers and Radical Highway from Sonic Adventure 2, as well as iconic boss challenges like Metal Overlord from Sonic Heroes. Eagle-eyed viewers might also catch a glimpse of the reimagined hub world, White Space, where players will get the opportunity to test out and master Shadow’s new moves while they explore, unlock stages, and uncover collectibles.
We got together with Sonic Team Creative Officer, Takashi Iizuka, to chat on why this game was the perfect opportunity to give Shadow new abilities, and how they offer new, action-packed ways of navigating different stages and boss battles.
Why are Shadow’s Doom Powers important to the story and gameplay?
Iizuka-san: In terms of gameplay, the team wanted to make Shadow Generations’ action more unique to differentiate it from what Sonic can do, so we added the Doom Powers. Shadow’s new powers are essential because they give him new ways to attack enemies and traverse the world, giving our team more to build upon in each stage’s level design. While we can’t share much about the story, the Doom Powers play an essential role in Shadow’s journey and development throughout his campaign, giving him more powers to save the world. Shadow receives these when he awakens to the power of darkness in the game, so players will see how closely they tie into the narrative when the game comes out later this year.
How did you choose the final selection of Doom Powers we see in the game? Why were these powers right for Shadow?
Iizuka-san: Shadow is a dark, anti-hero character, so the Doom Powers had to embody a sense of danger and mystery that can be seen in Shadow’s actions and movements. The level designers also incorporated many ways the Doom Powers can be used in this platform action game, so they are not just additional combat moves. Shadow can use Doom Powers to platform around the world.
How are these powers different from Shadow’s existing powers in previous games?
Iizuka-san: When designing the levels in Shadow Generations, we wanted to make the most of Shadow’s existing move, Chaos Control, which enables him to find new platforms to run through each stage and find new ways of attacking bosses. However, with only Chaos Control, the core of Shadow’s gameplay is very similar to what Sonic can do, so we introduced the Doom Powers to give the game more unique action. Not only does it increase the variety of things you can do in the platform action stages, but it also allows for great exploration and traversal abilities in the 3D White Space Hub World for Shadow.
What was the design process like when conceptualizing the idea and designing the look of each power?
Iizuka-san: The idea for the Doom Powers came up when we realized we needed to give Shadow new abilities and powers to create new gameplay formats. It was important to provide Shadow abilities that Sonic can’t do to make the action more enjoyable, while ensuring each power reflects his dark, anti-hero character. As the name suggests, the Doom Powers draw energy from Black Doom, so that was taken into consideration in the design of all the Doom Powers.
What Doom Powers are you most excited for fans to experience?
Iizuka-san: Doom Wing, the black wings that come out of Shadow in the Summer Game Fest trailer, was an impactful idea early in the design process, so we wanted to make it the coolest looking of all the Doom Powers. The wings that come out of Shadow make you think of a devil, which goes well with Shadow’s dark hero elements and allows us to present something cool and new, something we couldn’t do with Sonic.
Sonic fans – get ready to embrace Shadow’s dark side and use his new power to take on Black Doom and save the world! When the game launches this fall, be sure to try out all different kinds of paths and methods with each Doom Power to find new ways of completing each stage and battle.
Sonic x Shadow Generations is available for pre-order now starting at $49.99 on PlayStation 5 and PlayStation 4 consoles. To learn more about various pre-order incentives, head to PlayStation Store or Sonic x Shadow Generations official website. Fans who buy the Digital Deluxe Edition can play the game three days early and receive additional content.
Společnosti Sega a Two Point Studios přinesly v posledních letech dvě solidní manažerské simulace v podobě Two Point Hospital a Two Point Campus a nyní oznámily další díl této série s názvem Two Point Museum.
Jak už název napovídá, ve hře Two Point Museum budou mít hráči za úkol vybudovat, spravovat a rozšiřovat vlastní muzeum. To bude znamenat budování nejrůznějších exponátů a dohlížení na spokojenost a chování hostů.
Jako kurátor budete mít také za úkol vysílat týmy odborníků na expedice do různých míst po celém světě, aby našli a přivezli artefakty, které můžete vystavit v nových exponátech. Po vybudování exponátu budeš mít na starosti jeho řádnou údržbu – od prevence krádeží až po zabránění zvědavým dětem, aby si hrály s dinosauřími kostmi.
Níže se podívejte na oznamovací trailer hry.
Two Point Museum je ve vývoji pro PS5, Xbox Series X/S a PC. Datum vydání zatím nebylo oznámeno.
The launch of Sonic x Shadow Generations is coming fast this October, and everyone is curious to know more about Shadow the Hedgehog’s new Doom Powers!
The team just released a trailer all about the Doom Powers, highlighting each unique ability and how they provide new twists for Shadow’s platforming and combat. The trailer also showcased gameplay from new stages calling back to fan-favorites such as Chaos Island from Sonic Frontiers and Radical Highway from Sonic Adventure 2, as well as iconic boss challenges like Metal Overlord from Sonic Heroes. Eagle-eyed viewers might also catch a glimpse of the reimagined hub world, White Space, where players will get the opportunity to test out and master Shadow’s new moves while they explore, unlock stages, and uncover collectibles.
We got together with Sonic Team Creative Officer, Takashi Iizuka, to chat on why this game was the perfect opportunity to give Shadow new abilities, and how they offer new, action-packed ways of navigating different stages and boss battles.
Why are Shadow’s Doom Powers important to the story and gameplay?
Iizuka-san: In terms of gameplay, the team wanted to make Shadow Generations’ action more unique to differentiate it from what Sonic can do, so we added the Doom Powers. Shadow’s new powers are essential because they give him new ways to attack enemies and traverse the world, giving our team more to build upon in each stage’s level design. While we can’t share much about the story, the Doom Powers play an essential role in Shadow’s journey and development throughout his campaign, giving him more powers to save the world. Shadow receives these when he awakens to the power of darkness in the game, so players will see how closely they tie into the narrative when the game comes out later this year.
How did you choose the final selection of Doom Powers we see in the game? Why were these powers right for Shadow?
Iizuka-san: Shadow is a dark, anti-hero character, so the Doom Powers had to embody a sense of danger and mystery that can be seen in Shadow’s actions and movements. The level designers also incorporated many ways the Doom Powers can be used in this platform action game, so they are not just additional combat moves. Shadow can use Doom Powers to platform around the world.
How are these powers different from Shadow’s existing powers in previous games?
Iizuka-san: When designing the levels in Shadow Generations, we wanted to make the most of Shadow’s existing move, Chaos Control, which enables him to find new platforms to run through each stage and find new ways of attacking bosses. However, with only Chaos Control, the core of Shadow’s gameplay is very similar to what Sonic can do, so we introduced the Doom Powers to give the game more unique action. Not only does it increase the variety of things you can do in the platform action stages, but it also allows for great exploration and traversal abilities in the 3D White Space Hub World for Shadow.
What was the design process like when conceptualizing the idea and designing the look of each power?
Iizuka-san: The idea for the Doom Powers came up when we realized we needed to give Shadow new abilities and powers to create new gameplay formats. It was important to provide Shadow abilities that Sonic can’t do to make the action more enjoyable, while ensuring each power reflects his dark, anti-hero character. As the name suggests, the Doom Powers draw energy from Black Doom, so that was taken into consideration in the design of all the Doom Powers.
What Doom Powers are you most excited for fans to experience?
Iizuka-san: Doom Wing, the black wings that come out of Shadow in the Summer Game Fest trailer, was an impactful idea early in the design process, so we wanted to make it the coolest looking of all the Doom Powers. The wings that come out of Shadow make you think of a devil, which goes well with Shadow’s dark hero elements and allows us to present something cool and new, something we couldn’t do with Sonic.
Sonic fans – get ready to embrace Shadow’s dark side and use his new power to take on Black Doom and save the world! When the game launches this fall, be sure to try out all different kinds of paths and methods with each Doom Power to find new ways of completing each stage and battle.
Sonic x Shadow Generations is available for pre-order now starting at $49.99 on PlayStation 5 and PlayStation 4 consoles. To learn more about various pre-order incentives, head to PlayStation Store or Sonic x Shadow Generations official website. Fans who buy the Digital Deluxe Edition can play the game three days early and receive additional content.
Yesterday saw Japan’s stock market index for the Tokyo Stock Exchange, The Nikkei, decimated amid fears of a looming recession in the United States. Fast forward to today and the majority of companies have regained their losses from yesterday, which will come as a surefire relief to the companies previously affected. Check out the bounce… Read More »Japan: Almost all video game companies regained their Monday losses
Ah, Sonic the Hedgehog – the blue speedster who simply can’t sit still. Oh, no. Not when he’s got box office records to smash, Netflix binge watches to facilitate, and multi-million dollar games to sell. Over the years, he’s dashed through countless loops, collected more rings than you’ve had hot meals (I would hope), and faced an eccentric assortment of dastardly rogues.
Arguably, Sonic’s star shines brighter these days than ever before, buoyed by multimedia success upon success. To celebrate – and to shamelessly drum up some hype for our Sonic Superstars coverage – we’ve gathered some of the more notable games from his zippy career, ranked them, and added a dash of Mega Visions Snark (patent pending) for flavor. Hot takes and cold takes abound, so get comfy and prepare to disagree with us!
Honourable Mention: Sonic and the Black Knight
Kicking off our list, but just barely missing the actual ranking, is The One Where Sonic Has A Sword. Don’t lie, that’s how you remember it; because nothing says “gotta go fast” quite like a medieval fantasy makeover. Ah, those Lord of the Rings movies. Well known for their frenetic, high-speed, wisecracking action! While it’s indeed amusing to see Sonic dueling with a blade, this storybook game (a series consisting of a grand total of two games) strayed quite far from his roots, leaving most players feeling like they’d taken a wrong turn at Green Hill Zone.
Seeing Sonic’s band of mates cosplaying in armor mostly just feels that one medieval-themed party everyone’s been to at some stage – it seemed like a fun idea at the time, but in the end you just spend two hours standing around awkwardly. But hey, at least it’s got a killer soundtrack; and its story, which sees Sonic weighing the ramifications of mortality, was Jason Griffith’s finest hour.
10: Sonic Heroes
Even a legend needs backup sometimes. Next, we’ve got Sonic Heroes, which sees the ‘hog shack up with 12 other characters to take down a traitorous Metal Sonic. This “team” aspect injected some freshness into the series, but controlling three characters at once (each with a different ability, be it flying or punching) felt about as coordinated as a cat in a laser pointer factory. Or, to use a more series-appropriate analogy, it’s like trying to herd echidnas; and trust me, that’s no easy feat. I speak from experience.
What ultimately salvages the endeavor are some inspired level designs, which finally translate the whimsy of 2D Sonic into a three-dimensional space, and another requisite banging soundtrack. Crush 40 bring their A-game to the vocals too, and there’s no denying that in those moments where it all comes together, Heroes is a blast.
9: Sonic CD
Now we’re grooving with Sonic CD, a game that introduced time travel to Sonic’s already wild repertoire of skills. Because when you’ve explored every other creative avenue, that’s of course the well you go to. After Eggman chains up Little Planet, it’s up to the Blue Blur to recover the Time Stones, rescue newcomer Amy Rose, and try to avert a few paradoxes while he’s at it.
Again, the music is stellar, and the pixel art is some of the finest you’ll ever see. Sadly, CD is quite badly let down by its level design, which has an odd fixation with verticality and a general inability to get out of your way long enough to build speed (necessary to timewarp). Between hopping through the ages and hunting down those bloody robot generators, just to ensure a good ending, it all got to be a bit much. Simplicity is key, SEGA.
8: Sonic Lost World
Sonic Lost World decided it wanted a piece of the Mario platforming pie, and who could blame it? Nintendo and SEGA had become snugger than bugs in an especially warm rug in the 2010s, to the point where they signed an exclusivity deal together. This, of course, would lead to the fateful Sonic Boom: Rise of Lyric – but its first-born, Lost World, was rather fun. Granted, controlling Sonic in a 2.5D platformer (when usually he’d either gone 3 or 2) was slightly off-kilter, but once you settle into the controls, things begin to click. It doesn’t help that the game refuses to clue you in on some of the core moves you can pull off, like the roll or vault, instead hiding the tutorials away on the Wii U GamePad.
And that’s without even mentioning the “parkour” mechanics – Sonic channels his inner Cirque du Soleil as you swing, climb and wall-run across suspiciously Italian plumber-esque worlds. The story isn’t great shakes, and neither are the Deadly Six, the conga line of stereotypes passing as villains. But if you can get into the right headspace, you’ll enjoy yourself. Plus, the Zelda DLC was rad.
7: Sonic Colors
Ah, Sonic Colors. What a conundrum you are. Everyone continually declares this one “the ultimate return to form” for 3D Sonic, but I’ve always just gone: huh? The game’s 90% 2D! Every 3D segment is just a corridor that lasts 30 seconds, and then it’s back to stiff, single-block platforming levels made from crates and other copy-pasted assets. Sure, the game did introduce inventive power-ups in the form of Wisps; but honestly, if I wanted to collect aliens, I’d just raid Area 51. Easy enough to do. I have connections.
That’s not to say I can’t dig the positives. The visuals are lovely, especially in the remastered version. The music, as ever, slaps. The Saturday morning feel to the script was novel at the time (though Pontac and Graff would eventually pummel this into the dirt), and the final boss was so good that SEGA just copied it repeatedly for the next decade. Overall, the Colors feel… alright.
6: Sonic Generations
Now, this is what I’m talking about. Sonic Generations is what I thought I was getting with Colors, based on the hype: a true step forward for the Boost formula that spent the majority of its time in the third dimension, and which, most importantly, was just sheer fun. Generations brought past and present versions of Sonic together, proving that even hedgehogs can suffer from identity crises given the right circumstances. The blend of classic and modern levels, and the ability to alternate between them at will, was like enjoying your grandma’s homemade cookies while flipping NFTs – a mix of old-school charm and high-speed modernity.
Classic Sonic had yet to outstay his welcome, and the jukebox of Sonic tunes you could unlock just added to the value. All told, it was a trip down memory lane, albeit one so fast-paced that we barely had time to pause and marvel at the history we were zooming through. An all-timer (heh), to be sure.
5: Sonic 3 & Knuckles
Sonic 3 & Knuckles, the game that launched a million memes. In this classic Genesis adventure (with state of the art lock-on tech!), Sonic teams up with a redeemed Knuckles, fresh off another naïve double-crossing, to thwart Robotnik’s schemes. Initially developed as one single game, deadlines and budget got in the way – and presumably execs realised two games means a 100% profit increase. Hence, the two halves were split asunder, and it’s only in digital re-releases that it’s available as the gargantuan package it was always meant to be.
Come on, you know these zones. Sky Sanctuary, Angel Island, Hydrocity. Almost every single one is iconic, and the soundtrack, provided at least in part by Michael Jackson, remains a highlight. Too bad most subsequent releases replace these tunes with subpar imitations due to legal woes. S3&K, all the same, represents the pinnacle of the Genesis Sonic formula.
4: Sonic Mania
Just below bronze is Sonic Mania, a love letter to a particular subset of fans who cherished the hedgehog’s early days, and who patiently (oh so patiently) awaited another day in the sun. And boy, did the sun come out. Spearheaded by indie dev Christian Whitehead, and developed mostly outside Sonic Team’s jurisdiction, it’s perhaps quite telling that it promptly became the highest-rated new series entry in yonks.
With pixel-perfect precision platforming and a sumptuous symphony of nostalgic sounds, Mania resurrected the classics in the respectful way that Generations did almost a decade prior to it (Christ, we’re getting old). It’s so good, such a warm, pixelated hug from your childhood, that you tell yourself it must be a fluke. Surely they couldn’t have pulled this off? But oh yes, they did. It ain’t perfect – sod the special stages and the final fights, specifically – but it’s very, very close. Dust off your copy and remember why you fell in love with this little blue bugger in the first place.
3: Sonic Adventure and Sonic Adventure 2
Now for a quick detour to the Adventure series, which I’m treating as a collective as they’re very rarely discussed individually – Sonic Adventure 1 and 2. These games were analogous to the teenage years of the franchise; experimental, rebellious, and with the occasional embarrassing stumble of one’s voice (“YOU’RE GONNA CRASH – AAAAAGH.”). Yet, they hold a special place in our hearts, reminding us of a simpler time when we were all obsessed with numbers and 3D platforming was the shiniest new thing on the block.
From the iconic City Escape skateboard run, to the multiple Chaos evolutions that were doing crappy Pokémon forms way ahead of the curve, these games blended the typical speedy action with character-driven stories for the first time. They showcased Sonic’s unique knack for keeping us on the edge of our seats, always in flux and delivering something new with the times. Let’s also not forget that 2 brought us Shadow, one of the most iconic antiheroes in gaming history. I raise a chili dog in tribute; now where’s that HD remaster?
2: Sonic Frontiers
Wait, what’s this? An open-world Sonic game? Jesus wept, finally! After decades of begging, someone at SEGA at last sat down, listened to the clamoring of fans and said “hey, maybe we ought to give this unholy speed demon some room to stretch those legs?” And so it was. And we saw that it was… pretty good. Sonic Frontiers is like an extended visit to a skate park for hedgehogs, with sprawling environments to explore and countless stage gimmicks strewn across the map to boing, bounce and ricochet the poor battered rodent through the air.
Watching our blue boy burst out of his confining side-scrolling shell and zip across breathtaking vistas is a sight to behold, as are the showstopping Titan fights and the surprisingly emotional narrative. No, you will NOT elicit tears from me, Mike Pollock. Stop right there.
1: Sonic Unleashed
Drum roll please… aw, who am I kidding? In the number one spot, we’ve got Sonic Unleashed – to the surprise of precisely nobody that follows my articles. I’m not going to wax lyrical about this, mainly because I spent some 4000 words doing so a year and a bit ago, but suffice to say I think Unleashed is very nearly a masterpiece. Certainly it’s the best 3D offering in the franchise to date. Sue me.
Yeah, yeah, the Werehog looks daft and probably doesn’t really belong in Sonic. Got that out of your system? Good, because you’re in for a treat. Unleashed is a game of two halves that complement one another marvellously. The day stages offer breakneck speeds that make Usain Bolt look arthritic, while the night stages will have you quite literally howling with delight as you mow down minion after minion with a cavalcade of absurd attacks. Toss in the best visuals in the franchise, a gripping narrative and the finest hubs Sonic Team ever mustered, and you’ve got a truly special concoction.
Sonic Superstars zooms in this October!
So, there you have it, brave readers – the ultimate countdown of the finest Sonic the Hedgehog games ever to grace our (small) screens. It’s one of those franchises where, if asked, I’d struggle to name its genre. This beast has dabbled in sword fights, team dynamics, time travel, open-world romps, RPGs, brawlers, and everything else besides. Indeed, Sonic’s journey has been as wild as his antics; and we wouldn’t have it any other way. Not to say that said journey is over. Far from it, as Sonic Superstars, an all-new nostalgia-tugging co-op adventure, lands this October 17 for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch and PC.
Whether you’re a lifelong fan or just hopping onto the Sonic bandwagon (and whether we’ve royally cheesed you off or not with our order), there’s no stopping the Blue Blur when he’s revved up and ready to roll. Now, if you’ll excuse me, I’m popping off to Five Guys – all this ranking has me craving a taste of Sonic’s fuel of choice.
Japan’s benchmark stock index The Nikkei has seen its biggest fall in four decades this morning amid fears of a looming American recession in the world’s biggest economy. Nintendo, Capcom, SEGA, and more, saw stock fall sharply with Cave suffering the most losses with shares down more than 23% this morning. Here’s the damage which… Read More »Japan: Nintendo stock tumbles amid US recession fears
A recent Sega trademark filing could point towards the title of the next game in the Yakuza franchise. According to Trademark Watch (spotted by our friends at Gematsu) the Sonic the Hedgehog publisher trademarked the name “Yakuza Wars” late last month.
Details on the next Yakuza game are pretty sparse for now, but with TGS 2024 fast approaching (taking place between the 26th and 29th of September) Sega is expected to make a new Yakuza reveal. What we do know is that the team at Ryu Ga Gotoku Studio are teasing another surprise twist for the popular series, potentially introducing a new setting or protagonist, or maybe even shifting genre. The name “Yakuza Wars” suggests more of a strategic focus, perhaps allowing players to manage their own Yakuza clans, recruit famed gangsters, and war for territory.
When did Yakuza become so popular?
After years spent shrouded in obscurity, the Yakuza series witnessed a sudden burst of popularity among western gamers around a decade ago with the launch of Yakuza 0 and a much-requested English port of Yakuza 5. Sega was quick to harness this momentum, releasing “Kiwami” remasters of the first 2 games, which originally launched exclusively on PlayStation 2.
For the seventh mainline instalment, the developers decided on a drastic change of direction. Yakuza was known for its frenetic action-fuelled combat, immersive open world, and bizarre humour, but the team at RGG Studio wanted to change that formula. Not only did Yakuza 7 (titled “Yakuza: Like a Dragon” in western markets) introduce a new player character – Ichiban Kasuga – it featured traditional turn-based JRPG gameplay. This year’s sequel, Like a Dragon: Infinite Wealth would refine this new template but whether Sega will triple dip for the upcoming Yakuza Wars (or whatever the next Yakuza game will be called) is a mystery for now.
Looking to get into the series? There are a few good entry points with Yakuza 0 being a solid prequel for those wanting to kickstart the full Yakuza timeline. You can also skip ahead to Yakuza Kimawi which is a remaster of the first game or, if JRPGs are your thing, then Like a Dragon may be geared more towards your tastes.
The upcoming Amazon Prime series should also serve as a handy primer, though we’re not quite sure just how much it will deviate from the video games. That will be launching on October 24th.
In a curious new development, Sega has filed a new trademark in Japan for what could be the title for an upcoming Like a Dragon game: Yakuza Wars. While the Japanese mafia series has since adopted the literal translation Like a Dragon for its title scheme, the upcoming Amazon live-action series makes a callback to […]
The long-running and historic partnership between Nintendo and Sega to create Olympics video games reportedly ended in 2020 when the event's organisers sought opportunities elsewhere.
Lee Cocker, who served as executive producer on multiple Mario & Sonic Olympics titles, told Eurogamer the International Olympics Committee allowed the licensing deal to lapse as it "wanted to look at other partners and NFTs and esports."
"Basically the IOC wanted to bring [it] back to themselves internally and look at other partners so they would get more money," Cocker added.
Sorry singing fans, Amazon's Yakuza TV show won't include the game's iconic karaoke sessions.
The Yakuza, or Like a Dragon, games are known for their bizarre minigames, but it seems the TV producers are taking a more serious approach to their adaptations by focusing on human emotion and offering new interpretations of familiar characters.
When asked during a roundtable if karaoke would be featured in the Like a Dragon: Yakuza TV show, executive producer Erik Barmack said it would not, though "singing may come eventually" (thanks The Gamer).
The International Olympics Committee walked away from its partnership with Nintendo and Sega for the long-running Mario & Sonic at the Olympic Games series in order to explore deals with new partners, NFTs and esports, Eurogamer understands.
As the real-life Olympics gets underway in Paris, there's been discussion online of there being no new Mario & Sonic tie-in for this summer's Games, for the first time in almost two decades.
Speaking with Eurogamer, a veteran behind the series has now said the decision to end the popular Mario & Sonic franchise rested with the IOC, which chose not to renew its licensing deal with Nintendo and Sega, and allowed it to lapse in 2020.
Every so often, the fine folk of Resetera take a break from their usual schedule of complaining that video games journalists get all their news from Resetera, and post a Thing Of Beauty. For example: it's thanks to Resetera member AstralSphere that I know about Alistair Aitcheson's Magic Box and BizHawk retro emulation tools, which - amongst other things - allow you to play old Sonic the Hedgehog games in giddy parallel, shuffling between them whenever you collect a ring.
As reported by Gematsu yesterday, SEGA have filed a trademark in Japan for the term “Yakuza Wars”. This happened on July 26th, and while Gematsu speculate this might be related to the next game in the Yakuza: Like A Dragon series, I have other plans. For the imaginary game. That I have nothing to do with.
Every so often, the fine folk of Resetera take a break from their usual schedule of complaining that video games journalists get all their news from Resetera, and post a Thing Of Beauty. For example: it's thanks to Resetera member AstralSphere that I know about Alistair Aitcheson's Magic Box and BizHawk retro emulation tools, which - amongst other things - allow you to play old Sonic the Hedgehog games in giddy parallel, shuffling between them whenever you collect a ring.
As reported by Gematsu yesterday, SEGA have filed a trademark in Japan for the term “Yakuza Wars”. This happened on July 26th, and while Gematsu speculate this might be related to the next game in the Yakuza: Like A Dragon series, I have other plans. For the imaginary game. That I have nothing to do with.
Sorry singing fans, Amazon's Yakuza TV show won't include the game's iconic karaoke sessions.
The Yakuza, or Like a Dragon, games are known for their bizarre minigames, but it seems the TV producers are taking a more serious approach to their adaptations by focusing on human emotion and offering new interpretations of familiar characters.
When asked during a roundtable if karaoke would be featured in the Like a Dragon: Yakuza TV show, executive producer Erik Barmack said it would not, though "singing may come eventually" (thanks The Gamer).
The International Olympics Committee walked away from its partnership with Nintendo and Sega for the long-running Mario & Sonic at the Olympic Games series in order to explore deals with new partners, NFTs and esports, Eurogamer understands.
As the real-life Olympics gets underway in Paris, there's been discussion online of there being no new Mario & Sonic tie-in for this summer's Games, for the first time in almost two decades.
Speaking with Eurogamer, a veteran behind the series has now said the decision to end the popular Mario & Sonic franchise rested with the IOC, which chose not to renew its licensing deal with Nintendo and Sega, and allowed it to lapse in 2020.
Limited Run Games has announced that 20 new-old games will be released in physical form, including Fear Effect, Lollipop Chainsaw RePOP, Starship Troopers: Extermination, and Wolfenstein 2: The New Colossus.
As part of its LRG3 2024 showcase, the distributor confirmed not only the 20th anniversary edition of Beyond Good & Evil, but also physical releases of classic PS1 games Gex Trilogy, Tomba Special Edition and Tomba 2, Fear Effect, and more – much, much more.
In true LRG style, the Limited Run Games editions of the following games will be released in physical form only, including:
The official Sonic the Hedgehog X (Twitter) account has revealed the Shadow the Hedgehog collaboration outfit for Korone. There will be merchandise of her, including an A4 clear folder of her posing with Shadow.
Like Korone’s past Sonic outfit where she’s wearing a hoodie that resembles the blue hedgehog, the Shadow the Hedgehog outfit puts Korone in a black hooded jacket and red sneakers. Her hair is black as well, and she has red eyes. She’s wearing asymmetrical socks in the Shadow outfit, but that doesn’t seem to have anything to do with Shadow and is more a fashion choice from her designer.
If you pre-order Sonic X Shadow Generations from certain vendors, you’ll be able to get exclusive goods of Korone in her Shadow the Hedgehog outfit. Amazon will offer an acrylic keyholder. Hanekoto, who was the main artist for Minato Aqua’s game Aquarium, drew this Korone. Meanwhile, if you purchase from Geo, you’ll be able to get a clear folder of her posing with Shadow. The Sonic Team from Sega drew this one.
A former developer at Total War studio Creative Assembly has written a lengthy personal account of his time at the studio, in which he details development troubles on strategy gameTotal War: Rome 2 and Total War: Attila, and alleges that these issues were exacerbated by an inflexible and counterproductive leadership structure and “chronic mismanagement,” sometimes resulting in what he calls a “toxic work environment.”
Chaos and comedy. Death and rebirth. Luck and, uh, running out of luck. A good roguelike doesn't treat the player like other games do. Roguelikes won't guide you helpfully along a path, or let you cinematically snatch victory from the jaws of defeat. They're more likely to dangle you deep between the jaws of defeat and fumble the rope until you go sliding down defeat's hungry gullet. This is their beauty, and it's a part of why we keep coming back for another go. Next time everything will go right. Next time you'll find the right pair of poison-proof loafers, the perfect co-pilot for your spaceship, a stash of stronger, better ropes. Next time.
Here's our list of the 19 best roguelikes on PC you can play in 2024.
The orcs and goblins of the Greenskins, the sizeable gourmands of the Ogre Kingdoms, and the angry Christmas ornaments of Khorne are the next three factions to get new units, lords, and campaigns as part of strategy game Total War: Warhammer 3’s next DLC. The news comes via official posts by developer Creative Assembly on both Reddit and X.
A former developer at Total War studio Creative Assembly has written a lengthy personal account of his time at the studio, in which he details development troubles on strategy gameTotal War: Rome 2 and Total War: Attila, and alleges that these issues were exacerbated by an inflexible and counterproductive leadership structure and “chronic mismanagement,” sometimes resulting in what he calls a “toxic work environment.”
Chaos and comedy. Death and rebirth. Luck and, uh, running out of luck. A good roguelike doesn't treat the player like other games do. Roguelikes won't guide you helpfully along a path, or let you cinematically snatch victory from the jaws of defeat. They're more likely to dangle you deep between the jaws of defeat and fumble the rope until you go sliding down defeat's hungry gullet. This is their beauty, and it's a part of why we keep coming back for another go. Next time everything will go right. Next time you'll find the right pair of poison-proof loafers, the perfect co-pilot for your spaceship, a stash of stronger, better ropes. Next time.
Here's our list of the 19 best roguelikes on PC you can play in 2024.
The orcs and goblins of the Greenskins, the sizeable gourmands of the Ogre Kingdoms, and the angry Christmas ornaments of Khorne are the next three factions to get new units, lords, and campaigns as part of strategy game Total War: Warhammer 3’s next DLC. The news comes via official posts by developer Creative Assembly on both Reddit and X.
Persona 3 Reload: Episode Aigis - The Answer will release on 10th September, 2024.
The news came as part of the Persona Live Tour 2024 concert in Yokohama, during which developer Atlus confirmed when the "final set of content for the Expansion Pass" will be available across all platforms: PC, PS5, Xbox Series X/S, and last-gen consoles. It'll also be available for no extra cost to Xbox Game Pass Ultimate subscribers, too.
Here's a new – if disappointingly brief – teaser to mark the occasion:
Sonic and Shadow speed onto PlayStation consoles this October, offering players high-speed action and platforming challenges only possible in the Sonic universe.
Today, we unveiled the release date and pre-order information for Sonic x Shadow Generations, the Sonic the Hedgehog platformer remastering the beloved Sonic Generations with modernized visuals and extra bonus content, while adding a brand-new journey featuring never-before-seen abilities for the Ultimate Life Form – Shadow the Hedgehog.
The trailer released today shows a glimpse of Sonic and Shadow’s respective adventures and intense challenges, including a first look at exciting new levels and Shadow’s newfound powers. Sonic x Shadow Generations is sure to be a high-speed, heroic experience.
The return of Shadow also brings the return of his nemesis, Black Doom, who threatens to take over the world once more. You must harness Shadow’s new powers and journey into the past in his own standalone campaign to battle enemies and complete blistering platforming challenges to thwart Black Doom’s evil plans. Players will witness Shadow’s dark origins and explore an all-new hub world inspired by the open-zone gameplay of Sonic Frontiers by gaining new powers and uncovering hidden secrets throughout the area.
Sonic Generations also receives a graphical upgrade and remains a greatest-hits collection for Sonic fans, old and new, combining nostalgic 3D and 2D versions of Sonic stages from throughout the generations with upgraded visuals and cinematics. You can also enjoy new collectibles, bonus content, and more, including a Chao rescue mission in every level and the return of high-energy pinball gameplay in the Casino Nights Zone.
Sonic x Shadow Generations will be released on PlayStation 5 and PlayStation 4, coming in both a standard and a Digital Deluxe version. The Digital Deluxe edition gives fans the chance to play the game three days early. It also offers iconic extra music tracks from Sonic and Shadow’s earlier games, a Terios skin based on Shadow’s original concept, behind-the-scenes art, an additional Shadow level and skin, and more.
You can also pre-order Sonic x Shadow Generations ahead of launch to receive a legacy skin for Sonic based on his look from Sonic Adventure. In addition, players who pre-order the Physical Day One Edition will receive Gerald Robotnik’s Journal, a 28-page logbook recording Gerald’s innermost thoughts and drawings while creating Shadow and the Ark Space Station – a must-have for fans hoping to learn more about Shadow’s backstory! Exclusive to PlayStation, players who buy the game on PS4 or PS5 will also receive bonus extended prologue animations with never-before-seen deleted scenes.
This ultimate celebration of Sonic and Shadow gaming is on its way and brings unique challenges like never before. Pre-order Sonic x Shadow Generations today and stay tuned for more to come later this year.
Sonic and Shadow speed onto PlayStation consoles this October, offering players high-speed action and platforming challenges only possible in the Sonic universe.
Today, we unveiled the release date and pre-order information for Sonic x Shadow Generations, the Sonic the Hedgehog platformer remastering the beloved Sonic Generations with modernized visuals and extra bonus content, while adding a brand-new journey featuring never-before-seen abilities for the Ultimate Life Form – Shadow the Hedgehog.
The trailer released today shows a glimpse of Sonic and Shadow’s respective adventures and intense challenges, including a first look at exciting new levels and Shadow’s newfound powers. Sonic x Shadow Generations is sure to be a high-speed, heroic experience.
The return of Shadow also brings the return of his nemesis, Black Doom, who threatens to take over the world once more. You must harness Shadow’s new powers and journey into the past in his own standalone campaign to battle enemies and complete blistering platforming challenges to thwart Black Doom’s evil plans. Players will witness Shadow’s dark origins and explore an all-new hub world inspired by the open-zone gameplay of Sonic Frontiers by gaining new powers and uncovering hidden secrets throughout the area.
Sonic Generations also receives a graphical upgrade and remains a greatest-hits collection for Sonic fans, old and new, combining nostalgic 3D and 2D versions of Sonic stages from throughout the generations with upgraded visuals and cinematics. You can also enjoy new collectibles, bonus content, and more, including a Chao rescue mission in every level and the return of high-energy pinball gameplay in the Casino Nights Zone.
Sonic x Shadow Generations will be released on PlayStation 5 and PlayStation 4, coming in both a standard and a Digital Deluxe version. The Digital Deluxe edition gives fans the chance to play the game three days early. It also offers iconic extra music tracks from Sonic and Shadow’s earlier games, a Terios skin based on Shadow’s original concept, behind-the-scenes art, an additional Shadow level and skin, and more.
You can also pre-order Sonic x Shadow Generations ahead of launch to receive a legacy skin for Sonic based on his look from Sonic Adventure. In addition, players who pre-order the Physical Day One Edition will receive Gerald Robotnik’s Journal, a 28-page logbook recording Gerald’s innermost thoughts and drawings while creating Shadow and the Ark Space Station – a must-have for fans hoping to learn more about Shadow’s backstory! Exclusive to PlayStation, players who buy the game on PS4 or PS5 will also receive bonus extended prologue animations with never-before-seen deleted scenes.
This ultimate celebration of Sonic and Shadow gaming is on its way and brings unique challenges like never before. Pre-order Sonic x Shadow Generations today and stay tuned for more to come later this year.
John Romero's autobiography Doom Guy: Life in First Person is being adapted for screen in two different forms.
As reported by Deadline, the story of the id Software co-founder is being made into a documentary by Canadian filmmaker Rob McCallum.
Meanwhile, a dramatised adaptation of the Doom creator's book is also in the pipeline. Both of these projects are going to be executive produced by Naomi Harvey of Golden Possum Productions.
Capcom currently has remakes of both Resident Evil Zero and Resident Evil: Code Veronica in development, according to prominent leaker Dusk Golem.
In a long thread of posts on social media platform X, Dusk Golem attempted to clarify what has been a confusing time for claims about the future of the Resident Evil series, following the huge success of the recent Resident Evil 4 Remake.
Capcom's main team behind RE4 Remake is now worked on Code Veronica, Dusk Golem stated, while its secondary studio that worked on RE4 Remake's Separate Ways DLC is handling work on Zero.
Sega initially "flat out rejected" the first proposal for Yakuza, as it wouldn't attract the masses.
That's according to series creator Toshihiro Nagoshi on the latest News Picks video, in which he discusses the origins of the series (thanks Automaton).
The Like A Dragon series (Yakuza in the West) debuted in 2015, but initially wasn't seen as a profitable idea.
Phantasy Star Online 2: New Genesis will offer new crossover avatar parts based on characters from Code Geass: Lelouch of the Rebellion R2. Players can now check out how the characters will look like after Sega revealed the upcoming in-game content at the May 2024 NGS Headline program. Existing players of PSO2: New Genesis will be able to get the parts from the Code Geass Style scratch ticket that launches on June 19, 2024.
As announced previously in late April 2024, the crossover scratch ticket will primarily feature avatar parts based on Lelouch, C.C., Kallen, and Suzaku. Other than outfits and facial parts, the lineup will include voice sets for each character, with their original Japanese voice actors returning to provide the lines. Players who pull an adequate amount of tries in this scratch can also get the Code Geass track "Previous Notice" as an in-game music disc.
Sega stops short of producing the Knightmare Frames as CAST parts for mechanical avatars, but it will still release some parts based on the units. The list will include weapons like Super VARIS, movement motions inspired by Suzaku's Lancelot, and miniaturized Mag Forms based on Shinkiro, Guren SEITEN, and Lancelot Albion.
In addition to the above, Sega will also give away acrylic stands of Lelouch, C.C., Kallen, and Suzaku to all players who log into the game regularly daily during the collaboration period.
Image via SegaImage via Sega
Phantasy Star Online 2: New Genesis is available worldwide on PC and PlayStation 4. The online game also appears on Nintendo Switch in Japan and Xbox One elsewhere globally. The Code Geass Style scratch ticket will be available for a limited time starting from June 19, 2024.
Skulls! You’ve got one. I’ve got one. Everybody has a lovely skull keeping their lovely face right where it should be. Warhammer is big, so it needs must have multiple of them, hence their yearly event Skulls, which collates a bunch of Games Workshop related announcements into a sort of bizzaro world Nintendo Direct if Yoshi was actually a parasitic corpse emperor. There’s usually at least a few game announcements in there, and this year was a bumper. The headline announcement being an upcoming sequel to well-loved space-pope turn-based strategy Warhammer 40,000: Mechanicus. Yes, yes. I’m getting to the dog.