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Last Epoch Review – An Epoch Win
Last Epoch lays out plans for a big patch this week and new end-game content later
Having launched out of almost five years of early access last week and quickly become one of Steam's current most-played games, fantasy action-RPG Last Epoch has laid out initial plans for post-1.0. Expect bug fixes and quality-of-live improvements soon, then new challenging fights later. The developers, Eleventh Hour Games say they're "going to have a heavy emphasis on expanding end-game content". But first, yes, more fixes and improvements to the servers which suffered and stumbled.
Last Epoch review - paradise for ARPG build-tinkerers that eventually loses steam
I'm never quite sure whether I'm doing the right thing in Last Epoch, yet as I float around as an undead vacuum cleaner - hoovering up my enemies' health bars while my minions keep them distracted - I know that I'm at least having a good time.
I've opted for a lich build, and thanks to the flexibility of Last Epoch's skill trees, I've been able to dip into other subclasses to create my own personal playstyle. Is it a viable build for the hardest endgame battles? Almost certainly not, but I'm glad I haven't succumbed to the urge to Google the current meta.
That's because tinkering and experimenting with different builds is the point of Last Epoch, and trying to find short-cuts to this would mean skipping the very best part of the game. Which, for me, is the experimentation found in the levelling and build-creation process. As I discovered towards the later stages of the campaign and the start of the endgame, however, this is a strength that gradually loses its potency. When the rate of progression slows down and there is no longer an obvious supply of new abilities or rewards to keep you entertained, Last Epoch starts to feel like it's running out of fresh ideas.
Last Epoch review: a vibrant time-travelling ARPG that makes percentage point stat increases fun
Last Epoch is, as has been observed many times, a kind of middle-ground ARPG. You hold down a button to evaporate hordes of enemies from a top down isometric perspective, but, in a step further than Diablo 4, it has more in-depth, any-time crafting for entry level percentage perverts to eke out incremental slivers of health regen vs. damage. At the same time, it's less complex than Path Of Exile, which is where advanced percentage perverts go when they die. Last Epoch has been in early access for a while now, so there's a decent chance that you already know what you think of it now it's in 1.0. If you haven't yet dipped your toe in, then I can tell you it's very decent. It makes building an extremely overpowered mega-wizard very easy, and I liked it better than Diablo IV, I think.
Last Epoch review - paradise for ARPG build-tinkerers that eventually loses steam
I'm never quite sure whether I'm doing the right thing in Last Epoch, yet as I float around as an undead vacuum cleaner - hoovering up my enemies' health bars while my minions keep them distracted - I know that I'm at least having a good time.
I've opted for a lich build, and thanks to the flexibility of Last Epoch's skill trees, I've been able to dip into other subclasses to create my own personal playstyle. Is it a viable build for the hardest endgame battles? Almost certainly not, but I'm glad I haven't succumbed to the urge to Google the current meta.
That's because tinkering and experimenting with different builds is the point of Last Epoch, and trying to find short-cuts to this would mean skipping the very best part of the game. Which, for me, is the experimentation found in the levelling and build-creation process. As I discovered towards the later stages of the campaign and the start of the endgame, however, this is a strength that gradually loses its potency. When the rate of progression slows down and there is no longer an obvious supply of new abilities or rewards to keep you entertained, Last Epoch starts to feel like it's running out of fresh ideas.
Last Epoch's 1.0 release patch arrives with a full offline mode, Warlocks and controller support
Last Epoch, a Diablo-like action-RPG from Eleventh Hour Games that's been in early access since 2019, finally arrives tomorrow as a full release. And to celebrate, there's a colossal 1.0 update that could take you an hour to read in its entirety. To spare you the time commitment, its highlights include new Acolyte and Rogue masteries, new Item Factions, a full offline mode, controller support, and plenty of visual tweaks.
Forget druids and mages, I'm making a beeline for Diablo rival Last Epoch's battle falcons, stat
As time-travelling fantasy APRG Last Epoch gears up for its 1.0 release this week, developers Eleventh Hour Games have revealed the final crop of character classes that will be arriving in the game on February 21st. Technically, they're the final pair of the 15 mastery classes that you'll be able to unlock after working through one of Last Epoch's five base classes, but listen, I don't even need to look at the other 14 masteries to know what I'm going to be aiming for come release. The Falconer specialisation of Last Epoch's Rogue class just sounds too good to pass up.
Diablo-like Action RPG, Last Epoch, Gets New Technical Trailer
Eleventh Hour Games’ Diablo-like Action RPG, Last Epoch, will leave Early Access on February 21st. And, to celebrate this, the team shared a new official gameplay trailer that you can find below. Last Epoch will have 15 classes and will allow you to explore dangerous dungeons. Players will also be able to hunt epic loot, … Continue reading Diablo-like Action RPG, Last Epoch, Gets New Technical Trailer →
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