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New PlayStation Portal remote player system software update releases tomorrow

When we developed the PlayStation Portal remote player, our goal was to bring high-quality console gaming experiences to the palm of your hands, even when you aren’t in front of the TV. We continue to evolve the experience on PS Portal, and we are happy to announce that the latest system software update for our first dedicated remote play device will start rolling out tomorrow – adding a few new user enhancements.

Sign-in screen support for select public Wi-Fi networks

While we recommend PS Portal to be used in your home as you have control over the quality of the Wi-Fi, it can also be used outside of the home in places where a fast and stable Wi-Fi connection is available – and we’ve seen many players take advantage of this.

With this new update, PS Portal will also connect to a range of public Wi-Fi networks* that may require additional validation steps beyond entering the network password. This includes Wi-Fi networks with sign-in screens that can often be found in hotels, cafes, and airports.

To connect to these public Wi-Fi networks, PS Portal will display a QR code for you to scan with your smartphone or tablet. Once scanned, you’ll be able to use your mobile device’s web browser to complete the additional validation steps on behalf of your PS Portal. As a reminder, PS Portal requires a Wi-Fi connection with at least 5Mbps, and for a better play experience a high-speed connection of at least 15Mbps is recommended.

PS Portal UI screenshot showing a QR code for network authentication

New visual feedback for touchpad areas

The emulated touch pad on PS Portal’s vibrant 8-inch screen is getting an update. We’ve added new visual feedback to the touch pad areas. The new effects will be displayed when using the touch pad areas during remote play.

Display battery level in percentage

You now have the option to display the remaining battery level percentage on the status bar at the top right corner of your screen. To use this feature, open the quick menu, go to [Settings] > [System] > [Battery], and then turn on [Show Battery Percentage].

PS Portal UI screenshot showing remaining battery level in percentage

Since the initial launch of PS Portal last November, we’ve been overwhelmed with the enthusiastic reactions and the variety of ways our community has been enjoying gaming on PS Portal. While Remote Play for PlayStation has been available since the PlayStation 3 generation, we’ve built upon this technology with PS Portal to elevate the Remote Play experience to another level by integrating key features of the DualSense wireless controller with a vibrant 8-inch LCD screen.

We’re excited to see that PS Portal has introduced many more gamers to the Remote Play feature on PS5, with over 60 percent of PS Portal owners using the feature for the first time**. What’s more, PS Portal is making it easier for many players to access their games, with the average PS Portal owner’s engagement on PS5 going up within the first 8 weeks of using their PS Portal.

We’ve also seen a wide range of games proven to be popular on PS Portal, from single player adventures including God of War Ragnarök, Marvel’s Spider-Man 2 and Astro’s Playroom to multiplayer titles including Fortnite, Rocket League and EA Sports FC 24 – all being some of the most played games on PS Portal within the first 3 months of its launch***. 

We’re always grateful to the PlayStation community for embracing our journey as we continue to explore different ways to bring new player experience. Check out the official website to learn more about PS Portal and let us know what you think in the comments!

*To connect to public networks, make sure that the initial setup for your PS Portal is completed. Authentication requires use of another device that can connect to the public network, such as a smartphone. Public networks that operate at 5GHz are not supported.
**Internal Data from Nov 2020 – April 2024
***Internal Data from Nov 15 2023 – Feb 15 2024

New PlayStation Portal remote player system software update releases tomorrow

When we developed the PlayStation Portal remote player, our goal was to bring high-quality console gaming experiences to the palm of your hands, even when you aren’t in front of the TV. We continue to evolve the experience on PS Portal, and we are happy to announce that the latest system software update for our first dedicated remote play device will start rolling out tomorrow – adding a few new user enhancements.

Sign-in screen support for select public Wi-Fi networks

While we recommend PS Portal to be used in your home as you have control over the quality of the Wi-Fi, it can also be used outside of the home in places where a fast and stable Wi-Fi connection is available – and we’ve seen many players take advantage of this.

With this new update, PS Portal will also connect to a range of public Wi-Fi networks* that may require additional validation steps beyond entering the network password. This includes Wi-Fi networks with sign-in screens that can often be found in hotels, cafes, and airports.

To connect to these public Wi-Fi networks, PS Portal will display a QR code for you to scan with your smartphone or tablet. Once scanned, you’ll be able to use your mobile device’s web browser to complete the additional validation steps on behalf of your PS Portal. As a reminder, PS Portal requires a Wi-Fi connection with at least 5Mbps, and for a better play experience a high-speed connection of at least 15Mbps is recommended.

PS Portal UI screenshot showing a QR code for network authentication

New visual feedback for touchpad areas

The emulated touch pad on PS Portal’s vibrant 8-inch screen is getting an update. We’ve added new visual feedback to the touch pad areas. The new effects will be displayed when using the touch pad areas during remote play.

Display battery level in percentage

You now have the option to display the remaining battery level percentage on the status bar at the top right corner of your screen. To use this feature, open the quick menu, go to [Settings] > [System] > [Battery], and then turn on [Show Battery Percentage].

PS Portal UI screenshot showing remaining battery level in percentage

Since the initial launch of PS Portal last November, we’ve been overwhelmed with the enthusiastic reactions and the variety of ways our community has been enjoying gaming on PS Portal. While Remote Play for PlayStation has been available since the PlayStation 3 generation, we’ve built upon this technology with PS Portal to elevate the Remote Play experience to another level by integrating key features of the DualSense wireless controller with a vibrant 8-inch LCD screen.

We’re excited to see that PS Portal has introduced many more gamers to the Remote Play feature on PS5, with over 60 percent of PS Portal owners using the feature for the first time**. What’s more, PS Portal is making it easier for many players to access their games, with the average PS Portal owner’s engagement on PS5 going up within the first 8 weeks of using their PS Portal.

We’ve also seen a wide range of games proven to be popular on PS Portal, from single player adventures including God of War Ragnarök, Marvel’s Spider-Man 2 and Astro’s Playroom to multiplayer titles including Fortnite, Rocket League and EA Sports FC 24 – all being some of the most played games on PS Portal within the first 3 months of its launch***. 

We’re always grateful to the PlayStation community for embracing our journey as we continue to explore different ways to bring new player experience. Check out the official website to learn more about PS Portal and let us know what you think in the comments!

*To connect to public networks, make sure that the initial setup for your PS Portal is completed. Authentication requires use of another device that can connect to the public network, such as a smartphone. Public networks that operate at 5GHz are not supported.
**Internal Data from Nov 2020 – April 2024
***Internal Data from Nov 15 2023 – Feb 15 2024

When Humanity Gets Messy, Sometimes the Best Tech Solution Is To Do Nothing

Give people ways to share images and videos with each other, and people will quickly push the limits. It’s what people do.

There’s been a slightly amusing story making the rounds these past few days: a digital “video portal” was set up to allow people in New York and Dublin to communicate with each other. And people… did exactly what you’d expect some people to do when given a spot to, um, express themselves:

However, it has also attracted a lot of unwanted attention. Some people on the Dublin side have been putting up pornographic images to the camera while one person posted video footage of the Twin Towers on fire during 9/11.

The problems have not been confined to the Dublin side. An OnlyFans model showed her breasts to onlookers in Dublin and then posted it on TikTok and Instagram. The New York portal was closed down for a time as a result.

The portal has now been closed so officials can “figure out” what to do about the fact that, sometimes, people will do wacky, crazy, or awful things if given a platform to do them.

I tend to side with Katie Notopoulos, whose take is to suck it up and open the portal back up and just revel in human absurdities.

This is terrible. The portal should reopen! In fact, we should have portals all over the country, all over the world — connecting two random places. We should have a portal between Miami and Tokyo, Florence and Dubai, Delhi and Stockholm. Currently, there’s a portal between cities in Lithuania and Poland, but let’s dream even bigger.

As she notes, at a time when people think tech is just awful, this was just fun, even if some people were perhaps less than elegant in how they used the portal.

But the portal is a case of technology that’s just pure joy.

It’s simple, there’s nothing too deep to think about. It’s not even “new” tech — video streaming between two locations is not exactly novel, although I suppose “it’s really big” differentiates it from, say, FaceTime. The situation is what makes it different — video chatting technology is usually personal, used at home or in your office conference room. Putting it in a public space, with other strangers — that makes it fun and special.

It is pure and human to be curious about strangers in another country, to be excited about the idea of seeing someone else across the screen, knowing they can see you, too. It’s fun. It’s delightful.

I mean, the story does remind me of the simple fact that if you allow people to communicate, you have to consider that some of them are going to do disturbing and awful things. And anyone managing a system that lets people communicate needs to at least consider what to do about that.

The weirdest part of this story is that it appears the people who set up the portal didn’t consider this or think about how they were going to handle these kinds of scenarios. It’s amazing that they seem to have been taken by surprise by all of this.

But sometimes (perhaps even most of the time), the answer on how you deal with the messiness of humanity communicating can simply be: nothing. Do nothing. Recognize that sometimes people are going to be people, and get on with your life.

Sure, there may be the occasional offensive image or inappropriate behavior. But that’s life. People can be weird, wild, and sometimes downright unpleasant. However, the vast majority of interactions are likely to be positive, fun, and enriching. Connecting with strangers across the globe, even briefly, can expand our horizons and remind us of our shared humanity. So let’s embrace the chaos, the silliness, and the serendipity. Open the portals and let people be people.

10 most iconic video game characters and who voiced them

A selection of characters from various video games

When it comes to video games, there are a lot of memorable characters. Outside of their design or role within a game, what makes these characters memorable is their voice, and every one of these comes as a result of actors spending hours in a recording booth. 

There are a lot of voice actors out there, but some are more prolific or memorable than others. Their voices resonate in our heads as part of the characters we come to love while playing, but who’s behind these voices and where else have they appeared?

Joel Miller (The Last of Us) - Troy Baker

Joel in The Last of Us
Image via Naughty Dog

Troy Baker might be one of the most well-known voices in video games. He’s not only the voice of Joel in The Last of Us but also Higgs Monaghan in Death Stranding, John Jones in Fortnite, The Joker in Batman: Arkham Origins, and the voice of Snow in multiple Final Fantasy titles, including Final Fantasy XIII.

Harley Quinn (Arkham City) - Tara Strong 

Harley Quinn in Batman: Arkham City
Image via Rocksteady Studios

Tara Strong is a voice that’s iconic for multiple generations. To me, she’s Timmy from Fairly Odd Parents. To my daughter, she’s Princess Twilight Sparkle from the My Little Pony franchise. In video games, Tara has played not only Harley Quinn in multiple titles, but you can also hear her voice in Rage, and she’s the voice of Rikku in Kingdom Hearts II.

Snake (Metal Gear Solid) - David Hayter

Snake from the Metal Gear Solid games
Image via Konami

While David Hayter is perhaps most well known for his role as Snake in the Metal Gear Solid franchise and outside of it in other titles, he’s also appeared as the Winter Soldier in Marvel Heroes, a Jedi Knight in Star Wars: The Old Republic, and has multiple voice roles in the Ghost in the Shell game, released in 1997.

Mario (Multiple) - Charles Martinet

Mario in Mario Odyssey
Image via Nintendo

I can’t in all good conscience write this list without including Charles Martinet. His voice simply is Mario to anyone who has ever played a single game of the franchise. However, Mario isn’t Charles’ only voice role in the world of video games. He’s appeared as Orvus in Ratchet & Clank Future: A Crack in Time, Vigoro in Skies of Arcadia, and, perhaps surprisingly, The Cat in the Hat in a few titles aimed at kids, such as Dr. Seuss Toddler

Asterion (Baldur’s Gate III) - Neil Newbon

Asterion in Baldur's Gate III
Image via Larian Studios

If TikTok is to be believed, Neil Newbon is the voice of everybody’s favorite Dom. However, before he was the voice of Asterion, Neil appeared in the Resident Evil games as Karl Heisenberg in Resident Evil Village and Nicholai in Resident Evil Resistance. He also played two roles in Detroit: Become Human, Elijah Kamski and Gavin Reed.

Ezio Auditore (Assassin's Creed II Trilogy) - Roger Craig Smith

Ezio Auditore from Assassin's Creed II
Image via Ubisoft

Roger Crag Smith, I’m not ashamed to say, played a pivotal role in the formation of my love for gaming. I was, and remain to this day, obsessed with Assassin’s Creed II and will always consider it the best of the Assassin’s Creed titles. However, Roger Craig Smith has appeared in many more video games. He’s played Kale Vandelay and SEB-AAA in Hi-Fi RUSH, Sonic the Hedgehog in multiple titles and Mirage in Apex Legends. Most recently, you might recognize his voice as Mission Control in Helldivers 2.

Tiny Tina (Borderlands) - Ashly Burch

Tiny Tina from the Borderlands games and Tiny Tina's Wonderland
Image via Gearbox

Although most recognizable for her voice as Tiny Tina in the Borderlands games, Ashley Burch has played a lot of memorable characters in other titles. She’s the voice of Aloy in Horizon Zero Dawn, Nebula in Guardians of the Galaxy: The Telltale Series, Mel in The Last of Us Part II, and also provided the voice of Chloe Price in both Life is Strange games. 

Urianger (Final Fantasy XIV) - Timothy Watson

Urianger in the Final Fantasy XIV Dawntrail trailer
Image via Square Enix

Aside from gracing the world with the purely Shakespearean presence that is Urianger Augurelt in Final Fantasy XIV, Timothy Watson has also appeared in Assassin’s Creed Valhalla as King Burgred, has multiple voice roles in Dragon Quest XI: Echoes of an Elusive Age, and played Mumkhar in Xenoblade Chronicles

GLaDOS (Portal) - Ellen McClain

Glados from the Portal games
Image via Valve

The voice of everybody’s favorite psychopathic robot from the Portal games was provided by Ellen McClain, but it wasn’t the first time she provided an iconic robotic female voice in the world of video games. Ellen is also the voice behind the Combine Overwatch AI in Half-Life 2. She also appears in Cyberpunk 2077 as one of Delamain’s split personalities, though this one was modeled after GlaDOS.

Geralt of Rivia (The Witcher) - Doug Cockle

Geralt of Rivera in Soul Caliber VI
Image via Bandai Namco

Doug Cockle is the voice of Geralt in The Witcher game series as well as when Geralt appears in other titles like Soul Caliber VI. He’s also appeared as Bhaal in Baldur’s Gate III, Robert Nightingale in Alan Wake II, and provides multiple additional voices in Horizon Zero Dawn. Outside of gaming, Doug also played the role of Father John Maloney in 2001's Band of Brothers.

The post 10 most iconic video game characters and who voiced them appeared first on Destructoid.

The Sunday Papers

Sundays are for wheeling my old gamer chair to the curb, before flopping back in my new ergonomic office chair with the same awful posture and whining, "Why doesn't it work?! Who knew that furniture named things like Titan, Pro and Conquer aren't the most conducive to lumbar support?" Before I go, "Aaaaaaahhhhhhh" so loudly I give the local cats tiny heart attacks, let's read this week’s best writing about games (and game related things!)

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Sony’s $200 PlayStation Portal handheld game streaming device hacked to run native code (like a PSP emulator)

The Sony PlayStation Portal is a handheld device that looks like a portable game console, but it’s not positioned as a standalone device. Instead, Sony markets the Portal as a PlayStation 5 companion that lets you stream PS5 games from your console. That’s all you can do with it… officially. But unofficially? A small group of […]

The post Sony’s $200 PlayStation Portal handheld game streaming device hacked to run native code (like a PSP emulator) appeared first on Liliputing.

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