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Batman: Arkham Shadow gameplay reveal shows off first-person fisticuffs

Tonight brings a first look at the next game in the legendary Batman: Arkham series - the upcoming entry coming to Meta Quest 3.

Batman: Arkham Shadow is a prequel story set before Rocksteady's Arkham Asylum, though after existing prequel entry Arkham Oranges.

In first-person, you'll be able to do many of the things you could in those entries - including boshing your enemies in the face with your fists, grappling across gaps and using various other bat-gadgets, plus switching on Detective Vision.

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The best laptops for college students

Whether you’re working on an essay, doing research for a paper or just need some downtime streaming your favorite show - a good laptop is a sensible investment for every college student. The best laptop for college doesn’t have to push the envelope with the latest graphics card and processor, nor does it have to cost an arm and a leg. Sure, the best laptops come in all shapes and sizes and range in price, but college students don’t need a power-hungry machine to support their needs. The best laptop for college is ideally thin and lightweight, and provides enough battery to last all day without having to be tethered to the wall. No matter what you’re studying, we’ve researched and tested a range of laptops for you to consider as you decide which is the best laptop for college for you.

What to consider in your next laptop for college

It’s important to consider your major and what you need your laptop to do before deciding on the best laptop for college. For example, if you’re a liberal arts major and will mostly be writing or making presentations, you don’t need an expensive system with a discrete graphics card. Alternatively, if you’re a film major who might need to render videos on a regular basis, having a beefy PC can significantly reduce the time it takes to finish a project. You’ll also want to take a look at any guidelines provided by your college or your specific program, as you may need required software or apps that only run on a specific OS.

Some other things to consider are if you want a more portable 13 or 14-inch machine that’s easier to carry around, or if you prefer something with a larger screen. On top of that, if you are doing tasks like photo or video editing, you’ll probably want to go for a system with a high-resolution display (1440p or 4K), so it's easier to see details. As for other specs, ideally you’ll want 16GB of RAM (though you can go down to 8GB on a Chromebook) and at least 512GB or 1TB of storage. Most newer laptops now come with SSD storage, too, which means you can store and transfer data much faster.

Finally, while your budget ultimately will determine how powerful of a laptop you can get, well-equipped ultraportables will generally cost between $1,000 and $1,400, with prices going up from there for systems with discrete GPUs. Budget Windows laptops and Chromebooks can be affordable alternatives though, with many going for just $500 to $700. But again, remember to check your school’s requirements because it’s not worth saving a few bucks only to find out that your notebook can’t run the app you need for all your homework.

See Also:

A word on Microsoft’s new Copilot+ PCs

We have really enjoyed using the new Surface Pro and Surface Laptop 7. They’re fast, quiet and support a huge range of both native Arm apps and traditional x86 software. However, there are a few major productivity apps that still have not been updated to work on the Qualcomm Snapdragon X Elite and X Plus chips used in the recent wave of Copilot+ PCs. Some of the most notable ones are Adobe’s Illustrator and InDesign (which won’t be available until sometime in July), and After Effects and Premier Pro, which aren’t expected to arrive until later in 2024. And given the number of college students who may need a PC to edit videos, draw or create layouts with these apps, that makes it difficult to give them whole-hearted recommendations in this guide right now. However, if you’re sure the apps you need for your course or major are supported, it may be worth giving these new Copilot+ PCs a closer look.

The best laptops for college students

This article originally appeared on Engadget at https://www.engadget.com/best-laptops-for-students-130054631.html?src=rss

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© Will Lipman Photography for Engadget

The best laptops for college students

Engadget review recap: Dyson's non-weird headphones and Lenovo's ThinkPad X1 Carbon

What a week to kick off a new review recap series on Engadget. Google held its Made By Google event on Tuesday, launching the Pixel 9 lineup and the Pixel Watch 3. Since then, though, it's already had to admit to a mistake in one of the forms it had members of Team Pixel sign for access to devices. Coincidentally, that brought up a lot of discourse on social media around what reviewers do, and how they gain access to products. 

I'll take this opportunity to point you to our document on our reviews process, which details how and what we test. That includes specific articles on our evaluation process for specific categories like laptops, VPNs and video games, with more to come. You'll find all our reviews by clicking Sections and then Reviews, or on Engadget.com/reviews.

Anyway, I've wanted to write a roundup of the reviews our team publishes for a while now, in part because I want to highlight the work of our smart, hardworking reviewers. It's also a good way to contextualize our scores, remind people of the breadth of devices we cover and, well, I just like writing for fun and seeing my name on things. AI will never take this from me; I will blog from my own brain for as long as I can.

So here you go: Engadget's reviews recap. (ERR, for short. It doesn't quite work, but it works for me, OK?) I'm not committing to a frequency here, because a weekly cadence might be overly ambitious, while monthly would just result in a novel every 30-ish days. Bi-weekly sounds good but I might mix it up, just to keep you on your toes (or, honestly, while I figure things out). 

Dyson OnTrac: Too basic for $500

by Billy Steele

Remember the Dyson Zone? The headphones with an air-purifying system and mask built in? The company is back this year with a less gimmicky version that focuses purely on sound. Our audio expert Billy Steele spent weeks with the Dyson Ontrac and found that it outlasts most of the competition. It even beat than Sony’s WH-1000XM5 by about 18 hours in his testing. Dyson had explained in a briefing that with all its experience working to reduce the noise of its other wind-generating products (like hair-dryers), it's learned a lot about how to combat unwanted sound. 

But thanks to Billy's experience with pretty much every other pair of headphones out there, I also learned that the Dyson OnTrac's active noise cancellation is only average. As the kids today say, it's mid.

Though these headphones look great and have intriguing hearing health features, ultimately Billy didn't feel they do enough to justify the $500 price, awarding it a pretty mid score of 73. You'll probably find something better from Master & Dynamic, Sony or even Apple.

Lenovo ThinkPad X1 Carbon Gen 12: A top-notch business laptop that needs a few tweaks

by Sherri L. Smith

Contributing reporter Sherri L. Smith was once the editor-in-chief at Laptop Magazine, and has years and years of experience reviewing notebooks. So when she says the Lenovo ThinkPad X1 Carbon Gen 12 is the king of business laptops, I believe it. 

Though she liked the X1 Carbon's display and long-lasting battery, Sherri pointed out that Lenovo's decision to place the power button along the edge instead of on the keyboard deck is a con. She also cautioned that the gap between the ThinkPad X1 Carbon and the competition is a small one that is continually shrinking. 

One year with Google's Pixel Fold 

by Sam Rutherford

Thankfully, even after a year, the Pixel Fold's main flexible display remains unblemished.
Photo by Sam Rutherford/Engadget

This week, the entire Engadget team worked hard to cover Google's hardware launch event, which means less time for writers and editors to publish reviews. Our reviewers are usually involved in hands-on and other launch coverage of the companies whose products they test, and though these aren't full reviews, I consider them relevant for this roundup.

Sam Rutherford, our reviewer of mobile phones, laptops, gaming PCs and more (he does a lot!), spent time with the Pixel 9 Pro Fold at a Google hands-on session. Sam is one of those people who actually went out and bought himself a Galaxy Fold when the first generation went on sale. That's how deep his love for and, more importantly, firsthand experience of the category runs. To this day, he uses a foldable as his daily driver. 

In fact, he's been using Google's original Pixel Fold for a whole year, and took the time to write up a durability report that was published this week. Flexible screens are still fairly fragile components, and early foldables were easily damaged. With the Pixel Fold, Sam was pleasantly surprised that it's held up to life with his rambunctious (and adorable) toddler. It's not only heartening news for those considering buying a foldable device, but also fascinating that technology has come this far this quickly.

On the horizon: Upcoming reviews

Elsewhere on the site, we've published a hands-on with the new Pixel Watch 3, and as the dust from Google's event starts to settle, it'll soon be time to expect full reviews of each new device announced. With the Pixels coming out at various points throughout August and September, people will be getting their hands on them quickly enough, and I expect we'll have reviews of those... soon.

We also continue to test a whole host of Copilot+ PCs (remember those?) from companies like HP, Dell, ASUS and Samsung? Then there's the Samsung Galaxy Watch Ultra, which is taking a little longer to evaluate considering a lot of its features require longterm testing. Plus, it's almost September, which is when we usually expect Apple to launch new iPhones. There'll be plenty of reviews here soon, so stay tuned. 

This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-dysons-non-weird-headphones-and-lenovos-thinkpad-x1-carbon-140049529.html?src=rss

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© Billy Steele for Engadget

The OnTrac headphones have a look that recalls other Dyson tech.

Google acknowledges it 'missed the mark' with onerous demands for Pixel 9 influencers

If you thought Google might be taking a break after unveiling new Pixel 9 devices at its Made By Google event this week, you would be mistaken. A recent post on Threads appears to show part of the sign-up form to receive Pixel devices, and the language in question mandates that signees feature Google's hardware "in place of any competitor mobile devices" or else "we will need to cease the relationship between the brand and the creator."

After some online conversation, it's become clear that this form was sent to members of the Team Pixel program, which is different from the review program for members of the press or media. Engadget falls into the latter category, and I did not see that language in our form, nor have I ever seen language like this in my experience as a reviewer of Google devices. I also want to assure our audience that we would never agree to any stipulation that requires we give positive reviews in exchange for access.

In the meantime, Google has just released a statement saying the wording was a mistake. Kayla Geier, communications manager at Google, said "#TeamPixel is a distinct program, separate from our press and creator reviews programs. The goal of #TeamPixel is to get Pixel devices into the hands of content creators, not press and tech reviewers. We missed the mark with this new language that appeared in the #TeamPixel form yesterday, and it has been removed."

It's not yet clear if #TeamPixel members have received a new agreement and if those who declined on the basis of that stipulation have been given a chance to re-apply. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-acknowledges-it-missed-the-mark-with-onerous-demands-for-pixel-9-influencers-210531821.html?src=rss

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© Sam Rutherford for Engadget

A Pixel 9 and 9 Pro laying on a table, one with its screen up and one with its rear camera facing up.

Sonic x Shadow Generations trailer showcases Shadow’s Doom Powers

Od: Sickr
Today, in support of SEGA’s return to gamescom 2024, Sonic Team released a new Sonic x Shadow Generations trailer focused on Shadow’s all-new Doom Powers. From surfing on water to flying over obstacles, the trailer is filled with high-speed gameplay and highlights the new abilities, stages such as Chaos Island from Sonic Frontiers, and boss challenges fans can… Read More »Sonic x Shadow Generations trailer showcases Shadow’s Doom Powers

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SCHiM Review

Od: GC Staff

Trapped In Its own Shadow

HIGH The golf segment.

LOW Literally waiting on the bus.

WTF Why is there not an effective synonym for shadow?


SCHiM makes an excellent first impression. 

Shown from an isometric perspective, SCHiM’s world feels alive — cars buzz down busy streets, children play in the park, and birds fly through the sky.  Each of these elements casts a shadow, some of which appear to be alive with great blinking eyes peering back and forth.  Taking control of a displaced shadow, the player must leap between other shadows in pursuit of their missing human.

The story begins in childhood.  A young boy and his shadow explore and play before he eventually grows into a teenager, young adult, and finally a man. Told entirely through pantomime, I watched as the man went through hardship before ultimately losing connection with his shadow.  Each stage of SCHiM involves the player controlling the estranged shadow and pursuing him across city streets, construction sites, and beaches in an effort to reconnect.  While the thematic elements at work here are not particularly unique, they are relatable, especially with the state of the world today. 

Represented as a frog-like being, the player-controlled shadow can only survive in shadows cast by objects in the world.  Missing a jump and ending up between shadows on “land” spells almost instant death – mercifully, the developers allow the player a single ‘safety jump’ to course-correct after a miscalculation.

In this situation, both planning and opportunism became my biggest allies. I surveyed my environment, analyzing things like the patterns of pedestrians, the flow of traffic and the flight path of a bird, waiting for my moment to strike.  As the world wheeled around me, indifferent to my presence, I keyed into its rhythms, readying myself to spring forth.  There is an almost tactical nature to this process that belies the simplistic, cutesy façade of quaint towns and living shadows.

Unfortunately, failure in these instances grinds play to a halt.  More than once, having missed a critical jump, I found myself simply sitting, waiting for the next passing vehicle or cyclist to hitch a ride on.  At times, these waits were so protracted that I wondered if I’d taken a wrong turn and hit a dead end.  Many of SCHiM’s levels are expansive, and despite a button dedicated to moving the camera in the direction of the goal, I would often find myself lost.  The top-down perspective with a limited window into the world only exacerbates this issue.

I found SCHiM to be more successful when it broke out of the monotony of open, sunny city streets and moved the action to more linear levels with intentional theming — things like a rainy night with shadows appearing and disappearing with each lighting flash, or a burning building with dynamic shadows that ebbed and flowed with the light provide welcome mechanical mix-ups.  Unfortunately, these more tightly-designed stages are the exception rather than the rule, making up a disappointingly small percentage of the overall experience.

Beyond the general platforming that makes up most of SCHiM‘s play, there is also a mechanic by which the player can influence the object they are currently inhabiting.  For example, it’s possible to raise the forks of a forklift when in its shadow, thereby creating a bridge to my destination. Some of these are more kinetic, such as a clothesline that acts as a trampoline, or a carousel that can be used as a slingshot to launch the player across the map.  These moments, bouncing through the environment, skipping from shadow to shadow fluidly, find SCHiM at its best, and the juxtaposition of realism and whimsy provides real joy when the developers fully explore their mechanics of light and shadow.

Unfortunately, mechanics like these feel underutilized. Sometimes I could prod a bird into flight, but more often than not it would simply chirp, content to sit in the grass. Most of the inhabitants of SCHiM react this way – a dog might bark or a person might sneeze, but rarely do they provide a useful reaction. I sometimes found myself unsure where to go next, only to discover that I was supposed to interact with an object but had forgotten the mechanic even existed because it so rarely produced results. 

SCHiM is built around contrast —  light and dark, youth and age, harsh reality and naïve whimsy.  Unfortunately, this dichotomous nature leaks into its mechanics, leading to an overall sense of inconsistency.  The moments of touching beauty and joyful movement it sometimes creates stand in stark opposition to the frustration and confusion when play breaks down.  This juxtaposition doesn’t make SCHiM a failure, but it casts a shadow over the experience that’s hard to see past.

Rating: 6 out of 10

— Ryan Nalley


Disclosures: This game is developed by Ewoud va der Werf and published by Extra Nice.  It is currently available on PC, XBO, XBO/X/S, PS4/5 and Switch.  This copy of the game was obtained via publisher and reviewed on the XBX.  Approximately 4 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes.

Parents: According to the ESRB, this game is rated E and contains Mild Violence.  The official description reads as follows:  This is an adventure platformer in which players assume the role of a shadow creature reconnecting with a character who has lost their shadow. From a ¾-overhead perspective, players explore city locations and interact with shadows/objects to solve puzzles. A handful of sequences depict characters in mild peril, including a child inside a burning building.

Colorblind Modes: There is not a labeled, official colorblind mode, however SCHiM allows players to customize every color on screen.  Each level is presented in a limited, high contrast color palette, and every color can be changed using a color wheel style mechanic. It should be noted that the color scheme changes with most levels and these settings are not pervasive.

Deaf & Hard of Hearing Gamers: There is no spoken dialogue in the game, therefore there are no subtitle options. All audio cues are accompanied by a visual element, so this game is fully accessible.

Remappable Controls: Yes, this game offers fully remappable controls.

New World will be a featured IP in Amazon’s new Secret Level animated series

During this afternoon’s Opening Night Live at Gamescom in Cologne, Germany, Amazon’s Prime Video label announced Secret Level, a “new adult-animated anthology series” specifically featuring video games. And naturally, among those video games is New World. “Part of our vision from the beginning is to develop and publish fantastic IPs that immerse and excite players […]

Battle Bards Episode 233: Epic fight music

For Battle Bards’ penultimate episode, Syp and Syl explore some EPIC battle music across many MMOs. After all, if we’re going to go out in style, that style’s going to be loud enough to blast a hole in your eardrums! We also learn that nobody likes the Flute Guy. Battle Bards is the world’s first, best, […]

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Overwatch 2 outlines Season 12’s rank reset, wave respawn, and new drive event coming to competitive play

The Overwatch 2-playing world is close to the launch of Season 12, and when it does arrive, it will bring a host of updates to the shooter’s competitive play as detailed in the game’s latest Director’s Take post. System Designer Gavin Winter outlines several new additions to the competitive scene that will arrive in the […]

First gameplay trailer for Batman: Arkham Shadow

Camouflaj and Oculus Studios, in partnership with Warner Bros and DC, have released the first official gameplay trailer for its upcoming Batman Arkham VR game, Batman: Arkham Shadow. This trailer will give you a glimpse at what this Batman VR game is. So, be sure to check it out. TSet between Batman: Arkham Origins and … Continue reading First gameplay trailer for Batman: Arkham Shadow

The post First gameplay trailer for Batman: Arkham Shadow appeared first on DSOGaming.

Even with some annoyances, game streaming can feel like a Steam Deck cheat code

The Steam Deck’s competitors, whether they’re the old guard Ayaneo family, the luxe Asus ROG Ally X, or the shapeshifting Lenovo Legion Go, usually share the same attack line: they can play more of your games. The Deck’s compatibility issues aren’t nearly as issue-some as they were at launch, but between its Linux-based SteamOS and its relatively mild processing power, but it is true that beefier Windows handhelds will more likely cater to your entire cross-launcher library.

Unless, that is, you get something else to run them for you. Streaming games on the Steam Deck has emerged as a nifty workaround for the portable PC’s lingering compatibility woes, making even officially unsupported games playable. Usually with much better performance, too, as the actual rendering work is done remotely – what you see on the Deck’s screen is basically a video feed of that remote device’s display output, with your control input beamed the other way via a low-latency connection. And because you’re not using SteamOS or the internal hardware to actually run the game, it’s not bound by their limits.

Read more

Even with some annoyances, game streaming can feel like a Steam Deck cheat code

The Steam Deck’s competitors, whether they’re the old guard Ayaneo family, the luxe Asus ROG Ally X, or the shapeshifting Lenovo Legion Go, usually share the same attack line: they can play more of your games. The Deck’s compatibility issues aren’t nearly as issue-some as they were at launch, but between its Linux-based SteamOS and its relatively mild processing power, but it is true that beefier Windows handhelds will more likely cater to your entire cross-launcher library.

Unless, that is, you get something else to run them for you. Streaming games on the Steam Deck has emerged as a nifty workaround for the portable PC’s lingering compatibility woes, making even officially unsupported games playable. Usually with much better performance, too, as the actual rendering work is done remotely – what you see on the Deck’s screen is basically a video feed of that remote device’s display output, with your control input beamed the other way via a low-latency connection. And because you’re not using SteamOS or the internal hardware to actually run the game, it’s not bound by their limits.

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Beelink EQi12 is a mini PC with 12th-gen Intel Core, 24GB RAM, and integrated power supply

The Beelink EQi12 is a compact desktop computer that measures 126 x 126 x 44.2mm (4.96″ x 4.96″ x 1.74″), dual Gigabit Ethernet ports, two HDMI ports, and support for up to two PCIe 4.0 x4 NVMe SSDs. While it’s not the smallest mini PC around, the EQi12 has another space-saving feature up its sleeve: an integrated […]

The post Beelink EQi12 is a mini PC with 12th-gen Intel Core, 24GB RAM, and integrated power supply appeared first on Liliputing.

Banana Pi BPI-WiFi6 Mini is a cheap, tiny router board with WiFi 6, Gigabit Ethernet, and optional 4G or 5G support

The Banana Pi BPI-WiFi6 Mini is a tiny computer board designed for use as a DIY wireless router with support for open source software. It features the same processor and wireless chip found in the larger BPI-WiFi6 router that launched earlier this year. But, as the name suggests, the new “mini” model packs those components into […]

The post Banana Pi BPI-WiFi6 Mini is a cheap, tiny router board with WiFi 6, Gigabit Ethernet, and optional 4G or 5G support appeared first on Liliputing.

Radxa ROCK E20C is a tiny 2.6 inch PC with a RK3528A chip and two Gigabit Ethernet ports for $25 and up

The Radxa ROCK E20C is a palm-sized computer designed for use as a router, firewall, or other simple applications. It features two Gigabit Ethernet ports, support for up to 4GB of LPDDR4 RAM and 32GB of eMMC flash storage, a microSD card reader for removable storage, and a few USB ports for power, data, and debugging. It’s […]

The post Radxa ROCK E20C is a tiny 2.6 inch PC with a RK3528A chip and two Gigabit Ethernet ports for $25 and up appeared first on Liliputing.

Maxtang NX-N100 is a fanless mini PC with an Intel N100 Alder Lake-N processor

The Maxtang NX-N100 is a small fanless PC with support for up to 32GB of DDR4 memory, up to three displays, and two 2.5 GbE Ethernet ports. It’s powered by a 6-watt, quad-core Intel Processor N100 Alder Lake-N processor. The little computer went on sale in Japan last summer, but wasn’t widely available in other […]

The post Maxtang NX-N100 is a fanless mini PC with an Intel N100 Alder Lake-N processor appeared first on Liliputing.

Every Gamescom Opening Night Live Prediction We Got Right And Wrong

Well folks, Gamescom Opening Night Live has now come and gone. We had some predictions about how the night could’ve gone including an appeal to finally get a single crumb of a Sonic The Hedgehog 3 trailer for the upcoming movie and a Hideo Kojima sighting, as has become the norm around events put on by Geoff Keighley.…

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Bubble Sci Fi TV: A Look at the Shows from the 2023-24 Season Still Awaiting Word on Their Fates

Od: johnnyjay

The 2023-24 season has wrapped up, and there are still quite a number of sci fi and fantasy television shows waiting to hear if they will stick around for another year. I expected more cancellations than usual this year, and we haven’t quite seen that yet, but that could change depending on how many of these shows end up getting sent to the Network Executioner. So far, 21 genre entries were cancelled or ended in this past season (27% of shows tracked) while 34 have been renewed so far (44%). You can see the full rundown of shows with all of their statuses at our Cancellation Watch Page, and below I look at the ones that have not received either a cancellation or renewal announcement yet.

The shows that I have flagged as On the Bubble can certainly use a Call to Action from fans on the social networks. And pretty much every show that has not been renewed yet could benefit from any form of fan support. We have seen genre entries like The Expanse, Lucifer, and Manifest saved by fan campaigns in the past, and perhaps one of the shows below could be the next to get an extended lease on life. Be sure to follow this site and our Twitter and Mastodon accounts for updates and breaking news on these shows as well as the genre entries for the 2024-25 season.

See all the upcoming sci fi and fantasy TV premieres at this link and keep up with the weekly schedule at this link.

The Acolyte (Disney+, Renewal Possible): This live-action Star Wars entry is not quite a Bubble show yet, but pretty close. Showrunner Leslye Headland has plans for more seasons of this show, but there have been rumors that Disney+ is not planning on continuing it beyond its first year, largely because it is so expensive to produce. It did make an appearance in the Nielsen Streaming Rankings, though, so maybe that will help its chances.

The Ark (Syfy, Renewal Possible): The second season of this space opera has just started, and Nielsen ratings data for the cable channels is sparse these days, so it is hard to make a call on this one at this point. Syfy has been bad about promoting its originals, and reviews have been mixed on the show, so I would not count it as a strong genre entry at this point. But perhaps it will do well enough to journey into a third season.

Ark: The Animated Series (Paramount+, On the Bubble): This animated entry released the first six episodes of its first season with no advance notice in March 2024, with the remaining seven set to be released later in the year.  It was originally supposed to premiere in 2023, but the show got shuffled around and Paramount+ does not appear to be giving it much promotion.  This is a co-licensed production with Studio Wildcard and Tiger Animation, and it may end up getting only the one season from the streaming service, though it could get shopped around to other venues.

Beacon 23 (MGM+, On the Bubble): This show had originally been a joint production by AMC and Spectrum and had been picked up for two seasons according to an interview with executive producer Glen Mazzara. It shifted over to MGM+ when AMC and Spectrum backed out, and there are plans for additional seasons. It is unclear if that network has an interest in keeping the show going, though, or if they just picked it up for a burn-off run.

Cult-SciFi.com: Looking Back at Cult Movies, TV Shows, Books, and More from the Worlds of Sci Fi, Fantasy, and Horror

The Changeling (Apple TV+, On the Bubble): This horror series did not develop too much buzz in its first season, but its creative team has a two-season plan in place that will wrap up all of its storylines. Showrunner Kelly Marcel says that “season one was a setup of a lot of questions, and season two is the answer to all of those questions”. However, there has been no word on that second season yet, and with Apple TV+ looking to cut back on spending for its original content, this show’s fate could be very much in doubt.

Chucky (Syfy/USA, Renewal Possible): There has been no word on a fourth season of this horror/comedy yet, but creator Don Mancini has already made a pitch to Syfy for where the show can go next. In addition, fans have an opportunity to support the show by calling 1-201-500-3347 to demand more adventures from Chucky. Its linear viewing numbers dropped off in its third year, but perhaps this one could stick around for another season (maybe becoming a USA exclusive like Resident Alien) if the fans lobby for it.

Creepshow (Shudder, Renewal Possible): This horror anthology has proven quite popular for the Shudder streaming service, setting viewership records and also receiving good buzz from critics and fans (plus, it has done well in its encore runs on AMC). There has been no word on a fifth season yet, but I am guessing that this one is not done yet.

Dark Matter (Apple TV+, Renewal Possible): This sci fi entry has not made it into the Nielsen Streaming Rankings so far, though it currently has mostly positive feedback, holding an 81% Fresh Rating and 82% Audience Score on Rotten Tomatoes. Series creator Blake Crouch has indicated that he has ideas for a second season in an AMA he did on Reddit, though he has also suggested that the first season told the full story that he had planned. With Apple TV+ looking to cut back on spending for its original content, it is unclear where this one stands, but it could stick around for another season.

For status updates on the current sci fi and fantasy shows along with breaking news on cancellations and renewals, follow our Cancellation Watch posts.

Dead Boy Detectives (Netflix, Renewal Possible): This series spent three weeks in the Netflix Top 10 and two weeks in the Nielsen Streaming Rankings, though that may not be enough to satisfy the completion rate that Netflix execs are looking for. It is tied to the same universe as The Sandman, and perhaps that connection will keep it going, but the streamer is known for cutting bait on shows it does not believe are performing up to its viewing standards.

Hit Monkey (Hulu, On the Bubble): This animated entry is the last surviving show from the Marvel Television days before Marvel Studios took over production on all of the TV entries. It did not make it into the Nielsen Streaming Rankings in its second season and it has received very little buzz so far. There are plans for a third season, but my confidence is not high that it will go forward.

Orphan Black: Echoes (AMC, Renewal Possible): This Orphan Black spin-off has not drawn much of an audience so far based on the linear ratings and it has received mixed reviews. But AMC continues to advertise it pretty strongly, so perhaps they want to keep this franchise going. It may be performing better in digital viewing (I have not seen any numbers for that), and that may help get it to a second season.

Pluto (Netflix, On the Bubble): This animated series did not place in the Netflix Top 10 during its first-season run, and it adapted the full Manga across its eight episodes. If there is no word on it over the next month or so, I will consider it ended.

Sanctuary: A Witch’s Tale (AMC+, Renewal Possible): This supernatural drama arrived without much advance notice, though it did get a fair amount of promotion from AMC once it started streaming. No viewership numbers are available, and it did not develop much buzz during its first season run. But it is likely not too expensive to produce and there is still a chance that it could return for a second season.

For the weekly schedule of sci fi and fantasy shows along with news and the latest trailers, follow our Sci Fi TV Highlights posts.

Scott Pilgrim Takes Off (Netflix, On the Bubble): This animated continuation of the feature film made it into the Netflix Top 10 the week after its premiere, but according to creators Bryan Lee O’Malley and BenDavid Grabinski, they consider the first season to be one-and-done and currently have no ideas for a second year of the show. They have not completely ruled out a continuation, but if there is no word on it in the next month or so I will consider it ended.

Strange Planet (Apple TV+, On the Bubble): This animated series based on the webcomic of the same name came and went with very little fanfare and did not make any noise in the streaming charts. It has been a year since it premiered with no word on its fate, so likely this is one-and-done, especially considering that Apple TV+ is cutting back on spending for its original content.

Sugar (Apple TV+, Renewal Possible): This mystery series with sci fi elements developed some good buzz during its first season run, and from what I understand it performed well compared to other originals on Apple TV+. There has been no word on a second season yet, and Apple TV+ is cutting back on spending for its original content, but perhaps it could stick around for another year.

Sunny (Apple TV+, Renewal Possible): This sci fi dramedy arrived with very little fanfare and has not developed much buzz so far. It is still releasing episodes from its first season, and Apple TV+ may not have made a decision about its fate yet. But that streamer is cutting back on spending for its original content, so it is unclear whether a second season is a possibility for this show.

Keep up with sci fi TV news, updates, trailers and discussions at r/SciFiTV.

The Swarm (CW, Renewal Possible): This German-made series is an acquisition by The CW and its viewership in the U.S. will likely have little impact on whether it gets renewed. It is an expensive show to produce, but it did perform well in its home country during its first season run and a second season is possible. But if there is no word on that in the next month or so, I will consider it ended.

Them (Prime Video, Renewal Possible): The second season of this show made a brief appearance in the Nielsen Streaming Rankings and showrunner Little Marvin has indicated that he has plans for a third season. There has been no word on that yet, but this one could stick around for another year or so.

Time Bandits (Apple TV+, Renewal Possible): This reboot of the 1981 Terry Gilliam film is another new entry from Apple TV+ that did not receive much promotion before its premiere. The early reviews have been mixed on this one and no viewership numbers are available, so it is hard to make a call at this point. Apple TV+ is cutting back on spending for its original content, and this looks like a costly production, so if the viewership is not there it could end up as another one-and-done genre entry from that service.

Velma (Max, On the Bubble): People were surprised that this show received a second season after the first was pretty widely panned, but apparently that had been planned in advance. It did not make it into the Nielsen Streaming Rankings across its two seasons, and it currently holds only 38% on the Tomatometer scale and a 10% Audience Score on Rotten Tomatoes. A third season seems unlikely at this point, especially as Max is cutting back on its original content.

Wolf Like Me (Peacock, Renewal Possible): This Australian-made supernatural dramedy has received very little attention for its run in the States on Peacock. But it is relatively inexpensive to produce and could stick around for another season or so, especially since it has an international partnership propping it up.



Be sure to follow the Cancelled Sci Fi Twitter Site  for breaking news and updates. And for the latest news and discussions on sci fi and fantasy television, follow r/SciFiTV

Follow our Sci Fi TV Schedule for all the currently airing and upcoming sci fi and fantasy television shows, and you can see the premieres for all the upcoming genre entries at this link.

The post Bubble Sci Fi TV: A Look at the Shows from the 2023-24 Season Still Awaiting Word on Their Fates appeared first on Cancelled Sci Fi.

Hra Batman: Arkham Shadow vychází v říjnu, herní trailer ukazuje stealth a souboje

batman arkham shadow

Hra Batman: Arkham Shadow, kterou vyvinula společnost Camouflaj, vyjde exkluzivně pro Meta Quest 3 a její konkrétní datum vydání v současné době není známo.

Hra Batman: Arkham Shadow, kterou letos oznámily společnosti Camouflaj a Oculus Studios, má přinést novou kapitolu série Arkham, tentokrát v podobě dobrodružství ve virtuální realitě, a na Gamescom Opening Night Live jsme se konečně poprvé podívali, jak bude hra vypadat.

Jak se dalo očekávat, hra Batman: Arkham Shadow se bude hrát z pohledu první osoby, a když se Batman postaví krysímu králi, čeká na hráče spousta známých soubojů a stealth hraní. Trailer nabízí solidní pohled na to, jak jsou známé mechanismy série převedeny do VR, a zároveň ukazuje pohledy na různá udělátka, detektivní vidění, bossy, postavy (z nichž mnohé budou fanouškům velmi dobře známé) a další. Podívejte se na trailer níže.

Mezitím bylo také potvrzeno užší datum vydání titulu, které bylo dříve oznámeno na podzim 2024. Batman: Arkham Shadow vyjde exkluzivně pro Meta Quest 3 někdy v říjnu.

Článek Hra Batman: Arkham Shadow vychází v říjnu, herní trailer ukazuje stealth a souboje se nejdříve objevil na GAME PRESS.

GeForce NOW and CurseForge Bring Mod Support to ‘World of Warcraft: The War Within’ in the Cloud

Time to be wowed: GeForce NOW members can now stream World of Warcraft on supported devices with in-game mods powered by the CurseForge platform for WoW customization. With support for top mods, even the most hardcore raid leaders can play like a hero, thanks to the cloud.

Embark on a new adventure in Azeroth when the upcoming World of Warcraft expansion, The War Within, launches on Monday, Aug. 26, at 3 p.m. PT. GeForce NOW members who purchase the Epic Edition of The War Within will get early streaming access on Thursday, Aug. 22, at 3 p.m. PT.

And check out the five new games available in the ever-expanding GeForce NOW library this week, including the Psychonauts series from Double Fine Productions.

For those looking to upgrade their play or try out GeForce NOW for the first time, the Summer Sale is offering new one- and six-month Ultimate and Priority memberships at 50% off through this Sunday, Aug. 18.

Play Your Way

Return to World of Warcraft in style across supported devices with GeForce NOW and support for top CurseForge Addons. One of the most popular platforms for WoW Addons, CurseForge includes user interface customization, combat Addons, action bars, quest helpers and many more categories.

GeForce NOW has collaborated with CurseForge to include over 25 of the top Addons from its platform, available to Ultimate and Priority members — including Day Pass users — to seamlessly customize their WoW experience. The Addons are just as easy to implement as they would be while playing locally on a PC gaming rig, and a CurseForge account isn’t required — just launch WoW and enable Addons from the game’s menu.

CurseForge WoW Addson on GeForce NOW
Customize and conquer.

After clicking the new “Addons” button from the in-game menu, paying GeForce NOW members can choose the Addons they’d like to enable or opt to enable all. After that, CurseForge will ensure Addons update automatically, and GeForce NOW will remember the Addons selected on each game launch. Check out this article for more details.

Stream World of Warcraft and any mods that normally only work on PC across devices that the game is supported on, including SHIELD TVs, underpowered laptops, Chromebooks and handheld devices like the Steam Deck. Addons will work across all supported WoW experiences on GeForce NOW, including Classic and Cataclysm Classic. From ancient wonders to perilous dungeons, GeForce NOW is the best way for game veterans and newcomers alike to experience unparalleled adventure in the heart of Azeroth.

Members can show off their World of Warcraft Addons in the cloud by sharing a screenshot on social media using #ModsonGFN for a chance to be featured on GeForce NOW’s channels.

Dive to New Depths

Get ready to embark on a journey to the heart of Azeroth in The War Within and unveil the mysteries lying beneath the world’s surface, with early streaming access for those who purchase the Epic Edition. GeForce NOW members will be able to jump right in without waiting around for game updates.

The War Within coming soon to GeForce NOW
Dig deep.

Experience the thrill of Warbands and an account-wide progression system, and soar through the skies with the new Skyriding feature. Dive into the Radiant Echoes event, collect Residual Memories and gear up with new items for Warband collections. With class and system updates, this expansion sets the stage for the epic tales and battles that await in the depths of Azeroth. Answer the call to arms when the saga of The War Within begins.

The full update for The War Within promises to delve deeper into the unexplored depths of Azeroth, continuing the story and expanding the gameplay experience. Look forward to new zones, dungeons and raids, as well as class and system updates — all at high performance, streaming on GeForce NOW.

Mind Over Matter

Psychonauts 2 on GeForce NOW
The mind is a dangerous place.

The Psychonauts franchise is the beloved action-adventure platformer from Double Fine Productions. Follow the story of Razputin “Raz” Aquato, a young psychic who runs away from the circus to join a summer camp for psychic spies-in-training. Experience unique level design and explore the minds of various characters, each filled with imaginative and often bizarre landscapes that reflect their psychological states.

Psychonauts 2 on GeForce NOW
Brains over brawn.

In Psychonauts 2, Raz is a full-fledged Psychonaut embarking on his first official mission. The sequel delves deeper into Raz’s family background and the workings of the Psychonauts organization. Explore intricately designed mental worlds, all while engaging in platforming and puzzle-solving gameplay.

With a GeForce NOW Ultimate or Priority account, the mind-bending world of Psychonauts is just a click away. Dive in, explore the depths of the human psyche and uncover the secrets that lie within.

Get With the Newness

The Hunt: Showdown 1896 on GeForce NOW
The hunt is on.

Hunt: Showdown 1896 from Crytek marks a new era for the high-stakes, tactical first-person extraction game. The new PC update, available for members today, moves from the original game’s swamps of Louisiana to the sprawling mountains of Colorado. The brand-new Mammon’s Gulch map brings mountains, stunning vistas and grueling mines to the gaming experience, providing all-new elevation points and strategic angles for players to hide out and take out enemy Hunters.

In addition, members can look for the following:

  • Level Zero: Extraction (New release on Steam, Aug. 13)
  • shapez 2 (New release on Steam, Aug. 15)
  • Car Manufacture (Steam)
  • Psychonauts (Steam)
  • Psychonauts 2 (Steam and Xbox, available on PC Game Pass)

What are you planning to play this weekend? Let us know on X or in the comments below.

when your team dies
in the first 30 seconds: ( T ∩ T )

realizing it's a 1v5: (ಥ﹏ಥ)

🌩 NVIDIA GeForce NOW (@NVIDIAGFN) August 13, 2024

GeForce NOW Celebrates 2,000 Games in the Cloud

Editor’s note: This blog was updated on Aug. 9 to reflect changes to the availability of ‘Warhammer 40,000: Speed Freeks.’

This GFN Thursday marks 2,000 games in the GeForce NOW library, with five new games joining this week, alongside a demo for Square Enix’s Visions of Mana and a new reward for members playing Elder Scrolls Online.

From epic role-playing games (RPGs) to heart-pounding shooters, the GeForce NOW library offers a variety of adventures for members to dive into anytime, anywhere.

There’s more to come — the highly anticipated action RPG Black Myth: Wukong from Game Science will soon be available for members to stream when it comes to the cloud at launch on Tuesday, Aug. 20.

Plus, gamers looking to try GeForce NOW can lock in a one- or six-month Priority or Ultimate membership at half price with the limited-time summer sale.

More Choices Than a Buffet

GeForce NOW has achieved the remarkable milestone of over 2,000 games supported in the cloud.

They’re all playable across devices, including PCs, Macs, NVIDIA SHIELD TVs, select Samsung and LG Smart TVs, mobile devices and handheld consoles like the ROG Ally and Steam Deck. Visually stunning games like Cyberpunk 2077 and Alan Wake 2 can be played at max settings — all from the comfort of the couch or while on the go.

2,000 games library on GeForce NOW.
2,000 reasons to game on.

Thanks to collaborations with renowned publishers like Blizzard, Capcom, Epic Games and Square Enix, as well as indie studios including Coffee Stain Studios, Re-Logic and Team 17, GeForce NOW is opening the door for more gamers to enjoy incredible gaming experiences in new ways, streaming across their favorite devices.

Since GeForce NOW supports games that members already own, there’s no need to repurchase titles to enjoy them in the cloud. And features like game library-syncing with Steam and Ubisoft Connect make it seamless to jump into gameplay without the hassle of installation or updates.

2,000 games on GeForce NOW.

The GeForce NOW library continues to expand each week with titles from popular digital stores like Battle.net, Epic Games Store, GOG.com, Steam, Ubisoft Connect and Xbox, and supports over 120 PC Game Pass titles — so gear up and game on.

Khajiit Has Wares … in the Cloud

ESO member reward on GeForce NOW
It’s not just a snack — it’s a statement.

It’s time for a new reward. GeForce NOW members playing Elder Scrolls Online can add a touch of sophistication to their journeys with a free Noble Snack emote, letting their character savor a regal treat in the heart of Tamriel.

Members who’ve opted in to GeForce NOW’s Rewards program can check their email for instructions on how to redeem the reward. Ultimate and Priority members can redeem the reward today, while free members can claim it starting on Friday, Aug. 9. It’s available through Sunday, Sept. 8 — first come, first served.

Here Come the Games

GeForce NOW members can today play a demo of Square Enix’s upcoming action RPG Visions of Mana before it launches in the cloud on Thursday, Aug. 29. Experience snippets of the story, the battles and the game’s focus on elemental powers — hallmarks of the Mana series. Though the title’s bonus items can’t be obtained through the demo in the cloud, members can get the items later by playing the full game when it launches on GeForce NOW.

Members can also look for the following this week:

  • Warhammer 40,000: Speed Freeks (New release on Steam, Aug. 6)
  • Prince of Persia: The Lost Crown (New release on Steam, Aug. 8)
  • Ratten Reich (New release on Steam, Aug. 9)
  • Nine Sols (Steam)
  • Visions of Mana Demo (Steam)

What are you planning to play this weekend? Let us know on X or in the comments below.

August Adventures Await: 18 New Games Coming to GeForce NOW

Members can choose their own adventure with GeForce NOW bringing 18 new games to the cloud in August — including Square Enix’s fantasy role-playing game Visions of Mana when it launches on PC Thursday, Aug. 29.

From cozy games to thrilling battles, there’s something for everyone. Dive into the latest titles and experience powerful performance across all devices — start with the six games available to stream this week.

Plus, the limited-time GeForce NOW Summer Sale continues, offering a 50% discount on new one-month and six-month Ultimate and Priority memberships. Check it out before the deal ends on Sunday, Aug. 18.

Awesome August

Stormgate on GeForce NOW
Fight for the future.

Plunge into the heart of battle with Stormgate, a newly released real-time strategy game from Frost Giant Studios, which is renowned for its work on popular games StarCraft II and Warcraft III. In single-player or multiplayer mode, fight demonic invaders, build bases and command armies to save humanity. Get immersed in a rich storyline, explore diverse factions and experience a blend of new and classic real-time strategy mechanics.

Members can check out the following new additions this week:

  • Stormgate Early Access (New release on Steam, July 30)
  • Space for Sale (New release on Steam, July 30)
  • Cyber Knights: Flashpoint (Steam)
  • Dark and Darker (Steam)
  • Kunitsu-Gami: Path of the Goddess (Xbox, available on PC Game Pass)
  • Kunitsu-Gami: Path of the Goddess Demo (Steam and Xbox)

And here’s a preview of what’s coming later this month:

  • Warhammer 40,000: Speed Freeks (New release on Steam, Aug. 6)
  • Ratten Reich (New release on Steam, Aug. 9)
  • Level Zero Extraction (New release on Steam, Aug. 13)
  • shapez 2 (New release on Steam, Aug. 15)
  • Akimbot (New release on Steam, Aug. 29)
  • Gori: Cuddly Carnage (New release on Steam, Aug. 29)
  • MEMORIAPOLIS (New release on Steam, Aug. 29)
  • Visions of Mana (New release on Steam, Aug. 29)
  • Breachway (New release on Steam, Aug. 30)
  • Star Wars Outlaws (New release on Ubisoft, Aug. 30)
  • Avatar: Frontiers of Pandora (Steam)
  • Heading Out (Steam)
  • Nine Sols (Steam)
  • Saturnalia (Steam)
  • We Were Here Too (Steam)

Jammin’ July

In addition to the 22 games announced last month, six more joined the GeForce NOW library:

  • Cricket 24: The Official Game of the Ashes (New release on Xbox and available on PC Game Pass, July 9)
  • The Elder Scrolls V: Skyrim (Steam)
  • The Elder Scrolls V: Skyrim Special Edition (Steam, Epic Games Store and Xbox, available on PC Game Pass)
  • Kunitsu-Gami: Path of the Goddess (New release on Steam, July 18)
  • Nobody Wants to Die (New release on Steam, July 17)
  • The Settlers: New Allies (Steam)
  • HAWKED and Flintlock: The Siege of Dawn (Xbox) were included in the July games list — HAWKED will no longer be added to GeForce NOW, while Flintlock: The Siege of Dawn will be added at another time. Stay tuned to GFN Thursday for more updates.

Starting in November, GeForce NOW will transition away from updating the GeForce NOW Windows and macOS apps for legacy operating systems, including Windows 7, Windows 8.1 and macOS 10.11-10.14. Members on these systems can still enjoy streaming on play.geforcenow.com via supported web browsers.

What are you planning to play this weekend? Let us know on X or in the comments below.

Which video game(s) do you have over 50 hours on? ⏱🎮

🌩 NVIDIA GeForce NOW (@NVIDIAGFN) July 31, 2024

My Happy Marriage Episode Count and Release Schedule Explained

Introduction to 'My Happy Marriage' on Netflix. 


"My Happy Marriage" is a show on Netflix that tells a sweet and exciting story from a popular book by Akumi Agitogi. People are really excited about it, especially after a movie based on the same story came out in Japan. The show has already released five episodes, and the newest one came out on Wednesday, August 2nd.

Every Wednesday, a new episode of "My Happy Marriage" comes out on Netflix. This season, the anime will have 12 episodes, but Netflix hasn't said the exact number for sure. So, there might be more or fewer episodes. They release new episodes every week. If the show really has 12 episodes and they release one each week, the last episode could come out on Wednesday, September 20, 2023. But remember, this isn't confirmed by Netflix.
Episode Number Release Date
1 July 5, 2023
2 July 12, 2023
3 July 19, 2023
4 July 26, 2023
5 August 2, 2023
6 August 9, 2023
7 August 16, 2023
8 August 23, 2023
9 August 30, 2023
10 September 6, 2023
11 September 13, 2023
12 September 20, 2023

Weekly Episode Releases and Season Length



People all over the world can enjoy watching this interesting show whenever they want, thanks to Netflix. You can easily watch the whole series and get lost in the lovely romance between Miyo and Kiyoka. In Japan, the home video Blu-ray has confirmed that "My Happy Marriage" has 12 episodes.
 

The Storyline of 'My Happy Marriage


What is My Happy Marriage about?

"My Happy Marriage" is an anime series that follows the story of Miyo Saimori, a young woman from a noble family known for having special powers. Despite her family's importance, Miyo faces difficulties due to her mean stepmother.

When Miyo becomes old enough to get married, her dreams take a hit when she finds out she's supposed to marry Kiyoka Kudou, a commander known for being cold and unkind.

But as time goes on, Miyo learns that Kiyoka isn't as bad as she thought. They start to understand each other and realize that they could find real love and happiness in their unexpected marriage.

Audiences are in for a treat with "My Happy Marriage." This TV series beautifully brings to life the wonderful story of Miyo and Kiyoka as they search for true love and happiness. The show is based on a popular romance novel from Japan, which has become really famous.

With amazing visuals and a touching plot, this anime version is expected to have 12 episodes in this season. It's likely to hold people's attention with its deep emotions and characters that feel real. As you watch Miyo and Kiyoka, you'll see a mix of romance, drama, and personal growth, sharing in their happy moments and challenges.

"My Happy Marriage" isn't like other anime shows. It goes beyond with its exciting story and captivating animation, raising the bar for this type of show. In the end, this anime gives you a wonderful break from everyday life and brings you on a special adventure filled with love, change, and fate.


http://feeds.feedburner.com/blogspot/TmtTz

Everything You Need To Know About Star Wars Outlaws

Quite possibly the most promising Star Wars title in years, Star Wars Outlaws reimagines the Lucasfilm space opus as a huge open-world extravaganza, tasking players to strap on the boots of a rugged smuggler who must traverse, shoot, sneak and steal their way across the galaxy in an epic odyssey that takes place between Star […]

Everything You Need To Know About Level Zero: Extraction

Level Zero: Extraction is a heart-pounding, cooperative survival horror game that plunges players into a terrifying subterranean world overrun by monstrous creatures. Combining elements of stealth, action, and resource management, this intense experience is poised to redefine the extraction shooter genre, offering a thrilling new challenge for players. Be sure to keep this guide in […]

Everything You Need To Know About Concord

Concord combines the hyperkinetic ferocity of Overwatch with the roguish intergalactic shenanigans of Marvel’s Guardians of the Galaxy and a real focus on story progression to create a fresh entry into the increasingly crowded hero shooter genre. If you’re tired of the current crop of hero shooters, Concord looks set to bring enough to reinvigorate […]

AnnieFuchsia | A Twitch Vision in Pink

404k followers on Twitch @anniefuchsia on socials AnnieFucsia’s Favorite Games to Stream AnnieFuchsia is mainly a World of Warcraft streamer however she does play other games like Cyberpunk 2077 and most recently she powered through the main storyline in the new Avatar Frontiers of Pandora game all while dressed in full Navi costume.  Viewer Engagement and […]

Streamer Feature | Maximum | WoW-Head

408k followers   Maximum is one of the more popular streamers on Twitch exclusively playing World of Warcraft. As a sponsored member of team Liquid, some of his videos have over 1 million views on Twitch, which is no small feat. Several other of his past streams have over 500k views each. Maximum is no stranger […]

Review: Shadow Gambit – The Cursed Crew (PC – Steam) ~ The Curse Of Gaming

Od: NekoJonez

Steam storeOfficial websiteWikipedia entry

Some game genres are so rare, it’s a miracle when a new game releases in that style. I personally call this genre: stealth tactics. The actual genre is Real-Time Tactics, but I find that name doesn’t really cover this (sub)genre. If you have ever played games like: Commando’s, Desperados, Robin Hood – The Legend of Sherwood or Shadow Tactics… You know what sort of game I’m talking about. A game features a rag tag group of heroes. Each hero has unique abilities. They must get through big groups of enemies. They do this one by one to progress the group’s goals. The game I want to talk about today is called Shadow Gambit: The Cursed Crew. This was the last game by the studio Mimimi. Is this game the swansong to close down this studio, or is it a game that’s better left forgotten? Before that, I invite you to leave a comment in the comment section down below. A comment with your thoughts and/or opinions on the game and/or the content of the article.

Promises of amazing treasure

In this game, you play as the crew of a special pirate ship named the Red Marley. Each main member of the crew has a black pearl in their chest, granting them unique supernatural abilities. These unique abilities come at a cost of being cursed to a sort of undead status.

The Red Marley’s captain fell in battle, and now the Inquisition is after the biggest treasure of the ship. Now, the Red Marley’s crew doesn’t want this to happen. So they do everything in their power to avoid this from happening.

The story in this game doesn’t take itself too seriously. The story is written like it’s a Saturday morning cartoon. A story arc can be contained in one or a handful of episodes, but always has an ending. While almost everything in the story ends well for the main cast, the story and writing never looses its charm. I felt like I was transported back into the time I woke up for the weekly Pokémon episode. I knew that the main problem of that week’s episode would resolve by the end. Still, I kept rooting for the heroes.

One of the biggest reasons I kept rooting for the main characters is because of the voice actors. Their performances are extremely well done. They bring a lot of personality and life to each character. They make the characters stand out like real, actual people. This script must have been immense, since the characters sometimes react on the actions you preform with other characters. There are 8 main characters, and more if you buy the DLC packs. If you start counting how many unique voice lines that bring to the table… And that’s the tip of the iceberg. The enemies for example, when they come together also have unique dialogue between them.

It’s possible to write an article by itself about the world building, story and voice acting in this game. I can also assure you that when I write this article, I’ll keep gushing about it all. A great example is how the save & load function fits into the story. It enhances the world of this game. Yes, you read that correctly. When you save, you store a memory in the Red Marley. When you load one of your saves, the Red Marley uses its powers to restore that memory. Your characters also respond to your saving and loading action and this brings even more charm to this game.

In these types of games, the replay value is quite high. Especially since you tackle all missions in various ways and each playthrough is going to be different. In this game, it’s taken even a step further. You can choose the order to revive your crew. You can also choose the order to finish the missions of that chapter. I can assure you that your playthrough will look nothing like mine.

The main quest is quite enjoyable to play through. I actually became really immersed in the world of this game. At the moment, I’m playing through the final missions of the game and the DLC missions. I’m having a blast. Thankfully, I can easily start a new playthrough of this game. Then I can experience it all of it over again and take a totally different route. And maybe I can do the little side quests and pirate tales as well. Since, that’s content, I haven’t gone into too much yet.

Your playthrough of this game will take you somewhere between 27 to 37 hours. That is, if you want to beat the main story and DLC’s. But, if you want to fully finish this game… Oh boy, then you’ll have a game that’s close to 80 hours on your hands. I already mentioned the crew tales. But there are also mini-challenges you can go for during the missions to earn badges. Let’s not forget the achievements you can earn. Well, most of the achievements are related to the main campaign.

Now, I have one complaint about the badges in this game. Earning some of these badges is extremely tricky. Sometimes, you don’t get all the information you expect to. For example, there is a badge on each map for using all the landing spots of that map. But guess what, there is no easy way to see if you already used a landing spot or not. It’s a shame that some badges work like that. Especially since some of these badges make you go out of your way to play in an unique way. A more challenging way to spice up your normal routine.

Apart from bragging trophies, these medals don’t really add up to much. But, I honestly don’t really mind that. Since, it’s fun to gather these medals and have some bonus challanges during my playthrough. It keeps me on my toes and it’s really enjoyable.

Mindblowing abilities

I’m still quite impressed at how balanced this game is. Each character has their own unique abilities. It’s best that you always have a character with an ability that can move guards from their position. If you don’t have that, the game will actually warn you. You are going to make it extremely challenging for yourself.

Personally, I’m playing through this game on the normal difficulty setting and your decisions actually matter. Before starting each mission, study the map well. Try to remember each map as well as you can. Since you are going to revisit each map at least once or twice. It’s extremely important to choose the correct landing position.

You would think that the game will be a bit boring if you always bring the same crew into missions. But, the game rewards you using different characters for missions. You gain more vigor if you play with certain crew members during certain missions. If you earned enough vigor, you can upgrade one of the unique abilities of your characters. This upgrade will give you more and better tools in your arsenal. Now, these upgrades can make the game much easier. You can always turn off the upgrades while on the Red Marley.

In the introduction paragraph of this article, I quickly explained how this game works. So, let me tell you the gist of it. In this game, you go from mission to mission, completing various goals in each one. These goals can range for example from rescuing an informant or stealing an artifact. In each mission, there are various enemies patrolling the area. Your goal is to find the weakspots in their patrols and dispose of the enemies without getting spotted.

Now, getting spotted isn’t the end of the world in this game. Depending on where you are spotted, it’s possible to escape and hide somewhere. You just have to avoid taking damage, since your health is limited, and you can’t heal during the mission. If you aren’t careful, it’s easy to get swamped or overwhelmed with guards. Especially when a guard with a bell spots you, the traces you leave behind or sees a dead body. When this happens, you have a limited amount of time to kill that guard before the bell is rung. When the bell is rung, more guards will emerge from nearby barracks and swarm to the location.

On top of that, there are also some unique enemy types outside your regular patrol goons. The first type I want to talk are the Kindred. These annoying buggers bring something quite unique to the table in this genre. Kindred are always connected with each other. If you don’t kill these all at the same time, they will revive each other. But, this is only the start of your troubles.

You also have Prognosticar. And let me tell you, these are even more challenging. To defeat these enemies, you need to have two units ready. One unit needs to be spotted or attack the Prognosticar. Since as soon as that happens, your unit gets trapped. This trap will go on and damage your unit until the unit either dies or is rescued. When the Prognosticar is using his trap, he can be attacked and killed. But do it quick. The trap is damaging your unit. You are also stuck in place. This situation is dangerous.

It also matters if the mission is taking place during day or night. The big difference is that in the daytime, the enemies have a bigger field of view. During the nighttime, some enemies will carry a torch on their patrol. This gives more light to other units. They can spot you sneaking by if you aren’t careful. There are also various torches dotted around the map, and you can put them out. The enemies can’t stand torches that are put out and will go out of their way to light them again.

It’s also important to know if an enemy stops in their patrol to talk to another enemy. Since if you kill one of them, the other enemy will start looking for them. They will start running around and if you weren’t careful, will find your tracks and spot you.

Learning those little mechanics is essential in this game. Never forget the tools you have in this game! This ranges from the abilities of each character to how for example view cones work. There is something called view cone surfing. If you want to dash to another place past some enemies… Understand that a full color in the view cone means they will spot you right away. Stripped sections of the view cone will cause you to be unseen if you crawl by. Also, it takes a few moments of you being spotted and the alarm being raised. You can run quickly enough past an enemy. Alternatively, you can run from view cone to view cone. It’s possible to get past unseen.

If you are afraid that you will get overwhelmed by all the information of all the little mechanics, don’t worry. The difficulty curve in this game is perfect. This game also has solid character tutorials. Each character tutorial guides you through 2–3 rooms, teaching you the abilities of each ability and their unique use cases. At the end of each character tutorial, you get a puzzle room. Putting to the test if you can use that character correctly. During the game, you can always open your logbook from the pause menu, where all tutorials can be watched again.

This brings me to the abilities of your characters in this game. If you have played similar games, you’ll recognize certain abilities and others will be quite new and unique. Now, some of these abilities will have a unique spin to it. For example, your sniper only has one shot. But, when you retrieve your sniper bolt… Your sniper can shoot again.

There are also extremely unique mechanics, like your Canoness has very fun abilities. She can pick up dead bodies in her canon to launch them at enemies to knock them out. But, you can also pick up allies. You can fling them over a group of enemies. This will give them a better hiding spot. Or your Ship Doctor, she can create one hiding spot out of thin air. Or your navigator, she can stop time for one enemy, allowing you to easy sneak by. And your ship cook can throw a special doll. This doll allows him to teleport to that location. He does this as soon as you click the button. Oh, and if you place that doll on an enemy, it sticks to that enemy.

You might be annoyed that I somewhat spoiled things in the above paragraph. But I have only told the tip of the iceberg here. I have left out several characters in that little summary and they have mindblowing abilities as well. Each map is created in such a way that it doesn’t really matter which characters you take into battle. Since you can finish it using any of your characters.

The Swansong of Mimimi

When Klamath and I started streaming Commandos, I wanted to play a similar game. One I haven’t played through. Since I first started playing through Desperados III again, and that was beaten in a few days. Since, I really enjoyed Desperados III, I bought the next game from the studio.

As somebody who enjoyed Desperados III quite a lot, I was happy to see things return in this game. I can’t tell you how much I love the speed up button. While I wish you can adjust the speed of it… The slow wait can be annoying. Sometimes, you have to get an enemy right where you want them. On top of that, you also have the showdown mode. With the press of a button, you can stop time and plan out your units their next move. Once you press the enter key, either still in showdown mode or not, the actions will be executed. It still feels amazing when you execute a well timed attack to take out difficult set of enemies.

Something that’s extremely useful is how you can rotate the camera in this game. Sometimes an enemy walks behind a building or some rocks… So, if you can’t rotate the camera, you wonder from where you are taking damage. Also, the ability of outlining the enemies, ladders and hiding spots help with that as well. As you can see from my screenshots, I always play with that feature enabled.

Sadly, there are a few ladders that don’t get an outline. Most likely since the developers forgot to put a certain tag on them. I remember one in Angler’s Grave, at the top right. It’s not too far from one of the mission objectives, the informant. Thankfully, these very minor oversights rarely happen. Overall, this game is extremely solid and blast to play through.

The controls are extremely solid. I had to get used to one thing. To execute certain actions, I had to hold the left mouse button instead of just clicking. This sometimes tripped me up but a quick reload fixed that problem. I only have one minor complaint about the controls. Depending on the camera angle, there were rare moments where your character refused to go to a location. I suspect it has to do with where you click. Your unit always wants to look for the shortest way to reach where you click. Sadly, this trips something up in the pathfinding and your unti refuses to go to their destination. Thankfully, a quick camera movement can fix these moments. And also, I’m glad that these moments are quite rare.

Something that’s even more rare are some minor visual bugs that can happen sometimes. Sometimes an UI-element refuses to dissapear. I had that happen twice, when I shot an enemy holding down an exit rift with the Canoness. The stars indicated that the enemy was dizzy. They hovered above the enemy’s head after the rift opened. Even after I killed the enemy, these stars remained visible. There are sometimes minor visual bugs happening like that. Thankfully, they are extremely rare and sometimes are quite funny. One time, one of my units was standing perpendicular on a ladder when I stopped it going up the ladder. The only annoying bug was that I couldn’t retrieve two bodies. They lay in a remote part of Angler’s Grave. It was almost impossible to get rid of two bodies. Maybe, it’s possible. I don’t know, I honestly gave up and earned the badge of hiding bodies on a later revist.

In such a big game it’s to be expected that sometimes things can go wrong. But it surprises me how little goes wrong and how polished the overall game is. Scrolling through the patch notes of this game, I noticed that the developers fixed many issues. They also added a lot of new content to the game. The last update to the game was even a modding tool for this game. These mods go from chaging your character models to adding new maps. I think I’ll play around with the mods after I have fully beaten the game. I’m extremely close, since I’m in the final missions of the game.

Now, earlier I talked about the UI. The UI is quite easy and helpful. There are several unique icons to inform you where certain things are. For example, where you left the paper doll when using the ship cook. There is only one thing in the UI I dislike. And that’s the list of save games. You get a little screenshot of the location of the save and a time stamp. And that’s it. You can’t give a special name or note to them. So if you are looking for a certain save… you either need to make notes OR just go through all them until you het it.

It’s the only real complaint I can give about this game. There is just a lot that this game does right. Like how you can scroll to zoom in or out. When you scroll again at the max zoom level, you see a live map. This map shows where all the enemies are. The only minor complaint I have about the map is that ammo chests aren’t marked on there. Also, quick note on the ammo chests… Almost every character has the same visual for their gun. Now, if another visual appears above the ammo chest, it doesn’t matter. The ammo chests are never character specific.

Visually, this game looks breathtaking. The attention to detail in this world gets a big thumbs up from me. The world really feels alive and somewhat real. The little animation details for example when an enemy stops at a prison cell to talk to inmates… This is just amazing. The immersion level is even higher with that.

The soundtrack is very catchy and a joy to listen to. It made certain moments in the game even more thrilling. The music has been created by Filippo Beck Peccoz, he also created the music for Desperados III. The soundtrack really fits the game like a glove. I’m so glad I bought the soundtrack DLC,. Now I can add the music to my music library to play while I’m at my dayjob.

This brings me to the sound design of this game. The sound design of this game is amazing. I’m playing this game with a good headset and I don’t think this game is playable without sound effects. A great example is, when you get spotted. You not only get a great visual hint of a yellow line turning red of the enemy spotting you… You also get some sound effects informing you that things are about to go down. On top of that, the sound effects add so much extra impact on taking down enemies. This makes it even more rewarding when you finally take down that one pesky enemy.

One thing I haven’t talked about yet is how flexible this game is. I have touched upon that by talking about how you can only choose three out of 8 characters per mission. And you are encouraged to experiment with different combinations. Now, when you open the options menu, you’ll be blown away. You can change almost everything. The controls like the shortcuts for abilities can be tweaked to your liking. You have quite a lot of control to tweak the volumes, the controls, the visuals… Even tweak certain game mechanics to your liking. Don’t like the save reminder? You can turn that off.

There is still another thing that boggles my mind that was added in this game. You can create a custom difficulty. The only complaint I have there is that the UI fails to explain the differences. I find it challenging to understand all the settings. You get a short explaination about the setting, and then you have a slider you can set. But, what’s the difference between 1 and 2 on the slider? That’s something the UI doesn’t really tell.

When I was writing this article, I kept looking at my notes and thought: “Oh, I forgot about that.”. There are just so many things in this game. The fact that in some missions, you must kill enemies in unique ways. In one mission, you have to lure enemies to a certain location. You need to do this 4 times. You do this instead of killing them. It’s a breath of fresh air. You’d think that having only a handful of maps would make this game boring and repetitive, but no. The maps are not only large but also used in extremely interesting ways. Revisits of a map make it easier to start, but each area is used in a mission. So, there is still a lot of challenge in the revisits.

Oh, there is one more thing. The question if you should buy the DLC’s or not. Let me just tell you this, I bought the game on sale with the DLC’s included. I’m so happy I did! Since the additional content in the DLC’s adds so much more to this game. They come highly recommended.

Now, I have left out a few things for you all to find while playing this game. This article is already getting quite long. I want to leave some things as a surprise for people interested in playing this game. I think it’s high time to wrap up this review and give my conclusion and final thoughts on this game.

Conclusion of this treasure hunt

The negatives:

-Unable to add notes to quick saves.
-Some minor (visual) glitches can happen. Thankfully, they are rare and rarely/never gamebreaking.
-The UI of custom difficulty could have been executed better.

The positives:

+ A masterclass in it’s genre in terms of gameplay.
+ Extremely flexible with options.
+ A modding tool.
+ A love-able cartoony story.
+ Amazing voice over work.
+ Superb soundtrack.
+ …

Final thoughts:

When I started playing Shadow Gambit: The Cursed Crew, I had extremely high expectations. Mimimi blew me away with the amazing Desperados III. With this swansong of a game, they not only met my expectations, they blew them out of the water. This game showcases the achievements of passionate people. These individuals are dedicated to creating the game they love.

It didn’t take long before I fell in love with the cast of this game. The charm drew me into the world of this game. Apart from some minor things, it’s hard to find things to critique about this game. The only thing I can critique are small bugs that barely impact the gameplay of this game. This game really feels like a finished product and it’s a thrill ride from start to finish.

If you really want to find things this game does wrong… You’ll either need to be extremely nitpicky or just have the game not clicking with you. If you find this game too easy or too difficult, just tweak the setttings to your playstyle and voila.

If you enjoy games like Commandos or Desperados… You’d do yourself a disservice to not check out this game. Give the demo of this game a try, and see what you think. I wouldn’t be surprised that this game sinks it’s hook into you like it did with me.

It’s a shame to see that this game studio closes. Thank you to everybody who worked on this amazing title and I hope to meet your work in other games. This final game you all created together is a real piece of art. It’s a masterclass in game development and shows how well you know the community for games like this. I’m so happy that this game exists. Since it wouldn’t surprise me that I’ll play through this game several times now.

Before I ramble on and on about this game, I think it’s high time I wrap up this article. Otherwise, I’ll keep praising this game to high heavens and back. So, with that said, I have said close to everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… Have a great rest of your day and take care!

Score: 100/100

Review: Little Noah – Scion of Paradise (Switch – eShop) ~ Zipping Kitty Attempts

Od: NekoJonez

Nintendo.com micrositeOfficial websiteWikipedia page

When you purchase games on the Nintendo eShop, you earn store credit. I usually save up a lot of my credit and purchase a smaller title with it. One of these titles I purchased a few months ago is named Little Noah – Scion of Paradise. After playing it for a bit, I was surprised that it was the perfect game to play on my commute to and from work. I played it on a few train rides, and I think I’m ready to share my opinion on this game. This game is something unique and now that I have beaten it once, I really want to talk about it. Wait, beaten it once? What do I actually mean? Let’s talk about it in this article, while I invite you to leave a comment with your thoughts and/or opinions on this game and/or the content of this article in the comment section down below.

Zipping Kitty Attempts

In this game, we play as an alchemist called Little Noah. She is in a long journey to reunite with her father. While she is looking for her father, her airship gets caught in a storm, and she crashes near a mysterious ruin.

In that ruin, she meets an amnesiac cat named Zipper. Well, she names it Zipper. Together, they start to explore this ruin because they encountered a dark wizard named Greigh, who wants to enable a powerful machine which is dormant in the ruin.

Now, if you are looking for a deep story… I’m going to have to disappoint you. The story of this game isn’t the main focus of this game. The story in this game is fine for what it is and does its job, but there is nothing more to it. Personally, I don’t think it’s a negative for this game. Because the story takes a backseat, the gameplay loop is a lot more polished. Also, I don’t think it was the intention to have a very in depth story.

The voice actors in this game did an amazing job and brought the characters and the world of this game to live. The amount of personality they brought to their characters is really well done and really fits the atmosphere of this game like a glove. The amazing voice acting is one of the main reasons why I didn’t mind the “To be continued” at the end of the game at all. This small title really feels like the developers are testing the water if people who be interested in a larger game set in the world of Little Noah.

So, what do I mean by “small title”? Well, this game can be beaten in an afternoon. Now, the game has quite a lot of replay value in my opinion. The gameplay loop of this game is quite enjoyable. It has quite the potential to grow into something unique that I don’t often see in these rouge lite games. But, I’ll talk more about the gameplay later.

According to various sources online, this game has been worked on by a small team of 30 people. Even by some industry legends like Yukio Futatsugi, who had his hand on another title I played in the past called World’s End Club. The amount of love and care put into this title is quite impressive and gets a thumbs up from me. I know that this game is based upon an earlier mobile game from the same developers called Battle Champs. Yet, I think it’s great to see the developers repurpose the assets after the shutdown of that game and make something new about it.

If you have ever played a game like Rouge Legacy, you’ll feel right at home in this game. In this game, you have to explore a dungeon and fight bosses. During your exploration run, you gain various special items that give you all sorts of buffs.

In terms of difficulty, this game is very balanced. While you can get lucky and get amazing items and buffs to make it quite far in the game, with enough skill and understanding of the game… you can even outplay the game if you get bad items and not good buffs. Now, I’m reading mixed things about the hard difficulty online, but I have been playing through this game on normal difficulty and I found it pretty fair and balanced. So, let’s do one more dive to explain how this game works.

One More Dive

I want to talk about the unique mechanic in this game. The combat system in this game is something I wanted to play for a long while. In this game, you are accompanied by Lilliputs. These are special creatures who attack for you. You start each run with three basic Lilliputs. During your run, you can find other Lilliputs and make yourself stronger.

Each Lilliput is very different in terms of strength, element, attack, and unique attack. You can only have five Lilliputs for your main attacks, and you have two special attack slots where you can place one Lilliput in each. So, you really need to balance your Lilliputs well. The order is also quite important, you don’t want a whole row of slow attacking Lilliputs in an area with a lot of range attacking enemies. Also, you don’t want to use a weak element compared to the enemies you are facing. If you are focusing on wind, you will have trouble with fire enemies.

It’s extremely important to understand your Lilliputs. Since, once you started an attack, you are somewhat locked into that attack. You can’t start another attack while an attack is in progress, excluding the special attacks that is. So, if the enemy moves to the other side of your attack, though luck. This game is a whole balancing and time act, and it’s a lot of fun. The randomness in this whole game makes each run unique, and you can never predict how far you’ll be able to go.

Now, dying in this game isn’t the worst thing. All your items and Lilliputs get converted into mana, which you can use to repair your airship. The more you repair your airship, the more advantages and buffs you can unlock to make even better runs. You can also use special treasure chests you can pick up in your run to either increase the strength of your unlocked Lilliputs or give to Zipper for a special bonus for your next run.

So, how does a run go? Well, allow me to compare it to a crusade in Cult of the Lamb to a degree. In that game, you go into a dungeon, and you have to go from room to room, defeating every enemy in that room before you can progress to the next room. Unlike Cult of the Lamb, some rooms give you a special challenge. These challenges are reaching a certain amount of chained damage or hits, not being hit or defeating all the enemies in a limited amount of time. When you complete this challenge, you receive an additional bonus when you defeat the room.

There are also special rooms that can spawn. A shop where you can spend the gold you earn during a run, platform challenges with a strong treasure chest at the end, (combat) challenge rooms and rooms where you can get special buffs from a crystal and a room where you can get Lilliputs or a buff item. All of these special rooms have a special icon on the map. The map also shows little icons when there is still something you can pick up in the room.

Complete exploration of a dungeon is a very risk/reward thing. You do risk your health to go into an additional room to get additional buffs, or do you want to save your health for the next (mid)boss level? In order to beat this game, you have to beat three worlds. Each world works like this: level – level – midboss – level – boss. Be warned, you can only replenish your health potions at the start of a level. During (mid)boss fights, you can’t replenish your health potions, so keep that in mind when you are deciding if it’s worth the risk to go into that challenge platforming room.

Overall, the gameplay in the dungeon is quite addictive and the fast-paced decision-making you have to make is something that got me hooked. I don’t spend a lot of time on my airship, outside repairing it and setting up the right buffs for my next run. I always want to do one more dive and try and beat the game again. Now, the airship itself is build quite well. You can also re-read the tutorial boxes in case you want to refresh your memory on certain mechanics.

Repetition of Diving

Something that really impressed me is how smooth this game actually runs. The optimization of this game is incredible. I didn’t have any frame rate issues or slowdowns at all. Even when I’m preforming my ultimate attack, which causes a lot of visual flair and effects on the screen.

The controls are extremely responsive as well. Very rarely I felt like I wasn’t in control, and I think some of these moments might even have been a false positive where I was trying to blame my mistake on the game. In terms of the controls, there are only a few nitpicks I can give. The first is the decision to place “R” as the interaction button. This feels quite unnatural and took me some getting used to. Also, I think a left-handed mode would have been welcome since I think left-handed people who appreciate the “L” button then for interactions.

Why am I placing so much attention on this? Well, because you don’t pick up items or Lilliputs automatically. You have to stand next to them and interact with their medal or crystal. But items like health drops or burst gauges are picked up automatically.

The other nitpick I have is that when you start your dive, you get a fixed amount of mana from the first dungeon. Why can’t we skip this little cutscene that plays every time? It breaks the flow of the start of a run. Since you are stopped in your tracks every time.

Another nitpick I have with the controls is how the Lilliput attack order can be decided. The problem comes when I just want to swap two Lilliputs of their place. This is something you can’t do. Unless you swap them from your inventory to the main line OR from the main line to a special attack slot and vice versa. Swapping two Lilliputs in the main line is somewhat clunky to do and feels unpolished.

Visually, this game is extremely colorful and charming. While this is a side view game, like a 2D Mario game, the backgrounds are also incredible. The team that worked on the visual presentation of this game did an amazing job. I only have one nitpick about it and that’s somewhat shared with a nitpick I have with the audio design.

I feel like the frozen status isn’t communicated clearly enough to the player. Several times I was unable to move Noah and I couldn’t figure out why. It took me sometime to realize that she was frozen and that’s the reason why I couldn’t preform an action. Either a more exaggerated visual of a frozen Noah could solve this or more sound effects when you try to do something while frozen.

Apart from that, I don’t have any complaints about the visuals. The animation feels amazing, and you feel the impact of the attacks of your Lilliputs and it feels so rewarding, adding more immersion to the gameplay loop. This game is something where I felt: “One more dive” after each time I died and returned to the airship. Each time I wanted to go and explore the amazing caverns. While I was afraid that this game would suffer from long play sessions, I was pleasantly surprised that it wasn’t the case for me. At the end of a long play session, I have to admit that the game felt a bit repetitive… But I don’t mind repetitive gameplay too much when the core gameplay loop and level design is fun.

The only negative I have about the level design is that you very quickly see all the possible room lay-outs there are in this game. While the dungeon is randomized each run, it doesn’t take long before you see similar rooms. A couple of times, I even had the same room back-to-back. This isn’t a huge problem perse, but I felt that the developers could mask this a bit better with different decorations or minor changes like one of the platforms having a possibility of crumbling or not.

The music and sound effects in this game are really catchy. I would love to add it to my playlist. Sadly, I can’t really find a way to listen to the soundtrack or even buy it. The tracks in this game are charming when they need to be but are also quite action-packed during fight scenes. The sound effects and visuals inform you quite well when an enemy is going to attack.

Now, I have said everything I wanted to say about this game for now. I think it’s high time for my conclusion of this game. Let’s dive into the summary and my final thoughts of this game.

Summary

The bad:

– Some minor nitpicks with the controls.
– Story is fine, but lacks some depth and is predictable.

The good:

+ Very addictive gameplay loop with high replay value.
+ Amazing voice acting.
+ Breath taking visuals.
+ Extremely optimized gameplay.
+ …

Final thoughts:

This game is a small indie title created from the remains of an old gotcha game. It’s only 15€ on the Nintendo eShop and it’s totally worth it’s price in gold. While the game lacks some depth and is quite short, the replay value this game has is something that’ll make you replay this game just one more time.

While playing this game, I felt that this game was an experiment. The developers were testing the waters if the gameplay would work or not. This game feels like a prequel to a much larger game and if I’m right, I can’t wait to see what the full game or the sequel is going to be like.

Even when this game is going to be a standalone game, I don’t really mind if that’s the case. This game is a game I can highly recommend if you enjoy games like Rouge Legacy or Cult of the Lamb. While it doesn’t have a lot of, if any, base building… It’s another amazing title in the genre.

While outside of the combat mechanics, it doesn’t do a lot of things you haven’t seen (a lot) before in other similar games. But, that isn’t a bad thing. Since, sometimes a game where all the good ideas from other games come together into one title can be a lot of fun as well.

I’d love to see another game in this universe where there are a bit more stakes in using your Lilliputs. What if certain Lilliputs get weaker when you pick up items of their opposite element? Or Lilliputs that can do a special attack with another Lilliput present…

There is so much more you can do with this combat system and I think that if the developers expanded on the core mechanics, this game sequel could reach quite far. Since, the game we already got placed an amazing foundation for an amazing series. I love this game to bits and I’m so glad I gave this game a chance, since it was an amazing pleasant surprise to playthrough. It comes highly recommend from me. After I finished the game once, I let me hunger for more. I wanted to play it even more. And the fact that I barely have any complaints about this game apart from a weak story and some nitpicks… This game just has a lot of care and lot put in by the developers and everything works and fits together so well.

With that said, I have said everything I wanted to say about this game for now. I want to thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 90/100

Review: Hypnospace Outlaw (PC – Steam) ~ Dreaming Up Nostalgic Investigations

Od: NekoJonez

Steam store pageWikipedia Official website

So, when I’m writing this, it is 2024. I turned 31 years old back in February. I still love playing video games and surfing the internet since I was a young lad. Besides that, I also have a fascination for anything that has to do with dreams and their meanings. And then a game called Hypnospace Outlaw turns up on my radar. A game that promises to bring back the early years of the internet that I remember. Not only that, we are going to have to moderate the internet with a new technology that allows people to surf the internet while they are dreaming. We have to play as an unnamed enforcer to keep the internet safe and on top of that, we can create our own pages and mod this game easily. But before we start spending time on that, let’s find out if the base game is actually good and if it’s worth to start playing this game or if it’s something we should skip. Also, feel free to leave your thoughts and/or opinions on this article and/or the game in the comment section down below. Besides, dear enforcer and MerchantSoft, this isn’t harassment, this is a fair review/critique of the game. Removing this from HypnoOS isn’t the solution.

Dreaming Up Nostalgic Investigations

In this game, you play as an unnamed enforcer for MerchantSoft. A company that developed a headband that allows users to surf the web in their dreams. Your goal is to clean up the HypnoSpace for everybody. You start in late 1999, where your first case is assigned. When your first case is assigned, you are left to your own devices, and you can explore the internet by yourself. And let me tell you, there is a lot of internet to explore.

The story of this game is fascinating. You get to dive and explore through various pages on the internet about various things. A long time before social media was a thing and everybody had a website for their own creations. The HypnoSpace has several zones, with each their own theme. If you remember AOL, you will know what I’m talking about.

If you want to get the most out of this game, I highly advise you to take your time with this game. Don’t rush it at all. This game is sadly rather short if you only follow the main story of the game. It’s only 6 hours long and shorter if you know what you are doing. I mean, the speedruns are only around 11 minutes. The strength of this game is the depth it has. This game has three main chapters, and there are clear triggers that separate the chapters.

The deeper you dig and the more you read up, the more interesting lore gets revealed. I actually started a second playthrough to try and find the things I missed. And honestly, this game is one that gets ruined by playing it with a guide in any sort or form. Do not play this game with a guide. It’s a lot less rewarding if you play it with a guide in your first or second playthrough. The wonder of getting lost in all of these pages is just so nostalgic.

Now, while I was playing, I was wondering if it would appeal to the younger players out there. I’m somewhat on the fence about that. While it tackles a lot of subjects that are still somewhat relevant, I honestly think that it’ll mostly click with those who grew up with the internet of the ’90 to early ’00. With that said, I think that it still might click with the younger people, but know that the internet was very different back then.

Point-And-Click Detective

This game is a point-and-click adventure game in any sense of the word. You get a case, and you have to explore the internet to see if anyone broke the rules or not.

Each infraction you find, will reward you with HypnoCoin. You can use these coins to buy various things in the Hypnospace. This can go from stickers, wallpapers, themes, applications to so much more. But be careful, it’s quite possible that some of these downloads are infected with malware. And back then, malware was a lot more visual and less aimed at serving you a lot of ads or stealing your information.

The controls of this game are quite easy. You mostly click with your mouse and input things sometimes in the search bar. If you know how to do basic things with a computer, you’ll very quickly find your way around with this game as well. While I sometimes struggled with opening apps, I didn’t have too much trouble with the controls. Thankfully, there are some options to tweak the controls to your liking, like disabling that double-clicking opens apps. But, I’m a Windows user and the double click to open apps is just hardwired in my brain.

Visually, this game really looks like you are playing with the old internet. When I noticed that there was a mod that changed the OS into Windows 95, oh boy, I was sold. There are various themes for the OS in this game, and they go from amazing to silly. There is even a fast food theme. Now, if you read that this game is mostly created by a team of 5 people, it’s even more impressive. Not only that, one of the main designers of Dropsy is part of the team.

The creativity of this game never ceased to amaze me. Let me continue on the trend of the visuals and say that the little details on how the webpages look is just so realistic. The little typo’s here and there, the rabbit holes you can jump down, the crazy visuals on various pages… Even the “help me, I can’t remove this” and “Test 1 2 3″… I made me crack up and remember my early days when I used to write webpages in plain HTML with barely any coding knowledge as a young teen.

While I knew that wiggling the mouse sped up the loading of the webpages, I just never really did. I just enjoyed the webpages loading slowly and having that experience again when I was a teenager before Facebook or any other big social media started to take over. Yes, even before MySpace. While I only experienced the late “pre-social media internet”, I do have amazing memories of it.

On top of that, you have the amazing wallpapers and sticker packs you can buy and play around with. With this, you can really make your desktop your own. But, something that really triggered memories for me were the viruses you can encounter. Back as a young teen, I was a lot less careful in what I downloaded and seeing the visual mess some viruses can create in this game, it triggered some nasty memories.

Memories like how one time, I got a very nasty variant of the SASSER worm and each time I installed something new, my computer would lock up and crash. Yes, even when you tried to re-install Windows, it locked up and crashed the installer. After a lot of digging, I found that it was caused by a program starting with boot and I had to screw out my hard drive, connect it with somebody’s computer and then remove the start-up file from there. I also had a piece of malware that looked like the ButtsDisease virus in this game. Where it started to change all the text on a webpage to another word. Oh man, those were the days.

So, during your investigations you can encounter various things. Things like people breaking the rules, and you have to report those. You mostly need to focus on one of 5 categories. Copyright infringement, harassment, illegal downloads/malware, extra illegal commerce and illegal activity. Each law gets several infractions, and you do have to look for them. At one moment, I really that to take notes. I really have to say, taking notes for this game is really helpful, you even have the notes’ app in HypnoOS.

Sticking in your brain

Now, something I have to commend the developers for in this game is that they also took accessibility into account. Something I have to commend the developers for as well is the amount of content in this game, even when the main story is extremely short. I already talked about the visuals and how much I love them, but the music in this game is something else.

Some of the music tracks are really stuck in my mind and I wouldn’t be surprised that if I ever write another article in my favorite game music series, some of them will pop up in that. Some tracks are real earworms and got stuck in my brain. The music for some of the parody products in this game is so good, that I wish they were real.

The music in this game is a mixture of various styles, and I find some of them more catchy than the others, but it’s really impressive at how many styles there are in this game. If you know that this game has over 4 hours of music in it, that’s an amazing feat.

There is even a whole suite where you can create your own pages, music and mods released by one of the main developers of this game. It works only on Windows and you can read more about it on the itch.io page of Jay Tolen here. There were even various community events where your stuff could appear as an Easter egg in the main game. Yet, these tools are now part of the main game and are in your installation folder.

Speaking about this, modding this game is extremely easy. There is even a build in mod browser, and it’s a piece of cake to install and downloads mods. If you use the in-game mod menu, you don’t have to reboot the game for most mods to take effect. Just go to the main menu, choose the mods button and install the mods you want. Now, there are a lot more mods out there then just what you can find in the in-game mod browser, so check them out here.

The game has an autosave, it doesn’t really show when the game gets saved. There are three save slots, so if you want to replay the game, you can pick another save slot. Now, if there is one mod I highly advise is he expanded endgame cases mod. This mod expands the game quite naturally and is a lot of fun and additional challenge. But don’t read the description when you haven’t finished the game, since it contains quite a lot of spoilers.

This game can be quite tricky. Sometimes the solution isn’t the easiest to find. It’s even possible you don’t find the solution to every puzzle out there. Now, there is a built in hint system for this game. It’s somewhat hidden to avoid immersion breaking, but for a small HypnoCoin fee, you can get a hint to progress. I really love this system, since I rather have you getting a crowbar to get yourself unstuck than you getting a guide where it’s very easy to other things and spoil the whole experience. Since the fun of this genre depends highly on solving the puzzles with what’s given to you. If you want to get a hint, just search hint.

Overall I have been extremely positive about this game, and I have to say that overall this game is extremely well-made. I rarely found any moments where I thought, this isn’t right. But does that mean that this game doesn’t have any negatives? Well, sadly enough there are a few things I didn’t like about my experience and that I want to talk about.

First of all, I wish the default text-to-speech voice wasn’t the default language of your system if you aren’t English. I’m from Belgium and my text-to-speech voice reads English extremely weird. Thankfully, I had the English soundpack installed on my computer so after I went into the BIOS settings, I was able to quickly change it to the English one and it sounds a lot more natural and better.

Secondly, this is an issue in general with point-and-click games but the replay value just isn’t here. Once you explored everything, you have seen everything. There are various mini-games, but those are quickly beaten. While I personally don’t really see this is a negative, since not every game needs high replay value and sometimes playing it once and having the whole experience engulf you is the idea… I want to mention it, if somebody is looking for replayable games.

Third, you can find more infractions than what’s required to close the case. While I can understand that the game doesn’t tell you how many other things there are out there for immersion reasons, as somebody who wanted to experience everything, I was sometimes a bit annoyed that I couldn’t make sure I found everything. If only there was an option you could toggle to see completion percentage or something of that nature. Since, because of this, it’s possible to lock yourself out of achievements or content in this game.

Yes, this game has achievements and some of them are extremely tricky to get. It took me a lot of researching and exploring in HypnoSpace to find all the material. Thankfully, taking notes really helped me to find it all.

And the final thing is that the final chapters of this game feel a bit rushed and undercooked. One of the final cases is a breeze to solve if you have written notes during your playthrough and it feels like there is content cut out of the game. The ending comes a bit out of nowhere and if you didn’t explore everything or didn’t register certain things, the ending won’t make sense to you and it will loose it’s impact. Thankfully, the mod I shared earlier resolves this to a degree.

That’s all the negative I could say about this game, in my honest opinion. When this game clicks with you, it clicks really well and doesn’t let go at all. But, I’ll leave my final thoughts after the summary of this review. So, I think it’s high time for that since I have touch upon everything I wanted to in this review.

Summary

The bad:

-Text-to-speech should use English by default

-It’s possible to miss content or lock yourself out of it.

-The game is rather short.

-Rushed ending.

The good:

+ Amazing nostalgic trip

+ Amazing music

+ Fantastic writing

+ Easy to use mod tools

+ Great puzzles

+ Great controls

+ …

Final thoughts:

Hypnospace Outlaw is an amazing nostalgic point-and-click adventure trip through the late ’90’s internet. This game might not be for everyone, but when it clicks… Oh boy does it really click. Now, this is also a game you shouldn’t rush. The charm of this game is in all the little details and references that are hidden in the pages and the world building of this game.

While the game is rather at the shortside for point-and-click games, I don’t see it as a big problem to be honest. The journey that this game took me on was a lot more worth it to me than having a long game. Since, I think it would have lost it’s charm if this game kept going and going.

While I personally have more memories with the internet time period that came right after it, the developers are already working on the sequel to this game called Dreamsettler. I honestly can’t wait to play that one, since the quality that this game has is just top notch. The music is catchy, the visuals are amazing and it alls comes together in an amazing nostalgic trip that makes you want to play more.

There are some minor blemishes on this game, but you can work with them. Like I said before, when this game clicks, it really does click extremely well. I’d compare my experience with games like There Is No Game or SuperLiminal. Amazing small titles that leave a lasting impact on those who play it. All of these games are passion projects that turned out amazing and get a recommendation from me.

If you enjoy playing unique point-and-click games and/or if you have nostalgia for the old ’90’s internet, I highly recommend that you give this game a try. While this game is on multiple platforms, I highly recommend that you play the PC version since it has mod support that gives you even more toys to play with and expands the game even more.

I had a blast with this game and it’s a breath of fresh air for me. I’m angry at myself that I rushed my playthrough, but now I have installed several mods and I’m so going to replay this game after I have published this article. I also want to earn every achievement in this game, since I really want to see everything. I’m also extremely hyped for the sequel to this game and I can’t wait to start playing that, since that is going to be an even bigger nostalgic trip for me than this game. And with the amazing set of developers behind this game, I think we get another gem in our hands.

And with that said, I think it’s high time to wrap this article up. I want to thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 100/100

Gamer’s Thoughts: How I write my game articles?

Od: NekoJonez

Every writer has their own creation process. These processes are rarely to never set in stone. People change, and their habits and routines can change as well. Now for a few weeks now, I have been thinking… What is my process? How do I decide on which game to write, and how do my actual thoughts get into an article? So, I think it would be fun to explore some of those things in this article. While I have written a similar article back in 2018, I also think it would be fun to just start this article as if I have never written that article. So, here we go, from choosing the game to clicking on the button “publish”… How do I do it?

Choosing the subject

When I look at the taglines I have chosen for my blog in the past, most of them have one thing in common. They represent in a way what this blog actually is. This blog is a public diary of a Belgian game collector who shares his opinions on the games he plays. Sometimes I play with the idea to create series, where I look at each game from a series or look at several games I have played in the past.

While that could be fun, I don’t like forcing myself to play a certain game because I have to write an article about it. That’s because I might not enjoy the game since I need to rush my play through, so I can have an article out. On top of that, it might reflect in my article as well. I like to take my time when writing about a certain game. Writing about a game right away without giving it time to let things settle is such a risky idea. Since, you never know if you are overreacting on something or not.

Now, when I’m playing games, I have a rule. I never go into playing a game thinking how to turn it into an article. The only exception I make to that rule is when a developer requests me to write an article about their game. While playing the game, I let myself enjoy the game. Now, there comes a moment while playing the game, where I think… “Should I write an article about this game or not?”.

In the past, I used to have a long list of games where I answered yes to that question. When my writing day arrived, I opened the list and picked a game from that list and started the process of writing an article. But, I felt that, that system didn’t work for me anymore. I can’t tell you exactly when I stopped using that system, but I wanted to write more in-depth articles, so I wanted to more research on the game I was writing about and that was taking a lot more time compared to just having a list of games I want to write about.

So, the decision of choosing the game for the next article is a bit more complicated. Sometimes I have a game in mind that I want to write about, and sometimes I don’t. When I have a game in mind, it’s easy to move on to the next process. When I don’t, I look at the games I have played in the past months/weeks and decide from there.

Now, what do I take in consideration when deciding if a game can become a good article? The first question I ask myself is this, what can I say about this game? There are several games I play that don’t have enough things going on for me to write about. Even when they are fascinating like Yeti Quest, it’s your typical match three game like Bejeweled. But in this game, you can choose between three different play styles on the fly in this genre, and that makes it more interesting. But, besides that, there is not too much else going on. Maybe I might turn them in a short game quicky. But I find writing and creating shorter articles about a game less rewarding than writing a longer article about them.

The second question I ask myself is the same question as the first but in a different direction. The first question is actually more, how much is there to talk about, and the second question is what is there to talk about. Something I dislike writing is very negative articles. I don’t want to write an article where I just rip into the game and only talk about the weak points of a game. I also don’t enjoy reading those articles myself, and I personally rather write and read a balanced article over an overly positive or negative article any day of the week.

Now, when a developer requests an article from me and I notice that I’m going to write mostly a negative article… I actually scrap the article. From talking to various developers, I learned how much time and effort goes into creating games, and it takes a lot of courage reaching out to the press to show off your game. People sometimes base their decision on this kind of articles, and I don’t want to turn people away if the game doesn’t click with me or if I’m not the correct person to review the game. But, I do give a list of feedback back to the developer. This feedback exists out of bugs/issues I found or suggestions for improvement. That’s the least I can do for declining the article.

While I answer both of these questions, I start coming up with the theme of the actual article. What will be the core of my message? On what do I want to focus the article? The music, the game mechanics, the visuals, the writing style? It’s mostly now that I come up with the subtitle of the article. A great recent example is how I came up with the core of the Another Code – Recollection article. While playing that game and streaming it with Klamath, I remembered that I wrote an article about that game in the past. One of the game’s core story mechanics is how memory works and how people grow with them. At that moment, I decided to make that the main focus of my article. To show how I have grown as a writer, while using the memories of the past game and articles to take a new look at the game.

The actual review process

Now that I decided on which game I want to review or write about, it’s time to talk about the actual process of preparing the article.

The first thing I start to look at is the story of this game. The reason why I start with the story is simple, it’s one of the best ways to start your article, in my honest opinion. With that, you can set the scene for your readers and explain the mechanics, visuals amongst other things more easily as well. I have tried several times to write about the mechanics or something else first, but I felt that these articles didn’t flow well enough, and I rewrote the whole article. By now, it has become a habit of mine that I don’t know how to change and even if I should change it.

Then, depending on the message I have chosen of my article, I chose something else next. In most cases, that is the pacing or the gameplay, but it can also be the world building or the visuals. Besides having a core message, I also want the article to flow well. My main goal in writing these articles is not only to inform and entertain those who are reading my articles, but also as a way to easily share my opinion on the games I’m playing.

When you read my articles, you’ll notice that I don’t focus on the same things that most big reviewing outlets do. For example, I don’t focus on how realistic the visuals are or if the game is using the latest technology or running at the highest frame rate. Personally, I don’t really care about those things too much. I rather focus on the actual game over those things.

Now, when I’m looking at the visuals for example for my article… I look more at how consistent everything is. How well does everything fit together and fit together with the story and themes of the game. Are there models and moments that look rough or unpolished? Are there animations that look out of place and unnatural? Now, since I sometimes review a retro game, I take in consideration the technology of the time and the size of the studio that developed the game.

I mostly put my focus when writing about a game on the whole package. For example, if you introduce a certain mechanic in a game… how often is it used and what does it bring to the gameplay. There is nothing that annoys me more than having a mechanic in a game that is underused when it’s shown off with a lot of potential. I’m looking at you, for example, Death Mark II. There were some mechanics like the shop or the hidden teeth that were just underused. If a mechanic is going to be underused, don’t put so much focus on it.

Something I also find very important is consistency. While it can be interesting to break consistency in a game to surprise the player to keep them on their toes, there is no excuse to have an inconsistent game. I’m talking for example about huge difficulty spikes or the UI having different ways of working in the game. Let me give you a specific example, in Suikoden Tierkreis, the final boss of the game is so much stronger than all previous enemies, and it felt just unfair. Without any warning, you also had to know you had to grind certain characters and build them in a certain way. Maybe it might be less of a problem now that I know that, but it felt like a slap into the face after the balance of the game being very consistent.

So, do I take notes while I play through the game I’m going to write about? In the past I used to do that, but I stopped doing that. I started to have this bad habit of only writing down the negatives moments or just trying to work everything in from my notes and forcing some sections in. I do have an alternative when writing about a game now.

First, I play the game for at least an hour before I write about it. So, things are fresh in my mind. Also, I leave the game running while I’m writing my article. In case I’m hesitating on something, I can quickly jump in the game and replay to test something out.

And second, I’m abusing my visual memory. I have a very strong visual memory when it comes to games and I found out that when I play the soundtrack of the game, I start to remember quite a lot of things. I can’t write an article without playing the soundtrack of the game.

Sadly, a lot of things in a review are extremely subjective. The biggest thing here is finding a right balance for me. For example, if I didn’t enjoy certain tracks in the soundtrack of a game but I don’t see that complaint while doing some research, I mention it that way in my article. That it might be that the tracks didn’t click with me but that the overall impression of the soundtrack is positive.

The final part I usually do before I sit down and write is doing my research. This research consists out of just looking up this game in Google, reading through other articles, reading through press material, looking at the voice actors, looking at other projects of the developers… I have a whole list of things I want to answer and know about the game. Like how big was the studio that developed it? How long was the game in development? Sometimes reading up on the game helps to clear up things on why certain creative decisions where taken.

Writing the article

Now that I have chosen the game, played through (most of) it and did some research it’s time to start writing the article. The first thing I do is put in the title and it’s subtitle. And then, I create the subtitles and screenshots for the article. In case of a game review, I write in brackets the main themes of that section. For example: (gameplay, controls, music).

Then I put on the soundtrack of the game and I start writing the introduction and just continue to write. While writing, I look at the flow of the article and when I notice that a certain section would fit better in an earlier section, I move it. Now, when I remember a certain detail that fits in a later section, I add a small note in that section before returning to the point I was writing.

I don’t like writing out of order, since I find it more difficult to make sure my core message shines through or the flow/theme of my article stays consistent. So, that’s why I’m doing the article editing somewhat at the same time. When I’m finished with a paragraph, I re-read what I have written and think about the flow of the article and when it doesn’t fit, I just remove the whole paragraph and rewrite it. Now, I also read my paragraph again since my mother tounge isn’t English and sometimes I use certain expressions that don’t exist in English or just make silly typo’s.

While I use two spelling correctors to help me to avoid mistakes, I rather review it myself as well. Too many times I see that spellings correctors fail at understanding gaming terms or make the strangest corrections. While I know that my articles contain grammar issues and typo’s in the end, I try to catch as many as I can before they go live. During some breaks, I spend a couple of hours going through old contect and correcting typo’s and grammar issues. Also, when readers point them out to me, I try to fix them right away. Since, you start to read over your own mistakes way too easily.

While writing, I usually try to not take a break. I find it quite important to do everything in one go while writing. Apart from refilling my glass or taking a quick bathroom break, I try to keep writing. Usually, the whole writing process takes me around 4 hours on average.

After I have fully written my article, I copy it from the WordPress editor to Microsoft Word and let it check again for typo’s and grammar mistakes I missed. I also quickly skim through my article to make sure I haven’t left a paragraph on something stupid like an incomplete thought or sentence.

Now, if you would ask me what I enjoy the least in this whole process… I have to answer the whole SEO process. It’s one repetitive task that is just boring to do in my honest opinion. Looking for the right keywords, pasting the links everywhere and making sure you did everything to make the article appear in search engines. I’m always happy when that process is over and done with.

The opposite question is a more difficult to answer. I can’t really say what I enjoy the most in writing gaming articles. At one hand, I love the interaction with people who read my blog. The developers who found my blog by reading my articles and decide to request a review from me. It’s a rewarding feeling that people enjoy your creative hobby and are able to relax or find new games.

I also love talking about underrated or forgotten games. I just love when I get a reaction from people: “I totally forgot about this game! This game was part of my childhood.” It’s a great way to connect with people and make new friends and/or discover new games.

But, I also just love writing itself. I just love being creative and trying to entertain people and I find that writing and just using languages in creative ways is something I love doing the most. I love telling stories and being able to tell them through a game article without it overpowering the actual article is just a lot of fun to do.

Of course, playing the actual games is quite a lot of fun as well. Since I have such a broad taste in games, I play so many different games and it’s just a blast. I love discovering things about games and how they are developed and how the whole creative process works behind it. Especially since people don’t always stand still by the fact that a lot of things have to come together perfectly in order for a game, movie, album or any creative work to get created.

I just enjoy the whole process. If I have to give an average on how much time one article takes, I have to say that it takes at least 20 to 30 hours. And that’s when everything goes perfect. When I don’t have a writers block or when I don’t have other things going on in my personal life. I’m happy that I found this hobby for me and I’m surprised at how much you are all enjoying it. It still surprises me that some students of the school I work for discovered certain games through my blog and talk to me about them. I even have coworkers who come and ask me for game advice for themselves or their childern. Besides that, I get a lot of reaction through Discord and other platforms and it makes me just happy. Being able to make someones day or just help them (re)discover games and/or entertaining them… It’s one of the main goals of this blog and that’s just perfect.

Now, I think I have said everything wanted to say about this for now. Know that what I talked about in this article is my personal process and feel free to copy (parts of) my process but I highly advice you to make sure that your process works for you. Since, if it doesn’t work for you, you’ll hit a brick wall eventually and either burn out or just loose interest. Enjoy the process and stay true to yourself. That’s how I managed to write around ~ 600 articles over almost 15 years.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. What is your creative process or did you learn something from this article? I’m curious to know, so feel free to leave a comment in the comment section down below. I’m also curious if I’ll be able to welcome you in another article but until then, have a great rest of your day and take care.

The GameCritics Podcast Returns (Sort of.)

Hey all, Brad here.

Way back in 2008, the original GameCritics.com Podcast was an audio project started by some of the earliest members of GC.

Hosted by the incomparable Tim Spaeth, the first episode starred owner and founder Chi Kong Lui, the “Horror Geek” Mike Bracken, and yours truly. Together we launched into the world of podcasting and turned out a good number of shows over the years. It eventually ended for various reasons and So Videogames took its place, but every so often I’ll get a request from a past listener asking where they can catch the original GC pod again.

Not the easiest question to answer!

Several years ago GameCritics changed hosting services, and at the time there was no easy way to bring all of the content over. It got done in a rough sort of way, but there was a ton of manual cleanup to do on the files and many of the pieces we thought were successfully transferred ended up corrupted and unusable.

One of the casualties was the GC pod.

None of the pages listing the shows were functional, but all was not lost — almost all of the files were still there, so I went through and saved as many as I could, and then they sat on a hard drive in my desk for quite some time.

I had always intended to go back and restore functionality to all of the shows, but it was a herculean task to take on by myself in addition to maintaining the day-to-day running of GC and all of the real-life stuff I have going on… Little things like earning a living and being a parent to my child.

But, today’s the day. After getting another request for access to the show, I think the time may be right to finally get it done.

The plan is to post at least a couple every week — no frills, but they’ll be able to be heard again, and all of the fans who want to go back and revisit those golden days will finally be able to do so.

You’ll find them in one central location here at GC, but one potential thing to be aware of is that the audio files themselves will be hosted in the same places where SVG is held. I don’t want to pay for or manage a second channel and this needs to be as easy as possible, so folks who subscribe to SVG via podcast apps and such will see the old GC episodes popping up as well.

I apologize in advance for any inconvenience, but I think it’s a small price to pay to make these shows available to all of the folks who’ve been asking over the years. If you’re not keen on hearing the old stuff, just delete it and a new SVG will be at the top of your list before you know it.

…Or hey, maybe give them a listen and see what we were up to all those years ago! ; )

Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow

Braid: Anniversary Edition has "sold like dog shit", according to its creator Jonathan Blow.

Blow regularly streams on Twitch and has discussed the sales performance of the Braid re-release on a number of occasions since its release in May.

YouTube channel Blow Fan has pieced together a montage of clips from Blow's streams (spotted by VGC), in which he bluntly shares his thoughts on the sales of Braid: Anniversary Edition.

Read more

Safari beta lets you selectively block distractions like pop-ups

Ahead of the full release of iOS 18, iPadOS 18, macOS Sequoia and more, Apple continues to bring updates to the betas it's made available to early testers. Today, the company has dropped the fifth developer beta to those platforms, and with it comes a few changes to Safari and Photos. Specifically, Apple's browser is getting some tools that could make surfing today's cluttered and overwhelming web pages a lot less distracting, with something called Distraction Control. 

Is Safari's Distraction Control an ad blocker?

To be clear, this isn't intended to be an ad blocker. It's for parts of a page that distract you, like an overlay asking you to subscribe or even requests to use cookies. When you land on a website, you can press the Page Menu button in the Search field (where the Reader and Viewer buttons are). There, you can tap "Hide Distracting Items" and go on to choose which parts of a page you want to filter out. Subsequently, that part will be blocked on that domain moving forward on repeated visits.

There are a few important caveats, though. The first time you click on Distraction Control, Apple will inform you that it won't permanently remove ads or other areas where content might change or get updated. Since on-page banner ads usually refresh on each visit, this renders Distraction Control useless for those elements. 

You'll also be the one selecting which parts of the site to hide, and there's no artificial intelligence automatically detecting which components might be deemed distracting. You'll see a blue outline over certain areas and can tap to select them. According to Apple, nothing will be hidden unless a user proactively selects it. You'll also be able to unhide items afterwards, by going back to the hide icon in the search field and choosing "Show hidden items."

If something you've chosen to block, like a headline or an ad, has changed in any way, it will resurface upon your next visit. 

How does Distraction Control handle those pesky GDPR cookie requests?

Theoretically, you would also be able to use Distraction Control to hide the dialogs with the GDPR-stipulated cookies permission requests. If you choose to block those, the website would just be told you closed its request without an answer. Based on the legal requirements in different regions, the website would then have to proceed based on that information. 

It's not yet clear how Distraction Control will handle paywalls, especially since there are different ways that content is protected. 

The fifth developer beta also brings with it features that were teased at WWDC, like a redesigned Reader and Highlights, which brings up summarized information from a website like a business' hours or phone number. There's also a new Viewer experience that works when Safari detects a video on the page and puts in front and center. It'll also give you system playback controls in this mode, including picture-in-picture. 

If you're curious about how the new tools and Distraction Control work, you can run Apple's developer beta. Just know that since you'll be opting in to preview software, there may be bugs or quirks, so make sure to backup your data before you proceed. According to the information accompanying the iOS 18 beta 5 update, it requires 7.11GB of storage, too.

Update, August 5 2024, 1:31PM ET: This story has been updated to clarify that hiding distracting items only applies to that specific domain moving forward, and not all websites across the internet.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/safari-can-block-distracting-ads-and-other-website-clutter-with-the-latest-ios-18-and-macos-betas-172041678.html?src=rss

© Apple

A composite of two images, each showing an iPhone with a different Safari feature on its screen. The left shows the new Highlights tool that displays pertinent information of a hotel's website, like a map with its location, a call button with its phone number and address. The right shows the redesigned Reader, which has a summary and table of contents for the article "Can Meditation Change Your Mind?"
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