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PlayStation live-service Concord won't sell you a battle pass - but would it be more successful if it did?

This week on the Eurogamer Newscast, we discuss the downsides and upsides of the video game battle pass.

In a week where PlayStation live-service hopeful Concord trumpeted the fact it won't sell you a battle pass as a marketing beat, and Apex Legends dialled back (some of) its battle pass changes following fan fury, we consider the options available to video game makers hoping to ensure their latest releases keep being played - and paid for - well after release.

Would more people play Concord if it was a free-to-play title with a battle pass? Or is it better served by being a £40 launch? Not everyone can promise they'll never sell post-launch content, as Stardew Valley's creator did this week. But there's clearly a balance to be struck to ensure players don't feel fleeced, particularly when full-priced launches like Suicide Squad: Kill the Justice League are getting in on the act too. Joining me this week are Eurogamer's Ed Nightingale and Victoria Kennedy to discuss.

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For Xbox, could this finally be the year where it all pays off?

This week on the Eurogamer Newscast, we discuss everything shown at the Xbox Showcase last night: one of the best summer preview events in recent years, and one of Microsoft's best ever.

On the one hand, perhaps the trove of upcoming titles should be expected. After all, this is what you should get when you spend nearly $100bn buying up swathes of the games industry. On the other, well, Microsoft has seemed to perenially exist on promising that next year's crop of first-party games will finally be where its acquisition spree pays off, where Game Pass truly hits the big time, and where it at last starts clawing back some market share.

After watching the avalanche of announcements last night (Doom! Gears! Perfect Dark!) alongside everything else we knew was coming (Fable! Indy! More Diablo!) it's hard to see how the next 12 months couldn't make an impact - let alone the boost of launching Call of Duty: Black Ops 6 into Xbox Game Pass. Could Xbox finally feel like it's hitting its stride this console generation, after numerous misfires? Joining me this week are Eurogamer's Ed Nightingale and Victoria Kennedy to discuss.

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PlayStation upsets VR fans as it kicks off this year's not-E3 hype cycle

This week on the Eurogamer Newscast, we look back on the start of this year's June hype cycle, the period formerly known as E3, now a potpourri of other events and announcement livestreams.

PlayStation got the ball rolling last night with its latest State of Play broadcast, which included a look ahead at its rather meagre first-party plans for the remainder of 2024: a moderately buffed-up port of Until Dawn, online shooter Concord, and the charming Astro Bot. But, as our Ian wrote earlier, even the cute robot has got some people (VR fans) disgruntled. Still, as a flat-screen game, surely more people will now play it?

And then there was Silent Hill Transmission or, this time around, basically just a longer look at the upcoming Silent Hill 2 and a chance for Konami to promote a load of tie-in tat. Joining me this week are Eurogamer's Victoria Kennedy and Vikki Blake to discuss.

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Is the closure of Hi-Fi Rush and Redfall's studios a sign the Xbox Game Pass publishing model is failing?

This week on the Eurogamer Newscast, we discuss the future of Xbox after the announcement Microsoft is shutting a swathe of Bethesda game studios. Hi-Fi Rush and Redfall once seemed primed to benefit from being available via Xbox Game Pass, Microsoft's much-touted subscription service often seen as the best reason to own the company's console. Now, the studios behind both are gone forever.

Last year, Microsoft's marketing mouthpiece Aaron Greenberg declared Hi-Fi Rush "a break out hit for us and our players in all key measurements and expectations". Redfall, meanwhile, despite being less-favourably received, had a multiplayer roadmap and a promise of single-player, with hope the Game Pass audience would still prop it up.

But Microsoft's reasoning for closing Tango Gameworks and Arkane Austin - to focus on bigger bets - suggests Game Pass is no longer a place where creativity can reign without fear of being too niche, and where fun-if-a-bit-mid multiplayer games can't be supported long enough to receive updates just days from completion.

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Is the closure of Hi-Fi Rush and Redfall's studios a sign the Xbox Game Pass publishing model is failing?

This week on the Eurogamer Newscast, we discuss the future of Xbox after the announcement Microsoft is shutting a swathe of Bethesda game studios. Hi-Fi Rush and Redfall once seemed primed to benefit from being available via Xbox Game Pass, Microsoft's much-touted subscription service often seen as the best reason to own the company's console. Now, the studios behind both are gone forever.

Last year, Microsoft's marketing mouthpiece Aaron Greenberg declared Hi-Fi Rush "a break out hit for us and our players in all key measurements and expectations". Redfall, meanwhile, despite being less-favourably received, had a multiplayer roadmap and a promise of single-player, with hope the Game Pass audience would still prop it up.

But Microsoft's reasoning for closing Tango Gameworks and Arkane Austin - to focus on bigger bets - suggests Game Pass is no longer a place where creativity can reign without fear of being too niche, and where fun-if-a-bit-mid multiplayer games can't be supported long enough to receive updates just days from completion.

Read more

Is the closure of Hi-Fi Rush and Redfall's studios a sign the Xbox Game Pass publishing model is failing?

This week on the Eurogamer Newscast, we discuss the future of Xbox after the announcement Microsoft is shutting a swathe of Bethesda game studios. Hi-Fi Rush and Redfall once seemed primed to benefit from being available via Xbox Game Pass, Microsoft's much-touted subscription service often seen as the best reason to own the company's console. Now, the studios behind both are gone forever.

Last year, Microsoft's marketing mouthpiece Aaron Greenberg declared Hi-Fi Rush "a break out hit for us and our players in all key measurements and expectations". Redfall, meanwhile, despite being less-favourably received, had a multiplayer roadmap and a promise of single-player, with hope the Game Pass audience would still prop it up.

But Microsoft's reasoning for closing Tango Gameworks and Arkane Austin - to focus on bigger bets - suggests Game Pass is no longer a place where creativity can reign without fear of being too niche, and where fun-if-a-bit-mid multiplayer games can't be supported long enough to receive updates just days from completion.

Read more

Where do superhero games go next, after their live-service stumbles?

This week on the Eurogamer Newscast, following the announcement of a new Batman Arkham game for Meta Quest VR headsets, we talk about the future of superheroes in video games.

At a time when superhero films feel at risk of real burnout, could similar happen in the video game space as well? And are we already seeing that, with repeated flops such as Marvel's Avengers, Gotham Knights and Suicide Squad: Kill the Justice League? Even the brilliant Marvel's Midnight Sons failed to move the needle.

But is there hope on the horizon? With the live-service bubble burst, the next crop of games include single-player blockbusters such as Amy Hennig's Marvel 1943: Rise of Hydra plus a new Iron Man project from Star Wars: Squadrons studio EA Motive. And certainly, Sony's Spider-Man games are managing to do the numbers. Joining me to discuss this week are Eurogamer's Ed Nightingale and Victoria Kennedy.

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Video game TV and movie adaptations that need to happen next

This week on the Eurogamer Newscast, after the success of Amazon's Fallout TV series, we discuss the TV and movie adapatations of video games we'd love to see next.

Not every video game series fits an adaptation, and even the ones which do might need some work. You need to adapt the game's story well - such as in HBO's The Last of Us - or find space to tell your own narrative without contradicting the game's own.

So which games do we think might fit the bill? Well, we have a few ideas - and how to go about them. Joining me this week to discuss are Eurogamer's Ed Nightingale and Victoria Kennedy. And if you're reading this, Jeff Bezos, please do give us credit whenever you're commissioning TV series with our ideas - thank you.

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Video game TV and movie adaptations that need to happen next

This week on the Eurogamer Newscast, after the success of Amazon's Fallout TV series, we discuss the TV and movie adapatations of video games we'd love to see next.

Not every video game series fits an adaptation, and even the ones which do might need some work. You need to adapt the game's story well - such as in HBO's The Last of Us - or find space to tell your own narrative without contradicting the game's own.

So which games do we think might fit the bill? Well, we have a few ideas - and how to go about them. Joining me this week to discuss are Eurogamer's Ed Nightingale and Victoria Kennedy. And if you're reading this, Jeff Bezos, please do give us credit whenever you're commissioning TV series with our ideas - thank you.

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Will Pokémon Legends: Z-A be a Switch 2 launch title?

This week on the Eurogamer Newscast, we discuss the shocking news that the next big Pokémon game is mysteriously set to arrive in 2025. Hey, that sounds a lot like the intro to last week's episode, when we were discussing Switch 2! Say, could Pokémon Legends: Z-A also be set to arrive on Nintendo's next console?

It's been a long time since Nintendo didn't launch a major Pokémon game or expansion in a calendar year, and Pokémon Legends: Z-A's arrival in 2025 certainly looks suspicious - as does yesterday's reveal of the game without any look at actual gameplay.

So, have we just been given another piece of the Switch 2 puzzle? What do we expect to see in the mysterious Z-A when it is fully revealed? And how many bad French-themed Pokémon ideas can we come up with? With me this week are Eurogamer's Ed Nightingale, Victoria Kennedy and Liv Ngan.

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What did we think of Microsoft's multiplatform Xbox soft launch?

This week on the Eurogamer Newscast, we discuss Microsoft's business update that brought us confirmation Xbox will launch four console exclusives - for now - on PlayStation and Nintendo Switch.

But why did Microsoft choose not to name those four games (even though Hi-Fi Rush, Pentiment, Grounded and Sea of Thieves were immediately reported to be the titles in question)? What happened to the previously-reported plans to include larger games such as Starfield? And where will Microsoft draw the line for what to launch elsewhere? Right now, these four feel like something of a soft launch for Microsoft's multiplatform strategy,

As well as all that, we also discuss the news nuggets Microsoft dropped for the Xbox faithful - including mention of new Xbox console hardware this year and the proper next-gen Xbox that's still years away. With me this week are Eurogamer's Ed Nightingale, Victoria Kennedy and Liv Ngan.

Read more

What did we think of Microsoft's multiplatform Xbox soft launch?

This week on the Eurogamer Newscast, we discuss Microsoft's business update that brought us confirmation Xbox will launch four console exclusives - for now - on PlayStation and Nintendo Switch.

But why did Microsoft choose not to name those four games (even though Hi-Fi Rush, Pentiment, Grounded and Sea of Thieves were immediately reported to be the titles in question)? What happened to the previously-reported plans to include larger games such as Starfield? And where will Microsoft draw the line for what to launch elsewhere? Right now, these four feel like something of a soft launch for Microsoft's multiplatform strategy,

As well as all that, we also discuss the news nuggets Microsoft dropped for the Xbox faithful - including mention of new Xbox console hardware this year and the proper next-gen Xbox that's still years away. With me this week are Eurogamer's Ed Nightingale, Victoria Kennedy and Liv Ngan.

Read more

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