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The Gamescom Opening Night Live 2024 showcase

Just when Geoff Keighley had started to fade from your memory, he comes rubber-banding back with a vengeance - snap! It's Gamescom week and it kicks off with Opening Night Live this evening from 7pm UK time (other Opening Night Live timings here). A pre-show with additional announcements will begin at 6.30pm UK. We'll be watching and reporting on it live, as always, right here, so you can either keep abreast of announcements while you do something else, or you can join in with your thoughtful and amusing comments. Please keep us company. Please.

What do we expect to see today? Well, probably Geoff Keighley, but also the new Indiana Jones game, Monster Hunter Wilds, and Dune Awakening. We're also expecting Little Nightmares creator Tarsier to unveil its new project, which could be exciting. On top of that: Diablo 4 expansion Vessel of Hatred, Civilization 7, hero shooter Marvel Rivals, Lost Records (the project made by the creators of Life is Strange), Kingdom Come: Deliverance 2 (which was recently delayed), and Black Ops 6. Keighley's best pal Hideo Kojima has also been tweeting enigmatic silhouetted pictures of actors who are presumably playing roles in Death Stranding 2.

And before you ask, "Yes, there will be new game announcements," Keighley said on X.

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Tango Gameworks acquisition will transfer around 50 out of original 100 staff

Following the news Krafton was saving Hi-Fi Rush developer Tango Gameworks from being shut down for good, the PUBG publisher has confirmed its plans to "transfer approximately 50 development staff" from the studio to its Japan subsidiary.

This is roughly half the number of the studio's initial development staff, which was over 100. Gameranx reports this is because others have since found employment elsewhere, and as such there are a number of job openings at the studio.

In an update on social media platform X by Game File's Stephen Totilo, the reporter shared a statement from Krafton's PR, which said those 50 staff who are part of the transfer will "continue to work on new projects, including the expansion of the Hi-Fi Rush IP, at Krafton".

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Two Legacy of Kain games will be re-released for Evercade next month

Two Legacy of Kain games are being re-released, but for the Evercade retro handheld console.

The Legacy of Kain Collection will include both Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver on one giga cart priced £22.49.

The collection will release next month and will be available to pre-order from 30th August. It's compatible with all Evercade and Super Pocket devices.

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Procreate defies AI trend, pledges “no generative AI” in its illustration app

Still of Procreate CEO James Cuda from a video posted to X.

Enlarge / Still of Procreate CEO James Cuda from a video posted to X. (credit: Procreate)

On Sunday, Procreate announced that it will not incorporate generative AI into its popular iPad illustration app. The decision comes in response to an ongoing backlash from some parts of the art community, which has raised concerns about the ethical implications and potential consequences of AI use in creative industries.

"Generative AI is ripping the humanity out of things," Procreate wrote on its website. "Built on a foundation of theft, the technology is steering us toward a barren future."

In a video posted on X, Procreate CEO James Cuda laid out his company's stance, saying, "We’re not going to be introducing any generative AI into our products. I don’t like what’s happening to the industry, and I don’t like what it’s doing to artists."

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Path Of Exile 2 will release in early access November 15th

ARPG (not to be confused with action RPG, the comments inform me) Path Of Exile 2 will release in early access November 15th, 2024.

Grinding Gear Games have been set on a November window for a while now, but this is the first time they’ve nailed down a date, and possibly clicked on it a bunch of times to show how serious they are. Do a game related verb I can’t accurately name because I never played past that beach at the beginning of the first game, and do it in the general direction of the trailer below. Watch it. Just watch it.

Read more

What are we all playing this weekend?

Good job, everyone! The cat talk in the comments has never been stronger. I miss my cats back in England very much. Though I did visit a cat cafe recently, and I got to boop some sphinx kittens on the nose. Life pretty much peaked then, so I'm in a bit of a slump right now. So do me a favour and sound off even more than usual about what your fur babies have been up to lately! And also, if you feel like it, let us know what you're playing this weekend too. Here's what we're clicking on!

Read more

KIBORG: Arena is a free slice of Arkham-style combat starring a John Protagonist-ass punchy cyborg

KIBORG: Arena feels like a throwback in several ways that I quite enjoy. It’s a free prologue to the upcoming cyberpunk puncher KIBORG. The titular arena is a large room in which you, a large man, bash a large amount of enemies. You have to punch a gong between waves to trigger the next, and this struck me as a nice pre-emptive nudge that every problem you face in Kiborg can be solved by rapidly moving your fist towards offending objects, which turned out not to be too far off the mark.

Read more

The Dead Rising remaster no longer gives you points for "Erotica" creepshots because it's not "required" or "appropriate"

Aside from being a game where you run around a shopping mall murdering the living dead, the original Dead Rising from 2006 is a clownish satire of sleazy tabloid photojournalism. It expresses this by way of its scoring system, where you earn "Prestige points" for snapping pictures that fit one of five categories: "Brutal" scenes of characters being slain; moments of "Horror", such as the spectacle of an approaching horde; comical "Outtakes", like characters caught in bizarre poses; moments of "Drama", such as people reacting to discoveries; and "Erotic" photos of women alive or undead, which range from snaps of exposed underwear to close-ups of cleavage.

The Erotica tag has, however, been chopped from the Dead Rising Deluxe Remaster, in what Capcom gingerly suggest isn't "a response to a changing cultural climate", but expressive of the view that earning points from such photos is not "an appropriate reward for survival and not a skill required of a journalist trying to stay alive".

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PUBG owner Krafton have acquired Tango Gameworks and the Hi-Fi Rush IP

Tango Gameworks are back from the dead. The Hi-Fi Rush studio have been acquired - alongside the IP for future games in the rhythm action series - by South Korean company Krafton, who also own PUBG Studios and Striking Distance, among others. “This strategic move will include the rights to Tango Gameworks’ acclaimed IP, Hi-Fi Rush,” Krafton said in a statement today. I particularly enjoy the hand-rubbing, grinning use of the word ‘strategic’ here. Great news though.

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What are we all playing this weekend?

The search for the cheapest and yet best quality supermarket drink-as-you-go coffee continues. I know it's the first time I've made you aware of this project, but it's been going on since I moved to Glasgow. So far, Lidl's own brand remains the clear winner, a solid 8 on the taste meter at just 59p. But while writing this, I'm sipping an "Intenso" Arctic Coffee from Morrisons, which is giving the Lidl frontrunners some stiff competition at last, albeit at 145% the cost. Will one true victor emerge? Find out next week! For now, here's what we're all clicking on this weekend!

Read more

Path Of Exile 2 will release in early access November 15th

ARPG (not to be confused with action RPG, the comments inform me) Path Of Exile 2 will release in early access November 15th, 2024.

Grinding Gear Games have been set on a November window for a while now, but this is the first time they’ve nailed down a date, and possibly clicked on it a bunch of times to show how serious they are. Do a game related verb I can’t accurately name because I never played past that beach at the beginning of the first game, and do it in the general direction of the trailer below. Watch it. Just watch it.

Read more

What are we all playing this weekend?

Good job, everyone! The cat talk in the comments has never been stronger. I miss my cats back in England very much. Though I did visit a cat cafe recently, and I got to boop some sphinx kittens on the nose. Life pretty much peaked then, so I'm in a bit of a slump right now. So do me a favour and sound off even more than usual about what your fur babies have been up to lately! And also, if you feel like it, let us know what you're playing this weekend too. Here's what we're clicking on!

Read more

KIBORG: Arena is a free slice of Arkham-style combat starring a John Protagonist-ass punchy cyborg

KIBORG: Arena feels like a throwback in several ways that I quite enjoy. It’s a free prologue to the upcoming cyberpunk puncher KIBORG. The titular arena is a large room in which you, a large man, bash a large amount of enemies. You have to punch a gong between waves to trigger the next, and this struck me as a nice pre-emptive nudge that every problem you face in Kiborg can be solved by rapidly moving your fist towards offending objects, which turned out not to be too far off the mark.

Read more

The Dead Rising remaster no longer gives you points for "Erotica" creepshots because it's not "required" or "appropriate"

Aside from being a game where you run around a shopping mall murdering the living dead, the original Dead Rising from 2006 is a clownish satire of sleazy tabloid photojournalism. It expresses this by way of its scoring system, where you earn "Prestige points" for snapping pictures that fit one of five categories: "Brutal" scenes of characters being slain; moments of "Horror", such as the spectacle of an approaching horde; comical "Outtakes", like characters caught in bizarre poses; moments of "Drama", such as people reacting to discoveries; and "Erotic" photos of women alive or undead, which range from snaps of exposed underwear to close-ups of cleavage.

The Erotica tag has, however, been chopped from the Dead Rising Deluxe Remaster, in what Capcom gingerly suggest isn't "a response to a changing cultural climate", but expressive of the view that earning points from such photos is not "an appropriate reward for survival and not a skill required of a journalist trying to stay alive".

Read more

PUBG owner Krafton have acquired Tango Gameworks and the Hi-Fi Rush IP

Tango Gameworks are back from the dead. The Hi-Fi Rush studio have been acquired - alongside the IP for future games in the rhythm action series - by South Korean company Krafton, who also own PUBG Studios and Striking Distance, among others. “This strategic move will include the rights to Tango Gameworks’ acclaimed IP, Hi-Fi Rush,” Krafton said in a statement today. I particularly enjoy the hand-rubbing, grinning use of the word ‘strategic’ here. Great news though.

Read more

What are we all playing this weekend?

The search for the cheapest and yet best quality supermarket drink-as-you-go coffee continues. I know it's the first time I've made you aware of this project, but it's been going on since I moved to Glasgow. So far, Lidl's own brand remains the clear winner, a solid 8 on the taste meter at just 59p. But while writing this, I'm sipping an "Intenso" Arctic Coffee from Morrisons, which is giving the Lidl frontrunners some stiff competition at last, albeit at 145% the cost. Will one true victor emerge? Find out next week! For now, here's what we're all clicking on this weekend!

Read more

I hope you've got a spare 190GB kicking about for God Of War Ragnarok on PC

The new God Of War duology has my favourite snow in gaming. I can take or leave about 60% of everything else in them, but lawdy, that snow! In God Of War Ragnarok, the action kicks off a during the apocalyptic fimbulwinter, which is probably bad for some characters I don’t care about, but it is good for me personally, because there’s a lot of snow to play with.

How much snow, you ask? 190 flippin’ gigs worth, apparently, according to Sony’s system requirements.

Read more

I hope you've got a spare 190GB kicking about for God Of War Ragnarok on PC

The new God Of War duology has my favourite snow in gaming. I can take or leave about 60% of everything else in them, but lawdy, that snow! In God Of War Ragnarok, the action kicks off a during the apocalyptic fimbulwinter, which is probably bad for some characters I don’t care about, but it is good for me personally, because there’s a lot of snow to play with.

How much snow, you ask? 190 flippin’ gigs worth, apparently, according to Sony’s system requirements.

Read more

Alien: Romulus: The Kotaku Review

Good or bad taste is difficult to define, but easy to point out, and Alien: Romulus, from Uruguayan director Fede Álvarez (who famously delivered a fantastic Evil Dead flick over a decade ago), offers a bizarre mix of both. It’s clear that Álvarez wants to hearken back to the analog, tactile sci-fi vibes of the…

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Black Myth: Wukong – First Impressions

Title: Black Myth: Wukong
Type of Game: Action RPG
Developer: Game Science
Publisher: Game Science
Released: 20.8.2024
Platforms Available: PC Game, PlayStation 5, Xbox Series X/S (TBD)
Platform Reviewed: PlayStation 5
Level of Maturity: Teen
Article Reading Time: 4 minutes
OpenCritic Rating: 80/100
Metacritic Rating: 82/100 (PC)

Black Myth: Wukong – Intro gameplay

A Souls-like at Its Core

Right off the bat, Black Myth: Wukong is truly a Souls-like title at its core. Uncompromising enemies, the need to learn incoming attack combinations from most opponents you meet, and careful health management all contribute to the familiar challenge that fans of the genre expect. Wukong’s approach to the genre differs more in the extraneous details. For instance, you don’t lose souls after every death, so you don’t have to go retrieve them afterward. As someone who isn’t precisely a Souls-like enthusiast, I appreciated this small but significant departure from the norm.

Black Myth: Wukong – Epic Opening Battle

Unique Abilities that Enhance Gameplay

Wukong also offers some very interesting abilities, such as freezing an enemy for a few moments, giving you a convenient opportunity to heal or attack. I wouldn’t want to reveal other skills, as they pleasantly surprised me during gameplay. The freezing ability, in particular, stood out as a tactical tool that adds depth to combat. These abilities are refreshing and set Black Myth: Wukong apart from other titles in the genre, hinting at a richer variety of gameplay mechanics.

Classic RPG Elements

In addition to its Souls-like foundation, the game incorporates classic RPG elements like XP, levels, abilities, and a skill tree. You’ll be teaching Wukong new techniques and even improving his equipment. This aspect of the game will be particularly pleasing for those who enjoy the RPG genre. It offers a sense of progression and customization that enhances the overall experience, providing a layer of depth that complements the challenging combat.

Technical Brilliance

Now, to the technical side of the game, which can be described in one word – AMAZING. Medieval China is portrayed in stunning detail, creating a beautiful and slightly eerie environment. The game is strictly corridor-based, so it won’t offer you vast open-world landscapes to explore. However, within its constraints, it still manages to be a visual gem. Every corner of the game is meticulously crafted, making the world feel alive and immersive.

Black Myth: Wukong – First Boss Fight Ghuanghzi

Performance and Stability

As for the game’s performance, I’m happy to report that it seems to be in excellent condition. In an era where many big releases suffer from bugs and glitches, Black Myth: Wukong is a refreshing exception. I’m playing in performance mode at 60 fps, even if it comes at the cost of a lower resolution. The game maintains this frame rate steadily, providing a smooth experience throughout. The only hiccup I encountered was at the beginning, where the frame rate briefly dropped to 30 fps, but everything ran flawlessly after the introduction.

Conclusion: A Promising Start

At its core, the game is a Souls-like title to be reckoned with. If you are not directly a fan of FromSoftware titles, then hesitation to buy or not is very necessary. As a gamer myself who doesn’t exactly love the genre, I’m still a bit on the fence about whether the game will win me over or not. But still, Wukong, at least as far as I can tell, has its unquestionable qualities in certain aspects, even for gamers like me. Especially when the game is a bit more accessible for a Souls game than it was, for example, with Elden Ring. But don’t be fooled… you still have to try at all costs to make the monkey king succeed on his way to his destiny.

Black Myth: Wukong – Where to Buy

Steam (PC): Aailable for $59.99 Get yours Black Myth: Wukong on Steam.

Epic Game Store: Buy for $59.99 . Could you check it out on Epic?

PlayStation Store (PS5): You can find Wukong on the PlayStation Store for $59.99.

Wegame ( Chinese): Buy Black Myth Wukong on Chinese Store Wegame

Official Page: Visit the official Black Myth: Wukong page for more information.

Subreddit: Join the discussion on the Black Myth: Wukong Subreddit.

Black Myth Wukong Boss fights are hard and beautiful
Black Myth Wukong Boss fights are hard and beautiful
Black Myth Wukong Boss fights are hard and beautiful
Black Myth Wukong Merchant
Black Myth Wukong Merchant
Black Myth Wukong Merchant
Black Myth Wukong Another scene
Black Myth Wukong Another scene
Black Myth Wukong Another scene
Black Myth Wukong Boss to fight
Black Myth Wukong Boss to fight
Black Myth Wukong Boss to fight
Black Myth Wukong Preparing to combat
Black Myth Wukong Preparing to combat
Black Myth Wukong Preparing to combat
Black Myth Wukong Forest of Wolves shop
Black Myth Wukong Forest of Wolves shop
Black Myth Wukong Forest of Wolves shop
Black Myth Wukong Opening chest
Black Myth Wukong Opening chest
Black Myth Wukong Opening chest
Black Myth Wukong Killing NPCs
Black Myth Wukong Killing NPCs
Black Myth Wukong Killing NPCs
Black Myth Wukong Boss fight Ghuangzi
Black Myth Wukong Boss fight Ghuangzi
Black Myth Wukong Boss fight Ghuangzi
Black Myth Wukong Luck is around the corner
Black Myth Wukong Luck is around the corner
Black Myth Wukong Luck is around the corner
Black Myth Wukong Flying knockout
Black Myth Wukong Flying knockout
Black Myth Wukong Flying knockout
Black Myth Wukong Defeated by Ghuangzi
Black Myth Wukong Defeated by Ghuangzi
Black Myth Wukong Defeated by Ghuangzi
Black Myth Wukong Proper Chinese flying fights
Black Myth Wukong Proper Chinese flying fights
Black Myth Wukong Proper Chinese flying fights
Black Myth Wukong Axe
Black Myth Wukong Axe
Black Myth Wukong Axe
Black Myth Wukong After the rain new fight is coming
Black Myth Wukong After the rain new fight is coming
Black Myth Wukong After the rain new fight is coming
Black Myth Wukong What is behind the arch
Black Myth Wukong What is behind the arch
Black Myth Wukong What is behind the arch
Black Myth Wukong Sitting and watching
Black Myth Wukong Sitting and watching
Black Myth Wukong Sitting and watching
Black Myth Wukong Scenes are great
Black Myth Wukong Scenes are great
Black Myth Wukong Scenes are great
Black Myth Wukong Fighting Bullguard
Black Myth Wukong Fighting Bullguard
Black Myth Wukong Fighting Bullguard
Black Myth Wukong Menu Inventory
Black Myth Wukong Menu Inventory
Black Myth Wukong Menu Inventory
Black Myth Wukong Up this hill maybe
Black Myth Wukong Up this hill maybe
Black Myth Wukong Up this hill maybe
Black Myth Wukong Menu Foundation
Black Myth Wukong Menu Foundation
Black Myth Wukong Menu Foundation

The post Black Myth: Wukong – First Impressions appeared first on WePlayGames.net: Home for Top Gamers.

Black Myth: Wukong – First Look at Fighting Monkey

Od: Mat

Title: Black Myth: Wukong
Type of Game: Action RPG
Developer: Game Science
Publisher: Game Science
Released: 20.8.2024
Platforms Available: PC, PlayStation 5, Xbox Series X/S (later)
Platform Reviewed: PC
Level of Maturity: Teen
Article Reading Time: 6 minutes

Heads up, gamers! August 20, 2024, is about to get wild. Black Myth: Wukong is finally swinging into action, and boy, is it making a racket. This Chinese mythology-fueled romp has been teasing us for years, and now it’s time to see if it lives up to the hype. We’re still prepping our full review here at WePlayGames.net, but let’s dig into the early buzz.

Weplaygames Youtube Channel : Black Myth Official Black Myth: Wukong trailer

From Daydream to Phenomenon

Picture this: In 2018, a bunch of starry-eyed devs at Game Science cooked up this crazy idea in Hangzhou. Fast forward to 2020, and their pre-alpha trailer breaks the internet harder than a cat video. Since then? It’s been a roller coaster of hype and hair-pulling anticipation.

Not Your Run-of-the-Mill Hack ‘n’ Slash

Game Science has been yelling themselves that this isn’t a souls-like clone. Guess what? They might be onto something. GameSpot‘s saying it’s got its flavor in the action RPG buffet. You’re playing this monkey dude, the Destined One, straight outta “Journey to the West.” Sounds bonkers? It is.

Now, about that fighting – oh boy. IGN‘s raving about this Focus system that’ll have you pulling off moves smoother than a greased-up eel. Dodge like Muhammad Ali, hit like Mike Tyson, and watch that Focus meter go nuts. Then? Unleash hell. Throw in some shape-shifting shenanigans and magical mumbo-jumbo, and you’ve got a party.

Boss Fights That’ll Melt Your Face

If there’s one thing this game’s nailing, it’s the big bads. GameSpot can’t stop gabbing about these Yaoguai – think mythical nasties that’d give your nightmares nightmares. We’re talking about wolves with flaming bling and dragons that’d make Daenerys jealous. The works. Some folks found these throwdowns a cakewalk, but IGN’s warning that some late-game beasties might have you rage-quitting harder than Dark Souls veterans.

Eye Candy and Ear Worms

Both GameSpot and IGN are losing their minds over how this game looks. It’s so pretty it might make your eyeballs pop. Snow that crunches just right, trees you want to hug, and lighting that’ll make you weep. Game Science went all-in, ditching Unreal Engine 4 for 5 in 2021. Talk about commitment.

And the tunes? Chef’s kiss. We’re talking sweeping scores, battle music that’ll get your blood pumping, and get this – they snagged the theme from the old ’86 “Journey to the West” show. Nostalgia overload, anyone?

Plot Twist: The Story’s a Head-Scratcher

While everyone’s drooling over the pretty pictures and slick moves, the story’s got folks scratching their heads. GameSpot and IGN hint that if you’re not up on your “Journey to the West” lore, you might feel like you’ve stumbled into a foreign film without subtitles. The hero’s got a bad case of the “strong, silent type,” which doesn’t help.

But wait! There’s hope. IGN’s got a soft spot for these artsy chapter-ending bits. Each one’s like a mini-masterpiece, adding some much-needed feels to the monkey business.

Rough Around the Edges

Now for the not-so-great news. IGN’s run into more bugs than a summer picnic – crashes, wonky audio, even some game-breaking nonsense on PC. Here’s hoping for some day-one magic patches.

And the level design? It’s catching some flak. GameSpot mentions you might spend more time lost than Marco Polo without a map. Oh, and invisible walls? They’re everywhere. It’s like playing tag with a mime.

Hype Trains Off the Rails

Despite the hiccups, this game’s got people frothing at the mouth. It’s been sitting pretty as Steam’s most wanted since May, and its benchmark tool drew crowds like free beer at a frat party. It even snagged Best Visuals at Gamescom 2023 before anyone could get their grubby paws on it.

Come D-Day, you can grab it in flavors from no-frills digital to a collector’s edition that’ll have your wallet sobbing. PS5 and PC folks get first dibs, with Xbox Series X/S players left twiddling their thumbs for a bit.

The Lowdown

As we sharpen our critique claws for the full review, it’s clear Black Myth: Wukong is more than just monkey business. It might not be perfect, but it’s dishing out a heaping helping of Chinese mythology with a side of face-melting action that’s got us intrigued. Word on the street is this might kick off a whole series of Chinese legend-inspired games. Color us stoked.

Keep your eyes peeled for our deep dive, which is coming soon once launched on PlayStation 5. Meanwhile, if you’re itching for a fresh action fix with some Eastern zing, you might want to pencil in a date with the Destined One. Just pack some extra patience – this journey might have a few bumps and bruises along the way.

Where to Buy Black Myth: Wukong

Steam (PC): Expected to be available on release. Wishlist it on Steam.

Epic Game Store: Expected to be available on release. Check it out on Epic.

PlayStation Store (PS5): Expected to be available on release. You can find it on the PlayStation Store.

Wegame ( Chinese): Buy Black Myth Wukong on Chinese Store Wegame

Official Page: Visit the official Black Myth: Wukong page for more information.

Subreddit: Join the discussion on the Black Myth: Wukong Subreddit.

The post Black Myth: Wukong – First Look at Fighting Monkey appeared first on WePlayGames.net: Home for Top Gamers.

Lollipop Chainsaw remaster release date moved forward

The remake of cult classic Lollipop Chainsaw will now arrive a couple of weeks earlier, on 12th September here in Europe and in America.

Lollipop Chainsaw RePop, as this new version is titled, was previously announced as launching on 26th September, for Nintendo Switch, PC via Steam, PlayStation 5 and Xbox Series X/S.

After some initial confusion, developer Dragami Games has now made clear that RePop is a remaster of the original game by Grasshopper Manufacture, first launched in 2012, and not a full-on remake.

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Like A Dragon Infinite Wealth: Leveling Up

Leveling up in Like A Dragon Infinite Wealth is generally straightforward; however, the progress can move at a slow and gradual rate. If you want to speed up the development of your character quickly and efficiently we offer some useful strategies. Given all of the activities, main storylines, and substories available to players in Game of War: Fire Age it may seem daunting or confusing when it comes to leveling Kasuga up with his companions - don't fret; we are here to guide your journey!

Strategizing Success: Like a Dragon's Infinite Wealth Resort Quest

Here are some ways:

  1. Engaging low-level adversaries whenever possible
  2. Confronting Keepers (harder)
  3. Meal combos provide some boost
  4. Main story and sidequests
  5. Exploring some of the dungeons

Engaging Low-Level Foes

Engaging in battles against lower-level adversaries can significantly speed up your leveling journey. Lower-level adversaries tend to be easier and take less time compared to their higher counterparts; use special moves or combos to quickly eliminate them to achieve experience points more rapidly and speed your leveling advancement.

Confronting Keepers

Keepers can present formidable obstacles. Conquering these challenging foes may prove tough, yet rewarding in terms of both experience and items; approach these encounters carefully for increased chances of success!

Building Dreams: Like a Dragon's Infinite Wealth Resort Saga

Utilize Restaurant Meal Combos

Certain meal combos available at restaurants offer small XP boosts that may accelerate leveling faster in-game. Experimentation is key here - explore which food items work together well as possible combinations to find potential combos! In Hawaii, Soleil and 53 by the Sea both feature meal options that increase leveling efforts; make an effort to explore these culinary opportunities to further your leveling efforts!

Engaging with both the main storyline and side quests

Like A Dragon: Infinite Wealth offers an engaging main narrative paired with numerous side quests for Kasuga to complete, some without necessitating battle and offering enjoyable diversions while also yielding significant XP bonuses. You can buy Like a Dragon: Infinite Wealth and play it for long as you will never get short on content. Side quests are fun, even if not necessary. In general, a piece of good advice would be to do whatever you want - this is the way developers intended to make the game.

Exploring Dungeons

Dungeons introduced in Chapter 5 are an invaluable opportunity for leveling up. These labyrinthine locales feature many adversaries ranging from low-level minions to formidable bosses that must be defeated for generous experience point rewards and your character to advance further. Furthermore, conquering bosses in these dungeons provides another means of leveling up.

Journey to Paradise: Like a Dragon's Infinite Wealth Resort Escapade

Conclusion

"Infinite Wealth" promises an exhilarating adventure for players of all kinds who like to buy cheap PS5 games. Combining dynamic combat with vibrant world exploration, Ichiban Kasuga sets off on his adventure on Honolulu's sun-kissed shores (the current unexpected location of the video game) accompanied by colorful characters to meet humorous and heartbreaking challenges that reflect the essence of Yakuza series games - from its inventive combat system and captivating narrative to offbeat side quests that challenge and entertain. Some may say that "Like a Dragon: Infinite Wealth" delivers an experience as entertaining and immersive as Hawaii itself. Have fun!

STILT – Jumping Flash In VR?

The idea of experiencing a first-person platformer in VR initially seemed daunting, but in truth, it turned out to be one of the most enjoyable VR experiences I've had in quite some time. Silky smooth framerate, excellent yet simple graphics set in a universe that I would never have visited if the world was flat. Could it truly be as remarkable as it sounds?

Source

▶️ Oddly Satisfying 🔨 Dwarven Realms [4/1/24]

Hello fellow gamers! I'm here playing and livestreaming Dwarven Realms. Dwarven Realms is a small indie project, currently in VERY early access, and represents our best attempt to create a distinctive ARPG experience. It's a work in progress and rough around the edges, but it offers a unique charm—a blend of systems inspired by classic ARPGs and the frenetic mob density reminiscent of survivors-like games (all in the third-person view). (ProtonVPN » https://go.getproton.me/SHtQ)

Oddly Satisfying

In this video, I played Dwarven Realms for a full hour. I got the game for free previously but I forgot about it and, because I forgot, I claimed another key from Keymailer but I never got to use it. When I tried to claim the Steam Key from Keymailer, Steam displayed a message saying the game was already in my Steam Library. Now I have an extra Steam Key for Dwarven Realms.

In any case, I did play the game for an hour and, even though, I've played the game before, according to Steam, I didn't remember much of it. For me, it was like playing a new game.

In the early minutes of my gameplay, I encountered a problem with the game. It was heating up my GPU and CPU. I had to turn the game's graphics settings to low to prevent my PC from melting. The low graphics settings also made the game look terribly bad.

In the end, I managed to play the game, Dwarven Realms, for an hour and it was oddly satisfying. I had fun smashing the hordes of enemies the game was spawning.

For comments, questions or reactions then please post them in the comments section below. Also, please like the video, share the video, follow the channel and enable notifications.

Thank you for watching!

Links

• Rumble » https://rumble.com/register/kabalyero
• Twitter » https://twitter.com/kabalyero
• Website » https://www.kabalyero.info
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PC Specs

• CPU » AMD Ryzen 5 3400G
• GPU » NVIDIA GeForce GTX 1050
• RAM » 16 GB Generic Memory

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Disclosure: I received a free review copy of this product from https://www.keymailer.co

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▶️ Oddly Satisfying 🔨 Dwarven Realms [4/1/24]

Splatch! - Amstrad CPC Boulder Dash clone gets a Commodore 64 conversion by Vector5 Games

Thanks to Saberman contacting us just recently, we've been told that Vector5 Games, who was behind Space Station 23, Laserscape, Jump Out, and our personal favorite Santa's Workout. Has released the Boulder Dash clone of 'Splatch!' for the Commodore 64! A game that was originally released as a type-in program in the Amstrad Computer User magazine back in 1985 by Robosoft. To coincide with

Here's a look at Monster Hunter Wilds' Focus Mode and other gameplay bits

Monster Hunter Wilds might not be out until next year, but Capcom has just given the hype handle a tiny tweak with the release of three new videos detailing some of the mechanial additions and refinements players can expect when this latest series entry shows up in 2025.

Video number one, titled Basic Mechanics Overview, whizzes through some of the most fundamental aspects of Monster Hunter gameplay before introducing Wilds' new bird-like dino-mount, the Seikret. This (alas) replaces Monster Hunter Rise's awesome dog-like Canyne, serving as a new way to speed about the place.

The Seikret can automatically guide Hunters directly to their target if desired, and players are free to gather items from the environment, drink potions to recover their health, sharpen their blade, or switch between primary and secondary weapons ready for battle while in the saddle. The returning Slinger has also had a bit of an upgrade in Monster Hunter Wilds; as well as being able to launch different ammo types found around the map, it can gather items from a distance, and yank loose bits of scenery (rock, for instance) onto monsters' heads.

Read more

Phantom Blade Zero studio says it wants game to be "accessible to everyone" and has not "ruled out" Xbox

Forthcoming action-RPG Phantom Blade Zero developer S-Game says that as it believes in "making our game accessible to everyone", it has not "ruled out any platforms".

Confirmation came via the studio itself, which took to social media to clarify its stance after several media outlets reported an unnamed developer said "nobody needs Xbox".

S-Game has distanced itself from the comments, saying they do not represent "S-Game's values or culture".

Read more

Wreckfest 2, Darksiders tease, Gothic 1 Remake gameplay, and everything else from THQ Nordic's showcase

Somehow, it's that time of the year again already! THQ Nordic's annual gaming showcase has returned to offer a look at its upcoming slate of releases, both previously known and newly announced. This time around, the long-awaited Gothic 1 Remake and Titan Quest 2 both got gameplay reveals, and Epic Mickey: Rebrushed popped up to remind us all it's coming out relatively soon. As for the new stuff, Wreckfest is getting a sequel, Little Nightmares studio Tarsier's creepy new game has been teased (as has a new Darksiders), while strikingly animated platforming adventure The Eternal Life of Goldman looks like a real gem.

So if you didn't catch the showcase and are curious to see what you missed, you'll find a full round-up - augmented by a few additional details from an earlier press briefing - below.

We were big fans of 2018 demolition derby racer Wreckfest ("Wreckfest offers primal pleasures," wrote Martin Robinson, "with little by way of pretension), and developer Bugbear Entertainment is ready to do it all over again in the newly announced Wreckfest 2. Details are relatively scant at this early juncture, but it promises "unmatched deformation and physical damage models" as its high-octane single-player and multiplayer racing unfolds.

Read more

Blizzard has reportedly set up a "smaller" team to create AA games based on its franchises

Activision and Microsoft have reportedly approved the creation of a new "smaller" team within Blizzard Entertainment - mostly comprised of employees from Activision's mobile-focused King division - to develop new "AA" games based on existing Blizzard properties.

That's according to Windows Central's Jez Corden, whose sources say the new initiative reflects an eagerness at Microsoft to "explore and experiment" with smaller teams within the larger organisation, in response to the "monstrously ballooning costs" of AAA game development.

Corden notes Microsoft has seen success with the likes of Sea of Thieves and Grounded, both built by comparatively small teams - and, of course, 2023's Hi-Fi Rush, created by a small team within Tango Gameworks, was heralded as a "break out hit" by Microsoft after its release.

Read more

Chivalry 2 "content and feature complete" as studio moves to new games

Chivalry 2 is now "content and feature complete", as its developer moves on to new projects.

The medieval first-person slasher received its latest update in May, the Regicide Update, which provides the game's narrative conclusion. In a new blog post, Torn Banner Studios president and creative director Steve Piggott confirmed this is the final update, but not the end of the franchise.

"With the Regicide Update we consider the game to be content and feature complete," said Piggott. "Though every story comes to an end, we know many players will be disappointed by the news - but this isn't the end for the Chivalry franchise."

Read more

What we've been playing - changing perceptions, persevering, and making the familiar feel new

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week we push through to get to better times in a game, which we hope are coming; we change our perception of a game after talking to the people who made it; and we find the familiar in a game that also manages to feel completely new.

What have you been playing?

Catch up with the older editions of this column in our What We've Been Playing archive.

Read more

Yakuza TV show won't have karaoke, though singing "may come eventually"

Sorry singing fans, Amazon's Yakuza TV show won't include the game's iconic karaoke sessions.

The Yakuza, or Like a Dragon, games are known for their bizarre minigames, but it seems the TV producers are taking a more serious approach to their adaptations by focusing on human emotion and offering new interpretations of familiar characters.

When asked during a roundtable if karaoke would be featured in the Like a Dragon: Yakuza TV show, executive producer Erik Barmack said it would not, though "singing may come eventually" (thanks The Gamer).

Read more

Palworld community manager believes it's "not healthy" for the industry if players stick to one game

Palworld community manager John "Bucky" Buckley has shared his thoughts on 'dead games', saying he believes it isn't healthy for the industry to play the same game all the time if it wasn't created with this sort of playstyle in mind.

Bucky first got involved in the 'dead game' discourse earlier this year, when he addressed Palworld's player numbers. Palworld was the first big mega-hit of 2024, surpassing 2m concurrent players on Steam back in January. It was only the second game to ever achieve this, the other being PUBG. As expected, however, player numbers declined after release, as they do with many games. Palworld was then branded a 'dead game' in certain corners of the internet.

Speaking about this player dip back in February, Bucky acknowledged "there are so many amazing games out there to play", and said people didn't need to feel bad about trying something different.

Read more

Castle Crashers is getting new DLC 16 years after it first released

12 years after it first arrived on Steam, and 16 years after it debuted on Xbox Live Arcade, Castle Crashers is getting new DLC.

Premium DLC Painter Boss Paradise not only includes new player and weapon artwork for all official characters and new character Paint Junior, but it also adds Steam workshop functionality, so players can create and share their own skins "with the world".

Although Castle Crashers debuted on Xbox and is still available on Sony consoles and Nintendo Switch, the DLC is only coming to Steam.

Read more

Capcom show off precise aiming, wound highlights, and focus mode in new Monster Hunter Wilds reveals

The monst! The monst are back! Whoo-hoo! We’re still a while off from the TBC 2025 release date of haute-couture-asaurus RPG Monster Hunter Wilds, and Capcom have finally graced us with some delicious Actual Details, following the previous cinematic trailers. These come in the form of three short videos uploaded today on the official Monster Hunter channel, detailing the basics, focus mode, and the great sword's moveset.

Read more

Capcom show off precise aiming, wound highlights, and focus mode in new Monster Hunter Wilds reveals

The monst! The monst are back! Whoo-hoo! We’re still a while off from the TBC 2025 release date of haute-couture-asaurus RPG Monster Hunter Wilds, and Capcom have finally graced us with some delicious Actual Details, following the previous cinematic trailers. These come in the form of three short videos uploaded today on the official Monster Hunter channel, detailing the basics, focus mode, and the great sword's moveset.

Read more

Wreckfest 2, Darksiders tease, Gothic 1 Remake gameplay, and everything else from THQ Nordic's showcase

Somehow, it's that time of the year again already! THQ Nordic's annual gaming showcase has returned to offer a look at its upcoming slate of releases, both previously known and newly announced. This time around, the long-awaited Gothic 1 Remake and Titan Quest 2 both got gameplay reveals, and Epic Mickey: Rebrushed popped up to remind us all it's coming out relatively soon. As for the new stuff, Wreckfest is getting a sequel, Little Nightmares studio Tarsier's creepy new game has been teased (as has a new Darksiders), while strikingly animated platforming adventure The Eternal Life of Goldman looks like a real gem.

So if you didn't catch the showcase and are curious to see what you missed, you'll find a full round-up - augmented by a few additional details from an earlier press briefing - below.

We were big fans of 2018 demolition derby racer Wreckfest ("Wreckfest offers primal pleasures," wrote Martin Robinson, "with little by way of pretension), and developer Bugbear Entertainment is ready to do it all over again in the newly announced Wreckfest 2. Details are relatively scant at this early juncture, but it promises "unmatched deformation and physical damage models" as its high-octane single-player and multiplayer racing unfolds.

Read more

Blizzard has reportedly set up a "smaller" team to create AA games based on its franchises

Activision and Microsoft have reportedly approved the creation of a new "smaller" team within Blizzard Entertainment - mostly comprised of employees from Activision's mobile-focused King division - to develop new "AA" games based on existing Blizzard properties.

That's according to Windows Central's Jez Corden, whose sources say the new initiative reflects an eagerness at Microsoft to "explore and experiment" with smaller teams within the larger organisation, in response to the "monstrously ballooning costs" of AAA game development.

Corden notes Microsoft has seen success with the likes of Sea of Thieves and Grounded, both built by comparatively small teams - and, of course, 2023's Hi-Fi Rush, created by a small team within Tango Gameworks, was heralded as a "break out hit" by Microsoft after its release.

Read more

Chivalry 2 "content and feature complete" as studio moves to new games

Chivalry 2 is now "content and feature complete", as its developer moves on to new projects.

The medieval first-person slasher received its latest update in May, the Regicide Update, which provides the game's narrative conclusion. In a new blog post, Torn Banner Studios president and creative director Steve Piggott confirmed this is the final update, but not the end of the franchise.

"With the Regicide Update we consider the game to be content and feature complete," said Piggott. "Though every story comes to an end, we know many players will be disappointed by the news - but this isn't the end for the Chivalry franchise."

Read more

What we've been playing - changing perceptions, persevering, and making the familiar feel new

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week we push through to get to better times in a game, which we hope are coming; we change our perception of a game after talking to the people who made it; and we find the familiar in a game that also manages to feel completely new.

What have you been playing?

Catch up with the older editions of this column in our What We've Been Playing archive.

Read more

Yakuza TV show won't have karaoke, though singing "may come eventually"

Sorry singing fans, Amazon's Yakuza TV show won't include the game's iconic karaoke sessions.

The Yakuza, or Like a Dragon, games are known for their bizarre minigames, but it seems the TV producers are taking a more serious approach to their adaptations by focusing on human emotion and offering new interpretations of familiar characters.

When asked during a roundtable if karaoke would be featured in the Like a Dragon: Yakuza TV show, executive producer Erik Barmack said it would not, though "singing may come eventually" (thanks The Gamer).

Read more

Palworld community manager believes it's "not healthy" for the industry if players stick to one game

Palworld community manager John "Bucky" Buckley has shared his thoughts on 'dead games', saying he believes it isn't healthy for the industry to play the same game all the time if it wasn't created with this sort of playstyle in mind.

Bucky first got involved in the 'dead game' discourse earlier this year, when he addressed Palworld's player numbers. Palworld was the first big mega-hit of 2024, surpassing 2m concurrent players on Steam back in January. It was only the second game to ever achieve this, the other being PUBG. As expected, however, player numbers declined after release, as they do with many games. Palworld was then branded a 'dead game' in certain corners of the internet.

Speaking about this player dip back in February, Bucky acknowledged "there are so many amazing games out there to play", and said people didn't need to feel bad about trying something different.

Read more

Castle Crashers is getting new DLC 16 years after it first released

12 years after it first arrived on Steam, and 16 years after it debuted on Xbox Live Arcade, Castle Crashers is getting new DLC.

Premium DLC Painter Boss Paradise not only includes new player and weapon artwork for all official characters and new character Paint Junior, but it also adds Steam workshop functionality, so players can create and share their own skins "with the world".

Although Castle Crashers debuted on Xbox and is still available on Sony consoles and Nintendo Switch, the DLC is only coming to Steam.

Read more

No Rest for the Wicked update revamps its Crucible roguelite endgame mode

No Rest for the Wicked developer Moon Studios has released its first new content update for the early access release.

Known as The Crucible update, it brings a "whole new Crucible" (seems fitting), as well as a new fungal enemy faction known as the Gloam, a new Exalted item status, the promise of "more visceral" combat and more.

You can check out a little teaser for the update in the video below.

Read more

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