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Xbox Live Parties: A Friend for Every Season

One of the best features Xbox added before their competitors did was the ability to join an Xbox Live “party” with your friends and bounce from one game to another without ever leaving the group. But while this was an incredibly convenient feature to keep players together, the truth is not every player was able or willing to move forward with the party to the next game. Maybe it wasn’t a game they owned or wanted to play, or perhaps while some moved on to play Call of Duty, others preferred to continue running raids on Destiny. It didn’t mean we were no longer friends… it just meant this was the place where our paths diverged because not every teammate was meant to join us on the next part of our adventures.

Christ had 72 who served as ministers for Him, 12 who followed Him closely as disciples, and 3 who He trusted to accompany Him in His garden of prayer… because each was meant to join Him for different parts of His journey. Not every friend is meant to take the next step in our story with us, but let’s not become bitter of disappointed when these times come. Their destiny just lies on a different path than ours 🙂

To everything there is a season, a time for every purpose under heaven: a time to weep, and a time to laugh; a time to mourn, and a time to dance; a time to cast away stones, and a time to gather stones; a time to embrace, and a time to refrain from embracing; Ecclesiastes 3:1, 4-5

And when He got into the boat, he who had been demon-possessed begged Him that he might be with Him. However, Jesus did not permit him, but said to him, “Go home to your friends, and tell them what great things the Lord has done for you, and how He has had compassion on you.” And he departed and began to proclaim in Decapolis all that Jesus had done for him; and all marveled. Mark 5:18-20

As soon as Jesus heard the word that was spoken, He said to the ruler of the synagogue, “Do not be afraid; only believe.” And He permitted no one to follow Him except Peter, James, and John the brother of James. Mark 5:36-37 

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Review – Destiny 2: The Final Shape (PlayStation 5)

“You were always my favourite. Never forget that…”

After nearly a decade in the making, the final chapter of the Light and Darkness saga is finally here, bringing with it the closing chapter of one of gaming’s most divisive franchises: Destiny. After arguably what was one of the worst years for Destiny 2 following the subpar Lightfall expansion, the decision to delay TFS until mid-2024 was ultimately a smart one, allowing Bungie the time to cook the expansion to perfection, following the excellent Into the Light update that bridged the gap following the news of the delay. Despite following the longest season on record and having a bit of a rough start over the first couple of days, The Final Shape has launched to near enough universal acclaim from the player base, leaving many reeling for more following the conclusion of the campaign and our final stand against the Witness, leaving many wondering what comes next for the franchise. After releasing on the 4th June 2024 for all major platforms, I’m going to be covering the time I’ve spent with the PS5 version of the game; detailing the good and deconstructing the bad, whilst ultimately giving you my impressions as to whether the game is worth your time and money at the £41.99 asking price (UK PSN Store).

WARNING: THIS REVIEW CONTAINS HEAVY SPOILERS FOR THE FINAL SHAPE, CARRY ON AT YOUR OWN PERIL.

When the Destiny Beta dropped on PlayStation 4 in July 2014, I was instantly drawn into the world and its atmosphere from minute zero. There was nothing quite like the experience I had with the beta at the time, the game’s environment design and world building struck a chord like nothing before; here was our universe, albeit filled with mystery and secrets that were just begging to be uncovered. Whilst the narrative in the final game was somewhat sub-par, it was Bungie’s environmental storytelling of a much bigger narrative (as well as the controversial Grimoire cards) that solidified my interest in the franchise as a whole; mysteries and stories that would be uncovered over the course of Bungie’s ’10-year plan’ for the franchise. In addition to the narrative, the multiplayer aspect was a standout feature for the game as well; even though online multiplayer was well established by this point (all beef was settled in the map Rust on Modern Warfare 2 back a day) Destiny just hit different, feeling more MMO-like in scale, whilst retaining its looter-shooter identity at its core. My fondest memory of OG Destiny was the first time I ever completed the Vault of Glass raid, meeting people from around the world (LFG was a lot friendlier in those times) and working together through communication and challenges was an exhilarating experience, that solidified my already strong fondness for the franchise as whole, to the point that I’m still here nearly a decade later (through most of the franchises warts and moles to boot).

Destiny 2 was more of a mixed bag upon release, with many holding the state of D1 at it’s end in high regard and dismissing the core changes made to Destiny 2 at launch, leading Bungie down a path of reverting a number of changes (the removal of random rolls was just silly) that would not bring the game back into a favourable state until the release of Forsaken (Destiny 2’s equivalent of The Taken King). The expansions that followed (Shadowkeep and Beyond Light) were both fairly well received, with The Witch Queen being a particular high note for many players, and last year’s expansion: Lightfall falling short somewhat (you can check out my full review here) leading to one of the worst years for Destiny 2 player retention (although the Into The Light update was excellent). With tensions at an all time high between Bungie and the player base, there was a lot riding on The Final Shape to deliver a powerful ending to the saga that delivers on multiple fronts, tying off long-standing lore and story strands that have been brewing since those initial moments in OG Destiny, whilst also holding down content that will keep the player base engaged beyond the narrative conclusion. I’m happy to report that the extra time that Bungie spent cooking paid off, delivering an expansion that is arguably up there with the best of the franchise.

Game Hype - The Final Shape

Don’t break my heart, my achy, pale heart:  The Final Shape takes our Guardian inside the heart of the Traveller to face down the Witness, after arguably one long year of staring at the prismatic triangle.

Straight out of the gate The Final Shape throws down its hands right into mixing up the nostalgia, giving those who haven’t played the game in a while (or those simply wanting a refresher) a recap of the major story beats that have taken place over the last 10 years, as well as the story’s culmination point; the being known as the Witness, who seeks to create the final shape of the universe, calcified into eternity in the name of so called “Salvation”.  Following Crow at the end of Season on the Wish, the campaign finds us diving head first into the opening created by the spirit of Riven, right into the pale heart of the traveller, to be greeted by a long-lost ally in the form of Cayde-6 (voiced one again by the excellent Nathan Fillion). The reunion between our Guardian and Cayde-6 is easily one of my favourite moments of the franchise; the fact that he’s also playing the theme to Forsaken (the expansion where Uldren Sov killed him) on a harmonica makes the scene all the more poignant. The narrative this time around is far more linear in scope, with the Pale Heart destination acting as a side-to-side destination that you fight your way across over the course of the campaign, learning more about the traveller, the Darkness as well as the Witness, ultimately discovering the means of defeating the entity, once and for all. The mission structure is more personal also, focusing on rebuilding the vanguard in the pale heart rendition of the old tower from D1, helping them through their own doubts and struggles as a result. One key moment that finally showcased Big Blue’s tragic backstory to a significant degree was the mission Exegesis, voiced now by Keith David following the passing of Lance Riddick in 2023. The loss of his wife Safia and son Hakim are the driving force behind Zavala as a character, which are even more poignant in The Final Shape, showcasing his ambivalence of being a Lightbearer, and his admission that they should look to the darkness for answers in response to The Witness’ salvation.

Following in the Witch Queen and Lightfall’s footsteps, The Final Shape once again offers both a legendary campaign that increases the difficulty for a greater challenge, and when considering the weight of the battles ahead, it feels only fitting to play the campaign the way it was meant to be played, rewarding you with a complete set of gear right in the middle of the power grind at 1960. The narrative is comprised of around 7 main missions (8 if you include the new Strike) and works at setting up the different areas of the Pale Heart for the guardian to later explore (the patrol zone is completely solo this time around). Upon reaching the campaigns final moments, it becomes clear that the narrative isn’t quite yet over, and whilst the means of destroying have been discovered (those creepy blanket statues discovered during Shadowkeep now show their true purpose) it will take a world’ s first completion of the new raid ‘Salvation’s Edge’ during the 48h contest mode where a fireteam can finally undo the Witness’ chokehold on the traveller for good, leaving them vulnerable to the finishing blow. With only one clear within the first 24 hours, Salvation’s Edge is being dubbed as the hardest raid that Bungie has ever released, to the point where me and my own clan are still yet to get a completion down; mechanically, this is Destiny raiding at it’s best. Following the completion of the world’s first, a new 12-man activity (recalling the Garden of Salvation raid glitch was brilliant here) was unlocked called Excision, and I have to say that this activity (complete with its cutscenes) was one of the best experiences I’ve had in gaming, period. Excision acts as Destiny’s equivalent to the Battle of Helm’s Deep; nearly every character we’ve had dealings with over the last 10 years makes an appearance for the final battle (from the Drifter to Savathûn) all lending aid in the form of various buffs over the course of the 40 minute long battle against the Witness’ forces (including the new enemy type called the Dread) ultimately leading to the 12 guardians channelling the light (think the Care Bear Stare) and ultimately destroying the Witness for good, but not without our Ghost taking a battering as a result. Ghost shows signs of wear and tear over the course of the campaign, but what transpires at the end of Excision is enough to bring the toughest SOB on the planet to tears, acting as a perfect conclusion to such a momentous battle.

Game Hype - The Final Shape

Guardian Excision-hands: The final activity of the campaign: Excision, is the Destiny 2 equivalent of the Battle for Helm’s Deep, acting as the perfect conclusion to the Light and Darkness Saga.

So, we’ve established that the narrative for TFS is excellent, but what about the gameplay? Large and part Destiny 2 plays how it always has, its looter/shooter core has remained largely the same, with additions being made on top for more emergent gameplay. The biggest addition is the inclusion of the prismatic subclass, which takes the best fragments, aspects and supers from all of the 3.0 loadouts from recent years and combines them into a singular subclass, allowing you to synergise your favourite builds into one. As a Hunter main, the combination of Winter’s Shroud, Combination Blow, Stylish Executioner and the exotic Liar’s Handshake is downright one of the most broken, fun builds I’ve ever used, acting as a perfect synergy between top-tier arc and void subclasses. The primary new mechanic is the new transcendence skill which situates itself beneath the super meter; as you deal damage with light and dark abilities/weapons, this meter builds which is then activated with a press of L3 and R3, increasing damage resistance, weapon damage, as well as your grenade and melee abilities recharge much faster, but the cream of the crop is the new prismatic grenades that each class has access to during this state.

Other gameplay additions worth mentioning are the new UI which sees the buffs and debuffs remain on the left-hand side of the screen, weapon perks are now above the super bar, and mission critical information (like DPS windows for raids) are now at the top of the screen in a larger font. Small changes like this make the game that much more fluid and easier to track, showcasing Destiny 2’s stellar combat better than ever before. In addition is the new pathfinder system, which replaces weekly vendor bounties in the form of branching challenges that connect to one another, allowing you to choose a path to your powerful/pinnacle rewards through challenges based around the Pale Heart destination and playlist activities. All in all, it’s hard to fault anything that Bungie has managed to achieve with The Final Shape, the extra time in the oven has proved beyond a measure of a doubt that Bungie wanted to close off their flagship franchises’ main story arc with a bang. Whilst this isn’t the end of Destiny 2 with episodic content following for the year (the Dreadnought is returning, wooo) those that do decide to call it quits here cannot say that it didn’t have a superb ending, that made all of the years of weathering through the game’s high and lows worth every second.

A PlayStation 5 review code was provided by Premier Comms.

The post Review – Destiny 2: The Final Shape (PlayStation 5) appeared first on GameHype.

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes

Destiny 2’s first season of The Final Shape, titled Episode: Echoes, is in full swing now with its second Act being added to the game just recently. As is par for the course, Episode: Echoes has brought with it numerous weapons, both new and old, and these weapons all have God Rolls. Some weapons are great, others are not so great *cough* Faith-Keeper *cough*, but here are the God Rolls for each weapon that is a part of Episode: Echoes (including three guns that aren’t available just yet but are in the Destiny API). A few of these weapons have multiple choices for each column which will be listed, you can choose which of these combinations best suits your needs/playstyle in both PVE and PVP (where applicable).

Veiled Threat – Stasis Auto Rifle (Craftable)

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
Source: Author.

This 720rpm Rapid Fire Frame Auto Rifle is the first weapon that this episode has to offer. While its perks aren’t the strongest, those who need a decent Stasis Auto Rifle can aim for one of these bad boys. For PVP I recommend using Arrowhead Break to bring in the weapon’s recoil pattern a little, but you can opt to use something like Hammer-Forged if you prefer the bump in range.

PVE God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Stability

Hammer-Forged Rifling

Flared Magwell

Threat Detector

Surrounded / Headstone

Radiolaria Tranposer

PVP God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Range

Arrowhead Break / Hammer-Forged Rifling

Accurized Rounds

To The Pain

Moving Target

Radiolaria Tranposer

Corrasion – Arc Pulse Rifle (Craftable)

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
Source: Author.

Joining the new Heavy Burst Pulse Rifle family alongside the likes of Aisha’s Care from Trials of the Osiris and Nullify from Salvation’s Edge, Corrasion looks to prove that this type of auto rifle is king in PVE right now. I wouldn’t necessarily recommend a Heavy Burst Pulse Rifle in PVP, but there are still options here should you choose to go down that route.

PVE God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Stability

Hammer-Forged Rifling

Flared Magwell

Enlightened Action

Voltshot

Radiolaria Tranposer

PVP God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Range

Hammer-Forged Rifling

Accurized Rounds

Air Trigger / High Impact Reserves

High Ground / Eye of the Storm

Radiolaria Tranposer

Sightline Survey – Arc Hand Cannon (Craftable)

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes

Precision Frame Hand Cannons aren’t exactly the strongest weapons in Destiny 2. They see little to no use in PVE, with a case being made for them in PVP with the Sightline Survey. Either way, PVE and PVP players alike should find various options here. For PVE, I would recommend Enlightened Action more than Triple Tap as it has more direct synergy with Voltshot, but either perk is good.

PVE God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Range

Hammer-Forged Rifling

Flared Magwell

Enlightened Action /  Triple Tap

Voltshot

Radiolaria Tranposer

PVP God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Range

Hammer-Forged Rifling

Accurized Rounds

Air Trigger / Keep Away

Precision Instrument

Radiolaria Tranposer

Timeworn Wayfarer – Solar Scout Rifle (Craftable)

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
Source: Author.

Joining the stylish but, for now, underpowered Tex Mechanica style Scout Rifle family is the Timeworn Wayfarer. While initially panned for being a member of the weakest family in one of the most consistently underwhelming primary weapon types in Destiny 2, this gun is surprisingly versatile and might see more use in PVE with the incoming buff to its damage. This weapon is incredibly potent in PVP when paired with High Ground and a Radiant buff, allowing the possibility of defeating opposing Guardians in two headshots. You can choose between Smallbore or Hammer-Forged Rifling for a PVP roll, as the latter has 7 less stability but will grant you an extra metre of range.

PVE God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Stability

Smallbore / Fluted Barrel

Flared Magwell

Heal Clip

Incandescent

Radiolaria Tranposer

PVP God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Range

Smallbore / Hammer-Forged Rifling

Accurized Rounds

Keep Away

High Ground

Radiolaria Tranposer

Aberrant Action – Solar Sidearm (Craftable)

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
Source: Author.

The hottest weapon in the game right now, Aberrant Action is the third member of the relatively new family of Rocket-Assisted Frame Sidearms. This is THE weapon everyone wants as the archetype is incredibly strong right now. I do NOT recommend using this in PVP, so I will only be providing a PVE god roll for this weapon. There are a number of choices but there are a few quirks to be noted with this weapon. For starters, despite being a special weapon, perks like Strategist, Pugilist, and Demolitionist provide the benefit of a primary weapon, so rather than the 20% ability energy generation, it is 10%. Either way, there is one very clear winner here: Incandescent.

PVE God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Velocity

Hard Launch

High-Explosive Ordnance

Heal Clip / Beacon Rounds

Incandescent

Radiolaria Tranposer

Chronophage – Void Trace Rifle (Craftable)

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
Source: D2 Foundry.

One of the few weapons that are currently not available at the time of writing, but are viewable in the Destiny API, this Void Trace Rifle looks to replace Hollow Denial which has been dominating its Void Trace Rifle field since Season of the Haunted back in 2022. Like Aberrant Action, I am not providing a PVP roll for this weapon as I don’t recommend bringing this thing into the Crucible.

PVE God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Range

Smallbore

Enhanced Battery

Repulsor Brace

Destabilizing Rounds

Radiolaria Tranposer

Faith-Keeper – Void Rocket Launcher (Craftable)

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
Source: Author.

Look, not all weapons in each episode can be a banger, and Faith-Keeper immediately loses to stiff competition like the Apex Predator by proxy of its terrible archetype; Precision Frame Rocket Launcher. I honestly would not recommend bringing this into either PVP or PVE content, but if you did want to use this admittedly cool-looking rocket launcher, there is one roll that should have you covered (for PVE, not PVP).

PVE God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Velocity

Hard Launch

Impact Casing

Auto-Loading Holster

Lasting Impressions

Radiolaria Tranposer

Ill Omen – Stasis Sword (Craftable)

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
Source: Author.

Swords are quite strong right now. They have proven to be useful in Salvation’s Edge, Crota’s End, and even Root of Nightmares if you are crazy enough. Unfortunately for Ill Omen, Caster Frame swords just are not very good. There is one niche for it, however, and that is as an Overload and Unstoppable Champion stun machine. I wouldn't recommend it over something like the Aurvandil FR6 which can have Reconstruction and Chill Clip, but if you are so inclined to muck around with this sword, there is something for you here. I don’t recommend this at all for PVP so I will only provide a PVE God Roll.

PVE God Roll

Masterwork

Blade

Guard

3rd Column

4th Column

Origin Trait

Impact

Jagged Edge

Swordmaster’s Guard

Relentless Strikes

Cold Steel

Radiolaria Tranposer

Speleologist – Solar Machine Gun (Craftable)

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
Source: D2 Foundry.

One of the other few weapons that are currently not available, but are viewable in the Destiny API, the Speleoligist has some interesting perks and can potentially fit right in as your heavy add clear machine. I can’t recommend this for PVP as I currently have no idea how it handles, but I can’t imagine it would stack up compared to its competition in the same slot.

PVE God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Range / Stability

Smallbore

Flared Magwell

Enlightened Action / Envious Assassin

Incandescent / Killing Tally

Radiolaria Tranposer

Patron of Lost Causes – Kinetic Scout Rifle

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
Source: Author.

The first of the reprised weapons from Shadowkeep’s Season of Dawn which are not craftable, this Kinetic Lightweight Frame Scout Rifle sees its perk pool revamped to include some more modern perks.

PVE God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Range / Stability

Smallbore

Flared Magwell

Triple Tap / Rapid Hit

Kinetic Tremors

Cast No Shadows

PVP God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Range

Hammer-Forged Rifling

Accurized Rounds

Rapid Hit

Precision Instrument

Cast No Shadows

Breachlight – Strand Sidearm

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
Source: Author.

A fan favourite amongst the community, this reprised Season of Dawn Sidearm shows off its shiny new elemental typing, Strand. While regular Sidearms aren’t the strongest in PVE, there are some options here for you to have some fun. I do not recommend this weapon for PVP, as its perks do not seem to favour the Crucible sandbox, currently.

PVE God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Range

Smallbore

Flared Magwell

Demolitionist / Pugilist / Threat Detector

Adrenaline Junkie / Swashbuckler / Hatchling

Cast No Shadows

Perfect Paradox – Kinetic Shotgun

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
Source: D2 Foundry.

This slick shotgun sees a return but can only be looked at as an option for melee-oriented PVE builds, as Rapid Fire Frame Shotguns are not very good in the Crucible. There is still a roll here for those that don’t have a crafted Wastelander MK5 from Dares of Eternity. I would only pair Pugilist with Trench Barrel if you wish to use the former over something like Threat Detector/Remover which should be paired with One-Two Punch.

PVE God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Range

Full Choke

Accurized Rounds

Threat Detector / Threat Remover / Pugilist

One-Two Punch / Trench Barrel

Cast No Shadows

Martyr's Retribution – Solar Special Grenade Launcher

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
Source: D2 Foundry.

The first Solar Wave Frame that players will be able to obtain since Season of the Risen’s Explosive Personality, it seems that PVE players will finally have a PVE-oriented Solar Wave Frame Grenade Launcher. I do not recommend you use this in PVP as it will perform terribly in the current sandbox. This is the last of the few Episode: Echoes weapons that are currently not available.

PVE God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Velocity

Hard Launcher

High-Velocity Rounds

Auto-Loading Holster / Envious Assassin / Heal Clip

Incandescent

Cast No Shadows

Line in the Sand – Arc Linear Fusion Rifle

The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
Source: Author.

Linear Fusion Rifles aren’t in the greatest place right now, and even if they were there would be a lot of very stiff competition for Line in the Sand. Regardless, there is hope for this Linear Fusion Rifle, with one perk in particular ensuring that it isn’t wholly left behind.

PVE God Roll

Masterwork

Barrel

Mag

3rd Column

4th Column

Origin Trait

Range

Hammer-Forged Rifling

Ionized Battery / Enhanced Battery

Rapid Hit / Clown Cartridge

Bait and Switch

Cast No Shadows

With that, we have all the weapons that should be a part of Episode: Echoes. Be sure to get those red borders for the Vex-themed weapons so you can enhance their perks!

"Inexcusable" - current and former Bungie employees react to sweeping layoffs

Current and former employees of Destiny 2 developer Bungie have responded to the news of devastating layoffs at the studio - which has seen 220 employees lose their jobs - aiming harsh criticism at the handling of the cuts amid calls for Bungie CEO Pete Parsons to resign.

Parsons announced the studio would be laying off approximately 17 percent of its workforce earlier today, blaming "rising costs of development and industry shifts as well as enduring economic conditions." The news marks the second round of job cuts at the studio in less than a year, with approximately 100 employees having been laid off last October.

Following this latest round of job cuts, former and current Bungie employees took to social media to lambast the decision. Destiny 2's global community lead Dylan Gafner (AKA dmg04) called the move "inexcusable" in a post on X. "Industry leading talent being lost, yet again," he wrote. "Accountability falling upon the workers who have pushed the needle to deliver for our community time and time again."

Read more

Destiny 3 není (a nikdy nebylo) ve vývoji

Destiny 2

Některé zprávy v posledních měsících tvrdily, že Bungie pracuje na Destiny 3 pod kódovým označením Payback, ale bezprostředně po dalším brutálním kole hromadného propouštění ve studiu se objevily nové informace, které naznačují opak.

V nedávno zveřejněné zprávě agentury Bloomberg novinář Jason Schreier tvrdí, že Payback – což byl spinoff, nikoli Destiny 3 – bylo Bungie zrušeno před dvěma měsíci.

Podle Schreiera však Destiny 3 není ve vývoji a zatím se na něm ani nepracuje. I když samozřejmě existuje možnost, že se studio někdy v budoucnu pustí do práce na dalším číslovaném přírůstku do hlavní řady Destiny, podle zprávy zůstává jeho současným zaměřením Destiny 2.

Přesněji řečeno, Bungie se prý místo toho soustředí na „hladší nástupní proces“ pro Destiny 2. Lootovací střílečka si v průběhu let vysloužila rostoucí kritiku za to, že je pro čerstvé hráče příliš nepřístupná, ale Bungie doufá, že se mu do budoucna podaří přilákat do hry více nováčků.

V souvislosti s tím se také tvrdí, že studio mění svou obsahovou strategii pro Destiny 2, což bude znamenat nahrazení každoročních rozsáhlých rozšíření menšími aktualizacemi obsahu.

Článek Destiny 3 není (a nikdy nebylo) ve vývoji se nejdříve objevil na GAME PRESS.

"Inexcusable" - current and former Bungie employees react to sweeping layoffs

Current and former employees of Destiny 2 developer Bungie have responded to the news of devastating layoffs at the studio - which has seen 220 employees lose their jobs - aiming harsh criticism at the handling of the cuts amid calls for Bungie CEO Pete Parsons to resign.

Parsons announced the studio would be laying off approximately 17 percent of its workforce earlier today, blaming "rising costs of development and industry shifts as well as enduring economic conditions." The news marks the second round of job cuts at the studio in less than a year, with approximately 100 employees having been laid off last October.

Following this latest round of job cuts, former and current Bungie employees took to social media to lambast the decision. Destiny 2's global community lead Dylan Gafner (AKA dmg04) called the move "inexcusable" in a post on X. "Industry leading talent being lost, yet again," he wrote. "Accountability falling upon the workers who have pushed the needle to deliver for our community time and time again."

Read more

Destiny 2 Episode 1: Echoes – Act 2 Trailer představuje nové zbraně, bojiště a další novinky

Destiny 2 Episode 1 Echoes 02 1

Další akt první epizody Destiny 2, Echoes, vychází dnes, 16. července. Společnost Bungie vydala nový trailer, který propaguje další sadu příběhových aktivit. Vedle dalších potyček proti Vexům teasuje setkání s tajemným Dirigentem.

Druhý akt představuje tři nová bojiště na Nessu, od povrchu až po hlubiny s radiolarijskými vodopády. Hráči si mohou odemknout dvě nové zbraně – Aberrant Action, solární raketovou boční zbraň, která by měla představovat slušnou alternativu k The Call, a Corrasion, obloukovou pulzní pušku. Přibudou také nové artefaktové perky, které způsobí, že přesné zásahy solárními sniperkami spálí cíle a zážehy způsobí větší poškození v širším okruhu.

Při vydání druhého aktu dojde také k novým úpravám vyvážení a opravám chyb, takže zůstaňte naladěni na úplné poznámky k patchi.

Destiny 2 je k dispozici pro konzole Xbox One, Xbox řady X/S, PS4, PS5 a PC.

Článek Destiny 2 Episode 1: Echoes – Act 2 Trailer představuje nové zbraně, bojiště a další novinky se nejdříve objevil na GAME PRESS.

Destiny 2: The Final Shape – Grandmaster Excision přichází 18. června

Hra Destiny 2 od společnosti Bungie zažila výjimečný týden s vydáním rozšíření The Final Shape, od nezapomenutelné kampaně až po výjimečný raid. Co však kromě nedávno přidané exotické mise Dual Destiny čeká dál?

Kromě epizody 1: Echoes se 18. června dočkáme i Excision s obtížností Grandmaster.

V nejnovější zprávě „This Week at Destiny“ se o této misi hovoří jako o „velmi těžké“, ale odměna za její splnění „bude stát za to“. Samozřejmě, pokud chcete získat XP, zvýšit úroveň svých vyrobených zbraní nebo farmit killy pro postup v Catalystu, nemusíte. Vzhledem k obrovskému počtu hráčů Bungie vypnulo některé možnosti, aby „zajistilo stabilní zážitek“.

Excision je závěrečná mise kampaně, která se odemkne po World’s First race za Salvation’s Edge. Je první, která podporuje 12 hráčů a v níž se Guardiani spojí se svými spojenci, aby jednou provždy zničili The Witness.

Článek Destiny 2: The Final Shape – Grandmaster Excision přichází 18. června se nejdříve objevil na GAME PRESS.

Unikly informace o Destiny 2: The Final Shape včetně spoilerů z raidu

Další rozšíření Destiny 2, The Final Shape, uniklo na veřejnost a několik hráčů se k němu dostalo několik dní před vydáním. Jak přesně k tomu došlo, zatím není známo (kromě toho, že problém pochází ze strany Sony), ale uniklo několik detailů.

Nebudeme s vámi sdílet žádné spoilery, ale uniklo několik detailů, od nového raidu, který bude spuštěn 7. června, přes jeho zbraně, brnění, Origin Trait a dokonce i mody. Dokonce i chystaná epizoda 1: Echoes měla svou sadu ornamentů, zbraně, Origin Trait a další jsou venku. Zkrátka a dobře, hráči by si měli před vydáním rozšíření dávat pozor na příspěvky na sociálních sítích.

Destiny 2: The Final Shape vychází 4. června pro Xbox One, Xbox Series X/S, PS4, PS5 a PC.

Článek Unikly informace o Destiny 2: The Final Shape včetně spoilerů z raidu se nejdříve objevil na GAME PRESS.

Trailer na spuštění hry Destiny 2: The Final Shape láká na epické momenty a tragická úmrtí

Společnost Bungie vydala nový trailer na Destiny 2: The Final Shape, závěr ságy Light a Darkness, který láká na některé epické momenty. Když Witness začne překrucovat realitu a Vanguard se vydá do Pale Heart of the Traveler, aby se mu postavil, čeká každého z nich jedinečná zkouška.

Zavala je asi nejzajímavější, protože Witness ho zdánlivě pokouší vzkříšením jeho ženy. Ostatní členové Avantgardy se nenechají zviklat, což vede k napětí, zda Zavala nebude ztracen. Samozřejmě nechybí ani spousta dalších upoutávek, jako je vracející se Cayde-6 chycený pod rukou Witness (přičemž se objeví Crow, aby ho zachránil) a Ikora, která utrpí vážné zranění, než se pomstí Nova bombou.

Zda dojde k nějakým ztrátám, se teprve uvidí, takže zůstaňte naladěni. Destiny 2: The Final Shape vychází 4. června pro konzole Xbox Series X/S, Xbox One, PS4, PS5 a PC. Zůstaňte naladěni na další podrobnosti, zejména proto, že se na internetu objevily nové dojmy z preview akce pořádané společností Bungie.

Článek Trailer na spuštění hry Destiny 2: The Final Shape láká na epické momenty a tragická úmrtí se nejdříve objevil na GAME PRESS.

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