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Boss Fights in Remnant 1 and 2

Both Remnant: From the Ashes and its sequel Remnant 2 offer thrilling boss encounters that require intricate strategy for success, cementing their place among gaming excellence in this genre. Bosses with unique movesets and abilities offer encounters full of variety; Remnant 1/Remnant: From the Ashes, who also has more varied bosses, stands out in particular by encouraging multiple tactics against each adversary precisely because they are varied. so you have to adapt to each situation.

Remnant 1 / Remnant: From the Ashes

Soulslike Combat

Remnant (both its predecessor and sequel) presents players with captivating and unforgettable combat experiences through its boss battles, marked by individual traits, detailed backstories and visually arresting displays of aggression. It's time to explore and buy PS5 games that have as their model the celebrated Demon Souls but are at the same time different and innovative enough to be worth playing: Remnant is one of those. Souls-esque games provide formidable challenges while providing profound depth that allows players to decipher animations, anticipate attacks and ultimately emerge victorious without succumbing to damage; an extremely satisfying feat!

Examples of Boss Fights in Remnant: From the Ashes and Remnant II

Here are some examples of boss fights from each game:

Remnant 1

  • Gorefist: A large, lumbering beast that attacks with melee and ranged attacks.
  • Shroud: A shadowy figure that teleports around the arena and attacks with a variety of projectiles.
  • The Mangler: A grotesque creature that uses its long tongue to grab and pull players towards it.
  • Brabus: A heavily armored knight that wields a large greatsword.
  • The Ent: A massive tree creature that attacks with its roots and branches.
  • Singe: A fire-based boss that uses a variety of fire-based attacks.

Remnant 2

  • Obryk: A towering warrior who wields a massive shield and hammer.
  • Erfor: A cunning assassin that uses stealth and poison attacks.
  • Tian: A skilled archer that attacks from a distance.
  • Ikro: A powerful ice mage that controls the elements.
  • Brudvaak: A skilled horseman who fights alongside his war dog.
  • Harsgaard: A powerful sorcerer that wields a variety of arcane magic.

Do not be deceived by its dull introduction! At first, Remnant: From the Ashes may appear unassuming with characters seeming interchangeable and an ineluctable narrative producing no thrills or spillover. Don't fall prey to its subpar opening sequence though! You will soon be hooked! But once you begin shooting at demons, the atmosphere changes significantly: clicking of reloads and hits are instantly familiar, reminding us of horror shooter classics such as Clive Barker's Undying or recalling Left 4 Dead's hectic atmosphere.

Remnant II

Conclusion

Gunfire Games stands out among recent attempts such as Immortal: Unchained in its ability to bring Dark Souls' framework into a shooter context with satisfying results, especially through shotguns and hunting rifles that deliver a satisfying punch. Solo experiences often fall short in meeting challenges posed by difficult bosses compared to teamplay dynamics enjoyed by three players or more. Bosses that come accompanied by dangerous mobs make solo play an unpredictable cat-and-mouse game that puts even experienced gamers to shame! I was convinced to buy Remnant: From the Ashes by other players and reviews who compared it with Demon Souls. I liked other Souls-like games too... Nioh may lack Bloodborne's captivating game world and characters, yet its extensive long-term content trumps this fact; nevertheless, it offers an enjoyable, stimulating, and intelligently orchestrated journey similar to what can be found within Souls games.

Elden Ring streamer completes a level 1 playthrough beating the game's 165 bosses—on NG+7, a difficulty she had to finish the game 7 times over just to reach

No matter how good you think you are at Elden Ring, Twitch streamer MissMikkaa is better. This isn't me being hard on you, dear reader, it's just a statement of fact—this absolute monster has beaten the game's bosses with an acoustic guitar and slain Melania with one hand (and a dance pad, then on a dance pad and a controller at the same time in two different playthroughs).

Now, like Rock Lee shrugging off his training weights, MissMikkaa has done a playthrough with her controller—except there's a secret, second set of training weights underneath, because she's done it all at level one. Eight times. With each run getting subsequently harder.

In case you're unfamiliar with the concept of New Game+ mechanics in souls games, they're a vehicle to punish your masochistic urges—by which I mean they allow you to embark on subsequent playthroughs with all of your gear, souls, and levels intact, but at a higher difficulty. For Elden Ring, these NG+ playthroughs—called "journeys"—cap out their increased difficulty at around journey 7/8.

MissMikkaa, seeing this quiet suggestion to maybe grind out some runes and get her stats up, decided—nah, who needs it. 269 hours (over the 8 playthroughs to get there) later, the streamer has accomplished her goal: "In total I died 2145 times to bosses in NG+7".

I DID IT! I beat ALL 165 bosses in Elden Ring in the hardest possible difficulty NG+7 (Journey 8) as a level 1 character! The whole run (8 playthroughs) took 269 hours, nice, my longest challenge run to date. More info in replies. Now I'm FINALLY ready for Shadow of the Erdtree pic.twitter.com/VkZmbisDuiMay 23, 2024

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While levels might not be in MissMikkaa's favour,, her equipment certainly was up to snuff—with clever employment of her physick flask and talismans being her only saving grace, though she made it a point of pride to avoid using "summons, great runes, throwing pots, sorceries nor incantations." 

Funnily enough, Malenia—a boss so hard it inspired a living legend to kill her 2,000 times—wasn't even the one to give MissMikkaa the most trouble. That award goes to those freaking dual gargoyles in the Siofra Aqueduct: "Here is the Malenia kill, which took me 63 tries. The hardest boss was Valiant Gargoyles DUO, which took me a whopping 405 tries." 

Here is the Malenia kill, which took me 63 tries. The hardest boss was Valiant Gargoyles DUO, which took me a whopping 405 tries. In total I died 2145 times to bosses in NG+7. I used no summons, great runes, throwing pots, sorceries nor incantations. pic.twitter.com/5hgIQA4ycfMay 23, 2024

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You might think to yourself—gee, that's an achievement. I bet she's going to take a nice, long break from Elden Ring, she's got a while before the DLC comes out after all. Wrong. MissMikkaa has already set out to do a no-healing run—though she'll mercifully be levelling up this time, using the character she forges in that particular crucible to embark on the upcoming Shadow of the Erdtree DLC.  

© FromSoftware

Bonfires are still my favourite FromSoftware idea

Year three, at least, and I continue to play Dark Souls very, very slowly. Actually, that's not true. Sometimes I play in frantic bursts. At others I let it lie for months and months with no progress at all. I'm still relatively early on, deep in a dungeon that looks like the inside of someone's ear, about to fight a spidery boss. In Souls terms, I'm nowhere, a total novice. Yet I never would have gotten this far if it wasn't for bonfires.

Bonfires in Dark Souls are fascinating. In a game filled with incredibly good ideas, they may be my favourite incredibly good idea. They're actually at the heart of everything I love: I love the fact that in these games you move a little lens of available health around an incredibly deadly environment, always feeling like you're making progress, but simultaneously feeling like you're over-extending yourself. It's why progress feels so illicit: I got this far, but I'm sure I'm about to die in amongst all the new things I'm seeing. Bonfires are at the heart of that system, because they provide the base you return to, they provide the network of bases, like handholds on the game's rugged cliff face.

I love the way the environment interlocks, too: the way you'll head off upwards or downwards, see some incredible stuff, and feel thoroughly lost. But you trust the game and you know that if you keep going far enough, if you follow a trail with sufficient patience, it will inevitably oxbow in some fascinating way and bring you back to where you started, but facing in the other direction. Magic! Absolutely magic, if you ask me, and guess what: bonfires are at the heart of all that too. In a game of loops and snarls and dangerous tangles, they provide clear junction points, a moment to rest and say: ah, I'm here. I'm somewhere.

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Elden Ring creator Hidetaka Miyazaki on originating the Soulslike genre

Hidetaka Miyazaki didn't envision originating an entire genre. Yet such is the popularity of the Dark Souls games - right up to the more recent Elden Ring - that they've become collectively known in the gaming community as Soulslikes. That's shorthand for games with calculating combat, high levels of challenge and repeated death, though this is of course reductive of the awe and grim majesty Miyazaki's games evoke.

Soulslikes are everywhere now. From indie games utilising specific mechanics, to larger projects specifically trying to out-do FromSoftware at its own game. That's testament to the influence of Miyazaki's work, though he remains humble when discussing his oeuvre with me ahead of announcing the release of Shadow of the Erdtree, Elden Ring's upcoming major expansion.

"We certainly didn't come up with the term Souslike and we didn't envision it as a new genre or a new term for the industry," he tells me. "So of course when it first started cropping up... we were very surprised.

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