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NekoJonez’s Top 10 Games of 2024

Od: NekoJonez

It’s that time of year again, a full year has passed. Normally, I publish these articles a lot sooner, but I took full advantage of my Christmas break… And after that, I had some problems with my internet connection. But now I’m back. And it’s about time I talk about my top 10 games I have played in 2024. The rules of this list state I don’t have to have beaten the game. Yet, I must have played the game for the first time from January 1st, 2024. This means that games released before 2024, but I have only started to play in 2024 are fair game. This list is my personal opinion, and I’m open to hear your opinion on my picks. Feel free to also add your own list down in the comment section. So, here we go, the big list. A list that I always have trouble in creating at the end of the year. As an editorial note, the listed platform in this article is the platform I played the game on. Not all the platforms the game released on. The date after it, is the release date for said platform.

#10 – Persona 5 – Tactica (PlayStation 4 – November 2023)

I have played Persona 5 Royal and Persona 5 Strikers and I fell in love with the cast of Persona 5. And then, a new game got released with the Persona 5 cast and I jumped for joy.

The gameplay might not be my most favorite style of playing, but the game is quite addictive. It’s basically Persona in a Fire Emblem jacket. I’m now mid-way through the game but got distracted by other games. I can’t wait to finish this game in 2025. The story is quite well written. It is an amazing spin-off story for Joker and the gang.

Now, I won’t go too much in depth since I’m planning to write an article about this game. So, I’ll talk more in depth about this game soon. But, now… it’s time to save Joker from his forced wedding.

#9 – Slay the Princess – The Pristine Cut (Nintendo Switch – October 2024)

How do I explain this game without spoiling it too much? Slay the Princess is a game where you almost Groundhog Day your way through the same story. You walk up to a cabin, where you go to the basement to Slay the Princess.

According to the narrator, the Princess is a danger to the existence of the world. So, you have been sent to slay her. But, depending on the questions you ask, the decisions you take and even the order of your actions… The ending is different.

The story is just insane. It keeps you on edge what will be different in the next round. And the humor and writing in this game is just amazing. The voice action is just amazing. It brings the black, gray and white art to live and pulls you in the atmosphere quite well.

So, if you enjoy narrative games that mess with your head and expectations, give this game a try. Since, it’s a really good one.

#8 – Another Code – Recollection (Nintendo Switch – January 2024)

My first impression

Cing was an amazing developer that sadly went bankrupt. They developed amazing games on the Nintendo DS and Wii like Another Code – R & Little King Story. But to me, the Another Code set of games is one of their best work.

When we got a total remake in 2024, I wanted to play it right away. I convinced my streaming friend Klamath to play this game with me live on stream. I have to tell you, they did the two games justice. I’m so glad that these two games saw the light of day again.

While I have beaten the originals, the new and improved version is just amazing. It has a strong message and is a blast to play through. Although it sounds like a boring setup, it’s a game full of surprises. It is a more relaxing and charming game. It is more grounded and keeps things realistic. The characters are well written and set in a charming world.

#7 – Hypnospace Outlaw (PC – March 2019)

My review

Trying to manage a community isn’t an easy task to do. It’s a fun challenge to do in a game. That’s why management simulators are so popular.

But, combine that with the old school internet from the time I was a young kid, I am beyond intrigued. So, we have to report and clean up personal websites and projects? As a creative, I have my own place on the internet. I can share my opinions there. This hits close to home.

I wrote my opinion on this game in my review. If you want to know more about this game, I highly recommend that you give my review a read.

Now, there is a sequel in development called DreamSettler. If that’s created with the same love and care for that time period, and it matches the devotion this game has for its time period, it will be thrilling. We are going to be in for a wild ride.

#6 – Palworld (PC – January 2024)

Wishes for future updates

Sometimes, all that I need is a good open world game with unique mechanics. A world where you have to survive and explore. This year, Palworld brought that to me.

At first, I was skeptical. I thought: “This is going to be a monster catching game and nothing too much more.” But the more this game got developed, this more things got added that gave more depth to the game. More fun things to do, more polish to the game.

I have lost countless hours during this summer playing this game. It was an amazing time sink for the base game that is already here. A lot more is coming in the future. I wonder what the final game will be.

#5 – The Legend of Zelda – Echoes of Wisdom (Nintendo Switch – September 2024)

My first impression

Okay, this might be an upset. Usually, I place new Zelda games quite high on my list. But, this time I place it right in the middle. This year had a lot of amazing games. I had a lot of fun with this title in 2024.

I dropped it for now. I got distracted by other games and I forgot that I was playing through this game. I have placed it on my top 10 list. It rightfully deserves a spot on that list. I want to finish this game for real.

Since, the concept of Echoes of Wisdom is just amazing. What I love most is that this is a totally new 2.5D Zelda game like the classic games. I hope that the reception of this game is enough for Nintendo to still make 2.5D and 3D Zelda titles. Since, both have their place in the market and with this amazing title.

#4 – Spirit Hunter Chapter 3: Death Mark II (Nintendo Switch – February 2024)

My review

The Spirit Hunter series is one of the best horror visual novel series. This game ensures you don’t need to have played the original Death Mark. It’s excellent because you can still understand what’s happening in the story.

The game takes a lot of steps forward and makes the game have more meat around its bones. Walking around in the locations is a lot more fun in this title.

Some game mechanics are underused. For example, the jumpscares and the padding aren’t always present in this game. Things like the Soul Health are barely used. But, the battles with the actual spirits are even more amazing in this title. Especially with the randomness of your attack failing. It gives a more tense and realistic spin on battles.

Now, I’m hoping so hard that a 4th chapter will be released. Since the concept of this game is just beyond amazing. The writing is always great and the overall mystery is built up so nice. So, if anyone of Experience Inc, would be reading this… We want more!

#3 – Moescape (PC, 2022)

My article

I love writing small stories as a hobby. Since the summer of 2024, I wanted to give those AI roleplay apps a chance. And I’m happy that I did. MoeScape AI is a platform that really clicked with me and with the amazing community around it… I just feel in love.

My brain often gets creative. When this happens, there is a fun bot waiting for me. I can play around with the idea. And if there isn’t a bot that fits the idea, it’s easy to make one. The control that Moescape gives you is beyond amazing. You can easily make a knowledge base. There are various AI models to choose from. With each update, it gets better.

Something I really like is how open the staff is on the Discord. Like, they tell you when things are down. Or when certain decisions need to be taken. Like filtering certain things on the platform due to restrictions from Apple or Google. But, they have a less filtered platform as well. So, they have Moescape and Yodayo. If you go premium, your account is premium on both platforms, and it’s amazing.

#2 – Indiana Jones and the Great Circle (PC – December 2024)

Okay, now. This is going to ruffle some feathers. I am a giant Indiana Jones fan. I placed one of the best Indiana Jones games in 2nd place on my game of the year list?

Now, that’s not because this game is bad or didn’t impress me enough. But, it wasn’t the game that made my year. Sadly enough, it released too late in the year for that.

I know it’s a strange reason. However, I feel like there is one game that pushed the boundaries more within its respective genre.

This game is a blast to play through. I feel that it deserves all the accolades it’s getting. It’s an amazing piece in the Indiana Jones franchise. It’s a love letter to the fans. I’m just thankful that the game turned out this amazing.

When I have beaten the game, I’ll for sure write an article about it. Since on the streams, a lot of random and enjoyable banter is happening. And truly, if you want to see amazing speedruns of this game, check out the_Kovic on his Twitch channel. He has deep knowledge of the game’s inner workings. He shares a lot of interesting insights during the streams.

Now, prepare yourself for an article on this game in the future. Since, I have a lot of things I still want to say and I’m keeping them all for the article.

Honorable mentions

This list wouldn’t be complete if I shout out various other games I have played in the past year. Not every game made the cut. I still wanted to mention those games that made the long list but didn’t survive the selection process.

Cave Digger 2 (PC), Buckshot Roulette (PC), Refind self (Nintendo Switch), Castlevania Dominus Collection (Nintendo Switch), Death Trick: DoubleBlind (Nintendo Switch), Dragon Quest Monsters – The Dark Prince (Nintendo Switch), Eiyuden Chronicle: Rising (Nintendo Switch), Ciel Fledge -A Daughter Raising Simulator- (Nintendo Switch), New Super Lucky’s Tale (Nintendo Switch), CrisTales (Nintendo Switch), One More Dungeon 2 (Nintendo Switch), Monster Hunter Rise (Nintendo Switch), This is not my Neighbor (PC) and Tomb Raider I-III Remastered (Nintendo Switch), Everloop (PC)

#1 – Shadow Gambit: The Cursed Crew (PC – August 2023)

My review

If there was one game that blew me away, that’s Shadow Gambit – The Cursed Crew. The way how it’s built and is the final swansong of the amazing development studio Minimi, it’s just fantastic.

The voice acting is top-notch. The story is excellent. Several game mechanics are seamlessly worked into the game world and the story. But that’s not all, this game has a mindblowing modding tool.

The little attention to detail this game does and the balancing is just mindblowing. The freedom you have to tackle each mission, and it just works. It’s balanced and doesn’t feel unfair. It also doesn’t feel like you made it too difficult by choosing the wrong characters. It also never becomes too easy, where one character makes sure you automatically win the game or the mission. Every character has their use. And you have 8 characters in the base game and 2 get added via the DLC.

I can gush for a long time about this game. If you are interested in a more in-depth article, I highly advise you to read my review linked higher.

This was 2024

I might have written fewer articles in 2024 because a lot of personal things where going on. I have written only 19 articles in 2024. One of the biggest reasons is that I’m just putting more time into finding the right writing style. This has a lot to do with it.

I have been dedicating more time to various other projects. These include contributing to open source projects, translating open source projects, and streaming with Klamath. I am also working on projects for my local acting group. It takes time and effort and I’m enjoying those things quite a lot.

Outside of that, I turned 31 years old in 2024 and life just gets busier with various things. And because of that, I’m also playing less games. At first, I felt guilty that I’m publishing so few articles… But after two years of writing fewer articles, I now dedicate more time to each one. I feel a lot more content with the content I’m placing on my blog here.

I feel that my content only improved over the years. Not only that, I feel more content with my writing. It doesn’t feel like I’m pressuring myself to play a new game every week or two to write about. I can take my time to play the games I want. I also write about the topics I find interesting.

I think I’m finally finding the right rhythm for everything and that’s what I felt that 2024 was for me. Now, this year 2025 is going to be the year I’m writing for 15 years. Before I rebranded in 2013 to this blog, I write a personal life blog that started mid 2010. So, I’m going to celebrate this year with a few special articles. And I have been preparing and brainstorming idea’s for that in 2024.

But thank you everybody for the amazing support in 2024. It was a blast to see how people interacted with my articles and the new friends I made. I can’t wait to see what’s going to happen next. Like I said earlier, I feel prouder of the things I have been putting out. I hope you are enjoying things as well. Thank you for the support this year and I hope to see you in the future. So, for now, have a great rest of your day and take care.

Monster Hunter Stories 2: Wings Of Ruin Review

A Friend To All Monsties

HIGH Sublime creature designs.

LOW The age of the target audience.

WTF Stealing monster babies.


For 20 years, Monster Hunter has been one of Capcom’s most successful and enduring franchises. Yet for all its star power, the games themselves have done little to change up the central action role-playing mechanics of hunting kaiju and other beasts in its lush, feudal world.

Little, that is, until Monster Hunter Stories took it into the arena of monster-taming turn-based RPGs, ala Pokemon or Shin Megami Tensei. Having put some time into Monster Hunter Stories 2: Wings of Ruin, I can say it doesn’t take the genre to any new heights, but it does make for a solid entry into an overly saturated genre with just enough of its own character to stand out. 

For starters, MHS2 does a commendable job of replicating the core cycle of the mainline series — gear up and murder monsters using a wide array of tricks in the hope of harvesting some drops to forge or upgrade weapons and armor. Rinse and repeat with increasingly threatening beasts. 

Although mainline Monster Hunter is hardly blood-soaked, this one’s also more family friendly — the protagonist’s talking cat sidekick is only too willing to give the ol’ “Believe in yourself!” between bouts of pining for donuts. Given the genre, it’s clear this title was targeted towards a younger audience with an appropriately-attuned difficulty (AKA, pretty easy.)

The jovial tone carries through the rather serious — although not particularly grim — storyline. A mysterious evil is driving monsters to unnatural rage amid a prophecy foretelling destruction across the world. The player’s avatar must collect monsters and advance their skill as a Monster Rider to save their idyllic island home from these treacherous threats.

It’s not a particularly compelling plot, and characters lack the kind of depth that could give it more oomph, but as is the case with this genre especially, the story and questlines really aren’t important — what matters is the collecting and battling. In this, Wings of Ruin makes a strong case for itself.

Pulling from decades of material, it features some of the series’ iconic, sublime and oftentimes just badass creatures as potential partners — delightfully referred to as “Monsties.” Part of the franchise’s success is due to its memorable designs, here re-imagined in a more cartoony and vibrant graphic style. Rathalos, Tigrex, Nargacuga and more are here, along with weapons and armors that mirror them. 

Then there’s the manner in which they’re “caught.” Players enter dens — sometimes spawned when a monster fought in the wild retreats — and steal eggs to raise as their own. There is something intrinsically funny (and awful) about pulling an egg from a nest and watching the player goofily carry it out with both hands to go hatch and fight with — or, in another dark turn that never reaches the tonal surface, sacrifice it to boost the stats of another Monstie.

Stat lines are relatively straightforward — speed, crit rate, attack, defense — with some elemental flavor. There’s a neat gene mechanic where monsters try to line up certain attributes to make a bingo but this isn’t a system that needs a complex Excel spreadsheet to min-max a build. 

Similarly, combat is simple without ever being dull. It boils down to a rock-paper-scissors system of power, speed or technical attacks coupled with choice of the type of weapon (slash, pierce, or blunt). Correctly guessing which type to use against a wild monster will yield bigger rewards in damage and charging up a kinship meter, used for flashy skills and eventually to ride the player’s Monstie for a big damage finisher

On the technical side, I never ran into any issues. This release is a port of a previous Switch version, and the while graphics are nothing to particularly herald, Capcom has followed the original hardware’s limitations (and Nintendo’s ethos) in crafting an enjoyable experience, rather than anything particularly pretty.

Monster Hunter Stories 2: Wings of Ruin isn’t a shining exemplar of the monster taming genre, but it does successfully mesh the iconic aesthetics of its mainline counterpart with no-fat collect and battle systems that are as easy to approach as they are satisfying to master.

Rating: 7.5 out of 10


Disclosures: This game is developed by Capcom and Marvelous and published by Capcom. It is currently available on PS4, PC and Switch. This copy of the game was obtained via publisher and reviewed on the PS5. Approximately 12 hours of play were devoted to the single-player mode, and the game was not completed.

Parents: According to the ESRB, this game is rated E and contains Crude Humor, Fantasy Violence and Mild Language. The official description reads as follows: This is a role-playing game in which players assume the role of a monster rider on a quest to protect a mysterious egg. Players explore a fantasy world, complete quests, interact with characters, and battle fantastical creatures (e.g., dragons, dinosaurs, giant insects) in turn-based combat. Players can select various weapon attacks (e.g., sword slashes, arrow strikes, oversized-pistol shots) and monster attacks (e.g., flame breathe, dash attack) from a menu to defeat enemy creatures. Battles can be frenetic, accompanied by explosions and screen-shaking effects. During monster tracking, players can collect monster dung; players also encounter a creature that emits a brown flatulence attack. The word “hell” appears in the game.

Colorblind Modes: There are no colorblind modes available.

Deaf & Hard of Hearing Gamers: This game offers subtitles. The subtitles cannot be altered and/or resized.  Audio cues for NPCs and enemies do not have a visual component onscreen. This game is not fully accessible.

Remappable Controls: Yes, this game offers partially remappable controls. Action mapping for buttons on the controller can be changed.

Hunter x Hunter Is Making a Huge Comeback – Here’s What We Know

Yoshihiro Togashi’s Hunter x Hunter is a staple shonen series, with both the manga and 2011 anime adaptation having a huge impact on the industry. Due to the original creator’s health, though, the series has struggled to continue, but it looks as though Gon and his troupe of friends will finally be making a comeback.

With frequent updates from Togashi, an upcoming 3v3 fighting game, and a brand-new tankoban release confirmed by Shueisha, Hunter x Hunter is making a huge comeback in 2024.

Hunter x Hunter’s Indefinite Hiatus May Finally Be Coming To an End

Hunter-x-Hunter-official-manga-artwork-full-color-featuring-Killua-Gon-Kurapika-and-Leorio
Image; Yoshihiro Togashi

With a record of taking multiple breaks due to his health, Togashi placed Hunter x Hunter on an indefinite hiatus in early 2023 due to his ongoing health and personal issues after the release of chapter 400. Though saddening to many fans, they’ve regained hope that the series could potentially begin serializing again after Togashi’s X (formerly Twitter) account had begun putting out multiple updates from the end of 2023.

pic.twitter.com/hAMV71EHdM

— 冨樫義博 (@Un4v5s8bgsVk9Xp) July 22, 2024

These increasingly frequent updates have featured page numbers, and even fully-colored artwork. His most recent post at time of writing is a full color illustration of Chrollo from the Phantom Troupe.

No.410、背景指定書作成完了。 pic.twitter.com/wrzcDYC6vr

— 冨樫義博 (@Un4v5s8bgsVk9Xp) July 22, 2024

In addition to this, Shueisha recently volume 38 of the manga for a Fall release on September 4, 2024. Togashi has also made posts stating that the new chapters are ready to hand off chapters 409 and 410 to his assistants, and has teased progress all the way through hapter 416. Despite the long break Togashi has taken, fans are elated for any potential updates, and are rooting for the mangaka to continue monitoring his health while working hard on the upcoming chapters.

The Upcoming Nen x Impact Game Has a Lot of Promise

Gon-in-Hunter-x-Hunter-Nen-Impact-and-Feitan-official-artwork-spliced-together-in-a-collage-style-image

While anime fighting games are often hit or miss with critics, the upcoming Hunter x Hunter video game project, Nen x Impact, looks incredibly promising, and the promotional videos showing of the game’s roster have been anything but bland.

From Arc System Works and Bushiroad Games, Hunter x Hunter: Nen x Impact features a variety of iconic characters from the series, including the core protagonists, and most recently announced the addition of Feitan and Meruem to the roster. While anime tie-in fighters often have lower budgets, it’s still interesting to see the amount of marketing Nen x Impact is receiving, so hopefully the project will have something for hardcore Hunter x Hunter fans to enjoy.

Hunter x Hunter‘s anime adaptation can be streamed on Netflix, the official manga can be purchased from retailers like Amazon.

Free Play Days – WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter

Unleash your inner superstar, join a bullet-riddled quest, or become the ultimate hunter with Free Play Days! WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter are available this weekend for Xbox Game Pass Core and Xbox Game Pass Ultimate members to play from Thursday August 1 at 12:01 a.m. PDT until Sunday, August 4 at 11:59 p.m. PDT.

Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends around the world, and exclusive member deals! Read more about Game Pass Core at Xbox Wire


How To Start Playing


Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Core or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S.


Keep The Fun Going


Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


Free Play Days (Game Pass Core or Game Pass Ultimate Required)


Xbox Live

WWE 2K24 Cross-Gen Digital Edition

2K

742
$69.99 $46.19

WWE 2K24
Optimized for Xbox Series X|S
Experience a gripping retelling of WrestleMania’s greatest moments in 2K Showcase of the Immortals in WWE 2K24, where you can relive a collection of some of the most unforgettable, career-defining matches.




Xbox Live

SWORD ART ONLINE: FATAL BULLET

BANDAI NAMCO Entertainment

287
$39.99 $3.99
Xbox One X Enhanced
Free Trial

Sword Art Online: Fatal Bullet
Step into the versatile landscapes and environments of Gun Gale Online. In Sword Art Online: Fatal Bullet, players can experience an original story that unfolds and changes based on the players’ choices and interaction. Play as the protagonist, battle against opponents using new weapons and further customize gameplay by creating skills and abilities. 

Fans of the franchise will also get a chance to unlock special items in the upcoming Sword Art Online Fractured Daydream when you have save data from Sword Art Online: Fatal Bullet and own Sword Art Online Fractured Daydream. Full dive into Sword Art Online: Fatal Bullet!


Xbox Live

Way of the Hunter

THQ Nordic

247
$39.99

Way of the Hunter
Optimized for Xbox Series X|S
Become the new owner of a hunting lodge nestled among gorgeous habitats and rich animal populations. Explore vast open world environments and hunt with a premium selection of firearms. Enjoy the perfect hunt on your own or with friends in co-op.


Don’t miss out on these exciting Free Play Days for Xbox Game Pass Core and Xbox Game Pass Ultimate members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news.

The post Free Play Days – WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter appeared first on Xbox Wire.

New Monster Hunter Wilds Videos show the Greatsword and Focus Mode

Monster Hunter Wilds Greatsword

Capcom started releasing overview videos showing off the new features and returning weapons in Monster Hunter Wilds. The first two to drop include a look at how the Greatsword will play in this entry alongside a video on the new Focus Mode mechanic.

The Monster Hunter Wilds trailer about Focus Mode outlines its use as a precision tool for hunters looking to target the weak spots that emerge as you strike the same monster part repeatedly. It locks the player character onto the monster to make aiming and guarding easier. It also highlights weak spots and enables special Focus Strikes, which appear unique to different weapons.

You can see the video on Focus Mode here:

https://www.youtube.com/watch?v=_v3lnXyNFhI

While Focus Mode is an entirely new addition, the Greatsword is a returning weapon in Monster Hunter Wilds. The trailer goes over the traditional big, but slow, style of the sword that is able to knock monsters out of their attack animations if timed right. However, the video also shows an increased focus on guarding and a possible new counter attack, as well as how the special Focus Strike can target multiple weak spots with a lengthy slash.

You can watch the Monster Hunter Wilds Greatsword Overview video below:

https://www.youtube.com/watch?v=t2h3Uxj7nNg

In July 2024, Capcom and Urakita celebrated Monster Hunter's 20th anniversary by unveiling wooden tankards based on those seen in the game. In June 2024, Capcom released a new trailer for Wilds that featured a winding, snake-like monster called the Balahara.

Monster Hunter Wilds is expected to launch for PC, PS5, and Xbox Series X/S sometime in 2025.

The post New Monster Hunter Wilds Videos show the Greatsword and Focus Mode appeared first on Siliconera.

Free Play Days – WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter

Unleash your inner superstar, join a bullet-riddled quest, or become the ultimate hunter with Free Play Days! WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter are available this weekend for Xbox Game Pass Core and Xbox Game Pass Ultimate members to play from Thursday August 1 at 12:01 a.m. PDT until Sunday, August 4 at 11:59 p.m. PDT.

Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends around the world, and exclusive member deals! Read more about Game Pass Core at Xbox Wire


How To Start Playing


Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Core or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S.


Keep The Fun Going


Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


Free Play Days (Game Pass Core or Game Pass Ultimate Required)


Xbox Live

WWE 2K24 Cross-Gen Digital Edition

2K

725
$69.99 $46.19

WWE 2K24
Optimized for Xbox Series X|S
Experience a gripping retelling of WrestleMania’s greatest moments in 2K Showcase of the Immortals in WWE 2K24, where you can relive a collection of some of the most unforgettable, career-defining matches.




Xbox Live

SWORD ART ONLINE: FATAL BULLET

BANDAI NAMCO Entertainment

287
$39.99 $3.99
Xbox One X Enhanced
Free Trial

Sword Art Online: Fatal Bullet
Step into the versatile landscapes and environments of Gun Gale Online. In Sword Art Online: Fatal Bullet, players can experience an original story that unfolds and changes based on the players’ choices and interaction. Play as the protagonist, battle against opponents using new weapons and further customize gameplay by creating skills and abilities. 

Fans of the franchise will also get a chance to unlock special items in the upcoming Sword Art Online Fractured Daydream when you have save data from Sword Art Online: Fatal Bullet and own Sword Art Online Fractured Daydream. Full dive into Sword Art Online: Fatal Bullet!


Xbox Live

Way of the Hunter

THQ Nordic

248
$39.99

Way of the Hunter
Optimized for Xbox Series X|S
Become the new owner of a hunting lodge nestled among gorgeous habitats and rich animal populations. Explore vast open world environments and hunt with a premium selection of firearms. Enjoy the perfect hunt on your own or with friends in co-op.


Don’t miss out on these exciting Free Play Days for Xbox Game Pass Core and Xbox Game Pass Ultimate members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news.

The post Free Play Days – WWE 2K24, Sword Art Online: Fatal Bullet, and Way of the Hunter appeared first on Xbox Wire.

Way of the Hunter - Official Mobile Announcement Trailer

Od: IGN India
Way of the Hunter is a first-person adventure exploration hunting game developed by Nine Rocks Games. Players will use a variety of firearms to explore diverse environments and hunt wildlife. Way of the Hunter is coming soon to mobile alongside the release on PlayStation 5 (PS5), Xbox Series X|S, and PC.

Way of the Hunter: Lintukoto Reserve - Official Launch Trailer | THQ Nordic Digital Showcase 2024

Od: IGN India
Explore the Lintukoto Reserve, a new hunting ground set in the Scandinavian wilderness, available now in Way of the Hunter. Watch the Way of the Hunter: Lintukoto Reserve DLC launch trailer for a peek at this new hunting ground and various animals you'll find, like the Eurasian moose, northern lynx, Arctic fox, and mountain reindeer. Way of the Hunter is available now on PC, PS5 (PlayStation 5), and Xbox Series X/S.

Monster Hunter Wilds interview: How Capcom is evolving its apex franchise

Back in 2018, Monster Hunter World’s immediate success propelled the game, and the Monster Hunter franchise, into the global spotlight. Its lush maps, deep combat, and memorable monsters helped it become one of Capcom’s most successful projects ever. Today, millions of players now eagerly await 2025’s follow-up, Monster Hunter Wilds.

New footage from State of Play and Summer Game Fest has given players lots to dissect, from new monsters and abilities to harsh, dynamic weather. But a recent hands-off presentation during Summer Game Fest allowed me to see live gameplay, and crucially how the game’s new features impact the experience.

Monster Hunter Wilds interview: How Capcom is evolving its apex franchise

In just those 30 minutes of demo gameplay, I saw several things that got me stoked for Wilds. The new map is much more detailed, particularly regarding verticality. Some maps in World were pretty dense and could overlap or even turn back on themselves. Perfect for a monster’s den, but sometimes confusing for players. This time around, between the map and new UI elements that tell you which direction the target monster is (and how far away they are), it’s much easier to keep track of your targets.

The target monster was the Doshaguma, new to Monster Hunter Wilds. In Wilds, players can select a monster on their map and begin a quest by engaging that monster in combat out in the field (Capcom did not confirm other ways players can begin quests, or other quest types in the game). Upon that first hit, an incredible piece of music swells to usher in the quest with full orchestral might and a driving, dramatic sense of conflict. As the hunt goes on, the sand leviathan Balahara appears with a deep pit that pulled Doshaguma down. They brawl in a classic Turf War scrap, with smaller monsters scurrying all around. Chaotic and intense, and about to escalate even further.

Not long into the battle, an imposing wall of dust and sand forms on the horizon. It soon blankets the area with a blue/black darkness, illuminated by stray lightning strikes. These weather events change which monsters may appear on the map, including a mysterious new Apex creature that fires lightning right out of its head.

Immediately following the demo, I was able to speak with the game’s leadership trio for more on what I just saw: Series Producer Ryozo Tsujimoto, Director Yuya Tokuda, and Art Director/Executive Director Kaname Fujioka.

PlayStation Blog: Monster Hunter World was a huge success when it launched in 2018. How did its unprecedented success inform your approach to Monster Hunter Wilds?

Ryozo Tsujimoto: What we did for World, both the base game and the expansion, really impacted Monster Hunter Wilds. Our approach to keeping players continuously interested in World helped us learn what players wanted to see in the future. That doesn’t just mean things we wanted to improve within the game, but also how we release information to players, and how to ease them into the game as well.

Speaking of easing players into the game, Monster Hunter Wilds features a lot of quality-of-life improvements. For example, the map seemed much more detailed and useful to navigate. Things like tracking quests and monsters, where items are located, and the great sense of verticality to the map. Any other new things that returning players could look forward to?

Yuya Tokuda: You’ve picked up on how much easier it is now to get to monsters, and finding monsters on the map. We received feedback that they were kind of difficult to get to sometimes, especially in maps that are very vertical where you have lots of different geographical elements. And, with the introduction of the Seikret, it’s easier for players to figure out where to go, and where to find monsters on the field.

In terms of things we improved on, one example is that it’s much easier now to select items. We really put an eye to giving more options for players with different kinds of item preferences, because selecting and navigating through items was something that can be difficult in the moment of a hunt. But hopefully, by giving players more options and more customization, we’ve improved this experience for returning players.

The phrase “living breathing ecosystem” was used to describe Monster Hunter World. The maps were large and full of life, you could get monsters tangled in vines, creatures would interact with each other, and so on. How are you expanding on that idea, and make it feel even bigger and more interactive? 

Kaname Fujioka: We’re focusing on designing monster herd behaviors that are really tuned to each environment and their ecology. So, we want to have well designed, detailed monster behavior as they move in these larger packs. How the player interacts with them during their hunt is our first little step there toward enhancing the livable, beautiful environment.

I noticed in the demo, the hunter used both the Great Sword and Heavy Bowgun. So you’re able to take two weapons into a quest now. Previously a player would have to commit to a weapon, take it into a quest, that’s your weapon. How did this change come about for Wilds?

Yuya Tokuda:  One of the big things about Wilds is that the environments themselves are so much more dynamic and adaptable. Things are changing so often, and even the monsters that are available to hunt can change moment to moment. It was important for us to give players the ability to adapt to that, and switch their own kind of playstyles. So they can carry different weapons, or the same weapons but with different elements for those kinds of situations. We’re really designing the game around allowing players to adapt to the environment.

Focus Mode and wounds are new for Wilds. Can you talk a bit about how these work, and how / when a player might want to engage with these systems?

Yuya Tokuda: So, you don’t need to be in Focus Mode to create wounds. Attacking the monster naturally causes damage or wounds to happen. As long as you’re attacking the wounds, you’ll be doing more damage to the monster.

Entering Focus Mode does highlight monster wounds so you can target them a lot easier, and there are special attacks you can perform in Focus Mode that do more damage to wounds. But, Focus Mode isn’t really just for targeting wounds.

A cursor that appears on the screen allows you to aim your attacks and also to aim your other moves like guarding and blocking attacks. The real merit of Focus Mode is to help players in their positioning and their distancing from monsters, so that even players who are maybe not as experienced with action games, or games similar to Monster Hunter, have an easier time honing in their attacks.

To wrap, if you could say anything to Monster Hunter World players who were really into it, but maybe they fell off years ago and they’re curious about Wilds, what would that be?

Ryozo Tsujimoto: We’re really just trying to make an amazing game for everyone. We hope Wilds is going to be the experience that tops anything before in the Monster Hunter series, and really gaming in general.

Yuya Tokuda: For players that didn’t gel with the action [of World], we’re planning a really thorough support system for players to learn about the game and play it from start to finish. We’re hoping that allows players to experience the best that Wilds has to offer.


The hunt begins when Monster Hunter Wilds comes to PS5 next year.

Monster Hunter Wilds interview: How Capcom is evolving its apex franchise

Back in 2018, Monster Hunter World’s immediate success propelled the game, and the Monster Hunter franchise, into the global spotlight. Its lush maps, deep combat, and memorable monsters helped it become one of Capcom’s most successful projects ever. Today, millions of players now eagerly await 2025’s follow-up, Monster Hunter Wilds.

New footage from State of Play and Summer Game Fest has given players lots to dissect, from new monsters and abilities to harsh, dynamic weather. But a recent hands-off presentation during Summer Game Fest allowed me to see live gameplay, and crucially how the game’s new features impact the experience.

Monster Hunter Wilds interview: How Capcom is evolving its apex franchise

In just those 30 minutes of demo gameplay, I saw several things that got me stoked for Wilds. The new map is much more detailed, particularly regarding verticality. Some maps in World were pretty dense and could overlap or even turn back on themselves. Perfect for a monster’s den, but sometimes confusing for players. This time around, between the map and new UI elements that tell you which direction the target monster is (and how far away they are), it’s much easier to keep track of your targets.

The target monster was the Doshaguma, new to Monster Hunter Wilds. In Wilds, players can select a monster on their map and begin a quest by engaging that monster in combat out in the field (Capcom did not confirm other ways players can begin quests, or other quest types in the game). Upon that first hit, an incredible piece of music swells to usher in the quest with full orchestral might and a driving, dramatic sense of conflict. As the hunt goes on, the sand leviathan Balahara appears with a deep pit that pulled Doshaguma down. They brawl in a classic Turf War scrap, with smaller monsters scurrying all around. Chaotic and intense, and about to escalate even further.

Not long into the battle, an imposing wall of dust and sand forms on the horizon. It soon blankets the area with a blue/black darkness, illuminated by stray lightning strikes. These weather events change which monsters may appear on the map, including a mysterious new Apex creature that fires lightning right out of its head.

Immediately following the demo, I was able to speak with the game’s leadership trio for more on what I just saw: Series Producer Ryozo Tsujimoto, Director Yuya Tokuda, and Art Director/Executive Director Kaname Fujioka.

PlayStation Blog: Monster Hunter World was a huge success when it launched in 2018. How did its unprecedented success inform your approach to Monster Hunter Wilds?

Ryozo Tsujimoto: What we did for World, both the base game and the expansion, really impacted Monster Hunter Wilds. Our approach to keeping players continuously interested in World helped us learn what players wanted to see in the future. That doesn’t just mean things we wanted to improve within the game, but also how we release information to players, and how to ease them into the game as well.

Speaking of easing players into the game, Monster Hunter Wilds features a lot of quality-of-life improvements. For example, the map seemed much more detailed and useful to navigate. Things like tracking quests and monsters, where items are located, and the great sense of verticality to the map. Any other new things that returning players could look forward to?

Yuya Tokuda: You’ve picked up on how much easier it is now to get to monsters, and finding monsters on the map. We received feedback that they were kind of difficult to get to sometimes, especially in maps that are very vertical where you have lots of different geographical elements. And, with the introduction of the Seikret, it’s easier for players to figure out where to go, and where to find monsters on the field.

In terms of things we improved on, one example is that it’s much easier now to select items. We really put an eye to giving more options for players with different kinds of item preferences, because selecting and navigating through items was something that can be difficult in the moment of a hunt. But hopefully, by giving players more options and more customization, we’ve improved this experience for returning players.

The phrase “living breathing ecosystem” was used to describe Monster Hunter World. The maps were large and full of life, you could get monsters tangled in vines, creatures would interact with each other, and so on. How are you expanding on that idea, and make it feel even bigger and more interactive? 

Kaname Fujioka: We’re focusing on designing monster herd behaviors that are really tuned to each environment and their ecology. So, we want to have well designed, detailed monster behavior as they move in these larger packs. How the player interacts with them during their hunt is our first little step there toward enhancing the livable, beautiful environment.

I noticed in the demo, the hunter used both the Great Sword and Heavy Bowgun. So you’re able to take two weapons into a quest now. Previously a player would have to commit to a weapon, take it into a quest, that’s your weapon. How did this change come about for Wilds?

Yuya Tokuda:  One of the big things about Wilds is that the environments themselves are so much more dynamic and adaptable. Things are changing so often, and even the monsters that are available to hunt can change moment to moment. It was important for us to give players the ability to adapt to that, and switch their own kind of playstyles. So they can carry different weapons, or the same weapons but with different elements for those kinds of situations. We’re really designing the game around allowing players to adapt to the environment.

Focus Mode and wounds are new for Wilds. Can you talk a bit about how these work, and how / when a player might want to engage with these systems?

Yuya Tokuda: So, you don’t need to be in Focus Mode to create wounds. Attacking the monster naturally causes damage or wounds to happen. As long as you’re attacking the wounds, you’ll be doing more damage to the monster.

Entering Focus Mode does highlight monster wounds so you can target them a lot easier, and there are special attacks you can perform in Focus Mode that do more damage to wounds. But, Focus Mode isn’t really just for targeting wounds.

A cursor that appears on the screen allows you to aim your attacks and also to aim your other moves like guarding and blocking attacks. The real merit of Focus Mode is to help players in their positioning and their distancing from monsters, so that even players who are maybe not as experienced with action games, or games similar to Monster Hunter, have an easier time honing in their attacks.

To wrap, if you could say anything to Monster Hunter World players who were really into it, but maybe they fell off years ago and they’re curious about Wilds, what would that be?

Ryozo Tsujimoto: We’re really just trying to make an amazing game for everyone. We hope Wilds is going to be the experience that tops anything before in the Monster Hunter series, and really gaming in general.

Yuya Tokuda: For players that didn’t gel with the action [of World], we’re planning a really thorough support system for players to learn about the game and play it from start to finish. We’re hoping that allows players to experience the best that Wilds has to offer.


The hunt begins when Monster Hunter Wilds comes to PS5 next year.

First FFVII Ever Crisis Monster Hunter Banner Gives Cloud and Zack Armor

First FFVII Ever Crisis Monster Hunter Banner Gives Cloud and Zack Armor

Square Enix and Applibot announced the first FFVII Ever Crisis Monster Hunter banner is live in-game alongside the event, with Cloud and Zack being the first characters featured. We can get Glavenus and Zinogre equipment from them, if RNG is on our sides, until July 2, 2024.

In the case of Cloud, people can get the Monster Hunter Glavenus Sword and Armor in FFVII Ever Crisis. The sword features the Fierce Charged Slash C. Ability that deals non-elemental physical dmaage to one enemy, reduces their physical defense, and increases Cloud’s physical attack if his HP is over 50%. The armor boosts his PATK and has the Physical Ability Mastery that increases his physical ability power when his command gauge is maxed out.

As for Zack, his Monster Hunter FFVII Ever Crisis equipment items are the Zinogre Sword and Armor. The sword has the Lightning Edge C. Ability. That deals lightning physical damage and multiplies that when Zack’s health is over 70%. His armor boosts lightning damage with Levinblade Arcanum and has the Boost Phys. Ability Pot. ability that increases damage when the command gauge is maxed out. 

Here are the official images for both the weapons and the armor:

Image via Square Enix

FFVII Ever Crisis is available for the PC and mobile devices, and the Cloud and Zack Monster Hunter banner will appear until July 2, 2024. Square Enix also noted these items will only ever be in this banner, but reruns could happen. 

The post First FFVII Ever Crisis Monster Hunter Banner Gives Cloud and Zack Armor appeared first on Siliconera.

Monster Hunter Anniversary Program Announced, Won’t Include Wilds

Monster Hunter Wilds

As part of the ongoing celebration of the 20th anniversary of Monster Hunter, Capcom announced an Anniversary Program will air on March 12, 2024. However, fans expecting news about the upcoming Monster Hunter Wilds will be disappointed, as the company confirmed there will be no news or announcements on the game.

While not a new game like many may have been hoping, the announcement did state that the program will reveal the top 10 winners of the 20th Anniversary Hunter's Choice vote which took place in 2023. The monsters that ranked 11-20 will be revealed gradually on Twitter in the days leading up to the event, beginning with the Crimson Glow Valstrax that placed 20th in the poll.

You can find the announcement and statement tweets below:

https://twitter.com/monsterhunter/status/1763474852760240606

Recently, Capcom and Pasela announced the permanent opening of a Monster Hunter-themed bar in Osaka, while Monster Hunter and Resident Evil themed shirts also appeared via Amazon's Merch on Demand website.

Meanwhile, Monster Hunter Wilds was announced during the The Game Awards ceremony in December 2023. However, new Capcom hasn't fully revealed the title.

The Monster Hunter Anniversary Program will air on Tusday, March 12, 2024, at 4am PDT, 6am EST or 11am GMT. Monster Hunter Wilds is scheduled for release in 2025 for PC, Xbox Series X, and PS5.

The post Monster Hunter Anniversary Program Announced, Won’t Include Wilds appeared first on Siliconera.

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