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Hellblade: Senua’s Sacrifice – Excellent Nordic Nightmare

Od: Petko

Title: Hellblade: Senua’s Sacrifice
Type of Game: Action-Adventure, Psychological Horror
Developer: Ninja Theory
Publisher: Ninja Theory
Released: August 8, 2017
Platforms Available: PC, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X/S
Platform Reviewed: PlayStation 4
Level of Maturity: Mature 16+
Reading Time: 10 minutes

The Psychotic Ballet of Senua

Face painted with battle paint, anger, and determination in her eyes. But don’t be fooled. Senua, the protagonist of Ninja Theory’s Massacre, not only uses war paint to show her will to kill, but she’s also probably trying to hide her darkness and banish the whispering demons behind it, in vain. Hellblade is, in fact, a properly psychotic action flick where you’re never sure if there’s a real threat after your neck or the fruits of the main character’s twisted mind. Anyone expecting pure carnage along the lines of Devil May Cry, however, would be mistaken. Of course, you’ll see situations where soul-searching goes by the wayside and swords stabbed into heads come into play, too. Still, Hellblade certainly can’t claim to be classic action-packed fare. It is more of a psychological study. Hellblade is a ballad of madness dressed up in a damn engaging coat that occasionally strays into the field of unadulterated horror.

Descent into Norse Hell: Through Senua’s Psyche

Senua ventures into the underworld of Norse mythology to save a beloved soul. The apparent main storyline, however, is a background melody to the whole orchestra. Instead, the story is more about dealing with one’s own fears, struggling with fading mental health, and reflecting on how incredibly little it takes for the human mind to slip into a spiral of hopelessness and damnation. In other words, the main storyline here is Senua herself. But when the entire play hinges on the solo performance of a single character, a girl who has been seeing into other worlds since she was a little girl (and it’s not a pretty sight), she needs special attention. And that’s precisely what the creators have done. The foundation is an incredibly detailed and elaborate model that must have been created by someone who was perhaps born with a manual in hand. On top of that, add facial expressions that even the guys from Naughty Dog would be ashamed of with their Uncharted 4 or The Last of Us Part II, games that can rightly be considered the definition of technical excellence in the gaming industry for their time.
No need to mention further the incredible Red Dead Redemption 2 (incidentally, a few days ago, we released a gallery of my last playthrough of this beautiful game), but back to the point of why we’re here before I start going into detail and my review of a Nordic adventure becomes an essay on the wild west…

Melina Juergens: The Virtuoso of Madness

But all of this would have been a dead “primer” for Hellblade if the heroine hadn’t been breathed life into in a riveting way by Melina Juergens. She may have worked as a video editor at Ninja Theory during the game’s development. Still, after playing Hellblade, one can’t help wondering if she’s accidentally missed her calling. Senua transforms into a completely believable, authentic human being through her performance. It’s very hard not to like her, not to sympathize with her, not to experience her hardships. It’s no surprise that most of the story’s cutscenes focus on Senua, occupying her from different angles and giving space to Melina’s acting, but that’s not a criticism, quite the opposite. Having managed to create such an exciting and beautiful character, it would be an eternal shame not to put her to such great use. Ninja Theory could write textbooks on handling mental illness, translating it into atmosphere, game design, and gameplay elements. They’ve succeeded like few before. The intense yet icy fear that paralyzes life, the voices of non-existent beings that you can hear through Senua, the visual depiction of real psychotic hallucinations that the developers worked with psychiatrists and sick people to create – all of this uniquely intersects on screen, delivering an oppressive and compelling experience. The developers recommend playing with headphones, which I can’t help but agree on my part, as the game very often works with 3D sound.

The Art of Psychological Environments

Overall – the setting, mood, atmosphere, and craftsmanship are phenomenal. For these positives alone, the game deserves an honest recommendation. Think back to Devil May Cry – especially in the later levels, the developers made it clear that they are downright good at psychological environments. In moments when you’re not sneaking around with your heart in your pants with some fictional vision, the game serves up a fairly classic pattern of alternating action passages and puzzles with the environment. While the puzzles aren’t particularly complex, they often build to some enjoyable punchlines by working with alternating worlds, adjusting reality before your eyes, and finding the hidden shapes of Norse runes. They may not wholly satisfy avid solvers, but they give you a better view of the beautiful setting, and that is the point.

The Paradox of Beautiful yet Shallow Combat

And then it comes to action. The pulsing Darkness materializes in the form of warrior spirits. The semi-demonic Vikings are properly terrifying and formidable to behold, in short, enemies as they should be. You’ll gather up the fragile remnants of your and Senua’s courage and go out to meet them… …and they’re grabbing at you like straw men. That’s really the only complaint I have with the game. The fights are technically well played, no doubt about it. Everything is slick and smooth; the sword dance moves build on each other like a real ballet, and Senua goes from offense to defense and back with lightning grace, quickly but naturally. Inner voices warn fearfully of a blow going to the back, scream in pain and fear when an enemy knocks you down, and so on. The battles, by the way, like the whole game, are an audiovisual feast. They’re too simple and straightforward in terms of gameplay. The combat system, while visually stunning, needs more depth and complexity than many action-adventure games offer, which may disappoint some players.

Atmosphere of Local Nord

The desire not to hurt the carefully built atmosphere, not to pull the player immersed in the local world back above the surface, is apparent. You won’t find any interface here at all, as it could be distracting. The absence of auxiliary indicators may be the reason why the developers didn’t want to go overboard with the difficulty, only that they managed the opposite extreme. Most of the battles can be solved by pressing a single attack and the occasional dodge, during which Senua is invulnerable, so it doesn’t matter which side you perform it on. The pinnacle of the tactic is to kick the enemy with your shield first before you start slashing furiously with your sword. The icing on the cake of the whole negative side of things is then put on by the unnecessarily overpowered focus mode, which stops time, is virtually impossible to die in, charges excessively fast, and takes far too long. The combat system offers more combos and attacks than one might initially think. There’s no list or explanations, so you’ll have to figure them out on your own, but the bottom line is that you can spice up the fight with your own efforts. Combine lunges as much as possible, even though it’s not really necessary, deliberately not using slow motion, and so on. The battles are then pure bliss to look at and listen to; the enjoyment of the dynamics and rhythm of the battle dance is great but lacking in adrenaline. The joy of victory. Tactical depth. This is best illustrated by the fact that I first played through the game on the medium difficulty it offers and rarely managed to die during combat.

The Guttural Symphony: When Music Trumps Gameplay

On the other hand, there would be honorable exceptions where the combat would cause goosebumps. These are not so much the fault of the game design, however, but the music. For a few of the more important conflicts are accompanied by guttural Nordic folk that whip up the already immense sensory pleasure to an unreal level. It’s still a triumph of form over content, but if you like, say, Wardrun, add a point to your rating. And speaking of numbers – to have Hellblade’s complexity, difficulty, and variety of combat system from, say, the oft-mentioned DmC, it would be somewhere between a nine and a ten for everyone else without blinking an eye.

Technological Triumph on Aging Hardware

Technically, the game is in order. On the basic PlayStation 4 FAT model, it consistently maintained 30 frames per second, which is admirable given the game’s high level of detail, and the developers have clearly put effort into optimization, something that not everyone can claim for many years. Furthermore, I encountered a few minor bugs, but nothing worth mentioning, as they occurred so rarely that it’s easy to simply wave them off.

Simplicity and Brilliance

Before the final verdict, I’d quickly return to the mentioned perhaps too simple combat. Don’t take it so badly from me. Despite the reservations about the visually beautiful but easy and not very deep battles, I thoroughly enjoyed the game from the first seconds to the final credits (which lasted about eight hours). This is mainly thanks to the excellent atmosphere, environment, and absolutely unrivaled handling of the theme. The whole experience is then enhanced by audiovisual beauty and a character so excellently crafted (both in appearance and internally) that one’s jaw drops effortlessly. Hellblade is an excellent, emotionally charged poem about real and imagined darkness inside people. Unique, fresh, beautiful, and terrifying. Play it. I recommend it.

End of Psycho Nord

Norse mythology mixed with a ticket to human madness provides the basis for the creation of a dark, captivating mood. The game stands on exploring fear, anxiety, and on an amazing main character, or rather the excellent acting performance of her portrayer. The sophistication and depth of the combat system lags a bit, but the rest of the game is an unconventional delight that is definitely worth buying, which cannot be said about the sequel that only repeated already used, albeit once good ideas with minimal innovations. However, you can read more about that in my previous review of that second part.

Where to Buy Hellblade: Senua’s Sacrifice

Steam (PC): Available for $29.99. You can purchase it directly from Steam.

Xbox Store (Xbox One, Xbox Series X/S): Available for $2.99 now, but normaly 29.99. Or included in Game Pass. Check it out on the Xbox Store.

Nintendo Shop (Switch): Available for $29.99. Purchase it from the Nintendo Shop.

PlayStation Store (PS4, PS5): Available for $29.99. You can find it on the PlayStation Store.

Official Page: Visit the official Hellblade: Senua’s Sacrifice page for more information.

Subreddit: Join the discussion on the Hellblade Subreddit.

The post Hellblade: Senua’s Sacrifice – Excellent Nordic Nightmare appeared first on WePlayGames.net: Home for Top Gamers.

PS5 Brings Inferno with Demon’s Souls to Happy Subscribers for Free

Od: Mat

FromSoftware or Soulslike game fans, rejoice! The PS5 remake of Demon’s Souls from 2020, the precursor to the Elden Ring phenomenon, is now available for PlayStation Plus Extra subscribers.

This visually stunning reimagining brings the brutal world of Boletaria to life with breathtaking detail, offering veterans and newcomers alike a chance to experience the game that started it all.

Did you know? The Demon’s Souls remake includes a mysterious new door, unseen in the original, sparking wild theories among the community. What secrets lie behind it? There’s only one way to find out – dive in and discover for yourself.

Are you not ready yet to pay for Elden Ring and Shadow of Erdtree DLC? Practice in Demon’s Souls for your PlayStation 5. It’s really a good deal.

The post PS5 Brings Inferno with Demon’s Souls to Happy Subscribers for Free appeared first on WePlayGames.net: Home for Top Gamers.

7 bizarre Easter Eggs from across the Perfect Dark series

Perfect Dark has been in the news quite a lot recently. First there was the impressive gameplay reveal for the upcoming reboot at this month's Xbox Showcase and, literally yesterday, Nintendo announced that the original Perfect Dark is now available to play on Switch.

All of this Perfect Dark news got me perfectly nostalgic, so I jumped back into the original three games and put together a little list video based on some of the most bizarre (and naughty) Easter Eggs and features that Rare's series has to offer.

Give it a watch on the player above or there's the YouTube version embedded below if you'd prefer to push that one into your peepers. Enjoy!

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What have we learned from Perfect Dark's gameplay reveal trailer?

The art of the reveal is a difficult thing - and in our current industry, most publishers prefer trailers packed with pre-rendered CGI or snippets captured across the game. Yet, I've always preferred a different approach: a linear series of events showcasing what's possible in the game. This style was memorably used to reveal Metal Gear Solid 2, along with titles like Halo 2, Doom 3, The Last of Us and Killzone: Shadow Fall. It's designed to showcase the gameplay vision of a title contained within a single location - a way to help the player understand what sort of game the developer is building. With the reboot of Perfect Dark, finally shown during this year's Xbox showcase, I was thrilled to see a return to this format.

There's little doubt that the lead-up to Perfect Dark has been fraught with challenges. First named six years ago in a simple teaser, the studio went radio-silent afterwards, with rumors suggesting it was in a rough state. With this new trailer, however, it finally feels like we have a vision for what the team wants to achieve. This is still very much a vertical slice - it wouldn't be surprising to learn that little else of the game's campaign has been built yet - but this trailer gives me hope that they're on the right track.

Creating a new entry in the Perfect Dark series is perhaps not as simple as it may seem. On the face of it, the original Perfect Dark is a type of shooter that largely doesn't really exist any longer. It's mission- and objective-driven, filled with gadgets and other unique scenarios, but the central mechanics, level design and flow are very much of the era. There is one contemporary game, known as Agent 64, which perfectly builds on this style of play - the demo is excellent and a fun throwback - but that's not necessarily what you'd want from a full reboot.

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Nintendo Switch Online adds "Mature" games selection, starting with Perfect Dark And Turok

Turok: Dinosaur Hunter and Perfect Dark are heading to Nintendo Switch Online, as part of the Expansion pack's new "mature" games app.

Nintendo made the announcement during this afternoon's Direct broadcast. Both N64 shooters are available from today. In addition, Perfect Dark will arrive with online multiplayer, so who is ready for a round or two later?

As well as these mature games, Nintendo Switch Online users will be able to get their hands on GameBoy Advance's Metroid: Zero Mission and The Legend of Zelda: A Link to the Past Four Swords. You can see a little taste for what's in store via the video below.

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Alone in the Dark reboot developer closed by Embracer

Pieces Interactive, the developer behind the recent Alone in the Dark reboot, has been shut down by Embracer.

The developer's website now reads "thanks for playing with us" and the dates 2007-2024. "Our last release was the reimagining of Alone in the Dark," it concludes (thanks IGN).

Embracer acquired Pieces in 2017 after working on a number of Titan Quest projects. The Swedish conglomerate has closed a number of developers over the past year, resulting in layoffs.

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Embracer shut down Alone In The Dark rebooters Pieces Interactive, creators of Magicka and Titan Quest DLCs

The perpetually scarlet-faced and jovially maladroit folk of Embracer have done their usual vaudeville comedy routine of spinning around with negative-dollar signs in their eyes and trampling on another game development studio - in this case, Pieces Interactive, creators of the recent Alone In The Dark reboot. The Swedish studio's website is now a tombstone, bearing the dates 2007-2024. Oopsy-daisy!

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Embracer shut down Alone In The Dark rebooters Pieces Interactive, creators of Magicka and Titan Quest DLCs

The perpetually scarlet-faced and jovially maladroit folk of Embracer have done their usual vaudeville comedy routine of spinning around with negative-dollar signs in their eyes and trampling on another game development studio - in this case, Pieces Interactive, creators of the recent Alone In The Dark reboot. The Swedish studio's website is now a tombstone, bearing the dates 2007-2024. Oopsy-daisy!

Read more

Good Deal on Elden Ring + DLC: Shadow of the Erdtree Edition

Od: Cyberez

Article Reading Time: 2 minutes

I came across an interesting deal on Elden Ring: Shadow of the Erdtree Edition on Fanatical. For fans of action RPGs, this is definitely newsworthy. This edition includes both the critically acclaimed base game, Elden Ring, and the new expansion, Shadow of the Erdtree.

What’s Included:

  • Elden Ring: The base game offers an expansive open world, challenging combat, and a rich storyline co-created by George R.R. Martin and Hidetaka Miyazaki.
  • Shadow of the Erdtree Expansion: This new DLC adds more depth, content, and challenges to the already vast world of Elden Ring.

Key Highlights:

  • Open-World Exploration: Elden Ring is renowned for its vast, interconnected world filled with secrets, lore, and a variety of landscapes.
  • Challenging Combat: Known for its difficulty, the game rewards strategic thinking and skillful play.
  • Rich Lore and Story: With contributions from George R.R. Martin, the story is deeply engaging and immersive.
  • Additional Content: The Shadow of the Erdtree expansion promises to bring new adventures, bosses, and areas to explore.

Interesting Tidbits:

  • Developer: FromSoftware, the studio behind Dark Souls and Bloodborne, brings its signature style and challenge to Elden Ring.
  • Depth: Collaborating with George R.R. Martin adds a unique storytelling element that enriches the game world.

For more details on this deal, check out the Fanatical page for Elden Ring: Shadow of the Erdtree Edition. This could be a great opportunity for both newcomers and longtime fans of the genre.

Stay tuned for more updates and game on!

The post Good Deal on Elden Ring + DLC: Shadow of the Erdtree Edition appeared first on WePlayGames.net: Home for Top Gamers.

Embracer Group zavřela studio Pieces, kde vznikl remake Alone in the Dark - INDIAN

Navzdory ukončení rozsáhlé restrukturalizace došlo v Embracer Group k uzavření dalšího studia. O práci přišli tvůrci nedávného remaku Alone in the Dark ze švédského Pieces Interactive. Firma byla založena v roce 2007 a o deset let později ji koupila Embracer Group a zařadila pod THQ Nordic. Předtím pracovala například na Magicka 2.

Alone in the Dark se neprodávalo podle představ vydavatele. Hra na trh vstoupila v březnu tohoto roku ve verzích pro PC, PlayStation 5 a Xbox Series X/S. U nás v recenzi obdržela 7/10 za hezké vyobrazení atmosféry a prostředí a celkově příjemnou hratelnost. Další hrou, která nenaplnila prodejní cíle Embraceru, je Outcast: A New Beginning od Appeal Studios.

„Alone in the Dark se snaží novému publiku představit hru, sérii a příběh, který před tolika lety započal jeden z nejoblíbenějších žánrů, které se dnes těší ohromné podpoře. V porovnání se svou přímou konkurencí bohužel nová reimaginace původního dílu nevyčnívá tak, jak by mohla, přesto jde o zábavný a se vším všudy dobře zvládnutý titul, který doufám, že je pouze začátkem něčeho víc,“ napsali jsme v recenzi.

Od 1. 4. 2023 do 31. 3. 2024 propustila Embracer Group celkem 1532 lidí. Plus prodala Saber Interactive a Gearbox Software. Také zrušila studia Volition (Saints Row) a Free Radical Design (TimeSplitters) a snížila počet her ve vývoji o 80. Do 31. 3. 2025 chce skupina vydat více než 70 titulů. Mezi nimi je i Kingdom Come: Deliverance 2 od českého studia Warhorse a Killing Floor 3.

Špionážní thriller Perfect Dark oslňuje hratelností - INDIAN

Microsoft konečně ukázal nový Perfect Dark v gameplay záběrech, které nám dávají dobrou představu o tom, co máme od tohoto špionážního thrilleru vlastně čekat. Americká společnost na návrat této akce dost sází, vždyť kvůli němu otevřela úplně nové studio a najmula odborníky.

Perfect Dark je thriller o tajném agentovi z blízké budoucnosti zasazený do světa plného špiónů, nových technologií a záhad.

„V blízké budoucnosti postihne Zemi řada globálních katastrof, které přivedou ekosystémy po celém světě na pokraj zhroucení. Staňte se Joannou Dark, elitní agentkou společnosti DataDyne, která pátrá po nejhledanějším zločinci světa Danielu Carringtonovi. Odhalte tajemství převratných technologií, které mohou ohrozit životy milionů lidí,“ dočteme se v popisku.

Dnešní video naznačilo poslání tajné agenty Joanny Dark (hlas jí propůjčila Alix Regan a vizuální podobu Elissa Bibaud), ukázalo nám její sestup do prostředí Káhiry v blízké budoucnosti a poté nám poskytlo lákavý pohled na zcela novou hratelnost inspirovanou tajnými agenty.

Perfect Dark bude zážitek pro jednoho hráče se sérií misí, ovšem záleží pouze na vás, jak tyto mise splníte. Velkou možnost představuje pohyb. Vývojáři měli vytvořit intuitivní pohybový systém, na který navazuje bojový systém, který umožňuje boj zblízka i střelbu, stealth mechaniky a volné využití gadgetů. Cílem je nabídnout skutečnou fantazii tajného agenta - a klíčem k tomu je nechat hráče používat různé nástroje a schopnosti tak, jak chtějí.

Hra zatím nemá stanoveno datum vydání. Ve vývoji je pro PC a Xbox. Přečtěte si naše další aktuální novinky ze Summer Game Festu, včetně Xbox Games Showcase 2024.

Hra Perfect Dark konečně debutuje, představení stealth a gadgetů

Po letech od prvního oznámení se společnosti The Initiative a Crystal Dynamics konečně pochlubily prvním herním trailerem na hru Perfect Dark.

V něm se dlouholetá hlavní hrdinka Joanna Dark vydává do Zahradního města v Káhiře, aby našla a zneškodnila Daniela Carringtona (který dříve sloužil jako její šéf). Podívejte se na něj níže.

Po prozkoumání úkrytu se Carrington spojí s Joannou a začne filtrovat pochybné informace přes její systém rozšířené reality. Paranoia a podezřívavost nejsou ve světě Perfect Dark ničím novým a Joanna si opět bude muset dávat pozor, komu věří. Během své cesty může využívat nové vychytávky, jako je analýza hlasů k vytváření deepfakes, převlékání se za jiné NPC a další.

Stejně zkušená je Joanna samozřejmě i v boji, kde využívá smrtící i nesmrtící zbraně, boj na blízko a celou řadu zbraní k likvidaci nepřátel. Hráči mohou tyto přístupy kombinovat, a to i s využitím prostředí, aby splnili své cíle. Obojí s sebou nese rizika i odměny.

Hra Perfect Dark vychází na konzole Xbox Series X/S a PC. Zůstaňte naladěni na další podrobnosti, které se brzy dozvíte.

Článek Hra Perfect Dark konečně debutuje, představení stealth a gadgetů se nejdříve objevil na GAME PRESS.

Perfect Dark reboot resurfaces with stealth, parkour, and spy gadgetry

I never played the original Perfect Dark, but the trailer for the reboot shown during this evening's Xbox Games Showcase instantly made it the most exciting game I've seen during not-E3. It's first-person, it's got stealth, it's got parkour, it's got hand-to-hand melee combat including slidekicks. It looks like a mashup of Mirror's Edge and something more immersive sim-y? What's not to like.

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Embracer Boss Mulls Increasing the Price of Video Games Beyond $70

"It's something we have been discussing…"

The controversial boss of Embracer Group has discussed the topic of increasing the price of video games beyond $70 amid rising development costs and a brutally competitive market.

Lars Wingefors, who has laid off thousands of staff, shut multiple studios, and sold off subsidiaries in the last financial year, told

Snowy survival hit The Long Dark is adding a cougar to pursue players all over its map

Developer Hinterland has announced its much-loved snowy survival hit The Long Dark will, all being well, get the fifth instalment of its paid Tales from the Far Territory expansion in the "second half of June" - adding, among other things, a cougar to pursue players all over the map and a way to cheat death in permadeath mode.

Tales from the Far Territory launched back in December 2022, promising a bunch of Surival Mode additions that would release over the next 12 months. In classic Hinterland fashion, however, the pace of development has been glacial and it's only now close to releasing the fifth of six promised DLC instalments as the summer looms some 18 months on.

Thankfully, there's some good stuff brewing for Tales from the Far Territory's Part Five, starting with the cougar - a new apex predator that sounds a bit like Resident Evil's Mr. X in fuzzy form. The cougar is designed as a territorial beast, and is drawn to a player's location if they linger in a single region for too long. To avoid its deadly attention, players will need to keep moving.

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The Long Dark is getting a Cheat Death system, but don't worry, it's also getting a Misery Mode and cougars

I've played little of legendary survival sim The Long Dark, or The Short Dark, as I guess it has proven for me. I fell off the game after succumbing to my first wolf. But I've sampled enough to know that adding a "Misery Mode" to the game is sort of like upending a bucket of water over a drowning person. More misery in The Long Dark? Oh thank god, that's just what this notoriously easygoing wilderness adventure has been missing. And what's this, developers Hinterland are introducing a new predator, the Cougar, which will move into any area you're fond of and compete over territory. Finally, a bit of friction for what has previously been a stroll in the woods.

It's not all misery. In a first for The Long Dark, which has hitherto been a permadeath game that wipes your save between runs, the devs are working on an optional Cheat Death system. It's not as cheaty as it sounds, however. You can only return from the grave four times, and each time, you'll have to make unspecified trade-offs. The idea is to stop people backing up their saves and make failure more of an adventure or if you prefer, an agonisingly slow decline, rather than letting players avoid the consequences of their actions.

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Microsoft's Perfect Dark reboot reportedly in "a very rough state" and a "big, protracted mess"

Closing in on four years since Microsoft's Perfect Dark reboot was announced, and a year since it was reported that "little meaningful progress" had been made on the project since its unveiling, it's now being claimed the reboot remains in "a very rough state".

That's according to journalist Jeff Grubb who, while discussing Xbox's surprise recent studio closures on the Giant Bombcast, told co-presenters, "I've been hearing for years that Perfect Dark is in a rough state, [but] it sounds like it's in a very rough state. It doesn't sound like it's really come together in any way since then."

In the wake of Grubb's comments, several other industry pundits (as spotted by VGC) took to social media with similar claims. VG247's Alex Donaldson wrote, "I have some crazy stories about the development of that game I have not put in print out of respect for a team really trying hard to push a boulder up a steep hill. But my patience is getting thin." Meanwhile, video game historian Liam Robertson wrote, "From what little I have heard about the development of the new Perfect Dark, it sounds like... a big, protracted mess."

Read more

Microsoft's Perfect Dark reboot reportedly in "a very rough state" and a "big, protracted mess"

Closing in on four years since Microsoft's Perfect Dark reboot was announced, and a year since it was reported that "little meaningful progress" had been made on the project since its unveiling, it's now being claimed the reboot remains in "a very rough state".

That's according to journalist Jeff Grubb who, while discussing Xbox's surprise recent studio closures on the Giant Bombcast, told co-presenters, "I've been hearing for years that Perfect Dark is in a rough state, [but] it sounds like it's in a very rough state. It doesn't sound like it's really come together in any way since then."

In the wake of Grubb's comments, several other industry pundits (as spotted by VGC) took to social media with similar claims. VG247's Alex Donaldson wrote, "I have some crazy stories about the development of that game I have not put in print out of respect for a team really trying hard to push a boulder up a steep hill. But my patience is getting thin." Meanwhile, video game historian Liam Robertson wrote, "From what little I have heard about the development of the new Perfect Dark, it sounds like... a big, protracted mess."

Read more

Microsoft's Perfect Dark reboot reportedly in "a very rough state" and a "big, protracted mess"

Closing in on four years since Microsoft's Perfect Dark reboot was announced, and a year since it was reported that "little meaningful progress" had been made on the project since its unveiling, it's now being claimed the reboot remains in "a very rough state".

That's according to journalist Jeff Grubb who, while discussing Xbox's surprise recent studio closures on the Giant Bombcast, told co-presenters, "I've been hearing for years that Perfect Dark is in a rough state, [but] it sounds like it's in a very rough state. It doesn't sound like it's really come together in any way since then."

In the wake of Grubb's comments, several other industry pundits (as spotted by VGC) took to social media with similar claims. VG247's Alex Donaldson wrote, "I have some crazy stories about the development of that game I have not put in print out of respect for a team really trying hard to push a boulder up a steep hill. But my patience is getting thin." Meanwhile, video game historian Liam Robertson wrote, "From what little I have heard about the development of the new Perfect Dark, it sounds like... a big, protracted mess."

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THQ Nordic shrnulo recenze hororové akce Alone in the Dark - INDIAN

THQ Nordic připomíná hororovou akci Alone in the Dark prostřednictvím minutového traileru, který shrnul nadšené recenze vybraných médií. Nenechte se ale opít rohlíkem, reinkarnace této série byla přijata smíšeně. Na Metacritic má průměr 63 %, zatímco na Steamu má spíše kladné hodnocení (78 %).

Alone in the Dark vyšel 20. 3. letošního roku na PC, PlayStation 5 a Xbox Series X/S. Na všech platformách je dostupný bezplatný prolog. My jsme titul v recenzi hodnotili známkou 7/10 a napsali o něm:

„Alone in the Dark se snaží novému publiku představit hru, sérii a příběh, který před tolika lety započal jeden z nejoblíbenějších žánrů, které se dnes těší ohromné podpoře. V porovnání se svou přímou konkurencí bohužel nová reimaginace původního dílu nevyčnívá tak, jak by mohla, přesto jde o zábavný a se vším všudy dobře zvládnutý titul, který doufám, že je pouze začátkem něčeho víc.“

Stray “M1+” : Humanity Cat on Mac, but…

Od: Mat

Did you ever play a cat in the game? Well, yes, many have already—it’s a fantastic Stray game.

Although quite short, it’s a game that will definitely stay with us for a while. I did not even know Stray is already available on the Mac App Store! There is a catch for good-old-Pentium Mac users as this game is only for M1s and, further, sorry, Intelers 🙁

Annapurna Interactive Stray in Mac Store
Click to Pic: Annapurna Interactive Stray in Mac Store

So go and catch with your claws and hunt human darks in this impressive “Cat” game. Not on Mac? No worries you can get it for PlayStation. Xbox . and PC on Steam

Lurking Stray Cat



Nice Stray Game Review on Reddit/MacGaming from Beartalk Video. It’s his first English video, and great! Few SPOILERS ahead: VIDEO

Another Video: Stray Game Trailer on Youtube:

The post Stray “M1+” : Humanity Cat on Mac, but… appeared first on WePlayGames.net: Home for Top Gamers.

Check out the new Alone in the Dark teaser, plus PC specs revealed

Alone in the Dark: Emily and Edward stood in front of car headlights.

Derceto Manor is where we return for our scene, in the upcoming reboot (again) of Alone in the Dark. In the latest teaser shown by publisher THQ Nordic, we get some hints of plot, some talking points from Emily and Edward's respective voice actors, and we now have the hardware specs for PC.

The new trailer once again leave survival horror fanatics hungry for more, as we take a quick peek at the reimagining of this classic. Actor David Harbour – who voices Edward – talks about his love of games that let you "choose your own adventure," while Jodie Comer – AKA Emily Hartwood – is impressed by how "fully fleshed out" the characters are.

https://youtu.be/KVYY34GT3ac

We also get to hear from Mikael Hedberg, Alone in the Dark's writer and director, who some of you will know through his work on Amnesia and SOMA (this is honestly one of the reasons I'm so excited for the game). Hedberg likens the new reimagining to a classic "haunted mansion" story, so it was imperative the team were able to recreate the atmosphere Derceto Manor is known for.

Hardware? I hardly knew her

You can also see the requirements for the PC version over on Steam. A lot of mid-range systems should be okay with running it at minimum specs. You definitely won't need a current-gen Nvidia or AMD graphics card, that's for sure.

Alone in the Dark is scheduled to release on March 20, after a delay last year pushed it beyond its originally intended release last October. It was then delayed a second time in order to avoid any Christmas crunch for the team before finally landing on this now-definitely-for-realsies launch date.

For those who want a little bit of nostalgia with their rebooted survival horror, there's going to be a 1992 filter that brings back the low-poly models of the 1992 original. Because nothing says blood-curdling mystery like pointy shoulders.

Alone in the Dark full PC specs

Minimum

  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64 Bit
  • Processor: Ryzen 3 3100 / Core i3-8300
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050 Ti / Radeon RX 570
  • DirectX: Version 12
  • Storage: 50 GB available space
  • Additional Notes: SSD recommended

Recommended

  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64 Bit
  • Processor: Ryzen 7 3700X / Core i5-12400
  • Memory: 16 GB RAM
  • Graphics: GeForce RTX 2060 / Radeon RX 5700 XT
  • DirectX: Version 12
  • Storage: 50 GB available space
  • Additional Notes: SSD recommended

The post Check out the new Alone in the Dark teaser, plus PC specs revealed appeared first on Destructoid.

Alone in the Dark release date, trailers, story, and gameplay

Od: Nat Smith
Alone in the Dark release date, trailers, story, and gameplay

When is the Alone in the Dark release date? Survival horror has been going through a bit of a renaissance in recent years, so it’s high time that we bring back the one that started it all. After a 16-year hiatus (no, we’re not counting Illumination), Alone in the Dark has emerged from the shadows in the form of a rebooted reimagining, and we’ve got all the details on the release date, news, and story to get you up to speed.

2024’s Alone in the Dark is a love letter to Frédérick Raynal’s original game of the same name, which rose to critical acclaim following its release back in 1992. It’s often hailed as the grandfather of survival horror, having inspired the development of Resident Evil – and, by proxy, all the survival horror games thereafter. However, the days of MS-DOS are long gone, and developer Pieces Interactive has breathed new life into this classic experience with modern-day graphical fidelity and Hollywood A-listers. Here’s everything we know ahead of the Alone in the Dark release date.

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