According to certain Terran lore, God created the universe in seven days. Well, I got up this morning and made a small suburban village with a hospital, school, police station and a cafe in the space of 20 minutes. This is the backwater burg of Edwitherington. Population: 8 - one for every non-residential building in town. Major imports: ornamental lampposts, because I like to cultivate an old-timey mood. Major exports: traffic jams, because I've laid out my village in the form of a small crescent leading back to the freeway, which means that there are two traffic light junctions about 100 metres apart.
According to certain Terran lore, God created the universe in seven days. Well, I got up this morning and made a small suburban village with a hospital, school, police station and a cafe in the space of 20 minutes. This is the backwater burg of Edwitherington. Population: 8 - one for every non-residential building in town. Major imports: ornamental lampposts, because I like to cultivate an old-timey mood. Major exports: traffic jams, because I've laid out my village in the form of a small crescent leading back to the freeway, which means that there are two traffic light junctions about 100 metres apart.
Naming a game must be incredibly hard. How many more Dark Fallen Journeys and Noun: Verb of the Noun games can fit into the market? And yet certain games just appear with a near-perfect, properly descriptive label.
Metropolis 1998 is just such a game, telling you what you'll be doing, how it will look and feel, and what era it harkens back to. You can verify this with its "pre-alpha" demo on Steam and Itch.io. There's plenty more to come, but what is already in place is impressive. And it's simply pleasant to play, especially if you're the type who wants to make something entirely yours. Not just "put the park inside the commercial district," but The Sims-style "choose which wood color for the dining room table in a living room you framed up yourself."
You start out in a big field with no features (yet) and the sounds of birds chirping. Once you lay down a road, you can add things at a few different levels. You can, SimCity-style, simply plot out colored zones and let the people figure it out themselves. You can add pre-made buildings individually. Or you can really get in there, spacing out individual rooms, choosing the doors and windows and objects inside, and realizing how hard it is to shape multi-floor houses so the roof doesn't look grotesque. You can save the filled-out house for later reuse or just hold on to its core aspects as a blueprint.