Two Legacy of Kain games are being re-released, but for the Evercade retro handheld console.
The Legacy of Kain Collection will include both Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver on one giga cart priced £22.49.
The collection will release next month and will be available to pre-order from 30th August. It's compatible with all Evercade and Super Pocket devices.
Some game genres are so rare, it’s a miracle when a new game releases in that style. I personally call this genre: stealth tactics. The actual genre is Real-Time Tactics, but I find that name doesn’t really cover this (sub)genre. If you have ever played games like: Commando’s, Desperados, Robin Hood – The Legend of Sherwood or Shadow Tactics… You know what sort of game I’m talking about. A game features a rag tag group of heroes. Each hero has unique abilities. They must get through big groups of enemies. They do this one by one to progress the group’s goals. The game I want to talk about today is called Shadow Gambit: The Cursed Crew. This was the last game by the studio Mimimi. Is this game the swansong to close down this studio, or is it a game that’s better left forgotten? Before that, I invite you to leave a comment in the comment section down below. A comment with your thoughts and/or opinions on the game and/or the content of the article.
Promises of amazing treasure
In this game, you play as the crew of a special pirate ship named the Red Marley. Each main member of the crew has a black pearl in their chest, granting them unique supernatural abilities. These unique abilities come at a cost of being cursed to a sort of undead status.
The Red Marley’s captain fell in battle, and now the Inquisition is after the biggest treasure of the ship. Now, the Red Marley’s crew doesn’t want this to happen. So they do everything in their power to avoid this from happening.
The story in this game doesn’t take itself too seriously. The story is written like it’s a Saturday morning cartoon. A story arc can be contained in one or a handful of episodes, but always has an ending. While almost everything in the story ends well for the main cast, the story and writing never looses its charm. I felt like I was transported back into the time I woke up for the weekly Pokémon episode. I knew that the main problem of that week’s episode would resolve by the end. Still, I kept rooting for the heroes.
One of the biggest reasons I kept rooting for the main characters is because of the voice actors. Their performances are extremely well done. They bring a lot of personality and life to each character. They make the characters stand out like real, actual people. This script must have been immense, since the characters sometimes react on the actions you preform with other characters. There are 8 main characters, and more if you buy the DLC packs. If you start counting how many unique voice lines that bring to the table… And that’s the tip of the iceberg. The enemies for example, when they come together also have unique dialogue between them.
It’s possible to write an article by itself about the world building, story and voice acting in this game. I can also assure you that when I write this article, I’ll keep gushing about it all. A great example is how the save & load function fits into the story. It enhances the world of this game. Yes, you read that correctly. When you save, you store a memory in the Red Marley. When you load one of your saves, the Red Marley uses its powers to restore that memory. Your characters also respond to your saving and loading action and this brings even more charm to this game.
In these types of games, the replay value is quite high. Especially since you tackle all missions in various ways and each playthrough is going to be different. In this game, it’s taken even a step further. You can choose the order to revive your crew. You can also choose the order to finish the missions of that chapter. I can assure you that your playthrough will look nothing like mine.
The main quest is quite enjoyable to play through. I actually became really immersed in the world of this game. At the moment, I’m playing through the final missions of the game and the DLC missions. I’m having a blast. Thankfully, I can easily start a new playthrough of this game. Then I can experience it all of it over again and take a totally different route. And maybe I can do the little side quests and pirate tales as well. Since, that’s content, I haven’t gone into too much yet.
Your playthrough of this game will take you somewhere between 27 to 37 hours. That is, if you want to beat the main story and DLC’s. But, if you want to fully finish this game… Oh boy, then you’ll have a game that’s close to 80 hours on your hands. I already mentioned the crew tales. But there are also mini-challenges you can go for during the missions to earn badges. Let’s not forget the achievements you can earn. Well, most of the achievements are related to the main campaign.
Now, I have one complaint about the badges in this game. Earning some of these badges is extremely tricky. Sometimes, you don’t get all the information you expect to. For example, there is a badge on each map for using all the landing spots of that map. But guess what, there is no easy way to see if you already used a landing spot or not. It’s a shame that some badges work like that. Especially since some of these badges make you go out of your way to play in an unique way. A more challenging way to spice up your normal routine.
Apart from bragging trophies, these medals don’t really add up to much. But, I honestly don’t really mind that. Since, it’s fun to gather these medals and have some bonus challanges during my playthrough. It keeps me on my toes and it’s really enjoyable.
Mindblowing abilities
I’m still quite impressed at how balanced this game is. Each character has their own unique abilities. It’s best that you always have a character with an ability that can move guards from their position. If you don’t have that, the game will actually warn you. You are going to make it extremely challenging for yourself.
Personally, I’m playing through this game on the normal difficulty setting and your decisions actually matter. Before starting each mission, study the map well. Try to remember each map as well as you can. Since you are going to revisit each map at least once or twice. It’s extremely important to choose the correct landing position.
You would think that the game will be a bit boring if you always bring the same crew into missions. But, the game rewards you using different characters for missions. You gain more vigor if you play with certain crew members during certain missions. If you earned enough vigor, you can upgrade one of the unique abilities of your characters. This upgrade will give you more and better tools in your arsenal. Now, these upgrades can make the game much easier. You can always turn off the upgrades while on the Red Marley.
In the introduction paragraph of this article, I quickly explained how this game works. So, let me tell you the gist of it. In this game, you go from mission to mission, completing various goals in each one. These goals can range for example from rescuing an informant or stealing an artifact. In each mission, there are various enemies patrolling the area. Your goal is to find the weakspots in their patrols and dispose of the enemies without getting spotted.
Now, getting spotted isn’t the end of the world in this game. Depending on where you are spotted, it’s possible to escape and hide somewhere. You just have to avoid taking damage, since your health is limited, and you can’t heal during the mission. If you aren’t careful, it’s easy to get swamped or overwhelmed with guards. Especially when a guard with a bell spots you, the traces you leave behind or sees a dead body. When this happens, you have a limited amount of time to kill that guard before the bell is rung. When the bell is rung, more guards will emerge from nearby barracks and swarm to the location.
On top of that, there are also some unique enemy types outside your regular patrol goons. The first type I want to talk are the Kindred. These annoying buggers bring something quite unique to the table in this genre. Kindred are always connected with each other. If you don’t kill these all at the same time, they will revive each other. But, this is only the start of your troubles.
You also have Prognosticar. And let me tell you, these are even more challenging. To defeat these enemies, you need to have two units ready. One unit needs to be spotted or attack the Prognosticar. Since as soon as that happens, your unit gets trapped. This trap will go on and damage your unit until the unit either dies or is rescued. When the Prognosticar is using his trap, he can be attacked and killed. But do it quick. The trap is damaging your unit. You are also stuck in place. This situation is dangerous.
It also matters if the mission is taking place during day or night. The big difference is that in the daytime, the enemies have a bigger field of view. During the nighttime, some enemies will carry a torch on their patrol. This gives more light to other units. They can spot you sneaking by if you aren’t careful. There are also various torches dotted around the map, and you can put them out. The enemies can’t stand torches that are put out and will go out of their way to light them again.
It’s also important to know if an enemy stops in their patrol to talk to another enemy. Since if you kill one of them, the other enemy will start looking for them. They will start running around and if you weren’t careful, will find your tracks and spot you.
Learning those little mechanics is essential in this game. Never forget the tools you have in this game! This ranges from the abilities of each character to how for example view cones work. There is something called view cone surfing. If you want to dash to another place past some enemies… Understand that a full color in the view cone means they will spot you right away. Stripped sections of the view cone will cause you to be unseen if you crawl by. Also, it takes a few moments of you being spotted and the alarm being raised. You can run quickly enough past an enemy. Alternatively, you can run from view cone to view cone. It’s possible to get past unseen.
If you are afraid that you will get overwhelmed by all the information of all the little mechanics, don’t worry. The difficulty curve in this game is perfect. This game also has solid character tutorials. Each character tutorial guides you through 2–3 rooms, teaching you the abilities of each ability and their unique use cases. At the end of each character tutorial, you get a puzzle room. Putting to the test if you can use that character correctly. During the game, you can always open your logbook from the pause menu, where all tutorials can be watched again.
This brings me to the abilities of your characters in this game. If you have played similar games, you’ll recognize certain abilities and others will be quite new and unique. Now, some of these abilities will have a unique spin to it. For example, your sniper only has one shot. But, when you retrieve your sniper bolt… Your sniper can shoot again.
There are also extremely unique mechanics, like your Canoness has very fun abilities. She can pick up dead bodies in her canon to launch them at enemies to knock them out. But, you can also pick up allies. You can fling them over a group of enemies. This will give them a better hiding spot. Or your Ship Doctor, she can create one hiding spot out of thin air. Or your navigator, she can stop time for one enemy, allowing you to easy sneak by. And your ship cook can throw a special doll. This doll allows him to teleport to that location. He does this as soon as you click the button. Oh, and if you place that doll on an enemy, it sticks to that enemy.
You might be annoyed that I somewhat spoiled things in the above paragraph. But I have only told the tip of the iceberg here. I have left out several characters in that little summary and they have mindblowing abilities as well. Each map is created in such a way that it doesn’t really matter which characters you take into battle. Since you can finish it using any of your characters.
The Swansong of Mimimi
When Klamath and I started streaming Commandos, I wanted to play a similar game. One I haven’t played through. Since I first started playing through Desperados III again, and that was beaten in a few days. Since, I really enjoyed Desperados III, I bought the next game from the studio.
As somebody who enjoyed Desperados III quite a lot, I was happy to see things return in this game. I can’t tell you how much I love the speed up button. While I wish you can adjust the speed of it… The slow wait can be annoying. Sometimes, you have to get an enemy right where you want them. On top of that, you also have the showdown mode. With the press of a button, you can stop time and plan out your units their next move. Once you press the enter key, either still in showdown mode or not, the actions will be executed. It still feels amazing when you execute a well timed attack to take out difficult set of enemies.
Something that’s extremely useful is how you can rotate the camera in this game. Sometimes an enemy walks behind a building or some rocks… So, if you can’t rotate the camera, you wonder from where you are taking damage. Also, the ability of outlining the enemies, ladders and hiding spots help with that as well. As you can see from my screenshots, I always play with that feature enabled.
Sadly, there are a few ladders that don’t get an outline. Most likely since the developers forgot to put a certain tag on them. I remember one in Angler’s Grave, at the top right. It’s not too far from one of the mission objectives, the informant. Thankfully, these very minor oversights rarely happen. Overall, this game is extremely solid and blast to play through.
The controls are extremely solid. I had to get used to one thing. To execute certain actions, I had to hold the left mouse button instead of just clicking. This sometimes tripped me up but a quick reload fixed that problem. I only have one minor complaint about the controls. Depending on the camera angle, there were rare moments where your character refused to go to a location. I suspect it has to do with where you click. Your unit always wants to look for the shortest way to reach where you click. Sadly, this trips something up in the pathfinding and your unti refuses to go to their destination. Thankfully, a quick camera movement can fix these moments. And also, I’m glad that these moments are quite rare.
Something that’s even more rare are some minor visual bugs that can happen sometimes. Sometimes an UI-element refuses to dissapear. I had that happen twice, when I shot an enemy holding down an exit rift with the Canoness. The stars indicated that the enemy was dizzy. They hovered above the enemy’s head after the rift opened. Even after I killed the enemy, these stars remained visible. There are sometimes minor visual bugs happening like that. Thankfully, they are extremely rare and sometimes are quite funny. One time, one of my units was standing perpendicular on a ladder when I stopped it going up the ladder. The only annoying bug was that I couldn’t retrieve two bodies. They lay in a remote part of Angler’s Grave. It was almost impossible to get rid of two bodies. Maybe, it’s possible. I don’t know, I honestly gave up and earned the badge of hiding bodies on a later revist.
In such a big game it’s to be expected that sometimes things can go wrong. But it surprises me how little goes wrong and how polished the overall game is. Scrolling through the patch notes of this game, I noticed that the developers fixed many issues. They also added a lot of new content to the game. The last update to the game was even a modding tool for this game. These mods go from chaging your character models to adding new maps. I think I’ll play around with the mods after I have fully beaten the game. I’m extremely close, since I’m in the final missions of the game.
Now, earlier I talked about the UI. The UI is quite easy and helpful. There are several unique icons to inform you where certain things are. For example, where you left the paper doll when using the ship cook. There is only one thing in the UI I dislike. And that’s the list of save games. You get a little screenshot of the location of the save and a time stamp. And that’s it. You can’t give a special name or note to them. So if you are looking for a certain save… you either need to make notes OR just go through all them until you het it.
It’s the only real complaint I can give about this game. There is just a lot that this game does right. Like how you can scroll to zoom in or out. When you scroll again at the max zoom level, you see a live map. This map shows where all the enemies are. The only minor complaint I have about the map is that ammo chests aren’t marked on there. Also, quick note on the ammo chests… Almost every character has the same visual for their gun. Now, if another visual appears above the ammo chest, it doesn’t matter. The ammo chests are never character specific.
Visually, this game looks breathtaking. The attention to detail in this world gets a big thumbs up from me. The world really feels alive and somewhat real. The little animation details for example when an enemy stops at a prison cell to talk to inmates… This is just amazing. The immersion level is even higher with that.
The soundtrack is very catchy and a joy to listen to. It made certain moments in the game even more thrilling. The music has been created by Filippo Beck Peccoz, he also created the music for Desperados III. The soundtrack really fits the game like a glove. I’m so glad I bought the soundtrack DLC,. Now I can add the music to my music library to play while I’m at my dayjob.
This brings me to the sound design of this game. The sound design of this game is amazing. I’m playing this game with a good headset and I don’t think this game is playable without sound effects. A great example is, when you get spotted. You not only get a great visual hint of a yellow line turning red of the enemy spotting you… You also get some sound effects informing you that things are about to go down. On top of that, the sound effects add so much extra impact on taking down enemies. This makes it even more rewarding when you finally take down that one pesky enemy.
One thing I haven’t talked about yet is how flexible this game is. I have touched upon that by talking about how you can only choose three out of 8 characters per mission. And you are encouraged to experiment with different combinations. Now, when you open the options menu, you’ll be blown away. You can change almost everything. The controls like the shortcuts for abilities can be tweaked to your liking. You have quite a lot of control to tweak the volumes, the controls, the visuals… Even tweak certain game mechanics to your liking. Don’t like the save reminder? You can turn that off.
There is still another thing that boggles my mind that was added in this game. You can create a custom difficulty. The only complaint I have there is that the UI fails to explain the differences. I find it challenging to understand all the settings. You get a short explaination about the setting, and then you have a slider you can set. But, what’s the difference between 1 and 2 on the slider? That’s something the UI doesn’t really tell.
When I was writing this article, I kept looking at my notes and thought: “Oh, I forgot about that.”. There are just so many things in this game. The fact that in some missions, you must kill enemies in unique ways. In one mission, you have to lure enemies to a certain location. You need to do this 4 times. You do this instead of killing them. It’s a breath of fresh air. You’d think that having only a handful of maps would make this game boring and repetitive, but no. The maps are not only large but also used in extremely interesting ways. Revisits of a map make it easier to start, but each area is used in a mission. So, there is still a lot of challenge in the revisits.
Oh, there is one more thing. The question if you should buy the DLC’s or not. Let me just tell you this, I bought the game on sale with the DLC’s included. I’m so happy I did! Since the additional content in the DLC’s adds so much more to this game. They come highly recommended.
Now, I have left out a few things for you all to find while playing this game. This article is already getting quite long. I want to leave some things as a surprise for people interested in playing this game. I think it’s high time to wrap up this review and give my conclusion and final thoughts on this game.
Conclusion of this treasure hunt
The negatives:
-Unable to add notes to quick saves. -Some minor (visual) glitches can happen. Thankfully, they are rare and rarely/never gamebreaking. -The UI of custom difficulty could have been executed better.
The positives:
+ A masterclass in it’s genre in terms of gameplay. + Extremely flexible with options. + A modding tool. + A love-able cartoony story. + Amazing voice over work. + Superb soundtrack. + …
Final thoughts:
When I started playing Shadow Gambit: The Cursed Crew, I had extremely high expectations. Mimimi blew me away with the amazing Desperados III. With this swansong of a game, they not only met my expectations, they blew them out of the water. This game showcases the achievements of passionate people. These individuals are dedicated to creating the game they love.
It didn’t take long before I fell in love with the cast of this game. The charm drew me into the world of this game. Apart from some minor things, it’s hard to find things to critique about this game. The only thing I can critique are small bugs that barely impact the gameplay of this game. This game really feels like a finished product and it’s a thrill ride from start to finish.
If you really want to find things this game does wrong… You’ll either need to be extremely nitpicky or just have the game not clicking with you. If you find this game too easy or too difficult, just tweak the setttings to your playstyle and voila.
If you enjoy games like Commandos or Desperados… You’d do yourself a disservice to not check out this game. Give the demo of this game a try, and see what you think. I wouldn’t be surprised that this game sinks it’s hook into you like it did with me.
It’s a shame to see that this game studio closes. Thank you to everybody who worked on this amazing title and I hope to meet your work in other games. This final game you all created together is a real piece of art. It’s a masterclass in game development and shows how well you know the community for games like this. I’m so happy that this game exists. Since it wouldn’t surprise me that I’ll play through this game several times now.
Before I ramble on and on about this game, I think it’s high time I wrap up this article. Otherwise, I’ll keep praising this game to high heavens and back. So, with that said, I have said close to everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… Have a great rest of your day and take care!
Monsters Of Terror is one of those classics that most have forgotten a long , long time ago...
Welcome back to yet another article hit the hit series " The Games We Never Talk About But Should"
Do you remember it?
Crystal Dynamics' beloved dark fantasy action-adventure series Legacy of Kain could be poised to receive the remaster treatment, if newly sighted branding at Comic-Con is to be believed.
As spotted by a user on Resetera, logos for an unannounced "Legacy of Kain: Soul Reaver 1 & 2 Remastered" were included on display plaques accompanying statues of game characters Kain and Raziel at this week's Comic-Con San Diego show.
A Legacy of Kain: Soul Reaver graphic novel prequel, The Dead Shall Rise, was recently announced by Dark Horse Comics, and GameSpot has now received confirmation from the publisher's VP of product development and sales that this is due to release in August.
It looks like the Legacy Of Kain: Soul Reaver games could be getting the remaster treatment. An attendee at San Diego Comic-Con was looking at a set of figures based on characters from the series when they saw that the plaque accompanying the figures was labelled with the words "Legacy of Kain: Soul Reaver 1 & 2 Remastered" alongside the logo for Crystal Dynamics. I suppose if you throw a coin enough times, one day it will land on the side with the head of a jawless vampire on it.
The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.
It looks like the Legacy Of Kain: Soul Reaver games could be getting the remaster treatment. An attendee at San Diego Comic-Con was looking at a set of figures based on characters from the series when they saw that the plaque accompanying the figures was labelled with the words "Legacy of Kain: Soul Reaver 1 & 2 Remastered" alongside the logo for Crystal Dynamics. I suppose if you throw a coin enough times, one day it will land on the side with the head of a jawless vampire on it.
The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.
The Book 8088 was a neat experiment, but as a clone of the original IBM PC, it was pretty limited in what it could do. Early MS-DOS apps and games worked fine, and the very first Windows versions ran… technically. Just not the later ones that could actually run Windows software.
The Pocket 386 laptop is a lot like the Book 8088, but fast-forwarded to the next huge evolution in the PC’s development. Intel’s 80386 processors not only jumped from 16-bit operation to 32-bit, but they implemented different memory modes that could take advantage of many megabytes of memory while maintaining compatibility with apps that only recognized the first 640KB.
Expanded software compatibility makes this one more appealing to retro-computing enthusiasts since (like a vintage 386) it will do just about everything an 8088 can do, with the added benefit of a whole lot more speed and much better compatibility with seminal versions of Windows. It’s much more convenient to have all this hardware squeezed into a little laptop than in a big, clunky vintage desktop with slowly dying capacitors in it.
Batman is one of the most iconic superheroes in comics, and one of the most complex, with almost a century of accrued lore behind him by this point. With that Marianas Trench of mythology to explore, adaptations have always made perfect sense. From early film serials to TV shows and onwards, we live in a world where Batman is always being remade and reimagined by someone.
One of the most successful reimaginings is Batman: The Animated Series, created by Bruce Timm and Eric Radomski. In stark skyscraper canyons dropping away beneath menacing red skies, this cartoon introduced a new generation of viewers to Batman and his rogue's gallery. The art was stellar, as was the noir-infused storytelling, but the casting was just as important. Here was Mark Hamill as the Joker, and the late Arleen Sorkin as Harley Quinn. And holding it all together was Kevin Conroy, stern and perfectly unknowable, and bringing just the slightest trace of grim humour, as Batman.
I've been thinking about Conroy a lot these past few days. A fan favourite, his death in 2022 devastated the community, and it underlined something that had been felt for a long time: here was truly a Batman for the ages. This summer has brought news of a new Batman game, Batman Arkham Shadow, with Roger Craig Smith returning to the character after his turn in Batman: Arkham Origins. New Arkham games are always welcome, and I'm sure Smith will do a great job. But it's been a perfect opportunity for me to think of Conroy again and be thankful for what he brought to the role, regardless of the medium.
Limited Run Games has announced that 20 new-old games will be released in physical form, including Fear Effect, Lollipop Chainsaw RePOP, Starship Troopers: Extermination, and Wolfenstein 2: The New Colossus.
As part of its LRG3 2024 showcase, the distributor confirmed not only the 20th anniversary edition of Beyond Good & Evil, but also physical releases of classic PS1 games Gex Trilogy, Tomba Special Edition and Tomba 2, Fear Effect, and more – much, much more.
In true LRG style, the Limited Run Games editions of the following games will be released in physical form only, including:
The Pocket 386, a new-old laptop that can run MS-DOS, Windows 3.x, and (technically) Windows 95. [credit:
DZT's Store ]
Of the many oddities you can buy from Aliexpress, some of the weirdest are the recreations of retro computer systems in semi-modern designs. We're most intimately familiar with the Book 8088, a recreation of the original 1981 IBM PC inside a chunky clamshell laptop. The people behind the Book 8088 are also responsible for the Hand386, which is a bit like a late-80s PC stuck inside an old Palm Pilot or Blackberry, and a second revision of the Book 8088 with more built-in ports and a VGA-capable graphics adapter installed instead of a basic CGA adapter.
Whoever is selling these systems is now back with the Pocket 386, which combines Hand386-style internals with a clamshell design similar to the Book 8088. The result is the kind of IBM-compatible system that would have been common during the Windows 3.1 era, when MS-DOS still dominated (especially for games) but Windows was on the upswing.
Fear Effect, a horroraction PS1 game from the year 2000 that I have incredibly fond memories of, is getting a Steam release next year, by Limited Run Games in collaboration with Square Enix. The news comes as part of the controversial (more on this in a bit) company’s digital LRG3 event. You can watch the full thing here, and the Fear Effect trailer below.
Fear Effect, a horroraction PS1 game from the year 2000 that I have incredibly fond memories of, is getting a Steam release next year, by Limited Run Games in collaboration with Square Enix. The news comes as part of the controversial (more on this in a bit) company’s digital LRG3 event. You can watch the full thing here, and the Fear Effect trailer below.
Last fall, iPadOS 17 launched on the latest iPad models. It introduced features like an overhauled, customizable lock screen, dedicated Health app, communication upgrades, and much more. Despite all of this, this operating system is still relatively lacking in terms of power user features, especially since Apple has marketed this device as a laptop replacement. The upcoming iPadOS 18 introduces new features, with the first beta expected in July and a stable release set to follow this fall. Here's everything you need to know about what's coming to iPadOS 18.
Apple's new iOS 18 and iPadOS 18 updates are mostly good news for users of older Apple devices—with the exception of 2018's sixth-generation iPad, the new updates will run on all the same hardware that can run iOS 17 and iPadOS 17.
For iPhones, that will cover everything from the iPhone XR/XS and newer, including the second-gen iPhone SE; the seventh-gen iPad and newer; the third-gen iPad Air and newer; the fifth-gen iPad mini and newer; all 11-inch iPad Pros; and the third-gen 12.9-inch iPad Pro and later. Here are the full support lists:
The iOS 18 support list. [credit:
Apple ]
It's a bit odd that the seventh-gen iPad makes the cutoff while the sixth-gen model does not, given that both use the same Apple A10 processor. But the seventh-gen iPad has 3GB of RAM instead of 2GB. This is the same amount as the third-gen iPad Air and fifth-gen iPad mini—apparently that extra gigabyte is crucial for running iPadOS 18's new features.
On Monday, Apple debuted "Apple Intelligence," a new suite of free AI-powered features for iOS 18, iPadOS 18, macOS Sequoia that includes creating email summaries, generating images and emoji, and allowing Siri to take actions on your behalf. These features are achieved through a combination of on-device and cloud processing, with a strong emphasis on privacy. Apple says that Apple Intelligence features will be widely available later this year and will be available as a beta test for developers this summer.
The announcements came during a livestream WWDC keynote and a simultaneous event attended by the press on Apple's campus in Cupertino, California. In an introduction, Apple CEO Tim Cook said the company has been using machine learning for years, but the introduction of large language models (LLMs) presents new opportunities to elevate the capabilities of Apple products. He emphasized the need for both personalization and privacy in Apple's approach.
At last year's WWDC, Apple avoided using the term "AI" completely, instead preferring terms like "machine learning" as Apple's way of avoiding buzzy hype while integrating applications of AI into apps in useful ways. This year, Apple figured out a new way to largely avoid the abbreviation "AI" by coining "Apple Intelligence," a catchall branding term that refers to a broad group of machine learning, LLM, and image generation technologies. By our count, the term "AI" was used sparingly in the keynote—most notably near the end of the presentation when Apple executive Craig Federighi said, "It's AI for the rest of us."
The Calculator app is finally coming to iPad. [credit:
Samuel Axon ]
CUPERTINO, Calif.—After going into detail about iOS 18, Apple took a few moments in its WWDC 2024 keynote to walk through some changes.
There are a few minor UI changes and new features across Apple's first party apps. That includes a new floating tab bar. The bar expands into the side bar when you want to dig in, and you can customize the tab bar to include the specific things you want to interact with the most. Additionally, SharePlay allows easier screen sharing and remote control of another person's iPad.
But the big news is that the Calculator app we've all used on the iPhone to the iPad, after years of the iPad having no first-party calculator app at all. The iPad Calculator app can do some things the iPhone version can't do with the Apple Pencil; a feature called Math Notes can write out expressions like you would on a piece of paper, and the app will solve the expressions live as you scribble them—plus various other cool live-updating math features. (These new Math Notes features work in the Notes app, too.)
Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week we return to an old series to see how it's evolved, we go to the underworld and play with the gods, and we go back to the Arkham game that started it all.
What have you been playing?
If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.
According to The Hollywood Reporter, the movie – based on Square Enix and Avalanche Studios' action series – will be led by Blue Bettle director Ángel Manuel Soto, and produced by Kelly McCormick and David Leitch, who also produced The Fall Guy.
On the second day of Google IO 2024, Google released a new beta of Android 15 and announced a bunch of new features coming to Android for mobile devices and TVs. But today’s news isn’t all about Google: Apple also unveiled upcoming accessibility features for iOS, iPadOS, and visionOS. And after a slightly rocky start, […]
A decade after releasing the source code for MS-DOS 1.1 and MS-DOS 2.0, Microsoft has open sourced a (slightly) more recent operating system: MS-DOS 4.0. First released in 1988, you can now download the source code from GitHub, where it’s been shared under the MIT license. Of course there’s not much reason to actually run MS-DOS […]
On May 2, Apple issued a developer announcement revealing significant changes coming to iPadOS in the European Union later this fall. These changes are in ...
Following a report by Game Developer on the ESA’s refusal to budge during a hearing on easing copyright restrictions around academia’s remote access to legacy games, Deus Ex creator Warren Spector has written for the website on his own frustrations with, and efforts to aid, game preservation. Channeling some of the classic immersive sim resourcefulness he helped pioneer, he writes that he’s “literally dumpster dived to retrieve information other developers have simply thrown away, believing it to be worthless.”
If you wanted to buy any of the games in the Command & Conquer Ultimate Collection, Dungeon Keeper, or Sim City 3000 - but didn't want to do it on GOG where they were already on sale - then rejoice! EA has made these classics and more, and for some reason The Saboteur, available on Steam for the first time. You can see the full list of games here. I don't have anything specific against The Saboteur, but I do think it's very funny that the list goes, like, "beloved game from the 90s, beloved game from the 90s, 7/10 action game from 2009, beloved game from the 90s". Also, I can take the opportunity to make fun of Graham and James, the tallest wrongest boys at RPS, who apparently both liked it.
Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!
We might not visit them in person any more, but there's nothing stopping us visiting arcades in games. Well, assuming the game has arcades in, Bertie. But many of them do: GTA Online is stacked with them.
Readers, consider this is a public service announcement for (deep breath) Tomb Raider I-III Remastered Trilogy Starring Lara Croft. Do not, for the love of all that's ancient and holy, play this game with its newly-added modern control scheme. The original tank controls are by far and away the best (and only real) option for going back and experiencing Lara's OG adventures from the late 90s, and I'm not just saying that out of nostalgia. The modern controls are bad, plain and simple, and are as much an enemy to Tomb Raider's incredibly precise mode of 3D platforming as the tigers and wolves that stalk its trap-filled catacombs. They are utterly maddening, and the antithesis of everything Tomb Raider stands for. I implore you, do not go anywhere near them, for your own sake as well as Lara's.