FreshRSS

Zobrazení pro čtení

Jsou dostupné nové články, klikněte pro obnovení stránky.

Failures are more interesting than successes

From the beginning of the hobby, there have always been many different methods to randomize how an uncertain event transpires in TTRPG. Because it is uncertain, there is a chance of failure. Because we have been trained from our very beginnings in life to seek success, many of us fear failure. What if I told you failure is a much more interesting outcome? (at least in TTRPGs)

For some, it might be a bit controversial. Getting to land that crit in the final boss to send them to their final slumber might be epic and rad af, but there are amazing stories to be told as well through failure. In fact, in many cases I would argue these stories are even MORE interesting than those that come out from successes.

Some time ago, I encountered this video from Dropout and Dimension 20’s Sam Reich, talking about why he prefers failure over success in TTRPGs. And you know what? I agree with him. So for that, I piled up all my reasons why and put them into this article. Feel free to debate with me in the comments if you believe I am right or not. How do stories begin in media? They start with a problem. How does the problem occur? That is because there was a failure either from one of the protagonists or the world itself. That is what creates a story interesting enough to deserve to be told. A story of a protagonist overcoming the odds after a failure, getting to learn from it, or maybe the other way around, succumbing to a path of corruption coming from that first domino piece. All in all, what is it that kickstarted it all? You know it – the failure!

Failure in life

There’s no better starting point than one’s own experience to begin my argument. We all experienced failure in our lives, in a bigger or lower scale. I am no different. In fact, you can search for some of the interviews I was done in the space, and you will find me talking about many of my failures. But I grew stronger from them all. I learned. I like to think I am a better person because of it, and will not trip with the same stone again. We all love the underdog story for a reason. We can see ourselves represented in it because (except for some crappy people) we have all been there. That is what makes our story interesting to tell. We better discover ourselves and get a good story from it through our failures.

Botching your check

A Natural 1, botching your roll, dropping the Jenga tower… however it is in the game you are playing that you get the worst possible result. Our character is going to have a terrible time. Look back in your memory lane to your most memorable moments in TTRPG. I am CERTAIN that at least one of those involves botching a roll. It may have derailed your whole campaign possibly. It has THAT level of impact at times. Not that a success may not have it, but failures are even more unexpected than successes, and that tells brilliant tales in my opinion.

Picture a normal battle against some bandits occurring. Basic, simple. Now, they place them in the middle of a gala, and have a ranger’s fire arrow start a fire due to a botched roll. By the next round, you are fighting bandits while rescuing people in a raging inferno of a mansion. That encounter went from boring to incredibly exciting only from the result of a roll. I am sure that will leave some consequences that will turn into an unexpected and incredible story going forward. As a simple example, the player characters may now be sought by the law for the disaster they caused, forcing them to become criminals from a mafia organization.

Learning and Character development

 Without failure, we decrease the stakes, consequences, and slow the pace. And, most importantly, without failure there is no character arc.
– Sue Coletta, Resident Writing Coach for Writers Helping Writers

As stated before, I find nothing is better than failure as a learning experience. When you create your perfect cyborg in your futuristic game, it is when they get hacked due to a failure on their part and start to doubt their humanity that true character development starts for them. Overcoming a problem (success) may have plenty of impact in character progression, but where would that all be without a previous failure on the character’s part that put them there?

Degrees of success and failure

Part of these problems occur due to the binary types of results most of the popular TTRPG offer. You either succeed or fail. There is not much of an in-between point according to the rules. If the GM adds one, that’s more of a house rule or optional rule. However, nowadays we have plenty of narrative-first games like Powered by the Apocalypse games that bring with them the chance of more often than not moving the story forward, but with something else going wrong or happening. These degrees of success and failure are added into the games to solve this problem by adding more failure into the mix, instead of being mostly a 50/50 chance, or granting more success than failure.

Conclusion

As you see throughout the article, I have provided several reasons why I believe a botch is more interesting than a critical success. I tie it with how failure works in the narrative of a story, and indicate how a moment of utter failure helps in most cases characters and the setting around them grow in ways it wouldn’t normally. There are great things to come out of successes and critical successes, of course! I just want to open this debate and see what y’all have to say from your experience.

So… what’s your take? Do you believe I am a GM that likes seeing my players suffer? Do you agree with me wholeheartedly? What’s your position in this debate? Let me know in the comments below!

EverQuest to offer Level 50 Boosts, Supplementing the Level 85 and Level 100 Boosts

EverQuest’s insta levels scheme, the Heroic Character options in the cash shop, will have a new variation next week that will prove once again how out of touch I am with the meta in Norrath.

It says EverQuest on it…

Starting on May 15th you will be able to buy a level 50 Heroic Character upgrade for 2,500 Daybreak Points.  Given that those points cost about a penny each, that is effectively $25 to get to level 50… in an MMORPG where the level cap is 125.

This joins the $35 level 85 Heroic Character option, which has been around since 2014, and the $40 level 100 Heroic Character option that was introduced in 2022.

As has been patiently explained to me, the meta in EverQuest is different and apparently nobody wants to get into the current content, preferring to jump in to content that is 5-10 years in the past… and with the level 50 option, content that is a good 24 years old, since the level cap was raised from 50 to 60 with the Ruins of Kunark expansion back in April of 2000.

Or maybe they want to jump straight to the original raids that came with launch 25 years back.  I couldn’t tell you.  I am clearly on the outside looking in.

That out of the way, what is it you get for your $25?  The announcement says:

  • 2,500 Platinum
  • Horse Mount (Fast Speed)
  • Two 16-Slot Bags
  • Spells
  • Full Set of Equipment, including weapons, armor, and a charm
  • Food, Drink, and Ammunition

I mean, that isn’t nothing.  It is certainly more than you would end up with if you rolled up a fresh character and ran to level 50… and I can at least speak from experience on that front, having done just that back at the 20th anniversary.

But it also is not a lot.  That much platinum in the mudflation hellscape that has been Norrath for the last 20 years will keep your mercenary paid for, but won’t buy you anything nice at the bazaar.  You would be better served buying some Krono and selling that at the bazaar… if you can figure that out, which is an adventure in and of itself compared to selling PLEX in EVE Online or WoW Tokens in World of Warcraft… and netting high six seven figures in platinum.  I haven’t checked recently, but the last time I did it the price of Krono was only capped by the maximum sell price at the bazaar.

The only upside I can think of is if you don’t want to bother with the grind from 1 to 50… which is a barren and lonely journey in the original content, and still pretty sterile in the alternative, which is The Serpent Spine content… but you don’t want to be completely overwhelmed by suddenly gaining 600+ spells and 14K AA points, which was the case when I collected my free level 100 heroic character last month.

I kid you not on the spell thing.

The spell book at page 86 with 8 spells per page…

And maybe that is enough of a hook… though, maybe not as much as you might think.  Going and looking at all the druid spells available on current live servers at level 50 and you come out with well over 300 spells possible.  You don’t need them all, and a bunch were added by later expansions, but I suspect you will get them all when you do your heroic upgrade.

I mean, half as many spells… 40-ish pages in you spell book versus 80+ pages… is better I guess.  It is still going to be overwhelming given a UI that was built on the idea that you might have 80 spells… 10 pages… with a spell heavy class like a druid back at launch.

Anyway, if this was what you were looking for in Norrath… well, it will be here soon!

Related:

EverQuest to offer Level 50 Boosts, Supplementing the Level 85 and Level 100 Boosts

EverQuest’s insta levels scheme, the Heroic Character options in the cash shop, will have a new variation next week that will prove once again how out of touch I am with the meta in Norrath.

It says EverQuest on it…

Starting on May 15th you will be able to buy a level 50 Heroic Character upgrade for 2,500 Daybreak Points.  Given that those points cost about a penny each, that is effectively $25 to get to level 50… in an MMORPG where the level cap is 125.

This joins the $35 level 85 Heroic Character option, which has been around since 2014, and the $40 level 100 Heroic Character option that was introduced in 2022.

As has been patiently explained to me, the meta in EverQuest is different and apparently nobody wants to get into the current content, preferring to jump in to content that is 5-10 years in the past… and with the level 50 option, content that is a good 24 years old, since the level cap was raised from 50 to 60 with the Ruins of Kunark expansion back in April of 2000.

Or maybe they want to jump straight to the original raids that came with launch 25 years back.  I couldn’t tell you.  I am clearly on the outside looking in.

That out of the way, what is it you get for your $25?  The announcement says:

  • 2,500 Platinum
  • Horse Mount (Fast Speed)
  • Two 16-Slot Bags
  • Spells
  • Full Set of Equipment, including weapons, armor, and a charm
  • Food, Drink, and Ammunition

I mean, that isn’t nothing.  It is certainly more than you would end up with if you rolled up a fresh character and ran to level 50… and I can at least speak from experience on that front, having done just that back at the 20th anniversary.

But it also is not a lot.  That much platinum in the mudflation hellscape that has been Norrath for the last 20 years will keep your mercenary paid for, but won’t buy you anything nice at the bazaar.  You would be better served buying some Krono and selling that at the bazaar… if you can figure that out, which is an adventure in and of itself compared to selling PLEX in EVE Online or WoW Tokens in World of Warcraft… and netting high six seven figures in platinum.  I haven’t checked recently, but the last time I did it the price of Krono was only capped by the maximum sell price at the bazaar.

The only upside I can think of is if you don’t want to bother with the grind from 1 to 50… which is a barren and lonely journey in the original content, and still pretty sterile in the alternative, which is The Serpent Spine content… but you don’t want to be completely overwhelmed by suddenly gaining 600+ spells and 14K AA points, which was the case when I collected my free level 100 heroic character last month.

I kid you not on the spell thing.

The spell book at page 86 with 8 spells per page…

And maybe that is enough of a hook… though, maybe not as much as you might think.  Going and looking at all the druid spells available on current live servers at level 50 and you come out with well over 300 spells possible.  You don’t need them all, and a bunch were added by later expansions, but I suspect you will get them all when you do your heroic upgrade.

I mean, half as many spells… 40-ish pages in you spell book versus 80+ pages… is better I guess.  It is still going to be overwhelming given a UI that was built on the idea that you might have 80 spells… 10 pages… with a spell heavy class like a druid back at launch.

Anyway, if this was what you were looking for in Norrath… well, it will be here soon!

Related:

Fans think Silent Hill 2 Remake's James has had a facelift

Bloober Team has seemingly amended the face of James Sunderland in its highly-anticipated Silent Hill 2 Remake.

The switch came to light via an updated icon on SteamDB, leading some fans to speculate that the studio revised James' face in response to community feedback.

Whilst it's not been confirmed by Bloober itself – or been replicated on any other of the game's storefront assets or screenshots – James' haggard, grief-soaked face has been smoothed out to make for a less tense, more youthful, look.

Read more

Fans think Silent Hill 2 Remake's James has had a facelift

Bloober Team has seemingly amended the face of James Sunderland in its highly-anticipated Silent Hill 2 Remake.

The switch came to light via an updated icon on SteamDB, leading some fans to speculate that the studio revised James' face in response to community feedback.

Whilst it's not been confirmed by Bloober itself – or been replicated on any other of the game's storefront assets or screenshots – James' haggard, grief-soaked face has been smoothed out to make for a less tense, more youthful, look.

Read more

❌