FreshRSS

Zobrazení pro čtení

Jsou dostupné nové články, klikněte pro obnovení stránky.

The dodo was faster and smarter than you think

The dodo is one of the most iconic—and misunderstood—extinct animals. Four hundred years after its extinction, the popular narrative remains that the flightless bird was simply too dumb, slow, and ungainly to withstand modern society’s arrival to its native island of Mauritius. But researchers are seeking justice for the unfairly maligned dodo and its extinct relative, the solitaire, by synthesizing centuries of scientific literature, historical accounts, and biological information into a single work providing clarification and revised taxonomic records.

In a study published in the August 2024 issue of Zoological Journal of the Linnean Society, a team collaborating between the University of Southampton, Oxford University, and the Natural History Museum attempted to correct the record for Raphus cucullatus. According to an accompanying August 16 announcement, the paper represents “the most comprehensive review of the taxonomy of the Dodo and its closest relative, the Rodriguez Island Solitaire.” Neil Gostling, the study’s supervising author and University of Southampton professor of evolution and paleobiology, argues that most people’s idea of the dodo isn’t simply inaccurate—it ignores the larger issues behind its extinction.

“If you picture the dodo, you picture… this dumpy, slightly stupid bird that kind of deserved to go extinct. That’s not the case,” Gostling says in a university video profile. “It was neither fat nor stupid, it was adapted to the ecosystem in the isle of Mauritius that it had been living in for millions of years.”

What the dodo and its sister species, the Rodrigues solitaire, were not adapted for, however, was the violent, colonizing force of modern society. Dutch sailors first encountered the dodo in 1598 after arriving on the island, located roughly 705 miles east of Madagascar in the Indian Ocean. Having evolved without any significant predators, the birds had no instinctual wariness of humans, making them easy prey for both hungry ship crews and international trade. In less than a century, the dodo was wiped out—but not due to their popularity on menus or in zoos.

The dodo’s main enemies weren’t humans themselves, but everything they brought with them while establishing a provisioning port for the Dutch East India Company on Mauritius. Livestock such as pigs trampled the ground birds’ nests, while rats devoured their eggs and small chicks. Meanwhile, dogs, cats, and other invasive animals preyed on the birds themselves while also competing for the island’s limited food sources. By 1662, the dodo was done. Barely a century later, the Rodrigues solitaire followed it into extinction. And with just 64 years of human documentation of the former, it didn’t take long before bird fact blended with bird fiction.

Illustration of dodo in natural habitat
The dodo was critical to its native ecosystem. Credit: Julian Pender Hume

“The dodo was the first living thing that was recorded as being present and then disappeared,” Gostling said, adding that before their extinction, “it hadn’t been thought possible” that human beings could exert so much influence on the environment.

By the early 19th century, some circles even considered both the dodo and the solitaire “mythological beasts,” added Mark Young, a University of Southampton professor specializing in human transport and paper lead author. During the 1800’s, however, Victorian scientists finally proved both bird species did once exist. But over time, the dodo’s image transitioned largely from an emblem of humanity’s often disastrous environmental impact, to an inaccurate, misunderstood example of “survival of the fittest.” 

[Related: Dodos were actually not that dumb.]

Meanwhile, more than 400 years of subsequent taxonomic confusion led experts to debate just how many dodo and solitaire species originally existed—some biologists argued in favor of three separate variations, while others contended as many as five once roamed the region. These possibilities included the Nazarene Dodo, the White Dodo, and the White Solitaire, among others.

But after a painstaking review of four centuries’ worth of scientific writings and physical remains—including the only surviving dodo soft tissue—Gostling, Young, and their teammates believe they have some answers. Most notably, there were only ever the two species, dodo and solitaire, and they belonged to the columbid family along with pigeons and doves.

As for its “dumpy” reputation, a closer look at its anatomy indicates the dodo was far from a clumsy, slow-moving bird. Skeletal remains studied by the team show that the dodo possessed a tendon in its leg almost the same diameter as the bone itself. This feature can be found today in other avian species known for their speed and climbing agility, indicating the dodo was actually an incredibly fast and active animal.

“Even four centuries later, we have so much to learn about these remarkable birds,” Young said. “The few written accounts of live Dodos say it was a fast-moving animal that loved the forest.”

​​[Related: Is de-extinction only a pipette dream?]

Researchers believe that further reevaluations of the dodo and the solitaire will not only help dispel inaccurate myths, but refocus their legacies. Ultimately, their extinction isn’t the result of any evolutionary failings, but rather the effects of humans when we are at our most environmentally reckless. 

“Dodos held an integral place in their ecosystems. If we understand them, we might be able to support ecosystem recovery in Mauritius, perhaps starting to undo the damage that began with the arrival of humans nearly half a millennium ago,” Gostling explained, adding that, “There are no other birds alive today like these two species of giant ground dove.”

The post The dodo was faster and smarter than you think appeared first on Popular Science.

Game Source Will Bring DDR Classic Mini to Gamescom 2024

Dance Dance Revolution DDR Classic Mini at Gamescom 2024

Game Source Entertainment announced that it will set up a booth at Gamescom 2024. Five games will appear at the booth, including Dance Dance Revolution Classic Mini. That means Gamescom 2024 visitors will be able to check the DDR Classic Mini first-hand ahead of its release in late September 2024.

Dance Dance Revolution Classic Mini was originally revealed to mark the series' 25th anniversary in 2023. It will contain tracks from the first three major releases of the long-running arcade rhythm game series.

Zuiki has also opened public pre-orders for the mini console in April 2024, and the company will formally release it on September 27, 2024. While Zuiki's own store can only ship items domestically, the product is also available to order on web stores outside Japan, such as Playasia, PNP Games, and VideoGamesPlus.

DDR Classic Mini will not be the only title Game Source Entertainment will bring to Gamescom 2024. The company will also feature demos of Yasha: Legends of the Demon Blade, the rogue-lite deckbuilding battle game Lost in Fantaland, the boys-love romance game Voice Love on Air, and the horror survival game Suffocate.

Gamescom 2024 will take place at the Koelnmesse in Cologne, Germany, on August 21-25, 2024.

The post Game Source Will Bring DDR Classic Mini to Gamescom 2024 appeared first on Siliconera.

AI Revolution in Gaming: The Punk Side of Progress

Od: Mat

Article Reading Time: 3 minutes

AI: The Silent Job Snatcher

AI’s impact on the gaming industry is undeniable and it’s starting to show its teeth. According to Wired, AI is not just helping developers, but it’s also taking over jobs. From character animation to QA testing, tasks that once required a human touch are now being handled by machines. This shift is causing a lot of buzz, and not all of it is positive. Some in the industry see it as a threat to job security, with AI systems performing tasks faster and often with greater precision than their human counterparts.

Cyberpunk Game Developer, AI Generated
Cyberpunk Game Developer, AI Generated

The Bright Side: Deeply Enhanced Gameplay

But let’s not get too bleak here. AI isn’t just about stealing jobs; it’s also about making our games more immersive and interactive. The Appinventiv blog highlights how AI is enhancing gameplay experiences. Think about the NPCs that react more realistically, adapting to your actions and decisions in real-time. AI-driven game design allows for more dynamic storylines, creating a more personalized gaming experience. It’s like having a game that learns and evolves with you, making each playthrough unique.

Cyberpunk homeless persona on the street, AI Generated
Cyberpunk homeless persona on the street, AI Generated

Crafting the Future of AI

Despite the controversy, there’s no denying that AI is a powerful tool for creativity. Developers can use AI to craft more intricate and engaging worlds. It’s not just about efficiency; it’s about pushing the boundaries of what’s possible in gaming. AI can analyze massive amounts of data to predict player preferences, helping developers create content that resonates more deeply with their audience. It’s about creating games that feel more alive, more responsive, and ultimately, more fun.

AI in gaming is a double-edged sword. It’s reshaping the industry, bringing both challenges and opportunities. As a gamer, I’m excited to see where this technological evolution takes us. But it’s crucial that we find a balance, ensuring that the integration of AI enhances our gaming experiences without compromising the human element that makes game development so unique.

Article header image on Wired

The post AI Revolution in Gaming: The Punk Side of Progress appeared first on WePlayGames.net: Home for Top Gamers.

Tiny fossil reveals when penguins evolved their surprisingly useful wings

Penguins can’t fly. And while their wings may seem to be purely decorative, these appendages actually play a larger role in their evolutionary history. A fossil penguin species named Pakudyptes hakataramea bridges a gap between penguins that have gone extinct and those living today. Some of its bones show how these wings evolved to help penguins become such speedy swimmers. The findings are described in a study published July 31 in the Journal of the Royal Society of New Zealand

Pakudyptes lived in present-day New Zealand’s South Island about 24 million years ago. It was very small, roughly the same size as the little blue penguin–or kororā living today. At only 9.8 inches tall and 2.2 pounds, Pakudyptes are among the smallest known penguin species to ever live on Earth. 

[Related: This human-sized penguin isn’t even the largest ancient penguin we know about.]

Interestingly, Pakudyptes did have the physical adaptations that allowed them to dive into the water, despite being such an early penguin species. In the study, a team of scientists from the University of Otago in New Zealand, and Japan’s Ashoro Museum of Paleontology, Okayama University of Science, and Osaka University examined three bones. The humerus, femur, and ulna were discovered during several field trips in 1987 by the late paleontologist Ewan Fordyce in the Hakataramea Valley, in the Canterbury region of the South Island. 

They found that Pakudyptes fills in a morphological gap between modern and fossil penguins who are now extinct.

“In particular, the shape of the wing bones differed greatly, and the process by which penguin wings came to have their present form and function remained unclear,” study co-author and Ashoro Museum of Paleontology paleontologist Tatsuro Ando said in a statement

The humerus and ulna bones show how the penguins’ wings have evolved. 

“Surprisingly, while the shoulder joints of the wing of Pakudyptes were very close to the condition of the present-day penguin, the elbow joints were very similar to those of older types of fossil penguins,” said Ando. “Pakudyptes is the first fossil penguin ever found with this combination, and it is the ‘key’ fossil to unlocking the evolution of penguin wings.”

Top: Comparison of elbow joints in Pakudyptes and the little penguin. Pakudyptes has an angled wing. Bottom: A reconstructed image of Pakudyptes, one of the smallest penguins. CREDIT: Tatsuya Shinmura & Ashoro Museum of Paleontology.
Top: Comparison of elbow joints in Pakudyptes and the little penguin. Pakudyptes has an angled wing. Bottom: A reconstructed image of Pakudyptes, one of the smallest penguins. CREDIT: Tatsuya Shinmura & Ashoro Museum of Paleontology.

Otago’s Faculty of Dentistry analyzed the fossil’s internal bone structure alongside data on living penguins from the Okayama University of Science. They found that Pakudyptes had microanatomical features that suggest they could dive. Modern penguins are well known for their excellent swimming abilities. Their bullet-like swimming skills are largely due to the dense, thick bones that add to their buoyancy during diving.

In Pakudyptes, the bone cortex was reasonably thick. However, the medullary cavity–which contains bone marrow–was open. This is similar to the living little blue penguin, which usually swims in shallow waters. 

Pakudyptes’ diving and swimming likely comes down to the distinctive combination of its bones. The humerus and ulna show spots for attachment of muscles and ligaments, which reveal how the wings were used to swim and move underwater. 

[Related: Poop stains reveal four previously unknown Emperor penguin colonies.]

While no longer living, fossil penguins were usually large. Some could reach about 4.5 feet or even 6 feet tall, compared to today’s Emperor penguins that clock in at about three to four feet.

“Penguins evolved rapidly from the Late Oligocene to Early Miocene and Pakudyptes is an important fossil from this period,” study co-author Carolina Loch from Otago’s Faculty of Dentistry said in a statement. “Its small size and unique combination of bones may have contributed to the ecological diversity of modern penguins.”

The post Tiny fossil reveals when penguins evolved their surprisingly useful wings appeared first on Popular Science.

A ‘rotting little plastic bag’ was actually a 514 million-year-old fossil

A newly discovered extinct mollusk species that skulked along the ocean floor half a billion years ago is offering new insights into the early days of this diverse group of animals. Fossils from Shishania aculeata indicate that some early mollusks were flat, armored, slug-like creatures that didn’t have the signature shells we see on today’s snails and bivalves. This species was also covered with hollow cone-shaped spines called sclerites. The findings are detailed in a study published August 1 in the journal Science

Shishania was discovered thanks to some well-preserved fossils uncovered in the Yunnan Province in southern China. The newly named species dates back to the early Cambrian Period–roughly 514 million years ago. The specimens of Shishania that the team studied are a few centimeters long and the spiky cones are made of chitin. This crunchy material is also found in the shells of modern insects, crabs, and even some mushrooms.  

The fossils that were preserved upside down, indicates that it likely had a muscular foot similar to a slug. Shishania would have used that leg to creep around the seafloor. Unlike most mollusks, it lacked a shell that covered its body. 

[Related: Experience the uncomfortable weirdness of a snail eating fruit.]

Living mollusks come in a wide array of forms–snails, clams, and highly intelligent cephalopods like squids and octopuses. All of this biodiversity developed very quickly during the Cambrian Explosion. This event about 530 million years ago was when all of the major groups of animals were rapidly diversifying. However, due to this accelerated pace of change, few fossils have been left behind to tell the story of early mollusk evolution. The team believes that Shishania represents a very early stage in molluscan evolution.

“Trying to unravel what the common ancestor of animals as different as a squid and oyster looked like is a major challenge for evolutionary biologists and paleontologists–one that can’t be solved by studying only species alive today,” study co-author and University of Oxford in England paleontologist Luke Parry said in a statement. “Shishania gives us a unique view into a time in mollusc evolution for which we have very few fossils, informing us that the very earliest mollusc ancestors were armored spiny slugs, prior to the evolution of the shells that we see in modern snails and clams.”

Shishania’s body was made of soft tissues that typically don’t preserve well in the fossil record. This made the specimens a bit challenging to study, since several were poorly preserved.

“At first I thought that the fossils, which were only about the size of my thumb, were not noticeable, but I saw under a magnifying glass that they seemed strange, spiny, and completely different from any other fossils that I had seen,” Guangxu Zhang, a study co-author and recent PhD graduate from Yunnan University in China who discovered the fossils, said in a statement. “I called it ‘the plastic bag’ initially because it looks like a rotting little plastic bag. When I found more of these fossils and analyzed them in the lab I realized that it was a mollusc.”

Complete specimen of Shishania aculeata seen from the dorsal (top) side (left). Spines
covering the body of Shishania aculeata (right). CREDIT: G Zhang/L Parry.

Shishania’s spines show an internal system of canals that are less than one hundredth of a millimeter in diameter. The cones were secreted at their base by microvilli–tiny protrusions of cells that increase surface area. Microvilli are found on the human tongue and in the intestines where they help the body absorb food.

“We found microscopic details inside the conical spines covering the body of Shishania that show how they were secreted in life,” said Parry. “This sort of information is incredibly rare, even in exceptionally preserved fossils.”

The team likens Shishania’s method of secreting hard parts to a natural 3D printer that can change its body parts depending on what the animal needs. This method allows several invertebrates to secrete hard parts that do everything from providing defense to helping it scoot around. 

[Related: This taco-shaped critter is a big (evolutionary) deal.]

Chitons–the hard spines and bristles in some modern mollusks–are made of the mineral calcium carbonate instead of the organic chitin that is in Shishania. Similar chitinous bristles can be found in some more obscure groups of animals including brachiopods and bryozoans. These animals along with mollusks and annelids (modern earthworms and their relatives) form the group Lophotrochozoa.
Shishania tells us that the spines and spicules we see in chitons and aplacophoran mollusks today actually evolved from organic sclerites like those of annelids,” said Parry. “These animals are very different from one another today and so fossils like Shishania tell us what they looked like deep in the past, soon after they had diverged from common ancestors.”

The post A ‘rotting little plastic bag’ was actually a 514 million-year-old fossil appeared first on Popular Science.

Attack on Titan Revolution Family Perks Guide [Update 1]

In Attack on Titan Revolution, families, also known as clans, provide character-specific advantages through perks. These perks can range from minor buffs to skills and abilities, depending on the family’s rarity. Of course, you want the best families such as Yeager or Ackerman, so use our list to know what perks come with that family. In Update one of AoTR, they’ve added a new Mythical family, the Fritz!

If you’re looking for some free goodies for Attack on Titan Revolution, then you’re in luck. Check out our Attack on Titan Revolution Codes page or How to Titan Shift in Attack on Titan Revolution!

All Attack on Titan Revolution Family Perks

Family Perks are unique abilities and enhancements that are tied to your chosen Family in AoTR. These perks vary in effect and power, ranging from small stat boosts to the acquisition of special skills.

Family Types and Rarity

There are four categories of Families in Attack on Titan Revolution, each with a different likelihood of being randomly assigned to your character:

  • Common (80%): These families do not offer any additional perks.
  • Rare (19.6%): Rare families may grant 1-2 minor buffs and potentially a skill.
  • Epic (0.35%): Epic families guarantee at least one skill and 3-5 more significant buffs.
  • Legendary (0.05%): The rarest and most sought-after, Legendary families offer up to 3 skills, numerous buffs, and potentially additional passive abilities unique to each specific family.
  • Mythical (0.025%): Higher than Legendary, this family offers even more skills and buffs and is currently the best in the AoTR experience!

All Mythical Family Perks

Fritz 

  • Fritz Family Skill
    • Let it RIP
      • An Ackerman-only version of Torrential Steel. Press an ability button to start spinning rapidly for six seconds, aiming at the mouse cursor dealing constant damage to anything you come in contact with.
    • Swift Strikes
      • An Ackerman-only version of Lethal Tempo. Press an ability button to chain to every titan within range, killing them.
  • Fritz Bonus Ability
    • Rage Mode
      • Build up a bar rage by killing titans and dealing damage, increasing all ODM stats by 20.0% and skill cooldowns are reset.
    • Fritz Additional Information
      • Raid DMG +20%
      • Gain +20% damage, +15% crit chance, +15% crit damage.
      • Gain +10% ODM gas, +10% ODM range, +10% ODM control.
      • Dash +1
      • Unlocks an additional slot for Offense Perks

All Legendary Family Perks

Ackerman

  • Ackerman Family Skill
    • Let it RIP
      • An Ackerman-only version of Torrential Steel. Press an ability button to start spinning rapidly for six seconds, aiming at the mouse cursor dealing constant damage to anything you come in contact with.
    • Swift Strikes
      • An Ackerman-only version of Lethal Tempo. Press an ability button to chain to every titan within range, killing them.
  • Ackerman Bonus Ability
    • Rage Mode
      • Build up a bar rage by killing titans and dealing damage, increasing all ODM stats by 20.0% and skill cooldowns are reset.
  • Ackerman Additional Information
    • Cannot become a titan shifter.
    • Gain +20% damage, +15% crit chance, +15% crit damage.
    • Gain +10% ODM gas, +10% ODM range, +10% ODM control.
    • Gain Double Jump, +1 Boost Dash
    • Gain an extra offensive perk slot.

Reiss

  • Reiss Family Skill
    • Conquer
      • Press an Ability Button to stun all pure titans around you for 5 seconds.
    • Command
      • Press an Ability Button to direct a spear into the ground, granting:
        • +15% Blade durability
        • +15% Crit Chance
        • +30% Damage reduction
        • +4 Health regen to nearby allies for 15s
    •  Arise
      • Press an Ability Button to shift, regardless of your shifting bar.
  • Reiss Additional Information
    • Gain +10% Titan stats.
    • Gain +10% XP boost and a -10% Upgrade cost.
    • Gain +5% XP for all party members.
    • Gain an extra support perk slot.

Yeager

  • Yeager Family Skill
    • Boosted Regen/Resolve
      • Press an Ability Button to fully heal yourself, all injuries and restore 50% of gas.
    • Berserk – Exclusive to Yeager Family
      • Press an ability button while shifted to unleash a gut-wrenching roar as your muscles become super-heated, gaining:
        • 11% DMG
        • 6% SPD
        • You take + 14.5% more DMG and lose 1.9% of your HP per second due to your body burning up and being pushed to its absolute limits.
    • Shifter Regen
      • Press an ability button to regenerate 55 health and 2 injuries over a period of time. 100 second cooldown
  • Yeager Bonus Ability
    • Invigorate
      • On the verge of death, use the wrath of your willpower and prevent your mistakes with a second life.
  • Yeager Additional Information
    • 10% titan shifting cooldown.
    • Gain +20% Attack Titan stats.
    • Gain +15% Crit Chance.
    • Gain an extra defense perk slot.

All Epic Family Perks

Arlert

  • Arlert
    • Arlert Family Skill
      • Shifter Regen
        • Press an ability button to regenerate 50 health and all injuries over a period of time. 100 second cooldown
  • Arlert Additional Information
    • Gain +10% Colossal Titan stats, Colossal titan AoE +20%.
    • Gain +10% Crit Chance.

Braun

  • Braun Family Skill
    • Shifter Regen
      • Press an ability button to regenerate 50 health and all injuries over a period of time. 100 second cooldown
  • Braun Additional Information
    • Armoured Titan +10%
    • 10% less DMG as a Titan
    • Max HP +10%

Finger

  • Finger Family Skill
    • Shifter Regen
      • Press an ability button to regenerate 50 health and all injuries over a period of time. 100 second cooldown
  • Finger Additional Information
    • Cart Titan +10%
    • ODM Gas +10%
    • Titan Shifting lasts 5% longer

Galliard

  • Galliard Family Skill
    • Shifter Regen
      • Press an ability button to regenerate 50 health and all injuries over a period of time. 100 second cooldown
  • Galliard Additional Information
    • Can Titan Shift
    • Crit DMG +10%
    • Jaw Titan +10%
    • Titan Attack Speed +10%

Ksaver

  • Ksaver Family Skill
    • Shifter Regen
      • Press an ability button to regenerate 50 health and all injuries over a period of time. 100 second cooldown
  • Ksaver Additional Information
    • Beast Titan +10%
    • ODM Range +10%
    • Titan DMG +10%

Leonhart

  • Leonhart Family Skill
    • Shifter Regen
      • Press an ability button to regenerate 50 health and all injuries over a period of time. 100 second cooldown
  • Leonhart Additional Information
    • DMG +10%
    • Female Titan +10%
    • Titan Run Speed +10%

Tybur

  • Tybur Family Skill
    • Shifter Regen
      • Press an ability button to regenerate 50 health and all injuries over a period of time. 100 second cooldown
  • Tybur Additional Information
    • Gold +10%
    • Titan Shift lasts 10% longer
    • Warhammer Titan +10%

Zoe

  • Zoe Bonus Skill
    •  Last Stand
      • Embrace the end, capped at 40% HEALTH. Ignore injuries for 30s. While being in Last stand you get:
        • +15% DMG
        • +15% ODM SPEED
        • +30% DMG REDUCTION
      • Be prepared to meet your fate if injuries persist after 30s
  • Zoe Additional Information
    • Cannot become a titan shifter.
    • Gain +10% ODM Gear Control, +10% ODM Gear Speed. -5% Upgrade Costs.

All Rare Family Perks

Roblox Attack On Titan Revolution Spinning For Family Perks
Screenshot: Try Hard Guides

Azumabito

  • Azumabito Information
    • DMG +5%
    • ODM Control +5%
    • Titan Stats -5%

Braus

  • Braus Skill
    • Potato
      • Press an ability button to eat a potato, healing 30% Health.
  • Braus Information
    •  Lose 5% Max Health.

Grice

  • Grice Information
    • Jaw Titan +5%
    • ODM Gas -5%

Kirstein

  • Kirstein Information
    • Horse +10%
    • ODM Speed -5%

Kruger

  • Kruger Information
    • Attack Titan +5%
    • Crit Chance -5%

Springer

  • Springer Information
    • Crit Chance -5%
    • Crit DMG +5%
    • HP +5%

Smith

  • Smith Information
    • Gain 2.5% XP and Gold for all party members when partied.
    • Lose 5% damage.

All Common Family Perks

Roblox Attack On Titan Revolution Spinning For Family Perks Iglehaut Common
Screenshot: Try Hard Guides

Common Families in AoTR get no perks whatsoever, so it’s always best to reroll instantly if you get one as your family.

  • Blouse
  • Boyega
  • Bozao
  • Hume
  • Iglehaut
  • Inocenio
  • Munsell
  • Pikale
  • Ral
  • Reeves

The post Attack on Titan Revolution Family Perks Guide [Update 1] appeared first on Try Hard Guides.

Frontier making third Jurassic World game, has two additional management sims coming over next three years

Elite Dangerous studio Frontier Developments has signed a deal with Universal Products & Experiences to make third Jurassic World title - and it'll be one of three new management games coming from the studio over the next few years.

While Frontier hasn't explicitly referred to the new game as Jurassic World Evolution 3, it seems unlikely it'll be anything else given the studio goes on to note its Jurassic World Evolution series is currently one of the strongest in its portfolio. Jurassic World Evolution 1 & 2 rank first and second respectively in terms revenue generated over their first two years - and that's despite Frontier previously admitting to "lower than expected" sales for the sequel on PC.

All Frontier has so far said about its next Jurassic World game is that it'll be another "creative management simulation" - and that it's one of three management sims the studio is planning on releasing over the next three consecutive years.

Read more

Monster galactic outflow powered by exploding stars

Image of a galaxy showing lots of complicated filaments of gas.

Enlarge / All galaxies have large amounts of gas that influence their star-formation rates. (credit: NASA, ESA, CSA, and J. Lee (NOIRLab))

Galaxies pass gas—in the case of galaxy NGC 4383, so much so that its gas outflow is 20,000 light-years across and more massive than 50 million Suns.

Yet even an outflow of this immensity was difficult to detect until now. Observing what these outflows are made of and how they are structured demands high-resolution instruments that can only see gas from galaxies that are relatively close, so information on them has been limited. Which is unfortunate, since gaseous outflows ejected from galaxies can tell us more about their star formation cycles.

The MAUVE (MUSE and ALMA Unveiling the Virgo Environment) program is now changing things. MAUVE’s mission is to understand how the outflows of galaxies in the Virgo cluster affect star formation. NGC 4383 stood out to astronomer Adam Watts, of the University of Australia and the International Centre for Radio Astronomy Research (ICRAR), and his team because its outflow is so enormous.

Read 12 remaining paragraphs | Comments

Frontier making third Jurassic World game, has two additional management sims coming over next three years

Elite Dangerous studio Frontier Developments has signed a deal with Universal Products & Experiences to make third Jurassic World title - and it'll be one of three new management games coming from the studio over the next few years.

While Frontier hasn't explicitly referred to the new game as Jurassic World Evolution 3, it seems unlikely it'll be anything else given the studio goes on to note its Jurassic World Evolution series is currently one of the strongest in its portfolio. Jurassic World Evolution 1 & 2 rank first and second respectively in terms revenue generated over their first two years - and that's despite Frontier previously admitting to "lower than expected" sales for the sequel on PC.

All Frontier has so far said about its next Jurassic World game is that it'll be another "creative management simulation" - and that it's one of three management sims the studio is planning on releasing over the next three consecutive years.

Read more

Frontier making third Jurassic World game, has two additional management sims coming over next three years

Elite Dangerous studio Frontier Developments has signed a deal with Universal Products & Experiences to make third Jurassic World title - and it'll be one of three new management games coming from the studio over the next few years.

While Frontier hasn't explicitly referred to the new game as Jurassic World Evolution 3, it seems unlikely it'll be anything else given the studio goes on to note its Jurassic World Evolution series is currently one of the strongest in its portfolio. Jurassic World Evolution 1 & 2 rank first and second respectively in terms revenue generated over their first two years - and that's despite Frontier previously admitting to "lower than expected" sales for the sequel on PC.

All Frontier has so far said about its next Jurassic World game is that it'll be another "creative management simulation" - and that it's one of three management sims the studio is planning on releasing over the next three consecutive years.

Read more

Jurassic World Evolution 3 Announced, Due Out by May 2026

Life finds a way.

Frontier Developments has announced Jurassic World Evolution 3, due out during its 2026 financial year. That means it will be out at some point between June 1, 2025 and May 31, 2026.

Frontier said it had signed a license with Universal Products & Experiences for a third Jurassic World game, which …

Frontier announce third Jurassic World game and two other management sims

Pteranodon-fanciers and Stegosaur-whisperers, please throw your velociraptor-skin hats skyward in adulation. Frontier have partnered with Universal to make a third Jurassic World videogame. It's one of three new management games inbound from the Elite Dangereux developer over the next few years, including a game based on one of Frontier's own intellectual properties.

Read more

Kingdom of the Planet of the Apes Is Just a Lot of Monkeying Around

Scene from ‘Kingdom of the Planet of the Apes’ | 20th Century Studios

If you're looking for a political message in Kingdom of the Planet of the Apes, consider the following: The story begins "many generations" after the death of the previous reboot trilogy's hero, Caesar. Caesar was the first ape to speak, following the spread of a strange virus. Eventually, he became the leader of the apes in a war against the remnants of humanity. Caesar's teachings—apes should not kill each other, and apes are stronger together—have become quasi-religious dogma (ape-ma?) amongst the apes who live on in the post-apocalyptic world. 

But those beliefs have been perverted by an authoritarian sect run by Proximus, a strutting, vainglorious bonobo bent on unifying and dominating the fragmented ape clans into something greater. Proximus preaches strength and glory; it turns out the bonobos, like all men, are obsessed with Rome. But his footsoldiers massacre peaceful ape clans, and his murderous forces wear face coverings and are known as "masks." His whole kingdom appears to be built on personal whim and something resembling slavery. Talk about a banana republic. 

Masks, mad dictators, post-pandemic chaos, power fantasies of restoring Rome? Perhaps this is a story about Trump? About antifa? About revolution and empire? But no, not really. It's just a story about a bunch of animated monkeys fighting. 

The sociopolitical notions about an ape society built atop the ashes of human civilization are the most interesting concepts in Kingdom of the Planet of the Apes—and the least well-explored. Rather than dig in and engage with the story's fundamentally political underpinnings, the story is, instead, content to nod in their direction while pursuing a notably less thoughtful action-adventure story. 

The end result isn't bad: Kingdom of the Planet of the Apes is a solid enough summer blockbuster, with top-notch special effects and a family-friendly emotional core that most movies of this class lack. But what's frustrating is that the movie gestures at something much more interesting than what ends up on screen.  

The story starts with a trio of young chimpanzees who belong to a peaceful, idyllic clan devoted to the raising of eagles. But soon their village is attacked by masked-wearing outsiders, including a silverback brute named Sylva. Truly, it's gorilla warfare. 

Noa, the son of the eagle clan's leader, manages to escape. The movie then becomes a sort of road movie in which Noa must return to his tribe and free them from Proximus' authoritarian rule. Easy rider, raging apes. 

Noa is no Caesar, but he's a chimp off the old block: thoughtful, full of moral conviction, yearning to grow into something more. After the attack on his village, he runs into Raka, a wise old Orangutan who has studied Caesar's teachings, and who steals every scene he's in. The pair are soon joined by Mae, a human woman who initially appears to be a mute scavenger but turns out to be something more. All of this comes to a head when Mae and Noa reach Proximus' kingdom, which consists of a gigantic, rusted-out ship that's been beached near a massive, locked bunker that he believes holds tools that will make him more powerful. There's a sort of Mad Max parallel here, but with inquisitive monkeys instead of leather-clad car fiends; perhaps this picture should have been called Furious George. 

Proximus has been studying ancient Rome, with the help of Trevathan, an older human man (William H. Macy) who has accepted the notion that apes will rule the earth. Some of the movie's most interesting scenes involve Trevathan arguing with Mae about whether to accept ape dominion. But until the movie's final moments, it's not at all clear what Mae's alternative is, or why she even thinks there is an alternative. What is Mae even fighting for? Too much of the movie's worldbuilding is shuffled into what are effectively footnotes. 

What's left is a relatively simple narrative about a young ape struggling to free his clan and finding himself in the process. It's competently told, and the computer character animation is consistently excellent, with everything from wet fur to minor skin blemishes convincingly rendered. Yet that impressive level of detail doesn't extend to the story, which at two and a half hours long threatens to turn this into Kingdom of the Planet of Bored Apes.

In many ways, it's a relief that the movie doesn't really attempt to be a Trump-era political tract. (Remember the Gorilla Channel?) But I do wish the story had taken its own ideas about politics and civilizational conflict a little more seriously. The movie is fine, but simian swagger aside, it doesn't have much thematic heft; Kingdom of the Planet of the Apes amounts to little more than a couple hours of monkeying around.  

The post <i>Kingdom of the Planet of the Apes</i> Is Just a Lot of Monkeying Around appeared first on Reason.com.

Studio Frontier potvrdilo třetí díl Jurassic World Evolution - INDIAN

Fanoušci dinosaurů a budování zábavních parků se dočkají třetího dílu Jurassic World Evolution. Britské studio Frontier Developments potvrdilo novou hru jako součást změny strategie, která reaguje na horší výsledky při snaze expandovat do nových žánrů

Propadákem se ukázaly manažerské hry z prostředí F1 i real-time strategie Warhammer Age of Sigmar: Realms of Ruin. Návrat k budovatelsko-manažerským strategiím, jako jsou Planet Zoo, Jurassic World Evolutiona Planet Coaster, je tak přirozenou volbou.

Výkonný producent Jonny Watts o novém titulu hovoří jako o třetí hře Jurassic World. S ohledem na úspěch prvního a druhého dílu Jurassic World Evolution lze ale očekávat, že ve Frontier Developments budou pokračovat právě s tímto názvem. Hru máme očekávat mezi 1. červnem 2025 a 31. květnem 2026, což hezky zapadá do premiéry nového filmu Jurský svět. Ten bude mít v kinech premiéru 2. července 2025.

Co můžeme od trojky Jurassic World čekat? Osobně bych to viděl na větší možnosti při budování a správě zábavního parku, stejně tak na nové druhy dinosaury. Ostatně, takto byl rozšiřován i díl druhý.

V britské společnosti chtějí každý rok po následující tři roky uvést na trh novou kreativní/manažerskou hru. Kromě Jurassic World chystají neoznámený projekt spadající do jejich značky. Ten vyjde od 1. června 2024 do 31. května 2025 a bude oznámen v nadcházejících měsících. Sem se řadí Planet Zoo a Planet Coaster. A v období od 1. června 2026 do 31. května 2027 vyjde třetí hra. Že bychom dostali pokračování Planet Zoo i Planet Coaster? Nezapomeňte, že během letošního léta vyjde ještě F1 Manager 2024.

Tucker Carlson humiliates himself by denying evolution on Joe Rogan podcast

tucker carlson evolution

Aggressively incurious charlatan Tucker Carlson recently went on the Joe Rogan Experience podcast to hold forth on the topic of evolution.

"I think we've kind of given up on the idea of evolution," he told Rogan. That's correct, if you define "we" to be the QAnoners and moms-basement incels who make up Carlson's audience. — Read the rest

The post Tucker Carlson humiliates himself by denying evolution on Joe Rogan podcast appeared first on Boing Boing.

Cancellation Watch: Quantum Leap Returns Down, Masters of the Universe Falls Out of Netflix Chart, and More

Od: johnnyjay

Cancellation Watch: Status updates for the sci fi and fantasy shows on the broadcast networks, cable channels, and streaming services as well as breaking news on the currently airing, returning, and upcoming genre entries. 

Status Updates

Quantum Leap (NBC, Status: Renewal Possible): This show returned from hiatus last week and only posted a 0.18 rating based on same-day viewing for the 18-49 demographic with 1.7 million total viewers, down from its Fall average of a 0.29 rating. The Tuesday 10 PM EST slot is a more challenging hour and this one is not getting much of a lead-in from the third season of La Brea. If NBC moved the show to this hour to kill it off, that would be disappointing. I will be watching how it tracks over the coming weeks to decide if I should move it to Bubble status, and fans should probably make a Call to Action on the social networks to give it some support.

Masters of the Universe: Revolution Netflix, Status: Renewal Possible): Apparently, only five episodes of this show have been planned so far, and any additional seasons will depend on the viewership. It made it into the Netflix Top 10 for its premiere week but dropped out the week after. This series has been better received than Masters of the Universe: Revelation, and Kevin Smith does have more plans for the property, but that will be up to Netflix execs at this point.

Percy Jackson and the Olympians Disney+, Status: Renewal Possible): This show slipped in the Nielsen Streaming Rankings for its third week, dropping to Number 6 with an estimated 627 million minutes watched. But it continues to perform well for a Disney+ original and should be on track for a second-season renewal.

You can see the status of all the shows from the current season at our Cancellation Watch Page.


Go to r/SciFiTV to join the discussion on sci fi and fantasy television and to keep up with the latest news, trailers, schedule announcements and more


Cancellation/Renewal Score:

AMC just announced that its season-long anthology series The Terror will be returning for a third year, but that show counts all the way back to the 2018-19 season and will not return until 2025. The score for the current season remains unchanged at fourteen renewed sci fi and fantasy entries for the 2023-24 season (36% of shows tracked) vs. six that are cancelled or ending (15%). Below are this season’s numbers, and you can see the list of shows and keep up with the score throughout the week at our Cancellation Watch Page.

Show Count 39
Cancelled 4 10.3%
Ending 2 5.1% 15.4%
Renewed 14 35.9%
On the Bubble 6 15.4%
Renewal Possible 13 33.3%
Mini-Series 3


Be sure to follow the Cancelled Sci Fi Twitter Site  for breaking news and updates. And for the latest news and discussions on sci fi and fantasy television, follow r/SciFiTV

Follow our Sci Fi TV Schedule for all the currently airing and upcoming sci fi and fantasy television shows, and you can see the premieres for all the upcoming genre entries at this link.

The post Cancellation Watch: Quantum Leap Returns Down, Masters of the Universe Falls Out of Netflix Chart, and More appeared first on Cancelled Sci Fi.

❌