Hunt: Showdown 1896 - the huge new update that necessitated an engine upgrade and introduced all new UI - has just hit an all-new concurrent player peak of over 60,000.
Up until the 1896 update dropped on 15th August, the extraction shooter's simultaneous player record - set back in October 2023 - sat at a modest 42,000ish players.
Fielding in the game of cricket is the activity of defenders in gathering the ball after it is struck by the batsman, to restrict the quantity of runs that the batsman scores as well as to get the batsman out by getting the ball in flight or by running the batsman out. There are various perceived fielding positions, and they can be ordered into the offside and leg side of the field. Fielding by and large includes keeping the ball from going to or over the edge of the field (which would consider a limit), and getting the ball to one or the other wicket as fast as possible.A defender or fieldsman might handle the ball with any piece of his body. In any case, if while the ball is in play he wilfully handle it in any case (for example by Utilising his cap), the ball turns out to be dead and five punishment runs are granted to the batting side, except if the ball recently struck a batsman not endeavouring to hit or keep away from the ball. The greater part of the guidelines covering defenders are in Law 28 of the Laws of cricket.
Counterfeit fielding is the activity brought about by a defender when he makes developments of a portion of his body parts as though he were fielding just to confound batsmen into committing errors. It is currently a culpable offense under the ICC rules.
Where should Tall fielder be placed in cricket?
As far about the tall fielder according to the experts the must be placed near the Boundaries because of their height it would give advantage for preventing the boundaries. They can also be placed at the positions of slip, gully etc these are the most suitable position for the tall players
San Diego Comic-Con is always one of the best events when it comes to cosplay, with the vicinity to Hollywood giving us impressively detailed builds, stunning craftsmanship, and, quite frankly, gorgeous people. SDCC 2024 was no exception, with the three-day event that ran the last weekend in July at the San Diego…
Ubisoft's free-to-play arena shooter XDefiant's first patch has been released.
Entitled "Preseason Patch 1", it addresses a number of specific issues, including one with loading into the Practice Zone – some players found themselves "in a hellscape" outside the world – and another that sees devices dropped at players' feet should they die during device deployment. Up until now, they would still be thrown as if you hadn't just carked it.
This means Practice Zone has been turned back on, although the team warns "it's possible weird things could still happen". So make of that what you will.
Senua's Saga: Hellblade 2 has launched to very soft numbers of Steam, failing to capture an audience equal to two games from two studios that were shut down just weeks ago.
XDefiant launched to positivity and constructive criticism from players, but no release is without flaws. The r/XDefiant Subreddit has had plenty of comments regarding some of the mechanics, but one of them certainly needs to be addressed by the developers.
User creepy-uncle-chad posted a meme on the r/XDefiant subreddit that poked fun at something many players are taking issue with. They titled the post “Most of my deaths in this Game,” accompanied by a gif from the movie Wanted, where a character curves a bullet around a corner to hit their target.
Ghost of Tsushima Director's Cut is PlayStation's fourth-biggest launch on Steam in terms of concurrent players.
As noted by SteamDB, the highly anticipated PC port has had more simultaneous players than several notable Sony games since its launch on Thursday, 16th May, boasting a concurrent record of 61,453 at the time of writing.
Only Helldivers 2, God of War, and Marvel's Spider-Man Remastered sport higher concurrent stats at 458,709, 73,529, and 66,436 players, respectively.
V Rising was finally released in full this week, and so many players have jumped into the open-world survival game, it's breached 100,000 concurrent players for the first time since it released as an early access two years ago.
Developer Stunlock Studios marked the milestone on social media with a "Thank you!" and a simple graphic that confirmed there were "100,000 vampires in-game".
So far, the 1.0 edition is sitting on a "very positive" Steam rating, with almost 4000 recent reviews bolstering the early access release's similarly positive score.
V Rising was finally released in full this week, and so many players have jumped into the open-world survival game, it's breached 100,000 concurrent players for the first time since it released as an early access two years ago.
Developer Stunlock Studios marked the milestone on social media with a "Thank you!" and a simple graphic that confirmed there were "100,000 vampires in-game".
So far, the 1.0 edition is sitting on a "very positive" Steam rating, with almost 4000 recent reviews bolstering the early access release's similarly positive score.
V Rising was finally released in full this week, and so many players have jumped into the open-world survival game, it's breached 100,000 concurrent players for the first time since it released as an early access two years ago.
Developer Stunlock Studios marked the milestone on social media with a "Thank you!" and a simple graphic that confirmed there were "100,000 vampires in-game".
So far, the 1.0 edition is sitting on a "very positive" Steam rating, with almost 4000 recent reviews bolstering the early access release's similarly positive score.
While we’re still waiting for the next great new MMORPG to take the world by storm like World of Warcraft did years ago, there are still plenty of great active ones to choose from. These are the 10 most played MMORPGs on PC in 2024, ranked by their peak concurrent players.
Editor’s Note: Data sources used for this list include MMO Population, activeplayer.io, PlayerAuctions, and MMOStats. Data for every title except for RuneScape is not provided by the devs, but by Steam or some other service. That data excludes any players that play on official clients. Still, we included as accurate predictions as we could to make the ranking as fair as possible.
Fallout fever continues to grip the world, with Fallout 4, New Vegas, and Fallout 76 all seeing a resurgence in popularity, and the latter breaking its own concurrent user record on Steam years after it first released.
As noted in SteamDB, the 2018 action RPG – which debuted on Steam in 2020 – has hit 66,045 simultaneous players on Steam, the most concurrent users the game has ever had.
Before this weekend – and, arguably, before the arrival of Amazon's hit Fallout TV show – the RPG had boasted a concurrent record of around 40,000 players, and that doesn't even account for the thousands of players who have likely jumped on on Xbox, as the Fallout series is available to Xbox Game Pass subscribers for no extra cost.
Steam's done it again: another weekend, another concurrent user record broken and a new one set.
According to SteamDB, over 34.5 million of us were simultaneously online earlier today, setting an all-new concurrent user record of 34,649,583 players.
And of those players, 11,146,564 users weren't just idling, but actively playing a game when the record was set.
Helldivers 2 developer Arrowhead says it has had to "cap" concurrent players to around 450,000 to "further improve server stability".
In a message posted to the game's Discord community, the team said it was "working around the clock to solve" the issue, and whilst it's been able to "mitigate" some of the causes, it was "still struggling to keep up with the scaling that is needed".
"Earlier tonight we had server-related issues with a concurrent player spike," the team said. "This lead [sic] to some mission payouts failing, some players being kicked to their ships, or being logged out.
Palworld developer Pocketpair insists it has no reason to be alarmed about the hit game's dwindling player count.
As Palworld's 24-hour concurrent Steam count peaks at around 535,000 players – a fair fall from the 2.1 million simultaneous players Pocketpair secured the weekend Palworld launched – community manager "Bucky" stated in a statement on Twitter that the "Palworld has lost X per cent of its player base discourse is lazy", insisting that it was "fine" for players to take a break and play other games in between content updates.
"This emerging 'Palworld has lost X per cent of its player base' discourse is lazy, but it's probably also a good time to step in and reassure those of you capable of reading past a headline that it is fine to take breaks from games," Bucky said.
Helldivers 2 developer Arrowhead says it has had to "cap" concurrent players to around 450,000 to "further improve server stability".
In a message posted to the game's Discord community, the team said it was "working around the clock to solve" the issue, and whilst it's been able to "mitigate" some of the causes, it was "still struggling to keep up with the scaling that is needed".
"Earlier tonight we had server-related issues with a concurrent player spike," the team said. "This lead [sic] to some mission payouts failing, some players being kicked to their ships, or being logged out.
Palworld developer Pocketpair insists it has no reason to be alarmed about the hit game's dwindling player count.
As Palworld's 24-hour concurrent Steam count peaks at around 535,000 players – a fair fall from the 2.1 million simultaneous players Pocketpair secured the weekend Palworld launched – community manager "Bucky" stated in a statement on Twitter that the "Palworld has lost X per cent of its player base discourse is lazy", insisting that it was "fine" for players to take a break and play other games in between content updates.
"This emerging 'Palworld has lost X per cent of its player base' discourse is lazy, but it's probably also a good time to step in and reassure those of you capable of reading past a headline that it is fine to take breaks from games," Bucky said.
The PlayStation Portal is a cool device that solves a unique problem: playing games in a shared household with one console. But Sony’s $200 handheld can only stream games from a connected PlayStation 5, making it more of a remote-play system than a full-fledged, standalone piece of gaming hardware like the beloved PS…