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Metropolis 1998 lets you design every building in an isometric, pixel-art city

Designing the pieces of a house in Metropolis 1998, with a series of bookshelves and couches open in the menu picker on-screen.

Enlarge / There is something so wonderfully obscene about having a town with hundreds of people living their lives, running into conflict, hoping for better, and your omnipotent self is stuck on which bookcase best fits this living room corner. (credit: YesBox)

Naming a game must be incredibly hard. How many more Dark Fallen Journeys and Noun: Verb of the Noun games can fit into the market? And yet certain games just appear with a near-perfect, properly descriptive label.

Metropolis 1998 is just such a game, telling you what you'll be doing, how it will look and feel, and what era it harkens back to. You can verify this with its "pre-alpha" demo on Steam and Itch.io. There's plenty more to come, but what is already in place is impressive. And it's simply pleasant to play, especially if you're the type who wants to make something entirely yours. Not just "put the park inside the commercial district," but The Sims-style "choose which wood color for the dining room table in a living room you framed up yourself."

You start out in a big field with no features (yet) and the sounds of birds chirping. Once you lay down a road, you can add things at a few different levels. You can, SimCity-style, simply plot out colored zones and let the people figure it out themselves. You can add pre-made buildings individually. Or you can really get in there, spacing out individual rooms, choosing the doors and windows and objects inside, and realizing how hard it is to shape multi-floor houses so the roof doesn't look grotesque. You can save the filled-out house for later reuse or just hold on to its core aspects as a blueprint.

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Cities Skylines mods – the 19 best mods and maps

Cities Skylines mods – the 19 best mods and maps

What are the best Cities Skylines mods? Colossal Order's city builder is a prospective civil engineer’s dream come true. It’s been a staple of the genre for many years, and the modding community has flourished in that time. Today, thousands of Cities Skylines mods are available on the game’s Steam Workshop page, making it understandably daunting to find the best ones.

Luckily, you have us. We’ve handpicked a suite of the best Cities Skylines mods that are guaranteed to breathe new life into the building game. Whether you’re a casual builder or a hardcore city planner, you’re sure to find something to tickle your fancy, so without further ado, here are the best mods for Cities Skylines.

MORE FROM PCGAMESN: Cities Skylines mods, Cities Skylines 2 release date, The best city-building games

Cities: Skylines 2 team apologizes, makes DLC free and promises a fan summit

A beach house alone on a large land plot

Enlarge / Like the Beach Properties DLC itself, this property looks a bit unfinished and in need of some focus. (credit: Paradox Interactive)

Perhaps the first clue that something was not quite right about Beach Properties, the first $10 DLC "expansion" for the already off-kilter city-building sim Cities: Skylines 2, was that it did not contain a real beach house, which one might consider a key beach property. The oversight seemed indicative of a content pack that lacked for content.

C:S2's developers and publisher now agree and have published a letter to Cities fans, in which they offer apologies, updates, and refunds. Beach Properties is now a free add-on, individual buyers will be refunded (with details at a FAQ page), and Ultimate Edition owners will receive additional Creator Packs and Radio Stations, since partial refunds are tricky across different game stores.

"We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form. For all this, we are truly sorry," reads the letter, signed by the CEOs of developer Colossal Order and publisher Paradox Interactive. "When we’ve made statements like this one before, it’s included a pledge to keep making improvements, and while we are working on these updates, they haven’t happened at a speed or magnitude that is acceptable, and it pains us that we've now lost the trust of many of you. We want to do better."

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