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After almost 28 years, Super Mario 64 has been beaten without using the A button

An intrepid Super Mario 64 player with far more skill and patience than I can ever hope to obtain has done the once unthinkable. They have completed the game without pressing the A button - you know, the one that makes Mario jump and therefore is pretty darn useful when navigating the platform and enemy laden world - once. Not one single time. Really.

While Super Mario 64 first released in 1996, the Super Mario 64 A Button Challenge started picking up traction in the 2000s. And, while there have been many attempts at completing the game without that pretty essential button, no one has managed to complete the game without using A. Until now.

This Super Mario 64 feat was achieved a couple of days ago by a streamer known as Marbler (thanks, GamesRadar). Thanks to a number of glitches, secrets (like green shells and air currents) and countless heroic dives, Marbler managed to complete the world's first no A button run on the Wii Virtual Console version of the game. Apparently this is the only version that it is actually possible to complete the game without pressing A. They did not remap any buttons to achieve their goal.

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After 27 years, Super Mario 64's last remaining locked door has finally been opened

An unopenable door in Super Mario 64 - thought impossible to pass through without the use of mods - has finally been prised open.

The door in question can be found within the game's infamous penguin level - you know, the one where you definitely didn't yeet the baby penguin off the mountain.

There, a log cabin can be found with a door that opens outwards - but that's impossible to return through due to an invisible wall. Because of this, it's the only door in the game that was thought impossible to be opened both ways - until, last month, someone finally pulled it off.

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Super Mario 64 now has infinite randomly generated levels on PC

Now here is an amazing modification for the classic Nintendo 64 game, Super Mario 64. Created by ‘TwilightPB’, this project adds infinite randomly generated levels to the game. And this, right here is why modding is so amazing. Hear that Nintendo? This random level generator for Super Mario 64 uses libsm64 and Godot Engine as … Continue reading Super Mario 64 now has infinite randomly generated levels on PC

The post Super Mario 64 now has infinite randomly generated levels on PC appeared first on DSOGaming.

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