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Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Godot, Unity and Unreal Engine Blender Add-On Review

Od: Mike

GameFromScratch.com
Godot, Unity and Unreal Engine Blender Add-On Review

As part of the Blender Markets Essential Game Modding Toolkit Humble Bundle, today we are looking at three of the game engine related add-ons available in the bundle. These include Blender to Unity, Blender to Unreal as well as the Blender to Godot 4 Pipeline add-on. Blender to Unity Blender-to-Unity is […]

The post Godot, Unity and Unreal Engine Blender Add-On Review appeared first on GameFromScratch.com.

Retopoflow 3 For Blender Review

Od: Mike

GameFromScratch.com
Retopoflow 3 For Blender Review

Retopoflow is an extremely popular Blender add-on for doing retopology and it is currently available in Blender Market Humble Bundle (learn more). This was the most requested asset to do a follow-up review on from the Bundle, so that is exactly what we have done in this video. Details of […]

The post Retopoflow 3 For Blender Review appeared first on GameFromScratch.com.

How do I convert a voxel model to a low-poly mesh with texture mapping that accurately mimics the coloured voxels?

I've created a model in MagicaVoxel (A) and I want to use it in Godot. I imported the model into Blender, but then realized that it's using a very high polygon count for such a simple model. I found that using MagicaVoxel's OBJ export yields interesting results in that voxels of the same colour share polygons (B), but when many different coloured voxels are next to each other, it still creates a high polygon count.

voxel polygon count

Ideally, I'd like to have a model that is the lowest polygon count possible (C) with an accurate texture map to mimic the voxel colours. Is there an existing tool to achieve this? I really like how MagicaVoxel works and I'm not interested in using Blender to model or manually texture the mesh, but maybe there's a plugin for Blender? I'm open to suggestions.

As a side note, it's possible that I could just use the OBJ file as is, but I wonder about performance. Mesh B has 216 polygons, while mesh C uses 140. This is just one asset in a medieval adventure game and I'd like to have a very cluttered world. ;-)

Edit For clarification: MagicaVoxel exports an OBJ file with accurate texture mapping, but isolates different colours of voxels to their own polygons, creating more polygons than are required. Mesh B is the result (I imagine this removes the need for any anisotropic filtering). Mesh C was also exported from MagicaVoxel, but with the colour information removed. Thus, without the desired material information. I just wanted to avoid any confusion with what MagicaVoxel can do on it's own. Maybe there's a solution within MagicaVoxel that I'm not aware of?


Update: I believe Blender can do what I need, but it's going to require a lot more research to get it right. I was able to get a texture map to bake by diffusing colour with some success (some faces got the wrong colour, see the yellow near the bottom of the blade), but I couldn't quite figure out how to do it with vertex colour emissions to see if the result would be better. Then (as you can see in the sword handle) I need to setup up a pixel perfect UV and texture map, prior to baking. I'm kind of leaning away from doing it manually in Blender, to be honest. I may have to do this for a thousand or more models, and every time a model is edited.

blender baking attempt

I'm going to let this question sit for now in the hope that there's an easier solution. Maybe a script exists to do this? Maybe I should learn how to write my own? In the meantime, I can still proceed with the higher polygon counts in the OBJ exports from MagicaVoxel. The neat thing about the native MagicaVoxel OBJ exports is that the texture map is a simple 1px tall by 256px wide palette PNG file (every colour is a single square pixel) that all meshes can share. Everything can use the same texture file. Maybe that offsets the higher polygon count performance hit? Anyway, I'm taking a break from Blender. ;-)

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Blender Auto-Rig Pro Available FREE — Today Only

Od: Mike

GameFromScratch.com
Blender Auto-Rig Pro Available FREE — Today Only

As the final day of the ongoing Blender Market 10th anniversary they have been giving away free Blender add-ons. In the final day they have perhaps the best giveaway yet, the immensely popular Auto-Rig Pro! Auto-Rig Pro is described as: Auto-Rig Pro is an addon for Blender to rig characters, […]

The post Blender Auto-Rig Pro Available FREE — Today Only appeared first on GameFromScratch.com.

Blender Market 10 Days of Blender Asset Giveaways

Od: Mike

GameFromScratch.com
Blender Market 10 Days of Blender Asset Giveaways

The Blender Market just turned 10 and to celebrate their 10th anniversary they are giving away a free asset for 10 straight days. The first days giveaway is the hugely popular RetopoFlow 4 Alpha. RetopoFlow is described as: RetopoFlow is a full retopology mode for Blender that helps make quick work of creating […]

The post Blender Market 10 Days of Blender Asset Giveaways appeared first on GameFromScratch.com.

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Getting the material name or index from a Blender FBX model in MonoGame

I've imported Blender FBX models in to UE4 before, so I'm aware that some of the material information is saved in the model. How do I go about accessing this in MonoGame?

To be clear, I don't specifically mean textures. I mean the materials that then refer to a given set of textures (colour, normal, etc).

I'm currently parsing the same texture to the HLSL shader for the entire model, however I want to be able to change which texture is parsed based on the material information (or parse all textures to the shader and have it choose, I'm not sure)

EDIT: it would seem this information is saved in the FBX as "LayerElementMaterial"

LayerElementMaterial: 0 {
        Version: 101
        Name: ""
        MappingInformationType: "ByPolygon"
        ReferenceInformationType: "IndexToDirect"
        Materials: 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
                   2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,
                   3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
                   2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
                   2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,
                   2,2,2,2,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
                   2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
                   2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
                   2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,1,1,1,1,

The question still stands, is this information accessible at runtime?

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

How to create an infinitely long tunnel that a player is flying inside of, while letting them control the path the tunnel takes?

I'm trying to create a game where the player is flying in an infinite tunnel in first person and they can control the tunnel's path in real-time. e.g if they press D, then the tunnel should turn to the right. I'm using Blender + Unity.

Here's a video of a game called Gyan: https://www.youtube.com/watch?v=E3fATScq9-8 It's a music game where you are flying in a tunnel and you have to dodge obstacles and collect coins. In my game, the tunnel is supposed to look simlar, but there will be no coins or obstacles. The only mechanic (for now) is that using WASD keys, you can control where the tunnel will turn next. (i'm only developing this game for myself for fun)

Problem: I don't know how to implement the desired game mechanics. I'm struggling mainly with how to take as input a key press from the player, and in real-time, render a tunnel that turns accordingly.

What I have tried so far:

  1. Create a cylinder in Blender, add loopcuts and import into Unity. Then, create a shader that transforms the vertices of the tunnel based on math functions.

    • How it went: I managed to make it work, but only without player input, and just using math functions for the displacement. With player input, the movement is just completely random, and I think implementing the math in the shader is going to be complicated.
  2. In Blender: using curves to create a tunnel mesh.

    • How it went: Blender makes it extremely easy to create the mesh for the tunnels. You can do all kinds of things with bezier curves in Blender. For example, I was able to make this tunnel mesh in less than 2 minutes in Blender, and it is a perfect example of what the path the player travels could be like. I encountered problems when I tried to add in player input (as Blender is not a game engine) enter image description here
  3. In Blender, creating a cylinder, and adding a bone structure to it. Then in Unity, using damped transform and the Animation Rigging package to make the cylinder deform automatically as it is moved. With this approach, it was easy to create the turns for the tunnel in Unity at run-time, from player input. The problems were with the rigging system and making the tunnel look good. For example, I initially created the bones as bendy bones in Blender, and they were literally perfect, but Unity doesn't support them, so I had to use normal ones, and thus, when I rotated it in Unity, the tunnel just didn't look good.

Additional notes: The description of the game right now is a little bit flawed: suppose the tunnel is straightforward for 20 meters, then you cannot suddenly turn left. So I haven't thought of the design fully through yet, but as I'm developing this game for myself and it's my first game, I don't think it's that serious.

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

Blender 2.80 released, gets industry sponsorship


The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

The new release adds not only a much needed upgrade to the UI, but along comes an improved real time renderer and much more. All new features and improvements can be checked here.


Finally, some of you might have already heard in the past few weeks the gaming industry titans Epic Games and Ubisoft have officially began sponsoring the Blender foundation with grant funds. These are welcoming news since it means Blender will only see better and more regular updates from increased sources of income. Even if the money comes from proprietary software business, libre developers alike can also reap the benefits.

Blender can be downloaded for free on its official download page.

Code license: GPLv2

Via GamingOnLinux.

Got comments? Post them on our forum thread.

This post was retrieved from freegamer.blogspot.com.

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