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I’ve got two questions if you don’t mind: 1.) when making a game what’s the best place to start? (Story, character design, etc?) 2.) most have their brand/developer names, but do you need one to publish games? Thanks in advance from a solo dev!

Sure, I can answer both.

1.) when making a game what’s the best place to start?

Always start with core gameplay. What will the player actually be doing? The player must be an active participant in whatever is happening in the game. If players are just going to sit and watch passively, they aren't playing a game at all - they're watching a show. What makes something a game is the active participation of one or more players to drive progress and make choices. In order to figure out how the player participates, you need to think about the various things the players will be doing and how those things are fun. A good rule of thumb is to list the actions as verbs. In a game like Call of Duty, the player verbs would be running, jumping, aiming, shooting, and throwing grenades. In a game like Street Fighter, the player verbs would be punching, kicking, jumping, blocking, crouching, throwing, walking, and performing special moves. Think about the actions player will be doing in your game and how you will build that out.

2.) most have their brand/developer names, but do you need one to publish games?

You don't absolutely need to have a separate brand or name to release a game - several solo devs have gone the route of full transparency. However, having a brand name does help to establish a separation of your work from you as a human being. That kind of association is pretty much permanent because the internet never forgets. Having the game, its community, and anything you post indelibly tied to any of your other public-facing actions on the internet (including personal social media posts) can be a double-edged sword. Having an intermediary name/entity be a shield can help a lot when you need it, and going 100% public is something that can't be taken back.

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