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The Walking Dead Season One: Telltale’s First Episodic Masterpiece

Title: The Walking Dead
Type of Game: Narrative Adventure
Developer: Telltale Games
Publisher: Telltale Games
Released: April 24, 2012
Platforms Available: PlayStation 3, PlayStation 4, Nintendo Switch, PC Game, Xbox (360, One)
Platform Reviewed: PlayStation 4
Level of Maturity: Mature (M)
Reading Time: 6 minutes

Combining an interactive movie and an adventure game is not a new idea, but it wasn’t until Telltale Games perfected the concept. The Walking Dead is an immersive experience that takes storytelling to a new level. Unless you don’t mind completely sacrificing your gaming freedom… The protagonist is Lee, a former university professor at the time convicted of murder. At the start of the game, he’s just being escorted to prison, but the arrival of zombies ensures he can start living again, regardless of his past. It doesn’t take long before he meets seven-year-old Clementine, whom he pledges to protect and help find her parents.

A Script to Rival All Others

The Walking Dead arguably has one of the best scripts in the narrative video game genre, and it still manages to make the most out of such a familiar and much-used setting, which zombies are without question these days. The story is inspired by Robert Kirkman’s comic novels and the HBO series of the same name. Really just inspired, the game tells a completely separate story, and the only connection to the books is a couple of side characters that only make a brief appearance a few times in the game. So you don’t have to worry about being limited by your ignorance of the source material. I got the comic myself after finishing the game. Unlike other zombie-themed games, The Walking Dead doesn’t just focus on fighting the undead brain-eaters, but on long-term survival.

Ordinary People, Extraordinary Situations

The main characters are ordinary people who are put in extreme situations that they have to deal with, the zombies themselves are actually the second in line. Throughout your journey, you meet a lot of different people that you have to take an attitude towards. In the harsh environment of a destroyed world, no one can last long on their own, and so a disparate group of individuals gradually builds up around Lee, who have only the desire to survive in common. Everyone is pursuing their own interests and getting along well with everyone is simply not possible. It’s up to you what approach you take to them.

Moral Dilemmas and Hard Choices

Example: a starving group stumbles upon several cans of food that are by no means enough for everyone. Do you feed the women and children, or the adult men who protect them? You also don’t have to tell anyone about the find and keep everything to yourself. Or you divide everything equally so that no one is fed at all but is fair. You’ll face many similar dilemmas as you play, but often much more serious and under time pressure. The game doesn’t offer clearly good and bad options, you have to decide everything according to your own conscience, and thanks to the automatic saving you can’t change your mind. Even though the game is tightly scripted from the start and there are only two endings, but there are different ways to get there.

Character Development Done Right

None of this would work without the perfect fleshing out of all the characters, which is crucial in the gaming world and especially in the story-driven games genre. Some individuals you will hate, others you will love, but none will be indifferent. The highlight then is the gradually deepening relationship between Lee and little Clementine. It has to be said that the writers definitely do not spare their heroes and are not afraid to kill them.

Not for Everyone, but Perfect for Some

Despite my enthusiasm, I have to admit that The Walking Dead is not for everyone. The story and the cinematic experience are subordinate to everything else, there’s not much left to the actual acting. Of course, dialogue plays a major role in the adventure part, where unlike in regular adventure games, what you say really matters. Logic problem-solving is then limited to using a few objects in the right places, which definitely won’t blow your mind. Besides, just in tense moments, you’re pressing the right buttons according to how they appear on the screen. Getting to the end is no problem even for absolute non-players. But the story has a good flow and there are no blind spots.

A Compact, Intense Experience

Each of the five episodes lasts roughly three hours, which adds up to 15 hours of intense entertainment. And that’s absolutely ideal these days of an enormous number of open worlds with hundreds of hours of genetic content, given the lower price of the game in both digital distribution and boxed versions.

Distinctive Art Style and Atmosphere

The technical workmanship surprises. The creators have resorted to the now very popular Cell-Shaded comic book graphics, which are at odds with the brutality and seriousness of the content depicted. However, the result is so distinctive and hilarious that one quickly gets used to it. The professional dubbing and music then just perfectly round off the unforgettable atmosphere.

Conclusion

Describing The Walking Dead further without giving away the story is no longer possible. More than a video game, this is a perfect experience. Finding mistakes is pointless: once the story draws you in, you’ll still wave your hand over any bugs or minor illogic. The Walking Dead is fundamentally flawless, and for me personally, one of the best games of its time and genre.

Where To Buy The Game?

Steam (PC, Mac, Linux): Available for $14.99. You can purchase it directly from Steam.
Xbox Store (Xbox One): Available for $14.99. Check it out on the Xbox Store.
PlayStation Store (PS4): Available for $14.99. You can find it on the PlayStation Store.
Nintendo Shop (Switch): Available for $14.99. Purchase it from the Nintendo Shop.
Epic Games Store (PC): Available for $14.99. Purchase it from the Epic Games Store.

Official Page: Visit the official TelTail page for more information.
Subreddit: Join the discussion on the The Walking Dead Subreddit.

The post The Walking Dead Season One: Telltale’s First Episodic Masterpiece appeared first on WePlayGames.net: Home for Top Gamers.

Sam & Max: The Devil’s Playhouse Makes its Xbox Debut August 14

Od: johns

Summary

  • Beautifully remastered by a small team of former Telltale employees who worked on the original.
  • This final chapter of the Sam & Max trilogy comes to Xbox for the first time.
  • Preorder Sam & Max: The Devil’s Playhouse today and get 40% discounts on the two previous games in the trilogy through August 12.

In two weeks, you’ll be able to play Sam & Max: The Devil’s Playhouse on your Xbox for the very first time. The final season of Telltale’s episodic Sam & Max trilogy was never ported to Xbox when it first came out in 2010, leaving fans of this comedy adventure series hanging for all these years.

For the uninitiated, Sam & Max are the Freelance Police, a pair of dog and rabbity-thing detectives whose esoteric wit and unconventional crime-fighting techniques have amused and baffled the unwashed masses for the past 37 years. Their credits include indie comics, a Saturday morning cartoon, and, of course, video games.

Sam & Max office

LucasArts was the first studio to make Sam & Max games, and I was working there as a producer when Sam & Max: Freelance Police was cancelled in 2004. If you were an adventure game fan at the time, you probably remember the uproar—the game was almost finished, previews were glowing, and 32,000 pissed off fans signed an online petition to try to reverse the decision.

The petition didn’t work, but it inspired me and several other Freelance Police team members to start a new studio, Telltale Games. After LucasArts’ rights to make a game about the dog and rabbity-thing crime fighters expired, we teamed up with the series creator, Steve Purcell, to make our own episodic Sam & Max games.

Sam & Max screenshot

One reason for Freelance Police’s cancellation was that it was a PC game, and all the best-sellers at the time were for consoles. Telltale also started out as a PC developer (it was still the biggest platform for adventure games, our favorite genre), but as the studio grew, we also branched out to consoles. In 2009 we ported the first two Sam & Max seasons, Sam & Max Save the World and Sam & Max: Beyond Time and Space, to Xbox 360.

Telltale went on to make one more Sam & Max season, subtitled The Devil’s Playhouse, which came out episodically from April to August 2010—but this one never made it to Xbox. At that point in the studio’s history (before we really hit it big with The Walking Dead), we had our hands full as we refined our vision for interactive storytelling and took on new licenses. We couldn’t support more than one or two platforms at a time back then, and though we always intended to port The Devil’s Playhouse to Xbox, it just never happened… until now!

In a sad twist of fate, Telltale ran into financial trouble in 2018 and the studio shut down. I was no longer working there, but I saw an opportunity to go back to this series that had been so central to my career. (Even before I worked on Sam & Max: Freelance Police, one of my very first games as a QA lead was LucasArts’ 1994 adventure game Sam & Max Hit the Road.) I called up some of the same friends who were there at the beginning of Telltale and we bought the rights to the episodic Sam & Max trilogy.

Since then, we’ve been remastering these games—a real labor of love to get them looking as good and playing as well as we always wanted but didn’t have the resources or expertise to achieve at the time. If you’ve played our Sam & Max Save the World or Sam & Max: Beyond Time and Space remasters, you know what a vast improvement they are over the originals, with added widescreen and gamepad support, higher quality visuals and audio, 4K graphics and HDR support on Xbox One X and newer, and lots more additions and refinements.

Sam & Max before/after

The remastered version of Sam & Max: The Devil’s Playhouse will close out the trilogy on August 14, and you can preorder it today with a 10% discount. Compared to the first two seasons (which were some of Telltale’s earliest games), The Devil’s Playhouse was made by a larger team that had hit its stride. It’s definitely the weirdest and most ambitious of the three games, and we’re always hearing from fans that it’s their favorite.

I don’t want to spoil anything, but the basic storyline is that Max (the rabbity-thing) stumbles upon a magic toy that gives him random glimpses of the future. His newfound psychic powers attract the attention of an alien warlord named General Skun-ka’pe, who wants the Toys of Power for his own not-so-altruistic purposes… and things quickly spiral out of control.

Sam & Max screenshot

Across five episodes (released all at once, Netflix-style), you’ll get to mess around with Max’s psychic powers, play as Sam & Max’s great-grandfathers, plunder an Egyptian tomb, confront Lovecraftian monsters, and fend off an army of Sam clones wearing sparkly gold underwear.

Sam & Max character

If you need to get caught up before playing this final entry in the Sam & Max trilogy, the first two remasters are 40% off on Xbox through August 12 (our deepest discount to date).

And on August 14, we invite you to take your seats, turn off your cell phones, and prepare yourselves for an epic comedy saga. The lights have dimmed, the curtains are opened… the show’s about to begin in Sam & Max: The Devil’s Playhouse!

Xbox Live

Sam & Max: The Devil's Playhouse

Skunkape Games LLC

$19.99 $17.99
Xbox One X Enhanced
The final game in Telltale’s Sam & Max trilogy, beautifully remastered! Explore odd locales, meet eccentric characters, and solve brain-tickling puzzles in this bizarre paranormal adventure with a surprise around every corner. Jump into Max’s brain and use the Toys of Power to see the future, teleport, and read minds.

The post Sam & Max: The Devil’s Playhouse Makes its Xbox Debut August 14 appeared first on Xbox Wire.

Sam & Max: The Devil’s Playhouse Makes its Xbox Debut August 14

Od: johns

Summary

  • Beautifully remastered by a small team of former Telltale employees who worked on the original.
  • This final chapter of the Sam & Max trilogy comes to Xbox for the first time.
  • Preorder Sam & Max: The Devil’s Playhouse today and get 40% discounts on the two previous games in the trilogy through August 12.

In two weeks, you’ll be able to play Sam & Max: The Devil’s Playhouse on your Xbox for the very first time. The final season of Telltale’s episodic Sam & Max trilogy was never ported to Xbox when it first came out in 2010, leaving fans of this comedy adventure series hanging for all these years.

For the uninitiated, Sam & Max are the Freelance Police, a pair of dog and rabbity-thing detectives whose esoteric wit and unconventional crime-fighting techniques have amused and baffled the unwashed masses for the past 37 years. Their credits include indie comics, a Saturday morning cartoon, and, of course, video games.

Sam & Max office

LucasArts was the first studio to make Sam & Max games, and I was working there as a producer when Sam & Max: Freelance Police was cancelled in 2004. If you were an adventure game fan at the time, you probably remember the uproar—the game was almost finished, previews were glowing, and 32,000 pissed off fans signed an online petition to try to reverse the decision.

The petition didn’t work, but it inspired me and several other Freelance Police team members to start a new studio, Telltale Games. After LucasArts’ rights to make a game about the dog and rabbity-thing crime fighters expired, we teamed up with the series creator, Steve Purcell, to make our own episodic Sam & Max games.

Sam & Max screenshot

One reason for Freelance Police’s cancellation was that it was a PC game, and all the best-sellers at the time were for consoles. Telltale also started out as a PC developer (it was still the biggest platform for adventure games, our favorite genre), but as the studio grew, we also branched out to consoles. In 2009 we ported the first two Sam & Max seasons, Sam & Max Save the World and Sam & Max: Beyond Time and Space, to Xbox 360.

Telltale went on to make one more Sam & Max season, subtitled The Devil’s Playhouse, which came out episodically from April to August 2010—but this one never made it to Xbox. At that point in the studio’s history (before we really hit it big with The Walking Dead), we had our hands full as we refined our vision for interactive storytelling and took on new licenses. We couldn’t support more than one or two platforms at a time back then, and though we always intended to port The Devil’s Playhouse to Xbox, it just never happened… until now!

In a sad twist of fate, Telltale ran into financial trouble in 2018 and the studio shut down. I was no longer working there, but I saw an opportunity to go back to this series that had been so central to my career. (Even before I worked on Sam & Max: Freelance Police, one of my very first games as a QA lead was LucasArts’ 1994 adventure game Sam & Max Hit the Road.) I called up some of the same friends who were there at the beginning of Telltale and we bought the rights to the episodic Sam & Max trilogy.

Since then, we’ve been remastering these games—a real labor of love to get them looking as good and playing as well as we always wanted but didn’t have the resources or expertise to achieve at the time. If you’ve played our Sam & Max Save the World or Sam & Max: Beyond Time and Space remasters, you know what a vast improvement they are over the originals, with added widescreen and gamepad support, higher quality visuals and audio, 4K graphics and HDR support on Xbox One X and newer, and lots more additions and refinements.

Sam & Max before/after

The remastered version of Sam & Max: The Devil’s Playhouse will close out the trilogy on August 14, and you can preorder it today with a 10% discount. Compared to the first two seasons (which were some of Telltale’s earliest games), The Devil’s Playhouse was made by a larger team that had hit its stride. It’s definitely the weirdest and most ambitious of the three games, and we’re always hearing from fans that it’s their favorite.

I don’t want to spoil anything, but the basic storyline is that Max (the rabbity-thing) stumbles upon a magic toy that gives him random glimpses of the future. His newfound psychic powers attract the attention of an alien warlord named General Skun-ka’pe, who wants the Toys of Power for his own not-so-altruistic purposes… and things quickly spiral out of control.

Sam & Max screenshot

Across five episodes (released all at once, Netflix-style), you’ll get to mess around with Max’s psychic powers, play as Sam & Max’s great-grandfathers, plunder an Egyptian tomb, confront Lovecraftian monsters, and fend off an army of Sam clones wearing sparkly gold underwear.

Sam & Max character

If you need to get caught up before playing this final entry in the Sam & Max trilogy, the first two remasters are 40% off on Xbox through August 12 (our deepest discount to date).

And on August 14, we invite you to take your seats, turn off your cell phones, and prepare yourselves for an epic comedy saga. The lights have dimmed, the curtains are opened… the show’s about to begin in Sam & Max: The Devil’s Playhouse!

Xbox Live

Sam & Max: The Devil's Playhouse

Skunkape Games LLC

$19.99 $17.99
Xbox One X Enhanced
The final game in Telltale’s Sam & Max trilogy, beautifully remastered! Explore odd locales, meet eccentric characters, and solve brain-tickling puzzles in this bizarre paranormal adventure with a surprise around every corner. Jump into Max’s brain and use the Toys of Power to see the future, teleport, and read minds.

The post Sam & Max: The Devil’s Playhouse Makes its Xbox Debut August 14 appeared first on Xbox Wire.

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