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EA has teams looking at "thoughtful implementations" of ads "inside its game experiences"

EA CEO Andrew Wilson has revealed plans to "harness the power" of its game communities and use advertising as a "meaningful driver of growth" for the company.

In EA's latest financial report, Wilson fielded comments from investors, advising that whilst the megacorp needs to be "very thoughtful about advertising", given "many, many billions of hours" are spent on its games, "advertising has an opportunity to be a meaningful driver of growth for [EA]".

"To answer your question on advertising broadly, again, I think it's still early on that front," Wilson said. "And we have looked over the course of our history to be very thoughtful about advertising in the context of our play experiences.

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CEO Andrew Wilson tells EA staff 5% of them will be laid off via empty and infuriating email

In Shakespeare's Anthony And Cleopatra, said famous woman says "Give to a gracious message an host of tongues, but let ill tidings tell themselves when they be felt." I.e., when you have good news you can go round the houses, but if you have bad news - like sending an all-hands email to the staff at EA to let them know that, less than a year after the last round of layoffs, a further 5% of them are getting booted - then you should just come out and say it as quickly and simply as possible.

This is, apparently, not a sentiment ever internalised by Andrew Wilson, EA's CEO. Yesterday, when he announced to everyone at EA that a bunch of them were losing their jobs (again), he first spent three paragraphs talking about how EA is doing great, leading the industry, getting increasing engagement from fans, optimising their global footprint and sunsetting games oh yep, there it is, that's the "you're about to be unemployed" language right there. The company is moving away from "the development of future licensed IP" and toward "our owned IP, sports, and massive online communities". Therefore: 670 ish devs (by Eurogamer's count) must go.

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