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The Light on the Horizon Goes Dark: A Tribute to Vince Zampella (1970–2025)

Estimated reading time: 5 minutes

The world feels a little quieter today, and the screens we retreat to feel a little colder. On Sunday, December 21, 2025, the heartbeat of the modern shooter stopped. Vince Zampella—the man who spent three decades teaching us that a game could be more than just pixels, that it could be a visceral, heart-pounding extension of our own reflexes—passed away at the age of 55. As reported by Game Informer, this isn’t just the loss of a corporate executive; it feels like losing the captain of the ship. Zampella was the architect of our digital camaraderie, the man who understood that a “game” only works when it respects the player’s time, skill, and passion.

Vince Zampela tragicaly killed in car accident picture
Vince Zampela tragicaly killed in car accident

The Midnight Silence on Angeles Crest

The tragedy that claimed his life is a jarring contrast to the high-octane worlds he built. According to primary reports from NBC4 Los Angeles and the California Highway Patrol, the incident occurred at approximately 12:45 p.m. in the rugged beauty of the San Gabriel Mountains. Zampella was driving a Ferrari 296 GTB on the Angeles Crest Highway when the vehicle veered off the road at mile post 62.70. The car struck a concrete barrier and was consumed by fire almost instantly.

Terrifying moment of Vince Zampella’s deadly crash. RIP:(. Beware of mature content

Zampella died at the scene, and a passenger—a soul whose identity remains shielded by the privacy of a grieving family—succumbed to their injuries later at the hospital. The Straits Times notes that while investigations are ongoing, the gaming community is less focused on the mechanics of the accident and more on the massive, hollow space his absence leaves behind. It is a cruel irony that a man who mastered the art of “controlled chaos” on our screens lost his life to the unpredictable reality of a mountain road.

Vince Zampella Died Battlefield.jpeg picture
Vince Zampella Died Battlefield.jpeg

The General Who Redefined the Frontline

Vince didn’t just make games; he set the tempo for an entire industry. His career began with a refusal to accept the status quo. At 2015, Inc., he gave us the storming of Omaha Beach in Medal of Honor: Allied Assault, a moment so cinematic it felt like the screen was sweating. But he was just getting started. When he co-founded Infinity Ward, he didn’t just create Call of Duty; he created a language. The “hitmarker,” the snap-to-aim, the prestige system—these weren’t just features; they were the new DNA of interactive entertainment. As The Game Business highlights in their career retrospective, Zampella took the chaos of war and turned it into a finely tuned instrument. If you’ve ever felt the rush of a “Level Up” guitar riff, you were experiencing the mind of Vince Zampella.

The Resurrection of the Shooter

Perhaps the most inspiring chapter of his life was his “second act.” After a messy, public split from Activision in 2010 that would have broken a lesser creator, Vince didn’t retreat. He built Respawn Entertainment from the ashes. He gave us Titanfall, reminding us that we could touch the sky, and Apex Legends, a masterclass in surprise and precision. Even when he stepped into the Star Wars universe with the Jedi series, he treated it with the reverence of a fan and the skill of a master.

Most recently, he had become the “fixer” for Battlefield, leading the franchise back to its former glory. Just ten days before his passing, Zampella appeared at The Game Awards 2025, where Battlefield 6 took home the trophy for Best Audio Design—a final, poignant reminder of his obsession with quality. We didn’t know it was a farewell.

A Legacy Measured in Muscle Memory

To describe Vince’s impact through a clinical table of dates feels insufficient for a man who lived with such intensity. His 55 years were a relentless pursuit of the “perfect feel.” Born in 1970, he spent over thirty years evolving from a developer to the visionary leader of Respawn and the savior of Battlefield. He wasn’t chasing trends; he was the one the trends were trying to catch. His work earned him countless Game of the Year honors, but his real trophy is the muscle memory of millions of players worldwide.

The industry tributes have been a tidal wave of grief. Electronic Arts (EA) confirmed the news to PEOPLE, calling it an “unimaginable loss,” while long-time friend Geoff Keighley spoke of a man who gave developers the “freedom and confidence to be great.” But for the players—the ones who feel the weight of his absence every time they fire up a console—the tribute is simpler. We play on. We defend the points he designed, we master the movement he perfected, and we remember that the light on the gaming horizon is a little dimmer today.

Rest in peace, Vince. You didn’t just change the game; you became the standard.

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Games Inbox: What will be the next big Nintendo Switch 2 reveal?

Wii U tech demo of Link from The Legend Of Zelda
The Zelda 40th anniversary is next month (Nintendo)

The Thursday letters page wonders if Arc Raiders can continue to outsell Battlefield 6, as one reader wonders what the Final Fantasy 7 trilogy collector’s edition will be like.

Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk


Summer dreamin’
I am also resigned to Nintendo’s next big announcements being underwhelming. I’m not sure we’ll even get much this year, since they’ve actually revealed quite a bit already, even if nobody’s that excited about Mario Tennis and that weird Yoshi game they wouldn’t explain.

Add Splatoon and Fire Emblem to that and I don’t think you can really hope for a major annoucement until the summer. Of course, you can’t guarantee anything with Nintendo, but with the Switch 2 selling well and plenty of games on their cards they’re really in no rush.

Still, as a fan, I can’t help but try to imagine what they’ll announce next. I do think it could be a new Zelda. It’s three years now since Tears Of The Kingdom, and they announced that a long time before it came out. Add in the 40th anniversary and I think there’s actually a reasonable chance of a teaser trailer this year. Just to keep the pot boiling, so to speak.

I also notice that that online game they were playtesting a few years ago still hasn’t been announced. I don’t think it’s ever been clear what it is, but a new IP would be a nice thing to hear about right now.
Onibee


Three-way fight
Interesting to see how well Arc Raiders is still doing and that it’s ahead of Battlefield 6, even if that’s also done well. It does seem to me that the hype for Battlefield has cooled pretty quickly though. Redsec didn’t seem to catch on at all and it’s definitely Arc Raiders that was the biggest shooter of last year, with Battelfield second and Call Of Duty a distant third.

I’ll be interested to see how this evolves over the course of the year. Will Arc Raiders be a flash in the pan? Is the race close enough that Battlefield 6 could overtake it? What will happen to this year’s Call Of Duty? Even if it’s good, will there be too much damage to the name that it’s still a flop?

I gotta admit, when it comes to Call Of Duty I am a bit of a hater, so I’d be very happy to see it knocked down a peg or three.
Josh


Radioactive bugs
For me the problem with a Fallout remaster, whether it’s 3 or New Vegas, is that Oblivion is still in an absolute state, with no sign of it being properly fixed, and I’d bet large sums of money that any future game will be as well. Bethesda are just incapable of making a game that’s not a janky mess. Which is really annoying when otherwise they’re really good.

Nothing’s going to stop them from releasing Fallout remasters, not with the Amazon show being so popular, but please just wait for it to be finished first. The amount of time we’ve been waiting for New Vegas in particular, it’s just ridiculous to put it out and it’s a buggy mess that needs six months of updates to work properly.
Focus


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Deluxe celebration
I wonder what Square Enix will do once all three Final Fantasy 7 remake games are out? Obviously, they’ll try and bundle them up into one purchase but how much would they charge for it? Surely not £180 or anything close to it, and yet if it was much cheaper it’s going to really upset anyone that bought the originals at full price.

A part of me can’t help but hope they go whole hog though, with a collector’s edition that includes new content and characters and comes in some kind of crazy box with a statue and merch.

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And before you peg me for a money wasting loony, I would say that I’d never usually buy that sort of thing. But I love Final Fantasy 7 and the first two remakes have been fantastic, so I’d really like to celebrate the end of it all in style. Somehow, I feel that Square Enix will be happy to take my money.
Coyotemac


Expensive year
40% of the world’s DRAM (RAM) output being bought Is frightening. Apparently, that will double the price of what remains and that’s how much will it cost now, as less is available; as the year goes on the price can only increase.

I can’t see, on a practical level, how the next gen consoles are not delayed but because the problem is that it’s needed for AI, the need for RAM will only increase. Just crazy times.
TWO MACKS


Technical limitations
I think the worst game I ever bought was Donkey Kong on Atari 2600. It was about £30, which was a lot back then! I saved up and sent my cheque/postal order to a mail order company, then had to endure the two week wait until it arrived. I was bitterly disappointed.

It only had two of the screens, the arcade version had four. Graphics and gameplay were pretty awful too. I should have read a review first but had to have it, as it might have taken magazines up to two months to review it! I listened to a podcast recently, where they interviewed the programmer. Turns out he had a 4K cartridge to fit it all into, which is a tiny amount of memory!

If the software company had given him 8K, he could have fit all four levels in, but more memory meant less profit for them. Also, he had to make it in about two months so they could get the game on the shelves ready for Christmas. I now understand how it turned out like it did.
Tim Keeling
PS: I’ve played Mario Kart World for 270 hours so far! That’s mainly on online Battle Mode, which is crazy addictive!


Eternal regret
RE: Badgerman. The worst game I ever bought was Eternal Darkness for the GameCube.

Despite the good reviews I really disliked it due to the instant high difficulty, confusing storyline, and frustrating gameplay. There is nothing worse than developers making your character limp and shuffle around when you are low on health, as you just become an even easier target for enemies!

The game was exchanged soon after, using GAME’s useful exchange or refund policy back in the day.
Adams6legend


Interestingly bad
It’s questionable whether it counts as the worst game I’ve ever bought, as it was hardly the main reason I bought the collection, but I recently played Mortal Kombat Mythologies: Sub-Zero on the Mortal Kombat Legacy Kollection, and if anything N64 Magazine were being generous awarding it 9%.

Pretty much every decision was baffling. It’s a platform game where you press up to jump and left trigger to turn around. As you move forward your character is positioned about 80% of the way along the screen, so you can’t see what’s ahead.

Half the traps are unavoidable unless you’ve been hit by them already and memorised where they are, and there are points where the necessary way forward looks identical to one of several instant kill holes in the same area. Also, despite starring Sub-Zero, most of the bosses are completely immune to ice attacks.

At least the live action cut scenes were entertainingly camp. I also played Special Forces but that was just incredibly boring rather than even interestingly bad.
TGN Professor

GC: We’d say that counts, especially as it is genuinely one of the worst games ever.


Inbox also-rans
That Detroit: Become Human story is really weird. I get that the game’s cheap, but £3.40 isn’t nothing. Did people really not have anything better to spend their money on than that?
Joffers

I was ready to call that Red Dead Redemption 2 ‘mystery’ a stupid fan conspiracy but that is actually pretty wild. Strange it’s not been noticed before. I definitely didn’t know there was similar stuff in GTA 5 as well.
Gordo


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The best multiplayer games in 2025

I like a good isolated gaming experience as much as anybody, but sometimes, the real joy is the friends you make along the way.

That's where multiplayer games come in, and in 2025, there were plenty of awesome ones across the gamut of genres available. Whether you like co-op or competitive, FPS or third-person shooters, or maybe climbing a mountain with friends, there was a lot to choose from.

Here's what we think were some of the best multiplayer games in 2025.

Best multiplayer games from 2025

ARC Raiders

ARC Raiders night raid
Image via Embark Studios

We may look back on this as the game that really ignited the extraction shooter genre. There have been plenty of similar titles before it, but ARC Raiders' ability to capture a wide berth of players, both hardcore and casual, is an achievement by Embark Studios. Now, the game begins its live-service schedule with updates coming to add more content and keep players engaged.

Each match is an adventure. Do I go solo? Do I group up with others? Do I betray them? Do I try to fight the massive spider robot? Do I leave once I completed a task? Do I stay and try to get more loot? It's all part of the excitement that is ARC Raiders.

Monster Hunter Wilds

Monster Hunter Wilds - Female hunter and Palico cat
Image via Capcom

Monster Hunter is simply one of the best co-op experiences out there. Grouping up with buddies to hack, hammer, and slash away at giant creatures so you can chunk away their body parts to build new gear sounds morbid, but it's always a blast.

Battlefield 6

Battlefield 6 helicopter scene
Image via EA

The Battlefield series' triumphant return offers some incredible multiplayer gaming experiences, and the free-to-play REDSEC battle royale component only extended that just a few weeks after launch. Tons of vehicles, big maps, and large squad counts create a hectic experience that is the series' expertise in the FPS genre.

Split Fiction

Split Fiction split screen gameplay
Image via EA

Josef Fares' Hazelight Studios has perfected the two-player co-op experience in Split Fiction with wild setpieces and varied gameplay sequences, and the Friends Pass that allows you to enjoy it with someone who doesn't have to buy the game themselves. The concept is amazing, and the execution was even better.

Call of Duty: Black Ops 7

Black Ops 7 Zombies gameplay
Image via Activision

Whether it's the campaign, new Endgame mode, Nuketown pub-stomping, or new Zombies maps, the entirety of Black Ops 7 is multiplayer-enabled and chock full of content for players to enjoy.

Elden Ring: Nightreign

Elden Ring Nightreign big spider fight
Image via From Software

What do you get when you combine From Software's iconic Soulslike gameplay, friends, and a battle royale-like experience? A good amount of fun. Nightreign is far from perfect, but still a very enjoyable game and a likely indication of where the studio's direction is heading. And it already got its first of presumably multiple expansions to continue the journey.

PEAK

PEAK teammates standing on a beach
Image via Aggro Crab

One of 2025's biggest surprise successes, PEAK is the peak of the "friendslop" genre that's popped up over the past few years. Whether you want to work together or just troll your pals, it's always a good time. And it's just $8 on Steam, which is wild.

The post The best multiplayer games in 2025 appeared first on Destructoid.

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Battlefield 6 is the best-selling game of 2025 as it beats Black Ops 6 record

Battlefield 6 key art of four soldiers looking at a battlefield
A shooter reborn (EA)

EA has beaten Monster Hunter Wilds and NBA 2K26 with sales of Battlefield 6, as Pokémon Legends: Z-A comes out on top for physical sales.

We already know Battlefield 6 has been a big hit within the context of the series, having sold over seven million copies worldwide within three days, but it has now soared past even the loftiest of expectations.

According to Circana’s Mat Piscatella, EA’s shooter not only topped the US charts for October (from October 5 to November 1), but after just one month, it is now the highest-selling game of the year so far.

This means it has overtaken NBA 2K26 and Capcom’s Monster Hunter Wilds, which topped 10 million sales within one month worldwide, earlier this year. It is also ahead of Borderlands 4, EA Sports College Football 26, and The Elder Scrolls 4: Oblivion Remastered.

While the real test for Battlefield 6 will be how it fares against the sales of Call Of Duty: Black Ops 7 this month, there’s already signs that it could actually beat it.

According to Piscatella, Battlefield 6 produced the ‘highest single month US physical and digital full game tracked dollar sales in three years’. (US charts count revenue, not the number of copies sold.)

The last game to generate larger sales within one month was Call Of Duty: Modern Warfare 2 in October 2022 so, in other words, it has surpassed the launch sales of recent Call Of Duty titles like Black Ops 6.

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It remains to be seen whether Battlefield 6 can maintain this pace, but this means EA is well on its way to being a significant rival to Call Of Duty – far more so than the series ever has been in the past.

Even a month after launch, Battlefield 6 has a steady 24-hour player peak of 215,985 on Steam (via SteamDB), so it’s retaining a sizeable player base too.

2025 Year-to-Date Top 20 Best-Selling Premium Games – U.S. (Dollar Sales, Physical and Digital from digital data sharing publishers, excludes add-on content)

Mat Piscatella (@matpiscatella.bsky.social) 2025-11-20T14:01:56.735Z

The biggest question is whether this is a one-off success or something EA will be able to further build on in the years to come.

For example, it’s unclear how well the free battle royale mode, RedSec, is performing, but Twitch viewership suggests it is lagging behind Warzone, with 2.1K viewers versus Warzone’s 6.1K viewers at time of writing – which isn’t a great sign for a new title. (Redsec isn’t tracked separately by Steam so there are no player numbers.)

Regardless of RedSec’s success though, Battlefield 6 is an undisputed triumph. According to Circana, it is already the best-selling game in the series after one month in the US, having already passed the previous record holder, Battlefield 1.

October 2025 Top 20 Best-Selling Premium Games – U.S. (Dollar Sales, Physical and Digital from digital data sharing publishers, excludes add-on content)

Mat Piscatella (@matpiscatella.bsky.social) 2025-11-20T14:01:56.734Z

Elsewhere in the US chart, Pokémon Legends: Z-A had a big month too. The sequel, not counting digital sales, ranked second as the best-selling game of October. More notably, it is the best-selling physical game of the year so far, so it also seems to have done better than initially reported.

Ghost of Yōtei, meanwhile, climbed up one place to be the third best-selling game of October. Impressively, it is now the tenth best-selling game of 2025 so far, beating the likes of Elden Ring Nightreign and EA Sports FC 26, despite only being available on PlayStation 5.

On the hardware front, video game spending grew 36% in October when compared to a year ago. This was mostly thanks to the Switch 2, which sold 328,000 units within this period.

According to Piscatella, the console is 68% ahead of the sales pace of the original Switch and 3% ahead of the PlayStation 4’s ‘previous record velocity’.

Pokémon Legends: Z-A screenshot of night battle
Another pocket monster hit (The Pokémon Company)

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Battlefield 6 and EA Sports FC 26 are super cheap in early Black Friday deals

Soldiers and tank in Battlefield 6
Battlefield on a budget (EA)

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A wide selection of EA games have been reduced on Amazon ahead of Black Friday, including Battlefield 6 and Split Fiction.

Black Friday might be over a week away, on November 28, but many retailers have already started cutting prices in preparation.

Sony has already announced its Black Friday deals across PlayStation 5 games and consoles, including a big £135 discount on the digital edition of the console. Meanwhile, Nintendo has knocked down the prices of various games, including Zelda: Echoes Of Wisdom, as part of its sale.

If you’re after titles beyond these companies, Amazon is currently holding an early Black Friday sale on games from EA.

As part of this promotion, EA Sports FC 26 is down to £37.99 on the PlayStation 5 and Xbox Series X/S, which is a massive 33% discount. It’s even cheaper if you’re after the Nintendo Switch 2 version, which is 54% off at £27.85.

The other headline deal is Battlefield 6, which is already £20 off at £49.99, despite only coming out a month ago. If you’re on the fence, some of the game’s multiplayer suite will be free to everyone later this month, or you can try the battle royale mode Redsec.

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There isn’t much to be had hardware wise, but if you’re after a Meta Quest 3S VR headset, these are 16% off at £319 as part of the Black Friday offers. You can check other discounted titles below.

Best gaming deals in Amazon’s early Black Friday sale

Beyond this promotion, Amazon has a bunch of games at discounted prices that aren’t by EA. These include Sonic Racing: CrossWorlds at £37.95, along with action role-player Hell Is Us, which is 30% off.

The premium edition of Doom: The Dark Ages is a massive 45% off at £54.95 (the same price as the standard version), and comes with a digital artbook, soundtrack, and access to future campaign DLC. The SteelBook version of Monster Hunter Wilds on PlayStation 5 is similarly very cheap too, at £29.95. You can check out other deals below.

Other cheap gaming deals on Amazon

More new prices will inevitably roll out over the coming days, so we’ll keep you posted on any new ones, and keep an eye on other retailers as well.

Football player in EA Sports FC 26
On the ball for bargains (EA)

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Call Of Duty is being ruined by constant change and endless gimmicks – Reader’s Feature

Call Of Duty: Black Ops 7 characters in campaign
Call Of Duty: Black Ops 7 is controversial long before launch (Activision)

A veteran Call Of Duty fan considers the current antipathy over Black Ops 7 and argues that Activision is not listening properly to its fans.

This is a response to Jonesy and their comments on Call Of Duty: Black Ops 7 in the weekly Inbox. First, I just want to talk Call of Duty only, and I agree there is a bit of franchise bashing going on at the moment. I’ve certainly done that with my friends I play with, but will admit that when Activision listen, Call Of Duty is great. However, the last few entries, while not necessarily stale, they haven’t been listening to a wider community, only very select people it seems.

In terms of people criticising them for being stale, I feel that is more of the (likely larger) Warzone playerbase and that, frankly, needs a bit of an overhaul (and potentially splitting from the main game, as many commentators have suggested over the last two years). Looking at maps alone, Caldera and Al Mazrah were not particularly good in reality, and Urzikstan felt like it was more a return in a better direction, but having that for nearly 18 months before Verdansk 2.0 came back was too long a time.

Off the back of that, everyone had a blast on Verdansk, myself included, but the changes made the following season broke a lot of things, and the changes they were trying to make weren’t addressing any of the core issues the game had. The next big map is following in early 2026, which is the same tag line used for Verdansk, so I’d expect another April release – which gives us a full year on a map a lot of us fans likely played to death during the pandemic.

Comparing Black Ops 7 to Modern Warfare 3, I feel is reasonable. I would disagree with the lack of complaints about Modern Warfare 3 though. Pretty much every outlet called it glorified DLC, and that was what the rumourmill was suggesting, amid the chaos around the time of the Microsoft takeover.

Herein lies another strand of discontent with how Black Ops 7 looks. But talking about other Call Of Duty games I wanted to look at a slightly wider picture. As a long-time gamer, it very much feels like we are circling around the times post-Ghosts, which was Advance Warfare through Black Ops 4. It’s there it felt they had lost their way, and were trying anything to captivate new audiences with new gimmicks, and that saw core mechanics changing every new game.

I really struggled through that period, and to me, after this last year, and all the new features being shown in the Black Ops 7 trailer, event and press releases, it feels like we’ve come full circle to that moment once more, and it’s why I won’t be getting this year’s. But I will come back once they realise they have gone too far the gimmick route and return to form, much like they did with Modern Warfare 2019.

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But I want to move more into a conversation about shooter games in general. The success of Battlefield 6 is a big moment in the genre this year, but we should really be asking why those games are getting that kind of negative sentiment.

In my opinion, there’s so much choice, that games in the genre absolutely have to find and nail their identity. Call Of Duty, over the last few titles, has deviated away from what its core once was. Whether by accident or design, I wouldn’t be able to say, but it feels like they have been trying to dip their hands into as many pots as possible, be it gameplay changes, battle passes, skins, and crossovers etc., that it has genuinely eroded what was once great about Call Of Duty (and also introduced a lot of issue in core gameplay along the way).

Other big games have seen the same issue. Look at Destiny 2, the former darling of space shooters, now at an all-time low. No real new content, lacklustre campaigns and an oversaturation and reliance on microtransactions have eroded its once stellar reputation. Now, clutching at straws, their next expansion is ‘Star Wars inspired’ which I don’t see doing well. There are so many lapsed players, and an ongoing cost of living crisis, I can’t see a mini-campaign (Edge Of Fate being 10 to 12 hours) selling for £35. Only the still current enthusiast will be interested and that I feel is where Black Ops 7 has landed.

Looking at the likes of Arc Raiders, Escape From Tarkov, Battlefield 6, Borderlands 4, Overwatch 2, Fortnite and the like, they have their core DNA and stuck to it, resulting in success. Yes, the last entries of Battlefield, Borderlands, and the end of Overwatch 1/start of Overwatch 2 all had their issues (and in fairness the first week of an Overwatch 2 season always does have additional issues), but they still manage to listen and learn from communities, and kick on.

Borderlands 4 is a big return to form after a mediocre third instalment (even with the PC issues that are being worked on). Battlefield 6 I don’t need to be talked about, but 2042 took a good 12 to 18 months to get to where it should have been on release and nearly killed that franchise. The end of Overwatch 1 was a struggle, and so was the start of Overwatch 2, but they have really invested in listening to people and it’s in one of the best places it’s been in years.
    
This brings me back to my point, games need to find their identity, their core DNA, and stick to it. If it’s a franchise like Call Of Duty, then chopping and changing that DNA every entry makes it struggle for players to stay with you. Then compounding that with more novel gimmicks from other games, too many microtransactions, pay to win elements, battle passes… it is all slowly putting a lot of players off in a world of finite disposable income.

The more these big developers listen to their communities, and not just select individuals in a small focus group, the absolute better the genre will be. Having a lot of great games come out over the last 12 months, that have all returned to their core roots, has cemented their DNA, which has massively benefitted them.

Not only does it give players a sense of familiarity and expectation, it also allows the developers to build on that core in interesting ways, as long as they do not deviate away from that core too much. The likes of Black Ops 7 may well struggle, and while I hope I am wrong, the last few years have been a substantial miss because they don’t know where to go with them.

Fingers crossed over the coming years, developers will take note of releases this year and realise that having that core identity is a valuable asset and not something you need to ignore. After all, you don’t need to try and reinvent the wheel for the sake of it!

By reader NewAgeM3ssiah

Screenshot of man from Call Of Duty: Black Ops 7
Black Ops 7 is out next Friday (Activision)

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Battlefield’s battle royale is ready to rock: RedSec surprise-launches in less than 24 hours

Battlefield RedSec

After months of playtesting in Battlefield Labs, Battlefield's free-to-play battle royale component is ready for the masses.

Ahead of tomorrow's season one launch in Battlefield 6, EA has announced that the mode, called Battlefield: RedSec, will launch with the new season at 10am CT. Other than some leaked footage of playtests, the mode is largely secretive, so tomorrow will be a new adventure for gamers everywhere.

A tank in Battlefield 6
Screenshot via EA

Info about RedSec (short for Redacted Sector) has been steadily leaking over the past few months, with ModernWarzone spearheading the report that the game would be releasing with season one as a shadow-drop. It's now confirmed, and it's not too late to call in sick to work.

RedSec will feature Battlefield 6 gameplay alongside "the deadliest ring" in BR that will kill players on contact. The mode features its own map along with vehicles, environmental destruction, squad play with role-specific abilities, and more.

Like BF6, RedSec will be available on PC, PS5, and Xbox Series X|S. It's assumed that it may share some progression and unlockables with the base game, but official details are yet to be announced. Players will not need to own BF6 to play RedSec, though, as the BR mode is a fully free-to-play experience similar to Call of Duty's Warzone.

https://twitter.com/Battlefield/status/1982824837849760155

Buckle up, gamers. A new BR has entered the fray, and it's suddenly less than 24 hours away.



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The post Battlefield’s battle royale is ready to rock: RedSec surprise-launches in less than 24 hours appeared first on Destructoid.

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