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“It’s Not the Engine’s Fault, It’s the State of the Industry” – Eternal Darkness Creator Defends UE5, Says Embracer’s $2B Failed Deal Was “Extinction Level Event”

The left image shows a rocky landscape with the 'Unreal Engine 5' logo, and the right image displays part of the 'Embracer Group" fractured.

Eternal Darkness and Legacy of Kain creator Denis Dyack shared a lot of interesting thoughts in a two-hour-long interview with KiwiTalkz, in which he addressed the lack of optimization of many Unreal Engine 5 games. You might remember that his upcoming game, Deadhaus Sonata, was powered by the Amazon Lumberyard engine when we last talked to him a few years ago. Well, Dyack's studio went through several engine changes before eventually landing on Epic's technology after patching things up with the company following their previous dispute over Too Human. Now a user of the leading game-making tool, Dyack pointed the […]

Read full article at https://wccftech.com/denis-dyack-defends-ue5-decries-state-of-the-industry/

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Genshin Impact Developer miHoYo Will Go For Realistic Graphics For Its Unreal Engine 5 Open-World Game

miHoYo logo over a surreal landscape with floating rocks and waterfalls.

Chinese developer miHoYo, the studio behind the popular Genshin Impact and Zenless Zone Zero, is working on a new game that will be much different from anything it has released so far. As spotted on the ResetERA forums, the developer is currently working on a fantasy open-world MMO featuring realistic graphics, PvP, an AI-stimulated ecological system, large-scale boss fights, and advanced AI-powered NPCs. These new features will mark a significant shift in gameplay terms, and a considerable step forward from the games the developer is currently supporting. Besides sharing the first information on the yet to be named game, miHoYo released […]

Read full article at https://wccftech.com/genshin-impact-developer-mihoyo-will-go-for-realistic-graphics-for-its-unreal-engine-5-open-world-game/

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