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“We cemented our leadership on the Amazon Appstore”: Mamboo’s Artur Beresnev on 2025 results

We continue our 2025 wrap-up together with top managers and experts from the games industry. Up next is an interview with Artur Beresnev, CEO at Mamboo Entertainment.

More details: https://gameworldobserver.com/2026/01/29/we-cemented-our-leadership-on-the-amazon-appstore-mamboos-artur-beresnev-on-2025-results

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“Skill-based real-money gaming had a solid, maturing year”: EasyWin’s Ivan Leshkevich on 2025 results

We continue our 2025 wrap-up together with top managers and experts from the games industry. Up next is an interview with Ivan Leshkevich, Founder and CEO at EasyWin.

More details: https://gameworldobserver.com/2026/01/27/skill-based-real-money-gaming-had-a-solid-maturing-year-easywins-ivan-leshkevich-on-2025-results

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“Our startup nearly doubled in size”: Top App Games’ Nikita Kharlamov and Diana Korkina on 2025 results

We continue our 2025 wrap-up together with top managers and experts from the games industry (and related fields). Up next is an interview with Nikita Kharlamov and Diana Korkina, top managers at Top App Games.

More details: https://gameworldobserver.com/2026/01/27/our-startup-nearly-doubled-in-size-top-app-games-nikita-kharlamov-and-diana-korkina-on-2025-results

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“We are thrilled to see five projects from our portfolio companies among the top 150 most wishlisted games”: GEM Capital on the results of its portfolio projects

The last days of December are the best time to reflect on what happened this year. This time, we are doing it with representatives of prominent game-related companies. We begin this series with Roman and Kirill Gurskiy, managing directors at GEM Capital.

More details: https://gameworldobserver.com/2025/12/29/we-are-thrilled-to-see-five-projects-from-our-portfolio-companies-among-the-top-150-most-wishlisted-games-gem-capital-on-video-game-investments

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“Over 80% of our audience is on Xbox,” says Pathea about the launch of Superball after six years of development

At the end of October, the cooperative multiplayer game Superball by the Chinese indie studio Pathea Games was released. The studio is best known for their life simulation hit, My Time at Portia. The project took a long time to reach a full release and is still experiencing difficulties. We spoke with Yao Liu, one of the key developers of Superball, about the project’s journey and the hopes of its developers.

More details: https://gameworldobserver.com/2025/11/21/over-80-of-our-audience-is-on-xbox-says-pathea-about-the-launch-of-superball-after-six-years-of-development

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