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Splitgate devs say ‘Steam charts don’t measure fun’ as less than 1,000 daily players log on for its re-launch effort

Splitgate 2 official screenshot

I generally don't like discussions surrounding daily active player counts, but the dev of one struggling title has responded to "recent Steam charts conversations," so here we are.

Remember Splitgate 2? It was released last year and made 2025 one to forget for those involved after making headlines for several unfortunate reasons. First, the game's studio's CEO appeared on stage at Summer Game Fest in June with a "Make FPS Great Again" hat and later apologized for it, attempting to also drum up hype for its 1.0 launch.

https://twitter.com/Splitgate/status/2008619575978479982

Not long after, on July 22, the studio announced that it was rolling Splitgate 2 back into its beta phase after a round of layoffs, and brought the game offline as the remaining team went "heads down" on rebuilding it.

And now, after re-launching on Dec. 17 as Splitgate: Arena Reloaded, things are looking bleak. According to Steam Charts, the game peaked at just over 2,200 players on the platform and has dropped to just under 1,000 concurrents at any given time since.

And so, today, 1047 Games put out a new statement, remarking that "Steam Charts don't measure fun." And sure, I agree, but given the game's track record, it's just not looking all that positive at the minute. Still, the studio persists.

"[Steam Charts] show one number, on one platform, at one given moment," the statement on Twitter/X said. "They don't show the full picture or what it feels like to actually play, and they definitely don't capture the community that's actively helping shape what Arena Reloaded is becoming (including upcoming content like Arena Royale). Over the past six months, we rebuilt Splitgate from the ground up because we believe in the game, our team, and our community. The 1047 team remains committed to delivering the best version of Splitgate possible."

I personally hadn't seen any discussion surrounding the game's Steam charts, but then again, I didn't really see any discussion about the game at all since last month, so I suppose the statement is doing its job in garnering some attention.

Splitgate: Arena Reloaded player count
Screenshot by Destructoid

Splitgate 2 topped out at over 25,000 players on Steam during its launch last June, and while I do agree that player count stuff is overblown, and the discussion around it is annoying, it's hard to feel positive about its future.

I wish the team luck in bringing in the players and revenue it needs to keep the game going.

The post Splitgate devs say ‘Steam charts don’t measure fun’ as less than 1,000 daily players log on for its re-launch effort appeared first on Destructoid.

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Splitgate 2 relaunches sometime next month, exiting beta for the second time

1047 Games is going to give it another shot, announcing that Splitgate 2’s beta will come to an end on 4th December, and that the online shooter will then get a full relaunch later in the month – I’d put some money on a launch during The Game Awards, wouldn’t you?

In a simple announcement on Steam, the team writes, “Thank you to everyone who participated in the Splitgate 2 Beta! On December 4th, the Beta Season & active Battle Passes will be ending, alongside your seasonal “rank” progress.”

This will be Splitgate 2’s second launch, following the turbulent aborted release earlier this year. Having launched during Summer Game Fest in a fashion that put a lot of noses out of joint – namely, the studio founder calling out the industry while at the same time announcing a trend-chasing battle royale mode. Combined with a number of gameplay direction changes that didn’t appeal so strongly, and the game floundered, leading to 1047 taking the game back to beta and, more disappointingly, laying a bunch of people off.

So what’s changed? For the final targeted beta weekend 1047 outlined how they’ve adjusted the experience:

Since launching the beta in May, this game has majorly transformed. We started with factions and abilities, and we’ve rebuilt the entire foundation around what makes Splitgate special: portals, movement, and pure gunplay.

Here’s what’s changed. We removed factions entirely and reimagined abilities as power-ups. We brought back classic roundless modes like King of the Hill, Domination, and Team Deathmatch. We added Classic Arena, an even-starts mode that captures the spirit of original Splitgate. We’ve introduced new maps, new weapons, reworked the menus, and refined systems constantly based on your feedback.

We’ve also added portal overloading and EMPs, fundamentally changing how map control works. We’ve streamlined equipment to improve combat clarity. We’ve tuned our controller feel. We’ve fixed critical bugs and made countless optimizations.

None of this happens without you. The past six months have been a journey, and every piece of feedback, every playtest participation, every community discussion has shaped where we are now. Splitgate is in the best place it’s ever been, and that’s because you’ve been here with us.

It certainly sounds like a major overhaul that gets back to the game and the genre’s roots a bit more. Splitgate 1 launched just before Halo Infinite and was massively popular for just being a bit like Halo’s classic arena shooter style and having a fun portals mechanic.

Source: Steam, Splitgate

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