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Received today — 6. Červen 2026 English

Satisfactory 1.2 is finally here, and you're going to want to redesign your entire base

3. Červen 2026 v 17:09

Satisfactory 1.2 has arrived, and that matters whether you're a long-term builder, a creative mode junkie, or someone starting out on their first adventure through the factory-crafting sandbox game. Coffee Stain Studios has spent months packing all manner of new quality-of-life features, additional tools, and aesthetic touches into its latest Satisfactory update. Several more months of testing later, and it's ready for everyone - and the changes are big enough that you're going to want to think about a complete rebuild.

Satisfactory 1.2 – One of our favorite games ever gets a huge update, so don’t expect any more from us today – here’s what’s new

3. Červen 2026 v 11:42

I have spent more time in Satisfactory trying to turn a beautiful alien planet into a huge industrial estate, than I have spent in any other game in the last two years.

I will happily tell people I don’t have the time to put hundreds of hours into a single game any more, then remember my tally in Satisfactory sits at around 800.

There will be a point when Elon is building his continental-sized data centers where he will come to me for advice. So when a new update drops, it’s time to fake a sick day.

What’s new in Satisfactory 1.2?

Coffee Stain Studios has released Satisfactory Update 1.2 across PC, PlayStation 5, and Xbox, marking the first time the studio has launched a major update simultaneously across all current platforms. For a game that began life as a PC factory-building obsession before making the jump to consoles, that is a fairly big milestone on its own. Console owners had to wait a good while to get a version they could play, and even then, cross-play is not a thing due to PC modding of the game

The update brings a long list of new features, systems, and quality-of-life changes, with the biggest headline being the return of weather. Rain is back in Satisfactory, and Coffee Stain says it has been heavily improved since its previous version. Buildings, the Pioneer suit, and the world itself now react with enhanced wetness effects, while wind, fog, thunder, and different rain intensities should make MASSAGE-2(A-B)b feel a bit less like a static toybox and leave you wonder if it is wise to leave all those power lines out in the open.

The new weather system also supports occlusion, meaning rain should now be blocked by many buildables, foundations, and walls. In practical terms, your factories should now feel more sheltered when you are indoors, with both visual and audio changes helping sell the effect. Players can also tweak weather frequency and intensity through the new world settings options, while a fog density slider has been added under the advanced video settings.

Satisfactory needed weather and even though it doesn’t really matter, it feels like a big addition to the world.

Transport has also had a major lick of paint. Vehicle path automation has been rebuilt from the ground up, allowing players to place vehicle paths directly from the build menu using the build gun. Vehicles can then be placed onto those routes in a way that sounds closer to how trains work with railways. Existing automated routes should still continue to function, but new routes should be easier to build, adjust, and understand. To those without hundreds of hours in the game, vehicles in general could be a right old PITA. Hopefully this fixes all that.

That vehicle work also feeds into one of Update 1.2’s more practical additions: fluid trucks and fluid stations. Thank the AI. These give players a new way to move liquids over long distances without relying entirely on pipes or trains. Both the truck and station have an internal capacity of 3,200m³, and they unlock in Tier 5 as part of the Logistics Mk.4 milestone.

Controller support has been improved as well. Dynamic Gamepad Swap now lets players move between mouse and keyboard and controller without manually changing input settings, and most controller bindings can now be rebound through the keybindings menu. That should be particularly welcome for console players, but it also helps anyone playing the PC version from a couch, handheld, or Steam Deck-style setup.

Elsewhere, the old Advanced Game Settings menu has been renamed Creative Mode, while a new Game Modes menu has been added when starting a new save. Unlike Creative Mode, these game mode options do not disable achievements. They include cost multipliers, power consumption multipliers, resource node randomisation, resource purity settings, and world seed support. In other words, Satisfactory now has more official ways to make a run easier, harder, stranger, or just different.

The multipliers mean less (or more if you are hardcore) grind and can make those trips to check the Space Elevator a bit less frequent.

There are also new toys for builders. Daisy chaining can now be unlocked through Caterium research, allowing two power connections to be made to the same building so power can flow from building to building rather than always needing the usual pole-to-building setup. SPWN, a new Alien Technology buildable, (it’s a portable toilet!) has also been added, alongside new build pieces including Pipeline T-Junctions and Cross Beams.

Photo Mode boost

Photo Mode has received new filters and hover pack pose variants, while a new Selfie Mode adds a closer camera option with its own poses, rotation tools, cropping settings, and filters. This is exactly the sort of thing nobody technically needs in Satisfactory, but also the sort of thing that will immediately be used to document the most cursed factory layouts known to humankind. Seeing your Pioneer as an influence made me chuckle at least.

Perhaps most importantly for anyone who has ever been mauled while answering the door to the Amazon dude, Satisfactory now has a real pause menu in single-player. Pressing ESC will pause the game logic too, so wildlife should no longer use your snack break as an opportunity to turn you into kibble.

Satisfactory Update 1.2 is available now on PC, PlayStation 5, and Xbox Series X/S.

The post Satisfactory 1.2 – One of our favorite games ever gets a huge update, so don’t expect any more from us today – here’s what’s new appeared first on The Escapist.

What are we all playing this weekend?

Saturdays are for lying in bed and resting your sore typing fingers, muttering curses at Geoff Keighley under your breath. They're not particularly mean curses, I quite enjoy covering events like SGF. It's nice having a few hours where game announcements pour forth like bubbling water. Yes, those bubbles can be the ineffable gassing up of marketing hype, but I won't dismiss everything we see as pure cynicism.

And besides, as tired as I may be this morning, it's not as bad as the time I worked a week of night shifts covering E3 at PCGamesN. At the end of the week, on the last train home, I fell asleep, thouroughly missed my station and got kicked off at the terminus. With no phone battery and no taxis in the small village, I had to sleep in a park until the next morning when the trains started up again and I could get back to my bed in Bath.

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Received before yesterday English

Last year's addictive co-op building game, Satisfactory, is 30% off in Humble's Cyber Monday sale

1. Prosinec 2025 v 21:00

There are few joys quite like turning an alien planet which was doing just fine without us into a beautifully organised industrial nightmare... and Satisfactory, one of the best building games of last year, remains the king of that oddly meditative fantasy. Thanks to the Humbl Store's Black Friday / Cyber Monday sale dropping the price by 30%, now is a perfect time to dive into one of PC gaming's most hypnotic factory-building sandboxes.

Read the full story on PCGamesN: Last year's addictive co-op building game, Satisfactory, is 30% off in Humble's Cyber Monday sale

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