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Flintlock: The Siege of Dawn Review – A Compact AA Gem with Methodical Combat

22. Červenec 2024 v 23:00
Flintlock: The Siege of Dawn proves itself a perfect example of what an AA game can be. A shorter experience focused on telling a compact story, with combat just good enough to propel you to credits. It doesn’t offer a particularly compelling story and combat has a very specific flow to it, actively punishing anyone […]
  • ✇Invision Game Community
  • Flintlock The Siege of Dawn Hits 500,000 Players Since LaunchAlison & Co
    Flintlock The Siege of Dawn, the latest title from A44 Games (creators of Ashen) and publisher Kepler Interactive (known for Tchia, Sifu, and Pacific Drive), officially launched on July 18. In just a short time, over 500,000 players have jumped into the quest to free the world of Kian from its tyrannical gods. The game… The post Flintlock The Siege of Dawn Hits 500,000 Players Since Launch appeared first on Invision Game Community.
     

Flintlock The Siege of Dawn Hits 500,000 Players Since Launch

30. Červenec 2024 v 17:21

Flintlock The Siege of Dawn, the latest title from A44 Games (creators of Ashen) and publisher Kepler Interactive (known for Tchia, Sifu, and Pacific Drive), officially launched on July 18. In just a short time, over 500,000 players have jumped into the quest to free the world of Kian from its tyrannical gods. The game…

The post Flintlock The Siege of Dawn Hits 500,000 Players Since Launch appeared first on Invision Game Community.

Pacific Drive's summer update adds a photomode and is the first of a new roadmap of free updates to come this year

Station wagon survival 'em up Pacific Drive has received a summer update which adds a photomode, new upgrades for garage machinery, a new sideways dodge manouver for the car, and a piece of paid cosmetic DLC. This is the first of a new roadmap of post-release updates still to come.

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Pacific Drive's summer update adds a photomode and is the first of a new roadmap of free updates to come this year

20. Červenec 2024 v 19:42

Station wagon survival 'em up Pacific Drive has received a summer update which adds a photomode, new upgrades for garage machinery, a new sideways dodge manouver for the car, and a piece of paid cosmetic DLC. This is the first of a new roadmap of post-release updates still to come.

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  • ✇Rock, Paper, Shotgun
  • Our 9 favourite demos from the summer Steam Next FestBrendan Caldwell
    Excuse me, sorry, pardon me, can I just, thank you, ah, sorry, thanks... Phew, made it. Steam Next Fest is pretty crowded, eh? As if the unholy swarm of trailers and game announcements from Summer Game Fest was not enough, this week the fearful megalords at Valve decided to drop their regular cavalcade of coming-soons onto their megastore. The beautiful (and terrifying) thing about Next Fest, of course, is the overwhelming number of demos that come out during the event. A small herd of video g
     

Our 9 favourite demos from the summer Steam Next Fest

13. Červen 2024 v 11:49

Excuse me, sorry, pardon me, can I just, thank you, ah, sorry, thanks... Phew, made it. Steam Next Fest is pretty crowded, eh? As if the unholy swarm of trailers and game announcements from Summer Game Fest was not enough, this week the fearful megalords at Valve decided to drop their regular cavalcade of coming-soons onto their megastore. The beautiful (and terrifying) thing about Next Fest, of course, is the overwhelming number of demos that come out during the event. A small herd of video games are standing on my toes as we speak. But that's okay, we are expert curators. Here's a handy list of our nine favourite demos of the lot.

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  • ✇Rock Paper Shotgun Latest Articles Feed
  • Our 9 favourite demos from the summer Steam Next FestBrendan Caldwell
    Excuse me, sorry, pardon me, can I just, thank you, ah, sorry, thanks... Phew, made it. Steam Next Fest is pretty crowded, eh? As if the unholy swarm of trailers and game announcements from Summer Game Fest was not enough, this week the fearful megalords at Valve decided to drop their regular cavalcade of coming-soons onto their megastore. The beautiful (and terrifying) thing about Next Fest, of course, is the overwhelming number of demos that come out during the event. A small herd of video g
     

Our 9 favourite demos from the summer Steam Next Fest

Excuse me, sorry, pardon me, can I just, thank you, ah, sorry, thanks... Phew, made it. Steam Next Fest is pretty crowded, eh? As if the unholy swarm of trailers and game announcements from Summer Game Fest was not enough, this week the fearful megalords at Valve decided to drop their regular cavalcade of coming-soons onto their megastore. The beautiful (and terrifying) thing about Next Fest, of course, is the overwhelming number of demos that come out during the event. A small herd of video games are standing on my toes as we speak. But that's okay, we are expert curators. Here's a handy list of our nine favourite demos of the lot.

Read more

  • ✇Eurogamer.net
  • Flintlock: The Siege of Dawn has an intriguing Soulslike twist, but falters on the basicsEd Nightingale
    So what's the twist? Soulslikes, or at least heavily-inspired action games, are everywhere, with FromSoftware's influence creeping ever further. Thankfully, Flintlock: The Siege of Dawn developer A44 Games has some clever ideas of its own. As the name suggests, Flintlock's set in a world powered by gunpowder and pitches its protagonist Nor into a battle against magical, meddling Gods. Split from her party, Nor meets an enchanting fox god named Enki and, in typical fashion, they're forced to t
     

Flintlock: The Siege of Dawn has an intriguing Soulslike twist, but falters on the basics

10. Červen 2024 v 16:00

So what's the twist? Soulslikes, or at least heavily-inspired action games, are everywhere, with FromSoftware's influence creeping ever further. Thankfully, Flintlock: The Siege of Dawn developer A44 Games has some clever ideas of its own.

As the name suggests, Flintlock's set in a world powered by gunpowder and pitches its protagonist Nor into a battle against magical, meddling Gods. Split from her party, Nor meets an enchanting fox god named Enki and, in typical fashion, they're forced to team up. Gunpowder and magic make for a novel combination, but it's the Reputation system that's the real killer concept here.

One of the core tenets of the Souls games is death and the player's loss of valuable currency that death brings. It's this that Flintlock plays with in its Reputation system, which I got to test out in a preview build. In simple terms: killing enemies stylishly builds a combo multiplier and bankable experience, while getting hit loses it.

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  • ✇Eurogamer.net
  • Former Ubisoft devs unveil stylish turn-based fantasy RPG Clair Obscur: Expedition 33Katharine Castle
    Arguably one of the more intriguing new game announcements from tonight's Xbox Games Showcase, Clair Obscur: Expedition 33 is a new turn-based RPG from French studio Sandfall Interactive. Combining fantasy and 'Belle Époque' art influences, you'll be leading the titular expedition to try and stop the mysterious Paintress, a being who's slowly wiping out the last remnants of humanity by painting numbers on a strange monolith - with each number killing off everyone who's that particular age.A sli
     

Former Ubisoft devs unveil stylish turn-based fantasy RPG Clair Obscur: Expedition 33

9. Červen 2024 v 20:02

Arguably one of the more intriguing new game announcements from tonight's Xbox Games Showcase, Clair Obscur: Expedition 33 is a new turn-based RPG from French studio Sandfall Interactive.

Combining fantasy and 'Belle Époque' art influences, you'll be leading the titular expedition to try and stop the mysterious Paintress, a being who's slowly wiping out the last remnants of humanity by painting numbers on a strange monolith - with each number killing off everyone who's that particular age.

A slightly convoluted setup to write down in words, perhaps, but the idea of your 'number being up' and having fewer and fewer folks to help aid you in your fight against fate with every passing year is strong indeed, so why not have a gander at the reveal trailer below:

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The combat in Flintlock: The Siege of Dawn feels a bit floaty, but at least its café staff have ten hands

How do you like your coffee? For those who answer: "served by a barista with ten arms wearing a mask adorned with intense scarlet lipstick", you are in luck. The multi-limbed coffee shop owner of Flintlock: The Siege of Dawn is, indeed, a reassuring sight, since they are the ones who sell the player fashionable jackets and trousers to wear while you axe enemy heads to bloody fragments. In this soon-to-sally-forth soulslike from the makers of Ashen, the creature design is a highlight. Whether it's a good souls 'em up remains to be seen. I've only played a couple of hours in the Steam Next Fest demo. But I want to make clear that, among the reservations I've collected on my murder jaunt, nothing will diminish the espresso-pumping hand-haver of the game's first café.

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  • ✇DSOGaming
  • Clair Obscur: Expedition 33 is a new turn-based RPG with real-time mechanicsJohn Papadopoulos
    Kepler Interactive has announced a new turn-based RPG with real-time mechanics, called Clair Obscur: Expedition 33. Clair Obscur: Expedition 33 will be powered by Unreal Engine 5, promises to have stunning graphics and a heartbreaking soundtrack, and it will come out on PC in 2025. In this evolution of JRPGs, real-time actions will enhance the … Continue reading Clair Obscur: Expedition 33 is a new turn-based RPG with real-time mechanics → The post Clair Obscur: Expedition 33 is a new turn-based
     

Clair Obscur: Expedition 33 is a new turn-based RPG with real-time mechanics

10. Červen 2024 v 10:10

Kepler Interactive has announced a new turn-based RPG with real-time mechanics, called Clair Obscur: Expedition 33. Clair Obscur: Expedition 33 will be powered by Unreal Engine 5, promises to have stunning graphics and a heartbreaking soundtrack, and it will come out on PC in 2025. In this evolution of JRPGs, real-time actions will enhance the … Continue reading Clair Obscur: Expedition 33 is a new turn-based RPG with real-time mechanics

The post Clair Obscur: Expedition 33 is a new turn-based RPG with real-time mechanics appeared first on DSOGaming.

  • ✇Eurogamer.net
  • Flintlock's breezy visual panache suggests another fine addition to the burgeoning "souls-lite" genreChris Tapsell
    A short way into an extended hands-off presentation of Flintlock: The Siege of Dawn, and my main thought was: this feels a lot like a mix between God of War and Souls games, at which point creative director Simon Dasan described it as… more or less exactly that. "A massive thing for us was to try and take that real Soulslike field of action, and then make it more accessible, kind of bring it all together to the masses," he explained, to the sound of main character Nor slashing theatrically thro
     

Flintlock's breezy visual panache suggests another fine addition to the burgeoning "souls-lite" genre

1. Květen 2024 v 11:00

A short way into an extended hands-off presentation of Flintlock: The Siege of Dawn, and my main thought was: this feels a lot like a mix between God of War and Souls games, at which point creative director Simon Dasan described it as… more or less exactly that. "A massive thing for us was to try and take that real Soulslike field of action, and then make it more accessible, kind of bring it all together to the masses," he explained, to the sound of main character Nor slashing theatrically through an enemy grunt.

Flintlock, the next game from the New Zealand studio behind Ashen, is breezy and fluid, emphasising movement and offence where typical Souslikes might nudge you towards a more staid defensive dance. But the switch to proactivity is countered by the usual trappings of the genre: a semi-linear world, small numbers of enemies, and combat that, while flashier and faster, still seems to reward precision above all.

Arriving in a crumbling castle courtyard around a third of the way into the game, you find the area subjugated by a god. Battling through some initially typical Soulslike enemies - think zombified dudes in armour - Dasan and co demonstrated a few variations on how exactly that combat works.

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  • ✇GAME PRESS
  • Flintlock: The Siege of Dawn představuje v novém traileru možnosti bojeAdam Jacik
    Vývojářské studio A44 Games a vydavatel Kepler Interactive vydali nový trailer k připravovanému akčnímu RPG Flintlock: The Siege of Dawn. Trailer, který trvá téměř 3 minuty, nám přibližuje, co nás čeká při hraní Flintlocku: The Siege of Dawn. Vedle běžného boje trailer ukazuje také průzkumné aspekty titulu a některé schopnosti, které mohou hráči v soubojích používat. Trailer vše uzavírá krátkou montáží různých soubojů, které budou přítomny v plné hře, až se v létě 2024 dostane na PC, PS5, PS4,
     

Flintlock: The Siege of Dawn představuje v novém traileru možnosti boje

22. Únor 2024 v 07:14

Vývojářské studio A44 Games a vydavatel Kepler Interactive vydali nový trailer k připravovanému akčnímu RPG Flintlock: The Siege of Dawn.

Trailer, který trvá téměř 3 minuty, nám přibližuje, co nás čeká při hraní Flintlocku: The Siege of Dawn. Vedle běžného boje trailer ukazuje také průzkumné aspekty titulu a některé schopnosti, které mohou hráči v soubojích používat.

Trailer vše uzavírá krátkou montáží různých soubojů, které budou přítomny v plné hře, až se v létě 2024 dostane na PC, PS5, PS4, Xbox Series X/S a Xbox One.

Hra se dočkala gameplay traileru již v prosinci 2023, který ukázal některé prvky boje a průchodu titulem. Hráči se ocitnou v kůži Nor Vaneck, která se spolu se svým společníkem Enkim snaží zmocnit starého boha. Hráči budou využívat svou flintu vedle pistole a sekery i magické schopnosti k ničení nepřátel pomocí skvěle vypadajících komb.

Článek Flintlock: The Siege of Dawn představuje v novém traileru možnosti boje se nejdříve objevil na GAME PRESS.

  • ✇Eurogamer.net
  • Pacific Drive review - an exhausting, oddly lovable nightmareChris Tapsell
    The other day I read an old interview with Hidetaka Miyazaki, the FromSoftware director behind Dark Souls and Elden Ring, and it seems particularly relevant here. "I'm a huge masochist, so when I make games like these… this is how I want to be treated," he said. "'I want to be killed this way!' That's how I make it! It's just that sometimes other people don't understand it; it's for my pleasure." His interviewer interjects: "Really? You want to be killed deep in the forest, getting punched by a
     

Pacific Drive review - an exhausting, oddly lovable nightmare

20. Únor 2024 v 16:02

The other day I read an old interview with Hidetaka Miyazaki, the FromSoftware director behind Dark Souls and Elden Ring, and it seems particularly relevant here. "I'm a huge masochist, so when I make games like these… this is how I want to be treated," he said. "'I want to be killed this way!' That's how I make it! It's just that sometimes other people don't understand it; it's for my pleasure." His interviewer interjects: "Really? You want to be killed deep in the forest, getting punched by a huge mushroom?"

"Yes, yes. And the curse area… When I get cursed–"

Interviewer: "You want to die from a barrage of arrows?!"

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  • ✇Eurogamer.net
  • Pacific Drive review - an exhausting, oddly lovable nightmareChris Tapsell
    The other day I read an old interview with Hidetaka Miyazaki, the FromSoftware director behind Dark Souls and Elden Ring, and it seems particularly relevant here. "I'm a huge masochist, so when I make games like these… this is how I want to be treated," he said. "'I want to be killed this way!' That's how I make it! It's just that sometimes other people don't understand it; it's for my pleasure." His interviewer interjects: "Really? You want to be killed deep in the forest, getting punched by a
     

Pacific Drive review - an exhausting, oddly lovable nightmare

20. Únor 2024 v 16:02

The other day I read an old interview with Hidetaka Miyazaki, the FromSoftware director behind Dark Souls and Elden Ring, and it seems particularly relevant here. "I'm a huge masochist, so when I make games like these… this is how I want to be treated," he said. "'I want to be killed this way!' That's how I make it! It's just that sometimes other people don't understand it; it's for my pleasure." His interviewer interjects: "Really? You want to be killed deep in the forest, getting punched by a huge mushroom?"

"Yes, yes. And the curse area… When I get cursed–"

Interviewer: "You want to die from a barrage of arrows?!"

Read more

Pacific Drive review: the car's the star in this atmospheric yet unwieldy survival game

Playing Pacific Drive reminds me of an army recruitment advert shown on British TV about 20 years ago. A group of soldiers are travelling along a road at night in a Land Rover, when suddenly they spot the enemy ahead. The front seat passenger starts barking orders at the driver: “Get off the road! Kill the lights! Through the trees!”. You sense the panic as the camera, inside the vehicle, jolts with the suspension on the rough ground, and the driver fights the steering wheel to stay in control. It’s a scene you reenact quite frequently in Ironwood’s survival game with roguelike trimmings. Well, except, instead of a Land Rover you’re behind the wheel of a rusty station wagon, and instead of military opposition, you’re scarpering from paranormal phenomena.

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Fantasy extraction game Dungeonborne was February's most played Steam Next Fest demo

February's Steam Next Fest demo bonanza officially concluded on Monday, and Valve have now revealed the 50 most played games you all tucked into across the week-long event. Ordered by the number of unique players that spent time with them during Next Fest proper (meaning all those early demo plays from earlier in the month haven't been counted), the most popular game of the lot was one that was only formally announced right at the end of January. So congratulations Dungeonborne - your blend of PvPvE dungeon crawling and fantasy skelly monsters clearly struck a chord with this year's Next Festers.

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  • ✇Rock Paper Shotgun Latest Articles Feed
  • Ultros review: a sweet and sour MetroidvaniaKatharine Castle
    Ultros is one of those games that's born to stick in the memory. Not only is it one of the most visually vibrant games of the year so far with its neon colour palette that's an instant-KO-to-my-eyeballs, but the way it twists and rewires core tenets of the Metroidvania rulebook also make it one of the boldest and most daring examples of its genre. I'll say it now: it doesn't always stick the landing. But if there's one thing Ultros does constantly throughout its 15-odd hour runtime, it's that
     

Ultros review: a sweet and sour Metroidvania

Ultros is one of those games that's born to stick in the memory. Not only is it one of the most visually vibrant games of the year so far with its neon colour palette that's an instant-KO-to-my-eyeballs, but the way it twists and rewires core tenets of the Metroidvania rulebook also make it one of the boldest and most daring examples of its genre. I'll say it now: it doesn't always stick the landing. But if there's one thing Ultros does constantly throughout its 15-odd hour runtime, it's that it's always, always interesting. And for that, it has my respect - even if by the time the (first) end credits rolled, I was ready to never touch it ever again.

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How psychedelic gardenvania Ultros would have you "talk" to the aliens

When playing any character-driven videogame I sometimes experience a sensation akin to my eyes unfocussing, and remember that I'm not, strictly speaking, controlling a body in a world, but interacting with a simulation that includes representations of a body and a world. The character is just an interfacial node in a vast tangle of visible and invisible elements; by moving the character, I cause objects, surfaces, creatures to load or unload, spring into motion or change colour and a million things besides.

Some games foreground these interdependencies by fictionalising the simulation as a giant organism or ecosystem, a more intriguing kind of "living, breathing" environment which is aware of your presence within it. Amongst these games is Ultros, a side-scrolling, psychedelic metroidvania - or as developers Hadoque might prefer, "gardenvania" - which launches next week.

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