Change of mind: Larian says it will not use gen-AI at all in relation to Divinity concept art
Baldur's Gate 3 developer Larian has changed its stance on generative AI following backlash faced at the end of last year.

Baldur's Gate 3 developer Larian has changed its stance on generative AI following backlash faced at the end of last year.

The analyst who forecasted a Witcher 3 expansion release in 2026 has told me they're "100 percent certain [CD Projekt Red] will release significant new content this year".

More than five years after its troubled original release, Cyberpunk 2077 continues to be one of the most relevant open-world RPGs of the modern era. Much of its success comes from the believable relationships it quickly establishes between its key characters and V, but the pre-disaster prologue with preem choom Jackie was never meant to go on for too long.
The Duffer brothers, creators of Stranger Things, have said the final battle of the TV series was partially inspired by Baldur's Gate 3. Matt Duffer was apparently playing the game while devising the showdown.

Troy Baker, one of the most well known actors working in video games, believes generative AI could have a positive effect overall on performing arts. Baker thinks it'll cause a reaction whereby people will seek out "authentic" experiences more - live shows, live theatre - and turn away from "gruel that gets distilled to me through a black mirror".
The upcoming third season of HBO's The Last of Us TV adaptation will feature a new actor playing WLF member Manny.

Polish developer Rebel Wolves has unveiled the main musical theme for its promising dark fantasy role-playing The Blood of Dawnwalker, and surprise surprise, it sounds a lot like The Witcher 3.

43.8 million player votes later, the winners of the 2025 Steam Awards have been announced, with Hollow Knight: Silksong securing top prize, Game of the Year.

It's been another strange, difficult, and yet somehow also brilliant year for video games in 2025. Triple-A releases have been sparse again, compared to the boom times of old, with a great big GTA 6-shaped hole left in the final few months of the year. And yet once again, every gap left by the established order has been filled twice over with something brilliantly new.

2025 has gone by in a flash, hasn't it? Well, apart from the days I've spent tabulating all your Game of the Year votes and presenting the results here - that has felt like an eternity and I think has given me permanent neck pain. But, let's not worry about that. I'm sure you'll agree it was worth the sacrifice.
I think a lot of Dispatch can be distilled into a single moment at the beginning of the game when the player comes face to face with a penis. There it is, dangling visibly between the legs of an unclothed, toxic-drenched super-villain you're about to fight. The camera all but centers on it. There's no way you can miss it unless you've flipped the nudity switch off, in which case it's replaced by an even more conspicuous black box that only amplifies the naughtiness of the part hidden within. But most people don't turn nudity off because they're expecting boobs. That's what we usually see. In Dispatch, however, it's a penis we see waggling unavoidably on our screens.

While most of the world is opening presents, you’re waking up in a trashed room with a tie that wants you to kill yourself. Epic Games decided the perfect holiday mood was a deep dive into the mind of a disaster-prone amnesiac. Today, December 25, you can claim Disco Elysium – The Final Cut for free. If the Epic launcher isn’t your thing, the Steam Store has it slashed by 90%, basically pricing it at the cost of a cheap beer. It is a bleak, hilarious, and genuinely intelligent game that makes you do the one thing most holiday games avoid: actually think.

You are a detective, though you’ve forgotten your own name and misplaced your badge. There is a corpse hanging in the lot behind the hostel, and you are technically supposed to be investigating it. However, the real “combat” happens inside your skull. The game treats your psyche like a chaotic board meeting. Your different personality traits—like your Reptilian Brain or your Limbic System—frequently interrupt your conversations to argue with you or suggest you do something incredibly self-destructive. It is a system where a failed dice roll isn’t a game over; it just leads to a more interesting, often more pathetic, branch of the story.
The “Final Cut” means you get full voice acting for every weirdo and philosopher in the city of Revachol. This version of the game lets you lean into whatever internal ideology you want, whether that is becoming a “Hobocop” who lives in a trash can or a “Superstar” who thinks he can solve crimes through the power of disco. The “Thought Cabinet” allows you to internalize bizarre concepts you find in the world, which slowly bake in your brain until they change your stats or unlock new ways to interact with people. It is a mechanic that rewards curiosity, even when that curiosity leads you into an embarrassing social disaster.

You have until December 26 at 11:00 AM ET to snag this for free on Epic. This is a game for people who want to explore a world that feels lived-in, decaying, and deeply weird. It handles heavy topics like failure and political collapse without losing its sharp, cynical sense of humor. Whether you grab it for free on Epic or pay the pocket change for it on Steam, it is an essential pick for anyone tired of the standard “go here, shoot that” mission structure.
The post The Morning After a Very Bad Christmas: Disco Elysium is Free on Epic appeared first on Game Reviews, News, Videos & More for Every Gamer – PC, PlayStation, Xbox in 2026.

Every once in a while, a game rocks up that so quickly finds itself in my Steam wishlist I don't even remember clicking the button. Today, that game is Rakshasa, Vampire the Masquerade: Bloodlines and Baldur's Gate inspired first-person RPG set in modern India where you must face off against demi-gods and "centuries-old flesh-eating monsters" inspired by Indian folklore. Yeah! Hell yeah! Yeah, yeah sign me up!
Saturdays are for putting your hand in a bucket of ice, swallowing a mouthful of honey and lemon, and breathing a sigh of relief. All that practice you put into your welcome handshake and 'Here comes trouble!' paid off. Almost every member of the treehouse has been successfully greeted home.
All bar one. But I'll get him. I'll get him good.

With Baldur's Gate 3 and its gang of rowdy adventuring mates in the rear view mirror, Larian are hoping to improve a couple of aspects of how they handle companions going forwards - a process that'll likely kick off in Divinity. In particular, the development of deeper relationships between party members and a more subtle build to the moment when the player's relationship veers into deeply horny territory are on their list of learnings.

This is proving to be one of the worst weeks of my life, for various reasons (no, not because Jason Schreier is mad at me). In my time of need, I open the magic portal of escapism and find Pathologic 3 looking back at me like a poison toad.

I'm a bit tantalised by FPS Quest, but I do worry that it has already defanged its most interesting ideas. Developed by Farlight Games Industry, it's a dungeon crawler in which your frame-rate "is your health", with mistakes and damage causing slowness and stuttering.
To regain health/frame-rate, you must do what you do when running any game on a potato PC - fiddle with the settings like you're bargaining with an especially recalcitrant devil. This extends from lowering the quality of wall textures and characters, to plucking out whole pieces of environment. The more you do this, of course, the stranger the world becomes and the harder it is to navigate. The killer line from the Steam page: "optimizing is risky". You'll also have to keep a lid on a simulation of your PC's temperature, and there are faux-prototype off-map areas to explore via noclip-style abilities.

No, I'm not busy. Ignore the very famous actor acting moody in the corner, he'll be quiet if you pay him no mind. Also, do like I am and just pretend my holo-phone doesn't have a million urgent messages about some relic sitting in its inbox. Just sit here on the sofa, in this Cyberpunk 2077 flat, and watch as the big flying thing with Dogtown's military dictator's face on it floats between my futuristic kitchen and lounge, thanks to a new mod.

Warning: Spoilers for Cyberpunk 2077 lie ahead.
Cyberpunk 2077's narrative really kicks into gear when, after a job gone wrong, metal-infused merc protagonist V realises they're now living in the shadow of a Keanu Reeves-shaped clock. Despite this, you're free to while away hours doing a million things other than confronting your urgent mortality problem. It's something even CD Projekt themselves have joked about.