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  • ✇Eurogamer.net
  • Uncharted film sequel in development, Sony Pictures confirmsVictoria Kennedy
    Sony Pictures Entertainment has confirmed that an Uncharted film sequel is in the works.The news was shared by Variety last night, after Sony made mention of the Uncharted sequel at CineEurope 2024.The first Uncharted film released back in 2022, starring Tom Holland as treasure hunter Nathan Drake and Mark Wahlberg as his mentor Sully. While the film received mixed reviews on its debut, with words such as "tedious" and "colourless" being bandied around, it still managed to do well enough at the
     

Uncharted film sequel in development, Sony Pictures confirms

18. Červen 2024 v 12:28

Sony Pictures Entertainment has confirmed that an Uncharted film sequel is in the works.

The news was shared by Variety last night, after Sony made mention of the Uncharted sequel at CineEurope 2024.

The first Uncharted film released back in 2022, starring Tom Holland as treasure hunter Nathan Drake and Mark Wahlberg as his mentor Sully. While the film received mixed reviews on its debut, with words such as "tedious" and "colourless" being bandied around, it still managed to do well enough at the box office. It opened at the international box office to a respectable $21.5m from 15 overseas markets.

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Sony removes controversial Neil Druckmann interview after finding "significant errors and inaccuracies"

29. Květen 2024 v 15:59

Sony has scrubbed an interview with Naughty Dog head Neil Druckmann from its website after finding "several significant errors and inaccuracies".

Last week Druckmann took part in an interview with Sony as part of the company's corporate strategy meeting, and at the time, Druckmann was reported to have said that Naughty Dog's next title could "redefine mainstream perceptions of gaming", and that "AI is really going to revolutionise how content is being created".

Soon after it was published, however, Druckmann took to social media to state that what he said had been lost in translation. Or, to quote Druckmann, his "words, context, and intent were unfortunately lost".

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Kingdom Hearts is coming to Steam in June, giving Goofy the broader audience he deserves

I could pretend I understand Square Enix's action-RPG series Kingdom Hearts, but I don't need to, 'cos what I do understand is how popular it is. Until fairly recently the nearly 15-game-strong series, where Disney characters cross over with Final Fantasy and go to war alongside a child wielding a key (I said I don't properly understand it), wasn't on PC. After some games arrived on the Epic Games Store in 2021, Squeenix have confirmed that multiple Kingdom Hearts games are coming to Steam next month, on June 13th. Unlucky for some, maybe, but not Donald Duck and Goofy, two of the main characters. Long has Goofy been seen as just a joke character in the minds of people people who didn't watch A Goofy Movie. Hopefully this brings his heroism to a wider audience.

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  • ✇Eurogamer.net
  • Microsoft once tried to nab LittleBigPlanet from Sony after a few drinksVictoria Kennedy
    Many moons ago, Microsoft once had its eye on the Sony-published LittleBigPlanet series.Speaking with MinnMax, Mark Healey - who co-founded LittleBigPlanet developer Media Molecule back in 2006 - revealed that during the early stages of the game, the Xbox maker was "on the prowl" and was "kind of trying to steal" the studio from going with Sony."The funny thing is, we actually didn't have anything in writing to say that we were actually going to continue with [Sony] or that they even owned what
     

Microsoft once tried to nab LittleBigPlanet from Sony after a few drinks

8. Květen 2024 v 14:01

Many moons ago, Microsoft once had its eye on the Sony-published LittleBigPlanet series.

Speaking with MinnMax, Mark Healey - who co-founded LittleBigPlanet developer Media Molecule back in 2006 - revealed that during the early stages of the game, the Xbox maker was "on the prowl" and was "kind of trying to steal" the studio from going with Sony.

"The funny thing is, we actually didn't have anything in writing to say that we were actually going to continue with [Sony] or that they even owned what we were doing, is my memory of it," Healey said of LittleBigPlanet, before sharing more on Microsoft's poaching efforts.

Read more

  • ✇Eurogamer.net
  • Five of the Best: GodsRobert Purchese
    Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.The more I've tried to pin down the definition of a god in a game, the harder time I'm having with it. I began by thinking 'out-and-out gods only',
     

Five of the Best: Gods

8. Květen 2024 v 13:37

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

The more I've tried to pin down the definition of a god in a game, the harder time I'm having with it. I began by thinking 'out-and-out gods only', the kind that represent the dominant powers in the games we play, whether we fight against them or with them. But the more I thought about it, the more that definition broadened, because aren't we always a kind of god when we play a game - don't we always have a kind of godlike power? We are able to die and keep trying until we've - usually - defeated a godlike boss or bosses, depending on what the game is. What does that make us if not a god? I am open to any and all arguments here, so have at it. Which gods in games do you think are the best?

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  • ✇Eurogamer.net
  • Microsoft once tried to nab LittleBigPlanet from Sony after a few drinksVictoria Kennedy
    Many moons ago, Microsoft once had its eye on the Sony-published LittleBigPlanet series.Speaking with MinnMax, Mark Healey - who co-founded LittleBigPlanet developer Media Molecule back in 2006 - revealed that during the early stages of the game, the Xbox maker was "on the prowl" and was "kind of trying to steal" the studio from going with Sony."The funny thing is, we actually didn't have anything in writing to say that we were actually going to continue with [Sony] or that they even owned what
     

Microsoft once tried to nab LittleBigPlanet from Sony after a few drinks

8. Květen 2024 v 14:01

Many moons ago, Microsoft once had its eye on the Sony-published LittleBigPlanet series.

Speaking with MinnMax, Mark Healey - who co-founded LittleBigPlanet developer Media Molecule back in 2006 - revealed that during the early stages of the game, the Xbox maker was "on the prowl" and was "kind of trying to steal" the studio from going with Sony.

"The funny thing is, we actually didn't have anything in writing to say that we were actually going to continue with [Sony] or that they even owned what we were doing, is my memory of it," Healey said of LittleBigPlanet, before sharing more on Microsoft's poaching efforts.

Read more

  • ✇Eurogamer.net
  • Five of the Best: GodsRobert Purchese
    Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.The more I've tried to pin down the definition of a god in a game, the harder time I'm having with it. I began by thinking 'out-and-out gods only',
     

Five of the Best: Gods

8. Květen 2024 v 13:37

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

The more I've tried to pin down the definition of a god in a game, the harder time I'm having with it. I began by thinking 'out-and-out gods only', the kind that represent the dominant powers in the games we play, whether we fight against them or with them. But the more I thought about it, the more that definition broadened, because aren't we always a kind of god when we play a game - don't we always have a kind of godlike power? We are able to die and keep trying until we've - usually - defeated a godlike boss or bosses, depending on what the game is. What does that make us if not a god? I am open to any and all arguments here, so have at it. Which gods in games do you think are the best?

Read more

  • ✇Eurogamer.net
  • Microsoft once tried to nab LittleBigPlanet from Sony after a few drinksVictoria Kennedy
    Many moons ago, Microsoft once had its eye on the Sony-published LittleBigPlanet series.Speaking with MinnMax, Mark Healey - who co-founded LittleBigPlanet developer Media Molecule back in 2006 - revealed that during the early stages of the game, the Xbox maker was "on the prowl" and was "kind of trying to steal" the studio from going with Sony."The funny thing is, we actually didn't have anything in writing to say that we were actually going to continue with [Sony] or that they even owned what
     

Microsoft once tried to nab LittleBigPlanet from Sony after a few drinks

8. Květen 2024 v 14:01

Many moons ago, Microsoft once had its eye on the Sony-published LittleBigPlanet series.

Speaking with MinnMax, Mark Healey - who co-founded LittleBigPlanet developer Media Molecule back in 2006 - revealed that during the early stages of the game, the Xbox maker was "on the prowl" and was "kind of trying to steal" the studio from going with Sony.

"The funny thing is, we actually didn't have anything in writing to say that we were actually going to continue with [Sony] or that they even owned what we were doing, is my memory of it," Healey said of LittleBigPlanet, before sharing more on Microsoft's poaching efforts.

Read more

  • ✇Eurogamer.net
  • Five of the Best: GodsRobert Purchese
    Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.The more I've tried to pin down the definition of a god in a game, the harder time I'm having with it. I began by thinking 'out-and-out gods only',
     

Five of the Best: Gods

8. Květen 2024 v 13:37

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

The more I've tried to pin down the definition of a god in a game, the harder time I'm having with it. I began by thinking 'out-and-out gods only', the kind that represent the dominant powers in the games we play, whether we fight against them or with them. But the more I thought about it, the more that definition broadened, because aren't we always a kind of god when we play a game - don't we always have a kind of godlike power? We are able to die and keep trying until we've - usually - defeated a godlike boss or bosses, depending on what the game is. What does that make us if not a god? I am open to any and all arguments here, so have at it. Which gods in games do you think are the best?

Read more

  • ✇Eurogamer.net
  • Here's how WipEout looks on PlaydateTom Phillips
    The dinky yellow Playdate handheld has plenty of odd games already - but here's an even odder proposition we thought we'd never see: WipEout. Yes, that WipEout, of PlayStation fame. Except not quite. For starters, this version of Psygnosis' classic retro racer is based on rewritten code that has been floating around the internet since at least last year for PC, Mac and Linux. This version, in turn, was written based on the original WipEout's leaked source code, posted online by Forest of Il
     

Here's how WipEout looks on Playdate

29. Duben 2024 v 15:43

The dinky yellow Playdate handheld has plenty of odd games already - but here's an even odder proposition we thought we'd never see: WipEout.

Yes, that WipEout, of PlayStation fame. Except not quite.

For starters, this version of Psygnosis' classic retro racer is based on rewritten code that has been floating around the internet since at least last year for PC, Mac and Linux. This version, in turn, was written based on the original WipEout's leaked source code, posted online by Forest of Illusion in 2002.

Read more

  • ✇Eurogamer.net
  • The best Final Fantasy games among 25 titles departing PlayStation PlusEd Nightingale
    There are 25 games leaving the PlayStation Plus subscription service next month, including some of the best Final Fantasy games. They are: Final Fantasy 7, Final Fantasy 8, Final Fantasy 9, Final Fantasy 10 and 10-2, Final Fantasy 12: The Zodiac Age, and Final Fantasy 15: Royal Edition. There's also spin-off World of Final Fantasy. The 25 games will all leave on 21st May and includes the brilliant Abzu, The Artful Escape, The Messenger, Jotun, and more. Read more
     

The best Final Fantasy games among 25 titles departing PlayStation Plus

17. Duben 2024 v 11:46

There are 25 games leaving the PlayStation Plus subscription service next month, including some of the best Final Fantasy games.

They are: Final Fantasy 7, Final Fantasy 8, Final Fantasy 9, Final Fantasy 10 and 10-2, Final Fantasy 12: The Zodiac Age, and Final Fantasy 15: Royal Edition. There's also spin-off World of Final Fantasy.

The 25 games will all leave on 21st May and includes the brilliant Abzu, The Artful Escape, The Messenger, Jotun, and more.

Read more

  • ✇Eurogamer.net
  • The best Final Fantasy games among 25 titles departing PlayStation PlusEd Nightingale
    There are 25 games leaving the PlayStation Plus subscription service next month, including some of the best Final Fantasy games. They are: Final Fantasy 7, Final Fantasy 8, Final Fantasy 9, Final Fantasy 10 and 10-2, Final Fantasy 12: The Zodiac Age, and Final Fantasy 15: Royal Edition. There's also spin-off World of Final Fantasy. The 25 games will all leave on 21st May and includes the brilliant Abzu, The Artful Escape, The Messenger, Jotun, and more. Read more
     

The best Final Fantasy games among 25 titles departing PlayStation Plus

17. Duben 2024 v 11:46

There are 25 games leaving the PlayStation Plus subscription service next month, including some of the best Final Fantasy games.

They are: Final Fantasy 7, Final Fantasy 8, Final Fantasy 9, Final Fantasy 10 and 10-2, Final Fantasy 12: The Zodiac Age, and Final Fantasy 15: Royal Edition. There's also spin-off World of Final Fantasy.

The 25 games will all leave on 21st May and includes the brilliant Abzu, The Artful Escape, The Messenger, Jotun, and more.

Read more

  • ✇Eurogamer.net
  • How did Final Fantasy 7 capture so much humanity?Aamir Mehar
    It's evident in one of the very early scenes, a flashback where two children (the central character, Cloud, and another main character, Tifa) sit by their village well at night and make a promise together as stars shine overhead. A woman named Elmyra cries at her kitchen table, reading a letter that tells her that her husband has died in a war. Two former friends, Barret and Dyne, try to talk over the trauma of their loss in a prison. A serene gondola ride during a date, fireworks exploding ou
     

How did Final Fantasy 7 capture so much humanity?

3. Březen 2024 v 11:00

It's evident in one of the very early scenes, a flashback where two children (the central character, Cloud, and another main character, Tifa) sit by their village well at night and make a promise together as stars shine overhead. A woman named Elmyra cries at her kitchen table, reading a letter that tells her that her husband has died in a war. Two former friends, Barret and Dyne, try to talk over the trauma of their loss in a prison. A serene gondola ride during a date, fireworks exploding outside while Cloud and a flower girl, Aerith, peer out through the window. 'I want to meet...you,' she tells him, even though they have already travelled together for a while. He doesn't understand, and he won't until it's too late.

There's the death of a main character too, one that resonated to the point of almost defining the legacy of the entire game in itself. Tetsuya Nomura (the character and battle visual director, and the person who made the call to kill said character) explained that he wanted to convey how it feels to hurt, to suffer loss. As a nine-year old watching the scene at night while my older sister played the game, I don't think I really grasped that hurt completely, even though I still found it saddening. Perhaps, like Cloud on the gondola, I wasn't ready to understand.

Final Fantasy 7, which was made by Square before their merge with Enix, is still a masterpiece. The surprisingly deft storytelling contains one of the best examples of unreliable narration in the video game medium. The music resounds with character, tender and soft in 'Flowers Blooming in the Church', exhilarating in 'Still More Fighting', while 'You Can Hear the Cry of the Planet' is somehow both ominous and soothing. The pre-rendered backgrounds have a real sense of atmosphere and character; there is the honeycomb warmth of Costa del Sol, for example, and Cosmo Canyon is the colour of autumn leaves.

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