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Received before yesterday

Penises set Dispatch apart, and I mean that quite sincerely

I think a lot of Dispatch can be distilled into a single moment at the beginning of the game when the player comes face to face with a penis. There it is, dangling visibly between the legs of an unclothed, toxic-drenched super-villain you're about to fight. The camera all but centers on it. There's no way you can miss it unless you've flipped the nudity switch off, in which case it's replaced by an even more conspicuous black box that only amplifies the naughtiness of the part hidden within. But most people don't turn nudity off because they're expecting boobs. That's what we usually see. In Dispatch, however, it's a penis we see waggling unavoidably on our screens.

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The RPS Selection Box: Julian's bonus games of the year

While I would go so far as to say that I have an affection for the team here at RPS, they certainly tried my patience when it came to the Advent Calendar voting. How dare they not have played and loved the same games as me through the year? Here I was, new head honcho, and I couldn't find a single one in the bunch who had put the necessary hours into Chip 'n Clawz vs. The Brainoids. Shameful.

Thank goodness I can put that right with my Selection Box.

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Vending machines rule, waiters suuuuuccckkk: so sayeth the "touchstone" of Bioshock creator Ken Levine's Judas

Bloody waiters. Asking you what you'd like to eat after you waltz into the restaurant at which they're employed. The absolute cheek of it. Why can't they just ingest my money and spit a vaguely edible chocolate bar out of their belly button? This is the central philosophy which serves as the "touchstone" of BioShock creator Ken Levine's Judas and its protagonist, Judas.

Yep, there's another dev blog out for the BioShocky FPS in which you'll run around a colony ship and gradually force someone to dislike you so much they go full villain.

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Celebrate the fictitious 35th anniversary of Ruin, a faux point-and-click adventure game that never was

Gosh, can you believe it? It's already the 35th anniversary of Ruin! It came out before I was born, but even I'm feeling the passage of time with this one. With such a momentous occasion upon us, a special 35th anniversary edition of the legendary RPG has been released by its developer Official Electric, split across just four floppy disks… except, well, you've definitely already clocked that Ruin isn't quite real. At least not in the way it's been presented.

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Inkle's amazing Heaven’s Vault used to be a Dr Who pitch, but the BBC left them on read, and I'm kind of thankful

80 Days and A Highland Song developers Inkle once pitched a Doctor Who game to the BBC, narrative director and writer Jon Ingold has revealed in a Bluesky post. While the BBC never responded to their overtures, the pitch became the basis for Inkle's very excellent and bodacious astral archaeology sim Heaven’s Vault. I consider this a cool thing to know, and so do our friends at Eurogamer. They’ve just published an interview with Ingold, which includes tantalising details of a forthcoming Heaven’s Vault reveal of some kind.

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What we've been playing - "I can't stop thinking about balls"

Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Kelsey discovers the joys and stresses of managing border control in Papers, Please; Tom holds off his Kojima dislike and plays Death Stranding; Victoria looks for anyone she can to talk to about Dispatch; Ed can't stop thinking about balls; Connor finds himself back in Guild Wars 2; and Bertie finds himself back in Dungeons & Dragons, getting everyone in trouble again.

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