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Life Is Strange: Reunion Preview—Blast From The Past

24. Únor 2026 v 17:00
Life Is Strange: Reunion Preview—Blast From The Past

Poor Max Caulfield—the original protagonist of Life Is Strange has hardly ever been able to catch a break. Now, the time-rewinding heroine is about to face her ultimate challenge in Life Is Strange: Reunion, and after a brief hands-on preview, it’s clear that she at least won’t be facing it without her oldest ally.

When we last saw Max in 2024’s Life Is Strange: Double Exposure, she had settled into a new position as an artist-in-residence at Caledon University in Lakeport, Vermont. When tragedy befell her new best friend, Safi, Max discovered a new ability which allowed her to “shift” into an alternate timeline where Safi was still alive, and discover the truth behind her would-be killer. The game ended on some unresolved business, which Reunion will apparently seek to close off, but another layer of paradoxical problems will plague Max along the way.

As yet another mysterious disaster threatens to take away the things Max holds dear, a blast from the past will appear in her new life at Caledon: Chloe Price.

Depending on the choices you made (or consider canon) from previous games, Chloe might be alive but estranged by Max. Or, the events of Life Is Strange: Double Exposure may have shunted an alternate version of Chloe into Max’s reality, with memories of the destruction of Arcadia Bay and their time on the road together… and nightmares of dying on the bathroom floor at Blackwell Academy from the original game. Either way, players will have to control both characters and utilize their particular skills to solve the mystery that’s threatening Caledon.

“Fans will be delighted to see that rewind works much the same in Life Is Strange: Reunion as it always has.”

Life Is Strange: Reunion essentially offers four possible backgrounds, based on two different choices: if Max and Chloe romanced or were just close friends, and if Chloe lived or died. During a hands-on preview with the game ahead of its release next month, I was able to hop into the game with my personal choice from the first game—romanced, and Chloe died—and see how these factors affect the story.

In a segment that feels like the end of the first chapter, I explored the familiar Snapping Turtle bar from Double Exposure, first as Chloe and later as Max. This included interacting with familiar Caledon faces—some welcome (Amanda) and others unwelcome (Lucas)—and using both protagonists’ powers.

Life Is Strange: Reunion Preview—Blast From The Past

Max’s rewind ability from the first game is back in full form, allowing her to rewind conversations while retaining knowledge and items. Fans will be delighted to see that rewind works much the same in Life Is Strange: Reunion as it always has, right down to the familiar spiral gauge that shows your position on the timeline. There were at least two great opportunities to use it to Max’s advantage at the Turtle, and zipping back in time with a pocket full of secret information still feels like a conversational cheat code.

Later in the preview, a life-or-death timed segment put the mechanic and Life Is Strange‘s mystery-solving through its paces. While Double Exposure used the “shift” power to great effect, it is satisfying to get Max through a dire situation with good old-fashioned time tampering.

Chloe’s featured mechanic (calling it a “power” is a bit aggrandizing) for Backtalk came into play later. She may be about ten years older, but even as an adult Chloe still has her rebellious side, and arguing with a security guard is a tantalizing target for her. As before, the key is to use what you’ve noticed in the environment or about the target of your Backtalk beforehand, and bring it to bear.

Life Is Strange: Reunion Preview—Blast From The Past

Admittedly, as the first part of the exchange was shown in the trailer, it was like starting with the answer key in front of me, but nonetheless, I felt a pang of nostalgia for the days of hurling barbs at Chloe’s stepdad, David, in the previous games. This ability is much more restricted than Max’s rewind, which can essentially be used at will, so it will be interesting to see how else it comes up in the full game.

Dialogue and choices are the core of the franchise, but for the first time, Life Is Strange: Reunion will feature two simultaneous protagonists, and naturally, Max and Chloe have a lot to talk about. Instead of keeping players firmly rooted in one of the two, such pivotal conversations between the two leads shift between them, depending on the choices being made. There’s a visible cue showing the focus shifting to either Max or Chloe, and while dialogue options are on screen, the game highlights which character is making the choice.

I was impressed with how this setup allowed me to make decisions on behalf of both characters in a way that felt authentic to their story. Devoted players have shaped their own take on the characters’ relationships over three games’ worth of choices by this point; bringing Chloe back into the picture but denying her any chance at player agency would’ve made the whole exercise moot. Thankfully, judging by the key conversation following their reunion (which was also teased during the reveal livestream), Deck Nine has put a lot of thought into how it would handle having two heroines.

Life Is Strange: Reunion Preview—Blast From The Past

My short hands-on time with Life Is Strange: Reunion flew by, and even with a small cross-section of the full experience, my mind was left buzzing, pondering the possibilities. It remains to be seen if other choices made during Double Exposure, like having Max romance or flirt with Amanda or Vinh, will be eligible to carry forward, but the implications of each of the four main situations between Max and Chloe alone have me itching to see the same conversations from another side.

Based on this slice of Max’s tumultuous life, it seems like Life Is Strange: Reunion is poised to make good on all the things Double Exposure set up and left on the table, while also doing right by the events of the first games. It’s been hard to bite my tongue and not give anything away through the course of this article, either regarding the new mystery or the implications from previous games.

One particular allusion, regarding David, gave me hope that this game could truly bridge the eras… but we’ll have to wait just a bit longer to dive into the game and see what other ancient history gets dug up along the way, as Max and Chloe’s fight to secure their future’s saga comes to an end.

Life Is Strange: Reunion launches March 26 on PlayStation 5, Steam, and Xbox Series X|S.

Square Enix Teases “NieR Automata to be Continued,” As Game Hits 10 Million Sales

20. Únor 2026 v 17:17
Square Enix Teases "NieR Automata to be Continued," As Game Hits 10 Million Sales

In fitting fashion for the franchise, Square Enix has released a cryptic teaser for the future of the NieR franchise, coinciding with its 10th anniversary.

A lengthy new video was released by Square Enix, looking at pretty much everything that’s ever happened for NieR in a sequential timeline. The video flicks through clips of the game releases, oddly named DLC, the piano and orchestral concert, stage play, and even a helping of the dozens of collaborations that 2B has appeared in. At the very tail-end of the video, there’s a single line of text, saying “NieR: Automata to be continued.”

Of course, we have no idea what that really means, or even what kind of a format this continuation could take. Considering it’s NeiR, we can’t just assume a sequel game is in the works. It could be any number of things, considering the series has dabbled in novels, manga, anime, stage plays, and audio dramas.

But it’s hard to imagine Square Enix wouldn’t want another big NieR game, considering the numbers it announced alongside this video. NieR: Automata has officially reached 10 million sales. This makes it one of Square Enix’s most successful games to date, as only a few titles like Final Fantasy and Tomb Raider have exceeded that threshold. Fun fact: not a single Dragon Quest or Kingdom Hearts game has sold more than 10 million copies. NieR Replicant has also sold 2 million copies.

NieR creator Yoko Taro has been quiet of late, as we haven’t seen a new game project from him in years. Although on a panel at Korean video game convention G-Con 2025 last November, as reported by Automaton, he did say he’s been working on a lot, thing were just getting cancelled.

“I often get told stuff like ‘Why aren’t you making a new sequel to NieR’ or ‘Yoko Taro isn’t doing anything,’ but that’s because recently, a lot of projects I was involved in got discontinued midway through development. I’ve actually been working on some stuff, it’s just that it never ended up seeing the light of day,” Taro said, ” I got paid for it, so I personally have no issues with that, but people seem to think that I haven’t been doing anything just because none of the work I’ve done is being released.”

NieR: Automata is available on PS4, Xbox One, Nintendo Switch, and PC.

Square Enix Video Says ‘NieR: Automata to Be Continued’

20. Únor 2026 v 18:00

Square Enix Video Says NieR: Automata to Be Continued new game anime book

Square Enix shared a special PV video on YouTube that ended with the phrase “NieR: Automata to be continued.” This suggests we could see a new NieR: Automata project, though the vagueness means it is uncertain if it could be related to the anime adaptation, a game, or book. Additional statements also confirmed current sales figures for that game and NieR Replicant

First, here’s the “NieR: Automata to be continued” announcement video suggesting a new project like a game or other form of media is in the works. It’s specifically designed to honor the fact that this game passed 10 million units sold physically and digitally worldwide. That applies to the Switch, PS4, Xbox One, and PC versions of the game. At the 5:48 mark of the PV, the screen scrambles and the ominous text suggesting more is in development shows up.

https://www.youtube.com/watch?v=Wyn1b_5bw-M

Square Enix also shared new key art on social media honoring the sales milestone. That features 2B at the forefront, with 9S right behind her and A2 at the back.

Square Enix Video Says NieR: Automata to Be Continued new game anime book
Image via Square Enix

As for the new sales figure update for NieR Replicant ver.1.22474487139, that wasn’t accompanied by a special video. Square Enix just took to social media to share the update. It’s now at two million copies sold worldwide digitally and physically. That takes into account the PS4, Xbox One, and PC copies.

There is a piece of art shared to commemorate that, however.

Image via Square Enix

NieR: Automata is available on the Switch, PS4, Xbox One, and PC, the anime is on Crunchyroll, and Square Enix’s books division handled a number of spin-off books worldwide.

The post Square Enix Video Says ‘NieR: Automata to Be Continued’ appeared first on Siliconera.

Final Fantasy XI’s Doll Festival returns along with the new Festival Dial next week

21. Únor 2026 v 22:00
For many years now, we (or one of our writers, if we’re being honest) have noted that Final Fantasy XI has been mostly treating its annual holidays by turning on familiar events and letting players enjoy them. This is true, as the game is mature and has plenty of events as it is. But the Doll […]

Final Fantasy XIV will bring back Little Ladies’ Day next week on February 26

20. Únor 2026 v 23:00
Once every year, Final Fantasy XIV celebrates Little Ladies’ Day, which in practical terms absolutely means people getting glowsticks to cheer for idols putting on a concert. Yes, it is a bit of a walk to get from “a holiday for young women” to that endpoint, but it happened. The latest outing is planned for Thursday, […]

Massively Overthinking: If you could delete one class or skill from your favorite MMORPG…

20. Únor 2026 v 01:00
This week’s Massively Overthinking is inspired by a tweet I saw from SMITE, of all games, where the Hi-Rez devs asked players to propose one god to delete from the game. Obviously, this is not a serious proposition, but in the aggregate, the answers can kinda show a trend in what people are tired of, […]

As Nier Automata hits a massive sales milestone, Square Enix drops its most promising sequel hint yet

20. Únor 2026 v 15:59

Platinum Games has produced some truly great action games in its time, and Nier Automata is right up there near the top of the pile. It's hard to believe it's celebrating its ninth birthday - I think another wrinkle just formed on my face... However, as part of the festivities, publisher Square Enix has revealed two exciting things. Firstly, that the game has surpassed ten million copies sold. Secondly, and most importantly, that Nier Automata will "be continued" in some shape or form.

Read the full story on PCGamesN: As Nier Automata hits a massive sales milestone, Square Enix drops its most promising sequel hint yet

Square Enix says “NieR: Automata to be continued” after shifting 10 million copies

20. Únor 2026 v 15:02
Square Enix has said in a new video which celebrates the fact that the throughly enjoyable NieR: Automata has shifted over 10 million units is set “to be continued.” Whether this means we will get a brand new Nier console game remains to be seen as they could just be alluding to more crossovers with… Read More »Square Enix says “NieR: Automata to be continued” after shifting 10 million copies

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NieR: Automata Will Continue, Finally Confirms Square Enix as the Game Breaks 10M Units Sold

NieR: Automata Square Enix

It's been nearly nine years since the launch of NieR: Automata, the highly acclaimed action RPG developed by PlatinumGames and published by Square Enix. Fans have long been waiting for news of a sequel. Today, as part of a celebration for the game's latest sales milestone (it has now sold 10 million units across all platforms), they at least got a teaser. It sounds like the gears are finally moving. But why did it take so long? Well, it seems like Game Director Yoko Taro and Square Enix found it hard to reach an agreement. The outspoken creative first said […]

Read full article at https://wccftech.com/nier-automata-continue-game-breaks-10m-units-sold/

NieR: Automata Shipments & Digital Sales Hit 10 Million As Video Teases ‘NieR: Automata To Be Continued’

Square Enix has announced that digital sales and shipments for NieR: Automata have surpassed 10 million units globally.

In addition to that, a celebratory video contains a teaser stating “Nier Automata to be continued,” so hopefully that means we’ll hear more about the franchise soon enough.

Nier: Automata was developed by PlatinumGames and released for PS4 and PC 2017, and was later ported to Xbox One and Nintendo Switch in June 2018 and October 2022, respectively. The game takes place during a proxy war between alien-manufactured machines and human-crafted androids, which focuses on the exploits of 2B, a combat android, and scanner android 9S and rogue prototype A2. Nier: Automata marries RPG elements with hack-and-slash combat, and requires players to play through the main game multiple times in order to unlock new narrative threads.

You can read our full NieR: Automata review here.

[Source – Nier Automata]

The post NieR: Automata Shipments & Digital Sales Hit 10 Million As Video Teases ‘NieR: Automata To Be Continued’ appeared first on PlayStation Universe.

Nier Automata future developments teased as it passes 10m worldwide sales

The message "Nier Automata will continue" was the stinger concluding today's celebratory showcase for the game, which covered the game's many cameo appearances, spin-offs, and its passing of 10m worldwide sales.

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I haven't been this excited about Overwatch in 10 years

This is much more like the Overwatch 2 I wanted when it launched. We're having a redo moment. Blizzard isn't calling this a relaunch but to me, it feels like it is. This is a reintroduction of a game that floundered back in 2023 at launch, but three years later, it's solid and it's stacked. Overwatch (the 2 was symbolically dropped from the title recently) knows what it wants to be now and this is the fullest and strongest this game has ever been. Arguably it's also the strongest the series (can we call it a series now?) has ever been, which is a provocative thing to say, I know. But I haven't been this excited about Overwatch since the original came out 10 years ago.

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