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Eidos Montréal Might Have Canceled a Legacy of Kain Game; New Layoffs Reported

Characters from the game Legacy of Kain: Soul Reaver are depicted in a vibrant, underwater-themed setting.

As spotted on Reddit's r/gamingleaksandrumors channel, renowned developer Eidos Montréal appears to have laid off more employees for the third time in less than two years. The first time was in January 2024, when Bloomberg's Jason Schreier reported that the new Deus Ex project they had been working on got canceled by parent company Embracer Group. We later learned that the project was then shopped around to other publishers, but none picked it up because they felt it was too niche. At the end of March 2025, Eidos Montréal lost another 75 employees after its work on Playground's Fable reboot […]

Read full article at https://wccftech.com/eidos-montreal-might-have-canceled-legacy-of-kain-game-new-layoffs-reported/

Reflections In Red is a new Thief fan level based on a very stupid castle from the Arkane Lyon dev behind The Black Parade

Arkane Lyon level designer and Thief: The Dark Project modder Romain Barrilliot is back with another fan creation - a Thief 2 castle heist Barrilliot calls "by far my most ambitious work in the Dark Engine to date", presumably including his previous group project The Black Parade, despite being "purely based on vibes". Called Reflections In Red, it's a sequel to Barrilliot's Winds Of Misfortune, though it works well as a standalone release. It's also based on a real-life castle so preposterous I have no choice but to immediately steal the deeds from what I assume is a heavily fortified bank vault inside a creepy mountain somewhere.

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Tomb Raider developers Crystal Dynamics make yet more layoffs, with"just under 30" workers losing their jobs

Tomb Raider developers Crystal Dynamics have announced another round of layoffs, their third round of jobs cuts this year. The studio say "just under 30 team members across various departments and projects" are losing their livelihoods, and claim this is necessary "to optimize the continued development of our flagship Tomb Raider game, as well as shaping the rest of the studio to make new games for the future".

This year alone had already seen Crystal Dynamics lay off staff in two waves, with 17 employees being let go in March and an unspecified number of others handed their marching orders in August.

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