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What makes a great remake?

30. Listopad 2025 v 11:36

Remakes, you either love 'em or hate 'em! Or, more probably, you like some of 'em, aren't too keen on others, and are largely ambivalent to the rest. Whatever your perspective, it's obvious remakes - beloved of risk-averse publishers across the industry - aren't going anywhere. They offer the perfect maelstrom of nostalgia bait and brand recognition, meaning they're an easier sell compared to entirely new games, and if players love them, why stop now? But not all remakes are created equally; for every Resident Evil 2 or Silent Hill 2, there's an XIII - a remake so bad its publisher was forced to remake it. Which raises the question - you might call it the Big Question - what makes a remake great?

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Tomb Raider developers Crystal Dynamics make yet more layoffs, with"just under 30" workers losing their jobs

Tomb Raider developers Crystal Dynamics have announced another round of layoffs, their third round of jobs cuts this year. The studio say "just under 30 team members across various departments and projects" are losing their livelihoods, and claim this is necessary "to optimize the continued development of our flagship Tomb Raider game, as well as shaping the rest of the studio to make new games for the future".

This year alone had already seen Crystal Dynamics lay off staff in two waves, with 17 employees being let go in March and an unspecified number of others handed their marching orders in August.

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