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Final Fantasy VII: Moving Forward From a Loss

There are a handful of moments in gaming history that are forever etched in my memory for being undeniably shocking and painfully unforgettable… and (spoiler alert) the sudden ending of Aerith’s journey at the conclusion of disc one in Final Fantasy VII stands as one of the most prominent. While this is hardly the first time (or the last time) that I experienced a gaming character “moving on”, this one hit especially hard because of how unnecessary it felt at the time. But despite my disappointment at this unwanted plot twist, there were still two more discs left to complete… while this action couldn’t be prevented or undone, after respectfully mourning her loss it was time for me to move forward in hope and finish the story. 

Throughout our lives, we will all be faced with tragic events that threaten to steal our hope, break our spirits, and stall our journey. And while it is right for us to pause and mourn these losses, they don’t represent the conclusion of our story… just the end of this “disc”. As King David found when he was praying through a heartbreaking tragedy of his own, our loving Father sees and catches every tear that we cry… and even though He doesn’t always intervene the way we would prefer or reverse what has happened, the Lord has at least two more discs of content for us as well as an ending that will make this all worth it.

You number my wanderings; put my tears into Your bottle; are they not in Your book? Psalm 56:8

And God will wipe away every tear from their eyes; there shall be no more death, nor sorrow, nor crying. There shall be no more pain, for the former things have passed away. Revelation 21:4

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“I’d Rather Support a New Creator”: Naoki Hamaguchi on Why He Won’t Direct a Final Fantasy VI Remake

A person smiling in front of a 'Final Fantasy VII Rebirth' backdrop featuring characters Tifa Lockhart and Aerith Gainsborough.

While Final Fantasy VII often dominates the spotlight, its 1994 predecessor, Final Fantasy VI, remains the "holy grail" for many long-term series fans. It pioneered the "magiteck" aesthetic and delivered one of gaming’s most chilling antagonists in Kefka Palazzo. However, if a modern reimagining of Terra’s story ever breaks ground, it won't be under the direction of the man who spent the last decade rebuilding Midgar and the world of Gaia In a new interview with GamerBraves, Hamaguchi-san talked about his love for Final Fantasy VI: "I grew up admiring Final Fantasy VI and VII as a child, and they […]

Read full article at https://wccftech.com/id-rather-support-a-new-creator-naoki-hamaguchi-on-why-he-wont-direct-a-final-fantasy-vi-remake/

What makes a great remake?

30. Listopad 2025 v 11:36

Remakes, you either love 'em or hate 'em! Or, more probably, you like some of 'em, aren't too keen on others, and are largely ambivalent to the rest. Whatever your perspective, it's obvious remakes - beloved of risk-averse publishers across the industry - aren't going anywhere. They offer the perfect maelstrom of nostalgia bait and brand recognition, meaning they're an easier sell compared to entirely new games, and if players love them, why stop now? But not all remakes are created equally; for every Resident Evil 2 or Silent Hill 2, there's an XIII - a remake so bad its publisher was forced to remake it. Which raises the question - you might call it the Big Question - what makes a remake great?

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