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“I’d Rather Support a New Creator”: Naoki Hamaguchi on Why He Won’t Direct a Final Fantasy VI Remake

A person smiling in front of a 'Final Fantasy VII Rebirth' backdrop featuring characters Tifa Lockhart and Aerith Gainsborough.

While Final Fantasy VII often dominates the spotlight, its 1994 predecessor, Final Fantasy VI, remains the "holy grail" for many long-term series fans. It pioneered the "magiteck" aesthetic and delivered one of gaming’s most chilling antagonists in Kefka Palazzo. However, if a modern reimagining of Terra’s story ever breaks ground, it won't be under the direction of the man who spent the last decade rebuilding Midgar and the world of Gaia In a new interview with GamerBraves, Hamaguchi-san talked about his love for Final Fantasy VI: "I grew up admiring Final Fantasy VI and VII as a child, and they […]

Read full article at https://wccftech.com/id-rather-support-a-new-creator-naoki-hamaguchi-on-why-he-wont-direct-a-final-fantasy-vi-remake/

What makes a great remake?

30. Listopad 2025 v 11:36

Remakes, you either love 'em or hate 'em! Or, more probably, you like some of 'em, aren't too keen on others, and are largely ambivalent to the rest. Whatever your perspective, it's obvious remakes - beloved of risk-averse publishers across the industry - aren't going anywhere. They offer the perfect maelstrom of nostalgia bait and brand recognition, meaning they're an easier sell compared to entirely new games, and if players love them, why stop now? But not all remakes are created equally; for every Resident Evil 2 or Silent Hill 2, there's an XIII - a remake so bad its publisher was forced to remake it. Which raises the question - you might call it the Big Question - what makes a remake great?

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