Konami has dropped a brand new story trailer for its highly-anticipated Silent Hill 2 Remake.The teaser essentially matches the original's acclaimed 2001 E3 trailer, and the script is almost identical, too, all set against a fabulous reimagining of (one of) Silent Hill 2's end themes, Promise.The Remake trailer is below. For comparison, here's the 2001 E3 trailer for Silent Hill 2: Read more
Konami has dropped a brand new story trailer for its highly-anticipated Silent Hill 2 Remake.
The teaser essentially matches the original's acclaimed 2001 E3 trailer, and the script is almost identical, too, all set against a fabulous reimagining of (one of) Silent Hill 2's end themes, Promise.
Silent Hill 2 remains one of the all time survival horror greats - and its story of grief, framed by
fogged streets and flashlight lit corridors, remains as haunting today as on its initial release. All of which is to say, there's a lot riding on developer
Bloober Team to nail the details of its remake's atmosphere when it arrives on 8th October. To be
blunt, the team has had an uphill battle to inspire confidence in long-time Silent Hill fans, not
helped by a poorly pitched 'combat trail
Silent Hill 2 remains one of the all time survival horror greats - and its story of grief, framed by
fogged streets and flashlight lit corridors, remains as haunting today as on its initial release. All of which is to say, there's a lot riding on developer
Bloober Team to nail the details of its remake's atmosphere when it arrives on 8th October. To be
blunt, the team has had an uphill battle to inspire confidence in long-time Silent Hill fans, not
helped by a poorly pitched 'combat trailer' at Sony's State of Play in January that completely
missed the brief. Since then, later gameplay showings have put the remake's intentions in much
better light. And thankfully, in playing its opening three hours at a recent Konami event - from the
start right up to the first Pyramid Head boss - I am now much more positive about it. Despite my
worries going in, I'm glad the remake does even dare to make key changes to the game, complete
with new puzzles, updated combat, plus the promise of new, additional endings.
Before we get to that, a quick Digital Foundry-style aside. On booting the game there were two
graphics modes on PS5: a 30fps quality mode, and a performance mode that targets 60fps. Dynamic resolution appears to be used more aggressively for the latter, but I happily stuck with the
60fps option, which ran Silent Hill's south vale region and later Wood Side Apartment block
smoothly. The only problem spot was an early graveyard area - with its obvious sub-60 drops in
the build shown - but that might improve by release.
Speaking with the team at Bloober directly, it's
also confirmed that both modes use Unreal Engine 5's Lumen technology on PS5 - enhancing its reflections with a software-based approximation of ray tracing. The result being that
the rain-slicked streets reflect every shop sign crisply, even if they're out of your camera's view (a
problem for the SSR method, which is still used as a fallback behind Lumen here). Added to this the team confirms that Lumen is also used for ambient occlusion, albeit only on the 30fps quality mode. Also, for a bit of
fun, an additional 90s filter toggle is included in the remake's menus to change its colour grading to
more closely match the fade of the PS2 original's - if you're that way inclined.
Konami and developer Bloober Team released the official Story trailer for the upcoming Silent Hill 2 remake. The trailer breaks down the game’s story, highlighting several characters. Additionally, several media outlets have released their hands-on previews of the game, revealing many details in the process. PlayStation Blog highlights the game’s over-the-shoulder perspective and more explorable buildings, some of which players will need to break the windows to get into. Additionally, the game’s
Konami and developer Bloober Team released the official Story trailer for the upcoming Silent Hill 2 remake. The trailer breaks down the game’s story, highlighting several characters. Additionally, several media outlets have released their hands-on previews of the game, revealing many details in the process. PlayStation Blog highlights the game’s over-the-shoulder perspective and more explorable buildings, some of which players will need to break the windows to get into. Additionally, the game’s layout has changed with enemies, items, and puzzles now in different locations. Lastly, the article reveals that the game will have a separate difficulty setting for players to focus on just the story. Silent Hill 2 will launch on October 8 for PlayStation 5 and PC via Steam.
The game’s details:
Having received a letter from his deceased wife, James heads to where they shared so many memories, in the hope of seeing her one more time: Silent Hill. There, by the lake, he finds a woman eerily similar to her…
“My name…is Maria,” the woman smiles. Her face, her voice… She’s just like her.
Experience a master-class in psychological survival horror—lauded as the best in the series—on the latest hardware with chilling visuals and visceral sounds.
Key Features
High-end Graphics and Sound – With ray tracing and other cutting-edge technical enhancements, the world of Silent Hill and its unsettling ambiance is even realer than before. And with the inclusion of new, immersive soundscapes, you’ll feel like you’re standing in the thick of it. Larger Environments – Explore locations and buildings that were once inaccessible, or are newly added in the remake.
Enjoy the same acclaimed story, even while you experience the town of Silent Hill with fresh eyes across an expanded map. Over-the-Shoulder Camera – The remake moves from the original’s fixed-camera viewpoints to an over-the-shoulder perspective, putting you closer to what James sees, for a more thrilling, more immersive experience as you explore the town and come face-to-face with monsters. Evolved Combat Gameplay – Familiar weapons like the steel pipe and handgun make their return, but now with an updated combat system. Avoid attacks with carefully timed dodges, aim down sights, and more, making monster encounters more engaging and nerve-wracking then ever.
Silent Hill 2 Remake had a rough reveal, between some disappointment that it was being handled by hit-or-miss horror studio Bloober Team and, more recently, divisive takes on protagonist James Sunderland’s new face. But a new batch of glowing hands-on previews is giving fans something to get hopeful for as the…Read more...
Silent Hill 2 Remake had a rough reveal, between some disappointment that it was being handled by hit-or-miss horror studio Bloober Team and, more recently, divisive takes on protagonist James Sunderland’s new face. But a new batch of glowing hands-on previews is giving fans something to get hopeful for as the…
Silent Hill 2's original creators "didn't want to make the same thing again" when it came to Silent Hill 2 Remake, causing Remake developer Bloober Team to push back on some of their suggestions.In an interview with Famitsu, Silent Hill 2 Remake producer Motoi Okamoto – who joined Konami in 2019 to revive the dormant horror series – discussed how Konami and the original developers worked alongside Bloober to find the right "balance" between remaking and reimagining the revered game."The Japanes
Silent Hill 2's original creators "didn't want to make the same thing again" when it came to Silent Hill 2 Remake, causing Remake developer Bloober Team to push back on some of their suggestions.
In an interview with Famitsu, Silent Hill 2 Remake producer Motoi Okamoto – who joined Konami in 2019 to revive the dormant horror series – discussed how Konami and the original developers worked alongside Bloober to find the right "balance" between remaking and reimagining the revered game.
"The Japanese staff who worked on the original version said, 'I want to change this'. But on the other hand, Bloober Team had a lot of opinions like, 'No, I don't want to change this!'" Okamoto said, as translated by Google.
It seems like every time Konami shows off the upcoming Silent Hill 2 remake, something doesn’t sit right with fans. It started with the game’s announcement when it was revealed Layers of Fear and The Medium developer Bloober Team would be helming the reimaging of the seminal survival horror title, which did not…Read more...
It seems like every time Konami shows off the upcoming Silent Hill 2 remake, something doesn’t sit right with fans. It started with the game’s announcement when it was revealed Layers of Fear and The Medium developer Bloober Team would be helming the reimaging of the seminal survival horror title, which did not…
We are delighted to finally announce the launch date for Silent Hill 2. Since our first announcement in 2022, we have been met with passionate expectations from fans across the globe. In order to meet such high expectations, we have taken ample polishing time and carefully decided on when we would be able to deliver the game with confidence. This game is at its best, a remake with respect toward the original. We have revealed one gameplay movie and one new trailer to accompany the start of pre-o
We are delighted to finally announce the launch date for Silent Hill 2. Since our first announcement in 2022, we have been met with passionate expectations from fans across the globe. In order to meet such high expectations, we have taken ample polishing time and carefully decided on when we would be able to deliver the game with confidence. This game is at its best, a remake with respect toward the original. We have revealed one gameplay movie and one new trailer to accompany the start of pre-orders, so please give it a look.
The 13-minute gameplay footage that we revealed during the Silent Hill 2 Transmission showcases exploration in the town and the hospital so that players will have a better idea of what actual gameplay will be like. The new trailer revealed during the PlayStation broadcast includes scenes with Angela and the Otherworld.
Next up, Bloober Team Creative Director Mateusz Lenart talks through new gameplay and narrative details for Silent Hill 2.
Silent Hill 2 Remake – What to expect
The original Silent Hill 2 ignited our imaginations. When we set out to create the remake, our main goal was to recapture that same spark by fully fleshing out Team Silent’s original vision using cutting-edge technology.
So how exactly does our remake compare to Konami’s original game? Let’s take a closer look under the hood to find out from the point of narrative and gameplay.
Narrative and gameplay
Story and characters
Silent Hill 2 is known for its gripping and multilayered storytelling, and that’s something we wanted to preserve in the remake. The setting of some events may change, but their impact on the story will remain the same. Even when new locations are introduced, we’ve sought to refer to the original whenever possible so that returning players will feel right at home when they venture out into the foggy streets of Silent Hill again.
The central characters from the original story, James and Maria, are at the heart of our remake as well. Their emotional arcs have been preserved, with great care being given to showcasing their emotions with motion capture technology. This allows us to employ “show, don’t tell” techniques more often, which is why some of the dialogue has been slightly altered to add an extra layer of nuance to the character dynamics.
As many fans are already aware, we did not use the original voices to create the remake. This was due to many factors, both creative and technical. Relying solely on preexisting dialogue would’ve been limiting and would mean that many gameplay improvements, such as player guidance, could not be introduced. Instead, we’ve decided to employ an all-new cast of voice actors who’ve brought their A-game to channel the performances of the original game. We believe that Luke Roberts and Salóme Gunnarsdóttir were born to play James and Maria, respectively, and both have approached their roles with the kind of care and nuance that the original characters deserve.
Camera and combat
Overall, we wanted players to feel more in control of James in our remake, while maintaining the pervasive feeling of dread that characterizes the original. Therefore, we decided to go with an over-the-shoulder camera that supports greater gameplay immersion and the feeling of being in the game’s space.
However, this does not mean that we are changing the style of the game itself. Players will still be afraid to venture out into the fog, where limited visibility provides ample cover for a variety of monsters lurking outside the player’s field of vision. Meanwhile, James’ radio builds tension and creates a sense of uncertainty about what is out there, waiting for them in the dark, and also provides helpful audio cues for players to base their movements on.
The combat in this remake is designed to allow for a wider variety of approaches – the player’s arsenal of actions has been expanded, while also preserving the feeling of playing as an inexperienced everyman. James is not a skilled fighter and he doesn’t feel overpowered. His range of attacks is very limited, so he must use more prudent tactics, stay mindful of his surroundings and, if necessary, run instead of fighting. The way he deals with enemies is never a flashy spectacle, but rather a desperate struggle for survival.
Giving James more opportunities led to changes in how the enemies he encounters fight as well. He will still have to deal with familiar opponents from the original game, but returning players will notice how their movements and attacks have been fleshed out in order to make them more distinctive and unpredictable in combat scenarios. For instance, going against the frantically aggressive Nurse will pose a completely different challenge than a skirmish with the silent and stealthy Mannequin.
Puzzles
The puzzles in the game have been slightly altered to present a new spin on their original designs, but still maintain their eerie connection to the game’s overall theme and narrative. We’ve taken great care to build upon the memory of the original Silent Hill 2 by sometimes twisting and confounding player’s expectations with regards to certain puzzle solutions, in a kind of a tribute to the inventiveness and playfulness of the original game.
We believe that this approach, alongside the numerous and often surprising references to the original present in the game, will bring joy to fans of the classic Silent Hill 2, while at the same time offering them something new and interesting to solve. We like to think of it as our way of expressing love for the original game – by enriching the experience, while still being mindful of preserving its essence.
Standard Edition and Deluxe Edition details
The deluxe edition includes various DLCs, such as a digital artbook full of concept art for the town of Silent Hill and its monsters, a digital soundtrack with tracks by Akira Yamaoka, and a Pyramid Head mask made from a pizza box (Note: The digital artbook and soundtrack will be distributed in the form of a bonus application. The contents will not be available for download in specific audio formats, such as MP3.). The Pyramid Head mask is available as a cosmetic item for in-game characters.
If a pre-order is placed, the standard and deluxe editions will include a Mira the Dog mask and a Robbie the Rabbit mask (*PlayStation 5 exclusive) DLC as pre-order bonuses. Likewise, each mask can be used as a character’s cosmetic item. Deluxe edition pre-orders also come with 48-hour early access. These are great deals full of content, so we recommend pre-ordering and purchasing through the PlayStation Store.
We will be revealing more information for Silent Hill 2 as the launch date approaches, so stay tuned. Our other titles, Silent Hill: Townfall and Silent Hill 2f, are also currently in development. We will follow up on these games when the time comes, so please look forward to more.
We are delighted to finally announce the launch date for Silent Hill 2. Since our first announcement in 2022, we have been met with passionate expectations from fans across the globe. In order to meet such high expectations, we have taken ample polishing time and carefully decided on when we would be able to deliver the game with confidence. This game is at its best, a remake with respect toward the original. We have revealed one gameplay movie and one new trailer to accompany the start of pre-o
We are delighted to finally announce the launch date for Silent Hill 2. Since our first announcement in 2022, we have been met with passionate expectations from fans across the globe. In order to meet such high expectations, we have taken ample polishing time and carefully decided on when we would be able to deliver the game with confidence. This game is at its best, a remake with respect toward the original. We have revealed one gameplay movie and one new trailer to accompany the start of pre-orders, so please give it a look.
The 13-minute gameplay footage that we revealed during the Silent Hill 2 Transmission showcases exploration in the town and the hospital so that players will have a better idea of what actual gameplay will be like. The new trailer revealed during the PlayStation broadcast includes scenes with Angela and the Otherworld.
Next up, Bloober Team Creative Director Mateusz Lenart talks through new gameplay and narrative details for Silent Hill 2.
Silent Hill 2 Remake – What to expect
The original Silent Hill 2 ignited our imaginations. When we set out to create the remake, our main goal was to recapture that same spark by fully fleshing out Team Silent’s original vision using cutting-edge technology.
So how exactly does our remake compare to Konami’s original game? Let’s take a closer look under the hood to find out from the point of narrative and gameplay.
Narrative and gameplay
Story and characters
Silent Hill 2 is known for its gripping and multilayered storytelling, and that’s something we wanted to preserve in the remake. The setting of some events may change, but their impact on the story will remain the same. Even when new locations are introduced, we’ve sought to refer to the original whenever possible so that returning players will feel right at home when they venture out into the foggy streets of Silent Hill again.
The central characters from the original story, James and Maria, are at the heart of our remake as well. Their emotional arcs have been preserved, with great care being given to showcasing their emotions with motion capture technology. This allows us to employ “show, don’t tell” techniques more often, which is why some of the dialogue has been slightly altered to add an extra layer of nuance to the character dynamics.
As many fans are already aware, we did not use the original voices to create the remake. This was due to many factors, both creative and technical. Relying solely on preexisting dialogue would’ve been limiting and would mean that many gameplay improvements, such as player guidance, could not be introduced. Instead, we’ve decided to employ an all-new cast of voice actors who’ve brought their A-game to channel the performances of the original game. We believe that Luke Roberts and Salóme Gunnarsdóttir were born to play James and Maria, respectively, and both have approached their roles with the kind of care and nuance that the original characters deserve.
Camera and combat
Overall, we wanted players to feel more in control of James in our remake, while maintaining the pervasive feeling of dread that characterizes the original. Therefore, we decided to go with an over-the-shoulder camera that supports greater gameplay immersion and the feeling of being in the game’s space.
However, this does not mean that we are changing the style of the game itself. Players will still be afraid to venture out into the fog, where limited visibility provides ample cover for a variety of monsters lurking outside the player’s field of vision. Meanwhile, James’ radio builds tension and creates a sense of uncertainty about what is out there, waiting for them in the dark, and also provides helpful audio cues for players to base their movements on.
The combat in this remake is designed to allow for a wider variety of approaches – the player’s arsenal of actions has been expanded, while also preserving the feeling of playing as an inexperienced everyman. James is not a skilled fighter and he doesn’t feel overpowered. His range of attacks is very limited, so he must use more prudent tactics, stay mindful of his surroundings and, if necessary, run instead of fighting. The way he deals with enemies is never a flashy spectacle, but rather a desperate struggle for survival.
Giving James more opportunities led to changes in how the enemies he encounters fight as well. He will still have to deal with familiar opponents from the original game, but returning players will notice how their movements and attacks have been fleshed out in order to make them more distinctive and unpredictable in combat scenarios. For instance, going against the frantically aggressive Nurse will pose a completely different challenge than a skirmish with the silent and stealthy Mannequin.
Puzzles
The puzzles in the game have been slightly altered to present a new spin on their original designs, but still maintain their eerie connection to the game’s overall theme and narrative. We’ve taken great care to build upon the memory of the original Silent Hill 2 by sometimes twisting and confounding player’s expectations with regards to certain puzzle solutions, in a kind of a tribute to the inventiveness and playfulness of the original game.
We believe that this approach, alongside the numerous and often surprising references to the original present in the game, will bring joy to fans of the classic Silent Hill 2, while at the same time offering them something new and interesting to solve. We like to think of it as our way of expressing love for the original game – by enriching the experience, while still being mindful of preserving its essence.
Standard Edition and Deluxe Edition details
The deluxe edition includes various DLCs, such as a digital artbook full of concept art for the town of Silent Hill and its monsters, a digital soundtrack with tracks by Akira Yamaoka, and a Pyramid Head mask made from a pizza box (Note: The digital artbook and soundtrack will be distributed in the form of a bonus application. The contents will not be available for download in specific audio formats, such as MP3.). The Pyramid Head mask is available as a cosmetic item for in-game characters.
If a pre-order is placed, the standard and deluxe editions will include a Mira the Dog mask and a Robbie the Rabbit mask (*PlayStation 5 exclusive) DLC as pre-order bonuses. Likewise, each mask can be used as a character’s cosmetic item. Deluxe edition pre-orders also come with 48-hour early access. These are great deals full of content, so we recommend pre-ordering and purchasing through the PlayStation Store.
We will be revealing more information for Silent Hill 2 as the launch date approaches, so stay tuned. Our other titles, Silent Hill: Townfall and Silent Hill 2f, are also currently in development. We will follow up on these games when the time comes, so please look forward to more.
On top of a slew of new Silent Hill games in the works, the franchise is also looking to make a comeback on the big screen. Return to Silent Hill, ( the first movie in the series since 2012’s Silent Hill: Revelation), is currently in the works and looking to debut during this year’s Cannes Film Festival. To give fans…Read more...
On top of a slew of new Silent Hill games in the works, the franchise is also looking to make a comeback on the big screen. Return to Silent Hill, ( the first movie in the series since 2012’s Silent Hill: Revelation), is currently in the works and looking to debut during this year’s Cannes Film Festival. To give fans…
Bloober Team has two unannounced projects in the works: "Project C", a brand-new IP being developed in partnership with Take-Two Interactive, and "Project R", a 2025 release based on a Skybound Entertainment IP, the entertainment company owned by The Walking Dead creator, Robert Kirkman.Right now, Bloober is keeping the details close to its chest, but its recent annual report – as translated by @pl_evil – reveals just a little of the studio's plans as it wraps up the development of Silent Hill
Bloober Team has two unannounced projects in the works: "Project C", a brand-new IP being developed in partnership with Take-Two Interactive, and "Project R", a 2025 release based on a Skybound Entertainment IP, the entertainment company owned by The Walking Dead creator, Robert Kirkman.
Right now, Bloober is keeping the details close to its chest, but its recent annual report – as translated by @pl_evil – reveals just a little of the studio's plans as it wraps up the development of Silent Hill 2 Remake.
"Project C, which we are working on together with Private Division (Take-Two Interactive), is currently well advanced, and we are very pleased with the current progress," Bloober said in its annual report.
Bloober Team says it is "very confident" and "excited" about Silent Hill 2 Remake.In the studio's annual report to shareholders, as translated by @pl_evil, the team expressed its excitement about the highly anticipated remake, stating that it was "very confident about the final result", and acknowledged the success of Silent Hill 2 Remake will be "the most important test" the studio has faced."We do not hide it internally or externally - this is the most important test of our actions," the team
Bloober Team says it is "very confident" and "excited" about Silent Hill 2 Remake.
In the studio's annual report to shareholders, as translated by @pl_evil, the team expressed its excitement about the highly anticipated remake, stating that it was "very confident about the final result", and acknowledged the success of Silent Hill 2 Remake will be "the most important test" the studio has faced.
"We do not hide it internally or externally - this is the most important test of our actions," the team reportedly said.
Bloober Team má spoustu želízek v ohni, v současné době se studio nejvíce soustředí na dlouho očekávaný remake Silent Hill 2, ale zdá se, že brzy začne mluvit i o dalších projektech.
V roce 2022 Bloober Team oznámil, že uzavřel partnerství s vydavatelstvím Take-Two Interactive Private Division na nové survival hororové hře, a podle vývojářů bude tato hra oficiálně představena někdy koncem tohoto roku. Jak si všiml @pl_evil na Twitteru, vývojář ve své nedávno zveřejněné výroční zprávě prozradil,
Bloober Team má spoustu želízek v ohni, v současné době se studio nejvíce soustředí na dlouho očekávaný remake Silent Hill 2, ale zdá se, že brzy začne mluvit i o dalších projektech.
V roce 2022 Bloober Team oznámil, že uzavřel partnerství s vydavatelstvím Take-Two Interactive Private Division na nové survival hororové hře, a podle vývojářů bude tato hra oficiálně představena někdy koncem tohoto roku. Jak si všiml @pl_evil na Twitteru, vývojář ve své nedávno zveřejněné výroční zprávě prozradil, že hra s kódovým označením Project C bude oznámena později v roce 2024.
Bloober Team uvádí, že projekt je v „pokročilé“ fázi a že je „velmi spokojen s aktuálním pokrokem“.
„Toto bude další velký krok Bloober Teamu k realizaci dlouhodobé strategie,“ uvedl vývojář. „Bude to také první originální projekt (IP patří Bloober Teamu) v rámci nové strategie. První oznámení hry proběhne ještě letos a my se nemůžeme dočkat, až ukážeme efekt naší práce na tomto jedinečném titulu.“
Kromě Silent Hillu 2 a Projektu C má Bloober Team ještě několik dalších projektů, na kterých v současné době pracuje. V loňském roce oznámila, že spolupracuje s vývojářem hry Serial Cleaners, společností Draw Distance, na novém projektu s kódovým označením Project M. Mezitím bylo v prosinci oznámeno, že Bloober Team spolupracuje s majitelem her The Walking Dead a Invincible, společností Skybound Entertainment, na novém projektu s kódovým označením R, který je založen na IP společnosti Skybound.
Twitter user pl_evil has helpfully translated a recent letter to shareholders from Bloober Team, showing that their new game "Project C" will be revealed later this year. This will be the studio's next original game, after they wrapped up Layers Of Fear last year with, confusingly, Layers Of Fear (the natural progression for a series: Layers Of Fear, Layers Of Fear 2, and then Layers Of Fear again, although it was going to be called Layers Of Fears at one point).
Bloober Team are currently doin
Twitter user pl_evil has helpfully translated a recent letter to shareholders from Bloober Team, showing that their new game "Project C" will be revealed later this year. This will be the studio's next original game, after they wrapped up Layers Of Fear last year with, confusingly, Layers Of Fear (the natural progression for a series: Layers Of Fear, Layers Of Fear 2, and then Layers Of Fear again, although it was going to be called Layers Of Fears at one point).
Bloober Team are currently doing a lot of IP work for other people, with the Silent Hill 2 remake due out later this year, and a game codenamed "Project R" in concert with Skybound Entertainment. Skybound are The Walking Dead company, so I wouldn't give you long odds for a bet on what Project R is about. Neither would I be surprised if Project C is unveiled this summer by a man named Geoff with shiny shiny trainers. I'm interested to see what it is, and honestly I'm hoping it's a brand new standalone thing, rather than a forced sequel to Observer or 2021's The Medium (where I got the header).
Bloober Team has seemingly amended the face of James Sunderland in its highly-anticipated Silent Hill 2 Remake.The switch came to light via an updated icon on SteamDB, leading some fans to speculate that the studio revised James' face in response to community feedback.Whilst it's not been confirmed by Bloober itself – or been replicated on any other of the game's storefront assets or screenshots – James' haggard, grief-soaked face has been smoothed out to make for a less tense, more youthful, l
Bloober Team has seemingly amended the face of James Sunderland in its highly-anticipated Silent Hill 2 Remake.
The switch came to light via an updated icon on SteamDB, leading some fans to speculate that the studio revised James' face in response to community feedback.
Whilst it's not been confirmed by Bloober itself – or been replicated on any other of the game's storefront assets or screenshots – James' haggard, grief-soaked face has been smoothed out to make for a less tense, more youthful, look.
Bloober Team has seemingly amended the face of James Sunderland in its highly-anticipated Silent Hill 2 Remake.The switch came to light via an updated icon on SteamDB, leading some fans to speculate that the studio revised James' face in response to community feedback.Whilst it's not been confirmed by Bloober itself – or been replicated on any other of the game's storefront assets or screenshots – James' haggard, grief-soaked face has been smoothed out to make for a less tense, more youthful, l
Bloober Team has seemingly amended the face of James Sunderland in its highly-anticipated Silent Hill 2 Remake.
The switch came to light via an updated icon on SteamDB, leading some fans to speculate that the studio revised James' face in response to community feedback.
Whilst it's not been confirmed by Bloober itself – or been replicated on any other of the game's storefront assets or screenshots – James' haggard, grief-soaked face has been smoothed out to make for a less tense, more youthful, look.
Na začátku tohoto roku jsme se na akci State of Play poprvé od oznámení remaku Silent Hill 2 podívali na jeden trailer, a přestože se našlo mnoho lidí, kteří nebyli spokojeni s tím, jak trailer dopadl (včetně samotného vývojáře hry), vypadá to, že se Konami chystá předvést remake survival hororu znovu.
Vyplývá to z vyjádření novináře Jeffa Grubba, který v nedávném díle Bombcastu, podcastu serveru Giant Bomb, uvedl, že společnost Sony plánuje na květen další akci týkající se PlayStation a že na n
Na začátku tohoto roku jsme se na akci State of Play poprvé od oznámení remaku Silent Hill 2 podívali na jeden trailer, a přestože se našlo mnoho lidí, kteří nebyli spokojeni s tím, jak trailer dopadl (včetně samotného vývojáře hry), vypadá to, že se Konami chystá předvést remake survival hororu znovu.
Vyplývá to z vyjádření novináře Jeffa Grubba, který v nedávném díle Bombcastu, podcastu serveru Giant Bomb, uvedl, že společnost Sony plánuje na květen další akci týkající se PlayStation a že na ní bude předveden remake Silent Hill 2.
Silent Hill 2 byl nedávno také ohodnocen ESRB, stejně jako v Jižní Koreji. Mezitím na začátku tohoto roku PlayStation naznačil, že hra vyjde někdy v letošním roce.
Grubb neupřesnil, zda půjde o další měsíc akce State of Play, nebo o PlayStation Showcase. Loňská akce PlayStation Showcase proběhla v měsíci květnu, takže je možné, že Sony má podobné plány i pro letošní rok.
A lot of people criticized Bloober Team when Konami revealed its upcoming remake of Silent Hill 2. Die-hard fans were not happy with how the main protagonist, James Sunderland, looked in it. And, from the looks of it, Bloober Team has decided to slightly change his face. Yesterday, the team updated the game’s Steam store page … Continue reading Bloober Team has apparently changed the face of Silent Hill 2 Remake’s main protagonist →
The post Bloober Team has apparently changed the face of Silent
A lot of people criticized Bloober Team when Konami revealed its upcoming remake of Silent Hill 2. Die-hard fans were not happy with how the main protagonist, James Sunderland, looked in it. And, from the looks of it, Bloober Team has decided to slightly change his face. Yesterday, the team updated the game’s Steam store page … Continue reading Bloober Team has apparently changed the face of Silent Hill 2 Remake’s main protagonist→
SteamDB noted that the icon for the upcoming Silent Hill 2 remake changed on April 19, 2024, which includes a potential new look for protagonist James Sunderland. It suggests the character model for him may be different than in earlier screenshots and trailers. [Thanks, Projekt Parasol!]
To help compare, here’s a side-by-side comparison of the Silent Hill HD Collection version of the opening scene of James, the initial Silent Hill 2 remake screenshot of the moment from Steam, and the new ico
SteamDB noted that the icon for the upcoming Silent Hill 2 remake changed on April 19, 2024, which includes a potential new look for protagonist James Sunderland. It suggests the character model for him may be different than in earlier screenshots and trailers. [Thanks, Projekt Parasol!]
To help compare, here’s a side-by-side comparison of the Silent Hill HD Collection version of the opening scene of James, the initial Silent Hill 2 remake screenshot of the moment from Steam, and the new icon shared via SteamDB.
Here's a closer look:
Horror Game Central’s Will also shared a comparison of the character’s possible appearances on social media.
We’ve seen a few updates on the game leading up to its eventual debut. For example, the January 2024 State of Play included a new look at the remake’s gameplay. The ESRB also shared its rating for it in early April 2024.
The Silent Hill 2 remake is in development for PS5 and PC, and Konami hasn’t released a release date yet. Official store pages for the game suggest that the game is "coming soon."
Konami zatím oficiálně neoznámilo datum vydání remaku Silent Hill 2 vyvinutého Bloober Teamem, ačkoli PlayStation dříve v tomto roce navrhl, že by hra měla vyjít někdy v roce 2024.
Jako takové, když datum vydání nebo okno hry zůstalo v nedohlednu, i když byl minulý měsíc představen nový trailer, znovu se objevily otázky, jak daleko jsme od spuštění hry.
Poslední vývoj by však mohl naznačovat, že se skutečně blíží do cíle. Jak si všiml server Gematsu na Twitteru, remake Silent Hill 2 byl nedávn
Konami zatím oficiálně neoznámilo datum vydání remaku Silent Hill 2 vyvinutého Bloober Teamem, ačkoli PlayStation dříve v tomto roce navrhl, že by hra měla vyjít někdy v roce 2024.
Jako takové, když datum vydání nebo okno hry zůstalo v nedohlednu, i když byl minulý měsíc představen nový trailer, znovu se objevily otázky, jak daleko jsme od spuštění hry.
Poslední vývoj by však mohl naznačovat, že se skutečně blíží do cíle. Jak si všiml server Gematsu na Twitteru, remake Silent Hill 2 byl nedávno hodnocen Výborem pro hodnocení a správu her v Jižní Koreji. Vzhledem k tomu, že věkové hodnocení her se obvykle objevuje, když jsou na konci produkce a blíží se vydání, mohlo by to znamenat, že se Silent Hill 2 konečně připravuje na spuštění.
Minulý měsíc Motoi Okamoto, producent série Silent Hill ve společnosti Konami, uvedl, že hra je v závěrečné fázi vývoje, což zopakovalo podobná předchozí prohlášení vývojáře Bloober Team.
Upoutávka na Silent Hill 2 v únoru vyvolala určitou reakci, přičemž kritika směřovala mimo jiné i na přílišné zaměření na boj. Krátce poté generální ředitel Bloober Team Piotr Babieno řekl, že má pocit, že trailer „neodráží ducha hry“ a že Konami je plně zodpovědná za marketing hry.