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What makes a great remake?

30. Listopad 2025 v 11:36

Remakes, you either love 'em or hate 'em! Or, more probably, you like some of 'em, aren't too keen on others, and are largely ambivalent to the rest. Whatever your perspective, it's obvious remakes - beloved of risk-averse publishers across the industry - aren't going anywhere. They offer the perfect maelstrom of nostalgia bait and brand recognition, meaning they're an easier sell compared to entirely new games, and if players love them, why stop now? But not all remakes are created equally; for every Resident Evil 2 or Silent Hill 2, there's an XIII - a remake so bad its publisher was forced to remake it. Which raises the question - you might call it the Big Question - what makes a remake great?

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I've returned to last year's brilliant Silent Hill 2 now it's finally on Xbox Series X/S, and it's exactly what a remake should be

29. Listopad 2025 v 12:00

I realise I'm probably in the minority here, but I don't love Bluepoint's approach to remakes. Sure, they're pretty, they're technically accomplished, and mechanically faithful to the originals, but the studio's artistic liberties too often rankle. I admit I'm a purist and grumpy old man in the making who hates change, but I still think remakes should, fundamentally, play within the boundaries of the original's creative vision. A colour palette shift - swapping the bleached-out ethereal hues of Shadow of the Colossus on PS2 for a more natural lighting, say - might add a bit of beautification, but it can radically alter the intended tone. More egregiously, Bluepoint's decision to redesign chunks of Demon's Souls using a completely different architectural style isn't just an artistic choice, it has significant ramifications for world-building.

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Silent Hill 2's brilliant remake surprise-launches on Xbox Series X/S with a massive discount ahead of tonight's showcase

20. Listopad 2025 v 15:46

We already knew the Xbox Series X/S version of last year's stupendous Silent Hill 2 remake was likely imminent thanks to recent ratings board sightings, but it turns out the wait is already over - for Australian players at least. It's available to download right now via the Australian Xbox Store, suggesting a global launch announcement will feature during tonight's Xbox showcase.

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Silent Hill 2 Remake for Xbox Launches on November 21st Per Leaked Store Listing

Weeks of rumors and even a rating by the ESRB later, a release date for Bloober Team’s Silent Hill 2 on Xbox Series X/S has leaked via Microsoft’s own storefront. Discovered by True Achievements, which has access to the Xbox Store’s backend (and provided a screenshot of the listing), it’s apparently out on November 21st.

Going by the image, it will support Xbox cloud saves, Achievements, and more. A Deluxe Edition is also seemingly on the way, with a digital art book and soundtrack. It’s worth noting that Xbox Series X/S and PC are listed as platforms, but Xbox Play Anywhere support isn’t specified.

It’s possible that the listing is still a work in progress, so we’ll have to wait for the official announcement. If Silent Hill 2 remake is dropping seemingly out of nowhere in the coming weeks for Xbox, then what about Born from a Wish, the long-rumored additional scenario turned paid DLC?

Actor Salóme Rannveig Gunnarsdóttir, who plays Maria in the base game, said that Bloober Team hadn’t contacted her for the same. However, narrative designer Grzegorz Like seemingly teased its existence, responding to a fan with, “Born from what?” and the “eyes” emoji.

Stealth drop incoming? At the very least, it could be an announcement at The Game Awards on December 11th. In the meantime, check out our review of Silent Hill 2 remake on PS5 here. You can also learn more about the latest entry, Silent Hill f, here.

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