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Aphelion launches this spring, ‘Gameplay Deep Dive’ trailer
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KABALYERO • Gamer, Streamer, Blogger, Husband and Father!
- 🎣 I Tried the x2 Virtual Fishing Event in Second Life, Was It Worth It?
🎣 I Tried the x2 Virtual Fishing Event in Second Life, Was It Worth It?
I decided to spend some time at the second Virtual Fishing buoy at Stress Free in Second Life during the x2 multiplier event to see if I could boost my Linden Dollar earnings. Fishing is one of those relaxing activities in Second Life that feels simple, cast, wait, collect, but events like this can make it more exciting.
After 40 casts, I ended up earning 21 Linden Dollars. Not bad for something low stress, especially during a multiplier event. But it did get me thinking about how the system works.
One interesting thing I noticed is that the cast counter doesn’t reset automatically when you move to a different buoy. If you switch spots, you actually have to reset it manually. That’s good to know if you’re tracking your progress closely. I also mentioned how watching the cast counter go up kind of makes time feel like it’s moving faster. There’s something satisfying about seeing those numbers climb.
During the stream, someone in chat said my avatar looked like AI, which gave me a good laugh. I promise I’m real... just very pixelated.
We also talked about other ways to earn Linden Dollars in Second Life. Fishing is fun, but it’s not the only option. Becoming a creator can be much more profitable. Making clothing, furniture, scripts, or even full games can bring in steady income if people like your work. Coding and scripting especially can open up more advanced opportunities.
There are also social roles like hosting or DJing at clubs. And just to be clear, no disrespect to DJs — there’s more that goes into it than people think. It’s real effort to build a following and keep a crowd entertained.
Pet breeding is another interesting route. I mentioned Celestial Butterfly, which combines butterfly breeding with farming systems that are separate but connected. It adds more depth to the experience.
I also briefly talked about Decor Forge, a crafting and gathering game in Second Life (not free to play), for those who enjoy progression-style gameplay.
Overall, the x2 fishing event was a chill way to earn some Linden Dollars and spark a bigger conversation about making money in Second Life.
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KABALYERO • Gamer, Streamer, Blogger, Husband and Father!
- Ox Is CHEAPER Than a Horse?! | Lymhurst Upgrade & Gathering Grind | Albion Online
Ox Is CHEAPER Than a Horse?! | Lymhurst Upgrade & Gathering Grind | Albion Online
I just wrapped up another hour in Albion Online, and this session turned out to be more interesting than I expected.
This time, I traveled to the city of Lymhurst to continue progressing my gathering journey. I had previously bought a horse for about 25,000 silver, so I assumed any upgrade from there would be more expensive. But nope — I was wrong.
The Ox I needed for “First Steps in Gathering” only cost me around 14,000 silver. Yes… cheaper than the horse. I was honestly surprised. You would think a big, heavy-duty Ox would cost more, right? Apparently not. Of course, the Ox is slower, but it carries way more weight, which makes it perfect for gathering runs.
Speaking of gathering, I finally completed the First Steps in Gathering quest. I also upgraded to Adept Leather Armor and made sure all my tools were at Journeyman tier. It feels good slowly progressing and becoming more efficient, even if gathering itself can be a bit repetitive.
And let’s be real — gathering can get boring.
So while I was farming resources, I watched a video from NerdSlayer Studios called “Death of a Game: Ashes of Creation.” It’s a deep dive into the downfall of Ashes of Creation, covering the drama, the crash, and the lawsuits that followed. The video was almost an hour long and gave a lot to think about.
It’s still unclear who is truly to blame for everything that happened. Lawsuits have been filed, and eventually the truth should come out. But one big question remains: will the players who spent money ever recover any of it? Right now, nobody really knows.
Overall, it was a productive stream. I made progress, learned something new about mounts, and had an interesting MMO discussion in the background. Not bad for an hour in Albion.
On to the next grind!
🙏 Support the grind:
• Streamlabs: https://streamlabs.com/kabalyero/tip
• StreamElements: https://streamelements.com/kabalyero/tip
• Ko‑fi: https://ko-fi.com/kabalyero
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KABALYERO • Gamer, Streamer, Blogger, Husband and Father!
- I Spent 25,000 Silver on a Horse in Albion Online… Was It Worth It?! 🐎
I Spent 25,000 Silver on a Horse in Albion Online… Was It Worth It?! 🐎
I recently went live for about an hour playing Albion Online on Steam, and honestly, it was one of those chill but satisfying sessions.
If you’ve never played Albion Online, it’s a sandbox MMORPG where you gather, craft, trade, and fight, all in a player-driven economy. I spent most of the stream doing what I normally do: gathering resources and stacking up silver. It’s relaxing in its own way. There’s something oddly satisfying about chopping trees, mining ore, and watching your inventory fill up.
But the highlight of the stream? I finally bought a horse.
Yep. I dropped 25,000 silver on it. In Albion Online, silver is the main in-game currency, so that was a pretty big purchase for me at this stage. Mounts make traveling way faster and safer, especially when you’re hauling resources. Still, spending that much at once definitely made me pause for a second. Was it worth it? So far... I think so. The speed boost alone feels like a game-changer.
While grinding, I also had a video playing in the background. I started watching Asmongold reacting to a video about Highguard and why it failed. It got me thinking. Highguard apparently launched with just one main game mode, similar to how PUBG focused heavily on battle royale. The difference is, PUBG’s gameplay loop was compelling enough to keep players coming back. From what I’ve seen and heard, Highguard didn’t quite hit that mark.
In my opinion, if you’re going to launch with just one game mode, it needs to be incredibly polished and tested with the public. Gamers today have tons of options. If something doesn’t immediately grab them, they move on fast.
Overall, the stream was a mix of chill grinding, a big in-game purchase, and some interesting thoughts about game design and why some titles succeed while others struggle. Not bad for an hour in Albion Online.
🙏 Support the grind:
- Streamlabs: https://streamlabs.com/kabalyero/tip
- StreamElements: https://streamelements.com/kabalyero/tip
- Ko‑fi: https://ko-fi.com/kabalyero
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KABALYERO • Gamer, Streamer, Blogger, Husband and Father!
- I Spent 1 Hour Taming Unicorns for Money in Second Life… Here’s What Happened!
I Spent 1 Hour Taming Unicorns for Money in Second Life… Here’s What Happened!
Yes, you read that correctly.
I logged into Second Life with one simple mission: tame unicorns and see if I could actually earn Linden Dollars doing it.
The game is called Pikoversum, and it’s basically virtual fishing… but make it magical. Instead of standing around waiting for fish, you’re actively taming unicorns scattered across different locations in-world. The best part? The HUD costs just 1 Linden Dollar on the Marketplace. That’s basically pocket change in SL.
Once I equipped the HUD, I started my one-hour test.
The concept is simple: find a valid location, tame a unicorn successfully, and get paid instantly. No waiting. No weird payout system. The Linden Dollars hit your account right away — which honestly makes it way more satisfying.
I explored several regions trying to find active unicorn spots. Some were empty. Some didn’t seem to be working. But then I landed at Dream of Dragons — and jackpot.
Not only did they have Pikoversum unicorns ready to tame, but the store itself was impressive. They specialize in pet dragons, and let me tell you… they look incredible. Super detailed, beautifully animated — but wow, over 20 Land Impact each. These dragons are not playing around.
By the end of the stream, I had successfully tamed three unicorns and earned a few Linden Dollars. Was it life-changing money? No. Was it fun, quirky, and oddly satisfying? Absolutely.
There’s something hilarious about saying, “I made money taming unicorns today.”
Would I do it again? Honestly… yeah. It’s chill, low-risk, and kind of addictive in that casual grindy way.
If you’ve ever wondered whether you can actually earn Linden Dollars doing something fun and ridiculous in Second Life — this might be your sign to try.
Now excuse me while I go look at more dragons. 🐉
🙏 Support the grind:
- Streamlabs: https://streamlabs.com/kabalyero/tip
- StreamElements: https://streamelements.com/kabalyero/tip
- Ko‑fi: https://ko-fi.com/kabalyero
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KABALYERO • Gamer, Streamer, Blogger, Husband and Father!
- Just Grinding in Albion Online (And Someone Actually Talked in Chat!)
Just Grinding in Albion Online (And Someone Actually Talked in Chat!)
I just spent almost an hour playing Albion Online, and honestly, it was one of those calm, grind-heavy sessions.
Nothing dramatic happened. No massive PvP fights. No crazy loot drops. Just pure, simple gathering.
And you know what? I actually enjoy that.
Most of my gathering skills are now at Journeyman level. That felt good to see. The only tools lagging behind are the skinning knife and the sickle — they’re still playing catch-up. I also picked up some mastery levels in leather and mercenary gear. I can’t remember the exact system message, but progress is progress!
The biggest surprise of the stream?
Someone asked a question in chat.
That might not sound like a big deal, but I usually stream to zero viewers. So seeing someone type something was unexpected — and honestly pretty cool.
That small interaction made the grind feel less solo.
If you’re into chill MMORPG sessions where the goal is simple progress and relaxing gameplay, that’s pretty much what this stream was about.
Also… if you’d like to help keep the energy up, $10 goes a long way toward coffee. And coffee definitely powers these grind sessions.
Thanks for reading — and maybe I’ll see you in the next stream. 😊
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KABALYERO • Gamer, Streamer, Blogger, Husband and Father!
- I Tried Fishing for an Hour in Fishing Planet… and Barely Caught Anything
I Tried Fishing for an Hour in Fishing Planet… and Barely Caught Anything
The Most Realistic Fishing Game I’ve Ever Played (Maybe Too Realistic)
So I decided to relax.
Booted up Fishing Planet, grabbed my rod, and prepared for a chill hour of digital fishing.
How many fish did I catch in 60 minutes?
Two.
Yes. Two.
And here’s the crazy part…
I upgraded to THREE fishing rods.
Still two fish.
From One Rod to Three (Still Pain)
I started simple. One rod. Peaceful vibes. Calm water.
Nothing.
So I thought — okay, maybe I need more lines in the water.
Two rods.
Still nothing.
Finally, I went full efficiency mode: three rods cast out, waiting for that satisfying bite sound.
After an hour?
Two fish.
At this point I couldn’t even be mad. It was honestly kind of impressive how realistic it felt. If you’ve ever fished in real life, you know sometimes you just sit there questioning your life choices.
Fishing Planet absolutely nailed that feeling.
Gaming News While Waiting for Fish
While staring at the water, I watched some gaming commentary.
I had an Asmongold video playing where he talked about Valve Corporation and Steam not bending to pressure over review moderation and censorship debates. Whether you agree or not, it sparked interesting discussion about user reviews and platform control.
I also checked out an update on Stop Killing Games, the initiative pushing for laws to prevent publishers from shutting down purchased games completely.
There are talks that the European Union may actually listen to the proposal. If that turns into legislation, it could seriously change how live-service games are handled in the future.
So while I wasn’t catching fish, at least I was catching gaming drama.
Is Fishing Planet Too Realistic?
Here’s the real question:
Do we want realism…
Or do we want fun?
Because if realism means one hour for two fish — mission accomplished.
But somehow, that struggle made it more memorable. When you finally do hook something, it actually feels earned.
And honestly? I’ll probably do it again.
Maybe next time I’ll catch three.
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KABALYERO • Gamer, Streamer, Blogger, Husband and Father!
- Albion Online Chill Grind… While Ashes of Creation Drama Explodes 👀
Albion Online Chill Grind… While Ashes of Creation Drama Explodes 👀
I logged into Albion Online planning to do something simple: gather resources for an hour and relax.
- No PvP.
- No big risks.
Just chopping wood, breaking stone, and eventually moving into ores and hides.
It was one of those peaceful MMO sessions where you just zone out and enjoy the grind.
But while I was running around the map collecting materials, I had a YouTube video playing in the background about Ashes of Creation. Specifically, it was covering the founder’s side of the recent allegations, referencing court documents.
That’s when my chill gathering session turned into a bit of an industry discussion.
Grinding Resources, Listening to Industry Drama
If you’ve played Albion before, you know gathering can be oddly relaxing. There’s something satisfying about filling your inventory with wood, stone, ore, and hides. It’s repetitive — but in a good way.
While doing that, I listened to a breakdown of what’s currently happening around Ashes of Creation. The video focused on court filings and the founder’s response to the accusations.
To be clear: I’m not here to pick sides.
At the end of the day, the courts are there for a reason. They’ll review the evidence and make a decision based on facts. Until then, everything is discussion, analysis, and opinion.
Why This Will Be Talked About for Months
Whether you’re excited for Ashes of Creation or skeptical about it, there’s no denying it’s one of the most talked-about upcoming MMOs.
And when something controversial happens around a highly anticipated game, content creators are going to cover it. A lot. For a long time.
That’s just how the internet works.
Drama + big MMO = ongoing conversation.
So while I was peacefully farming resources in Albion, the MMO world was definitely not quiet.
Final Thoughts
It ended up being an interesting mix:
- Chill sandbox grinding
- MMO industry discussion
- A reminder that big games often come with big headlines
I’ll keep gathering.
People will keep debating.
And eventually, the legal system will sort things out.
Until then, it’s just another day in the MMO world.
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KABALYERO • Gamer, Streamer, Blogger, Husband and Father!
- Building My Free Sky Home in AvatarLife ☁️🌸
Building My Free Sky Home in AvatarLife ☁️🌸
I just wrapped up another hour in AvatarLife, the OpenSim alternative to Second Life, and this session was all about collecting goodies and starting something new, my sky home!
Back to the Omini Freebie Area
I headed back to the Omini Freebie shopping place to see what I could find. There are so many free items there, and I wanted more landscaping options.
This time I picked up:
- A bunch of different grass textures
- Sakura trees 🌸
- Ground flowers
- Some rocks
- And… a male lion 🦁 (because why not?)
I also checked out the houses again, but honestly, none of them really felt like “me.” So I decided to do things a little differently.
I Finally Got My Free Home
The admin gave me access to a free home, which was super nice! But instead of just using it as-is, I had another idea.
I placed a platform 2000 meters up in the air.
Yes… I’m building in the sky. ☁️
I’m going to keep the house on the ground for now, but my real project is going to be my own custom sky build. There’s something really fun about having your own peaceful space way above everything else.
Unpacking and Landscaping
After setting up the platform, I started unpacking everything I grabbed:
- The rocks
- The flowers
- All those grass textures
I spent a surprising amount of time just going through the different grass textures to find the one I liked best. It’s funny how small details like that can completely change the feel of a space.
The sakura trees are going to look amazing once everything comes together. I’m already picturing a soft, peaceful sky garden vibe.
And yes, the lion will absolutely have a place somewhere up there.
So Much More to Do
There’s still a lot left to build. One hour barely scratches the surface when you’re creating a space from scratch. But that’s part of the fun, taking your time, experimenting, and slowly shaping your own world.
If you’d like to join me in AvatarLife, you can use my referral link:
https://avatarlife.com/register?referee_username=Mai%20Character
Would you build your home on the ground… or 2000 meters up in the sky? ☁️
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KABALYERO • Gamer, Streamer, Blogger, Husband and Father!
- I Spent 1 Hour in AvatarLife – Here’s What Happened
I Spent 1 Hour in AvatarLife – Here’s What Happened
I recently spent an hour exploring AvatarLife, which is an OpenSim-based alternative to Second Life. If you enjoy virtual worlds where you can customize your avatar, explore different places, and collect free items, AvatarLife might interest you.
Here’s what I experienced during my first hour.
Starting at the Welcome Area
I began in the Welcome Area, which is usually the first place new users arrive. It’s designed to help players learn the basics and find useful locations.
While I was there, I picked up some objects for the Podex Affiliate system. I also received 100 AV$ from someone before I even started my livestream, which was a nice surprise. AV$ is the in-game currency used in AvatarLife.
Camping to Earn AV$
One interesting feature I found was camping spots. There were:
- Dance campers
- Chair campers
These are places where you can sit or dance to earn AV$. However, it didn’t clearly say how long you need to camp to earn money. That made it a little confusing for beginners.
Still, it’s a simple way for new players to start earning currency without spending real money.
The Bump Car Area
There was also a bump car area. The idea is that players drive small cars and bump into each other for fun.
Unfortunately, it wasn’t very exciting because no one else was there at the time. Bump cars are definitely more fun when you have other players to interact with.
Claiming a Free Home
One of the highlights of my visit was the Free Homes area. I was able to select a free home for my avatar.
Now I just have to wait for an admin to assign the home to my account. If everything goes smoothly, I’ll soon have my own place in AvatarLife. For a free virtual world, that’s a pretty nice feature.
Checking Out Omni Free Items
I also visited the Omni Free Items location, and this was impressive. There were many free items available, including:
- Homes
- Complete avatars
- Clothing
- Accessories
- Other useful objects
For new players, this is a great way to customize your character without spending AV$.
Final Thoughts After One Hour
After spending an hour in AvatarLife, here’s what stood out:
Pros:
- Free homes
- Lots of free items
- Easy ways to earn AV$
- Friendly community (someone gave me 100 AV$!)
Cons:
- Some areas felt empty
- Camping instructions were unclear
- Certain activities are only fun with more players
Overall, AvatarLife seems like a solid option if you’re looking for a free OpenSim virtual world. It has strong potential, especially if more users are online and active.
I’ll be checking back once my free home gets assigned to see how the experience improves!
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KABALYERO • Gamer, Streamer, Blogger, Husband and Father!
- I Avoided the Museum After Disconnecting… Then a Raccoon Asked Me for Coffee?! | Decor Forge Adventure
I Avoided the Museum After Disconnecting… Then a Raccoon Asked Me for Coffee?! | Decor Forge Adventure
Second Life is full of unexpected moments — but I didn’t expect a raccoon coffee quest after an hour of grinding resources in Decor Forge.
Here’s what happened.
Back to the Grind in Decor Forge
I logged back into Decor Forge, the gather-and-craft RPG inside Second Life, determined to make progress after last time’s frustrating disconnect at the Vordun Museum.
This session was all about one thing:
wood, stone, and fibers.
For a full hour, I searched for sparkles — those little glimmers that mark resource nodes. It was supposed to be a calm, productive grind session.
But the island near the museum? Almost empty.
No sparkles.
Barely any gatherables.
Just running around hoping something would respawn.
Not exactly ideal for crafting progression.
The Museum (That I Didn’t Enter)
Last time I attempted to enter the Vordun Museum, I got disconnected. So this time, I played it safe.
I stayed outside.
Circled the island.
Focused purely on gathering.
No risks.
And technically… no disconnects either. So that’s a win.
Still, avoiding the museum didn’t make the resource situation any better. The island simply wasn’t producing enough materials to make the grind worthwhile.
So I headed back to the main island.
That’s when things got interesting.
The Raccoon with a Request
Back on the main island, I ran into a raccoon NPC.
Not hostile.
Not random flavor text.
He had a quest.
And what did he want?
Coffee.
Yes. Coffee.
Apparently, I could get it from the museum.
The same museum I had just carefully avoided.
You can’t make this stuff up.
From Resource Grinding to Story Hook
What started as a quiet gathering session turned into something more intriguing:
- A low-yield resource island
- A museum I didn’t dare enter
- A raccoon sending me right back there
Now I have a choice:
Do I risk another disconnect to complete the coffee quest?
Or keep grinding safely and ignore the mysterious museum?
Decor Forge continues to surprise me with how it blends slow crafting progression with little narrative hooks like this. Even a simple coffee request adds personality to the world.
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KABALYERO • Gamer, Streamer, Blogger, Husband and Father!
- Play Second Life in Your Browser: My Experience Testing Decor Forge with Speedlight Viewer
Play Second Life in Your Browser: My Experience Testing Decor Forge with Speedlight Viewer
If you’ve ever wanted to explore Second Life without installing a heavy desktop viewer, Speedlight Viewer might be the perfect solution. It’s a browser-based viewer that lets you log in, explore, and chat—all from your web browser.
I recently decided to test Decor Forge, a gather-and-crafting RPG in Second Life, using Speedlight Viewer. The experience was interesting! While some visual effects, like sparkles on resource nodes, didn’t appear (making resource gathering a bit tricky), I could still explore the world, interact with others, and enjoy casual gameplay.
Why Speedlight Viewer is Great
- Browser-Based: No downloads or installations required—just open it in Chrome, Firefox, or your favorite browser.
- Explore & Chat: Move around, meet people, and socialize without a heavy viewer.
- Lightweight UI: Perfect for quick access or casual Second Life sessions.
- Accessible Anywhere: Works on computers where a full viewer isn’t practical.
Limitations
- Graphics: Some effects, like sparkles in Decor Forge, don’t appear.
- Features: Advanced building or scripting won’t work well.
- Performance: Browser viewers can lag in crowded areas.
My Recommendation
If you want to test Second Life in a browser, chat with friends, or casually explore, Speedlight Viewer is ideal. It’s not perfect for heavy crafting or advanced gameplay, but it’s a lightweight, accessible way to experience Second Life.
🌐 Try Speedlight Viewer yourself: https://speedlight.io/?ref=10366
🎥 Watch my full experiment with Decor Forge in Second Life: https://youtube.com/live/jtP8j7q3wlU
Duskfade ‘Gameplay’ trailer
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News – PlayStation Universe
- Resident Evil Requiem Gameplay Reveals Zombie Combat In Creepy New Setting
Resident Evil Requiem Gameplay Reveals Zombie Combat In Creepy New Setting
Fresh gameplay of Resident Evil Requiem has surfaced online from a Japanese TV feature on the franchise, which depicts heroine Grace Ashcroft fighting against shambling undead in what appears to be a new location not previously showcase by Capcom.
The footage features the game’s third-person camera and sees Grace popping a few rounds in a zombie before her lumbering adversary manages to grab her for quite bite. She manages to escape, although there appears to be another zombie on the prowl and so the player quickly makes a beeline for the stairs. Insider Dusk Golem noted that this clip is “100% the censored Japanese version” as the program aired in Japan.
Related Content — Upcoming PS5 Games 2025: The Best PS5 Games Coming Soon
Resident Evil Requiem is set around 30 years after the events of Resident Evil 3: Nemesis, which resulted in the destruction of Raccoon City to contain the T-Virus outbreak. Grace, daughter of Alyssa from Resident Evil Outbreak, is now an FBI agent investigating a series of grisly murders in the same location that her mother was brutally killed some years before.
Capcom will publish Resident Evil Requiem is due out for PS5, PC, Nintendo Switch 2, and Xbox Series X/S on February 27, 2026. Dusk Golem previously stated that he has heard of at least one DLC set to launch for the upcoming survival horror title, although nothing official has been confirmed yet.
[Source – Dusk Golem on X]
The post Resident Evil Requiem Gameplay Reveals Zombie Combat In Creepy New Setting appeared first on PlayStation Universe.
What to Expect in Fortnite Season 2: Chapter 8
At long last, the alien invasion is finally over! That being said though, Fortnite’s island is full of…cubes? We always get a certain theme when it comes to starting with a new season, and this time, when Season 8 launched, it was simply called “Cubed”.
While we won’t get into the nitty-gritty of how the story is going so far because of its intricacy, the basic premise is that the cubes that were used to power the alien mothership that used to abduct players has now been set free, resulting in the cubes wreaking havoc on the island.
Besides that though, players can expect a combination of new weapons, locations, characters, and skins in the Fortnite Item Shop. Heck, there are even portals that transport players into a monster-filled realm. So just what can we expect in Season 2: Chapter 8 of Fortnite? Let’s find out.
The Season 8 Battle Pass: Same Old, Same Old
When talking about the Battle Pass in Fortnite, it’s pretty much the same thing every time. Veterans will be happy to know that the Season 8 Battle Pass will come at a familiar price point of 950 V-Bucks or approximately $10 for those that want to unlock all of the premium goodies. The free Battle Pass is available for everyone, but they won’t be able to get the more wanted items such as skins that aren’t available in the Fortnite Item Shop.
For those that want to skip the grind, they have the option to avail the premium track of the Battle Pass which costs 2,800 V-Bucks or approximately $25. This lets players skip 25 tiers in an instant, thereby granting them the ability to start their grind to tier 100 a quarter of the way through already.
The Season 8 Battle Pass will be coming with all sorts of unique items that players can collect. From villainous skins such as Carnage down to ultra-vibrant unicorns, there’s a lot to cover in terms of variety. Marvel characters have always popped in and out of Fortnite, so it’s no surprise to have Carnage in for the ride. There are also the likes of characters that are unique to the storyline in Fortnite such as Charlotte and Fabio Sparklemane. Exclusive content is given in abundance to Fortnite players this time for those that get the premium Battle Pass, and the best part of all this is that they can earn free V-Bucks along the way that’s enough to purchase the next season’s Battle Pass.
It’s like a neverending cycle of getting free Battle Passes after every season!
A New Element
Perhaps the biggest change that’s coming to Season 8 is that there’s a new element coming called “The Sideways”. Described as a “monster-filled reality” that’s “dark” and “malevolent”, it’s what’s being spread by the cubes that are now creating chaos within Fortnite’s island. Players will be able to access them by entering through portals. With the addition of monster NPCs called Cube Monsters, features will include low gravity and the inability to build anything. This will certainly impact the different island locations.
At the very least, there’s still some fun to be had with “The Sideways” in the form of new weapons. Players can craft and create superpowered “sideways” weapons in Season 8 by accumulating a new crafting component from those areas. These new materials are called Cube Monster Parts. Oh, and don’t forget, classic guns such as the harpoon gun and automatic sniper rifle will be making a comeback.
This Means War
With the fate of the island up to the players, it’s your job to protect it. Since Season 8 is all about an all-out war against the Cubes, support from far and wide is needed if players want to secure a future for their beloved island. Since there will be fellow Loopers (players that go in and out of the portals) across the island, you have the option to donate the Bars that you earn to certain construction sites where Turret Stations will be built.
Final Thoughts
It’s certainly a bizarre time for Fortnite players this time around. With Chapter 2: Season 8 all about fighting back against the Cubes, one would think that the alien invasion that we had in the last season was so much better. Sure they abducted players into their mothership, but they at least gave them enhancements that ultimately buffed them.
But hey, at least there are some cool exclusive skins in the Battle Pass that aren’t available in the Fortnite Item Shop!
What do you think of Chapter 2: Season 8 of Fortnite so far? Let us know down below.

Casual Game Banaza – Tropix, Sally Salon, Fiber Twig & Shopmania

Sometimes I enjoy playing games that are just perfect to relax. And since I was a bit under the weather lately, I needed an amazing casual game to play. So, in today’s article, I’m going to give a quick overview of some casual games I played during my time under the weather. Maybe I’ll do a more in depth review of these games later, but now… I quickly want to touch upon them. If you know any great casual games I should try, give me a comment on this article, and who knows… Maybe in the next article, they will appear. But, you can also leave a comment with your thoughts and/or opinions on the content of this article and/or the games.
Tropix … Your Island Getaway

In Tropix… Your Island Getaway, you have to play several classic mini-games like a bubble popper, mahjong, blowing, a word making game, Sudoku…

You earn sand dollars to decorate your island. If you fill up the fun, comfort and food bars, you can go on the next island and unlock more mini-games.
I used to play this game quite a lot when I was a child, and I enjoyed it quite a lot. My sister and I tried to be the fastest to finish a mini-game set or get the highest score.
I recently rediscovered this game. It’s a great one to quickly play a few rounds of the mini-games and the theming of your island getaway is very nicely done.
While writing this article, I have discovered there is a sequel to this game. I’ll for sure try out that game and maybe mention it in another article. But, if you enjoy solid mini-game collections that are quite relaxing and charmingly made, I’d highly recommend to give Tropix … Your Island Getaway a try. I recently also bought a Nintendo DS copy, and I’m comparing it to the PC version. And that sounds like a fun future article so hold tight.
Sally Salon

Gamehouse wiki – Bigfish games
A big subgenre in the casual game scene are the time management games. One of my favorite time management games is Sally’s Salon. In this game, you run your own beauty salon, and you have to make your clicks matter. Since, the order matters.
It’s both a management sim and a puzzle. The further you get in this game, the more hectic this game becomes.

This screenshot explains quite a lot of the basic mechanics of the game. You have to move your clients to the right stations and preform the action at the set station. The faster you guide them through the salon, the higher their pay at the end will be.
Also, you can earn back hearts by choosing the things they like. You lose them, by choosing the things they dislike or letting wait for too long. Also, you can hire staff with your profit to automate some tasks since otherwise it really get hectic in the later levels.
This game can become a bit repetitive in long play sessions. The PC version can also be very picky with hitboxes. But overall, it’s pretty fun. The sequels are a lot of fun too. I have played Sally’s Spa and Sally’s Studio. The other games in the series I haven’t played.
Fiber Twig

There are a lot of casual games where you need to fill in a certain shape and don’t let the conveyor belt at the bottom get filled. But Fiber Twig does a unique twist on the genre. In this game, you have to connect tree branches, and you can only continue if the light energy doesn’t escape.

This game is a true puzzle game. It’s also a high risk/reward game. Since, you can’t see the rest of the level. So, is it wise to save certain pieces, or should you use them right now?
Also, power ups are quite rare. So, undoing mistakes or filling in dead ends… Use your power ups wisely.
It’s a game that looks boring if you only judge it on the screenshots, but it gets quite intense and enjoyable to play. The charming theming and lore give this game a unique quirk that gets my hooked very time I boot the game up.
Shopmania

Shopmania is also a game like Fiber Twig, where you have to place all the items from the belt to the playing field. But the twist in this game is that you have to keep things like color, shapes and other things in mind.
The idea is, that you work for a super mega store to buy medicine for your sick hamster. And in this store, the employees shop for you. So, you have to fill the customers their carts.

If you fill the cart with the item that the customer is thinking off, you get bonus cash. If you fully fill the cart, bonus cash. All items the same color? Well, bonus cash of course.
The more profit a certain line brings, the more you can upgrade for a bigger cart. This brings in more money but also more risk. Since, it gets tricker to get those combos and bonuses going to reach the higher and higher quota. Oh, and three items going into the shredder, and it’s game over for that level.
The story is quite silly and I love the theming. Even just writing about this, I hear the sound effects of this game in my head.
Final thoughts
Honestly, playing these casual games while I was under the weather felt like reconnecting with a simpler time. Whether it was racing my sister in Tropix, strategizing my way through Sally’s Salon, getting absorbed in the puzzles of Fiber Twig, or smiling at the quirky humor in Shopmania, each game brought back a small but meaningful spark. It reminded me that sometimes, it’s okay to slow down and just enjoy a bit of playful chaos or quiet thinking.
I could go on for quite a while about other relaxing games I’ve discovered over the years—but I’ll save that for another article. Who knows, maybe the sequel to Tropix will make an appearance next time. Thank you for reading and spending this little slice of time with me. If you have your own favorite casual games or thoughts to share, feel free to leave a comment. I always enjoy hearing what others are playing.
Until next time—take care, and may your sand dollars stack high and your cart combos never break.
And with that said, thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I look forward to welcoming you back in a future article. Until then, have a wonderful rest of your day, and take care.

Game Quicky – Balatro (PC – Steam) ~ Running Poker Multipliers

Steam store – Official website – Wikipedia page
Sometimes, it’s the simple games that entertain me for hours. Who thought that a new spin on playing Poker could be so refreshing? It even wins several awards at the game awards 2024. Now, my good streaming buddy Klamath bought me this game for my birthday. I decided to give it a go, and I was surprised. In this article, I want to share my honest first impression. I will also discuss what I like about this game. Additionally, I will mention what I don’t like about the game. I have played Balatro on my PC. But, if this game looks interesting to you, feel free to discover it on other platforms like mobile and consoles. Before I dive into this card game, please leave a comment with your thoughts. Share your opinions on this game or the content of this article.
The good

The visual presentation and style of this game is something that blew me away. Visually, this game looks amazing. The subtle animations of the cards, the way the UI hints pop up, the little hints on the planet cards…
The UI offers something nice during boss fights. It gives you hints when a hand isn’t going to score. But there are other little things in this game that are just fun. Like, you can click and drag the bind chip while you are thinking of a next move.
The gist of this game is quite simple. You have to play poker hands from the cards that you are given. You don’t always have to play 5 cards, in case you want to keep a certain card. Each ante has 3 rounds. A small and big blind and a boss fight. Each time, the goal of chips you need to earn raises. In between each blind, you earn money. This money, you can use to buy from a shop where a few joker or other special cards are offered.
These cards add multipliers to certain hands. This is a list of examples:
- The chip’s multiplier doubles. This only happens if you have spades and clubs left in your hand.
- The gained points for a played and scored ace doubles.
- Gain 2 extra chips per card left in your deck after playing each hand.
Some of these Joker cards can be a lifesaver. Especially the free chips ones. Others, force you into a certain playstyle. Each time you hit the shop, it’s a difficult decision. Should I continue with this set of Jokers, or should I replace one? You only have 5 slots. Changing one out might increase your points just enough to survive another round.
This game is the perfect blend of strategy and luck. You need to get lucky with the cards and not use up all your discards quickly. Since, you don’t get them back easily. The rougelite elements in this game give the usual poker game should a fresh spin. How far do you get with all the jokers and how high will you score? Since, it doesn’t matter if you survive a round just barely. Survival is survival, and maybe then you can buy a new joker card that elevates your run.
You restart with zero points and new hand and full deck each round anyway. Or you can gamble it all and skip a round for an interesting bonus. And if you loose, you reset to the start of the game for a whole clean run. Once this game clicked, it became the perfect “one more run” game. Betting with myself how far I would get this time.
This game is quite responsive. In terms of controls, this game is quite easy to control. The UI is perfect as well. I’m also glad that there are various accessibility options in the game. Things like reduced motion and high contrast cards are important. The more people can play the game, the better.
The save system is easy to use. You can just exit the game and restart from where you left off with ease. Also, there are three player profiles. You can also name the profiles, so you easily know which profile is which. Not to mention, you can unlock everything, but then you won’t be able to go for those sweet Steam achievements.
The bad

If you are unfamiliar with the rules of poker, you might be in trouble. Thankfully, the valid poker hands don’t take a long time to learn. You also have the “run info” button to help you. In game, you don’t get too many lessons on making valid poker hands, so keep that in mind.
Now, this is a difficult one to write. While the music in this game is amazing, the track variety is something of a mixed bag. Some of the tracks use the same sound font and melody. Sometimes, I don’t recognize that the pitch and instruments had changed. Don’t get me wrong, the soundtrack in this game is pretty good, but more variety would have been welcome. A few more ambient tracks would do the trick. Now, this is a major nitpick. To be honest, it only bothered me when I started to pay attention to it.
The small tutorial at the start of your first game is extremely helpful at explaining things. Yet, some information will be only told once in that tutorial. So, if you put the game down for a while and don’t remember everything… You have no real way to re-read the rules. Thankfully, most (if not all) concepts in this game aren’t hard to grasp. But a small refresher like having the option to replay the tutorial wouldn’t hurt.
If I may give an extreme nitpick, I think it will be this. In this game, you can modify the picture cards with references to different games. Now, this is per suit and each suit has a different set of games. I wish this was a fleshed out a bit further. Like, I love the art for Cult of the Lamb and Slay the Princess. But only having those face cards in one suit be changed, it didn’t scratch the itch enough for me. Maybe using smaller images on the number cards of the suit would make it even more enjoyable. Then again, how could you do this? It would require massive development time and designing a whole card deck per reference. So, I can totally see why the developers made this choice.
The conclusion
In the end, Balatro is a fantastic blend of strategy. It has elements of luck and engaging roguelite mechanics. These features keep me coming back for “just one more run.” Its polished visuals, clever gameplay twists, and thoughtful accessibility options make it a standout experience. The game has a few minor drawbacks. These include the limited tutorial recall, the music’s slight repetitiveness, and the poker learning curve. Despite these, the issues don’t overshadow the sheer enjoyment this game offers. If you want a new take on poker, try Balatro. It challenges your planning skills and keeps the stakes high.
I’m happy that Klamath gave me this game for my birthday. It took me quite the while to actually give this game a shot, but I’m happy that I did. I can easily play this game during short downtimes. It’s easy to pick up and play. I also think that this game might be even more fun on a tablet or on the go. During long play times, it can become repetitive. However, this is oh, so fun in short bursts. It’s also exciting if you are able to string together a long combo or run.
I want to congratulate the team behind this game. LocalThunk and Playstack, you made an awesome card game. It has a unique spin that makes me come back for more. The praise and awards are totally deserved. I am eager to delve deeper into the game. I am excited to discover what else some jokers I haven’t discovered yet may have in store for me.
And with that, I want to thank you all for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in a future article. Until then, have a great rest of your day and take care.
Score: 95/100

Game History – Tomb Raider On The GameBoy

When I was younger, I was always convinced that the first Tomb Raider game got a sort of remake on the Game Boy Color. It makes a lot of sense in my mind, since the title of the game was Tomb Raider. And in the same time period, Indiana Jones and the Infernal Machine also got a port to the Game Boy Color. That game was an interesting remake in 2D. Now, we are not here to discuss an Indiana Jones game, so let us focus on the Tomb Raider games.
I do not always do research before I start playing a game. This game is one perfect example. I just started the game up, expecting the story starting with a rendition of the Ice Caves. But, to my surprise, the game started up different.

The actual subtitle of the game is The Nightmare Stone. On the box-art, we just got Tomb Raider as a title. On the box-art, we see that Lara is running away from an erupting volcano and behind her, you see several skeleton enemies. The bottom section is reserved for company logo’s like Eidos, Core Dynamics, the licensor Nintendo, and the publisher THQ. We also got the “Only on Game Boy Color” triangle in the left corner.
The game was released in June 2000. On June 7th, North America, Europe got it on June 28th and the UK two days later. Only Australia got the game a little bit later. Their version got released on July 18th. Nowhere on the box-art, the game got the subtitle The Nightmare Stone. The game just released as “Tomb Raider” in North America and released as “Tomb Raider: starring Lara Croft” in all other regions. This is a practice also done with the other Tomb Raider games. It would have been easier if they just added the subtitle, to make conversation easier.

The critics gave Lara Croft is first entry on the Game Boy Color very high praise. Various gaming magazines and websites gave this title 8 or 9 out of ten. The average score of this title is 79% on the aggregator GameRankings. One of the lowest scores I could find was by a German magazine named 64 Power in their June issue, giving it a three out of 5 or 60%.
Since Core Design developed this game, it will not be a surprise that you find a lot of developers on this game also worked on the main Tomb Raider games. This game was developed by people who knew how a Tomb Raider game should play. In this title, Lara is hunting after the Nightmare Stone. This stone is in possession of a treasure hunting group who wants to use it to release the evil god Quaxet, a factious god in the Mayan mythology.
Playing through this game, you really want to play through a Tomb Raider game. Of course, there are some big differences since the game got released on a handheld. The most obvious difference is that the game is in 2D. There were only a handful of 3D Game Boy games, and most of them did not involve jumping.
Another significant difference with the main line Tomb Raider games is that this game plays a lot slower. The controls are more limited on the Game Boy Color, and more action-packed gameplay could not really be implemented, per se without it becoming really clunky.

Speaking about the controls, it takes some time to get used to. I mostly played platformers or adventure games on the Game Boy, and I was so used to push the A button to make my character jump. But Lara jumps with the up arrow in this game. Not only that, if you want to climb up ledges, you need to hold B. Which is the button you use to run. If you are moving left or right and press B, Lara starts running. When Lara is running, and you press the jump button, Lara jumps in the direction she is running. This gives you a hint how to jump a gap when standing still. You have to press B first before the jump button to jump over a gap.
This control scheme is quite ambitious since there is no real tutorial in game explaining the controls. You do not have a training or testing level in Lara’s home. The manual explains these things quite well, but if you bought your copy today from a garage sale without the manual, I would advise you to look for it online. The control scheme is something that you will not really expect from a Game Boy game.
Earlier, I mentioned that this game has a slower pace compared to the main line Tomb Raider games. That was intentional. If you start running everywhere, you will find that this game will be quite harsh and brutal. There are several pits and gaps that either eat a good chunk of your health or kills you right away. Enemies are also hidden everywhere, and their damage can be unforgiving.
You cannot save where you want in this game, since the save crystals from early Tomb Raider console games return in this game. Learning where the save crystals are important. It is the only way you can save, and it is you respawn spot when Lara losses all her health. The save crystals are not close to each other, either, so I was always happy to find one.
If you do not really know the controls, it can feel a bit like trial and error. For example, I did not know that when you are running and jump, Lara will land further than from a standing jump. I did not expect this mechanic to be in the Game Boy Color games as well. Other things like dynamite being able to use to explode walls, which is something I’d have loved to get explained to me.
Overall, visually, this game is extremely impressive. Once everything starts clicking together, and you get used to the controls, this game is a hidden gem on the Game Boy Color. When you know what you are doing, this game takes around 4 hours to play through. For a first playthrough, I would say that you can finish this game in roughly 15 hours.

The game must have been quite successful since a year later we got a new adventure in the same engine and style. Eidos tried to get this game released around the time the first Tomb Raider movie released. Tomb Raider – Curse of the Sword, released in late June in North America and in August in Europe.
This time, the game was not released by THQ, but by Activision. Most of the team who worked on the first Game Boy game also worked on this title. Because this game got a shorter development time, this game is shorter compared to the first Game Boy Color game. If you know what you are doing, this game can be beaten in two and a half hours. For a first playthrough, I estimate that it will take 8 to 10 hours.

The sequel got the same reception from critics when it released. This game still shows off impressive visuals for the Game Boy Color. Remember that the Game Boy Color is an 8-bit system, and these two Tomb Raider games had such fluid animations that it looked next-generation. Did you know that there are over two thousand animation frames per game to make the animation work? Lara’s model is also forty-eight pixels, making her one of the most detailed characters on the Game Boy Color.

Personally, I feel like both games are amazing entries into the Tomb Raider series. While they play quite different from their console and PC counterparts, both are an amazing adventure through various locations. You still must solve various puzzles and platform your way around. In Curse of the Sword, you even have a chase sequence on the rooftops.
When I look with a critical eye at these two games in 2024, I would say that the lack of a tutorial for the controls really hurts the game. Also, some people might be put off from the difficulty level of this game. These games have some really difficult sections. Use the save crystals well! Otherwise, you might lose a lot of progress. And if I am really nitpicky, I could say that some areas would benefit from a map screen. But the levels are a bit too complex for those and with the small Game Boy Color screen, the map might not be even readable. Thankfully, there are various sources online, like Stella’s Tomb Raider site (tombraiders.net) that have amazingly drawn maps.
When you read this, you might think that beating these games without a walkthrough is almost impossible. But do not worry. These games are quite linear and straight forward. I rarely got stuck in these games by not knowing what to do next. Most of the time, I did not know I was able to perform a certain action or how to solve a certain puzzle.

The streak of releasing a new game every year continues in November 2002. The Game Boy Color was on its way out, and the next title was released on the Nintendo Game Boy Advance. For this title, Ubisoft Milan was tasked with creating a new game. That is because the main team was working on the sixth main title, Angel of Darkness. Tomb Raider – The Prophecy was released to mixed reviews. It released in early December in Japan.

This game played quite different compared to the Game Boy Color titles and played more as a top-down isometric puzzle platformer. If I am very honest, this is the gameplay style I expected more of the Tomb Raider series on the Game Boy. It is mainly because I associate Tomb Raider more as a top-down game on handhelds than it being a 2D side view game. The Game Boy Color version of Indiana Jones and the Infernal Machine showed me it was possible to have a game like that on Game Boy Color.
The story of this title is about the Tome of Ezekiel. In this tome, a story is told about three magical stones that bring great power. She faces a big cult by the name of Teg-du-Bhorez. The game takes about 6 hours to complete on a first playthrough. If you really know what you are doing, this game can be beaten in 2 hours and a half.

Honestly, for a portable Tomb Raider adventure, I really enjoyed this one. It is a rather underrated gem in my opinion and really can be quite exciting to play. Especially since the formula really works this way on the Game Boy Advance. The big issue is that reviewers compared it too much to the mainline series, which is quite unfair to do. What I can agree with, is that this game can feel a bit repetitive at times in terms of puzzles and level mechanics. But it is way less repetitive compared to the Game Boy Color titles, since a lot more puzzle solving like statue placing is used.

The final Tomb Raider title on the Game Boy line of platforms came in 2006. After the very mixed reception to Angel of Darkness, the IP was given to Crystal Dynamics and Tomb Raider Legend was born. Talking about that, can be an entire article in itself. But, to close off this article, I want to quickly focus on Tomb Raider Legend on the Game Boy Advance. I know there is a port to the Nintendo DS, but I do not have any nostalgic memories for that one. I do have nostalgic memories for the Game Boy Advance port.

Now, let me tell you, the Game Boy Advance port was rough. The game went back to the style in like the Game Boy Color games. Yet, it also tried to do intractable doors. I can totally understand why reviewers back in the day were extremely negative about this game. Especially, since the console and PC versions of this game were such a blast of fresh air in the series.
Still, why did I beat this title 100% three times? Because, it had a certain charm. You could find various secrets in the game to unlock secrets like concept art or even cheat codes. But you were not able to see if you got all treasures in a level. The jumping and swinging controls were a bit awkward, yet you had very forgiving checkpoints.

There are a few things that stick with me to this day, the fact that the final boss is rendered a joke in this version. Just mash the attack button and you easily win. No matter the difficulty. Also, the mini-games and exploring Lara’s home were fun distractions as well. Moreover, I want to thank all the pizza boys who delivered me pizza during the writing of this article, like in the credits of this game.
And with that, I want to wrap up this brief nostalgic look into the 4 Tomb Raider titles on the Game Boy Color and Advance. My name is NekoJonez and if you enjoyed my writing and want to read more of my work, you can find me over at: https://arpegi.wordpress.com. I want to thank you all for reading my article, and I hope you enjoy the work of the other writers in this magazine. But for now, I am out! I hope to welcome you in another article but until then, have a great rest of your day and take care!
Editorial note: This article has been written for a gaming magazine. Did you find this article interesting? Then you should read the other articles right here. Thank you so much Dominus for letting me publish an article. There are various articles about Ultimate Underworld Retrospective – Sin God – The Making of the Wipeout logo design – …


