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Edwin's most anticipated PC games for 2026

Most anticipated? Oh reader, you gentle, innocent child. Hark at you, ambling in here with supple joints, eyes clear as springwater, and the scent of hope in your hair. I have grown old, dear reader. I no longer feel this emotion called "anticipation", anymore than I remember the taste of strawberries in the Shire. Years of waiting for another Legacy of Kain game have broken my spirit. My heart is a sponge of sorrow. My beard coils round my ankles like a listless cat. All has become grey.

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The Stories Within Our Artifacts

30. Listopad 2025 v 15:00
The Stories Within Our Artifacts

Being a collector can mean many things. Most associate physical media collecting with geeks surrounded by bookshelves of video games that will never get played. Others will hold five PlayStation games in their hands and feel just as much pride in their collection, however small it may be. We hold on to our discs and cartridges even today, as they hold the memories of our experiences. In some cases, an actual memory card holds the record of an actual beautiful memory associated with the game. Whether it's the game that had a best friend coming to your house every day over a blistering summer or the game that finally got your parent to enjoy your favorite hobby with you, only a physical copy will hold those memories.

Displayed below are artifacts held dear by our SUPERJUMP writers, and the memories they contain.

Nathan Kelly

The Stories Within Our Artifacts
The Legend of Zelda Twilight Princess on the Nintendo Wii. Source: Nathan Kelly.

I present my copy of the Wii version of The Legend of Zelda: Twilight Princess. I remember my first experience with this game. I was at the house of one of my mom's friends as a kid, and I didn’t have too many people to hang out with at the time. I was just eating some party snacks or something, and upon entering the living room, they had a copy of Twilight Princess just sitting on their Wii. Immediately, I was sold by the foil art cover. Being a PlayStation kid, I had no idea what The Legend of Zelda even was at the time, but I had only ever seen two other boxes that looked nearly as good as this one: Kingdom Hearts and Kingdom Hearts 2, my favorite games ever at the time.

My family had a Wii that they had bought, hoping that it would get the kids up and moving (still a highlight of that console and something that the Switch has mostly left behind). I went to my dad and practically begged him for a copy of Twilight Princess, which he insisted that I would have to pay for myself. I used a collection of roughly 1,200 US nickels that a grandparent had given me at the time. I felt bad about this trade for a number of years. But as I grew older, I never gained an appreciation for coin collecting, so the only regret I still have over this is paying back my dad in a rather annoying currency.

I was so excited to actually have the game in my hands as I eagerly popped it into my Wii. I played through the opening village and admittedly ran into a problem. Like many others at the time, I was too confused by the opening village area to actually trigger the events to go on the rest of the adventure. In my defense, you have to get a cat to follow you by fishing and then get it to chase you around; It was cryptic for a child. I put it down for a while, but eventually my dad came to me and mentioned how we went through such a hassle trading nickels for a game that I didn’t even play. This got me to actually sit down and play through the rest of the game, and I’m glad I did. The Legend of Zelda: Twilight Princess is the greatest Nintendo action RPG I’ve ever played, and I doubt that I’ll ever trade it away.

Mike Wilson

The Stories Within Our Artifacts
Dream On Volume 18 on the Sega Dreamcast. Source: Mike Wilson.

It can be incredibly challenging to name your favorite game when someone asks you to do so. In theory, this is something that could always be changing. If you’re a massive fan of the Zelda franchise, you know there will always be the next one coming, and it has a chance of supplanting your past favourite. But when someone asks about your most important game ever, well, that’s something else. We’re talking not just preferences, but something more meaningful and tangible, something that is part of your gaming history.

Historically, I’m a Nintendo nerd. Raised on Hylian princesses, Italian plumbers, and Kongs called Donkey, I had an incredible upbringing in the gaming world.

So it’s a huge surprise, even to me, that perhaps my most important game is, in fact, Virtua Tennis on the Dreamcast.

I was Nintendo through and through. I always got to play on my friend’s Mega Drive, but at no point did I ever consider it superior to my SNES. Then SEGA threw a curveball and released the futuristic (for its time) Dreamcast. Incredible 3D graphics, amazing CD-quality sound, access to the internet, and still my favourite little thing, the VMU.

Being the underfunded young man I was when I bought the Dreamcast, I wasn’t able to pick up many games. I obviously had to buy the Blue Blur in his first mainline 3D outing in Sonic Adventure, but outside of that, I didn’t have anything else.

The Stories Within Our Artifacts
Virtua Tennis. Source: Moby Games.

Thankfully, there was the Official Dreamcast Magazine (ODM) here in the UK, and for the first time as a gamer, I was able to play demo discs. As an owner of the N64, I was always jealous of other console users with their demo discs from magazines, and now here I was, doing it myself; incredibly exciting times for this Nintendo fanboy.

ODM issue 17 gave us Dream On Volume 18, consisting of two videos of upcoming games and four demos for me to enjoy: Sega Extreme Sports, Dave Mirra Freestyle BMX, Ducati World, and, most bizarrely, my most important game, a demo of Virtua Tennis.

As with a lot of SEGA games at the time, it was a port of their arcade version from 1999, but it now allowed multiplayer madness in the home. I didn’t have a clue about this or the arcade version at the time, and I didn’t care; I was just excited to play something new that wasn’t Sonic.

And play I did; I enjoyed choosing one of the then-famous players and seeing who I felt was more accommodating to my play style. I enjoyed playing a best-of-three sets with the computer, and I absolutely loved playing with and dominating my friends.

Just to prove how incredible the VMU was, as you played the game, there would be a little matchstick equivalent of the game happening on the screen of the VMU. Who needed a massive TV with incredible graphics when you have a tiny pocket-sized one that does the same damned thing?

The Stories Within Our Artifacts
Virtua Tennis. Source: Moby Games.

This demo of Virtua Tennis was exciting, fluid, and just simply fun. It wasn't overly complicated and was so easy to just jump right into, even if you were a novice. This game kept me engaged with the Dreamcast; it kept the system alive while I saved up for an actual new game or waited for something for my birthday. 

It seems bizarre that this bite-sized demo, of all things, I consider to be my most important game, but I see it as something that truly opened up my gaming mind to things outside of just Nintendo. It taught me that even the simplest of things can be engaging and provide hours of smile-producing fun. 

To this day, I always make sure to get the latest system from each company so that I can play all games from across all the systems. Although Nintendo had my heart from the early days, SEGA stole it from them right at the end.

Eventually, I was able to get Shenmue, and my word, did this really make the Dreamcast my most beloved console of all time. But whereas Shenmue made me fall in love with the Dreamcast, it was this small demo of Virtua Tennis that made me fall in love with gaming beyond Nintendo.

PJ Walerysiak

The Stories Within Our Artifacts
Final Fantasy Tactics on the PlayStation and Final Fantasy Tactics: The Ivalice Chronicles on PlayStation 5. Source: PJ Walerysiak.

I was declared a traitor by my brother and cousins when I bought myself a PlayStation back in the early 2000s. We were a Nintendo family; how dare I turncoat for a competing console?!

It wasn’t a desire to forsake Nintendo that drove me towards buying a PS1, for I would always love them. It was a desire to have something of my own. The Super Nintendo and N64 belonged to my older brother, and he would regularly exercise his dictatorship over their use. Being seven years younger, I could do little to stop him.

I eventually saved up enough money from my paper route and made the leap. I bought a PS1, Crash Bandicoot, and Final Fantasy 7. I had never experienced a game like FF7 before, so ripe with deep narrative and heavy themes, somewhat beyond what my eleven-year-old brain could fully comprehend.

There was a story here far beyond saving the princess/realm/universe, complete with characters whom I bonded with over dozens of hours. It felt like I had discovered a vital element that I was missing before. I needed more!

I immediately became hooked on RPGs, especially Final Fantasy. I devoured FF8, then FF9. When I saw Final Fantasy Tactics in the store one day, I bought it without a second thought.

The Stories Within Our Artifacts
Final Fantasy Tactics: The Ivalice Chronicles. Source: Square Enix.

And once again, a veil was lifted from my adolescent brain, revealing to me an incredibly detailed medieval fantasy world of political intrigue, class warfare, treachery, and sacrifice. Characters had their naivety laid bare, their values challenged and demonstrated through combat. Systems of government and economics were exposed and torn apart through sharp rhetoric. Again, I could not grasp the full depth of its arguments, but it felt profound even then, as if the lessons buried within were relevant to life and I could hopefully decode them someday.

All of this was built upon the most foreign game design I had ever encountered. Every game I had picked up until then felt intuitive, even if I blasted through tutorials. With youthful hubris, I reckoned myself smart enough to figure this game out quickly.

Boy, was I WRONG.

Why were my attacks missing so often?!! Why couldn’t I move my character as far on this grid as the enemy could? Did that guy just destroy my armor? What the heck!!! I gave the protagonist the same birthday as me, but why in the world did that matter?

I shelved FFT for a few months, frustrated after being confronted with my own naivety and defeated so soundly in Dorter Trade City time after time.

But it had a hold on me, pulling at me to give it another shot. So I resolved to take the time to learn. Thus, a lifelong love of this game was born, and I learned a lesson about my own capacity. I hadn’t realized that a game could teach me more about myself.

The Stories Within Our Artifacts
Final Fantasy Tactics: The Ivalice Chronicles. Source: Square Enix.

I got my best friend to try it out, and he enjoyed it just the same. In future sleepovers, I would bring my PS1 over and we would play FFT literally all night, trading the controller in 3-hour shifts. The person not playing would either catch up on sleep or help the other as a consulting tactician.

I would go back to play FFT every few years and found that each time the story and its themes hit me in a new way. Even today, as I’m playing through the recently released Final Fantasy Tactics: The Ivalice Chronicles, I’m taking screenshots of lines of dialogue that feel FAR too relevant to today’s political atmosphere and class inequality.

When I think back, attempting to pinpoint what games were pivotal in stoking my love of storytelling and desire to write, FFT is chief among them. FF7 may have opened my eyes, but FFT opened my mind and continues to do so today.

Young PJ would be happy to know that I finally understand everything that this wonderful game offers and all that it has given me.

Jahanzeb Khan

More than any of the latest, increasingly expensive gaming tech, Atari has been responsible for rekindling my love for video games and their rich history. The launch of the + Platform really opened the door for both lapsed gamers and newcomers to connect with Atari's history. Both the 2600+ and the 7800+ consoles are designed to play nearly all cartridges right out of the box. Not only the old cartridges that are out in the wild, but even modern homebrew releases from publishers like Atari Age. Atari themselves have even been commissioning and publishing new releases, not just reprinting their legacy software but even brand new ports, such as the recent 7800 port of Tiger-Heli.

The Stories Within Our Artifacts
HERO on the Atari 2600. Photo by Jahanzeb Khan.

For me, the + Platform really opened up a whole new world of gaming and game collecting, and being able to play these ancient cartridges on hardware that connects with ease is just one of the coolest gaming alternatives. One of my favourite things to do is to go out and hunt for Atari cartridges, and I've done this every chance I can get when exploring Melbourne or visiting any city in Australia. I'm often amazed to find some really good hauls in the most unlikely spots, and more often than not, I can get them at a pretty good price. If you're going to a retro game shop, chances are that the business owner will know what the games are worth, and so you want to head into pawn shops and thrift stores that are not gaming-specialised, where you are likely to find a random haul of old games that they'd rather get rid of quickly. Oh, and you can always count on your local Rotary Club op shop to give you the best possible deal on games! 

In my many hunting adventures, I've stumbled upon some really rare Atari games, especially when it comes to the North American releases that were released much later in the lifecycle of the original 2600 VCS console. One of my favourites is this copy of HERO, an adventure platformer that was truly ahead of its time. It was like Metroid before Metroid was even a thing. I was on a trip to Sydney and about to board the train to the airport to catch my return flight, when I suddenly had this weird hunch to check out a random pawn shop in Chinatown. 

I'm glad I listened to my sixth sense because the secondhand jewelry shop had a random assortment of cartridges tucked away in a corner. I think the owner was surprised that I was interested in buying these, and so I paid nearly nothing for them. My haul from there included the aforementioned HERO and lesser-known 2600 ports of Rampage and Double Dragon. HERO in particular is quite expensive and hard to find in Australia, and so it's the thrill of discovering these hidden gems in the wild (at a great price!) that makes Atari game hunting one of my favourite travel pastimes. 

Be sure to let us know in the comments about your favorite gaming artifacts!!

TFT: How to Unlock All Set 16 Champions (Lore & Legends)

3. Prosinec 2025 v 15:26

Lore & Legends (set 16) of champions for TFT (Teamfight Tactics) has been released on December 3rd, 2025, bringing 40 new champions that you can unlock during the game and buff up your team. In the guide below, we will explain how to unlock all set 16 champions in TFT, their classes, origins, and every other important detail regarding them.

How to Unlock All Set 16 Teamfight Tactics Champions

In the table below, you can check out all the information on how to unlock every set 16 characters in Teamfight Tactics (TFT), as well as level requirements, and each character’s classes and origins. Use it as a cheat sheet for unlocking these new characters when playing TFT.

ChampionDetailsHow to UnlockRequired Level
Bard champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Bard
TFT gold coin 2
Caretaker
Reroll 4 times before Stage 2 CarouselNone
Graves champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Graves
TFT gold coin 2
Bilgewater
Gunslinger
Field in combat: Twisted Fate with 2 items equippedNone
Orianna champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Orianna
TFT gold coin 2
Piltover
Invoker
Field in combat: 3 unique Piltover unitsNone
Poppy champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Poppy
TFT gold coin 2
Yordle
Demacia
Juggernaut
Field in combat: Demacian or a Yordle with 2 items equippedNone
Tryndamere champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Tryndamere
TFT gold coin 2
Freljord
Slayer
Field in combat: Ashe with 2 items equippedNone
Yorick champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Yorick
TFT gold coin 2
Shadow Isles
Warden
Field in combat: 2-star Viego with 2 items equippedNone
Darius champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Darius
TFT gold coin 3
Noxus
Defender
Have Draven drop 1 GoldNone
Gwen champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Gwen
TFT gold coin 3
Shadow Isles
Disruptor
Collect 20 Shadow Isles SoulsNone
Kennen champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Kennen
TFT gold coin 3
Ionia
Yordle
Defender
Field in combat: 8 unique star levels of Ionia, Yordle, or DefenderNone
Kobuko & Yuumi champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Kobuko & Yuumi
TFT gold coin 3
Yordle
Bruiser
Invoker
Field in combat: 6 unique star levels of Bruiser, Yordle, or InvokerReq. Lvl 7
LeBlanc champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
LeBlanc
TFT gold coin 3
Noxus
Invoker
Field in combat: Sion with 2 items equippedNone
Diana champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Diana
TFT gold coin 4
Targon
Field in combat: 2-star Leona with 3 items equippedReq. Lvl 6
Fizz champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Fizz
TFT gold coin 4
Bilgewater
Yordle
Disruptor
Field in combat: 5 unique Yordles or Bilgewater unitsReq. Lvl 7
Kai'Sa champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Kai’Sa
TFT gold coin 4
Void
Assimilator
Longshot
Field in combat: A Longshot unit with 3 items equippedReq. Lvl 8
Kalista champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Kalista
TFT gold coin 4
Shadow Isles
Vanquisher
Collect 70 Shadow Isles SoulsNone
Nasus champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Nasus
TFT gold coin 4
Shurima
Lose 2/4/5 combats in a row with AzirNone
Nidalee champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Nidalee
TFT gold coin 4
Ixtal
Huntress
Field in combat: Two 2-star NeekosNone
Renekton champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Renekton
TFT gold coin 4
Shurima
Lose 2/4/5 combats in a row with AzirNone
Rift Herald champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Rift Herald
TFT gold coin 4
Void
Bruiser
Have Void active for 8 player combatsNone
Singed champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Singed
TFT gold coin 4
Zaun
Juggernaut
Field in combat: 4 unique Zaunites or Juggernauts and lose 35 Player HealthNone
Skarner champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Skarner
TFT gold coin 4
Ixtal
Field in combat: A non-Tank with a Gargoyle’s Stoneplate equippedNone
Veigar champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Veigar
TFT gold coin 4
Yordle
Arcanist
Field in combat: Unit with 2 Rabadon’s Deathcaps equippedNone
Warwick champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Warwick
TFT gold coin 4
Zaun
Quickstriker
Field in combat: 2-star Jinx and 2-star ViNone
Yone champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Yone
TFT gold coin 4
Ionia
Slayer
Field in combat: 3-star YasuoNone
Aatrox champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Aatrox
TFT gold coin 5
Darkin
Slayer
Field in combat: A champion who starts combat with 40% OmnivampReq. Lvl 8
Galio champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Galio
TFT gold coin 5
Demacia
Heroic
Field in combat: 12 unique star levels of DemaciaNone
Mel champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Mel
TFT gold coin 5
Noxus
Disruptor
2-star Ambessa with an item dies in combatNone
Sett champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Sett
TFT gold coin 5
Ionia
The Boss
Field in combat: Only 1 unit in the two front rows of the battlefieldReq. Lvl 8
T-Hex
T-Hex
TFT gold coin 5
Piltover
HexMech
Ginslinger
Field in combat: 9 unique star levels of PiltoverNone
Tahm Kench champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Tahm Kench
TFT gold coin 5
Bilgewater
Glutton
Bruiser
Spend 500 Bilgewater Silver SerpentsNone
Thresh champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Thresh
TFT gold coin 5
Shadow Isles
Warden
Collect 175 Shadow Isles SoulsNone
Volibear champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Volibear
TFT gold coin 5
Freljord
Bruiser
Field in combat: A unit that starts combat with 3,800 HealthReq. Lvl 8
Xerath champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Xerath
TFT gold coin 5
Shurima
Ascendant
Alternate winning and losing for 3/5/6 combats with AzirNone
Ziggs champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Ziggs
TFT gold coin 5
Zaun
Yordle
Longshot
Field in combat: A Yordle or a Zaunite with 3 items equippedReq. Lvl 9
Aurelion Sol champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Aurelion Sol
TFT gold coin 7
Targon
Star Forger
Field in combat: 5 unique TargoniansNone
Baron Nashor champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Baron Nashor
TFT gold coin 7
Void
Riftscourge
Field 7 unique Void unitsReq. Lvl 10
Brock champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Brock
TFT gold coin 7
Ixtal
Collect 500 Ixtal Sunshards over the course of the gameNone
Ryze champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Ryze
TFT gold coin 7
Rune Mage
Field in combat: 5 Region Traits togetherReq. Lvl 9
Sylas champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Sylas
TFT gold coin 7
Chainbreaker
Defender
Arcanist
Sell a 2-star Jarvan, a 2-star Garen, and a 2-star LuxNone
Zaahen champion in Teamfight Tactics (TFT) Set 16 (Lore of Legends)
Zaahen
TFT gold coin 7
Darkin
Immortal
Have the ‘Trials of Twilight’ Augment and field a 3-star Xin Zhao for 5 combatsNone

Teamfight Tactics Lore & Legends Set 16 Champions FAQ

How many new champions are there in set 16?

There are 40 champions in the Lore & Legends set.


What are the rewards for unlocking champions?

In the Lorefinder tab of the TFT you’ll be able to collect the rewards for unlocking all the champions. These rewards include portal skins, tactician skins, and other cosmetics.


How many champions there are in total during the Lore & Legends set?

There are 100 champions in total. 60 of them are available by default, and 40 can be unlocked during the game.

That covers all you need to know on how to unlock all champions in Teamfight Tactics set 16 (Lore & Legends). For more useful guides, be sure to check out the Guides category here on Gamepur!

Voxie Tactics Joins Forces with Immutable for Strategic Partnership

In Brief: Strategic Collaboration: Voxie Tactics teams up with Immutable and Polygon to integrate into the Immutable Play platform, enhancing the game's features. Enhanced Player Experience: New quests, leaderboards, and direct rewards enhance gameplay for Voxie Tactics players. Polygon Gaming Hub: Voxie Tactics is now part of an aggregated hub on Immutable Play, streamlining experiences for both players and developers. Strategic Collaboration and Platform Integration Voxie Tactics, the voxel-based tactics RPG, is now integrated into the Immutable Play platform through a strategic partnership with Immutable and Polygon. This collaboration enriches the gaming experience, allowing players to engage in exclusive quests, compete on leaderboards, and earn direct rewards based on their in-game performance. The integration aims to incentivize player engagement and enhance overall game interaction. Multi-Game Platform Advancements The collaboration is part of a larger initiative, utilizing the Polygon gaming hub within Immutable Play. This hub supports multiple games and features integrated quests and leaderboards across different titles. It initially launched with a $100,000 fund to promote active participation. Steven Ball, CEO of AlwaysGeeky Games, highlights the benefits of this partnership, stating, "AlwaysGeeky Games is thrilled to team up with Immutable and Polygon for an exciting collaboration that celebrates Voxie Tactics players. Through Immutable Play, fans can now earn exclusive rewards and discover a whole new way to play, collect, and get recognized for their engagement." Technical Synergy and Infrastructure The partnership leverages technological synergies between Immutable's blockchain tools and Polygon's capabilities, specifically connecting through Immutable’s zkEVM and Polygon’s Agglayer. This technical integration facilitates smoother transactions and enhances asset interoperability across games, improving the user experience. The platform now supports over 250,000 monthly active users and aims to reduce friction for players while enabling developers to efficiently scale their operations. Direct Benefits for Players Voxie Tactics enthusiasts will discover new engagement methods through various game modes, including PvE missions and PvP competitions. The game supports cross-play between mobile devices and PC and introduces features such as the Titan Arena. This PvP mode balances competition by standardizing player loadouts, making the game more accessible and rewarding without requiring ownership of NFTs. Long-term Vision and Future Prospects The integration into Immutable Play reflects a broader strategy to enhance the web3 gaming ecosystem. Immutable focuses on creating a cohesive environment that simplifies interactions and promotes engagement within games. Robbie Ferguson, co-founder of Immutable, expressed his enthusiasm: "Voxie Tactics takes everything people love about classic tactics games: deep strategy, competitive PvP, and a passionate community. We’re thrilled to support AlwaysGeeky Games on Immutable Play, as part of the Polygon partnership, as they bring a truly player-owned tactics experience to mobile and PC players around the world." Looking AheadThis partnership marks the beginning of further enhancements within the Immutable Play and Polygon ecosystems. As Voxie Tactics continues to integrate new features, players can anticipate ongoing updates that streamline gameplay, improve reward systems, and expand the scope of competitive and cooperative play. Additional titles are expected to join this thriving platform, increasing the potential for cross-game interactions and community-driven gameplay.

Hard West

18. Leden 2024 v 11:29

Contents:

The Intro

The Game

The Replay

The Verdict

The Intro

Title: Hard West

Release year: 2015

Developed by: CreativeForge Games

Genre: Turn-based tactics

Platform replayed on: PC

Wild. Style.

Hard West, a turn-based tactics game set in the American Wild West. A game with style.

Hard West scenario intro map of the West
Hard West—back in the days when the West was wild.

I first played Hard West a few years after it was first released, but it’s been a few more years since I’ve last spent time with it. What has stuck in the back of my mind since playing it is this word, style.

Hard West Warren firing a shot
Hard West looks great.

But what do I mean by “style”? It’s such a subjective term anyway.

Was it the foreboding, monotone narrator that speaks to you as you play? Was it the narrative itself, a violent Wild West tale of struggle and revenge, with a supernatural twist? Was it the visual style? Or was it the luck-based mechanic and poker-style character upgrades?

Hard West card screen
Poker card mini game

Perhaps it was the overall presentation of Hard West that conjures up these recollections.

Hard West scenario intro Wanted poster
Stylish presentation and narration in Hard West

But style without substance does not a good game make. It’s got to have good gameplay, and it’s got to be fun to play.

Is Hard West the complete package? Does Hard West deliver on the substance, as well as the style?

It’s time to grab your six-shooter and saddle up as we head west into Hard West.

Hard West scenario intro three aces
Aces high, but will your luck run out in Hard West?

The Game

Hard West is a turn-based tactics game at its core, but before you get anywhere close to guns blazing, this is the Wild West, and there’s a tale to be told.

Hard West scenario selection screen
The start of the “Hard Times” scenario

The story is ever present in Hard West, with a narrator not only introducing the story and missions, but providing commentary throughout.

Hard West first campaign intro
Setting the scene

Hard West begins with a six-year-old Warren on the Oregon Trail with his parents.

Hard West scenario intro the Oregon Trail
Happy trails, or…

Life is a struggle, and Warren’s father ends up on the wrong side of a band of outlaws and the whole family is captured. Breaking free, Warren’s father sets out to find his wife. This is where the tutorial mission begins, and you get your first opportunity to load up and let loose some rounds on the tactical map.

Hard West tutorial mission
The OutlawTorn

Hard West splits its time between the tactical map, where the gunfights take place, and the strategic map, where you can explore locations and undertake side missions. Anyone familiar with the XCOM series will feel at home with Hard West.

Hard West strategic map
The strategic map in Hard West

You have the standard action points when on the tactical map, and for the most part, it’s all about movement, cover, shooting, and reloading.

Hard West action points tutorial
All about the action points in Hard West

Hard West differs from other tactical shooters with its shooting mechanics. Where other games take into account conditions such as range, shooter skill, weapon type, and cover of target to determine the chance to hit and then randomly generate the result, Hard West takes out the randomness by using a target’s luck.

Wait, luck?

Intuitively, this doesn’t make sense at all, until you understand how luck actually works.

Hard West firing and missing
The shot misses, but luck is running out for the target.

Basically, each time a shot is fired at a target, the target’s luck total is reduced by the shooter’s chance-to-hit percentage. But you don’t know what the target’s luck total is. You just know that if you keep shooting at the same target, their luck will run out eventually. When luck is reduced to zero, the shot hits.

Hard West hitting the target
Luck runs out

As a quick example, if you have a 75% chance to hit a target, but their luck is 80, you’ll miss. But their luck will be reduced to 5, so anyone else shooting at the same target that turn will hit them.

It seems counter-intuitive, as you see your percentage chance to hit, but then the success of the shot doesn’t depend on a randomly generated result at all. Once you grasp this mechanic in Hard West, it drives your strategy, as luck can regenerate. As a target, you can’t stay in one place for too long, as if the enemy is able to see you, they will hit you eventually. Once a target is hit, their luck total is significantly replenished, and the cycle starts again.

Hard West Warren getting hit
Warren takes a hit—but his luck goes up.

Taking cover is still a good tactical decision, as the lower the chance-to-hit percentage, the lower the hit the luck total will take.

Hard West cover tutorial
Always stay in cover.

Visually, I like the look of the tactical missions in Hard West. You can rotate your view, and zoom in, which is most useful when planning your moves to ensure you click the correct square on the map grid.

Hard West planning movement
Planning movement

Gunfire produces great sounds and smoke effects, and the hits are suitably bloody.

Hard West Warren killing a guard
Blood and gore in Hard West

Tactical missions in Hard West are usually last-person-standing affairs, where the aim is to take out all of your enemies.

Hard West Warren fires a shot
Simple objective: kill everyone in town

There is variation in mission design though, where some missions don’t start out in combat mode. This leaves opportunities to move your team into good positions, search areas, attempt rescues, and subdue enemies prior to guns being drawn.

Hard West subduing an enemy
Stick ’em up!

The strategic map in Hard West moves the story along, as you explore the territory you’re in by visiting places of interest.

Hard West strategic map
Traversing the strategic map

Essentially, these excursions provide you the opportunity to develop your characters by acquiring new equipment. Better equipment will provide boosts to character statistics such as health, luck, movement, and aim.

Hard West trading
Trading at a shady joint

Character statistics are also impacted by boons and afflictions, which can come about from actions taken during the side missions on the strategic map.

Hard West Old Man Murray preparing for battle
Old Man Murray’s inebriation affects his aim.

There is also a thematic system for improving character statistics through the use of poker ability cards. Having up to five poker-card slots available, you can further boost the impact of individual cards by forming poker hands.

Hard West poker card screen
Play your best hand.

There’s a lot to like in the implementation of the strategic map in Hard West, with the wide range of firearms and stat-boosting trinkets and consumables on offer, to the branching choices of locations to visit and explore.

Hard West Elephant Rifle
My first choice in firearms—the Elephant Rifle

Hard West does explore some challenging themes, as it’s not purely a classic Wild West tale of revenge. I played through the first two scenarios in Hard West (out of eight, which you don’t have to play in order), and by the end had come across the occult, the undead, human sacrifices, and cannibalism (those latter two being optional).

Hard West appropriately falls under the “Weird West” genre, which mixes traditional Western stereotypes with horror and science fiction.

Hard West cannibal farm
Hard West has some hard themes.

But before we get weird, I think it’s time we rejoin Warren’s father as he sets out on his own to find his wife and bring about some frontier-style justice for his family…

Hard West scenario intro Warren's father escapes
Better watch your back…

The Replay

The first scenario mission is a tutorial mission, but it doesn’t hold your hand long. Once you’ve learned how to move, take cover, and shoot, you’re on your own.

Hard West tutorial mission exploring
All alone in Hard West

You lead Warren’s father through the outlaws’ camp and teach them that they messed with the wrong guy today.

Hard West tutorial mission killing an outlaw
Never knew what hit him...

Unfortunately for Warren’s father, there’s a grim discovery awaiting him once the last outlaw standing has breathed his last.

Hard West end of the tutorial mission
Warren’s mother’s head in a box

There’s also the foreshadowing of the horror to come, as before the last outlaw died, he was rambling about some unholy obligation.

More than a decade passes, as Warren and his father continue the struggle for survival. They turn to mining, as a gold rush comes their way, in the hope of making it to Oregon.

Hard West strategic map gold rush
There’s gold in these here parts.

This leads to the strategic map, as you purchase some prospecting operations from “The Masked Man” who controls the mining in the area.

Hard West mining on the strategic map
Strategic map mining

Mining allows you to build up some cash reserves to purchase better equipment and engage with other side missions.

Hard West at the Gunsmith
The local gunsmith

It’s an interesting experience traversing the strategic map, as you never know when you might need cash or what you might need it for. For example, following an attack on the homestead, you can opt to build an escape tunnel in case of further raids. If you don’t have the cash, you can’t build it, and even if you do have the cash, you won’t know if or when you’ll need this tunnel and what benefit it might provide.

Hard West scenario intro Warren and Florence
Building an escape tunnel will use up most of your money…but will it pay off?

And speaking of the attack on the homestead, this becomes the second tactical mission. Warren is also further invested in protecting his territory, as he has fallen in love with a woman named Florence.

Hard West Warren and Florence
Warren and Florence in happier times

So there’s a love story in Hard West. From a tactical perspective, Florence becomes part of the team. Turns out she’s pretty handy with a firearm.

Hard West Florence character screen
Florence preparing for battle

The homestead mission sees you starting inside your house as bandits swarm in. It’s a claustrophobic encounter with nowhere to hide. It’s a tricky balance of moving from window to window, reloading, and taking out the invaders when you spot them.

Hard West defending the homestead
A homestead surrounded

Following this homestead defence, Florence discovers her parents didn’t survive the attack. It’s at that point she decides to fight back.

Warren also has other concerns, as his father has been persuaded by a mysterious and charismatic man to buy a lucky amulet. Warren’s father is sick of the struggle, and has succumbed to the supernatural.

Hard West strategic map narrative text
Snake oil salesman

But Warren’s father’s frustrations will have to wait. The local Mexican crime lord has been demanding more and more of your gold mining profits the more successful you have become. Florence chooses to secretly parley on your behalf, and is promptly captured.

It’s time for a rescue mission in Hard West.

Hard West strategic map Florence is captured
Florence is gone!

This mission makes use of the subdue command, where you can use stealth and force enemies to “stick ‘em up”.

Hard West subduing an enemy
Hands up!

Using this to your advantage, subduing a guard frees up the other member of your team to sneak into The Mexican’s compound and steal the jail key.

Hard West locking guards inside a compound
The “key” to success is locking the guards inside.

This not only allows you to free Florence, but also lock some guards inside an area of the compound, thereby reducing the numbers in the final shootout.

Hard West combat begins
Stealth mode is over—it’s shootin’ time!

And there is a shootout, as soon as you free Florence.

Hard West shooting an enemy
Vengeance is calling.

Here’s a gameplay video of the Florence rescue mission:

Following the mission, and to no one’s surprise, Warren’s father’s amulet doesn’t work and soon disintegrates. This leaves Warren’s father distraught, and he soon spirals and ends up cursed. Eventually, he leaves.

Hard West strategic map Warren's father leaves
Warrens’ father is cursed, making prospecting impossible.

It’s just Warren and Florence now in Hard West. And there’s smoke on the horizon.

Hard West loading screen
Warren and Florence prepare to defend the homestead.

The homestead has been set on fire and it’s a final defence.

Hard West defending the homestead
All Warren has built is going up in smoke.

It’s very similar to the earlier homestead mission, except bandits are already in the house. If you built the escape tunnel mentioned above, you can start the mission inside the house.

Hard West defending the homestead
Not sure if starting inside the burning building is an advantage or not…

It’s a repetitive affair.

Hard West defending the homestead
Florence clearing the upper level

And following the final shot, it’s also the final affair in the first scenario mission.

Hard West defending the homestead
Florence finishes the job.

Storywise, Warren and Florence are now on the run. But from a gameplay perspective, this was an abrupt and unexpected end. There were only four tactical missions, and two of them were quite similar. I know cliffhanger endings build up the suspense, but this was all over too quickly.

But what next for Warren and Florence in Hard West? Do they make it?

Let’s find out.

Hard West scenario selection screen
Warren’s next move

Where the first scenario only hinted at some supernatural forces, with Warren’s father and the cursed amulet, the second scenario immediately puts the “weird” in “Weird West”.

Hard West scenario intro deal with the devil
Deal with the devil

So Warren has been offered the solution to all his problems in return for his soul. Yep, that old classic soul trading tale.

But Warren doesn’t budge.

But maybe he should have. Gunmen are surrounding the saloon Warren and Florence are in…

Hard West scenario intro Warren and Florence surrounded
Enemies at your back

You can’t win this fight, and Warren has to watch Florence die, before he gets overwhelmed himself.

Hard West Florence is killed
Florence falls...
Hard West Warren is killed
…and Warren joins her.

But Warren takes the deal with his dying breath.

And awakens in a coffin outside the saloon.

Hard West Warren escapes his coffin
Undead Warren

Take a look at the intro to the As Good as Dead scenario:

It’s time for an undead revenge, as Warren takes on the whole town.

Hard West Warren holed up in a building
Warren wants revenge.

Now, you can’t actually take on the whole town, as if you end up with Warren surrounded by too many hired gunmen, you ain’t gonna last long.

I decided to hole up in a building and slowly snipe encroaching targets.

Hard West Warren killing a hired gun
Warren welcoming a hired gun

In Hard West (at least on the normal difficulty I was playing on), the gunmen never completely swarm you, but wait for you to make the first move. In this mission, I had to take peeks outside and around the building to spot the targets.

I was never left facing more than a couple of targets at a time, so I easily picked them off. What was strange at the end was finding four gunmen congregating in the next room of the building, just waiting for Warren to show his face.

Hard West Warren surrounded by four gunmen
Outnumbered, but there’s not much coordination from the enemy…

So the AI was a bit unusual in this mission, as these four gunmen could have just swarmed Warren and made life (death?) difficult for him.

At least if undead Warren takes a hit, he now has the Nightmare Regeneration power, which allows him to recover health each turn when it’s dark or he’s in the shadows.

Hard West Warren Nightmare Regeneration
Nightmare Regeneration

Following this undead rampage, the stranger who offered you the deal with the devil tells you he can help you find “The Masked Man”, but that he doesn’t want to do so too easily and spoil the hunt.

Hard West strategic map dealing with the stranger
The stranger wants more death.

Warren thinks he can cause enough damage himself to bring “The Masked Man” out of hiding on his own.

In this second scenario, the objective is to cause enough property damage and take your revenge.

There is also an optional side mission involving killing 100 people along the journey of the main scenario. This is where the human sacrifice comes in, as you can offer the companions you come across up at an Indian totem of a despicable god.

Hard West strategic map Indian totem of a despicable god
A spiteful deity whispers to Warren.

I decided against sacrificing my companions, as I preferred them to be breathing and to have a gun in their hands during the tactical missions.

Hard West Warren get shot
Better to have allies around when Warren takes a hit.

The next mission is another rescue mission, where someone by the name of Old Man Murray is being held captive. Old Man Murray might have some information on “The Masked Man”.

Time is of the essence, as Old Man Murray happens to be a captive on a cannibal farm.

Hard West rescuing Old Man Murray
Old Man Murray’s not going to be held captive for long. One way or another…

Old Man Murray’s on the clock in the mission, as you need to rescue him within ten turns or he’ll bleed out. Or you can just leave him to die. Ten turns is more than enough time to get to him, and that’s what I decided to do, subduing one of his guards.

Again, I was more interested in whether or not Old Man Murray could handle a six shooter than sacrificing him.

Hard West rescuing Old Man Murray
Turns out Old Man Murray can more than handle himself.

A more disturbing choice is also presented in this mission: Do you allow Warren to partake in some of the meat from the farm?

Hard West rescuing Old Man Murray
Warren considers cannibalism.

The more I reflected on this choice, the more disturbed I was by it. I’m just glad it was a choice, and I’ll leave it at that.

It’s not long before you locate “The Masked Man” and prepare for the final showdown. This would only be the third mission of the scenario. Again, it felt like this scenario was ending before it really got started. Or perhaps more accurately, most of your time in Hard West feels like it’s on the strategic map and not in tactical missions, which you might expect given the genre.

Hard West strategic map locating The Masked Man
The Masked Man missing no more

You do get one more opportunity at a tactical mission with an optional one involving a rather wealthy demon.

Hard West strategic map Demon's Hideout
Demon hunting

It was a straight-forward mission, ending in a final shootout with the demon.

Hard West Demon mission
A demon approaches…

He was tough, as he had more health than normal enemies, and his health regenerated. It took some concentrated fire from my team of three before his luck ran out.

Hard West Demon mission
Demon slayer

The riches were worth it, with some more gold, special items, and a handful of poker cards to assist with the final mission preparation.

Hard West strategic map Demon's Hideout
Dead demon makes you rich.

Like the previous three missions in this second Hard West scenario, there was not much to do in the final mission except take everyone out.

Hard West The Masked Man mission
More of the same in the final mission

It didn’t always go to plan, but with Warren able to regenerate health, a slow and methodical approach to moving across the map to where “The Masked Man” was holed up.

Hard West The Masked Man mission
Advancing through the compound

It definitely helped having two hired guns with me (rather than sacrificing them…), as the guards on the compound were tougher.

Hard West The Masked Man mission
Tougher enemies with more health

Finally, “The Masked Man” revealed himself.

Hard West The Masked Man mission
The Masked Man holed up inside the house

After trading long-distance snipes at each other for a few turns, “The Masked Man” soon came up close and personal.

Hard West The Masked Man mission
Some claustrophobic close combat

But by this stage it was three versus one, and Warren and his little posse prevailed.

Hard West The Masked Man mission
The Masked Man’s final stand

While a satisfying revenge for Warren, to avenge his death and Florence’s death, what of Warren’s soul?

And what of the voice in Warren’s head telling him that Florence can still be saved, with her soul trapped in purgatory?

Well, that’s a tale for another time…

The Verdict

So is Hard West more style than substance?

To put it this way, I think the greatest strength in Hard West is also its greatest weakness, and that is its pace.

Hard West is a fast-moving experience. Whether or not that’s a good thing depends on what you’re looking for.

Hard West Old Man Murray dies
Be quick or be dead in Hard West.

The visuals, the sound effects, the narration, they all draw you into Hard West. But scratch beneath the surface, and you might find yourself wanting more out of this Weird West experience.

Hard West scenario intro The Masked Man
Just who is The Masked Man?

I found myself wishing both scenarios were longer. You start to invest in the characters and the storyline, and then it’s over after several tactical missions and you have to start again with a new scenario. Following the first scenario, it’s a non-linear progression, with three branches to choose from.

Hard West scenario selection screen
Time for a new scenario…

The tactical missions themselves are short and repetitive affairs. The effect this had on me was I felt like I was spending more time on the strategic map than in shootouts.

Hard West Warren's father fires a shot
Shootouts aren’t as common as you might expect.

The narratives that accompany the side missions on the strategic map are well done, and it’s almost like a choose-your-own adventure story. They add depth to the stories, but are very tangential to the tactical missions—I wondered how much they actually enhanced the overall tactical experience.

Hard West X marks the spot
X marks the spot.

And should you want to experiment with choices made in either the strategic or tactical maps, the save-game system prevents this, as Hard West autosaves for you. Once you make a decision on the strategic map, you’re locked into it. If you want to try a different approach, you have to start the scenario again.

Likewise, on the tactical missions, Hard West autosaves at the start and at the end. There are no mid-mission saves available. So, you have to complete each mission in one sitting. If you fail a mission, you don’t fail the scenario, and can reattempt it.

Hard West Mission Failed
Warren goes down. It’s restart or quit—there is no reload.

While it was sometimes frustrating not to have the flexibility to save my game whenever I wanted, the short tactical missions and short scenarios work well with this save-game system. If you find yourself needing to restart a mission or a scenario, you’re not losing hours of effort. I found myself in both situations, and it wasn’t as much of an annoyance as I thought it would be.

It was a nice change of pace from mission-based games where you can save at any time, as it forced me to not just think out my next move on the battlefield and the strategic map, but it forced me to accept the consequences and follow the story through to the end.

Hard West Cheech dies
Losing an ally—you’ll have to restart the mission if you want to avoid it.

Hard West scenarios are short and deadly affairs, and this fits the Wild West theme. If you go in knowing what to expect (and what not to expect) the overall experience will be more enjoyable. To do so, you need to embrace the abundance of style Hard West brings with its visual presentation, narration, and Wild West-inspired mechanics (such as luck and poker cards), and be forgiving of the repetitive missions and fast-paced scenarios.

Hard West may not have the deepest gameplay, and I didn’t care for the more extreme themes in these Weird West vignettes. But Hard West is one gaming experience where style over substance actually works.

Hard West Graveyard Shift scenario intro
Following Warren’s father’s footsteps into the next scenario
7

So, have you played Hard West?

Hard West title screen

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The post Hard West appeared first on Present Perfect Gaming.

Dynasty Warriors: Origins and the Art of Histrionic Warfare

The first giant armies collided beneath bronze skies, soldiers dissolving like smoke into distant memory. The music surged, horns crying like captured storms, and a lone general surged, twin swords tracing arcs of impossible light. Then, as now, the battles were designed to burn into the eye of the beholder like spears into wooden shields—a promise, never a question of whether the hero could fall, but of how spectacularly he could rise. Dynasty Warrirors: Origins returns to this core sorcery, stripping away the extraneous like a sculptor chiseling away the mortal stone to reveal the waiting titan. What remains is the clang of blade on blade, fanfares of destruction, and the fantasy that a brotherly cry can turn the tide of heaven and earth.

A close-up of a jade-green dragon carved with intricate scales, its eyes gleaming with a fierce, ancient fire, against a dark, lacquered wood background.

To anyone confronting the Dynasty Warriors series for the first time, the message is simple and brassy: excess is its virtue, not its blemish. The game lets you march into a battlefield swollen with color and noise and emerge as a human cyclone, fists shattering shields and swords rewriting formations. The rhythm of battle is a drumbeat to which players can tune their fatalistic dance. For the faithful, Origins tastes like the first honeycomb after a year of store-bought sweets—wild, tangy, and instantly nostalgic.

A Mythic Loop

The franchise is now a living heirloom, its grooves worn smooth by hundreds of the same war songs and the same moral parables. Its battles borrow from history while inventing their own, stretching feudal China into a neon dream of capes and cruelty. The “Three Kingdoms” novel is a tutor, not a jailor—players are free to mutate Sun Jian’s charge into legend after legend. Elestrants appear: the frozen general who never gasps for rest, the sorceress who commands lightning with a smile, the poet-general who bleeds sonnets as he bleeds wounds.

An ornate, crimson-and-gold battle standard, emblazoned with a snarling tiger, fluttering against a tempestuous sky before an advancing army.

The battles scale from chessboard to galaxy, letting you stomp grass and then stars. It is the rhythm of a drum, the nib of a quill tracing earth and heaven with the same stroke. Defeat and revenge are twin trumpets, and each session is a brass choir that ends with cheers or winds. It is repetition transliterated into ceremony, and ceremony glitters like frost on a blade.

The Return of the Hero

Dynasty Warriors: Origins is the game that tells you, quietly and explosively, that you have always been the dragon you imagined you could be. You duck beneath a charge of lances, leap over flames, and with one cartwheeling swing of the glaive, the soldiers above you fold like paper beneath rain. The franchise’s world is a battlefield, and you—always you—are the storm that cleaves its clouds. The opulence of the slaughter is the quiet promise that the next warrior you become will remember the lesson you are living: defeat is only the quiet first act of glory’s opera.

A panoramic view of a vast, meticulously detailed battlefield, with thousands of digital soldiers clashing beneath the shadow of a towering, fortified gate.

Whether you have worn the series like a dusty cloak since 1997 or are pulling it from the closet for the first spring, the art of histrionic warfare towers, sans apology, beneath the same scarlet sky.

Some gamers see the Dynasty Warriors series as a maze. With offshoots like Samurai Warriors and Warriors Orochi, plus mash-ups with Fire Emblem and The Legend of Zelda, the road ahead might seem twisty. Origins clears the path by rebooting the saga.

This strategy works beautifully. Dynasty Warriors: Origins never expects you to memorize the sprawling lore; it asks only that you pick up a controller. The Three Kingdoms setting is laid out like a fresh map: factions, leaders, and betrayals are highlighted just enough to keep you glued, yet never so crowded that you lose your way. The game invites you in, like a campfire story that hopes everyone gathers close rather than a gated library of footnotes.

The Zen of Repetition

When someone calls Dynasty Warriors repetitive, it is more a gentle nod than a complaint. Combat rolls out like a steady wave: you mash, you spin, you laugh as entire squads vaporize in a glittering spray of color. The motion is both simple and profound, dancing on the line between robot and monk.

A close-up of a soldier's tattered leather gauntlet, the knuckles scarred and worn from countless battles, gripping the hilt of a curved blade.

The fantasy of a whirl of swords and glory ignites the sparks, yet the game is wise enough to keep the flame from searing. Repetition in Origins is not boredom dressed in armor; it is a gentle drum that guides your fingers to a place where the roar of a thousand enemies becomes a lullaby you have almost learned to sing.

And so the challenge grows—some officers insist on grand schemes, siege gear needs to be dismantled, allies collapse without your rescue. The battlefield stops being a blank planet for mayhem; it’s a living riddle, needing muscle and mind. That marriage is what keeps Dynasty Warriors leagues ahead of copycats. Swinging a sword is just the start; knowing the best moment to swing it is what splits victory from defeat.

The Overworld as a Breathing Space

The biggest surprise in Origins is the RPG-flavored overworld. In my mind, this could have been a game for a wider audience, including those who buy cheap PS4 games. Between the grand battles, you roam a map alive with hamlets, shady woods, and quiet trails. You chat with villagers, collect herbs, and tackle side stories that anchor the steel and smoke in a wider life. These pauses are brief, yet they anchor every charge with a pulse of humanity.

A detailed, three-dimensional model of a historical Chinese warship, its sails unfurled and adorned with the insignia of the Shu Han navy, traversing a river.

Beyond the charm, the overworld is strategically quiet. Here, you decide if a siege needs a day more of work or if a village raid must be rushed now. The travel, the chatter, and the chores weave every fight into a grand campaign, into a living journey instead of just more mobs to crunch.

Every fight changes your story, not the game’s preset agenda.

The Perfect Kind of Power Trip

Dynasty Warriors has always danced between your heroism and the grind of the whole army. You’re a one-person army, a hero who can cut a path through a sea of soldiers—but keep in mind the war keeps burning when you put your sword down. Fight smart, choose your moments, and you can swing the tide.

A warrior's finely crafted helmet, adorned with a fearsome demonic mask and polished horns, resting on a simple wooden stand.

Origins gets this push-and-pull sharper than most. It hands you the skills to feel like a living storm, and then it asks you to lift the whole storm. You’re not just knocking over bodies; you’re boosting courage, saving fellow officers, and grabbing that one checkpoint that bends the whole map. You always feel like a single glowing ember in a huge, flickering flame.

Wrapping Up: Why Excess Still Sells

Dynasty Warriors: Origins doesn’t try to rewrite what you love. It just trims the fat, keeps the roar, and shines the blade so it sings when you swing it.

This game knows its own identity—big showy battles, grand power kicks, and clever plans layered like fine pastry—and it stomps into every encounter with no trace of doubt.

Some people will look at the loop and roll their eyes. Others will nod and settle in. There’s peace in the repeat, like a favorite song. You get the beat of every swing, every dodge, and you feel the rush of the next moment like clockwork. Origins isn’t merely a comeback; it’s the mirror that shows you why you first cared. In an industry always chasing the next crystal-clear spark, sometimes the truest thrill is reigniting the flame you already have.

NekoJonez’s Top 10 Games of 2024

12. Leden 2025 v 21:59

It’s that time of year again, a full year has passed. Normally, I publish these articles a lot sooner, but I took full advantage of my Christmas break… And after that, I had some problems with my internet connection. But now I’m back. And it’s about time I talk about my top 10 games I have played in 2024. The rules of this list state I don’t have to have beaten the game. Yet, I must have played the game for the first time from January 1st, 2024. This means that games released before 2024, but I have only started to play in 2024 are fair game. This list is my personal opinion, and I’m open to hear your opinion on my picks. Feel free to also add your own list down in the comment section. So, here we go, the big list. A list that I always have trouble in creating at the end of the year. As an editorial note, the listed platform in this article is the platform I played the game on. Not all the platforms the game released on. The date after it, is the release date for said platform.

#10 – Persona 5 – Tactica (PlayStation 4 – November 2023)

I have played Persona 5 Royal and Persona 5 Strikers and I fell in love with the cast of Persona 5. And then, a new game got released with the Persona 5 cast and I jumped for joy.

The gameplay might not be my most favorite style of playing, but the game is quite addictive. It’s basically Persona in a Fire Emblem jacket. I’m now mid-way through the game but got distracted by other games. I can’t wait to finish this game in 2025. The story is quite well written. It is an amazing spin-off story for Joker and the gang.

Now, I won’t go too much in depth since I’m planning to write an article about this game. So, I’ll talk more in depth about this game soon. But, now… it’s time to save Joker from his forced wedding.

#9 – Slay the Princess – The Pristine Cut (Nintendo Switch – October 2024)

How do I explain this game without spoiling it too much? Slay the Princess is a game where you almost Groundhog Day your way through the same story. You walk up to a cabin, where you go to the basement to Slay the Princess.

According to the narrator, the Princess is a danger to the existence of the world. So, you have been sent to slay her. But, depending on the questions you ask, the decisions you take and even the order of your actions… The ending is different.

The story is just insane. It keeps you on edge what will be different in the next round. And the humor and writing in this game is just amazing. The voice action is just amazing. It brings the black, gray and white art to live and pulls you in the atmosphere quite well.

So, if you enjoy narrative games that mess with your head and expectations, give this game a try. Since, it’s a really good one.

#8 – Another Code – Recollection (Nintendo Switch – January 2024)

My first impression

Cing was an amazing developer that sadly went bankrupt. They developed amazing games on the Nintendo DS and Wii like Another Code – R & Little King Story. But to me, the Another Code set of games is one of their best work.

When we got a total remake in 2024, I wanted to play it right away. I convinced my streaming friend Klamath to play this game with me live on stream. I have to tell you, they did the two games justice. I’m so glad that these two games saw the light of day again.

While I have beaten the originals, the new and improved version is just amazing. It has a strong message and is a blast to play through. Although it sounds like a boring setup, it’s a game full of surprises. It is a more relaxing and charming game. It is more grounded and keeps things realistic. The characters are well written and set in a charming world.

#7 – Hypnospace Outlaw (PC – March 2019)

My review

Trying to manage a community isn’t an easy task to do. It’s a fun challenge to do in a game. That’s why management simulators are so popular.

But, combine that with the old school internet from the time I was a young kid, I am beyond intrigued. So, we have to report and clean up personal websites and projects? As a creative, I have my own place on the internet. I can share my opinions there. This hits close to home.

I wrote my opinion on this game in my review. If you want to know more about this game, I highly recommend that you give my review a read.

Now, there is a sequel in development called DreamSettler. If that’s created with the same love and care for that time period, and it matches the devotion this game has for its time period, it will be thrilling. We are going to be in for a wild ride.

#6 – Palworld (PC – January 2024)

Wishes for future updates

Sometimes, all that I need is a good open world game with unique mechanics. A world where you have to survive and explore. This year, Palworld brought that to me.

At first, I was skeptical. I thought: “This is going to be a monster catching game and nothing too much more.” But the more this game got developed, this more things got added that gave more depth to the game. More fun things to do, more polish to the game.

I have lost countless hours during this summer playing this game. It was an amazing time sink for the base game that is already here. A lot more is coming in the future. I wonder what the final game will be.

#5 – The Legend of Zelda – Echoes of Wisdom (Nintendo Switch – September 2024)

My first impression

Okay, this might be an upset. Usually, I place new Zelda games quite high on my list. But, this time I place it right in the middle. This year had a lot of amazing games. I had a lot of fun with this title in 2024.

I dropped it for now. I got distracted by other games and I forgot that I was playing through this game. I have placed it on my top 10 list. It rightfully deserves a spot on that list. I want to finish this game for real.

Since, the concept of Echoes of Wisdom is just amazing. What I love most is that this is a totally new 2.5D Zelda game like the classic games. I hope that the reception of this game is enough for Nintendo to still make 2.5D and 3D Zelda titles. Since, both have their place in the market and with this amazing title.

#4 – Spirit Hunter Chapter 3: Death Mark II (Nintendo Switch – February 2024)

My review

The Spirit Hunter series is one of the best horror visual novel series. This game ensures you don’t need to have played the original Death Mark. It’s excellent because you can still understand what’s happening in the story.

The game takes a lot of steps forward and makes the game have more meat around its bones. Walking around in the locations is a lot more fun in this title.

Some game mechanics are underused. For example, the jumpscares and the padding aren’t always present in this game. Things like the Soul Health are barely used. But, the battles with the actual spirits are even more amazing in this title. Especially with the randomness of your attack failing. It gives a more tense and realistic spin on battles.

Now, I’m hoping so hard that a 4th chapter will be released. Since the concept of this game is just beyond amazing. The writing is always great and the overall mystery is built up so nice. So, if anyone of Experience Inc, would be reading this… We want more!

#3 – Moescape (PC, 2022)

My article

I love writing small stories as a hobby. Since the summer of 2024, I wanted to give those AI roleplay apps a chance. And I’m happy that I did. MoeScape AI is a platform that really clicked with me and with the amazing community around it… I just feel in love.

My brain often gets creative. When this happens, there is a fun bot waiting for me. I can play around with the idea. And if there isn’t a bot that fits the idea, it’s easy to make one. The control that Moescape gives you is beyond amazing. You can easily make a knowledge base. There are various AI models to choose from. With each update, it gets better.

Something I really like is how open the staff is on the Discord. Like, they tell you when things are down. Or when certain decisions need to be taken. Like filtering certain things on the platform due to restrictions from Apple or Google. But, they have a less filtered platform as well. So, they have Moescape and Yodayo. If you go premium, your account is premium on both platforms, and it’s amazing.

#2 – Indiana Jones and the Great Circle (PC – December 2024)

Okay, now. This is going to ruffle some feathers. I am a giant Indiana Jones fan. I placed one of the best Indiana Jones games in 2nd place on my game of the year list?

Now, that’s not because this game is bad or didn’t impress me enough. But, it wasn’t the game that made my year. Sadly enough, it released too late in the year for that.

I know it’s a strange reason. However, I feel like there is one game that pushed the boundaries more within its respective genre.

This game is a blast to play through. I feel that it deserves all the accolades it’s getting. It’s an amazing piece in the Indiana Jones franchise. It’s a love letter to the fans. I’m just thankful that the game turned out this amazing.

When I have beaten the game, I’ll for sure write an article about it. Since on the streams, a lot of random and enjoyable banter is happening. And truly, if you want to see amazing speedruns of this game, check out the_Kovic on his Twitch channel. He has deep knowledge of the game’s inner workings. He shares a lot of interesting insights during the streams.

Now, prepare yourself for an article on this game in the future. Since, I have a lot of things I still want to say and I’m keeping them all for the article.

Honorable mentions

This list wouldn’t be complete if I shout out various other games I have played in the past year. Not every game made the cut. I still wanted to mention those games that made the long list but didn’t survive the selection process.

Cave Digger 2 (PC), Buckshot Roulette (PC), Refind self (Nintendo Switch), Castlevania Dominus Collection (Nintendo Switch), Death Trick: DoubleBlind (Nintendo Switch), Dragon Quest Monsters – The Dark Prince (Nintendo Switch), Eiyuden Chronicle: Rising (Nintendo Switch), Ciel Fledge -A Daughter Raising Simulator- (Nintendo Switch), New Super Lucky’s Tale (Nintendo Switch), CrisTales (Nintendo Switch), One More Dungeon 2 (Nintendo Switch), Monster Hunter Rise (Nintendo Switch), This is not my Neighbor (PC) and Tomb Raider I-III Remastered (Nintendo Switch), Everloop (PC)

#1 – Shadow Gambit: The Cursed Crew (PC – August 2023)

My review

If there was one game that blew me away, that’s Shadow Gambit – The Cursed Crew. The way how it’s built and is the final swansong of the amazing development studio Minimi, it’s just fantastic.

The voice acting is top-notch. The story is excellent. Several game mechanics are seamlessly worked into the game world and the story. But that’s not all, this game has a mindblowing modding tool.

The little attention to detail this game does and the balancing is just mindblowing. The freedom you have to tackle each mission, and it just works. It’s balanced and doesn’t feel unfair. It also doesn’t feel like you made it too difficult by choosing the wrong characters. It also never becomes too easy, where one character makes sure you automatically win the game or the mission. Every character has their use. And you have 8 characters in the base game and 2 get added via the DLC.

I can gush for a long time about this game. If you are interested in a more in-depth article, I highly advise you to read my review linked higher.

This was 2024

I might have written fewer articles in 2024 because a lot of personal things where going on. I have written only 19 articles in 2024. One of the biggest reasons is that I’m just putting more time into finding the right writing style. This has a lot to do with it.

I have been dedicating more time to various other projects. These include contributing to open source projects, translating open source projects, and streaming with Klamath. I am also working on projects for my local acting group. It takes time and effort and I’m enjoying those things quite a lot.

Outside of that, I turned 31 years old in 2024 and life just gets busier with various things. And because of that, I’m also playing less games. At first, I felt guilty that I’m publishing so few articles… But after two years of writing fewer articles, I now dedicate more time to each one. I feel a lot more content with the content I’m placing on my blog here.

I feel that my content only improved over the years. Not only that, I feel more content with my writing. It doesn’t feel like I’m pressuring myself to play a new game every week or two to write about. I can take my time to play the games I want. I also write about the topics I find interesting.

I think I’m finally finding the right rhythm for everything and that’s what I felt that 2024 was for me. Now, this year 2025 is going to be the year I’m writing for 15 years. Before I rebranded in 2013 to this blog, I write a personal life blog that started mid 2010. So, I’m going to celebrate this year with a few special articles. And I have been preparing and brainstorming idea’s for that in 2024.

But thank you everybody for the amazing support in 2024. It was a blast to see how people interacted with my articles and the new friends I made. I can’t wait to see what’s going to happen next. Like I said earlier, I feel prouder of the things I have been putting out. I hope you are enjoying things as well. Thank you for the support this year and I hope to see you in the future. So, for now, have a great rest of your day and take care.

❌