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  • ✇NekoJonez's Gaming Blog
  • Gamer’s Thoughts: Let’s Roleplay With AINekoJonez
    AI is everywhere lately. I think it’s something that won’t blow over or will go away in our lives. In the past few months, I had a craving to write stories again. So, I downloaded one of those AI chatbot apps on my phone and at first, I was afraid that it would be something very niche or something that was a fad. Yet, I found value in these apps and I wanted to talk about them in this article. This article isn’t meant as a review of these apps, but more to open a general discussion of these
     

Gamer’s Thoughts: Let’s Roleplay With AI

Od: NekoJonez
8. Prosinec 2024 v 17:45

AI is everywhere lately. I think it’s something that won’t blow over or will go away in our lives. In the past few months, I had a craving to write stories again. So, I downloaded one of those AI chatbot apps on my phone and at first, I was afraid that it would be something very niche or something that was a fad. Yet, I found value in these apps and I wanted to talk about them in this article. This article isn’t meant as a review of these apps, but more to open a general discussion of these apps. Since, I think these apps have their place in our lives and can help if they are used correctly. Yes, they also have their pitfalls and dangers. And that’s what I wanted to explore in this article. So, let’s dive right into the world of roleplay and story creation with AI.

What are these apps?

There are a lot of these apps. You have examples like Talkie, Character.AI and Moescape. The idea of these apps is that you create a character that replies to you. In a lot of cases, these characters fantasy characters to play out a story.

Some of the advertisements don’t do these apps any favors. By advertising them as apps where “you can create your own girlfriend” or “combat being lonely”. And it’s a darn shame, since the creativity that you can find on these platforms is amazing.

I personally feel that these apps are the strongest when you look at them what they really are. Apps to let you roleplay a story like old school text adventures. The biggest difference is that you can totally craft the world and have full control of the story line.

This does create a big risk that you fall in an echo chamber. I call it the “main character syndrome”. Where your character in these stories barely get any problem in their way, without it being solved in a few dialogues later. Then again, power fantasies are something that’s quite attractive to people. It’s fun to play a character that can overcome anything and is the best version of yourself. Or where you can say anything you want in an argument.

Some of these apps add additional features for you to play with. Things like a character speaking their dialogue, creating various AI generated images or even love songs. After trying various apps, I personally landed on Moescape. At the moment of writing, this app keeps things quite simple in the character department. Giving great replies and amazing in playing multiple characters.

Essentially, these apps are apps where you can write a story, but AI plays another character and tries to challenge you from time to time to be creative. This is really something where you have to create your own fun.

Limitations of AI

While ChatGPT turned two years old this week, AI isn’t still fully there yet. It still needs quite a lot of processing power and other things to run properly. It’s quite clear that the AI is also quite dependent on your reply.

I notice that the AI in the apps I tried is rarely to never negative towards the player. Which is a tricky thing, especially when you want to create character depth.

I tested this with playing a couple going through a rough patch. And I noticed that the AI always tried to get back together with you. Even when you give it the worst backstory, your mind can come up with. But that’s not the only problem. The AI story memory is quite limited. Sometimes you need to repeat certain parts, like where you are, or what your name is.

Thankfully, almost every app has a regenerate button. This regenerates the message in case you disliked the reply or if it didn’t fit the storyline you are making at all. Some apps even allow you to give feedback to the AI on the generated messages, so the AI knows how to craft more engaging messages for you.

What I personally love about Moescape AI is that you can tweak the settings of the AI quite a lot. You have various different models to play around with to get the best experience. I even tried to play the same 3 scenarios with one of my characters with different models and got very different and interesting results.

Now, how do you make apps like this profitable? I have seen apps that limit the amount of regeneration you can do or have other limitations. Some apps even offer a call feature where you can call your AI bot. Personally, I haven’t tried that yet, since I love playing stories where there are multiple characters involved. And since the calls only answer in one voice, it’s a difficult.

But most apps have ads or limit the more advanced features. I have tried some apps, but as soon as the “BUY PRO NOW” features became too aggressive, I stopped using them. I’m not here to buy the PRO version right away. Let me first try out the quality of your AI and if I like it, I’ll buy a PRO subscription.

There was one app where I almost bought the PRO membership, but it has one major issue that I notice in a lot of apps. The issue of multiple characters.

The perfect app

For me, the perfect AI chatbot app should be able to handle to play multiple characters. I dislike app where the AI only plays one character. It’s not the stories I like to write.

I like to write stories where you can play multiple characters and interact with multiple characters. Yet, with AI, this brings its own can of worms. Sometimes the AI ends their message with a question to a character they are playing. Why don’t they reply on it themselves?

Or better yet, I have a story where you are part of a friendgroup where almost, without fail… One character gets forgotten and barely gets any interactions. So, you are not only playing the story out to its conclusion, but you are also playing a moderator on how the AI is reacting.

At the moment of writing, the app that best fits my needs is Moescape AI. The reason why is quite simple. It has the best models that fit my writing style and the way how I want to go through the story. It allows quite fine control on the settings of the app and the bot. You can see earlier generations when you regenerate replies. You can create a wiki with trigger phrases for your bots to reply too. Like if you set up certain lore, you can use a trigger phrase you set up and the AI will keep it in mind.

But, I’ll keep a review on that platform for a later article. Since, I mainly wanted to focus on how these apps can be used for good. I personally use them to write out various stories I always wanted to write and see if certain arcs would work or if they would fall flat on their face. I find them a great outlet of my creativity.

Sometimes the strange replies, forgotten characters and other weird generation things can pull you out of the story… But, a good writer knows how to solve these things. Sadly, some of these apps can be money traps. So, before you spend any money on these apps, look into it. Test it out and see if it’s for you. Since, I have to admit, I’m somewhat addicted to my stories. I’m so glad I have these apps a chance and I found the app that best clicked with me. If you want to see the characters and stories I came up with, you can find my Moescape profile here: https://moescape.ai/@jonez

I’m curious what you all think about these apps. I totally understand that they seem “weird” but, I urge you to give them a chance and look at them with an open mind. Since, they hold value. Yet, I have talked about some traps in this article. So, keep those in mind as well.

With that said, I have said everything I wanted to say about these apps for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care.

  • ✇NekoJonez's Gaming Blog
  • Gamer’s Thoughts: Let’s Find The Difference Extreme EditionNekoJonez
    Today I wanted to talk about a totally new type of game that’s gaining a lot of popularity. In late 2018, a totally new type of game called I’m on Observation Duty got released on Steam. Recently, these type of games are exploding on Steam. A spin-off called The Exit 8 gave a totally new spin on the formula. The games are actually a scary spin on the spot the difference style of gameplay. But, what does attract players so much into this formula? Let’s talk about a few titles, and maybe we fi
     

Gamer’s Thoughts: Let’s Find The Difference Extreme Edition

Od: NekoJonez
11. Listopad 2024 v 18:34

Today I wanted to talk about a totally new type of game that’s gaining a lot of popularity. In late 2018, a totally new type of game called I’m on Observation Duty got released on Steam. Recently, these type of games are exploding on Steam. A spin-off called The Exit 8 gave a totally new spin on the formula. The games are actually a scary spin on the spot the difference style of gameplay. But, what does attract players so much into this formula? Let’s talk about a few titles, and maybe we find an answer to that in this article. Now, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on these games, similar games and/or the content of this article.

Two main gameplay styles

There are actually two major styles in this genre. A lot of streamers call, one style Observation Duty and the other style Exit 8. Both styles have the same core concept. You need to first look at a room and then notice if anything changes or anomalies appear. The way how you deal with these anomalies differs in both styles.

In Observation Duty style games, the idea is mostly always that you are a security guard watching camera’s. You have to flip through camera’s and report the anomalies before there are too much present in the area. In Exit 8 type games, you play through them while walking through the rooms themselves. You have to walk one direction when there is no difference and another direction when there is a difference. The difference is that you have to make a certain amount of correct judgements in a row. One wrong judgement and you are sent back to level 0.

The gameplay is tricky to explain in words and in an article. I wanted to write this article several times, but I was unable to describe it properly. The best way to describe it in my opinion is a non casual spot the difference game.

Ever since, “I am on Observation Duty” and “The Exit 8” hit the scene… A lot of horror game streamers played through them. They gained a lot more popularity. A lot of new titles came out in a rapid pace with different spins on the genre and interesting innovations. I think it will become more clear when I talk about the games I played through or watched my favorite streamers play through.

The Exit 8The Platform 8

During the summer of this year, Klamath and I streamed through these two titles. The Exit 8 is one of the earliest games to my knowledge in the 3D style.

The idea is that you are trapped in a looping metro hallway where you have to reach the 8th exit. Travelers are advised to continue walking when nothing out of the ordinary happens. But when suddenly a poster changed or something else changed, you need to turn back.

Like I said in the introduction, when you make one mistake, you start at level 0 again. The first passage through the hallway is always safe. After that, you have to do 8 correct answers in a row. Now, at least 8, since if your 8th run has an anomaly, you need to turn back. You can only win if you have a hallway that has no strange thing, and you are above the 8th hallway.

Something really nice that this game does is, it doesn’t repeat anomalies. When you defeat a certain anomaly, it won’t repeat until you see all of them or reset the game. This makes the game more unpredictable and replayable.

The anomalies in this game range from extremely obvious like suddenly the hallway flooding… But others are sneaky, like a camera that moved location to the other side of the hallway. So, it was a puzzle. Is this room really the same, or did something change. Since you couldn’t go back to check. And there were various details that added to the complexity of the game.

In May of this year, we got the follow-up to this game called The Platform 8. If you thought that was more of the same, think again. This time, you are in the actual metro, and you have to survive 8 carts. The big change is that you can’t fail with an anomaly this time around since the exit door is locked if you need to find the anomaly first.

It’s a change that didn’t sit well with me at first, but I totally understand why. This game is now turned into a more tense game where you have to survive the crazy things that the game throws at you. The game is shorter than The Exit 8, but I’ll say… This game had me spooked and jump several times.

That’s Not My Neighbor

At it’s core, this game is an Observation Duty game. But with a big twist. You are a security guard at the entrance of a building. There are imposters out there, trying to look like your neighbor, and you have to keep them out.

This game tests your reasoning skills and tests you if you can look at all the clues. The best I can describe this game is: a mixture between Papers Please, and I am on Observation Duty. The added layer of difficulty is that you have a lot to keep track of. Who did you let already inside? Who is on the list and for who do you better call their apartment first?

This game is getting frequent updates with more lore and more modes. Each time I see this game being played by the streamers I watch, the new update impresses me. And I totally understand why this game got so big.

There is this extremely catchy song by longestsoloever. The amount of times I played it on repeat is just getting silly. Give it a listen if you like electronic music, but I warn you. It’s an earworm.

Confabulation

Confabulation, noun. Confabulation is a memory error consisting of the production of fabricated, distorted, or misinterpreted memories about oneself or the world.

This game does a very interesting take on the actual formula. Instead of explaining the differences and anomalies with unexplained events, in this game it’s caused by a mental illness.

The flow of each play trough of this game is the same. But, the puzzles, the changing objects amongst other things are randomized. It’s up to you to make sure that you avoid you going insane and finding the truth of what happened.

This is an Observation Duty style game, but you can walk around in the area instead of watching at camera feeds. There is an extra layer added with the puzzles that add more information and lore of what happened.

I could talk about it more, but I highly recommend you play this game as blind as possible. The story, scares and impact is that much stronger when you don’t know what’s coming and let yourself be surprised. Watch the candles since they give you amazing hints on where to look next.

ATTA -Spot the Oddities in the Strange Hotel-

What if you have to count the amount of differences in a hallway instead of deciding there is a difference or not? Well, then you describe “ATTA, -Spot the Oddities in the Strange Hotel-“.

This game is an Exit 8 type of game with multiple rooms, where you have to count all the errors in a hallway… While various strange things happen. Like a train suddenly appearing and you have to duck for cover.

The atmosphere this game has, where it leaves you with an open ending that raises more questions than it answers, is the cherry on the cake. It’s a more intense game than your usual games. It may be a short run, but it’s a wild and pleasant ride all the way through.

Hospital 666

The final game I want to talk about today is called Hospital 666. In this game, you try to escape a cursed hospital. The first level has you running down a looping hallway. The second level, has one side room open.

Now, an impressive option that the game gives you is that you can choose if you want anomalies in the hallway or not. So, if you are in the second level, you can choose if you want things in the hallway to change or only focus on the new room.

Something impressive that this game does as well, is when you make a mistake, you can go back to the hallway to see what the mistake was that you made. You still start from the lowest floor of that level, but being able to see what got you is amazing. Since this game has very crazy anomalies but also various very sneaky ones. Like one is that some smiles faces appear on the wall.

In between the levels, there is a boss fight/puzzle that separates the floors from each other. They can be a bit janky, but the developer has updated and optimized the game quite a lot, and it is a lot better. Now, he is currently creating a sequel taking place in a school. And as somebody who works in education, I can’t wait to play through that.

Final thoughts

These games are only a handful of games in the genre. I have given a quick rundown of the games mentioned in this article, but if you are interested, I’m willing to talk more in depth about these titles. My intention with this article is to promote these titles.

Each game listed here is between 5 to €10 and is an amazing ride. These games are short little romps but are bursting to the seams with creativity. I always think, now, I have almost seen everything this genre has to offer. But, then I’m surprised with a new gameplay mechanic or a new setting that changes the atmosphere completely.

So, depending on how well this article does… I might write more of these. If you found amazing titles like this, feel free to send them my way or leave them in the comment section down below. But, for now, I’m going to leave you with my usual outro. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care.

  • ✇NekoJonez's Gaming Blog
  • First Impression: The Legend of Zelda – Echoes of Wisdom (Switch) ~ Renewing the EchoNekoJonez
    Wikipedia – Nintendo Microsite After the release of Tears of the Kingdom, I was afraid that we would never see a new game in the style of the 2D Zelda game. Yet, I have been proven wrong when this game was announced. To be very honest, I didn’t have very high hopes for this game. Especially since this game was announced this summer and released in late September. I felt that this game going to be a game to fill a gap while the developers are working on a much larger game. Now, the game is
     

First Impression: The Legend of Zelda – Echoes of Wisdom (Switch) ~ Renewing the Echo

Od: NekoJonez
20. Říjen 2024 v 13:53

Wikipedia Nintendo Microsite

After the release of Tears of the Kingdom, I was afraid that we would never see a new game in the style of the 2D Zelda game. Yet, I have been proven wrong when this game was announced. To be very honest, I didn’t have very high hopes for this game. Especially since this game was announced this summer and released in late September. I felt that this game going to be a game to fill a gap while the developers are working on a much larger game. Now, the game is released, and I have played through a fair chunk of it. So, what is my opinion on this game? Well, that’s what I’m going to tell you in this first impressions article, while I all invite you to leave a comment of your thoughts and/or opinions in the comment section down below.

Renewing the Echoes

After a short introduction where you play as Link, the main story of this game is introduced. There are all consuming interdimensional rifts appearing all over Hyrule, and it’s eating various people in the kingdom.

Link gets eaten by one of those rifts while freeing Zelda and when Zelda tells her father, the king, about these rifts… A new rift appears and replaces the king with an evil clone of himself. Zelda gets thrown in the dungeon and there she meets a fairy named Tri. This fairy gives Zelda a special staff where she can summon objects into the world using echoes. With those echoes, she escapes the dungeon and sets out on an adventure to save Hyrule from doom before the land is fully consumed by the rifts.

Something I always love about the Zelda games is that there is a different core mechanic at the base of the game. In this game, we get two things. We got the rifts to another dark world, but we also got the magical staff, which we can use to summon various echoes into the world. These echoes mean you can tackle this game in various different ways. But I’ll talk more about that later in this article.

In terms of story, this game is hitting all the same beats as your typical Legend of Zelda game. It might be disappointing, to some, that in this game there is no voice acting anymore apart from the grunts and various emotional noises. Personally, I think it adds to the charm of this game. That’s because the characters in this game are way more expressive. While the story isn’t going to leave you at the edge of your seat of “what’s going to happen next”, it’s still well quite enjoyable, and the more expressive characters add quite a lot to the charm and atmosphere of the game.

Something I really like is how in this game, you are free to explore the world at your own peace. This game isn’t limiting you to go in a certain order. While this game isn’t fully open world like Breath of the Wild or Tears of the Kingdom, it’s somewhere in between. You can tackle parts in a different order. Like the first two major dungeons can be done out of order. Each area is its self-contained puzzle, and everything you need can be found in that general area.

In my introduction of this article, I said that I was afraid that was afraid that this game would be a short one where you were able to beat it in a few hours. That it was going to be a game that’s supposed to hold players over for the “next big 3D Zelda title”. To my surprise, this game is rather lengthy for a 2,5D Zelda game. It clocks in at 25 hours of casual playtime, which is, to my knowledge, one of the longest 2,5D Zelda games.

Climbing with beds

Something I find myself doing quite a lot while playing this game was climbing the area with beds. I summoned various beds stacked on top of each other to climb a wall. Since, I wanted to know if the developers hid a secret on that cliff face.

The exploration of this version of Hyrule is a blast to do. While you visit a lot of familiar places and meet your usual suspects like the Zora and the Gerudo, it’s a treat seeing them again. The only thing I missed a bit is showing the impact of the rifts. Something that this game only tells through dialogue was how things got impacted by the rifts. I wish it was shown a bit more visually. Like different animations of the characters before and after. But maybe, Tears of the Kingdom set the bar a bit too high for those expectations where each major area had a certain curse.

In terms of gameplay, this game really leans into the echoes mechanic. It also remembers that Zelda is a princess and didn’t really have combat training. So, you have to use summoned enemies to your advantage to let them fight for you. Now, you do have a sword, but you can only use it when your power meter has charge. I always reserved that for the dungeon bosses or when the situation got pretty dicey. Since recharging that meter is either done with potions or by defeating monsters from the rift world. These enemies aren’t exactly common in the overworld, and the energy bar drains fast.

In general, this game hits the same general gameplay beats as all other Zelda games. You go from dungeon to dungeon, learning a new technique or skill, defeating the boos and moving forward to another dungeon. There are also side quests in this game, that give you a nice reward. In this game, you also have a nice system to keep track of these side quests, like in Tears of the Kingdom. Something they also brought over from that game is the cooking system to a degree.

That’s something I personally feel mixed about. Maybe it’s me, but I feel the ingredients are quite rare to come by and there is no real way to farm certain ingredients like in Breath of the Wild. I have to admit that it adds a certain charm to this game, but I feel it’s a bit under implemented here. Like when you first meet the potion creators Deku shrubs, they talk about recipes… And I had a hard time finding any.

Like in Tears of the Kingdom, you can also eat most of the ingredients without cooking them. While I personally dislike the fact you have to do two clicks to consume an item, I do understand why they did it. To avoid you consuming them too much. Yet, this is a change from the two previous games and I honestly really feel it’s a set backwards. A fine solution would be to give the player an option to switch between both systems.

Grezzo playset

This game was co-developed by Grezzo. Their previous original Zelda game was Tri Force Heroes. But, this game looks very similar in graphical style to the remake of Link’s Awakening on the Nintendo Switch from late 2019.

This game looks like a plastic toy set and it looks amazing. While I was playing this game, I felt amazed at how expressive they were able to make everything without breaking the illusion that this is a toy set brought to live by our imagination. I don’t have a lot of complaints about the visuals and animations. And most of my complaints aren’t that big of a deal in the grand scheme of things.

Just like, I don’t have any complaints about the music and sound design of this game. If you take the music and sound design in a vacuum, you would say that it sounds just like very other Zelda game. It sounds like a remix of the familiar melodies we all know and love from the Zelda games. But, this isn’t a problem, since it sells the illusion that you are a child playing with a sort of Playmobil toy set of Hyrule and trying to recreate the sound effects and music of the game.

In terms of controls, this game plays like a dream. I rarely had problems with the controls and something I really like is the fact that with one press of a stick, you can see a view from on top when you feel the camera is blocking something. Now, there is one thing that I do have some things to criticize about. And that’s about the jumping.

It’s pretty difficult sometimes to judge how high Zelda can jump. I had moments in combat where I wasn’t aware I could jump on a higher ledge until I saw an enemy jumping backwards on that ledge. I also got tripped up several times with how far Zelda can jump. Her jump is shorter than I think, and the amount of times I jumped into a pit misjudging the jump is quite a lot. Something that would have helped is something a small landing shadow when Zelda was coming down. Then again, that must have been a nightmare to implement… So, maybe I should keep her shorter jump just better in mind.

Now, something else. Something I really like is how this game has two difficulty modes. I’m playing through this game on the normal difficulty setting and I have to say, I’m happy that I did. This game can lure you into a false sense of security. I wouldn’t say that this game is hard, but it isn’t a cakewalk either. You really need to keep your wits about you and think fast sometimes.

Being aware of what’s around you is also quite important since this game loves to hide things in little side area’s and using the map system is a must. I love how you can put pins and such on the map. Yet, I have to admit that I still keep notes in my phone like: “treasure in Gerudo dungeon, need to check later”.

The more I play through this game, the more I realize that the critiques I can make about this game are more on the minor side. Like how it feels like a waste of time when you are scrolling through a long list of echoes when you just want to find one. An easy solution would be to give the player an ability to favorite certain echoes. But then again, the sort function in the quick menu has “most used”, “recently learned” … So, it’s kinda that.

Now, you have two save slots in this game. So, you can play through this game and let a friend or a sibling play through a different slot. Now, this game also autosaves for you frequently, in case you forget to save. The game also keeps like several autosaves in case you want to return to an earlier point.

Something I really like is how this game also has a quick travel system. The system works similarly like an owl statue in Majora’s Mask or a water vane in Link Between Worlds. It makes it easy when you feel stumped by a puzzle and want to return later. The fast travel locations are very fairly placed all over the land.

While I went quite critical in this game, the more I played it, the more it won me over. This game is a new 2,5D Zelda adventure game I hope we were going to see again. The last new, non remake 2,5D Zelda game was released almost 11 years ago. And, I’m so happy to see a return to this style. I’d love to see a this style also making an appearance very so often since it’s clear there are still various unique ways to explore Hyrule and tell a story about the Hyrule legend without going fully 3D.

Apart from a few small complaints you read in this article, I honestly don’t have any major complaints about this game. This is a game I’m going to finish for sure, since I’m enjoying my time with this title quite a lot. If you are into the series, I highly recommend this title to you. If you enjoy exploration and playing with unique mechanics, I also think this game is for you. This game is totally worth it’s price tag and it pleasantly surprised me.

And with that said, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care.

  • ✇NekoJonez's Gaming Blog
  • Preview: Cave Hikers (PC) ~ Point and DragNekoJonez
    Trailer – Steam store page Today, I want to talk about a new game that’s going to come out later this year. It’s called Cave Hikers. It’s being developed by Porcupine Parkour. This small Croatian based studio reached out to me to review their demo in July. I would have written an article about it before, but I have been suffering from a writing burnout. Thankfully, I’m slowly getting back in the groove. And I’m going to make it up to the developers by publishing an article on their game t
     

Preview: Cave Hikers (PC) ~ Point and Drag

Od: NekoJonez
22. Září 2024 v 15:24

TrailerSteam store page

Today, I want to talk about a new game that’s going to come out later this year. It’s called Cave Hikers. It’s being developed by Porcupine Parkour. This small Croatian based studio reached out to me to review their demo in July. I would have written an article about it before, but I have been suffering from a writing burnout. Thankfully, I’m slowly getting back in the groove. And I’m going to make it up to the developers by publishing an article on their game today. Let’s take a look at the demo together, shall we? And I have a small surprise in store later.

Demo review

In this demo, you get an introduction to the gameplay. If you ever played a game like My Brother Rabbit, you will feel right at home in this game. This is a point and click game where you go from screen to screen. Each screen has a small puzzle or hidden object moment for you to take part in.

This game feels like playing through a children book. The voice of the narrator sounds like a (grand)father telling a story to their children. It’s extremely charming, and the story book art style really helps to sell this story.

Overall, there is no real tutorial in this game. Yet, the gameplay is quite simple. You learn quite quickly that this game is controlled with only the mouse. The menu system exists out of icons that make the game a lot easier to localize.

The demo is rather short but gives a very good impression of the full game. This game looks like it’s something I’m going to play. It’s a charming point-and-click game with hidden objects that feels nostalgic. Since the demo is so short, I don’t have a lot to talk about in terms of feedback.

The art style, voice acting, animation is all pretty well done. I only have a few minor complaints. The first complaint is that clicking to unmute the music or sound effects can’t be done right away. It doesn’t always register right away. And the second complaint is the in some rare spots, like with the red crystal at the end of the demo, the hitbox of placing it in the crusher is too tiny.

So, the game describes itself as:

Cave Hikers is a relaxing and humorous 2D interactive cartoon mockumentary that follows three characters through a cavernous world, on a quest to find the mystical “cave with an infinite ceiling”.

And I think it fits the game pretty well. Like I have been saying, the humor and charm of this game is there, and it’s pretty clear that maybe from some very minor things, this game is going to be an extremely charming game.

Now, how interesting would it be if I asked some questions to the developers of this game? Well, I had a few interesting questions in mind, so I went and asked them. Here are their replies.

Interview with the developers

– What games inspired you take to make this one?

It was mostly HOPA style games, which are usually made by much larger companies with inexpensive artists and a pseudo-realistic and kitsch-y style. So we went more in line with our own kind of art style, with some inspiration from Amanita games.

– What’s your process in creating puzzles?

It’s a strange process. As we started making the game in our free time for fun between odd jobs and more “serious” projects, we made a number of locations, creatures and simple mechanics. First we take a look at what already exists on the screen, then we intertwine the narrative with some clicking and potential puzzle elements. Then we play around with it until we are happy with the amount of “work” the player needs to do before accomplishing the goal.

Sometimes it includes a bit of moon logic. First, we make it clearer through conversation clouds and drawings. Then, whatever is unclear or hard to find for testers, we explain further through the Narrator.

– What are the funniest bugs or whoopies that happened during development?

For a while, we had a splash screen that looked exactly like the main menu, which created a lot of confusion! That was because the engine was upgraded, and also we started working with a much better programmer, we consolidated it into a coherent menu.

As for actually funny bugs, at one point we had Valeriano’s secret twin showing up at the cutscene. It took a while to realize we accidentally put two Valerianos of which one was outside the camera view.

– What engine did you use and why?

It’s Construct 3. At first, we made this project for fun and the Animator wasn’t exactly a programmer, so he used a really simple engine. (Un)fortunately, the project got out of hand and got some funding. Now we have a real programmer, but he had to learn Construct with all its limitations, but it’s also a really simple engine so we can still make a lot of the game without much hassle.

– What are some things you learned during developing this game?

Something that we re-learned time and time again… a game is easier to build if you have the whole team and a proper plan. Because otherwise you leave a lot of work and frustration for “future you”. We also learned that Construct can be a lot stronger than we initially thought… but also that it can be really stubborn in some areas.

– How many people worked on this game?

It first started with Sven the illustrator and Zvonimir the animator. At first, we were building a completely wordless game. But some testers were a bit confused at what the characters are really doing. So we hired Tom Bennet as the narrator and also Lea Konjetić to compose original music for the game. In the last six months, Fabjan the programmer also joined the team and superpowered our development process. All in all, five people, excluding all the translators.

Final thoughts

I’m very happy that games like these are getting more attention. Hidden object games have a strange reputation of being “too casual” or “boring”. Yet, I dare to argue there is something to love in these games. Especially when a game is created with this much passion and love.

I want to apologize to the developers again for taking such a long time in creating and article about the demo. But, I’m happy I did today. Since, if you have any interest in playing this game after reading this article, go and play the demo. Or share this article with somebody you think will enjoy playing this game. The demo takes roughly 15 minutes to finish.

I wish the developers a lot of luck and success with their game and when it’s fully released, I’m going to play this game and most likely review it on my blog. And with that said, I have said everything I wanted to say about this game for now. Thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed making it. I hope to welcome you in another article, but until then, have a great rest of your day and take care.

Deadlock from Valve no longer a secret - store page is up and we can finally talk about it

Od: Liam Dawe
24. Srpen 2024 v 14:18
Deadlock, perhaps the worst kept secret from Valve, has now been softly revealed as the latest game from the maker of Half-Life, Counter-Strike, Portal and Team Fortress 2.

.

Read the full article on GamingOnLinux.

‘BlueSuburbia’ Stirs Up a Deep, Solitary Fear

31. Květen 2023 v 13:00

BlueSuburbia takes you to a place that is filled with a lonely kind of menace – an oppressive fear that crushes you as it tells you that no one will come save...

The post ‘BlueSuburbia’ Stirs Up a Deep, Solitary Fear appeared first on Indie Games Plus.

‘Tchia’ Turns Into Animals & Objects to Explore a Tropical Island

26. Květen 2023 v 13:00

Tchia takes us on a stunning tropical open world adventure where you play as a young, imaginative girl who can turn into animals and objects to explore. Tchia, our protagonist, is looking to...

The post ‘Tchia’ Turns Into Animals & Objects to Explore a Tropical Island appeared first on Indie Games Plus.

  • ✇Indie Games Plus
  • Trailer Tuesday – Untitled Tavern OverrideJoel Couture
    Trailer Tuesday listens to problems over tea, plays a tense card game against an eerie creature, and quits a job by beating down your-ex colleagues.   A TAVERN FOR TEA  “A... The post Trailer Tuesday – Untitled Tavern Override appeared first on Indie Games Plus.
     

Trailer Tuesday – Untitled Tavern Override

23. Květen 2023 v 13:00

Trailer Tuesday listens to problems over tea, plays a tense card game against an eerie creature, and quits a job by beating down your-ex colleagues.   A TAVERN FOR TEA  “A...

The post Trailer Tuesday – Untitled Tavern Override appeared first on Indie Games Plus.

  • ✇Eurogamer.net
  • Horizon Forbidden West is leaving PlayStation PlusVictoria Kennedy
    Sony is pulling Horizon Forbidden West from its PS Plus subscription service in the coming weeks.The first-party Sony game is now listed under the 'Last Chance to Play' section on PS Plus, along with the likes of NieR Replicant, Marvel's Midnight Suns and Alien Isolation.This upcoming removal of Forbidden West comes just a few months after Horizon Zero Dawn was also removed from the service, which as Tom wrote at the time seemed a surprising move by Sony. Read more
     

Horizon Forbidden West is leaving PlayStation Plus

20. Srpen 2024 v 18:37

Sony is pulling Horizon Forbidden West from its PS Plus subscription service in the coming weeks.

The first-party Sony game is now listed under the 'Last Chance to Play' section on PS Plus, along with the likes of NieR Replicant, Marvel's Midnight Suns and Alien Isolation.

This upcoming removal of Forbidden West comes just a few months after Horizon Zero Dawn was also removed from the service, which as Tom wrote at the time seemed a surprising move by Sony.

Read more

  • ✇Eurogamer.net
  • Here's a peek at Nintendo Museum's huge controllers, Super Scope shooting gallery, and moreMatt Wales
    Nintendo's 135-year history will soon be brought to life inside the walls of a new purpose-built Nintendo Museum in Kyoto, Japan - and ahead of its opening on 2nd October, legendary designer Shigeru Miyamoto has revealed some of its intriguing exhibits in a new video tour. The Nintendo Museum has been built on the site of the factory where Nintendo originally made its Hanafuda cards, and which was later used for quality checks during the Famicom era. That building and its unremarkable carpark
     

Here's a peek at Nintendo Museum's huge controllers, Super Scope shooting gallery, and more

20. Srpen 2024 v 01:47

Nintendo's 135-year history will soon be brought to life inside the walls of a new purpose-built Nintendo Museum in Kyoto, Japan - and ahead of its opening on 2nd October, legendary designer Shigeru Miyamoto has revealed some of its intriguing exhibits in a new video tour.

The Nintendo Museum has been built on the site of the factory where Nintendo originally made its Hanafuda cards, and which was later used for quality checks during the Famicom era. That building and its unremarkable carpark are no longer standing, however, now replaced by a shiny two-floor monument to Nintendo's history and a Mario-themed plaza.

Miyamoto's 13-minute tour begins on the second floor of the museum, where several huge curved glass displays - containing many of the products Nintendo has released since its founding in 1889 - can be found. This whole area is intended to chart the evolution of Nintendo's approach to entertainment, from its earlier non-video game products - including copy machines, baby strollers, RC cars, and pitching machines - into more familiar territory, beginning with 1977's early video game forays, the Color TV-Game 6 and Color TV-Game 15.

Read more

  • ✇Eurogamer.net
  • Sega's fighting game Eternal Champions is the next video game series to get a movie adaptationVikki Blake
    Sega's Eternal Champions is the next video game franchise to get a silver-screen adaptation.Whilst it's hardly surprising that filmmakers are still rooting through video game catalogues for ideas, I can't say I had Sega's 1993 fighting game on my bingo card for the next series to be getting an adaptation.However, according to Hollywood Reporter, that's exactly what's happening, with Jurassic World trilogy writer Derek Connolly set to write the live-action screenplay. Read more
     

Sega's fighting game Eternal Champions is the next video game series to get a movie adaptation

18. Srpen 2024 v 18:09

Sega's Eternal Champions is the next video game franchise to get a silver-screen adaptation.

Whilst it's hardly surprising that filmmakers are still rooting through video game catalogues for ideas, I can't say I had Sega's 1993 fighting game on my bingo card for the next series to be getting an adaptation.

However, according to Hollywood Reporter, that's exactly what's happening, with Jurassic World trilogy writer Derek Connolly set to write the live-action screenplay.

Read more

  • ✇Eurogamer.net
  • The Elder Scrolls: Castles mobile game launches next month, pre-registration now openVikki Blake
    The Elder Scrolls mobile game, The Elder Scrolls: Castles, is set to launch on 10th September.The Elder Scrolls: Castles - which was quietly released into early access in September 2023 - is now open for pre-registration on both Apple and Android.From the same "award-winning team" behind Fallout Shelter, The Elder Scrolls: Castles lets you reign supreme over your very own castle and dynasty within The Elder Scrolls universe. Read more
     

The Elder Scrolls: Castles mobile game launches next month, pre-registration now open

16. Srpen 2024 v 14:31

The Elder Scrolls mobile game, The Elder Scrolls: Castles, is set to launch on 10th September.

The Elder Scrolls: Castles - which was quietly released into early access in September 2023 - is now open for pre-registration on both Apple and Android.

From the same "award-winning team" behind Fallout Shelter, The Elder Scrolls: Castles lets you reign supreme over your very own castle and dynasty within The Elder Scrolls universe.

Read more

  • ✇Eurogamer.net
  • Doom and Doom 2: are Nightdive's latest remasters the definitive editions?John Linneman
    For many, scaling Mount Everest has stood as the ultimate challenge of one's strength and endurance. An achievement of a lifetime. For long-time Doom players, however, there is an equivalent: NUTS.WAD. Legend has it that NUTS.WAD descended upon Doom players in the year 2001: a map from the future in which players are dropped into a single map with more than 10,000 enemies and a handful of power-ups. And now - for the first time ever - it's playable on a games console. I'm half-joking, of cou
     

Doom and Doom 2: are Nightdive's latest remasters the definitive editions?

15. Srpen 2024 v 17:31

For many, scaling Mount Everest has stood as the ultimate challenge of one's strength and endurance. An achievement of a lifetime. For long-time Doom players, however, there is an equivalent: NUTS.WAD. Legend has it that NUTS.WAD descended upon Doom players in the year 2001: a map from the future in which players are dropped into a single map with more than 10,000 enemies and a handful of power-ups. And now - for the first time ever - it's playable on a games console.

I'm half-joking, of course, but the ability to load in any Doom mod is just one great feature found in the latest version of Doom and Doom 2. Helmed by Nightdive in cooperation with id Software and Machine Games, this new version is worth looking at as it is the most feature rich, best-performing version of Doom on consoles. It's available on PC, PS5, Xbox Series consoles, Switch and even last-gen PS4 and Xbox hardware. The game was transitioned over to Nightdive's KEX engine and brings with it a vast array of enhancements - 120fps support on consoles, 16-player multiplayer including co-op, and a new soundtrack from the legendary Andrew Hulshult.

But it was the mod support that was my first destination and with it, the chance to see how Nightdive's work would cope with the NUTS.WAD challenge. This pushes beyond the limits of what Doom engine was intended to handle and now we can test it on console and the results are interesting. Before we go on, it's worth stressing that all current-gen machines can handle 4K gaming at 120fps - and yes, that includes Series S. The engine is optimised and fast - all the included content and every map I tested runs like greased lightning. I wanted to raise this caveat because the challenge of NUTS.WAD is so extreme and cruel that I don't want people to get the wrong idea. The fact that you can run NUTS.WAD at all is cause for celebration!

Read more

  • ✇Eurogamer.net
  • Persona 3's Episode Aigis DLC has left me with plenty of unanswered questionsEd Nightingale
    Fans were jubilant when Persona 3 received a remake earlier this year, but this turned to disappointment when it became clear its Episode Aigis epilogue DLC was not included. Multiple versions of Persona 3 have been released since the game's initial PS2 launch in 2006 - namely Persona 3 FES and Persona 3 Portable, each with unique additions. The release of this year's Persona 3 Reload was an opportunity to provide the definitive version of the game, but without Episode Aigis fans were upset i
     

Persona 3's Episode Aigis DLC has left me with plenty of unanswered questions

15. Srpen 2024 v 15:00

Fans were jubilant when Persona 3 received a remake earlier this year, but this turned to disappointment when it became clear its Episode Aigis epilogue DLC was not included. Multiple versions of Persona 3 have been released since the game's initial PS2 launch in 2006 - namely Persona 3 FES and Persona 3 Portable, each with unique additions. The release of this year's Persona 3 Reload was an opportunity to provide the definitive version of the game, but without Episode Aigis fans were upset it would remain incomplete.

That's why Atlus relented and has now additionally remade Episode Aigis: The Answer with all the trappings of Reload - though no doubt the fact it's the fastest-selling Atlus game ever was also persuasive. Finally, fans will get the complete story experience they've craved (though still without the alternative female protagonist from P3P). But after going hands-on with the DLC, I'm still left with a lingering question: what exactly was the main game missing?

I played Persona 3 for the first time this year and really enjoyed its twisted teen drama, even if the series as a whole is starting to feel formulaic. Yet after receiving the true ending, the story felt complete and I wasn't left with unanswered questions. So what kind of answer can The Answer provide?

Read more

  • ✇Eurogamer.net
  • Amazon reportedly working on animated anthology TV series featuring Spelunky and other video game worldsMatt Wales
    UPDATE 20/8/24: Well, there you go. Following last week's Deadline report, Amazon has officially unveiled Secret Level, a new "adult-animated anthology series featuring original stories set within the worlds of some of the most beloved video games". It's a 15-episode series from the creators of Love, Death & Robots, and it'll feature stories inspired by Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, Sifu, Spelunky,
     

Amazon reportedly working on animated anthology TV series featuring Spelunky and other video game worlds

14. Srpen 2024 v 23:34

UPDATE 20/8/24: Well, there you go. Following last week's Deadline report, Amazon has officially unveiled Secret Level, a new "adult-animated anthology series featuring original stories set within the worlds of some of the most beloved video games".

It's a 15-episode series from the creators of Love, Death & Robots, and it'll feature stories inspired by Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, Sifu, Spelunky, The Outer Worlds, Unreal Tournament, Warhammer 40,000, and a variety of PlayStation Studios games.

And if that takes your fancy, you'll be wanting to circle 10th December on your calendar - which is when the series arrives on Prime Video - then check out its teaser trailer below.

Read more

  • ✇The Ancient Gaming Noob
  • Catch, Structures, Hell Camps, and Imperium ExpansionWilhelm Arcturus
    It was announced at the Imperium fireside meeting this past Saturday that the coalition had taken 69 systems since the opening of the offensive against Pandemic Horde, Fraternity, and the assorted members and hangers on that make up their coalition.  Sniggering about the obvious number aside, we have been busy. These gains include systems beyond the Catch region, extending out to Tenerifis, Immensea, and Impass.  So the sov influence map… you can see the latest one here or the full historical di
     

Catch, Structures, Hell Camps, and Imperium Expansion

20. Srpen 2024 v 16:15

It was announced at the Imperium fireside meeting this past Saturday that the coalition had taken 69 systems since the opening of the offensive against Pandemic Horde, Fraternity, and the assorted members and hangers on that make up their coalition.  Sniggering about the obvious number aside, we have been busy.

These gains include systems beyond the Catch region, extending out to Tenerifis, Immensea, and Impass.  So the sov influence map… you can see the latest one here or the full historical directory here… has changed.

Here is the pre-campaign state of the map.

Area of Operation – July 25, 2024

And here is where things stood on Sunday, August 18th.

Area of Operation – August 18, 2024

Our foes have been pushed back and you can see systems in Immensea lit and ready to be taken from Legion of xXDEATHXx.  The enemy is mostly busy trying to reorganize their holdings further back to accommodate refugees and retreats from the front.  The alliance they created, Goons Failed to Defend This System, which was put together to goad the Imperium into attacking, has been wiped off the map.

All of which is less a chest thumping declaration of triumph than a cold statement of fact.  Pandemic Horde, Fraternity, and their gang has proven unwilling or unable to defend the space taken and has been sending messages out to its members and allies that they will just take all the space back once Goons get bored and go home.

In their narrative this has been a success in that they did, in fact, goad the Imperium into attacking.  Their claim is that on their side the whole thing was just a couple of SIGs.

A little more substantial claim on the Imperium side is the structure kill count.

  • 2 – Keepstars
  • 21 – Fortizars
  • 1 – Tatara
  • 2 – Azbels
  • 59 –  Astrahuses
  • 2 – Raitarus
  • 22 – Athanors
  • 23 – Metenox Moon Mining Drills
  • 35 – Skyhooks

That list gives lie to the claim that this was just a couple of SIGs on their side.  I mean, when I go out on operations with SIGs on the Imperium side we try to live out of an NPC station, or maybe a Raitaru or an Astrahus.  We do not drop two Keepstars.  Keepstars are a commitment, targets that attract hostiles and which, if you are not out in force, will be attacked.

Dropping a Keepstar means serious business.  And two Keepstars on one grid… a potential clash of titans… I mean, unless one side just doesn’t show up.

There goes the neighborhood!

Then there was the great hell camp of Utopia.

After blowing up the two staging Fortizars in the system of Utopia in Curse, we were told that Fraternity, Horde, and their allies had moved all of their capital ships to one of the NPC stations in the system.

We dropped a Fortizar of our own in sight of the undock and setup a hell camp.

The camped station and our Fortizar

A hell camp is when you have your foes in a single location and you bubble them in and put up a guard fleet around the clock to catch them if they try to break out.  Hell camps are a thing of legend, especially in Goonswarm, as they demonstrate the sometimes stupid lengths we will go to in order to best a foe.  Hell camps can for run for days, weeks, or even months if the goal is clear and the foe well and truly trapped.

The hell camp of the battlefield after the clash at M2-XFE during World War Bee was a classic example.  While likely a strategic mistake… to do the hell camp we had to let down the watch on the wall of Helm’s Deep, the protected industrial region we had held against overwhelming odds, and in doing so those three constellations were lost and all of our structures purged… it was tactically a very popular operation and did demoralize our foes for weeks.

The M2-XFE Keepstar grid and the hell camp

You could log in and sit around for an hour or two and suddenly some foe would get impatient or log in the wrong character and a titan or a super carrier or a fax would appear in the bubbles and a hoot would go up on coms and we’d dog pile on the unfortunate for another easy kill.

I got on a few such kills.  We were all working from home during the pandemic, so I would just leave myself logged in and coms on a speaker so I could turn from my work laptop and join in if something came up.  Good times.

The hell camp in Utopia though… that felt a bit weak to me.  Unlike the M2-FXE hell camp, hell camping a station requires the hostiles to log in, see local, and still think they can undock.  You aren’t going to get very many accidental kills and the whole thing is prone to station undock games and what not.  I’ve been there and done that.  I remember us bottling up the Southern Coalition at the station in 319-3D in Delve a dozen years back.  As a tactic it has its place.

But this hell camp didn’t feel right to me.  It wasn’t clear that the enemy was bottled up or that they cared if they were.  They hadn’t bothered to show up for more than a couple of fights and their stated goal was to bore us to death, so why would they care if they couldn’t undock?  They were not going to do so anyway.

The hell camp in Utopia

I nearly wrote a post about the hell camp, but my attention was elsewhere.  I did go out and get a few screen shots of it and our Ferox Navy Issue fleet hanging out, ready to unleash their aimbot accurate railguns on anybody dumb enough to show up, but I didn’t join the camp.

Certainly Gobbins made hay about us and our hell camp.  Apparently he openly and repeatedly pinged out on Discord to all who were listening that the Imperium were fools, that there was nothing there, that the capital ships had been withdrawn previously, and that they were gone, safely back in home space, out of reach of the Imperium and were not coming back.

The Imperium could go pound sand with their hell camp.

The Imperium took screen shots of those pings… we all have enough low level spies in each other’s organization that no general ping goes unread by all… and the coalition diplomats brought them to organizations in the area of operation who had previously declined to cooperate with us because they have assurance from Gobbins that Pandemic Horde would totally be there to help defend their space.  This did not bolster confidence in PH and their promises and we now apparently have cooperation from groups who were previously willing to defy us based on the backing they assumed they had.

This was all part of the plan, or so we were told, so the hell camp served a purpose, if not exactly the expected one.  And they probably got a few random kills in any case.  If you wait long enough anywhere in null sec somebody will eventually blunder in and get caught.

Which brings us to the other part of Saturday’s announcement, which was that the Imperium is expanding its space.  We have groups that want more space and we have a vested interest in preparing for however CCP’s plan to reinvigorate null sec with the Equinox expansion… launched back in June and expected to be a thing… maybe by November… turns out.

I previously wrote about how Equinox seemed to be the end of farms and fields, the old goal of being able to make any null sec system useful and able to support players, to the old pattern of some systems having value while others did not.  This was surprisingly… to me at least, I am not used to getting the point of things without having them explained with small words… taken up by the Imperium and other null sec entities and became the wide versus tall argument.

Farms and fields was a “tall” view of null sec, where a large group could provide for itself in a constellation or two.  The “wide” view of the world has only some systems providing enough value to fully upgrade so a large organization needs to grab more space to ensure it has the resources it needs to support its members.

So the Imperium is expanding as a hedge against that, getting the timers started on things because the sovereignty level take 60 days to get to five and you can’t do all possible upgrades until you get there.

We will likely be taking more than the 69 systems already acquired… and if Pandemic Horde and Fraternity want to take them back like they have said they are going to do, they might have to undock and put some effort into it.

Also, by the time this posts the Fortizar kill count will have gone up by at least one… assuming PH doesn’t come to defend it.  But that has been a very safe assumption so far.

  • ✇Android Authority
  • Google Pixel 8a vs Pixel 8: What’s the difference and which should you buy?Ryan Haines
    The Google Pixel 8 was officially announced in late 2023 bringing quite a few improvements with it at the time, though it’s since been succeeded by the new Pixel 9 series. The Pixel 8 can often be found at a sharply discounted price these days, but it’s also pretty similar in specs to the Pixel 8a. Which of these devices should you actually buy? Good question. Let’s dive in and take a brief look at the Pixel 8 vs Pixel 8a. Google Pixel 8a vs Pixel 8: Specs Google Pixel 8aGoogle Pixel
     

Google Pixel 8a vs Pixel 8: What’s the difference and which should you buy?

20. Srpen 2024 v 16:55

The Google Pixel 8 was officially announced in late 2023 bringing quite a few improvements with it at the time, though it’s since been succeeded by the new Pixel 9 series. The Pixel 8 can often be found at a sharply discounted price these days, but it’s also pretty similar in specs to the Pixel 8a. Which of these devices should you actually buy? Good question. Let’s dive in and take a brief look at the Pixel 8 vs Pixel 8a.

Google Pixel 8a vs Pixel 8: Specs

Google Pixel 8aGoogle Pixel 8
Display6.1-inch OLED
120Hz refresh rate
2400 x 1080 resolution
20:9 aspect ratio
6.2-inch OLED
120Hz refresh rate
2400 x 1080 resolution
20:9 aspect ratio
ProcessorGoogle Tensor G3Google Tensor G3
RAM8GB8GB
Storage128/256GB128/256GB
Battery4,492mAh
18W wired charging
7.5W wireless charging
No charger included
4,575mAh
27W wired charging
18W wireless charging (with 2nd-generation Pixel stand)
12W wireless charging (with other Qi-enabled chargers)
No charger included
CamerasRear:
64MP wide camera
ƒ/1.89 aperture
OIS + EIS

13MP ultra-wide camera, 120deg FoV
ƒ/2.2 aperture

Front:
13MP
ƒ/2.2 aperture
Rear:
50MP wide camera
ƒ/1.7 aperture
OIS + EIS

12MP ultra-wide camera, 125deg FoV
ƒ/2.2 aperture

Front:
10.5MP
ƒ/2.2 aperture
Connectivity5G
4G LTE
Wi-Fi 6e
Bluetooth 5.3
NFC
5G
4G LTE
Wi-Fi 7
Bluetooth 5.3
NFC
Operating SystemPixel UI
Android 14
Pixel UI
Android 14
Water resistanceIP67IP68
ColorsAloe, Bay, Obsidian, PorcelainHazel, Rose, Obsidian, Mint
Dimension and weight152.4 x 73.7 x 10.1mm
192.8 grams
150.5 x 70.8 x 8.9mm
187 grams

In many ways, the Google Pixel 8a and Pixel 8 are so similar that they’re easy to compare. They share nearly identical displays, dimensions, software experiences, and update commitments, many of which we’ll get to in a minute. That said, the similarities also make it far more difficult to find daylight between the two when deciding which one is right for you.

In some ways, however, the similarities pay off for fans of the more affordable Pixel A series. Both phones pack the same Tensor G3 chipset, Titan M2 security core, and identical options for both RAM and storage. As a result, they produced almost identical results in our performance benchmarks and day-to-day usage.

As you can see in the graphs, the more affordable Pixel 8a delivers results nearly identical to those of the Pixel 8 and, in our graphically intensive stress testing, actually maintains its performance better than the flagship. While benchmarking numbers don’t usually mean too much in an average day of mixed usage, they’re often a good indicator of how well a phone will keep up, and the Pixel 8a has no problem cruising through a day of web browsing, social media scrolling, and light gaming just as well as its premium counterpart.

On top of that, the Pixel 8a and Pixel 8 ship with Android 14 out of the box and one of the best update commitments in the industry. Google decided to keep pace with Apple’s lofty promise when it added seven years of Android updates, feature drops, and security patches to the Pixel 8 series in late 2023, and now the Pixel 8a gets the same benefit. That not only puts it on par with the flagships but ahead of its similarly priced rivals.

All of these shared features also mean that both the Google Pixel 8a and Pixel 8 support the same set of AI-powered features and lean heavily on Gemini as Google transitions to its powerful new assistant (with Google also confirming Gemini Nano on-device support that will land in a future Feature Drop). You can tap into helpful extras like Circle to Search, generative wallpapers, Live Translate, and several calling features like Hold for Me, Call Screen, and Smart Replies. Both phones have plenty of photo editing options, too, which we’ll come back to down below.

Google Pixel 8a vs Pixel 8: Design, size comparison, and colors

Google Pixel 8 vs Google Pixel 8a back standing

Credit: Ryan Haines / Android Authority

I don’t blame you if you feel like you’re seeing double looking at the picture above. Google’s Pixel design is pretty well nailed down at this point, with flat displays and camera bars across the board, but the Pixel 8 and Pixel 8a are about as close to twins as you can get.

The two devices are nearly the same height, width, and thickness despite the Pixel 8 offering an extra tenth of an inch of display real estate, sitting at 6.2 inches to the Pixel 8a’s 6.1 inches. Yet, despite its slightly smaller display, the Pixel 8a offers almost the same specs as its more polished counterpart. There’s only a weight difference of a few grams between them, something I hardly noticed while carrying both around for a few days. Both phones have 60 to 120Hz Actua Displays with 14 hundred nits of HDR and 2,000 nits of peak brightness, and they feel just about identical if you’re swiping up and down or mindlessly scrolling social media. Just note that the Pixel 8a comes locked at 120Hz by default, so you’ll have to opt in for the variable refresh rate. On top of that, the OLED panels have the same 1,080 by 2,400 resolution, meaning that the more affordable Pixel is just a hair more pixel-dense.

Honestly, I’ve found that the best way to tell the Pixel 8 and Pixel 8a apart is the latter’s much rounder corners, making it feel a bit smaller in the hand — something that I thoroughly appreciate as a person with smaller hands. Google’s premium Pixel 8 sports glossy Gorilla Glass Victus on the back, too, while the Pixel 8a has a matte composite (it’s plastic, call it plastic) back that looks a bit more like the Pixel 8 Pro. Personally, I prefer the feeling of the 8a when I reach into my pocket, mostly because I know I won’t pull out a phone that’s covered in smudges. The flagship Pixel 8 is the slightly more durable of the two, using Gorilla Glass Victus on both the front and back and carrying an IP68 rating against water and dust to the Pixel 8a’s IP67.

 

Both Pixels also share matching in-display fingerprint readers and matching buttons and ports scattered around their aluminum frames. To my eye, both fingerprint readers seem to register at the same speed, so it’s nice to see Google keep one standard fingerprint reader instead of going cheaper for the mid-range. Also, you’ll find the power and volume controls on the right edge with a lone SIM tray holding down the left. The USB-C port is also flanked by a pair of stereo speakers.

Google Pixel 8a vs Pixel 8: Camera

Google Pixel 8 vs Google Pixel 8a laying flat

Credit: Ryan Haines / Android Authority

Although the camera bars on the Pixel 8 and Pixel 8a may look the same, they have a few differences across their dual-camera setups. The Pixel 8a’s budget camera setup offers more megapixels to play with, pairing a 64MP primary camera and a 13MP ultrawide sensor. Don’t be fooled by the bigger numbers, though, as the individual pixels are slightly smaller on both sensors, meaning that the cameras aren’t quite as well equipped for lower-light scenarios. The Pixel 8a’s ultrawide sensor also has a slightly narrower 120-degree field of view and misses out on Macro Vision — a software feature that both the Pixel 8 and Pixel 8 Pro support.

Moving over to the more premium Pixel, it pairs its 50MP primary camera with a 12MP ultrawide sensor, both of which are larger than the options on the Pixel 8a. On top of having slightly larger individual megapixels, the Pixel 8’s primary camera is capable of a 2x in-sensor crop, giving you a little bit more optical zoom range before switching to digital zoom.

Both the Pixel 8 and Pixel 8a have dual rear cameras, but the flagship packs a bit more punch.

The Pixel 8a has a slightly sharper selfie camera, too, with 13MP to the Pixel 8’s 10.5MP, though the results are pretty similar from both sensors based on our tests.

As you can see in the samples below, the Pixel 8 and Pixel 8a are just about neck and neck in some of the most common shooting scenarios. They’re well matched in color and details, and even the ultrawide shots are almost identical despite the slightly different fields of view.

Google Pixel 8 Google Pixel 8a Google Pixel 8
Google Pixel 8a

There are a few slight differences when it comes to capturing selfies, though. Despite both phones defaulting to 1x zoom when you flip the camera around, not all definitions of 1x zoom are created equal. The Pixel 8a offers a much wider frame than the Pixel 8, making it much easier to fit additional people and background details into your selfie. Both shots look good as far as colors go, but it’s somewhat surprising to see such a difference between the default zoom lengths.

Google’s Pixel 8 also handles its longer zoom lengths much better than the Pixel 8a. Its larger sensor seems to maintain both color and detail better than the smaller sensor on the mid-range phone. The difference is most noticeable on finer lines like the name of the ship below and the details in the wood planks of the dock.

As far as camera features go, Macro Vision is the only major omission from the Pixel 8a — everything else is almost exactly the same. Neither device offers Google’s new Pro controls, but both can tap into Night Sight, Top Shot, Portrait Mode, Cinematic Pan, and punch in with Super Res Zoom up to 8x.

Both phones also offer similar video features, with up to 4K recording from the front and rear sensors. However, the Pixel 8 packs a few more options regarding the frame rate, with 24fps available on both front and back and 60fps on the selfie camera. Google’s Pixel 8a, on the other hand, is limited to 30fps from the selfie camera at both 4K and 1080p.

Google Pixel 8a vs Pixel 8: Battery life and charging

Given their similar overall size and specs, it’s no surprise to see the Pixel 8 and Pixel 8a toting nearly identical batteries. The Pixel 8 has the slightly larger cell of the two — 4,575mAh to the Pixel 8a’s 4,492mAh — but our battery testing showed that the mid-ranger stretched its juice further in most cases. In fact, it put up better numbers while on a Zoom call, snapping photos, recording 4K video, and even significantly better 4K playback performance. Outside of the lab, both phones can easily power through a full day of usage. I got into a habit of using adaptive charging overnight and regularly found myself hitting the end of the day with at least 20% remaining.

However, one area where there’s a little bit of daylight between the Pixel 8 and the Pixel 8a is in their charging setups. The Pixel 8 is much quicker, supporting up to 27W wired charging with a compatible USB PD PPS charger, while the Pixel 8a tops out at 18W. There’s a big difference in wireless charging capabilities, too, with the more expensive device capable of up to 18W with the second-generation Pixel Stand and 12W with other Qi-enabled pads while the mid-ranger is limited to 7.5W, no matter the charger.

While the difference in charging speed from 18W to 27W may not sound too vast, our controlled testing showed that the Pixel 8a took about 20 more minutes to reach a full battery than its Pixel 8 counterpart, so it might pay to spend just a little bit more if you need to get back up and running in a hurry.

Google Pixel 8a vs Pixel 8: Price and availability

Google Pixel 8a: Starts at $499

Google Pixel 8: Starts at $699

If you’re close to making your decision between buying the Pixel 8 and Pixel 8a, I guess you should know how much each phone will cost you. Well, for starters, both phones are widely available in the US, both unlocked and on deals through major carriers like Verizon, T-Mobile, and AT&T.

If you’re leaning toward the Pixel 8a, it starts at $499 with 128GB of storage — the same price as the previous Pixel 7a. It’s also available in four colors: Bay, Aloe, Obsidian, and Porcelain. Should you decide you need 256GB of storage right off the bat, it’ll set you back $559, and you’re limited to the Obsidian finish.

On the other hand, if you’re leaning toward the flagship Pixel 8, it kicks off at $699 with the same 128GB of storage. It launched in three colors, Hazel, Obsidian, and Rose, but Google has since added a fourth Mint color that’s a little softer than the Pixel 8a’s Aloe option. You can upgrade to 256GB of storage for the same $60 fee, bumping your price to $759.

Google Pixel 8a vs Google Pixel 8: Which should you buy?

google pixel 8 back in hand

Credit: Ryan Haines / Android Authority

Now that we’ve gone through every last piece of the Google Pixel 8 and the Google Pixel 8a, it’s about time to decide which one is right for you. Unlike a lot of comparisons where we end up saying that the right one comes down to your personal preference, there’s a pretty clear winner here — but it comes with a caveat.

The easy answer when choosing between the Pixel 8 and the Pixel 8a is to tell you to buy the flagship Pixel 8 — one of the best Android phones around — but only to do so when you can find it on sale. These two phones share so much in common, from the chipset to the camera quality to 90% of their respective designs, that Google is relying on the difference in price to sway people one way or another.

At MSRP, it's a tricky call, but recent sales for the Pixel 8 make the Pixel 8a a tough sell.

When compared at full price, the Pixel 8a seems like a great deal, given how many flagship specs it boasts, but as soon as you factor in discounts, the $200 gap suddenly feels much smaller, and the Pixel 8’s more premium aspects like faster charging and better materials feel that much more attainable.

Google Pixel 8a vs Google Pixel 8: FAQ

When did the Google Pixel 8 and Pixel 8a come out?

Google launched its flagship Pixel 8 on October 4, 2023, following it up with the Pixel 8a on May 7, 2024.

Do the Google Pixel 8 and Pixel 8a have wireless charging?

Yes, both phones support wireless charging, but the Pixel 8 is faster with 18W speeds to the 7.5W speeds of the Pixel 8a.

Do the Google Pixel 8 and Pixel 8a have headphone jacks?

No, neither the Pixel 8 nor the Pixel 8a has a headphone jack.

Are the Google Pixel 8 and Pixel 8a waterproof?

The Google Pixel 8 packs an IP68 rating while the Pixel 8a offers IP67 resistance against water and dust. That means both phones can withstand submersion in water for up to 30 minutes.

Do the Pixel 8 and Pixel 8a have SIM slots?

Yes, both the Pixel 8 and Pixel 8a have slots for SIM cards on their left sides.

Do the Pixel 8 and Pixel 8a support dual-SIM? What about eSIM?

Yes, both the Pixel 8 and Pixel 8a support dual-SIM with a single nano-SIM and an eSIM profile.

Do the Pixel 8 and Pixel 8a have SD card slots?

No, the Pixel 8 and Pixel 8a do not have SD card slots — both come with either 128 or 256GB of fixed storage.

  • ✇Android Authority
  • Meta Quest headsets now support HDMI connections to let you stream anything on a big screenRushil Agrawal
    Credit: C. Scott Brown / Android Authority Meta has launched the Meta Quest HDMI Link app, enabling users to connect their headsets to HDMI and DisplayPort devices. The app supports Meta Quest 2, 3, and Pro headsets and offers 1080p resolution content with low latency. Setting up the feature requires an additional UVC and UAC-compatible capture card. Meta has rolled out a new app, Meta Quest HDMI Link, designed to extend the functionality of its VR headsets. The app is available for Met
     

Meta Quest headsets now support HDMI connections to let you stream anything on a big screen

17. Srpen 2024 v 22:20

Meta Quest 3 with Two Controllers On Table

Credit: C. Scott Brown / Android Authority

  • Meta has launched the Meta Quest HDMI Link app, enabling users to connect their headsets to HDMI and DisplayPort devices.
  • The app supports Meta Quest 2, 3, and Pro headsets and offers 1080p resolution content with low latency.
  • Setting up the feature requires an additional UVC and UAC-compatible capture card.


Meta has rolled out a new app, Meta Quest HDMI Link, designed to extend the functionality of its VR headsets. The app is available for Meta Quest 2, Quest 3, and Quest Pro models. It allows users to connect their headsets to various HDMI or DisplayPort-equipped devices, such as gaming consoles, laptops, and even smartphones, effectively turning the headset into a virtual display. (via The Verge)

The Quest headsets have traditionally been positioned as standalone devices for VR experiences. With HDMI Link, the company is acknowledging users’ desire to access content from other devices within their VR environment.

HDMI Link supports 1080p content with low latency, providing a customizable virtual screen experience. Users can resize and reposition this screen within the VR environment, making it suitable for gaming, watching movies, or even working privately.

Setting up HDMI Link, however, isn’t as straightforward as plugging a USB cable into your phone or gaming console. It requires a compatible capture card — a small device that connects your HDMI source to your headset via USB — adding an extra layer of complexity and cost. Meta acknowledges this in its blog post, cautioning users that it’s not quite as plug-and-play as they might expect.

Another important drawback to HDMI Link is its inability to display content protected by HDCP, which is common with many streaming services. This limitation means that while the feature is versatile, its utility for streaming movies and TV shows might be limited.

Meta emphasizes that HDMI Link is not meant to replace existing features like Air Link or Xbox Cloud Gaming, which offer wireless streaming options under ideal network conditions. Instead, it’s intended to provide a solution for situations where Wi-Fi is unreliable or unavailable or when users want to connect devices that aren’t supported by other methods. The app is currently available on App Lab, which indicates that it’s still in development and might need some work to iron out some kinks.

Animated video game anthology series Secret Level is coming to Prime Video

Secret Level is a gaming-inspired anthology series coming to Prime Video on December 15. The upcoming Amazon title is from the same team behind Netflix's Love, Death and Robots. From the teaser released during Gamescom, this new project will be continuing the Blur Studio specialty for creating masterful animated works for an adult audience. The creative team was looking to inspire "nerd joy" with Love, Death and Robots and from the first glimpse, Secret Level seems like a natural progression of that goal.

Each of the 15 stories in the show are inspired by a different game. The official list of inspirations is: Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, various PlayStation Studios games, Sifu, Spelunky, The Outer Worlds, Unreal Tournament and Warhammer 40,000.

Games feel like a natural inspiration for this type of animation showcase. The cinematics in some contemporary AAA titles have all the polish and emotion of standalone films. Plus, game-inspired television series have been reaching new levels of success in recent years thanks to projects like Fallout, The Last of Us and Arcane.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/animated-video-game-anthology-series-secret-level-is-coming-to-prime-video-202027254.html?src=rss

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© Amazon

Secret Level trailer

Reanimal promises a ‘more terrifying journey’ than Little Nightmares

Tarsier Studios, creators of the first two Little Nightmares games, is back with another creepy adventure — and its “partially disemboweled talking pig” teaser video looks like it set the proper tone. Announced at Gamescom Opening Night, Reanimal takes two children on an adventure across land and sea as they work together to rescue their missing friends on an island filled with horrifying creatures.

The developer helmed the first two Little Nightmares installments before Supermassive Games took over for part III. The new game promises to up the ante with “a more terrifying journey than ever before.”

The horror-adventure game stars a brother and sister in an “unsettling tale” who “go through hell to rescue their missing friends.” The protagonists are described as broken but resilient, facing fragments of their troubled past in the guise of gruesome beasts. It will somehow explore themes of hope and redemption as they navigate the chilling environment.

Still from the trailer for the game Reanimal. Two children running toward the camera in a shadowy cave. Something lurks in the darkness behind.
Tarsier Studios / THQ Nordic

The game lets you play single-player or co-op (local and online). In an illustration of the creators’ understanding of the horror genre, it uses a shared, directed camera “to maximize claustrophobia and tension.”

Reanimal doesn’t yet have a launch date other than “coming soon,” but we know it will be available on PS5, Xbox Series X/S and PC. You can check out the announcement trailer below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/reanimal-promises-a-more-terrifying-journey-than-little-nightmares-200457474.html?src=rss

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© Tarsier Studios / THQ Nordic

Still from the Reanimal trailer. Shadowy environment. A child sits fearfully on a bed as a strange gila monster-style creature approaches from behind.

Indiana Jones and the Great Circle has a Nazi-slapping mechanic

Indiana Jones and the Great Circle is set in 1937, in the space between Raiders of the Lost Ark and The Last Crusade, and it’s being developed by MachineGames, the studio behind the most recent Wolfenstein installments. So, of course the game’s main enemies are Nazis, and obviously it has a robust range of Nazi-punching mechanics. What makes The Great Circle intriguing, even after just a 30-minute hands-off preview, is its lighthearted interpretation of classic Indiana Jones tropes, leaning into the series’ humorous tone and adding twists like open-handed Nazi slapping to Indy’s repertoire.

When it comes to combat, Indiana has a whip, a revolver and his fists (or palms). His whip appears to be the most useful tool on his belt, allowing him to swing across gaps, activate levers, and pull in enemies nice and close for a one-two punch. Hitting a Nazi with the whip briefly incapacitates them while they’re reeled in, setting up an advantageous close-quarters melee situation. Hand-to-hand combat requires precise timing in order to land knockout combos or finishing moves, and on top of throwing punches and slaps, Indy is able to block and defensively parry. In fistfights, the game’s first-person perspective crops in extra tight, filling the screen with punchable Nazi surfaces and enhancing the tension behind each blow and dodge. He can also pick up objects and hit enemies with them, and in pre-recorded gameplay footage, it all looks supremely satisfying.

Indiana Jones and the Great Circle
MachineGames

Indiana Jones and the Great Circle isn’t just an action game, though. Many of its encounters can be approached with stealth mechanics, where players sneak past guards and perform silent takedowns without fisticuffs or gunfire at all. The revolver is really a last-ditch option in each scenario, game director Jerk Gustafsson and creative director Axel Torvenius said. Otherwise, puzzles are a pivotal component of gameplay.

Indiana is joined on his adventures by Gina, an Italian journalist who’s searching for her sister, and together they encounter a variety of logic and spatial puzzles. Some are quick, like finding an alternative entrance to a sealed room, and others are more involved, requiring a few minutes of focus to fully understand.

The preview focused on Giza, Egypt, showcasing bustling outdoor marketplaces, a depressing Nazi meeting room and a vibrant temple hidden beneath the sands of the Great Sphinx. Here, Indy and Gina had to catch the sunlight with a series of ancient mirrors, lining them up one by one until the beam bounced to the proper place. This particular puzzle room seemed straightforward and slightly clever (though maybe that’s just because The Mummy is one of my favorite childhood movies), but there are apparently more challenging riddles in the game, too. The most complex puzzles are hidden, requiring some light exploration in various regions, and they’re not necessary in order to complete the main storyline. These bonus riddles are just some of the many secrets to find around the game’s world.

Indiana Jones and the Great Circle
MachineGames

“I don’t really like too difficult puzzles myself,” Gustafsson said. “I like to just enjoy the experience and not be so challenged by them. That said, we do have a mix [of puzzle difficulties] because I like a lot of variation. It’s not like we have some unique puzzle mechanic that goes across the entire game. We tried to create every puzzle in a different, unique way.”

There are also difficulty options for the puzzles overall, allowing players to choose how complex they’ll be throughout the entire game.

Indiana has a notebook that fills up with evidence, objectives and photos that he takes while investigating various relics around the globe. The camera is an essential tool in The Great Circle, and each snapped pic can unlock new clues and trails to follow. Indy also carries a lighter, which functions as a flashlight and can set stationary torches ablaze. His play style is customizable, with dozens of upgrades available as the game progresses. One potential upgrade is True Grit, an ability that allows him to recover from a fatal blow by crawling toward and grabbing his fedora within a certain amount of time. You know, classic Indiana Jones stuff.

Indiana Jones and the Great Circle
MachineGames

I’ve seen some angry chatter online from people who don’t like the first-person perspective in The Great Circle, citing a desire to actually see Indiana as he does all this cool stuff, just like in the movies. I don’t think these people have much to worry about — not only are there plenty of cutscenes featuring Troy Baker’s utterly impressive 1980s Harrison Ford impression, but parts of the game are in third-person after all.

“When it comes to a character like Indiana Jones, I want to play the character and I want to be the character, I want to look through and explore the world through his eyes,” Gustafsson said. “To me that’s a very important part of what we do here. For me, it was a very easy choice. But also, we do mix in some third-person elements here. We have very much come back to our own history with games like Riddick and The Darkness where we also did this mix between first-person and third-person perspective. We do that for this game, too. Everything is not first-person, even though the core experience is in first-person.”

Torvenius added, “There’s a great opportunity here as well for us because we do have a large section of the game that is mystery, it’s solving puzzles, being up front and close to ancient relics and ruins and scriptures. So it adds an intimacy to the adventure to some aspect, that you can get really up and close and can really inspect things, which is actually pretty nice how it plays out in the game.”

Indiana Jones and the Great Circle
MachineGames

Even in first-person scenes, Indiana Jones and the Great Circle looks, sounds and feels right so far. Baker’s Indiana Jones is nearly indistinguishable from the early film versions, his voice drawling and gravelly with a sarcastic bite. There’s a dry humor built into his interactions, as is fitting. In one scene, he’s introducing himself to a woman who has an intricately designed eye patch; she seems to be indigenous to the jungle they’re sitting in.

“I’m an archaeologist,” Indiana says.

“Another one,” she replies, clearly unimpressed.

It’s a quick moment from a short preview, but it sets a solid tone for the game as a whole: dry, lighthearted, and a little punch-drunk in between all the actual punching. Or you could say, a bit slap-happy amid all the slapping. Either way, these Nazis won't know what hit them.

Indiana Jones and the Great Circle is coming to Xbox Series X/S and PC on December 9. It'll be available on Game Pass Ultimate, and it's also coming to PlayStation 5 in spring 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/indiana-jones-and-the-great-circle-has-a-nazi-slapping-mechanic-200052110.html?src=rss

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© MachineGames

Indiana Jones and the Great Circle

Borderlands 4 is coming in 2025

We've got our first big announcement of Gamescom: Borderlands is back. Borderlands 4 is the next entry in the franchise from Gearbox Software and 2K Games. It's due to arrive in 2025.

There's no gameplay in the announcement video released today. While that's a touch disappointing, it isn't much of a surprise for a teaser trailer or for a release that is still likely at least a year away. (And that's assuming no delays.) But the Borderlands games are known for their polished first-person shooter experience, particularly in co-op, and for their sharp sense of humor. Hopefully both of those traits will be returning in full force with the new game.

What doesn't seem to be returning is the cartoony art style that was a hallmark of the previous three titles. The teaser looks more like it's advertising a prestige television science fiction series rather than the zany Borderlands world. But it's early days yet and the studio will surely be sharing more updates as the game progresses through development.

Gearbox was likely hoping to springboard this announcement off a wave of renewed interest in the series after the blockbuster movie adaptation this summer. But since that project was a disastrous disappointment, hopefully a new game will give fans of the series something fresh to be excited about.

This article originally appeared on Engadget at https://www.engadget.com/gaming/borderlands-4-is-coming-in-2025-194227938.html?src=rss

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© Gearbox Software

Borderlands 4 teaser

Streaming hit multiple new viewership records in July, Nielsen reports

Streaming posted another banner month in July, reaching multiple new milestones in the latest issue of The Gauge report from Nielsen. The big headline is that streaming was responsible for 41.4 percent of all TV viewing during the month. That's the highest share in the report's brief history for any viewing category, meaning streaming topped past performances for both broadcast and cable TV. The result follows on the heels of the previous record set by streaming in June.

The other big success story in the July report is for YouTube. The popular video platform hosted 10 percent of monthly TV usage, marking the first time a single streaming service has reached a double-digit share. Multiple other streaming sites hit their own personal bests for viewing share in July: Disney+ jumped up to a 2.1 percent viewing share and The Roku Channel hit 1.6 percent.

There are a couple takeaways from the range of record-setting performances in July. For starters, The Gauge only tracks viewing that happens on a TV screen, meaning no mobile or laptop viewing is included. Last month's results show how much streaming video's presence has expanded beyond just smartphones and tablets to challenge and surpass the options of traditional broadcast and cable TV.

Another notable factoid from Nielsen is that 10 different titles on streaming platforms surpassed 1 billion minutes of viewing in the first full week of July — another record. Seven different streaming companies had programs on that list, and they cover a broad spectrum of genres and audiences. The lineup was led by Netflix's action flick Beverly Hills Cop: Axel F, which secured 2.05 billion minutes of viewership between July 1 and July 7. TV series Suits (available on Peacock and Netflix) came second with just shy of 1.5 billion minutes viewed. House of the Dragon on Max, Your Honor on Netflix/Paramount+ and The Bear on Hulu rounded out the top five, each with more than 1.2 billion minutes viewed during that week. In other words, the next breakout hit for streaming could happen on any platform.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/streaming-hit-multiple-new-viewership-records-in-july-nielsen-reports-191529705.html?src=rss

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© Nielsen

The Gauge July 2024

A24’s 'Y2K' has teens battling old-school computers and bloodthirsty Tamagotchis

Once upon a time in the tail-end of the last century, there was something called the Y2K bug. This bit of computer code was supposed to herald a global robot apocalypse at the stroke of midnight when 1999 became the year 2000 because of, uh, clock dates or something. Anyways, nothing happened. Or did it?

That’s the premise behind A24’s new horror comedy, the appropriately-named Y2K. The film imagines a New Year’s Eve of 1999 in which the computers really did turn on humanity. It’s written and directed by SNL alum Kyle Mooney, who made the fantastic and underrated Brigsby Bear.

As you can see from the trailer, it’s a 1990s teen party comedy, like Can’t Hardly Wait, but also an apocalyptic horror film. This particular hodgepodge brings to mind This is the End, in which Seth Rogen and other celebrities fight off a demonic horde.

However, instead of a demonic horde, these teens will be fighting for their lives against VCRs, old-school computers and, of course, murderous Tamagotchis. Also, Limp Bizkit’s Fred Durst is somehow involved. The cast is composed primarily of unknown teenagers, but the adults are played by Tim Heidecker, Alicia Silverstone and Mooney himself. The movie hits theaters on December 6.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a24s-y2k-has-teens-battling-old-school-computers-and-bloodthirsty-tamagotchis-164537560.html?src=rss

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© A24 Films

A still from the trailer showing a computer monster thingie.

Waymo director says the company's cars won't honk at each other anymore

Waymo’s self-driving cars no longer honk when near each other, Waymo’s Director of Product and Operations Vishay Nihalani said yesterday when he appeared on software engineer Sophia Tung’s livestream. The vehicles were spotted honking at each other a few weeks ago, prompting Waymo to issue a software patch.

As reported by NBC Bay Area, residents living near the parking lot full of Waymo taxis reported that despite the patch going live, the taxis still honked at each other. Tung, who lived near the idling taxis, set up her live stream to capture the cacophony of honking vehicles.

No good stream is complete without a soundtrack, and Tung’s stream included lo-fi music in the vein of the ubiquitous “LoFi Girl" on YouTube. The title, “Self Driving Taxi Depot Shenanigans To Relax/Study To,” was an obvious tribute to the LoFi Girl channel. (And yes, she had permission to use the music.) Despite a fix being pushed out, the stream captured the cars continuing to honk at 4AM this past Saturday.

Nihalani joined the stream to speak to Tung about the ongoing honking. According to the director, the cars’ honking was an intentional feature for taxis cruising on public roads to avoid collisions, but honking at each other while idling in the parking lot was never intentional. The taxis have now all been updated to solve the issue.

The Waymo service is available for those living in San Francisco, Phoenix, and 79 square miles of Los Angeles, stretching from Santa Monica to Downtown. In May, the company announced that its taxis were making 50,000 paid trips per week. Back in San Francisco, though, you can still tune in to Tung’s chill livestream of a parking lot — just without the honking.

This article originally appeared on Engadget at https://www.engadget.com/waymo-director-says-the-companys-cars-wont-honk-at-each-other-anymore-132812747.html?src=rss

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Waymo director on parking lot livestream

Star Wars: The Acolyte isn't getting a second season

Lucasfilm has decided not to renew The Acolyte for a second season, according to Deadline and Variety. Fans won't get to see how the show was supposed to end and won't get to know how the plotlines its creator, Leslye Headland (Russian Doll), teased at the end of the first season would unravel. Engadget Senior Editor Devindra Hardawar called The Acolyte "Star Wars at its best" in his review, discussed how unique its premise was, and drew parallels between the series and Crouching Tiger, Hidden Dragon

Deadline says the show had a strong start and garnered 4.8 million views in the first day it became available for streaming, reaching 11.1 million views after five days. However, viewership fell in the coming weeks, and its finale was reportedly the poorest performing finale for a Star Wars series. 

The Acolyte was a mystery-thriller story featuring a former Jedi trainee played by Amandla Stenberg, who's suspected of committing a series of crimes. Her former Jedi Master played by Lee Jung-jae (Squid Game) now has to find her to get to the bottom of things. Manny Jacinto, who played the smuggler Qimir, gained a lot of attention online due to this shirtless scenes. It was revealed in the later episodes that he plays a bigger role in the story, and viewers were even supposed to learn his real name in the next season. 

The show is still available to watch on Disney+ for those who don't mind not getting closure for its story. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/star-wars-the-acolyte-isnt-getting-a-second-season-120033350.html?src=rss

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© Lucasfilm Ltd.

Profile view of a woman in the foreground with a masked person in the background.

A Pacific Rim prequel series is being developed by the scriptwriter of Bird Box

The next entry in the Pacific Rim franchise could be an origin story for the universe, set before the events of the 2013 film by Guillermo del Toro. According to Variety, the franchise's producer Legendary Entertainment has signed a first-look TV deal with Eric Heisserer. One of the first projects he's developing with Carmen Lewis, his co-founder for his production company called Chronology, is a prequel series for Pacific Rim. Heisserer won several awards for his screenplay for Arrival, the Denis Villeneuve-directed sci-fi movie starring Amy Adams and Jeremy Renner. He also wrote the script for the Netflix post-apocalyptic movie Bird Box, which starred Sandra Bullock. 

It sounds like the project is still in its very early stages, so we'll have to wait for its storyline and projected release date if it does get the green light. Seeing as it's supposed to be the Pacific Rim origin story, though, we may get to see the first kaijus emerging from the interdimensional portal at the bottom of the Pacific Ocean. We may also get to see how the first Jaegers, or the gigantic mechas controlled by human pilots to fight the alien monsters, were designed and created. 

The original Pacific Rim movie was followed by Pacific Rim Uprising, its 2018 sequel film that starred John Boyega and was directed by Steven S. DeKnight. If the series pushes through, it'll follow Pacific Rim: The Black, an anime series that streamed on Netflix in 2021 and 2021, which serves as the continuation of the two films.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-pacific-rim-prequel-series-is-being-developed-by-the-scriptwriter-of-bird-box-110043597.html?src=rss

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© Warner Bros / Legendary Pictures

People wearing black suits

Apple Music is currently offering new subscribers three months free

Non-subscribers who open the Apple Music app on a new iPhone or iPad typically see an offer for a free month of the service. The trial was once three times as long, but Apple quietly shortened it in early 2022. But now through September 23, anyone new to Apple's music streaming service will get to try it out for free for three months. The deal only applies to first-time subscribers; if you've never succumbed to the music app's temptation, now is as good a time as any to check it out. Just keep in mind that the service will automatically renew for $11 per month after the trial ends. Be sure to cancel if you don't want to pay. 

Apple Music has a lot to offer. It's currently our top recommendation in our guide to the best music streaming services. We like its approach to recommendations, balancing a good amount of editorial playlists and stations with algorithmic suggestions. Every song is available at CD-quality or better and lossless streaming doesn't cost extra. 

For computer-picked listening, there's a "Discovery Station" that helps you find new music by playing songs you've never streamed before, both from artists you know and others the algorithm thinks you'll like. And, in my experience, saying, "Hey Siri, play me some Apple Music," produces pretty good mix of stuff I like that's novel enough to be interesting, but not so familiar I'm sick of hearing it. 

There are a few caveats to note about the service: It's really made for Apple devices, though its available on Android devices too. You won't find podcasts on Apple Music. And, aside from this deal, there's no free version of Apple Music. Pay your $11 monthly or listen elsewhere. 

As for the deal, we'll restate that it's only for new subscribers — previous subscribers and even those who've had access to Apple Music through a Family plan aren't eligible. You also have to sign up using the Apple Music app on an iPhone, Mac or iPad running the latest software. An Apple ID is also required. You can read all terms of the deal here

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/apple-music-is-currently-offering-new-subscribers-three-months-free-185834470.html?src=rss

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© Photo by Jeff Dunn / Engadget

A smartphone lies on a desk, displaying icons for several music streaming apps.

Zoom can now handle one million simultaneous participants

Zoom just announced that webinar calls can now support up to one million simultaneous participants. This is happening after various political groups used the video conferencing platform to raise money for Vice President Kamala Harris’ election campaign, often by hosting calls with hundreds of thousands of people.

The company now offers various tiers to accommodate large events. Customers can choose from webinars that feature max capacities of 10K, 50K, 100K, 250K, 500K, and, of course, 1M attendees. These are single-use webinar packages that come with support from Zoom’s Event Services team to ensure a “professional, engaging experience” for all.

“Now event organizers have the flexibility and power to host truly interactive experiences on an unprecedented scale and the ability to purchase large single-use webinars,” said Smita Hashim, chief product officer at Zoom.

Despite being recently used for political fundraising, Zoom envisions a future in which these large-scale virtual events are common across the enterprise, entertainment and public sectors. The company says, for instance, that celebrities and entertainers can use these webinar capabilities to host fan meet-and-greets and other kinds of virtual events.

These events, however, don’t come cheap. Booking a one-time webinar for a million people will set you back a cool $100,000. That’s actually a good deal, as a webinar for 10,000 people costs $9,000, which is almost a dollar per person.

Before this change, Zoom only offered official support for up to 100,000 attendees. However, reporting by Bloomberg indicates that the company recently changed course so as to accommodate the aforementioned fundraising events.

This all started in July when an organization called Win with Black Women held a Zoom call with more than 40,000 attendees in which they raised $1.5 million for the Harris campaign. This was followed by White Dudes for Harris, with 190,000 attendees, and White Women for Harris, with 164,000 attendees.

This could be a lucrative new revenue source for Zoom. After all, it wasn’t so long ago that its stock sold for $560 per share before dropping to around $60 per share. This rapid decline was expected, as the world moved on from virtual meetings and started going outside again.

This article originally appeared on Engadget at https://www.engadget.com/social-media/zoom-can-now-handle-one-million-simultaneous-participants-170919609.html?src=rss

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© Zoom/Inside Edition

A giant Zoom call.

The 22 best PC games you can play right now for 2024

PC gamers have almost too many options when it comes to titles to play, which is a great problem to have. With decades of games to choose from (and the first port of call for most indie titles, too), the options are endless. You also get the perks of (nearly always flawless) backward compatibility and console-beating graphical performance — if you've got the coin for it when you’re building your perfect kit or picking up a high-powered gaming laptop. The whole idea of what a gaming PC is and where you can play it is shifting, too, with the rise of handheld gaming PCs like the Steam Deck. We've tried to be broad with our recommendations here on purpose; here are the best PC games you can play right now.

Best PC games to play right now

This article originally appeared on Engadget at https://www.engadget.com/the-best-pc-games-150000910.html?src=rss

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© Engadget

The best PC games

How to watch all of Xbox's Gamescom streams

It’s that time of year again. Gamescom is nearly upon us. For the uninitiated, Gamescom is a huge gaming trade show held annually in Germany. This year, Microsoft has announced a major Xbox presence throughout the event. All told, four streams will highlight upcoming Xbox games.

The first is the opening night livestream. This stream isn’t Xbox-centric, but we’re expecting some relevant news during the keynote. The event kicks off on August 20 at 2PM ET and it will be available via the Gamescom YouTube page and the official Twitch page. The event’s website will also host a stream or, you know, just click play directly below this sentence.

After that, there will be three streams from Xbox, each focusing on a unique slate of upcoming games. You can watch all of them via the Xbox YouTube page or the official Twitch page. The company hasn’t said how long each stream will last, but it’ll be popping up individual trailers after the fact.

The first one goes down on August 21 at 9AM ET. Xbox has announced an array of games that’ll get covered here. These include Stalker 2: Heart of Chornobyl, the upcoming expansion Diablo 4: Vessel of Hatred, Atomfall and the long-awaited Starfield DLC.

The next stream starts on August 22 at 9AM ET. This one will spotlight Star Wars Outlaws, which actually hits store shelves at the end of the month. The stream will also feature trailers or information for Towerborne, Little Nightmares 3 and Fallout 76: Milepost Zero, among others.

August 23 at 9AM ET brings the final stream. This is likely to be the most exciting one for many Xbox fans. There will be news about Indiana Jones and the Great Circle, Avowed, Metaphor: ReFantazio, Tails of Iron 2 and a whole lot more.

That’s it! Four streams. If the idea of remembering when and where to watch all of these events gives you the anxious sweats, just keep this page open. Beyond that, we’ll have separate posts for all of the big news from Gamescom.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-all-of-xboxs-gamescom-streams-130034008.html?src=rss

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© Xbox

An ad for the event.
  • ✇Boing Boing
  • These new baby capybara triplets are adorable!Jennifer Sandlin
    What's cuter than a capybara? A baby capybara, of course. And what's even cuter than a baby capybara? THREE baby capybaras!  This video of the Capybara triplets recently born at the Sydney Zoo to Capybara parents Zoey and Sanchez is unbearably cute. — Read the rest The post These new baby capybara triplets are adorable! appeared first on Boing Boing.
     

These new baby capybara triplets are adorable!

20. Srpen 2024 v 18:35
Japan's Fireworks/Shutterstock.com

What's cuter than a capybara? A baby capybara, of course. And what's even cuter than a baby capybara? THREE baby capybaras! 

This video of the Capybara triplets recently born at the Sydney Zoo to Capybara parents Zoey and Sanchez is unbearably cute. — Read the rest

The post These new baby capybara triplets are adorable! appeared first on Boing Boing.

  • ✇Boing Boing
  • Friday Night Videos is a blast from the pastGail Sherman
    Friday Night Videos was a weekly dose of music videos for those without cable and, therefore, no MTV. I hadn't thought about it in years until this episode from 1984, complete with commercials, popped up on YouTube. It is pure 80s nostalgia with Tracey Ullman, who I honestly forgot had a music career, Rockwell, whose Somebody's Watching Me video still creeps me out, a "brand new video by John Cougar Mellencamp," and a talking head of Freddie Mercury smoking like a chimney in an intro to the Radi
     

Friday Night Videos is a blast from the past

20. Srpen 2024 v 17:22
Screenshot: Bud Light ad from the 1980s

Friday Night Videos was a weekly dose of music videos for those without cable and, therefore, no MTV. I hadn't thought about it in years until this episode from 1984, complete with commercials, popped up on YouTube. It is pure 80s nostalgia with Tracey Ullman, who I honestly forgot had a music career, Rockwell, whose Somebody's Watching Me video still creeps me out, a "brand new video by John Cougar Mellencamp," and a talking head of Freddie Mercury smoking like a chimney in an intro to the Radio Gaga video. — Read the rest

The post Friday Night Videos is a blast from the past appeared first on Boing Boing.

  • ✇Boing Boing
  • "25 and Me" is your guide to the horrors of Project 2025Jennifer Sandlin
    Here's a great resource to learn how Project 2025 will affect you or those you love and care about on specific issues such as health care, food assistance, education, etc. The site is called "25 and Me" and is a collaboration between Rajat Paharia and Google Gemini. — Read the rest The post "25 and Me" is your guide to the horrors of Project 2025 appeared first on Boing Boing.
     

"25 and Me" is your guide to the horrors of Project 2025

20. Srpen 2024 v 16:57
Image: Kashif - Khan/shutterstock.com

Here's a great resource to learn how Project 2025 will affect you or those you love and care about on specific issues such as health care, food assistance, education, etc. The site is called "25 and Me" and is a collaboration between Rajat Paharia and Google Gemini. — Read the rest

The post "25 and Me" is your guide to the horrors of Project 2025 appeared first on Boing Boing.

Statue of civil rights leader John Lewis replaces 100-year-old slaver monument

20. Srpen 2024 v 13:45
Screenshot: NBC News Now

In Decatur, Georgia, a momument to the Confederacy stood for 100 years before being removed in 2021. Yesterday it was replaced by a 12 foot statue of John Lewis, the civil rights leader and U.S. Representative who died that year. — Read the rest

The post Statue of civil rights leader John Lewis replaces 100-year-old slaver monument appeared first on Boing Boing.

  • ✇Boing Boing
  • Starliner spacesuits not compatible with SpaceX DragonGail Sherman
    Two months into what was scheduled to be an eight-day mission, we learn that spacesuit compatibility problems are also keeping NASA's astronauts stuck in space. I missed something in the recent discussion about the possibility of Starliner's stranded crew returning to Earth on a SpaceX Dragon. — Read the rest The post Starliner spacesuits not compatible with SpaceX Dragon appeared first on Boing Boing.
     

Starliner spacesuits not compatible with SpaceX Dragon

19. Srpen 2024 v 22:25
Starliner capsule. Image: NASA

Two months into what was scheduled to be an eight-day mission, we learn that spacesuit compatibility problems are also keeping NASA's astronauts stuck in space.

I missed something in the recent discussion about the possibility of Starliner's stranded crew returning to Earth on a SpaceX Dragon. — Read the rest

The post Starliner spacesuits not compatible with SpaceX Dragon appeared first on Boing Boing.

  • ✇Boing Boing
  • Australian otter's tribute to Rachael "Raygun" GunnJennifer Sandlin
    Of all the memes inspired by Rachael "Raygun" Gunn, the B-girl from Australia who scored zero points in breakdancing at the Paris Olympics, my favorite spoof is this one shared by the Sydney Zoo, titled "Everyone is doing the Raygun!" The video features adorable otters showing off their Raygun-like moves, such as wriggling in the grass and squirming on the rocks. — Read the rest The post Australian otter's tribute to Rachael "Raygun" Gunn appeared first on Boing Boing.
     

Australian otter's tribute to Rachael "Raygun" Gunn

19. Srpen 2024 v 20:35
Eric Isselee / Shutterstock

Of all the memes inspired by Rachael "Raygun" Gunn, the B-girl from Australia who scored zero points in breakdancing at the Paris Olympics, my favorite spoof is this one shared by the Sydney Zoo, titled "Everyone is doing the Raygun!" The video features adorable otters showing off their Raygun-like moves, such as wriggling in the grass and squirming on the rocks. — Read the rest

The post Australian otter's tribute to Rachael "Raygun" Gunn appeared first on Boing Boing.

AMD’s Zen 5 is a missed opportunity in messaging

24. Červenec 2024 v 15:04

Last week AMD did their 'Tech Day' and it was anything but.
Read more


The post AMD’s Zen 5 is a missed opportunity in messaging appeared first on SemiAccurate.

  • ✇Mobile semiconductors blog
  • Spreadtrum takes market share in Chinese smartphone market in Q1 2015Vegator
    DigiTimes Research recently posted a report about smartphone AP (application processor) shipments in China in Q1 2015, indicating that Chinese fabless semiconductor company Spreadtrum gained market share in Q1, mainly based on strength for low-end 3G solutions. According to the report, Spreadtrum's market share reached 17.4% in Q1 2015, while MediaTek continues to lead the Chinese market with 46.8% share, followed by Qualcomm, which increased its share to 23.6%. In terms of overall shipments, a
     

Spreadtrum takes market share in Chinese smartphone market in Q1 2015

Od: Vegator
28. Duben 2015 v 13:47
DigiTimes Research recently posted a report about smartphone AP (application processor) shipments in China in Q1 2015, indicating that Chinese fabless semiconductor company Spreadtrum gained market share in Q1, mainly based on strength for low-end 3G solutions. According to the report, Spreadtrum's market share reached 17.4% in Q1 2015, while MediaTek continues to lead the Chinese market with 46.8% share, followed by Qualcomm, which increased its share to 23.6%.

In terms of overall shipments, according to DigiTimes unit sales of smartphones by Chinese manufacturers declined significantly by about 30% in Q1 2015 compared to Q4 2014, with manufacturers focusing on export sales suffering the largest declines. Huawei, which is moving towards a strategy of using mainly in-house chip solutions from its HiSilicon division, was relatively unaffected and took market share in the quarter.

Spreadtrum's product line


Spreadtrum's increase in 3G smartphone solution shipments most likely reflects the 28 nm SoC it announced in June 2014, the SC883XG. This SoC features a quad-core Cortex-A7 CPU running up to 1.4 GHz, an ARM Mali-400 MP2 GPU, modem support for TD-SCDMA/HSPA(+) and GSM/GPRS/EDGE with dual-SIM capability, and integration of Spreadtrum's Wi-Fi/Bluetooth/GPS/FM chip technology.

The features of the SoC are extremely similar to MediaTek's successful MT6582 platform, which has been on the market for more than one and a half years. The combination of quad-core Cortex-A7 CPU, Mali-400 MP2 GPU and a high level of integration of other functionality on a 28 nm process appears to deliver good performance and very good power efficiency for cost-sensitive devices.

Spreadtrum also recently announced volume shipments of the SC7731G with 3G modem and the SC9830A with LTE modem. Rather than using Cortex-A53 CPU cores, the new chips continue to use efficient Cortex-A7 cores with Mali-400 MP2 GPU with support for Android 5.

MediaTek's 3G market share impacted by Spreadtrum


The DigiTimes report attributes MediaTek's loss of market share in China in Q1 2015 mainly to Spreadtrum's gains for 3G smartphone SoCs, where MediaTek has had a strong position. However, Qualcomm is likely to be a significant factor as well, with indications from new model announcement by companies such as TCL (Alcatel), ZTE, Lenovo/Motorola and others that MediaTek's late introduction of low-cost 4G solution has hurt the company. The resolution of the Chinese monopoly investigation into Qualcomm is also likely to be a factor.

Additionally, a trend has been noticed whereby second and third-tier Chinese smartphone manufacturers have lost share to the largest first-tier manufacturers in China. Since MediaTek's share among second and third-tier manufacturers has been the strongest, this has hurt MediaTek's shipments.

Projections for Q2 2015


For Q2 2015, DigiTimes expects overall AP shipments in China to increase 17.6% sequentially from the low base set in Q1 2015, although that still amounts to an increase of 18% over the same quarter last year (Q2 2014). DigiTimes expects MediaTek to recover some share to reach 48.4%, with Qualcomm seeing a small decline to 21.3% and Spreadtrum's share declining to 15.2%. DigiTimes attributes Spreadtrum's loss of momentum to pressure from MediaTek's 3G solutions, which probably reflects price reductions implemented by MediaTek after it saw shipments decrease and inventories build.

Sources: DigiTimes Research (smartphone AP shipments in China in Q1 2015), (DigiTimes Research (Chinese smartphone shipments in Q1 2015), Spreadtrum (2014 smartphone chip announcement), Spreadtrum (2015 smartphone chips announcement)
  • ✇Mobile semiconductors blog
  • HiSilicon introduces Kirin 930/935, a performance-oriented Cortex-A53-based SoCVegator
    Huawei has introduced the Huawei P8 and P8max smartphones, featuring the Kirin 930 and Kirin 935 SoCs from Huawei's  HiSilicon semiconductor division. The octa-core Kirin 930 SoC is a performance-oriented SoC featuring only Cortex-A53 CPU cores. With a maximum clock frequency in excess of 2.0 GHz, it bears similarities to MediaTek's MT6795, but the use of a pseudo big.LITTLE configuration (four Cortex-A53 cores clocked up to 2.0 GHz and four Cortex-A53 cores clocked up to 1.5 GHz, for a total of
     

HiSilicon introduces Kirin 930/935, a performance-oriented Cortex-A53-based SoC

Od: Vegator
16. Duben 2015 v 16:10
Huawei has introduced the Huawei P8 and P8max smartphones, featuring the Kirin 930 and Kirin 935 SoCs from Huawei's  HiSilicon semiconductor division. The octa-core Kirin 930 SoC is a performance-oriented SoC featuring only Cortex-A53 CPU cores. With a maximum clock frequency in excess of 2.0 GHz, it bears similarities to MediaTek's MT6795, but the use of a pseudo big.LITTLE configuration (four Cortex-A53 cores clocked up to 2.0 GHz and four Cortex-A53 cores clocked up to 1.5 GHz, for a total of eight cores) is reminiscent of Qualcomm's midrange Snapdragon 615 SoC, which runs at lower clock frequencies.

Huawei also introduced high-end models of both the P8 and P8max with larger storage capacity featuring the Kirin 935 SoC, which is a higher-clocked version of Kirin 930. The Huawei P8max is a smartphone with an unusually large 6.8" display.

SoC is targeted at performance-oriented devices


The Huawei P8 models are higher-priced performance-oriented smartphones, and the characteristics of the SoC match this segment. Apart from the high maximum clock speed of the Cortex-A53 cores, the external RAM interface is likely to be a dual-channel 32-bit configuration like previous performance-oriented SoCs from HiSilicon. Presentation materials from Huawei describe the Cortex-A53 cores in the faster cluster of four CPUs as being of a special, performance-enhanced type, which probably reflects the application of ARM's PoP core-hardening technology whereby the core is optimized for running at a specific frequency and a particular power profile, trading performance against die size. The process technology used is likely to be TSMC's proven 28HPM process.

The SoC is reminiscent of MediaTek's recently introduced MT6795 (Helio-X), which also targets the performance segment with an octa-core Cortex-A53 CPU configuration. MediaTek's SoC has been reported to have been adopted by competitors of Huawei such as HTC and Xiaomi.

Previous generation Mali-T628 MP4 GPU used


Rather than using an updated current-generation GPU like Mali-T760, the specs sheet for the P8max indicates the Kirin 930/935 SoCs continue to use the Mali-T628 MP4 GPU that was previously used in the Kirin 920 SoC. This GPU core is not known for great power efficiency, although there are suggestions that the more efficient Mali-T760 (which features memory bandwidth optimizations) has a relatively high silicon area and cost.

HiSilicon's new SoC line-up uses only Cortex-A53 CPU cores


Apart from Kirin 930, HiSilicon has also introduced the Kirin 620 SoC, which is an octa-core Cortex-A53 based SoC for the cost-sensitive segment, clocked up to 1.2 GHz and with a single-channel memory interface. This means Huawei now has in-house Cortex-A53-based SoCs suitable for most of its smartphone product range.

Qualcomm releases new variant of Snapdragon 410 that supports ARMv8, targeting tablets and other applications

Od: Vegator
19. Březen 2015 v 01:24
Qualcomm recently made announcements of products and reference designs based on the APQ8016 SoC, a new modem-less quad-core Cortex-A53-based SoC branded as Snapdragon 410. The chip is targeted at IoT applications, development boards and probably also Wi-Fi-only tablets, supporting Linux, Android and Windows 10. Although branded as Snapdragon 410, the chip is a new design that is likely to fix most of the performance deficiencies of the first-generation MSM8916 Snapdragon 410 SoC that has been targeted at smartphones. For example, the original Snapdragon 410 SoC appears not to support ARMv8 at all, while the new chip is clearly targeted at 64-bit platforms.

Development board released


Qualcomm recently announced the DragonBoard 410c, a development board with support for Linux and Android. It features a quad-core 1.2 GHz Cortex-A53 processor with Adreno 306 GPU, 533 MHZ LPDDR2/LPDDR3 SDRAM, HDMI output and several I/O interfaces. The HDMI output is limited to 30fps at 1080p.

The board is designed to compatible with the 96Boards initiative from Linaro, the non-profit engineering organization developing open source software for the ARM architecture.

With 64-bit support and a maximum clock speed of 1.2 GHz, the APQ8016 SoC that is used on the board most likely uses a more recent version of the Cortex-A53 core than the original Snapdragon 410 processor for smartphones, while being manufactured using the same 28LP process at TSMC.

New SoC probably targets tablets as volume driver


There are indications that the new chip will be used in Wi-Fi-only tablets, such as recently announced Samsung Galaxy Tab A series. There have also been indications that Qualcomm is stepping up its efforts to target Chinese tablet manufacturers.

Qualcomm and MediaTek support mainline Linux kernel with open-source drivers for selected SoCs


Whereas in the past major smartphone SoC companies kept their closed-source drivers separate from the open-source Linux community, more recently companies such as Qualcomm and MediaTek have started releasing open source contributions for the Linux kernel to support selected SoC products. Both companies have also recently joined Linaro, the engineering organization developing open source software for the ARM architecture.

For both companies, the SoCs supported in the mainline Linux kernel are applications processors without an integrated modem. Qualcomm is supporting the APQ8016 mentioned above while MediaTek has contributed code for the MT8173 tablet processor.

Sources: Qualcomm (Dragonboard announcement), Qualcomm (Windows 10 IoT platform announcement), CNXSoft (DragonBoard 410c article)
  • ✇Mobile semiconductors blog
  • China tablet processor market declines in Q1Vegator
    According to a recent article published by DigiTimes Research, tablet applications processor unit shipments to Chinese manufacturers grew by 4.7% in Q4 2014 to reach 34.7 million units. However, shipments are estimated to decline by 24% in Q1 2015 when compared to Q4 2104. Year-over-year, shipments are expected to drop by about 8%, which marks the first time quarterly tablet processor shipments in China experience a year-over-year decline. Excess inventory from Q4 2014 is given as a cause for th
     

China tablet processor market declines in Q1

Od: Vegator
6. Březen 2015 v 10:08
According to a recent article published by DigiTimes Research, tablet applications processor unit shipments to Chinese manufacturers grew by 4.7% in Q4 2014 to reach 34.7 million units. However, shipments are estimated to decline by 24% in Q1 2015 when compared to Q4 2104. Year-over-year, shipments are expected to drop by about 8%, which marks the first time quarterly tablet processor shipments in China experience a year-over-year decline. Excess inventory from Q4 2014 is given as a cause for the decline in shipments.

MediaTek leads Chinese tablet market in Q1 2015


Based on information published by DigiTimes Research, MediaTek, Rockchip, Allwinner and Intel were the top four providers of tablet processors in China, in that order, in Q4 2014. For Q1 2015, MediaTek is estimated to expand it market share by about 1% to reach 28.5%, although absolute shipments will decline significantly due to the overall market decline.

Rockchip, who was the market share leader for most of 2014, is estimated to see its market share remain stable in Q1 2015, registering a 0.6% increase according to DigiTimes Research, who did not supply a market share figure for Rockchip, although it is probably in the region of 25%. DigiTimes mentioned that Rockchip's new chips launched at the end of 2014 (which includes the Cortex-A7-based RK3126 and RK3128) have not yet reached strong shipments.

Meanwhile, Allwinner continues the trend of a steady decline a market share, being expected to have a share of 15.6% compared to 17.6% in Q4 2014. This allows it to be passed by Intel in terms of market share, with Intel's market share estimated to rise from 15% to 16.3% in Q1 2015.

Intel's global market share has increased and is significant, especially revenue share


It should be noted that in terms of global market share, Intel has a stronger position than what would be inferred just from the Chinese market due to a strong position at brand-name tablet manufacturers outside of China, such as Asus and Acer. The other chip players in the Chinese tablet processor market, especially Rockchip and Allwinner, have a weak position outside of China. Due to the higher-end nature of Intel's product mix, Intel also has a higher revenue share, whereas the sales of companies such as Allwinner are mostly concentrated in low-end processors. It has been reported that Intel is abandoning its "contra-revenue" strategy of subsidizing tablet processor sales, which it probably can afford to do because its chip solutions are fairly competitive on their own.

Global brand names gain share, use different chip suppliers


In the global tablet marker, brand name manufacturers are gaining share and dominate the dollar value of the market, also for semiconductor content. Apple and Samsung, who lead the global tablet market, use a lot of in-house chip solutions (100% in the case of Apple). Samsung also uses suppliers like Qualcomm and Marvell, who otherwise do not have a strong position in the Chinese tablet market.

MediaTek used to have strong market share among Taiwanese tablet manufacturers such as Asus and Acer. However, its market share their seems to have been eroded significantly by strong adoption of Intel's Atom SoCs at these manufacturers (who have strong ties with Intel through PC manufacturing).

Popular tablet SoCs as of Q1 2015


By analyzing the tablet models offered on Chinese e-commerce portals, one can get some idea of what SoCs are currently used the most in tablets from China. I took a look at the tablet offerings on Banggood.com.

Rockchip's RK3188 (which probably means the RK3188T variant in most cases) is still widely used. Originally a mid-range performance segment SoC, there are indications that Rockchip built a significant inventory of this SoC (which is not particularly cheap in terms of manufactuing cost) last year, and the chip has been used in cheaper models as well. Rockchip's RK3126, which is more cost-effective than RK3188, is slowly starting to appear in new tablet models.

Meanwhile, Rockchip's high-end RK3288 is used in several models from Pipo, Teclast and FNF, and these seem to be reasonably popular for a high-end product. I have some concerns about power consumption and battery life regarding these products due to the processor cores used in the SoC.

The most popular MediaTek chips used in tablets are SoCs with 3G connectivity such as the low-end dual-core MT8312 and quad-core MT8382 (the equivalent of the MT6572 and MT6582 smartphone SoCs), as well as the more performance oriented octa-core MT6592/MT8392, which provides good performance and battery-life and has moved down to lower-priced tablet models. Additionally, the new 64-bit MT8752 with 4G (equivalent to the MT6752 smartphone SoC) is starting to appear in new models (Cube, Teclast). For WiFi-only tablets, the MT8127 (which has a relatively powerful GPU for a cheap SoC) is used in some low-to-mid-range tablets.

Allwinner's A31s, which was released in 2013 but perhaps its last successful product introduction, appears to be still used for production. Low-end tablets are available with the A23 and A33 SoCs, although the A33 does not seem to have been very successful and has been affected by weakness in the low-end segment of the tablet market.

Allwinner's new octa-core A83T has started to appear in a few new models, and is probably replacing the high-end A80 Octa which is likely to have had low profit margins.

Finally, Intel's Z3735F, Z3735G and Z3736F Atom SoCs are widely used in tablets, although most prominently in higher-prices models that come equipped with Microsoft Windows.

Update (15 March): 3G smartphone chip inventory unloaded onto Chinese tablet market


In an article published on 13 March 2015, DigiTimes Research reported that due to a high inventory level of 3G smartphone solutions in China, such chips will be unloaded onto the Chinese tablet market by players such as MediaTek, Qualcomm and Spreadtrum.

3G-enabled chip solutions for tablets are usually very similar to similar solutions for smartphones. For example, MediaTek's smartphone solutions have commonly been used in tablets, while MediaTek's official 3G-enabled tablet solutions most likely consist of a chip virtually identical to the smartphone version, with the main difference being a different model number (e.g. MT6582 vs MT8382). That MediaTek would target any excess inventory of 3G smartphone chipsets at the tablet market is not surprising.

However, I am little sceptical about the volume that may be involved. The Chinese tablet market is clearly contracting in the near term, and the volumes in the tablet market are considerably smaller than the smartphone market, even the declining 3G part of the smartphone SoC market. To put things into perspective, MediaTek's quarterly 3G smartphone chip shipments were on the order of 70 million in Q4 2014, while its 3G tablet chip shipments were probably in the range of 5 to 10 million.

The article also mentions Qualcomm, which in the past has not been a major player in the Chinese white-box tablet market. It mentions rumours that Qualcomm may form a partnership with Allwinner (which has been consistently losing market share) to penetrate the tablet market in China. The article also states that while Intel has introduced 3G tablet solutions, Intel's solutions are unlikely to be widely adopted until Intel introduces the 4G version of its Atom x3 (formerly SoFIA) platform.

Sources: DigiTimes (Q1 2015 China tablet AP market article)DigiTimes Research (smartphone chips inventory unloaded to tablet market)

Updated 15 March 2015.
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