FreshRSS

Normální zobrazení

Jsou dostupné nové články, klikněte pro obnovení stránky.
PředevčíremHlavní kanál
  • ✇Game Rant
  • Assassin's Creed Shadows Reveals How Yasuke Performs a 'Leap of Faith'Viraaj Bhatnagar
    A newly shared Assassin's Creed Shadows clip shows how the game makes a witty change to the iconic "Leap of Faith" when performed by protagonist Yasuke. Although Assassin's Creed Shadows isn't the first in the series to feature dual protagonists, it takes the concept much further with distinctive playstyles for Naoe and Yasuke, with the former being more stealth-focused and the latter offering more combative and action-oriented gameplay.
     

Assassin's Creed Shadows Reveals How Yasuke Performs a 'Leap of Faith'

21. Srpen 2024 v 10:54

A newly shared Assassin's Creed Shadows clip shows how the game makes a witty change to the iconic "Leap of Faith" when performed by protagonist Yasuke. Although Assassin's Creed Shadows isn't the first in the series to feature dual protagonists, it takes the concept much further with distinctive playstyles for Naoe and Yasuke, with the former being more stealth-focused and the latter offering more combative and action-oriented gameplay.

  • ✇NekoJonez's Gaming Blog
  • Review: Shadow Gambit – The Cursed Crew (PC – Steam) ~ The Curse Of GamingNekoJonez
    Steam store – Official website – Wikipedia entry Some game genres are so rare, it’s a miracle when a new game releases in that style. I personally call this genre: stealth tactics. The actual genre is Real-Time Tactics, but I find that name doesn’t really cover this (sub)genre. If you have ever played games like: Commando’s, Desperados, Robin Hood – The Legend of Sherwood or Shadow Tactics… You know what sort of game I’m talking about. A game features a rag tag group of heroes. Each hero
     

Review: Shadow Gambit – The Cursed Crew (PC – Steam) ~ The Curse Of Gaming

Od: NekoJonez
28. Červenec 2024 v 19:31

Steam storeOfficial websiteWikipedia entry

Some game genres are so rare, it’s a miracle when a new game releases in that style. I personally call this genre: stealth tactics. The actual genre is Real-Time Tactics, but I find that name doesn’t really cover this (sub)genre. If you have ever played games like: Commando’s, Desperados, Robin Hood – The Legend of Sherwood or Shadow Tactics… You know what sort of game I’m talking about. A game features a rag tag group of heroes. Each hero has unique abilities. They must get through big groups of enemies. They do this one by one to progress the group’s goals. The game I want to talk about today is called Shadow Gambit: The Cursed Crew. This was the last game by the studio Mimimi. Is this game the swansong to close down this studio, or is it a game that’s better left forgotten? Before that, I invite you to leave a comment in the comment section down below. A comment with your thoughts and/or opinions on the game and/or the content of the article.

Promises of amazing treasure

In this game, you play as the crew of a special pirate ship named the Red Marley. Each main member of the crew has a black pearl in their chest, granting them unique supernatural abilities. These unique abilities come at a cost of being cursed to a sort of undead status.

The Red Marley’s captain fell in battle, and now the Inquisition is after the biggest treasure of the ship. Now, the Red Marley’s crew doesn’t want this to happen. So they do everything in their power to avoid this from happening.

The story in this game doesn’t take itself too seriously. The story is written like it’s a Saturday morning cartoon. A story arc can be contained in one or a handful of episodes, but always has an ending. While almost everything in the story ends well for the main cast, the story and writing never looses its charm. I felt like I was transported back into the time I woke up for the weekly Pokémon episode. I knew that the main problem of that week’s episode would resolve by the end. Still, I kept rooting for the heroes.

One of the biggest reasons I kept rooting for the main characters is because of the voice actors. Their performances are extremely well done. They bring a lot of personality and life to each character. They make the characters stand out like real, actual people. This script must have been immense, since the characters sometimes react on the actions you preform with other characters. There are 8 main characters, and more if you buy the DLC packs. If you start counting how many unique voice lines that bring to the table… And that’s the tip of the iceberg. The enemies for example, when they come together also have unique dialogue between them.

It’s possible to write an article by itself about the world building, story and voice acting in this game. I can also assure you that when I write this article, I’ll keep gushing about it all. A great example is how the save & load function fits into the story. It enhances the world of this game. Yes, you read that correctly. When you save, you store a memory in the Red Marley. When you load one of your saves, the Red Marley uses its powers to restore that memory. Your characters also respond to your saving and loading action and this brings even more charm to this game.

In these types of games, the replay value is quite high. Especially since you tackle all missions in various ways and each playthrough is going to be different. In this game, it’s taken even a step further. You can choose the order to revive your crew. You can also choose the order to finish the missions of that chapter. I can assure you that your playthrough will look nothing like mine.

The main quest is quite enjoyable to play through. I actually became really immersed in the world of this game. At the moment, I’m playing through the final missions of the game and the DLC missions. I’m having a blast. Thankfully, I can easily start a new playthrough of this game. Then I can experience it all of it over again and take a totally different route. And maybe I can do the little side quests and pirate tales as well. Since, that’s content, I haven’t gone into too much yet.

Your playthrough of this game will take you somewhere between 27 to 37 hours. That is, if you want to beat the main story and DLC’s. But, if you want to fully finish this game… Oh boy, then you’ll have a game that’s close to 80 hours on your hands. I already mentioned the crew tales. But there are also mini-challenges you can go for during the missions to earn badges. Let’s not forget the achievements you can earn. Well, most of the achievements are related to the main campaign.

Now, I have one complaint about the badges in this game. Earning some of these badges is extremely tricky. Sometimes, you don’t get all the information you expect to. For example, there is a badge on each map for using all the landing spots of that map. But guess what, there is no easy way to see if you already used a landing spot or not. It’s a shame that some badges work like that. Especially since some of these badges make you go out of your way to play in an unique way. A more challenging way to spice up your normal routine.

Apart from bragging trophies, these medals don’t really add up to much. But, I honestly don’t really mind that. Since, it’s fun to gather these medals and have some bonus challanges during my playthrough. It keeps me on my toes and it’s really enjoyable.

Mindblowing abilities

I’m still quite impressed at how balanced this game is. Each character has their own unique abilities. It’s best that you always have a character with an ability that can move guards from their position. If you don’t have that, the game will actually warn you. You are going to make it extremely challenging for yourself.

Personally, I’m playing through this game on the normal difficulty setting and your decisions actually matter. Before starting each mission, study the map well. Try to remember each map as well as you can. Since you are going to revisit each map at least once or twice. It’s extremely important to choose the correct landing position.

You would think that the game will be a bit boring if you always bring the same crew into missions. But, the game rewards you using different characters for missions. You gain more vigor if you play with certain crew members during certain missions. If you earned enough vigor, you can upgrade one of the unique abilities of your characters. This upgrade will give you more and better tools in your arsenal. Now, these upgrades can make the game much easier. You can always turn off the upgrades while on the Red Marley.

In the introduction paragraph of this article, I quickly explained how this game works. So, let me tell you the gist of it. In this game, you go from mission to mission, completing various goals in each one. These goals can range for example from rescuing an informant or stealing an artifact. In each mission, there are various enemies patrolling the area. Your goal is to find the weakspots in their patrols and dispose of the enemies without getting spotted.

Now, getting spotted isn’t the end of the world in this game. Depending on where you are spotted, it’s possible to escape and hide somewhere. You just have to avoid taking damage, since your health is limited, and you can’t heal during the mission. If you aren’t careful, it’s easy to get swamped or overwhelmed with guards. Especially when a guard with a bell spots you, the traces you leave behind or sees a dead body. When this happens, you have a limited amount of time to kill that guard before the bell is rung. When the bell is rung, more guards will emerge from nearby barracks and swarm to the location.

On top of that, there are also some unique enemy types outside your regular patrol goons. The first type I want to talk are the Kindred. These annoying buggers bring something quite unique to the table in this genre. Kindred are always connected with each other. If you don’t kill these all at the same time, they will revive each other. But, this is only the start of your troubles.

You also have Prognosticar. And let me tell you, these are even more challenging. To defeat these enemies, you need to have two units ready. One unit needs to be spotted or attack the Prognosticar. Since as soon as that happens, your unit gets trapped. This trap will go on and damage your unit until the unit either dies or is rescued. When the Prognosticar is using his trap, he can be attacked and killed. But do it quick. The trap is damaging your unit. You are also stuck in place. This situation is dangerous.

It also matters if the mission is taking place during day or night. The big difference is that in the daytime, the enemies have a bigger field of view. During the nighttime, some enemies will carry a torch on their patrol. This gives more light to other units. They can spot you sneaking by if you aren’t careful. There are also various torches dotted around the map, and you can put them out. The enemies can’t stand torches that are put out and will go out of their way to light them again.

It’s also important to know if an enemy stops in their patrol to talk to another enemy. Since if you kill one of them, the other enemy will start looking for them. They will start running around and if you weren’t careful, will find your tracks and spot you.

Learning those little mechanics is essential in this game. Never forget the tools you have in this game! This ranges from the abilities of each character to how for example view cones work. There is something called view cone surfing. If you want to dash to another place past some enemies… Understand that a full color in the view cone means they will spot you right away. Stripped sections of the view cone will cause you to be unseen if you crawl by. Also, it takes a few moments of you being spotted and the alarm being raised. You can run quickly enough past an enemy. Alternatively, you can run from view cone to view cone. It’s possible to get past unseen.

If you are afraid that you will get overwhelmed by all the information of all the little mechanics, don’t worry. The difficulty curve in this game is perfect. This game also has solid character tutorials. Each character tutorial guides you through 2–3 rooms, teaching you the abilities of each ability and their unique use cases. At the end of each character tutorial, you get a puzzle room. Putting to the test if you can use that character correctly. During the game, you can always open your logbook from the pause menu, where all tutorials can be watched again.

This brings me to the abilities of your characters in this game. If you have played similar games, you’ll recognize certain abilities and others will be quite new and unique. Now, some of these abilities will have a unique spin to it. For example, your sniper only has one shot. But, when you retrieve your sniper bolt… Your sniper can shoot again.

There are also extremely unique mechanics, like your Canoness has very fun abilities. She can pick up dead bodies in her canon to launch them at enemies to knock them out. But, you can also pick up allies. You can fling them over a group of enemies. This will give them a better hiding spot. Or your Ship Doctor, she can create one hiding spot out of thin air. Or your navigator, she can stop time for one enemy, allowing you to easy sneak by. And your ship cook can throw a special doll. This doll allows him to teleport to that location. He does this as soon as you click the button. Oh, and if you place that doll on an enemy, it sticks to that enemy.

You might be annoyed that I somewhat spoiled things in the above paragraph. But I have only told the tip of the iceberg here. I have left out several characters in that little summary and they have mindblowing abilities as well. Each map is created in such a way that it doesn’t really matter which characters you take into battle. Since you can finish it using any of your characters.

The Swansong of Mimimi

When Klamath and I started streaming Commandos, I wanted to play a similar game. One I haven’t played through. Since I first started playing through Desperados III again, and that was beaten in a few days. Since, I really enjoyed Desperados III, I bought the next game from the studio.

As somebody who enjoyed Desperados III quite a lot, I was happy to see things return in this game. I can’t tell you how much I love the speed up button. While I wish you can adjust the speed of it… The slow wait can be annoying. Sometimes, you have to get an enemy right where you want them. On top of that, you also have the showdown mode. With the press of a button, you can stop time and plan out your units their next move. Once you press the enter key, either still in showdown mode or not, the actions will be executed. It still feels amazing when you execute a well timed attack to take out difficult set of enemies.

Something that’s extremely useful is how you can rotate the camera in this game. Sometimes an enemy walks behind a building or some rocks… So, if you can’t rotate the camera, you wonder from where you are taking damage. Also, the ability of outlining the enemies, ladders and hiding spots help with that as well. As you can see from my screenshots, I always play with that feature enabled.

Sadly, there are a few ladders that don’t get an outline. Most likely since the developers forgot to put a certain tag on them. I remember one in Angler’s Grave, at the top right. It’s not too far from one of the mission objectives, the informant. Thankfully, these very minor oversights rarely happen. Overall, this game is extremely solid and blast to play through.

The controls are extremely solid. I had to get used to one thing. To execute certain actions, I had to hold the left mouse button instead of just clicking. This sometimes tripped me up but a quick reload fixed that problem. I only have one minor complaint about the controls. Depending on the camera angle, there were rare moments where your character refused to go to a location. I suspect it has to do with where you click. Your unit always wants to look for the shortest way to reach where you click. Sadly, this trips something up in the pathfinding and your unti refuses to go to their destination. Thankfully, a quick camera movement can fix these moments. And also, I’m glad that these moments are quite rare.

Something that’s even more rare are some minor visual bugs that can happen sometimes. Sometimes an UI-element refuses to dissapear. I had that happen twice, when I shot an enemy holding down an exit rift with the Canoness. The stars indicated that the enemy was dizzy. They hovered above the enemy’s head after the rift opened. Even after I killed the enemy, these stars remained visible. There are sometimes minor visual bugs happening like that. Thankfully, they are extremely rare and sometimes are quite funny. One time, one of my units was standing perpendicular on a ladder when I stopped it going up the ladder. The only annoying bug was that I couldn’t retrieve two bodies. They lay in a remote part of Angler’s Grave. It was almost impossible to get rid of two bodies. Maybe, it’s possible. I don’t know, I honestly gave up and earned the badge of hiding bodies on a later revist.

In such a big game it’s to be expected that sometimes things can go wrong. But it surprises me how little goes wrong and how polished the overall game is. Scrolling through the patch notes of this game, I noticed that the developers fixed many issues. They also added a lot of new content to the game. The last update to the game was even a modding tool for this game. These mods go from chaging your character models to adding new maps. I think I’ll play around with the mods after I have fully beaten the game. I’m extremely close, since I’m in the final missions of the game.

Now, earlier I talked about the UI. The UI is quite easy and helpful. There are several unique icons to inform you where certain things are. For example, where you left the paper doll when using the ship cook. There is only one thing in the UI I dislike. And that’s the list of save games. You get a little screenshot of the location of the save and a time stamp. And that’s it. You can’t give a special name or note to them. So if you are looking for a certain save… you either need to make notes OR just go through all them until you het it.

It’s the only real complaint I can give about this game. There is just a lot that this game does right. Like how you can scroll to zoom in or out. When you scroll again at the max zoom level, you see a live map. This map shows where all the enemies are. The only minor complaint I have about the map is that ammo chests aren’t marked on there. Also, quick note on the ammo chests… Almost every character has the same visual for their gun. Now, if another visual appears above the ammo chest, it doesn’t matter. The ammo chests are never character specific.

Visually, this game looks breathtaking. The attention to detail in this world gets a big thumbs up from me. The world really feels alive and somewhat real. The little animation details for example when an enemy stops at a prison cell to talk to inmates… This is just amazing. The immersion level is even higher with that.

The soundtrack is very catchy and a joy to listen to. It made certain moments in the game even more thrilling. The music has been created by Filippo Beck Peccoz, he also created the music for Desperados III. The soundtrack really fits the game like a glove. I’m so glad I bought the soundtrack DLC,. Now I can add the music to my music library to play while I’m at my dayjob.

This brings me to the sound design of this game. The sound design of this game is amazing. I’m playing this game with a good headset and I don’t think this game is playable without sound effects. A great example is, when you get spotted. You not only get a great visual hint of a yellow line turning red of the enemy spotting you… You also get some sound effects informing you that things are about to go down. On top of that, the sound effects add so much extra impact on taking down enemies. This makes it even more rewarding when you finally take down that one pesky enemy.

One thing I haven’t talked about yet is how flexible this game is. I have touched upon that by talking about how you can only choose three out of 8 characters per mission. And you are encouraged to experiment with different combinations. Now, when you open the options menu, you’ll be blown away. You can change almost everything. The controls like the shortcuts for abilities can be tweaked to your liking. You have quite a lot of control to tweak the volumes, the controls, the visuals… Even tweak certain game mechanics to your liking. Don’t like the save reminder? You can turn that off.

There is still another thing that boggles my mind that was added in this game. You can create a custom difficulty. The only complaint I have there is that the UI fails to explain the differences. I find it challenging to understand all the settings. You get a short explaination about the setting, and then you have a slider you can set. But, what’s the difference between 1 and 2 on the slider? That’s something the UI doesn’t really tell.

When I was writing this article, I kept looking at my notes and thought: “Oh, I forgot about that.”. There are just so many things in this game. The fact that in some missions, you must kill enemies in unique ways. In one mission, you have to lure enemies to a certain location. You need to do this 4 times. You do this instead of killing them. It’s a breath of fresh air. You’d think that having only a handful of maps would make this game boring and repetitive, but no. The maps are not only large but also used in extremely interesting ways. Revisits of a map make it easier to start, but each area is used in a mission. So, there is still a lot of challenge in the revisits.

Oh, there is one more thing. The question if you should buy the DLC’s or not. Let me just tell you this, I bought the game on sale with the DLC’s included. I’m so happy I did! Since the additional content in the DLC’s adds so much more to this game. They come highly recommended.

Now, I have left out a few things for you all to find while playing this game. This article is already getting quite long. I want to leave some things as a surprise for people interested in playing this game. I think it’s high time to wrap up this review and give my conclusion and final thoughts on this game.

Conclusion of this treasure hunt

The negatives:

-Unable to add notes to quick saves.
-Some minor (visual) glitches can happen. Thankfully, they are rare and rarely/never gamebreaking.
-The UI of custom difficulty could have been executed better.

The positives:

+ A masterclass in it’s genre in terms of gameplay.
+ Extremely flexible with options.
+ A modding tool.
+ A love-able cartoony story.
+ Amazing voice over work.
+ Superb soundtrack.
+ …

Final thoughts:

When I started playing Shadow Gambit: The Cursed Crew, I had extremely high expectations. Mimimi blew me away with the amazing Desperados III. With this swansong of a game, they not only met my expectations, they blew them out of the water. This game showcases the achievements of passionate people. These individuals are dedicated to creating the game they love.

It didn’t take long before I fell in love with the cast of this game. The charm drew me into the world of this game. Apart from some minor things, it’s hard to find things to critique about this game. The only thing I can critique are small bugs that barely impact the gameplay of this game. This game really feels like a finished product and it’s a thrill ride from start to finish.

If you really want to find things this game does wrong… You’ll either need to be extremely nitpicky or just have the game not clicking with you. If you find this game too easy or too difficult, just tweak the setttings to your playstyle and voila.

If you enjoy games like Commandos or Desperados… You’d do yourself a disservice to not check out this game. Give the demo of this game a try, and see what you think. I wouldn’t be surprised that this game sinks it’s hook into you like it did with me.

It’s a shame to see that this game studio closes. Thank you to everybody who worked on this amazing title and I hope to meet your work in other games. This final game you all created together is a real piece of art. It’s a masterclass in game development and shows how well you know the community for games like this. I’m so happy that this game exists. Since it wouldn’t surprise me that I’ll play through this game several times now.

Before I ramble on and on about this game, I think it’s high time I wrap up this article. Otherwise, I’ll keep praising this game to high heavens and back. So, with that said, I have said close to everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… Have a great rest of your day and take care!

Score: 100/100

Dr Disrespect Returns, Bungie Hit By Massive Layoffs, And More Of The Week's Biggest Gaming News

3. Srpen 2024 v 15:00

This week, Destiny 2 maker Bungie was hit by massive layoffs, leaving the future of the company’s popular looter shooter in some doubt and spurring waves of criticism of its CEO, who remains at the studio. We also saw streamer Dr Disrespect once again posting online, just 36 days after he confessed to sending…

Read more...

Star Wars Outlaws’ Biggest Inspiration Came From The Best Riff On The Ubisoft Formula In Years

1. Srpen 2024 v 19:25

Ubisoft has become almost synonymous with open-world games in the past two decades thanks to franchises like Assassin’s Creed and Far Cry. So it’s no surprise that people expect the publisher’s next game, Star Wars Outlaws, to take a lot of inspiration from those in-house tent-poles that have come before it. Yet…

Read more...

  • ✇Boing Boing
  • Is this a water fountain or a torture device? Thanks, Sodastream!Mark Frauenfelder
    Imagine rushing through Philadelphia Airport, parched and desperate for water, only to find that your only salvation is a water fountain that forces you to watch Sodastream ads in exchange for a sip of water. Welcome to 2024, where even your hydration comes with a side of corporate greed. — Read the rest The post Is this a water fountain or a torture device? Thanks, Sodastream! appeared first on Boing Boing.
     

Is this a water fountain or a torture device? Thanks, Sodastream!

24. Červen 2024 v 18:20
sodastream airport

Imagine rushing through Philadelphia Airport, parched and desperate for water, only to find that your only salvation is a water fountain that forces you to watch Sodastream ads in exchange for a sip of water.

Welcome to 2024, where even your hydration comes with a side of corporate greed. — Read the rest

The post Is this a water fountain or a torture device? Thanks, Sodastream! appeared first on Boing Boing.

Assassin’s Creed Shadows' Gameplay Will Be Wildly Different Based On Which Protagonist You're Playing

10. Červen 2024 v 22:35

One of the main attractions during the June 10 Ubisoft Forward was a proper look atAssassin’s Creed Shadows gameplay. After a couple of story trailers earlier this year, we got a deep dive into how the game, set in feudal Japan, will play (we also got a chance to this gameplay in-person at Summer Game Fest). It was…

Read more...

  • ✇PC Archives - Siliconera
  • New Assassin’s Creed Shadows Gameplay Trailer RevealedDaniel Hudson
    During the Xbox Games Showcase on June 9, 2024, Ubisoft revealed a new gameplay trailer for Assassin's Creed Shadows.  The trailer showcases the dual protagonists, Naoe, a shinobi assassin, and Yasuke, a samurai. Set in the late Sengoku period, the game allows players to explore a detailed open world of feudal Japan, featuring environments like castle towns, ports, shrines, and landscapes with dynamic weather and changing seasons. View the Xbox Games Showcase Assassin's Creed Shadows gamepla
     

New Assassin’s Creed Shadows Gameplay Trailer Revealed

9. Červen 2024 v 20:35

Assassin's Creed Shadows gameplay trailer

During the Xbox Games Showcase on June 9, 2024, Ubisoft revealed a new gameplay trailer for Assassin's Creed Shadows.  The trailer showcases the dual protagonists, Naoe, a shinobi assassin, and Yasuke, a samurai. Set in the late Sengoku period, the game allows players to explore a detailed open world of feudal Japan, featuring environments like castle towns, ports, shrines, and landscapes with dynamic weather and changing seasons.

View the Xbox Games Showcase Assassin's Creed Shadows gameplay trailer below

https://www.youtube.com/watch?v=jx8WN9fY22M

Players can choose between the two characters, each with their own progression, skills, and gear, allowing for different gameplay styles. Gathering intelligence and recruiting allies with specialized skills will be a part of the main gameplay loop for the game.

Pre-ordering any edition grants someone the bonus quest "Thrown to the Dogs," which will be available at launch for players. The Gold and Ultimate Editions include additional digital content and early access, while the Collector’s Edition offers exclusive physical items and an Ultimate Edition copy of the game.

Assassin's Creed Shadows will come to Xbox Series X, PlayStation 5, Ubisoft+, Amazon Luna, Macs with Apple Silicon via the Mac App Store, and Windows PC through the Ubisoft Store and the Epic Games Store on November 15, 2024.

The post New Assassin’s Creed Shadows Gameplay Trailer Revealed appeared first on Siliconera.

Leaks Show Assassin's Creed And Rabbids Coming To Ubisoft's CoD-Like Shooter

31. Květen 2024 v 23:25

XDefiant, Ubisoft’s recently released free-to-play Call of Duty-like shooter, is set to get new factions and maps based on other Ubisoft games. That’s not a surprise. But now, thanks to a dataminer, we know that content from Assassin’s Creed, Far Cry: New Dawn, The Crew, and even the uh...Rabbids are planned for…

Read more...

  • ✇Destructoid
  • 10 most iconic video game characters and who voiced themPaula Vaynshteyn
    When it comes to video games, there are a lot of memorable characters. Outside of their design or role within a game, what makes these characters memorable is their voice, and every one of these comes as a result of actors spending hours in a recording booth.  There are a lot of voice actors out there, but some are more prolific or memorable than others. Their voices resonate in our heads as part of the characters we come to love while playing, but who’s behind these voices and where else ha
     

10 most iconic video game characters and who voiced them

19. Květen 2024 v 17:30

A selection of characters from various video games

When it comes to video games, there are a lot of memorable characters. Outside of their design or role within a game, what makes these characters memorable is their voice, and every one of these comes as a result of actors spending hours in a recording booth. 

There are a lot of voice actors out there, but some are more prolific or memorable than others. Their voices resonate in our heads as part of the characters we come to love while playing, but who’s behind these voices and where else have they appeared?

Joel Miller (The Last of Us) - Troy Baker

Joel in The Last of Us
Image via Naughty Dog

Troy Baker might be one of the most well-known voices in video games. He’s not only the voice of Joel in The Last of Us but also Higgs Monaghan in Death Stranding, John Jones in Fortnite, The Joker in Batman: Arkham Origins, and the voice of Snow in multiple Final Fantasy titles, including Final Fantasy XIII.

Harley Quinn (Arkham City) - Tara Strong 

Harley Quinn in Batman: Arkham City
Image via Rocksteady Studios

Tara Strong is a voice that’s iconic for multiple generations. To me, she’s Timmy from Fairly Odd Parents. To my daughter, she’s Princess Twilight Sparkle from the My Little Pony franchise. In video games, Tara has played not only Harley Quinn in multiple titles, but you can also hear her voice in Rage, and she’s the voice of Rikku in Kingdom Hearts II.

Snake (Metal Gear Solid) - David Hayter

Snake from the Metal Gear Solid games
Image via Konami

While David Hayter is perhaps most well known for his role as Snake in the Metal Gear Solid franchise and outside of it in other titles, he’s also appeared as the Winter Soldier in Marvel Heroes, a Jedi Knight in Star Wars: The Old Republic, and has multiple voice roles in the Ghost in the Shell game, released in 1997.

Mario (Multiple) - Charles Martinet

Mario in Mario Odyssey
Image via Nintendo

I can’t in all good conscience write this list without including Charles Martinet. His voice simply is Mario to anyone who has ever played a single game of the franchise. However, Mario isn’t Charles’ only voice role in the world of video games. He’s appeared as Orvus in Ratchet & Clank Future: A Crack in Time, Vigoro in Skies of Arcadia, and, perhaps surprisingly, The Cat in the Hat in a few titles aimed at kids, such as Dr. Seuss Toddler

Asterion (Baldur’s Gate III) - Neil Newbon

Asterion in Baldur's Gate III
Image via Larian Studios

If TikTok is to be believed, Neil Newbon is the voice of everybody’s favorite Dom. However, before he was the voice of Asterion, Neil appeared in the Resident Evil games as Karl Heisenberg in Resident Evil Village and Nicholai in Resident Evil Resistance. He also played two roles in Detroit: Become Human, Elijah Kamski and Gavin Reed.

Ezio Auditore (Assassin's Creed II Trilogy) - Roger Craig Smith

Ezio Auditore from Assassin's Creed II
Image via Ubisoft

Roger Crag Smith, I’m not ashamed to say, played a pivotal role in the formation of my love for gaming. I was, and remain to this day, obsessed with Assassin’s Creed II and will always consider it the best of the Assassin’s Creed titles. However, Roger Craig Smith has appeared in many more video games. He’s played Kale Vandelay and SEB-AAA in Hi-Fi RUSH, Sonic the Hedgehog in multiple titles and Mirage in Apex Legends. Most recently, you might recognize his voice as Mission Control in Helldivers 2.

Tiny Tina (Borderlands) - Ashly Burch

Tiny Tina from the Borderlands games and Tiny Tina's Wonderland
Image via Gearbox

Although most recognizable for her voice as Tiny Tina in the Borderlands games, Ashley Burch has played a lot of memorable characters in other titles. She’s the voice of Aloy in Horizon Zero Dawn, Nebula in Guardians of the Galaxy: The Telltale Series, Mel in The Last of Us Part II, and also provided the voice of Chloe Price in both Life is Strange games. 

Urianger (Final Fantasy XIV) - Timothy Watson

Urianger in the Final Fantasy XIV Dawntrail trailer
Image via Square Enix

Aside from gracing the world with the purely Shakespearean presence that is Urianger Augurelt in Final Fantasy XIV, Timothy Watson has also appeared in Assassin’s Creed Valhalla as King Burgred, has multiple voice roles in Dragon Quest XI: Echoes of an Elusive Age, and played Mumkhar in Xenoblade Chronicles

GLaDOS (Portal) - Ellen McClain

Glados from the Portal games
Image via Valve

The voice of everybody’s favorite psychopathic robot from the Portal games was provided by Ellen McClain, but it wasn’t the first time she provided an iconic robotic female voice in the world of video games. Ellen is also the voice behind the Combine Overwatch AI in Half-Life 2. She also appears in Cyberpunk 2077 as one of Delamain’s split personalities, though this one was modeled after GlaDOS.

Geralt of Rivia (The Witcher) - Doug Cockle

Geralt of Rivera in Soul Caliber VI
Image via Bandai Namco

Doug Cockle is the voice of Geralt in The Witcher game series as well as when Geralt appears in other titles like Soul Caliber VI. He’s also appeared as Bhaal in Baldur’s Gate III, Robert Nightingale in Alan Wake II, and provides multiple additional voices in Horizon Zero Dawn. Outside of gaming, Doug also played the role of Father John Maloney in 2001's Band of Brothers.

The post 10 most iconic video game characters and who voiced them appeared first on Destructoid.

The Assassin’s Creed Heroes, Ranked From Worst To Best

Assassin’s Creed Shadows is adding two new heroes to the pantheon of brave and stealthy killers that span the centuries of the series’ historical fiction. One is Naoe, a ninja who will don the hood and hidden blade commonly associated with the titular Assassins of Ubisoft’s open-world action franchise. The other is Y…

Read more...

Who Is Yasuke, Assassin’s Creed Shadows’ Black Samurai Protagonist?

16. Květen 2024 v 21:34

Ubisoft formally revealed Assassin’s Creed Shadows on May 15, and like 2015’s Assassin’s Creed Syndicate before it, it will feature not one but two playable characters. One is an original character named Naoe, a ninja who bears the Hidden Blade weapon synonymous with the Assassin’s Creed series. The other is Yasuke, a…

Read more...

Installing Assassin’s Creed Shadows Will Require An Internet Connection [Updated]

16. Květen 2024 v 15:45

Ubisoft has just unveiled Assassin’s Creed Shadows, the latest installment in its globe-trotting, time-traveling megaton stealth RPG series. Taking place in 16th-century Japan, the open world title will drop players into the shoes of two new protagonists, the shinobi Naoe and the actual historical figure Yasuke.…

Read more...

For The First Time Since 2014, Assassin's Creed Is Skipping PS4/Xbox One

15. Květen 2024 v 21:15

Earlier today, Ubisoft officially unveiled Assassin’s Creed Shadows, the next big, main entry in the long-running stealth-action franchise featuring sneaky assassins and evil Templars running amok throughout history. And for the first time in a decade, Ubisoft’s popular series is skipping the PS4 and Xbox One.

Read more...

  • ✇Kotaku
  • Assassin's Creed Shadows Revealed With 4 Minutes Of Bloody ActionEthan Gach
    Assassin’s Creed Shadows is the next big open-world RPG from Ubisoft. It sports dual protagonists, a shinobi and a samurai, and it looks incredible so far. The next game in the blockbuster stealth series arrives on November 15 and based on its first trailer, it seems like exactly what fans have been dreaming of ever…Read more...
     

Assassin's Creed Shadows Revealed With 4 Minutes Of Bloody Action

15. Květen 2024 v 18:05

Assassin’s Creed Shadows is the next big open-world RPG from Ubisoft. It sports dual protagonists, a shinobi and a samurai, and it looks incredible so far. The next game in the blockbuster stealth series arrives on November 15 and based on its first trailer, it seems like exactly what fans have been dreaming of ever…

Read more...

Ubisoft says it’s going to focus on open worlds, live-service games and generative AI

16. Květen 2024 v 13:33
Ubisoft intends on focus on its "strengths" of creating open-world games, as well as move live-service titles.

  • ✇Twinfinite
  • Assassin’s Creed Red Faces a Huge Challenge, It’s Been Done AlreadyIshmael Romero
    Assassin’s Creed is one of the longest running franchises in gaming right now. The series has spanned three console generations, mixing its sci-fi mysteries with real world history. Players have delved into the pasts of some of gaming’s most beloved protagonists including Altair, Ezio, Kassandra (my personal fave), and current day Assassin, Desmon Miles. Outside of the historical intrigue full of murderous plots, Assassin’s Creed has also been an outline of sorts for open-world games ever since
     

Assassin’s Creed Red Faces a Huge Challenge, It’s Been Done Already

17. Duben 2024 v 12:14

Assassin’s Creed is one of the longest running franchises in gaming right now. The series has spanned three console generations, mixing its sci-fi mysteries with real world history. Players have delved into the pasts of some of gaming’s most beloved protagonists including Altair, Ezio, Kassandra (my personal fave), and current day Assassin, Desmon Miles. Outside of the historical intrigue full of murderous plots, Assassin’s Creed has also been an outline of sorts for open-world games ever since Ubisoft became a factory for that particular sub-genre.

Towers that remove the fog-of-war that has become a mainstay of games with large maps, icons that dot the horizon letting you know there’s something to be done in a myriad of places, gameplay that focuses on out-of-vehicle traversal, a combat system that is insanely easy to learn (as well as master if we’re being honest), and more. It was no surprise that a pioneer of such games ballooned in popularity, and as time flew by, we delved into more periods of time, ranging from the Persian Empire to the industrial revolution in London. Of course, we moved around modern day as well, just not to the same extent (and no, I’m not going to count Watch Dogs).

  • ✇Twinfinite
  • 10 Reasons Why Rise of the Ronin Has Us Excited for Assassin’s Creed RedNick Rivera
    Rise of the Ronin got audiences excited for large-scale games in a Japanese setting. With Assassin’s Creed Red on the horizon, it’s the perfect time to look at things Rise of the Ronin did that excite us for the newest AC installment. Here are 10 reasons why Rise of the Ronin has us excited for Assassin’s Creed Red. 1. Diverse Japanese Weapons Image Source: Sony Interactive Entertainment via Twinfinite Combat in Rise of the Ronin is one of the most interesting things the game explores.
     

10 Reasons Why Rise of the Ronin Has Us Excited for Assassin’s Creed Red

15. Duben 2024 v 17:40

Rise of the Ronin got audiences excited for large-scale games in a Japanese setting. With Assassin’s Creed Red on the horizon, it’s the perfect time to look at things Rise of the Ronin did that excite us for the newest AC installment. Here are 10 reasons why Rise of the Ronin has us excited for Assassin’s Creed Red.

1. Diverse Japanese Weapons

rise of the ronin diverse weapons
Image Source: Sony Interactive Entertainment via Twinfinite

Combat in Rise of the Ronin is one of the most interesting things the game explores. Each weapon has different combat styles that can be used to gain the upper hand on enemies, but that’s never been the way Assassin’s Creed has approached combat. Assassin’s Creed is generally simpler, but many of the installments like Origins or Syndicate had the characters using a variety of weapons. Ideally, Assassin’s Creed Red will continue that trend with more than only a katana and hidden blade.

  • ✇Kotaku
  • The Prettiest Samurai Game Ever Made Is Coming To PCLevi Winslow
    One of the most stunning PlayStation games in recent years, Ghost of Tsushima, will no longer be exclusively relegated to Sony’s hardware. In just two short months, Sucker Punch Productions’ samurai epic will launch on the Epic Games Store and Steam with everything PlayStation fans have enjoyed, as well as better…Read more...
     

The Prettiest Samurai Game Ever Made Is Coming To PC

7. Březen 2024 v 18:15

One of the most stunning PlayStation games in recent years, Ghost of Tsushima, will no longer be exclusively relegated to Sony’s hardware. In just two short months, Sucker Punch Productions’ samurai epic will launch on the Epic Games Store and Steam with everything PlayStation fans have enjoyed, as well as better…

Read more...

  • ✇WePlayGames.net: Home for all Gamers
  • In the Shadows of the Empire: Victorian Lore in Assassin’s Creed SyndicatePetko_0394
    Title: Assassin’s Creed SyndicateDeveloper: Ubisoft Quebec, Publisher: UbisoftPlatform Reviewed: PlayStation 4Platforms: PlayStation 4, Xbox One, PC, Amazon LunaReleased: October 22, 2015Article Reading Time: 15 minutesHeat Index: 6/6 – A solid Assassin experience with room for improvementHeat index shows two values on a scale of 10 where a better number is better. The first is for the pre-game expectation level and the second is for the outcome feelings after we finished the game. It’s not the
     

In the Shadows of the Empire: Victorian Lore in Assassin’s Creed Syndicate

Title: Assassin’s Creed Syndicate
Developer: Ubisoft Quebec, Publisher: Ubisoft
Platform Reviewed: PlayStation 4
Platforms: PlayStation 4, Xbox One, PC, Amazon Luna
Released: October 22, 2015
Article Reading Time: 15 minutes
Heat Index: 6/6 – A solid Assassin experience with room for improvement
Heat index shows two values on a scale of 10 where a better number is better. The first is for the pre-game expectation level and the second is for the outcome feelings after we finished the game. It’s not the total score verdict yet.

Introduction

In the vast tapestry of gaming history, few titles have sparked as much intrigue and critical analysis as “Assassin’s Creed Syndicate.” Emerging from the shadow of its controversial predecessor, “Assassin’s Creed Unity,” “Syndicate” faced the daunting task of not only matching but surpassing the expectations set by its lineage. This review seeks to delve deep into the heart of Victorian London, as depicted in “Assassin’s Creed Syndicate,” unraveling the myriad layers that constitute its narrative, mechanics, and world-building.

The Evolution of a Creed

“Assassin’s Creed Syndicate” stands as a pivotal installment in the storied Assassin’s Creed series. Following closely on the heels of “Unity,” a title marred by technical difficulties and player discontent, “Syndicate” had the colossal task of restoring faith in the series while charting a new course for its future. This chapter explores the intricate development journey of “Syndicate,” from its conceptual inception to its climactic release.

The Development Saga
The journey to recreate Victorian London was rife with challenges, chief among them being the high bar set by “Unity’s” detailed depiction of revolutionary Paris. The developers at Ubisoft Quebec embarked on an ambitious quest to not only capture the essence of 1868 London but to infuse it with the series’ hallmark action-adventure and stealth gameplay. This journey was marked by a keen focus on historical accuracy, technological innovation, and narrative depth.

Release and Reception
Upon its release, “Assassin’s Creed Syndicate” was met with cautious optimism. Critics and players alike approached the game with a mix of anticipation and apprehension, given the mixed reception of its predecessor. However, “Syndicate” quickly distinguished itself, earning praise for its refined mechanics, engaging story, and the vivid portrayal of a bustling industrial-era London. Its reception among critics and players was a testament to the game’s quality and the developers’ commitment to learning from past missteps.

The Artistry of Code – Technical Performance and Graphics of Assassin’s Creed Syndicate

“Assassin’s Creed Syndicate” stands as a technical marvel in the realm of modern video games, a testament to the blend of efficiency and creativity that defines the best of the gaming industry. This chapter delves into the heart of “Syndicate’s” technical prowess, exploring the facets of its optimization, stability, and graphical fidelity – key elements that elevate it from a mere game to a digital artwork.

The Engine of Revolution
At the core of “Syndicate’s” technical achievement is its game engine. Building upon the foundation laid by “Unity,” the developers optimized and refined the engine to better suit the sprawling, smog-covered expanse of Victorian London. The game shows marked improvements in terms of loading times, frame rate stability, and overall performance. These enhancements not only provided a smoother gaming experience but also allowed for richer, more detailed environmental textures and character animations.

A Victorian Canvas
The graphical fidelity of “Assassin’s Creed Syndicate” is where the game truly shines. London in 1868 is brought to life with an extraordinary level of detail. From the grimy cobblestone streets to the foggy Thames, every aspect of the city is rendered with stunning clarity and precision. The game’s lighting effects, particularly the way sunlight filters through the London smog, create a sense of atmosphere that is both immersive and authentic. The character models, too, exhibit a high level of detail, with the Frye twins’ expressions and movements lending a sense of realism to their virtual personas.


A Seamless Experience
One of the most notable aspects of “Syndicate’s” technical performance is the seamlessness of its world. The game’s version of London feels alive and bustling, with minimal loading screens and a dynamic environment that responds to the players’ actions. This fluidity extends to the game’s mechanics as well, with smooth transitions between exploration, combat, and stealth sequences. The integration of new traversal methods, such as the grappling hook, adds a new dimension to the gameplay, allowing for quicker and more dynamic movement across the cityscape.

Victorian London – A Living, Breathing World
“Assassin’s Creed Syndicate” takes us on a journey through a meticulously recreated Victorian London, a feat that stands as a testament to the game’s artistic and technical mastery. This chapter delves into the heart of this digital London, exploring its immersive qualities, historical accuracy, and the impact it has on player immersion, guided by the principles of the Arcadia Vanguard’s commitment to in-depth gameplay analysis and storytelling.

The Streets of London:
The game’s portrayal of Victorian London is nothing short of a digital masterpiece. The attention to detail in the representation of iconic landmarks and everyday streets creates a world that feels alive and teeming with history. The bustling markets, the chugging steam engines, and the well-to-do strolling alongside the downtrodden, all contribute to an immersive environment that is a character in its own right. This level of detail not only enhances the visual experience but also grounds the narrative in a tangible, relatable world.

Historical Fidelity:
One of the most striking aspects of “Syndicate” is its adherence to historical accuracy. The game does not shy away from depicting the socio-economic disparities of the time, the technological advancements, and the cultural nuances of 19th-century London. From the architecture to the clothing, every element has been carefully crafted to reflect the era accurately. This dedication to historical fidelity enriches the gaming experience, providing players with a window into the past.

Impact on Player Immersion:
The game’s open-world environment plays a significant role in player immersion. The freedom to explore the city, interact with historical figures, and engage in side missions allows players to fully immerse themselves in the world of “Syndicate.” The dynamic day-night cycle and changing weather patterns add to the realism, making the city feel like a living, breathing entity. This level of immersion is not just a technical achievement but a narrative one as well, allowing players to experience the story in a more personal and impactful way.

The Heart of the Revolution – Protagonists and Character Dynamics in Assassin’s Creed Syndicate

“Assassin’s Creed Syndicate” introduced a novel element to the series – dual protagonists. This chapter delves into the lives of Jacob and Evie Frye, exploring their personalities, motivations, and the dynamic interplay between them, offering a profound understanding of their roles in the broader narrative of the game.

Jacob and Evie Frye – A Dual Narrative
The game breaks new ground by presenting players with two distinct protagonists, each with their unique approach to the mission of the Brotherhood. Jacob, the brash and headstrong brawler, contrasts sharply with his sister Evie, the calculated and stealth-focused strategist. This dichotomy offers players a dual perspective on the game’s narrative, allowing for a richer, more nuanced experience.

Character Motivations and Personalities
Jacob’s impulsive nature often leads him into the heart of the battle against the Templars, driven by a desire to liberate London from their grasp. On the other hand, Evie is more concerned with preserving the Creed and searching for Pieces of Eden. Their contrasting motivations are not just plot devices; they represent the broader themes of the game – freedom versus order, and chaos versus control.

The Dynamics of Brotherhood
The relationship dynamics between Jacob and Evie are central to the game’s narrative. Their interactions, ranging from brotherly-sisterly banter to serious ideological debates, add depth to their characters and bring a human element to the historical backdrop. The game adeptly portrays their relationship, highlighting both the tensions and the unbreakable bond between them. This portrayal adds a layer of relatability to the characters, making their journey through Victorian London all the more engaging.

Weaving the Creed’s Tale – Narrative Depth and Themes in Assassin’s Creed Syndicate

“Assassin’s Creed Syndicate” is not just a game; it’s a narrative tapestry rich with thematic depth and storytelling prowess. This chapter critically examines the game’s storyline, thematic elements, and narrative structure, placing it within the broader context of the Assassin’s Creed universe.

The Story Unfolded
“Syndicate” takes us to a Victorian London steeped in the conflicts of the Industrial Revolution. The story revolves around the Frye twins’ struggle against the Templar-controlled city, interwoven with their quest to uncover ancient artifacts. The narrative shines in its portrayal of a city on the brink of modernity, grappling with technological advancements and social upheaval. The storyline is not just a backdrop for the characters’ actions; it’s a reflection of their struggles and triumphs.

Thematic Richness
The game delves deep into themes of power, control, and freedom, resonating with the series’ overarching narrative. “Syndicate” explores the impact of the Industrial Revolution on society, highlighting issues like child labor, wealth disparity, and the rise of organized crime. These themes are not merely historical footnotes; they are integral to the game’s narrative, providing a poignant commentary on the era it represents.



Narrative Comparison and Evolution
Compared to its predecessors, “Syndicate” takes a more focused approach to storytelling, with a narrative that feels more personal and grounded. The game’s story is a significant evolution in the series, offering a more intimate look at the characters’ lives and their impact on the world around them. It builds on the recurring themes of the Assassin’s Creed universe, such as the eternal struggle between the Assassins and Templars, while introducing new elements that enrich the series’ lore.

The Mechanics of Rebellion – Gameplay Mechanics and Innovations in Assassin’s Creed Syndicate

“Assassin’s Creed Syndicate” not only narrates a compelling story but also revolutionizes the gameplay mechanics of the series. This chapter provides a comprehensive overview of the game’s core gameplay elements, including combat, stealth, exploration, and mission design, along with an analysis of the innovative features that set “Syndicate” apart.

Revolutionizing Combat
“Syndicate” introduces a more refined and fluid combat system. The fights are fast-paced and brutal, reflecting the ferocity of the Victorian era’s street brawls. The addition of new weapons, like brass knuckles and the cane sword, along with the ability to switch between Jacob and Evie, each with their unique fighting styles, adds depth and variety to combat encounters.

Stealth and Strategy
Stealth plays a pivotal role in “Syndicate.” The game enhances its stealth mechanics, giving players more options to approach missions. The use of the environment, crowd blending, and new tools like the hallucinogenic darts make stealth a more viable and enjoyable strategy. The introduction of the rope launcher, allowing players to traverse buildings quickly and stealthily, further enriches the stealth gameplay.

Exploration and Mission Design
The open-world design of Victorian London offers an expansive playground for players. The city is not just a map to traverse but a world filled with secrets to discover and stories to uncover. The mission design in “Syndicate” is varied, offering a mix of assassination missions, liberations, and investigations, each crafted to complement the game’s narrative and setting.

Innovations and Impact on Player Experience
“Assassin’s Creed Syndicate” brings several innovations that enhance the overall player experience. The introduction of a grappling hook revolutionizes movement across the city, making exploration more dynamic. The ability to drive horse-drawn carriages adds a new dimension to transportation and combat. These innovations, combined with the refined gameplay mechanics, ensure that “Syndicate” offers a fresh and engaging experience, staying true to the series’ roots while pushing its boundaries.

Crafting the Empire’s Canvas – World Design and Environmental Storytelling in Assassin’s Creed Syndicate

“Assassin’s Creed Syndicate” transforms Victorian London into more than just a backdrop for its narrative; it becomes a living, breathing world rich with detail and history. This chapter delves into the intricacies of the game world, including its landmarks, districts, and hidden secrets, along with an evaluation of the environmental storytelling techniques that contribute significantly to world-building and player immersion.

The Tapestry of London
The game’s recreation of London is a marvel of virtual world design. Each district from Whitechapel to Westminster is distinct, not only in architectural style but also in ambiance and population. Landmarks like the Houses of Parliament and Buckingham Palace are not just impressive in scale and detail but also serve as integral parts of the game’s missions and story. The city’s design reflects the social and economic disparities of the era, with the opulence of the West End starkly contrasting with the squalor of the East End.

Hidden Secrets and Stories
London in “Syndicate” is filled with secrets waiting to be uncovered. Hidden alleys, rooftop gardens, and underground tunnels provide players with a sense of discovery and reward exploration. Environmental storytelling is evident throughout, with posters, graffiti, and overheard conversations adding layers to the narrative. These elements not only enrich the game world but also provide context to the historical setting, immersing players in the story of London during the Industrial Revolution.

Environmental Storytelling Techniques
The game excels in environmental storytelling, using the city itself to convey narratives and historical context. The design of buildings, the layout of the streets, and the day-to-day activities of NPCs all tell a story of a city at the height of the British Empire’s power and the cusp of societal change. This approach to storytelling immerses players in a world that feels authentic and alive, making the exploration of London an integral part of the gaming experience.

The Labyrinth of London – Side Content and Activities in Assassin’s Creed Syndicate

“Assassin’s Creed Syndicate” enriches its main narrative with a plethora of side missions and activities, each adding a new layer to the immersive experience of Victorian London. This chapter explores the game’s diverse range of side content, including liberation missions, interactions with historical figures, and downloadable content (DLC), analyzing their impact on player engagement and overall game enjoyment.

A City of Opportunities
Beyond the main storyline, “Syndicate” offers a world brimming with opportunities and adventures. Players can engage in a variety of side missions that range from liberating child laborers to taking over gang strongholds. These missions are more than mere diversions; they are integral to the portrayal of London as a city rife with injustice and ripe for change. Each mission contributes to the overarching narrative, providing context and depth to the game’s depiction of the Industrial Revolution.

Encounters with History
One of the most captivating aspects of the side content is the opportunity to interact with historical figures. Meeting characters like Charles Dickens, Charles Darwin, and Queen Victoria not only adds a sense of authenticity to the game but also provides unique insights into the personalities and issues of the era. These interactions are not only historically informative but also add a personal touch to the gaming experience, making the historical world of “Syndicate” more relatable and engaging.

The Role of DLC
The downloadable content for “Assassin’s Creed Syndicate” further expands the game’s narrative and world. DLCs like “Jack the Ripper” offer new stories set in the same universe, providing fresh perspectives and challenges. These expansions not only extend the game’s lifespan but also add new dimensions to the story and gameplay, keeping players engaged and invested in the world of “Syndicate.”

Symphony of the Streets – Sound Design and Music in Assassin’s Creed Syndicate

The auditory experience in “Assassin’s Creed Syndicate” is a crucial element that complements its visual grandeur and narrative depth. This chapter reviews the game’s sound design, including sound effects, ambient audio, and voice acting, and evaluates the musical score for its contribution to immersion and emotional resonance.

The Soundscape of Victorian London
“Syndicate” excels in its auditory portrayal of Victorian London. The sound design is meticulous, with each district featuring its own unique set of ambient sounds. The clatter of horse-drawn carriages, the murmur of the crowd, and the distant whistle of steam engines create an authentic soundscape that transports players to the 19th century. Sound effects during combat and stealth missions are sharp and impactful, adding intensity and realism to these sequences.

Voice Acting and Narrative Delivery
The voice acting in “Syndicate” plays a significant role in bringing the characters to life. The Frye twins, along with the game’s supporting cast, are voiced with a blend of authenticity and dramatic flair, making the characters more relatable and the narrative more engaging. The voice actors’ performances add depth to the story, conveying the characters’ emotions and motivations effectively.

Musical Score and Emotional Engagement
The musical score of “Syndicate” is both evocative and fitting for the era. The soundtrack, with its orchestral and choral pieces, complements the game’s narrative and setting beautifully. The music adapts to the gameplay, with more intense scores during combat and subtler, mood-setting tunes during exploration. The score enhances the emotional resonance of key story moments, making them more impactful and memorable.

Echoes in Time – Impact and Legacy Within the Series

“Assassin’s Creed Syndicate” holds a unique position within the franchise, both in terms of its narrative and its gameplay innovations. This chapter assesses the game’s lasting impact on the Assassin’s Creed series and its standing within the franchise’s canon.

A Distinctive Chapter in the Creed
“Syndicate” is often regarded as a turning point in the Assassin’s Creed series. Its successful blend of traditional elements with new innovations revitalized the franchise after the mixed reception of “Unity.” The game’s focus on dual protagonists, improved combat mechanics, and the vivid portrayal of Victorian London set new benchmarks for the series.

Legacy and Evolution
The impact of “Syndicate” on subsequent Assassin’s Creed titles is evident. It influenced the series’ approach to narrative complexity, character development, and world design. The game’s emphasis on a more personal story, coupled with a richly detailed open world, can be seen in later entries in the series. “Syndicate’s” legacy is that of a game that not only respected the series’ roots but also dared to innovate, leaving a lasting mark on the franchise.


The post In the Shadows of the Empire: Victorian Lore in Assassin’s Creed Syndicate appeared first on WePlayGames.net: Home of Top Gamers.

  • ✇WePlayGames.net: Home for all Gamers
  • The Hidden Depths of Assassin’s Creed Unity ExploredPetko_0394
    Title: Assassin’s Creed UnityDeveloper: Ubisoft Montreal, Publisher: UbisoftPlatform Reviewed: PlayStation 4Platforms: PlayStation 4, Xbox One, PCReleased: November 11, 2014Article Reading Time: 9 minutesHeat Index: 6/7 – A good Assassin at last, we were satisfied.Heat index shows two values on a scale to 10 where a better number is better. The first is for the pre-game expectation level and the second for the outcome feelings after we finished the game. Its not the total score verdict yet.
     

The Hidden Depths of Assassin’s Creed Unity Explored

Title: Assassin’s Creed Unity
Developer: Ubisoft Montreal, Publisher: Ubisoft
Platform Reviewed: PlayStation 4
Platforms: PlayStation 4, Xbox One, PC
Released: November 11, 2014
Article Reading Time: 9 minutes
Heat Index: 6/7 – A good Assassin at last, we were satisfied.
Heat index shows two values on a scale to 10 where a better number is better. The first is for the pre-game expectation level and the second for the outcome feelings after we finished the game. Its not the total score verdict yet.

The Living Canvas of Paris – Echoes of Revolution Awakens

“Assassin’s Creed Unity” isn’t just a foray into historical fiction; it’s a portal to the heart of revolutionary Paris. The game achieves an extraordinary feat in world-building, where the city of Paris is not merely a backdrop but a living, breathing character. Each district, from the bustling markets to the opulent palaces, tells its own story, echoing the tumult of a society on the brink of transformation. The meticulous recreation of landmarks, the dynamic crowd systems, and the attention to historical detail immerse the player in a grand and gritty world.

Arno Dorian: A Journey of Redemption:

In Arno Dorian, we find a protagonist as complex as the city he navigates. His evolution from a brash young man to a key figure in the Brotherhood of Assassins mirrors the transformation of Paris itself. The depth of his character is revealed through his interactions, his personal losses, and his quest for redemption. His relationship with Élise, a character caught between loyalty and love, adds a poignant layer to the narrative, making the story of “Unity” not just about the revolution but about the people at its heart.

Revolution in Motion: Parkour Reimagined: Freedom in Movement

In “Assassin’s Creed Unity,” the reinvention of parkour mechanics is a testament to the game’s commitment to innovation. The fluidity and realism in movement allow players to navigate Paris with unprecedented agility. Buildings and structures are not just obstacles but playgrounds for tactical movement. This chapter delves into the intricacies of the new Parkour Up and Parkour Down mechanics, exploring how they redefine player mobility and interaction with the game’s environment.

Strategic Combat: A Dance of Blades

The combat system in “Unity” marks a significant shift from its predecessors. It demands a more strategic approach, where timing and precision replace the prior reliance on speed and brute force. This section examines the revamped combat mechanics, the integration of stealth elements, and the strategic choices available to players. The focus is on how these changes elevate the player’s experience, making each confrontation thoughtful rather than a mere button-mashing affair.

Crafting the Visual and Auditory Experience: The Artistic Majesty of Paris is A Visual Masterpiece

“Assassin’s Creed Unity” elevates the visual experience to new heights, showcasing the stunning potential of modern gaming technology. This chapter delves into the intricate art direction of the game, highlighting how advanced lighting, detailed textures, and sophisticated character modeling come together to create a historically authentic and visually breathtaking Paris. The game’s depiction of iconic landmarks like Notre Dame de Paris is a feat of technical prowess and a tribute to the city’s enduring beauty.

Soundscapes of Revolution: Crafting the Auditory Narrative

The auditory experience in “Unity” is as vital as its visual counterpart. This section explores the game’s rich tapestry of sound, from the immersive ambient noises of the bustling city to the emotionally resonant musical score. The voice acting, sound effects, and music work harmoniously to bring the world of revolutionary Paris to life, enhancing the player’s emotional connection to the game and its narrative. The game’s sound design is not just about background noise; it’s an integral part of the storytelling, setting the mood and atmosphere for each moment.

Redefining Realism: The Technical Triumphs and Challenges with the Anvil Engine

The technical backbone of “Assassin’s Creed Unity” lies in its powerful Anvil engine. This section examines how the engine enhances the visual splendor of the game and supports complex simulations like crowd dynamics, crucial for creating an authentic revolutionary Paris. The engine’s capacity to handle detailed environments and large-scale urban landscapes is a landmark in gaming technology, bringing a new level of realism and immersion to the series.

Navigating the Hurdles: Overcoming Technical Challenges

Despite its technical marvels, “Unity” faced significant challenges post-launch, particularly regarding performance and stability. This chapter discusses the initial hurdles players face, from frame rate drops to graphical glitches, and the developers’ efforts to address these issues through updates and patches. The journey from a rocky start to a polished experience showcases the dedication to quality and player satisfaction, reinforcing the game’s status as a technical milestone in the series.

Unity in Brotherhood: Innovating with Co-Op Gameplay

“Assassin’s Creed Unity” introduced a groundbreaking cooperative multiplayer experience, a first for the series. This section delves into how the co-op mode redefines the gameplay dynamics, allowing players to join forces in the heart of revolutionary Paris. The design and execution of cooperative missions are examined, highlighting how they complement the game’s narrative and offer unique challenges and strategies, encouraging teamwork and deepening the game’s social aspect.

Community Engagement and Response

The introduction of co-op gameplay significantly impacted the “Assassin’s Creed” community. This chapter explores players’ reception of the multiplayer mode, discussing how it fostered a sense of camaraderie and offered a new dimension to the game’s experience. The response from the community, including feedback and how it influenced subsequent updates and improvements, is analyzed to understand the game’s evolving legacy within its player base.

The Pillars of Revolution: Societal Impact and Historical Significance

In the heart of “Assassin’s Creed Unity,” the societal impact and historical significance of the French Revolution are vividly portrayed. The game masterfully presents the diverse narratives of the era, from the plight of the commoners demanding equality to the aristocracy’s struggle for power. Unity delves into the ideological clash between the old and new orders, capturing the political, social, and human costs of the revolution.

The darker aspects of this period, including the Reign of Terror, are presented in a balanced manner, offering a comprehensive view of the events that shaped modern Europe. The game not only serves as a backdrop for the story but also as a character in itself, inviting players to ponder over the broader implications of justice, freedom, and equality.

Through its immersive storytelling and gameplay, “Assassin’s Creed Unity” provides not just entertainment but a profound understanding of the French Revolution’s significance, positioning it as both an educational tool and a historical journey. The game allows players to witness and participate in shaping the world we know today, highlighting its critical role in making history come alive.

An Assassin’s Creed: Philosophy and Brotherhood

“Assassin’s Creed Unity” not only immerses players in the rich historical setting of the French Revolution but also delves into the deeper philosophical underpinnings of the Assassin’s Creed. This section of the review explores the game’s exploration of the Creed’s philosophy and how it shapes the Brotherhood and their actions.

The game thoughtfully examines themes of justice, freedom, and the moral complexities faced by the Assassins in their fight against oppression. It portrays the Brotherhood not just as fighters but as ideologues, bound by a deep-set belief system that drives their actions. The Creed’s tenets are tested against the backdrop of the Revolution’s chaos, forcing characters like Arno to confront moral dilemmas and personal conflicts.

This narrative exploration of the Creed goes beyond the surface-level portrayal of a secret organization; it offers a rich examination of the ideological battles that drive the series’ narrative. The game invites players to ponder the true meaning of being an Assassin, beyond the assassinations and stealth missions, making it a compelling exploration of the series’ core philosophy.

Conclusion: Unity’s Place in the Assassin’s Creed Pantheon

As “Assassin’s Creed Unity” draws to a close, its place within the Assassin’s Creed series becomes evident. The game stands as a pivotal chapter, marked by its deep dive into the French Revolution, refined gameplay mechanics, and enhanced narrative depth.

Unity’s portrayal of a living, breathing Paris, combined with the complex journey of Arno Dorian, sets a new benchmark for character development and world-building in the series. The game’s advancements in parkour, combat, and graphical fidelity are not just improvements but transformative changes that have influenced the direction of subsequent titles.

This conclusion not only celebrates Unity’s achievements but also anticipates the future of the series, particularly in how it set the stage for “Assassin’s Creed Syndicate.” It acknowledges Unity’s role in evolving the series and paving the way for new stories, settings, and innovations in the Assassin’s Creed universe.

The post The Hidden Depths of Assassin’s Creed Unity Explored appeared first on WePlayGames.net: Home of Top Gamers.

❌
❌