The Nintendo Switch 2 is launching later this week. Many people have pre-ordered the console and are eagerly checking to see if their new machine is beginning its journey from a warehouse to their home. But unfortunately, many people are seemingly discovering that their Switch 2 order has been canceled just days…
With this review of Caligo, I am saying goodbye to the Nintendo Switch. There may one of two lingering reviews left to do, but this is pretty much it. Starting soon, I will soft reboot the site into a Steam website that runs press-releases as well as reviews. Why? For one thing, the Switch 2 shows up in five days, I didn’t buy one and it just doesn’t interest me at present. But I’ll explain that at the end. So, what about the game? There’s isn’t much of one. Caligo is a walking simulator. You walk forward, something happens, you keep walking and something else will happen. It is extremely boring and nothing worth anyone’s time, in my humble opinion.
Sometimes there a picture to pick up, but that’s about it for game play in Caligo. There is a story. You start off in a dreadful place reminiscent of HR Giger. You meet “the master” who reveals to you who you are, and then takes you on a journey. Unfortunately, like most walking simulators, nothing of interest happens, and I legit almost feel asleep playing it. I can’t recommend this. This gets a Not Recommended with a four back-end score. But before I go, I have one last thing to say:
Caligo perfectly encapsulates how the Switch dies, slow, plodding and boring. There’s nothing of interest here, and nothing of interest to review for the Switch. The eShop is now nothing but AI Slop and I gave up finding things of interest weeks ago. However, the reason I didn’t get a Switch 2 is because the dev kits to small indies haven’t gone out yet(June 5th is what I have heard), and it may be a very long time before, and if, they ever show. So, again, I’m going to soft reboot starting next week as one a stop obscure-Steam indie press shop. Hope to see you there!
Overall: Caligo is walking simulator with no-edge and nothing of interest to hold your attention, despite trying really hard.
Silent Mist, on its surface, seems like a scam game, and in many ways it is. The blurb is full of adverbs and obvious BS:”Silent Mist is not just a horror game. It is a descent into fear, isolation, and “the secrets that should have remained lost in the fog.” The game goes on instant sale 70% off. The screenshots are AI enhanced and obviously so.
I wish it looked this good.
This screenshot is of a real part of Silent Mist, but as you’re about to see in this long video, the actual game doesn’t look like it, not even close. Anyways, the video has three part, first displays the opening cutscene and atrocious voice acting. Second section is the above screenshot area. The third shows off the terrible lighting.
Silent Mist game play looks like this: First you find a bunker door, You need a key to open the bunker. Then you see a generator, it need fuel. Walk to the gas station, you need a can and hose. So on down the line it goes. All the while you’re avoiding wood creatures that rattle. They don’t do much damage, and the damage easily heals. There are also the tapes to play, which give an actual story-line. And that’s pretty much the game.
What is an emptiness key?
Is Silent Mist a Scam Game?
Jean Bourjoixis the publisher and I assume the developer of Silent Mist. Work went into this, there is a story-line here, even if its 100% cliche and voice acted by friends.. It’s just one-hundred percent grade-A Garbage, which gets a two back-end score. You’ve played this game before. I’ve even reviewed better games like this. In the end, this might as well be a scam, as it has about the same level of quality as the average scam title.
Overall: Silent Mist doesn’t appear to be a scam horror game, but it might as well be with how awful it is.
There is something about a game’s first impression. If a game leaves a good first impression, I’ll keep playing. If a game leaves a bad first impression, it’s over, there’s no coming back from it… unless you are No Man’s Sky, but this is not that game and it took years to accomplish. The point is, Star Overdrive leaves a nasty first impression. It is a game that advertises: “See the hoverboard? The hoverboard is awesome. You’ll love the hoverboard!” If you go on the eShop and look at the marketing materials plus watch the trailer, the hoverboard is front and center. There’s a reason for that. Its the best part of the game. I’ll give it that. Hoverboarding is fun. The issue is, you have to come off your board for most of the game, and that is where Star Overdrive simply falls apart.
Only fun you’ll have.
The first thing you’ll notice in Star Overdeive is you that you have tank controls, you’re locked into a strafing motion and use the camera to turn. That wouldn’t be a problem, except there are dungeons that require precision jumping, and platforming just sucks. Second, the combat is atrocious. It’s not fun, its not exciting. It’s boring and frustrating, in part because there’s no lock on. Third, there is a story, you’re this silent dude who crash lands on a planet and has to save his girlfriend, except Breath of the Wild this is not. There’s no instant connection, no enticing world to explore. The overworld is kinda barren and just not interesting. Mad Max the game had a better overworld and that was all desert.
Why, after being trapped for seven years, I’m just now getting a distress call?
In the end, Star Overdrive is a bait and switch. Bait you with the hoverboard, and switch it out for a bad imitation of Breath of the Wild. I don’t care if the game turns into the best thing ever. The game leaves a nasty first impression, and I’m not continuing. Sorry. Star Overdrive gets a Not Recommended with a four back-end score.
Overall: Star Overdrive is a bait and switch. The hoverboard is not the meat of the game, which is completely rotten.
This review of Tongtong is filler content. Not really a game I care about, just exists so that this site has content on it. I doubt anyone will even read this review. The reason I say that is because this isn’t a game. It’s a glorified slot machine. The game claims to be a storefront arcade game from 1987. The only reference I can find to it is this screenshot from the eShop. Google turns up nothing because the real name of the game is in Japanese and not TongTong.
The image above spells the game out. Spend medals, choose an animal, if three or more animals appear, you win medals. If you collect seven pandas on the side, you play a bonus game. You basically get all of TongTong in the below video, minus the bonus game:
That’s TongTong, its a kids slot machine, which begs the question, why was this released here in Switch form? Was anyone clamoring for this? I doubt it. This is a filler game, designed to take up space in the eShop, but nobody actually buys it, because its stupid and pointless. It is also glorified gambling sold to 80s children, but that’s a completely different issue. This is not worth buying, not worth playing. Heck, I’m not even going to write 300 words on this cause I really don’t care about it. This is filler content, after all. Tongtong gets a Not Recommended with a three back-end score(because cause it works).
Overall: Tongtong is a kids slot machine from 80s Japan. Devoid of its arcade cabinet roots, it is a complete waste of time and money.
Biomorph is a great game. It gets a Must Play with a nine back-end score. I started off the verdict and score because I want to frame this review. The game has some neat twists on the Metroidvania formula, like spicing up revisiting earlier areas with harder creatures. Still, it feels very familiar at times, but that’s not necessarily a bad thing here. I haven’t seen many games attempt to replicate Metroid’s morphball, but this game does, and does it well. The game is huge, I barely cracked the surface, but played enough to give it a good review. So let’s begin:
I’ll start with what drags the game down to a nine from a ten: the plot. There is one, but its not really explained at that well, though the animated cut-scenes certainly sure are pretty. You’re this character who wakes up in an alien spaceship, escapes and sets off on a quest to restore the very spaceship you escaped… or something. Fortunately, the rest of the game is exquisite. Biomorph’s name comes from its signature ability, where you kill, then morph into various creatures that do various things. Morph enough times, you unlock the ability to morph at will. Morph even more times, and the morphing itself becomes more powerful.
When not morphing in Biomorph, you use chips that provide a wide range of skills, from shields to melee and ranged attacked. You get upgrades that upgrade the chips. You also have momentos, which provide passive abilities, like dealing more damage to bosses. You can change your outlay at any save point, which also doubles as a fast travel system. There is also vital scans, which restore health after a few seconds of pressing R. You start with 2 and can get more. Finally, you can slide from the start by pressing ZR. Other abilities like wall jumping is unlocked as you go.
In Biomorph, there is a main town called Blightmore, and here is where you can upgrade your chips and momentos, as well as do other things. The town’s features are mainly unlocked by various side quests scattered around the map. I guess they’re nice and do add to the plot and ambiance, but are just kinda there. There are bosses, and they are well done, but stragely I had the most problems with the first main one. You can watch me beat it below:
Me beating a boss, barely.
Biomorph has great graphics, they look like hand drawn animation at times. The sound is nothing write home about, but gets the job done. The game play is smooth and slick. The game has twists(the aforementioned making revisiting old areas harder) while feeling familiar in a good way. Only the plot drags this down. So as I said at the start, this gets a Must Play with a nine back-end score.
Overall: Biomorph is a great Metroidvania that manages to do new things while still feeling familiar. It works very well!
I Have No Mouth, And I Must Scream is a 1995 point and click adventure game based on the 1967 short story by Harlan Ellison. An evil AI called AM has taken over the world and has tortured five people for 109 years. It places each of them in a simulation, and you must outwit the AI. The question isn’t should you play this. If you like point and click games, this is a classic. Its unforgiving at times, demanding you look at everything in order to get the best ending(you can fail). However, nothing is obtuse or illogical. The question is, should you play this on the Switch? That’s a much harder question.
This is the Switch Version.
The Switch version of I Have No Mouth, And I Must Scream is played using the sticks and buttons. Each button corresponds to a particular task. To use the Use command, press A, then highlight the object, press A again, then move the cursor to what you want to use the object with, then press A a third time. The issue is, especially on handheld, the play screen is tiny and maneuvering the cursor to highlight something can be difficult. Though you can use the D-Pad to move the cursor slower. There is no touchscreen support nor is there pointing at the screen(ala the WII).
And this is PC version, using the same area for graphical comparison.
I Have No Mouth, and I Must Scream is a straight translation of the game, even the pause screen is identical, with no graphical options present. That is disappointing because I’d love to have the game take up the full screen. I also had important dialog skip for no discernible reason, but may have been due to the joycons. In the end, the game is a classic, but I really cannot recommend it on the Switch, the controls are simply too clunky. Maybe wait for the Switch 2 mouse controls? Not sure. I Have No Mouth, And I Must Scream gets a Your Mileage May Vary verdict with a six back-end score.
Overview: I Have No Mouth, and I Must Scream is a straight port of a classic. Unfortunately, the controls are too clunky to recommend this.
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