Normální zobrazení

Received before yesterday

What We Played – Dragon Quest VII, Darktide & Avatar: Frontiers of Pandora

9. Leden 2026 v 14:00

I’ve been ill. Wallowing in a horrible flu-ridden morass, and sleeping a hell of a lot. I have had some companions through this Lemsip-flavoured fog, though, and I’ve especially loved my time with Inazuma Eleven: Victory Road. This is a football game that doesn’t feel like a football game, and it’s just a cracking JRPG that happens to feature kicking a ball. Besides that, I’ve been playing the demo for Dragon Quest VII Reimagined, and that’s just lovely, while I’ve been balancing things out with Avatar: Frontier of Pandora’s bombastic newest expansion, From The Ashes.

Gamoc was first up this week, and he’s played Ghost of Yotei, Borderlands 4, and also delved into Avatar: Frontiers of Pandora, though he worries, “I’m trapped beneath countless open-world games!”

Jim has been revisiting a couple of his favourites after wrapping up his playthrough Mafia: The Old Country (which was also a great game). He says, “For the first time in many months, I stepped back into the sandbox realm of Calradia for Mount & Blade 2’s War Sails expansion. As the name implies, this DLC is all about naval gameplay, having also introduced a Viking-influenced faction. I’m learning the ropes of how to run my own ship while making lucrative trade runs between cities, hoping to save enough to buy a big ‘ol warship.”

He continues, “I’ve also been playing Warhammer 40,000: Darktide after picking up the post-launch character DLCs. The nimble, punk-styled Hive Scum is fun to play as though I’ve decided to main the Arbites class, channelling my inner Judge Dredd as I dole out justice beneath the Undercity.”

Warhammer 40,000: Darktide - Hive Scum guns akimbo

Meanwhile, Aran has played a bit of Star Wars Outlaws, but most of his time has been split between Big Hops and MIO: Memories In Orbit for review.

Ade “thinks” he finished Hades 2 this week. That’s not due to some Roguelike dementia, but rather the difficulty level, saying, “There’s a few challenges remaining but they are well beyond my abilities. All in all, what an incredible game!” He also played ‘real-life’ games, telling us, “My son and I had an epic battle of Warhammer 40k down our local games shop. His Tyranids versus my Battle Sisters, pretty much everyone died after an epic battle, with us drawing on victory points. It was great fun and we’re booked in again for a rematch next week!”

And finally for this week, Tef has been having fun with skirting board in his free time, so hasn’t really carried on from his holiday Switch 2 gaming. And the thing that he has played? He can’t tell you about it until Monday.

What about you? Have you played any New Year games?

Inazuma Eleven: Victory Road Review

7. Leden 2026 v 15:00

Inazuma Eleven: Victory Road is a football game that feels, almost wholeheartedly, like it’s not really about football. This is a sports drama through and through, focusing on the interpersonal relationships, the individual journeys, and the yearning for acceptance that epitomises our teenage years, rather than sporting glory. You play as Destin Bellows, a young man with a heart condition, who appears to hate football and attends South Cirrus Academy, a school where football is banned. None of this really screams the word ‘football’ – or ‘soccer’ if you’re so inclined – and yet, Inazuma Eleven: Victory Road also revels in the joy, the purity, and the companionship that football can bring. This juxtaposition also makes it one of the best sports RPGs you’ll find.

I’m a sucker for sports dramas. Maybe it started with The Mighty Ducks, a movie that took a rag-tag team of unlikely players who went from being woeful nobodies to the best team in the league. With Emilio Estevez! While there’s no Young Guns alumni here, there’s that same sense of camaraderie and overcoming adversity throughout Victory Road, starting from incredibly meagre beginnings, before working your way towards rebuilding the school’s football club and setting forth on a path to sporting greatness. It’s the characters that pull you through this drama though, rather than the extraneous bumps in the road, and you’ll quickly embrace Destin and his myriad teammates wholeheartedly.

Level-5 have made this character focus easy, because you won’t be playing football any time soon, at least not in the central story mode. My save file had clocked up an oddly impressive 4 hours before I played my first 5-a-side game against an ageing group of shopkeepers, and I kind of love the investment that’s been built into Victory Road’s narrative. To a certain extent, you won’t care that there’s no football, and when it does arrive, with its quirky stop-and-start gameplay, special moves and occasionally clunky controls, you’ll want to persevere, learn and get a grasp of it so you can lead the team you’ve built to victory. It’s something that wasn’t ably captured in Victory Road’s early beta testing, and it feels a lot more natural within its proper context.

The original Inazuma games were mostly exclusive to Nintendo’s DS and 3DS, using the stylus to move your players around the pitch, and selecting special moves as you went. It was a system that I loved across multiple games, and I was sad to see it go, but Victory Road’s updated take does a good job of replicating and replacing it, with more action and reaction than you needed before.

It’s best to think of Victory Road’s matches as a series of RPG encounters, strung together in quick succession, rather than a football match. Every time your player meets an opposing player, whether you’re playing offence or defence, it begins an encounter. Depending on the player, you’ll have basic options like passing, shooting, or dashing past, but you may also have special moves available to you, each wilder and more unbelievable than the last. That can mean creating clones of yourself to confuse defenders, or unleashing a shot that’s the result of a thousand kicks, but, with the level of variety on offer, it makes matches continually action-packed and exciting. It’s definitely not regular football, but it’s a hell of a lot of fun.

Destin’s tale is easy-going, and occasionally a little slow, but it’s all so amiable, and the characters are so likeable, that I found I didn’t mind all too much. Destin loves to investigate and collect data, so there’s a fair bit of running back and forth, and that’s interspersed with funny turn-based RPG battles/conversations that use rock-paper-scissors mechanics as you try to argue your way to victory. I preferred the original Japanese voices over the English dub, but only marginally so, and if you prefer to play in your native language, it’s perfectly satisfactory.

While the central story mode strings you along without any matches, there’s a secondary story that gets you into the action much quicker. Chronicle Mode brings a time-travelling tale to the Inazuma timeline, sending you back in time to form the ultimate eleven, in the hope of preventing a world-ending apocalypse. Newcomers might raise an eyebrow at first, but returning fans have been here before. Chronicle Mode manages to perform a whole bunch of functions at once: introducing people to the series’ extensive history, getting into the football sections quicker, and bringing an Ultimate Team-like experience to the game to boot. It’s a winning formula, and one that shows how strong the revised gameplay formula is.

Level-5 have given players an absolute avalanche of places to play in Victory Road. From the two story modes, you can then set forth with your created team into a tournament, in either single player, multiplayer or online modes, or there’s another mode where you can play with full-powered historical teams from each of the previous games. If you need a break from all that, you can even create your own Inazuma Bond Town where you can meet up with friends online, filling them with all sorts of decorations, buildings, people, cats or giant statues of Mark Evans. To be fair, it’s probably the weirdest inclusion here, and yet, it feels thoroughly Inazuma.

All of this is wrapped up in a lovely 3D anime aesthetic that ties really well with the traditional cartoon cutscenes. It often feels like you’re playing an interactive cartoon – a fact heightened by the story modes’ many cutscenes, and chapter-by-chapter framing – with Level-5’s design department clearly working at the height of its powers. It definitely bodes extremely well for this year’s Professor Layton and the New World of Steam.

Inazuma Eleven: Victory Road 1.3.0 update out now, patch notes

24. Listopad 2025 v 14:38

A new version 1.3.0 update for Inazuma Eleven: Victory Road 1.3.0 was recently released. On both Nintendo Switch 2 and Switch, it can be downloaded now. One of the big things here is a Level 50 cap in Ranked Matches. There’s also a couple of smaller features, balance adjustments, and bug fixes. The full rundown is as follows: Inazuma Eleven: Victory...

The post Inazuma Eleven: Victory Road 1.3.0 update out now, patch notes appeared first on Nintendo Everything.

Inazuma Eleven: Victory Road tops 500K copies sold

21. Listopad 2025 v 13:21
Publisher and developer Level-5 announced Inazuma Eleven: Victory Road has already topped 500,000 copies sold. “Whether you’re diving into the new story set at South Cirrus or embarking on a grand journey through the series’ long history, we hope you continue to enjoy Inazuma Eleven in your own unique way!”, the developer said in a message. […]

Source

Inazuma Eleven: Victory Road 1.3.0 update out now, patch notes

24. Listopad 2025 v 14:38

A new version 1.3.0 update for Inazuma Eleven: Victory Road 1.3.0 was recently released. On both Nintendo Switch 2 and Switch, it can be downloaded now. One of the big things here is a Level 50 cap in Ranked Matches. There’s also a couple of smaller features, balance adjustments, and bug fixes. The full rundown is as follows: Inazuma Eleven: Victory...

The post Inazuma Eleven: Victory Road 1.3.0 update out now, patch notes appeared first on Nintendo Everything.

New Inazuma Eleven: Victory Road Trailers Spark Complaints About English Voice Acting

7. Listopad 2025 v 18:30

The English trailers for Inazuma Eleven: Victory Road are out, and the English voice acting is definitely a bit unsettling. 

Just to give a bit of context to those who might be unfamiliar, Inazuma Eleven is an old football anime. It was the “football anime” long before Blue Lock made its mark. Anime are made in Japanese and later dubbed into English. This being an anime game, the process was the same.

The Japanese trailers sound perfect. They captured the emotions of characters perfectly and gave them that authenticity we all love. But the English voice acting fails to do that. It just sounds fake and forced. It sounds like someone just went into the studio and read the line without putting much effort into delivering a good performance. The voice acting fails to convey those emotions. It lacks the boldness that the original Japanese voice actors delivered.

How Bad Is The Dub In Inazuma Eleven: Victory Road?

If you haven’t already, go watch the trailers, both in English and Japanese. You will notice the glaring difference between the quality of voice acting in both. It’s not to say that the dub is always bad — there are great animes and even games that have the same level of voice acting in both sub and dub. Death Note and Attack on Titan are great examples.  

That said, the bad voice acting kinda plays into the anime’s history. The original Inazuma Eleven anime was notorious for having a terrible dub. The fact that the game also has the same poor dub is just weirdly comical.

Just to put it into perspective, how poor the dub for Inazuma Eleven: Victory Road is, here is what fans have been commenting under a post about the English trailers.

This dub sounds absolutely terrible

That’s how you know Inazuma Eleven is back

Some fans are enjoying this disaster, while others are genuinely concerned as to why the dub is that bad. 

You know, I was willing to understand why the English dubbing of the first games and anime was bad because back then, anime dubbing was not seen as important and was very niche.

But in our present day, we have improved so much in anime dubbing that you can watch an entire anime in dub and it will be just fine. Like it’s no problem anymore.

But somehow, for some strange reason, Inazuma Eleven VR, which comes out in 2025, has the same dubbing issues that the first season had a decade ago. Why?

❌