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EA FC 26 Fantasy FC Path Evolution: Best Players And All Upgrades

20. Únor 2026 v 22:00

Setting aside stat boosts for a handy Low Driven Shot+ and 5-star WF upgrade, Fantasy FC Path might actually be one of the trickiest evolutions to rate in EA FC 26. After all, is a second PS+ really enough to justify its premium price?

Well, it turns out it might, even if getting it there will demand very specific picks. Here’s who are the best players for the Fantasy FC Path evolution in EA FC 26, as well as a full breakdown of everything it brings to the table.

EA FC 26 Fantasy FC Path Evolution Requirements And Upgrades

Available for 50K Coins / 400 FC Points, Fantasy FC Path can only be used on under 87-OVR strikers, with a maximum of 10 PlayStyles and one PS+. Your chosen player must also not be an LM/RM, nor a World Tour Silver Icon. You can check out all of the upgrades your chosen card can get, including an ++ upgrade to all ST roles and a few handy regular PlayStyles, below.

  • Level 1: +1 OVR (max 88), +1 PAS (max 87), +1 DRI (max 88), +1 PHY (max 85), +1 Acceleration (max 92), and +1 Sprint Speed (max 92)
  • Level 2: +1 OVR (max 88), +70 Shot Power (max 99). Advanced Forward++ (ST), Poacher++ (ST), False 9++ (ST), and Target Forward++ (ST)
  • Level 3: +3 SM (max -star) and +4 WF (max 5-star). Low Driven Shot+
  • Level 4: Low Driven Shot, First Touch, Finesse Shot, and Power Shot PlayStyles

Best Players For The Fantasy FC Chain Evolution In EA FC 26

The main screen for the Fantasy FC Chain evolution in EA FC 26.
Image by Operation Sports

Although the evolution’s PlayStyle focus might make it a better fit for those looking to build meta slayers with long chains, its upgrades can also allow many already high-rated picks to shine. The best examples of that can be seen in Base Icon Fernando Torres and Gianfranco Zola, who can use it to get both a welcome PAC increase and the meta 5-star WF/Finesse Shot+ and Low Driven Shot+ combo.

TOTW Endrick and Thunderstruck Dumornay can also be worthy picks for it, as their Rapid+ only makes Low Driven Shot + more lethal. It’s also worth pointing out that we don’t recommend using promo icons here, in special Winter Wildcards Baby Henry and Cruyff. Why? Apart from not getting a second PS+ from it, the evo also locks them away for the foreseeable future. To recap, here are the best players for Fantasy FC Chain in EA FC 26, as well as a few alternatives sure to excel.

  • Base Icon Fernando Torres (87 OVR / ST)
  • Base Icon Gianfranco Zola (87 OVR / CAM)
  • Flashback Viktor Gyökeres (87 OVR / ST)
  • Ayoze Peréz (87 OVR / ST)
  • Thunderstruck Melchie Dumornay (87 OVR / ST)
  • TOTW Rasmus Højlund (87 OVR / ST)
  • TOTW Eberechi Eze (87 OVR / CAM)
  • TOTW Endrick (86 OVR / ST)

Now that you know who the best players for the Fantasy FC Chain evolution are, make sure to also take a look at All EA FC 26 Fantasy FC Upgrades, Explained. Since no team can survive without an elite guardian between the sticks, we also highly recommend that you check out The Best Ultimate Team Goalkeepers, Ranked.

eFootball Outlines New Efforts to Improve Online Match Quality

3. Prosinec 2025 v 19:00

One of the biggest complaints with eFootball is the online experience. It’s been a pain point for the entire community. But things are going to get better, if Konami is to be believed.

Konami has dropped a fresh update on what they’re doing to finally improve the online experience in eFootball, and it’s definitely something fans have been waiting to hear. The studio posted a full thread on X talking about connection upgrades, input lag fixes, and even new ways for players to give feedback directly in-game. Here is the thread for context:

[Efforts underway to improve the online match environment]

eFootball™ is undertaking various measures in order to provide a smoother and more enjoyable online match environment.

Based on the number of matches and connection quality in each location, we are expanding the amount…

— eFootball (@play_eFootball) December 3, 2025

With online play still being the biggest issue for a lot of the community, this update gives a clearer idea of what’s changing and what players can actually expect in the coming weeks.

What Konami Is Changing To Fix eFootball’s Online Issues

Lamine Yamal, as seen in Efootball 2026.
Image via Konami

According to the thread, Konami is expanding the number of server sites around the world. This means more server locations around the globe. This should help resolve the connection issues caused by a server being too far away from the player or being overloaded. Simply put, the ping issues should start to get better as there are more servers to connect to.

It’s one of the most requested improvements from players who’ve been dealing with lag spikes and random delays during competitive matches.

Then, they went on to talk about the server updates they rolled out on October 29th for both consoles and mobile. According to them, the data shows that these updates have been successful. They have helped reduce input delays, which was also a major problem with online play. For a title where timing literally decides goals, tackles, and wins, every millisecond matters.

To continue to improve the online play experience, they are implementing an in-game survey. Basically, after a few matches, you might see a short survey asking for feedback about things like connection quality or responsiveness. This helps Konami get direct feedback from the community instead of relying on technical metrics behind the scenes.

The thread then wraps up by saying that the development team is working diligently to improve the online play experience and appreciates players for their patience. The community has been very vocal about connection problems, so these steps are at least a sign that Konami is listening.

eFootball is one of the biggest football games after EA FC, and has a small but dedicated community behind it. These steps should make the experience better for them and allow them to enjoy online play more.

Football Manager 26 Update 26.0.6 Released for PlayStation and Xbox - Patch Notes

24. Listopad 2025 v 23:00

Football Manager 26 has pushed out another significant update for its Console editions, with the most recent patch now live on PlayStation and Xbox and set to arrive on FM Touch for Apple Arcade in the coming days.

This latest build focuses heavily on stability, UI refinement, and a long list of quality-of-life improvements across tactics, navigation, and squad management. From controller-specific fixes to revamped wage-demand logic and several long-standing visual bugs being addressed, Update 26.0.6 is one of the broader maintenance drops of the cycle. Sports Interactive has also provided a non-exhaustive changelist and continues to encourage players to submit any new issues via the official Bug Tracker.

Below are the listed changes in the latest patch. To read the source for yourself, check it out here.

Football Manager 26 Update 26.0.6 (PlayStation and Xbox) – Patch Notes

  • The latest update for FM26 Console is now available on PlayStation and Xbox, with a rollout for FM Touch on Apple Arcade to follow in the coming days.  
  • The update includes further improvements to game stability and performance, as well as a wealth of gameplay fixes. A non-exhaustive changelist is provided below.  
  • For queries about how to update on your respective platform, please review this FAQ.  
  • As always, please continue to make use of our Bug Tracker for any new issues you encounter, and our dedicated team will be on hand for support. 
  • 26.0.6 Changelist 
  • Further extensive polish and refinement done to the User Interface. 
  • Further extensive crash and stability fixes.  
  • Further fixes to freezes at Half-Time during Human vs. Human Online Matches. (PS/XB Only) 
  • Further improvements made to in game translations.  
  • Adds Substitutes to the iOS Tactics Planner  
  • Improvements to controller navigation in dashboards 
  • Adds the ability to view Condition and Match Rating via a toggle in the Tactics Planner  
  • Fixes an issue where mouse emulation was active when trying to use the Radial wheel 
  • Fixed soft lock while trying to view a past match. 
  • Added button to view match stats, match momentum, and xG story during highlights. 
  • Tweaks made to the general screen flow. 
  • Improved logic behind youth player wage demands.   
  • Improved logic behind player wage demands in the lower leagues. 
  • Fixed issue where player condition would always display full. 
  • Tweaked frequency of rain occurring during matches. 
  • Fixed crash when continuing with club from United Arab Emirates (UAE) during Advanced Game Setup.  
  • Loading a tactic within a match now functions as intended.  
  • Fixed issue preventing user from assigning shirt number to players out on loan.  
  • Fixed issue where home shirt icon would always display in the in-match Tactics Planner, regardless of the kit worn on the day.  
  • Data Hub > Last Match > Summary will now display data from the correct match.  
  • Fixed Place of Birth functionality within Manager Creation.  
  • Clicking ‘Apply’ when selecting which attributes to filter between on the Player Search now takes you back to the correct landing page.  
  • Fixed issue where all subs would display as “S1” on team talks.  
  • Fixed issue where Ligue 1 trophy image would display regardless of the competition.  
  • Fixed an issue where the Prize Money portal message would incorrectly state that the user had drawn.  
  • Added a Recruitment Budgets tile to the Finance Summary.  
  • Fixed an issue allowing the user to create a Recruitment Focus for a Women’s competition despite managing a Men’s team, and vice versa.  
  • Refined AI logic of Saudi based clubs when it comes to buying players.  
  • Passing Risk player instruction will now display correctly locked as “Take More Risks” for a Midfield Playmaker role. 
  • Fixed issue where the sub keeper would display in an outfield kit in the in-match Tactics Planner.  
  • Fixed an issue allowing user to renegotiate transfer/loan fee despite contract terms already being agreed.  
  • Improved squad building logic of top clubs.  
  • Players will more appropriately decline entering contract negotiations upfront if there is a large discrepancy between the desired wage and the max wage the club can offer. 
  • Fixed issue where Finance Graph would always display in USD.  
  • Club > Finances will now display the correct data for Income and Expenditure.  
  • In match Opposition Instructions will now correctly reflect any substitutions that have been made.  
  • Fixed issue preventing the Sponsorships card in Finances from being opened.  
  • Fixed issue where sponsorship end date would display as 1/1/1900.  
  • First team players no longer wear a substitutes bib during pre-match team talk. 
  • Tweaks to how a player’s current reputation is processed following a match.  
  • Fixed issue preventing user from leading of all required team talks if they are in charge of multiple teams. 
  • Player Comparison polygon graph will now display the correct attribute points. 
  • Fixed an issue where the Squad Bar could not be expanded after being collapsed. 
  • Added ability to add columns to tables and autosize them. 

Football Manager 26 Is Proof That Aiming For Wider Audiences Isn't Always Good

24. Listopad 2025 v 22:30

These days, the gaming industry prioritizes expanding audiences over retaining core elements that make a game good or unique. For developers, this means lowering the barrier to entry and making the niche universally palatable. Sports Interactive’s Football Manager 26 is the latest example of this philosophy. 

On paper, the idea of streamlining and simplifying complex systems sounds like a good idea. But if you’re going to do it in a way that makes long-time players more confused, you’re kinda losing the plot. Don’t get us wrong, FM26 is still highly complex, but it makes some decisions that leave you scratching your head. 

Many other games have also been pulled in two opposing directions, trying to appeal to newcomers without fully committing to their original audience. 

What’s Wrong With Football Manager?

The Football Manager series is known for its uncompromising depth, making it not just a sports game but a digital obsession. You might not master every system, but you’ll at least have the chance to understand how everything works. Unfortunately, things have never been more confusing for this franchise. 

At launch, FM26 quickly garnered negative reviews on Steam. Our own FM26 Review praised the match engine, the tactical evolution, and the graphical improvements. We were also quick to point out the negatives: the clunky UI, plethora of bugs and glitches, and a couple of missing features from previous games. 

Image: Sports Interactive

They introduced an oversimplified tactical system using OOP role logic, visualized pressing shapes, and added further cinematic analysis. For newcomers, these changes might be easier to understand, but for veterans, tactics are now harder to control with depth. 

On top of that, there’s no arguing that the game changes things a lot. The new tactical roles are fresh and modern, but some of them lack behaviours that used to be clearly visible through attributes and instructions. Staff management, which was one of the clearer systems, has also been overhauled. A lot of the attributes feel like they are wrapped in vague presentations and graphical abstractions. 

Even the user interface reflects this problem. FM26 tries to look cleaner and more modern, but in doing so, it hides information behind vague visual elements, layered menus, and role-based abstractions. Staff attributes, training effectiveness, and player suitability are now hidden behind extra clicks and interpretation. It looks simplified, but it actually makes core systems harder to understand. Instead of improving accessibility, the UI takes away clarity, which is the one thing Football Manager could never afford to lose.

Why This Philosophy Fails

I don’t know if this can be called greed, but new sports games are in pursuit of the largest possible market, resulting in a failed execution. The main challenge is to maintain a balance between trying to make a game that retains the loyalty of old fans and is also a fun experience for beginners. It’s a line that’s hard to balance, and even veteran game designers struggle with it. 

forza horizon 5
Image: Xbox Game Studios

The Forza Horizon series sets up to be a textbook example of this. Forza Horizon 5 is quite a popular game, and its popularity mainly stems from letting you do whatever you want. You can follow the objectives, or just drive around and do nothing. That is not how the series started. Earlier games balanced free driving with strong identity, curated progression, festival atmosphere, and a semblance of structure. Forza Horizon 5 is freedom above all those aspects.

In an attempt to appear more modern and more accessible, Tony Hawk’s Pro Skater 5 fell into a similar trap. It abandoned the tight, responsive levels for poorly thought-out ones, and introduced shallow online mechanics that didn’t serve either audience. It wasn’t nostalgic or catering to fans, and it didn’t feel welcoming to newcomers either. 

Learning from Wii Sports

Though difficult, it is not impossible to make a game that appeals to everyone, and Wii Sports proves just that. Instead of amplifying the sport or adding unnecessary features, it simplified the controls for each sport. Instead of teaching players football physics or tennis mechanics, it lets them experience those concepts naturally.

Image: Nintendo

What made Wii Sports a “game for everyone” was that it had a low barrier to entry, but a high ceiling for mastery. Anyone could understand it within minutes, but timing, spin, accuracy, and positioning in most games still required practice. It’s a game that respects your time, without demanding prior knowledge. 

The key difference is that Wii Sports didn’t try to be both a complex sports simulator and a mass-market product. It is fully committed to its identity. It was designed to be approachable from the ground up. Nintendo never tried to stretch an existing, complex formula to fit a wider audience; they came up with an entirely new one. 

Pick A Side

Football Manager and many other sports games should understand that they just need to stick to their own niche. There is no need to be the second Wii Sports; rather, be proud of what you truly represent. 

They can either commit to meticulous simulation that will create a loyal fan following or commit to a mass appealing arcade experience that grants immediate sales. Simplifying things doesn’t mean you need to strip away core mechanics or reduce the familiarity that defines your game. It means explaining them better. We didn’t really need a massive UI overhaul that hides things in a pretty way; we needed a cleaner way to understand systems we already had.

Creators Say FM26’s Problems Are “Institutional Failure,” Not Bad Luck

24. Listopad 2025 v 20:00

It’s no surprise that the community is unsatisfied with Football Manager 26. There are numerous issues with the game that everyone is talking about. And, now four of the biggest names in FM content — Zealand, Lollujo, WorkTheSpace, and DoctorBenjy — also sat down to discuss in a joint video on what really went wrong with Football Manager 26.

Across the board, all four creators say FM26’s issues run deeper than the usual first-week chaos we expect from big annual sports sims. The UI? Clunky. The workflows? Weirdly backwards. Features? Missing or moved into oblivion. The vibe? Off. It’s like the devs redesigned the entire experience, but forgot to ask anyone who actually plays the game.

Zealand was especially harsh. He argued that FM26’s problems aren’t just small mistakes. They are the kind of issues that happen when the studio’s development process breaks down from beneath.

The planning is off, feedback loops collapse, and there isn’t proper communication between the different teams. This is how things get messy. In his words, the failure isn’t the bugs; it’s everything underneath them.

“Institutional Failure” And What It Means for FM’s Future

Image by Operation Sports

All the creators more or less agreed on the game’s problems and brought their own angles.

For instance, Lollujo pointed out that early access creators were allowed to show negative impressions of the alpha build, which meant the community didn’t get the usual early warning alarms. WorkTheSpace talks about how the redesigned layout feels like it was built for someone who’s never actually played FM before. 

And Benjy, in classic Benjy form, tries to laugh through the pain but ends up sounding just as baffled as everyone else.

However, despite the criticism, they didn’t say that the franchise was dead. It was more bashing and requesting that SI fix the process. The players and creators both love this franchise. They want Football Manager 26 to thrive and Football Manager 27 to be amazing. 

If there’s a silver lining, it’s that the community is loud, unified, and very specific about what’s wrong. And historically, SI has listened when the noise gets loud enough.

UFL Now Available in Early Access on PC

8. Listopad 2025 v 03:32

UFL is available now on PC through Early Access, accessible via the game’s website and official UFL Launcher.

After launching on consoles nearly a year ago, the title has drawn in more than 5 million players worldwide, supported by consistent monthly updates and an expanding lineup of ambassadors, including Real Madrid’s Federico Valverde and Barcelona’s Raphinha. Bringing UFL to PC marks a major milestone for the studio, expanding its reach and answering one of the community’s most common requests.

During Early Access, players on PC will have access to the same core features found on consoles, including Ranked Competitive Mode, Showdown Mode, Playoffs Mode and the Seasonal Team Pass. Cross-play is also available, letting PC and console players compete against one another seamlessly. All progress made during this phase will carry over once the full version launches.

To get started, players can choose from four Early Access bundles that come with in-game currency, exclusive player cards featuring Raphinha, Valverde, Del Piero and Beckenbauer, along with special customization options like the Girofaro Kit. The release date for the full free-to-play version will be shared at a later time.

Football Manager 26: How to Develop Young Players

7. Listopad 2025 v 22:55

Developing young players has always been one of the most satisfying parts of Football Manager, and that’s no different in Football Manager 26. Youth development is not something you should be automating or leaving to other coaches on your staff — it’s a process you have to handle yourself, should you wish to get the most out of it. If you want your promising 16-year-olds to turn into first-team stars by 21, you’ll need a plan and some patience.

Here are the core principles behind developing elite talent in Football Manager 26.

Start With Targeted Recruitment

Great development starts on Day 1, before the players even arrive for preseason. When scouting youth intakes, trials, free agents, or academy products, look at three things:

  • Personality: Driven, Model Citizen, Professional, and Resolute are gold. Unambitious and Casual are massive red flags.
  • Determination: This matters just as much as potential ability. Determined kids grow faster.
  • Versatility and Role Fit: Don’t just sign ability — sign someone who can fit your tactical system in two or three positions.

Once they’re in the building, view your youth team to see where they stand relative to your current squad. If a player is training with the U18s and is already top three in his position, promote them immediately.

Master Training Units And Individual Focus

Image by Operation Sports

FM26‘s player development is driven heavily by training units. If you want real growth:

  • Put young players into the first-team training unit whenever possible.
  • Ensure there is competition — if your 17-year-old is the 6th-best CM in the unit, he will learn faster than dominating the U19s against weaker teammates.

Pair that with individual training:

  • Give every youngster a role focus — not just a position — for both in possession and out of possesion
  • Add a trait focus only when attributes and workload allow — some players struggle if pushed too fast.
  • Use Additional Focus wisely. Acceleration, Passing, Tackling, and Composure are high-impact upgrades.

If a player’s development stalls for two months, adjust intensity, move them to a different unit, or give them minutes. Also, ensure that your training facilities are as good as your club can afford. Because if they’re not, development will be too slow.

Minutes Matter, But Only The Right Minutes

Young players don’t need just any minutes, but meaningful minutes. Here are some ways to ensure they get them:

  • 10–20 sub appearances in the first team are worth more than dominating a youth league. If you’re steamrolling through a team, give a promising youth player 20 or more minutes.
  • Cup matches and mid-table fixtures are perfect testing grounds.
  • If you can’t guarantee appearances, a short-term loan can bridge the gap. If you’ve purchased a young player, try your best to loan them to another domestic club for Homegrown purposes.

When loaning players out, always check:

  • Squad status (Important Player or Regular Starter)
  • Preferred role and formation
  • League competitiveness vs your player’s ability

And if your player isn’t getting the minutes needed (or playing in the right role), recall them during a transfer window and either find a different club or keep them in your setup.

Mentoring Is Important

Mentoring groups are always impactful and should be used as follows:

  • Group youngsters with 1-2 determined senior pros.
  • Avoid mixing conflicting personalities — Unambitious or Low Determination players can drag others down.
  • Rotate groups every few months so players are exposed to different role models.

If a player’s Determination jumps by +3 or +4 in one season, you’ve already changed their ceiling.

Track Your Players’ Development

You can’t just “set and forget.” Every month:

  • Check progress arrows in the Development Hub
  • Monitor match ratings
  • Look for training concerns and unhappiness
  • Adjust workload to avoid injury

FM26’s feedback system is blunt — if a player isn’t happy with training, they will regress. If morale drops, don’t be afraid to give a start, promise minutes, or loan them out.

Developing talent in Football Manager is about structure: targeted recruitment, smart training units, consistent first-team exposure, and attentive mentoring. When you combine all four, you’ve created as good an environment as possible for fostering development. And should everything go according to plan, you’ll see players jump two or three attribute points per season. By age 20, they’ll be pushing into the matchday squad.

Treat your academy like part of your first team, not an afterthought. Do that, and Football Manager 26 will reward you with homegrown superstars and transfer-proof squad building — because nothing beats watching a 16-year-old wonderkid you either cultivated through your academy or bought for cheap become a club legend five seasons later.

Is There Anything Football Manager 26 Does Better Than Football Manager 2024

7. Listopad 2025 v 22:00

Football Manager 26 has gotten off to a rocky start, to say the least. It is a brilliant game that is bogged down by UI issues, and that is the disappointing part. The game has a lot of potential, but doesn’t really live up to it, which is sad for fans who were expecting a top-notch game this year after the 2025 version was skipped. 

So far, Football Manager 26 definitely isn’t firing on all cylinders. While the game does not live up to the hype, there are certainly aspects of this game better than its predecessor, Football Manager 24. Unfortunately, some things are also worse or missing. Let’s take a closer look at all the differences.

What Football Manager 26 Does Better 

Image: Sega

Firstly, the new release features a significantly improved match engine compared to the previous games. AI tactics are more effective, matches feel more realistic, and animations have also been improved. The developers also significantly upgraded graphics by switching to the Unity engine. This switch has brought about major visual upgrades that include better lighting and environment, along with more detailed stadiums with new cutscenes and a better Match Day presentation package.

The game has more natural player movement, which was asked for by the fans in the previous game as well. Player motion, ball control, and general movement are designed to look far more natural this time around. On top of that, the game has integrated women’s football, too. It is complete with distinct, custom-captured animations, player models, and player movements that fit the women’s game.

Apart from the match engine itself, tactics also feel more refined this time. The game offers you a dual tactics system, which allows your team to switch formations based on whether you have possession of the ball or not. With the improved AI and decision-making, you get better context awareness, making players smarter when it comes to passing and dribbling decisions. 

Football Manager 26 also has new tools like the tactical visualizer to help you see how your tactics work during a match, but not when viewing a highlight. The visualizer gives you immediate visual feedback, making it easier to fix structural problems in your formation. So, in summary, matches are more enjoyable to watch, tactics are better, and there are more playable leagues.

What Football Manager 26 Does Worse

Image by Operation Sports

While we do have some good things to say about FM26, there is also plenty to complain about. One of the biggest let-downs is the new UI, where you have to basically fight through several menus to get to where you want to be. Finding stuff like scouting reports, transfer activity, and club news feels like a chore.

In a game where navigating menus is the entire gameplay loop, having to deal with a cluttered UI really sours the experience. Many players report that importing custom training schedules often doesn’t work, despite the multiple beta hotfixes so far. Second and third round pep talks during substitutions often don’t trigger either.

Touchline shouts are another missing feature, and whether you care about their effectiveness or not, they add a touch of realism. The omission of international management is a sad one, too. This is especially strange considering we have a World Cup next year. It’s been announced that a World Cup “module” will come later, but we don’t know what exactly that looks like.

Definitely quite the mixed bag we have here. The game has Mostly Negative reviews on Steam, which means that the casual audience will just look at that and avoid it altogether. The worst part is that you can’t even buy FM24 anymore, as it’s delisted. We can only hope that updates make the game better, but not much more to say for now. Maybe wait for a sale or till they fix the quality-of-life issues.

All EA FC 26 UEFA Primetime Player Upgrades, Explained

7. Listopad 2025 v 21:01

EA FC 26‘s new UEFA Primetime promo is here, allowing players to add a massive array of new Champions, Women’s Champions, Europa, and Conference League-themed cards to their squads.

But just like the RTTK promos seen in previous FC titles, all of the new cards can also receive a great array of upgrades based on their team’s and individual real-life performances. To help you know who to invest in and what exactly your team’s representative is set to gain, here are all possible EA FC 26 UEFA Primetime card upgrades, explained.

All EA FC 26 UEFA Primetime Player Upgrades, Explained

As revealed by EA, all of the newly added EA FC 26 UEFA Primetime cards can receive a total of five performance-based upgrades, unlocked by reaching set individual or team milestones within the competitions after November 27. You can check out all of them below, followed by how your card can earn each.

  • Upgrade 1 (+1 OVR): If your player’s club earns 7 or more points after November 27
  • Upgrade 2 (Extra Role+ and +1 Base PlayStyle): If the player takes the pitch and wins once
  • Upgrade 3 (Extra Role++ and +1 Base PlayStyle):
    • Attacker/Midfielder: If the player scores one goal or gets one assist within the four games following November 27
    • Defender (LB, RB, and CB): If the player did not receive a card, or their team gets one clean sheet within the same period
  • Upgrade 4 (+1 PlayStyle+ or +2 Base PlayStyles): If your player’s club finishes within the top 8 in the league. Keep in mind that no player can have more than one PS+.
  • Upgrade 5 (+1 OVR): If your player’s team scores at least once in four separate matches played after November 27.

Although the set teams of all active UEFA Primetime regular player cards need no introduction, you can check out which club each of the promo’s new Heroes (and Hero variants) are representing:

  • Daniele De Rossi: AS Roma
  • Simone Laudehr: FC Bayern Munich (UEFA Women’s Champions League)
  • Míchel Salgado: Real Madrid
  • Eden Hazard: Chelsea
  • Laura Georges: OL Lyonnes
  • Ludovic Giuly: Paris Saint-Germain

Now that you have a better feel of what your favorite players can gain from UEFA Primetime, we also highly recommend taking a look at The Best Silver Players For All Positions In EA FC 26 Ultimate Team. After all, competing in the silver tournaments is a must if you want to score some extra packs.

Fans Are Still Mad About There Being No Touchline Shouts In Football Manager 26

7. Listopad 2025 v 20:08

Based on the mostly negative Steam reviews, Football Manager 26 could not have had a more terrible start. It’s certainly a very polarizing game, one that has a highly rewarding match engine that is unfortunately let down by its clunky UI and terrible quality-of-life aspects. Those are just the core issues, but players are also frustrated with little things like the absence of touchline shouts

We covered this issue previously when the game was still in Beta, and fan reactions surrounding it have not changed. In the r/footballmanagergames subreddit, one very frustrated player said the following:

“Nearly every player is missing this, but guys in SI office didn’t. They don’t play their game, and that shows in most parts of the game.”

A Rough Start, To Say The Least

As someone who is passionate about games and tends to be forgiving towards more issues, I take no joy from berating a game. With that said, out of FM26’s nearly 3600 English reviews on Steam, only 26% of them are positive. That means the game is rated even lower than MindsEye on Steam, which, in my opinion, was the worst AAA game launch of 2025, right behind Sony’s Concord

We published a review of FM26 just today, and our very own Christian Smith actually praised the match engine, graphical improvements, and the overall tactical evolution. However, he also discussed how the UI and its cumbersome menus seem to fight against you. Not a good look for a game that is basically played inside menus. 

The removal of touchline shouts is just an addition to the massive pile of issues this game already has. On the Reddit post referenced earlier, one user pointed out how touchline shouts felt like they didn’t even accomplish anything in the first place. Another user then argued that the effectiveness isn’t what matters, it’s what touchline shouts add to the feel and immersion of the game. But user Rundas-Slash had the most grounded take on the matter:

“Or you know, crazy idea, they could have made them… Do something? Is it so hard to give a small mental boost of +/- 2 on some relevant stats depending on the player’s morale during the match?”

Let’s be real here, Football Manager games have always been dated. Graphics have never been the best, and because Sports Interactive seems to ignore polish, there are a myriad of issues with each release. This time around, it just so happens that there’s more bad than good for a lot of players.

New Inazuma Eleven: Victory Road Trailers Spark Complaints About English Voice Acting

7. Listopad 2025 v 18:30

The English trailers for Inazuma Eleven: Victory Road are out, and the English voice acting is definitely a bit unsettling. 

Just to give a bit of context to those who might be unfamiliar, Inazuma Eleven is an old football anime. It was the “football anime” long before Blue Lock made its mark. Anime are made in Japanese and later dubbed into English. This being an anime game, the process was the same.

The Japanese trailers sound perfect. They captured the emotions of characters perfectly and gave them that authenticity we all love. But the English voice acting fails to do that. It just sounds fake and forced. It sounds like someone just went into the studio and read the line without putting much effort into delivering a good performance. The voice acting fails to convey those emotions. It lacks the boldness that the original Japanese voice actors delivered.

How Bad Is The Dub In Inazuma Eleven: Victory Road?

If you haven’t already, go watch the trailers, both in English and Japanese. You will notice the glaring difference between the quality of voice acting in both. It’s not to say that the dub is always bad — there are great animes and even games that have the same level of voice acting in both sub and dub. Death Note and Attack on Titan are great examples.  

That said, the bad voice acting kinda plays into the anime’s history. The original Inazuma Eleven anime was notorious for having a terrible dub. The fact that the game also has the same poor dub is just weirdly comical.

Just to put it into perspective, how poor the dub for Inazuma Eleven: Victory Road is, here is what fans have been commenting under a post about the English trailers.

This dub sounds absolutely terrible

That’s how you know Inazuma Eleven is back

Some fans are enjoying this disaster, while others are genuinely concerned as to why the dub is that bad. 

You know, I was willing to understand why the English dubbing of the first games and anime was bad because back then, anime dubbing was not seen as important and was very niche.

But in our present day, we have improved so much in anime dubbing that you can watch an entire anime in dub and it will be just fine. Like it’s no problem anymore.

But somehow, for some strange reason, Inazuma Eleven VR, which comes out in 2025, has the same dubbing issues that the first season had a decade ago. Why?

How to Build the Best FM 26 Training Schedule

7. Listopad 2025 v 18:00

Football Manager 26 is a game of many systems, all tied together into one game about leading a group of footballers to the absolute top of the footballing world. Unfortunately, not all these systems are always the easiest to understand and get the most out of, particularly for newer players. If you find yourself struggling with your club training, these tips will help you more effectively manage your work and maximize your player growth.

Delegation Is Your Friend

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An important thing for any new FM player to understand is that you are fully in control of how much, or how little, you are responsible for when playing Football Manager. This means you have control over just how much responsibility you take over training, and this can be an excellent way to get your feet wet without sabotaging your team or its development.

There are two excellent ways to lower your training stress while getting familiar with the system. Your first option is to simply delegate it to another staff member. This ensures your training is being managed until you’re comfortable taking over. Alternatively, you can turn to resources like FM Scout or FM Arena, where other players upload their training schedules for you to plug and play in for your side.

Improve Your Infrastructure

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Although not a part of setting your schedule itself, your infrastructure at the club is an important part of how effective your planned training schedule is. Both the facilities that your players are practicing at and the coaching staff you have impact how well or not the players progress from their Current Ability to their Potential Ability, and the corresponding change in attributes that brings.

By investing in your facilities, you raise the ceiling on your players’ benefits from your training, and increasing coaching quality likewise means they will get more out of the plans you make. Making improvements in these areas a priority will also improve your training performance.

Prioritize Pace

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Football may be the beautiful game because of the wondrous things players do with the ball, bending and shaping it to their will, but none of that matters if you can’t get within five yards of the opposition when you don’t have it or make space when you do. Through the years, testers have done many experiments into the mechanics of the game, and while it’s early in this new engine’s life, physical tools remain critical to players.

To that end, individually training your players to be faster and with better acceleration is one of the easiest ways to improve the performance of your players and club. If you have players still in their early 20s or younger who are developing well, and they don’t have elite Pace or Acceleration for their position, then throw on a Quickness individual training to prioritize boosting these key attributes.

Assess Your Needs And Adjust

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The amount of overall growth or decline a player experienced in FM training is decided not by the type of training they’re doing. Instead, what you have control over is how that growth and decline impact the key attributes of your player. While factors like age, Current Ability, and Potential Ability will determine how much your players’ overall attributes move up or down, the training they’re on determines which attributes actually move and in what direction.

To this end, your training is an opportunity to work on areas where your team struggles or where improvement would most benefit you. Consider both your overall team needs as well as the individual player areas that would provide the most benefit from individual training after you’ve improved physical tools to an acceptable level.

Don’t Run Them Into The Ground

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Remember the purpose of all this training you’re having your team do: winning football matches. Making your players better is all about making them perform better on match days, and they can’t do that if they’re dog tired every time they step foot on the pitch. This is particularly important at clubs at either end of the size spectrum, with big sides playing congested schedules which routinely feature two games every week and smaller sides lacking the squad size or fitness for overly intensive work all week long.

Rest and Recovery sessions are critical on the day before and after matches, respectively. Using these training schedule entries wisely allows your players to benefit from training while not expending everything they have, so that your opponents are running circles around you between the whistles.

Training is important for making your team reach its height, but there’s no reason to be stressed micromanaging it. Apply these tips, tweak as you and you’ll have your team developing to plan in no time.

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