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  • Preview: Cave Hikers (PC) ~ Point and DragNekoJonez
    Trailer – Steam store page Today, I want to talk about a new game that’s going to come out later this year. It’s called Cave Hikers. It’s being developed by Porcupine Parkour. This small Croatian based studio reached out to me to review their demo in July. I would have written an article about it before, but I have been suffering from a writing burnout. Thankfully, I’m slowly getting back in the groove. And I’m going to make it up to the developers by publishing an article on their game t
     

Preview: Cave Hikers (PC) ~ Point and Drag

Od: NekoJonez
22. Září 2024 v 15:24

TrailerSteam store page

Today, I want to talk about a new game that’s going to come out later this year. It’s called Cave Hikers. It’s being developed by Porcupine Parkour. This small Croatian based studio reached out to me to review their demo in July. I would have written an article about it before, but I have been suffering from a writing burnout. Thankfully, I’m slowly getting back in the groove. And I’m going to make it up to the developers by publishing an article on their game today. Let’s take a look at the demo together, shall we? And I have a small surprise in store later.

Demo review

In this demo, you get an introduction to the gameplay. If you ever played a game like My Brother Rabbit, you will feel right at home in this game. This is a point and click game where you go from screen to screen. Each screen has a small puzzle or hidden object moment for you to take part in.

This game feels like playing through a children book. The voice of the narrator sounds like a (grand)father telling a story to their children. It’s extremely charming, and the story book art style really helps to sell this story.

Overall, there is no real tutorial in this game. Yet, the gameplay is quite simple. You learn quite quickly that this game is controlled with only the mouse. The menu system exists out of icons that make the game a lot easier to localize.

The demo is rather short but gives a very good impression of the full game. This game looks like it’s something I’m going to play. It’s a charming point-and-click game with hidden objects that feels nostalgic. Since the demo is so short, I don’t have a lot to talk about in terms of feedback.

The art style, voice acting, animation is all pretty well done. I only have a few minor complaints. The first complaint is that clicking to unmute the music or sound effects can’t be done right away. It doesn’t always register right away. And the second complaint is the in some rare spots, like with the red crystal at the end of the demo, the hitbox of placing it in the crusher is too tiny.

So, the game describes itself as:

Cave Hikers is a relaxing and humorous 2D interactive cartoon mockumentary that follows three characters through a cavernous world, on a quest to find the mystical “cave with an infinite ceiling”.

And I think it fits the game pretty well. Like I have been saying, the humor and charm of this game is there, and it’s pretty clear that maybe from some very minor things, this game is going to be an extremely charming game.

Now, how interesting would it be if I asked some questions to the developers of this game? Well, I had a few interesting questions in mind, so I went and asked them. Here are their replies.

Interview with the developers

– What games inspired you take to make this one?

It was mostly HOPA style games, which are usually made by much larger companies with inexpensive artists and a pseudo-realistic and kitsch-y style. So we went more in line with our own kind of art style, with some inspiration from Amanita games.

– What’s your process in creating puzzles?

It’s a strange process. As we started making the game in our free time for fun between odd jobs and more “serious” projects, we made a number of locations, creatures and simple mechanics. First we take a look at what already exists on the screen, then we intertwine the narrative with some clicking and potential puzzle elements. Then we play around with it until we are happy with the amount of “work” the player needs to do before accomplishing the goal.

Sometimes it includes a bit of moon logic. First, we make it clearer through conversation clouds and drawings. Then, whatever is unclear or hard to find for testers, we explain further through the Narrator.

– What are the funniest bugs or whoopies that happened during development?

For a while, we had a splash screen that looked exactly like the main menu, which created a lot of confusion! That was because the engine was upgraded, and also we started working with a much better programmer, we consolidated it into a coherent menu.

As for actually funny bugs, at one point we had Valeriano’s secret twin showing up at the cutscene. It took a while to realize we accidentally put two Valerianos of which one was outside the camera view.

– What engine did you use and why?

It’s Construct 3. At first, we made this project for fun and the Animator wasn’t exactly a programmer, so he used a really simple engine. (Un)fortunately, the project got out of hand and got some funding. Now we have a real programmer, but he had to learn Construct with all its limitations, but it’s also a really simple engine so we can still make a lot of the game without much hassle.

– What are some things you learned during developing this game?

Something that we re-learned time and time again… a game is easier to build if you have the whole team and a proper plan. Because otherwise you leave a lot of work and frustration for “future you”. We also learned that Construct can be a lot stronger than we initially thought… but also that it can be really stubborn in some areas.

– How many people worked on this game?

It first started with Sven the illustrator and Zvonimir the animator. At first, we were building a completely wordless game. But some testers were a bit confused at what the characters are really doing. So we hired Tom Bennet as the narrator and also Lea Konjetić to compose original music for the game. In the last six months, Fabjan the programmer also joined the team and superpowered our development process. All in all, five people, excluding all the translators.

Final thoughts

I’m very happy that games like these are getting more attention. Hidden object games have a strange reputation of being “too casual” or “boring”. Yet, I dare to argue there is something to love in these games. Especially when a game is created with this much passion and love.

I want to apologize to the developers again for taking such a long time in creating and article about the demo. But, I’m happy I did today. Since, if you have any interest in playing this game after reading this article, go and play the demo. Or share this article with somebody you think will enjoy playing this game. The demo takes roughly 15 minutes to finish.

I wish the developers a lot of luck and success with their game and when it’s fully released, I’m going to play this game and most likely review it on my blog. And with that said, I have said everything I wanted to say about this game for now. Thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed making it. I hope to welcome you in another article, but until then, have a great rest of your day and take care.

  • ✇WePlayGames.net: Home for all Gamers
  • In the Shadows of the Empire: Victorian Lore in Assassin’s Creed SyndicatePetko_0394
    Title: Assassin’s Creed SyndicateDeveloper: Ubisoft Quebec, Publisher: UbisoftPlatform Reviewed: PlayStation 4Platforms: PlayStation 4, Xbox One, PC, Amazon LunaReleased: October 22, 2015Article Reading Time: 15 minutesHeat Index: 6/6 – A solid Assassin experience with room for improvementHeat index shows two values on a scale of 10 where a better number is better. The first is for the pre-game expectation level and the second is for the outcome feelings after we finished the game. It’s not the
     

In the Shadows of the Empire: Victorian Lore in Assassin’s Creed Syndicate

Title: Assassin’s Creed Syndicate
Developer: Ubisoft Quebec, Publisher: Ubisoft
Platform Reviewed: PlayStation 4
Platforms: PlayStation 4, Xbox One, PC, Amazon Luna
Released: October 22, 2015
Article Reading Time: 15 minutes
Heat Index: 6/6 – A solid Assassin experience with room for improvement
Heat index shows two values on a scale of 10 where a better number is better. The first is for the pre-game expectation level and the second is for the outcome feelings after we finished the game. It’s not the total score verdict yet.

Introduction

In the vast tapestry of gaming history, few titles have sparked as much intrigue and critical analysis as “Assassin’s Creed Syndicate.” Emerging from the shadow of its controversial predecessor, “Assassin’s Creed Unity,” “Syndicate” faced the daunting task of not only matching but surpassing the expectations set by its lineage. This review seeks to delve deep into the heart of Victorian London, as depicted in “Assassin’s Creed Syndicate,” unraveling the myriad layers that constitute its narrative, mechanics, and world-building.

The Evolution of a Creed

“Assassin’s Creed Syndicate” stands as a pivotal installment in the storied Assassin’s Creed series. Following closely on the heels of “Unity,” a title marred by technical difficulties and player discontent, “Syndicate” had the colossal task of restoring faith in the series while charting a new course for its future. This chapter explores the intricate development journey of “Syndicate,” from its conceptual inception to its climactic release.

The Development Saga
The journey to recreate Victorian London was rife with challenges, chief among them being the high bar set by “Unity’s” detailed depiction of revolutionary Paris. The developers at Ubisoft Quebec embarked on an ambitious quest to not only capture the essence of 1868 London but to infuse it with the series’ hallmark action-adventure and stealth gameplay. This journey was marked by a keen focus on historical accuracy, technological innovation, and narrative depth.

Release and Reception
Upon its release, “Assassin’s Creed Syndicate” was met with cautious optimism. Critics and players alike approached the game with a mix of anticipation and apprehension, given the mixed reception of its predecessor. However, “Syndicate” quickly distinguished itself, earning praise for its refined mechanics, engaging story, and the vivid portrayal of a bustling industrial-era London. Its reception among critics and players was a testament to the game’s quality and the developers’ commitment to learning from past missteps.

The Artistry of Code – Technical Performance and Graphics of Assassin’s Creed Syndicate

“Assassin’s Creed Syndicate” stands as a technical marvel in the realm of modern video games, a testament to the blend of efficiency and creativity that defines the best of the gaming industry. This chapter delves into the heart of “Syndicate’s” technical prowess, exploring the facets of its optimization, stability, and graphical fidelity – key elements that elevate it from a mere game to a digital artwork.

The Engine of Revolution
At the core of “Syndicate’s” technical achievement is its game engine. Building upon the foundation laid by “Unity,” the developers optimized and refined the engine to better suit the sprawling, smog-covered expanse of Victorian London. The game shows marked improvements in terms of loading times, frame rate stability, and overall performance. These enhancements not only provided a smoother gaming experience but also allowed for richer, more detailed environmental textures and character animations.

A Victorian Canvas
The graphical fidelity of “Assassin’s Creed Syndicate” is where the game truly shines. London in 1868 is brought to life with an extraordinary level of detail. From the grimy cobblestone streets to the foggy Thames, every aspect of the city is rendered with stunning clarity and precision. The game’s lighting effects, particularly the way sunlight filters through the London smog, create a sense of atmosphere that is both immersive and authentic. The character models, too, exhibit a high level of detail, with the Frye twins’ expressions and movements lending a sense of realism to their virtual personas.


A Seamless Experience
One of the most notable aspects of “Syndicate’s” technical performance is the seamlessness of its world. The game’s version of London feels alive and bustling, with minimal loading screens and a dynamic environment that responds to the players’ actions. This fluidity extends to the game’s mechanics as well, with smooth transitions between exploration, combat, and stealth sequences. The integration of new traversal methods, such as the grappling hook, adds a new dimension to the gameplay, allowing for quicker and more dynamic movement across the cityscape.

Victorian London – A Living, Breathing World
“Assassin’s Creed Syndicate” takes us on a journey through a meticulously recreated Victorian London, a feat that stands as a testament to the game’s artistic and technical mastery. This chapter delves into the heart of this digital London, exploring its immersive qualities, historical accuracy, and the impact it has on player immersion, guided by the principles of the Arcadia Vanguard’s commitment to in-depth gameplay analysis and storytelling.

The Streets of London:
The game’s portrayal of Victorian London is nothing short of a digital masterpiece. The attention to detail in the representation of iconic landmarks and everyday streets creates a world that feels alive and teeming with history. The bustling markets, the chugging steam engines, and the well-to-do strolling alongside the downtrodden, all contribute to an immersive environment that is a character in its own right. This level of detail not only enhances the visual experience but also grounds the narrative in a tangible, relatable world.

Historical Fidelity:
One of the most striking aspects of “Syndicate” is its adherence to historical accuracy. The game does not shy away from depicting the socio-economic disparities of the time, the technological advancements, and the cultural nuances of 19th-century London. From the architecture to the clothing, every element has been carefully crafted to reflect the era accurately. This dedication to historical fidelity enriches the gaming experience, providing players with a window into the past.

Impact on Player Immersion:
The game’s open-world environment plays a significant role in player immersion. The freedom to explore the city, interact with historical figures, and engage in side missions allows players to fully immerse themselves in the world of “Syndicate.” The dynamic day-night cycle and changing weather patterns add to the realism, making the city feel like a living, breathing entity. This level of immersion is not just a technical achievement but a narrative one as well, allowing players to experience the story in a more personal and impactful way.

The Heart of the Revolution – Protagonists and Character Dynamics in Assassin’s Creed Syndicate

“Assassin’s Creed Syndicate” introduced a novel element to the series – dual protagonists. This chapter delves into the lives of Jacob and Evie Frye, exploring their personalities, motivations, and the dynamic interplay between them, offering a profound understanding of their roles in the broader narrative of the game.

Jacob and Evie Frye – A Dual Narrative
The game breaks new ground by presenting players with two distinct protagonists, each with their unique approach to the mission of the Brotherhood. Jacob, the brash and headstrong brawler, contrasts sharply with his sister Evie, the calculated and stealth-focused strategist. This dichotomy offers players a dual perspective on the game’s narrative, allowing for a richer, more nuanced experience.

Character Motivations and Personalities
Jacob’s impulsive nature often leads him into the heart of the battle against the Templars, driven by a desire to liberate London from their grasp. On the other hand, Evie is more concerned with preserving the Creed and searching for Pieces of Eden. Their contrasting motivations are not just plot devices; they represent the broader themes of the game – freedom versus order, and chaos versus control.

The Dynamics of Brotherhood
The relationship dynamics between Jacob and Evie are central to the game’s narrative. Their interactions, ranging from brotherly-sisterly banter to serious ideological debates, add depth to their characters and bring a human element to the historical backdrop. The game adeptly portrays their relationship, highlighting both the tensions and the unbreakable bond between them. This portrayal adds a layer of relatability to the characters, making their journey through Victorian London all the more engaging.

Weaving the Creed’s Tale – Narrative Depth and Themes in Assassin’s Creed Syndicate

“Assassin’s Creed Syndicate” is not just a game; it’s a narrative tapestry rich with thematic depth and storytelling prowess. This chapter critically examines the game’s storyline, thematic elements, and narrative structure, placing it within the broader context of the Assassin’s Creed universe.

The Story Unfolded
“Syndicate” takes us to a Victorian London steeped in the conflicts of the Industrial Revolution. The story revolves around the Frye twins’ struggle against the Templar-controlled city, interwoven with their quest to uncover ancient artifacts. The narrative shines in its portrayal of a city on the brink of modernity, grappling with technological advancements and social upheaval. The storyline is not just a backdrop for the characters’ actions; it’s a reflection of their struggles and triumphs.

Thematic Richness
The game delves deep into themes of power, control, and freedom, resonating with the series’ overarching narrative. “Syndicate” explores the impact of the Industrial Revolution on society, highlighting issues like child labor, wealth disparity, and the rise of organized crime. These themes are not merely historical footnotes; they are integral to the game’s narrative, providing a poignant commentary on the era it represents.



Narrative Comparison and Evolution
Compared to its predecessors, “Syndicate” takes a more focused approach to storytelling, with a narrative that feels more personal and grounded. The game’s story is a significant evolution in the series, offering a more intimate look at the characters’ lives and their impact on the world around them. It builds on the recurring themes of the Assassin’s Creed universe, such as the eternal struggle between the Assassins and Templars, while introducing new elements that enrich the series’ lore.

The Mechanics of Rebellion – Gameplay Mechanics and Innovations in Assassin’s Creed Syndicate

“Assassin’s Creed Syndicate” not only narrates a compelling story but also revolutionizes the gameplay mechanics of the series. This chapter provides a comprehensive overview of the game’s core gameplay elements, including combat, stealth, exploration, and mission design, along with an analysis of the innovative features that set “Syndicate” apart.

Revolutionizing Combat
“Syndicate” introduces a more refined and fluid combat system. The fights are fast-paced and brutal, reflecting the ferocity of the Victorian era’s street brawls. The addition of new weapons, like brass knuckles and the cane sword, along with the ability to switch between Jacob and Evie, each with their unique fighting styles, adds depth and variety to combat encounters.

Stealth and Strategy
Stealth plays a pivotal role in “Syndicate.” The game enhances its stealth mechanics, giving players more options to approach missions. The use of the environment, crowd blending, and new tools like the hallucinogenic darts make stealth a more viable and enjoyable strategy. The introduction of the rope launcher, allowing players to traverse buildings quickly and stealthily, further enriches the stealth gameplay.

Exploration and Mission Design
The open-world design of Victorian London offers an expansive playground for players. The city is not just a map to traverse but a world filled with secrets to discover and stories to uncover. The mission design in “Syndicate” is varied, offering a mix of assassination missions, liberations, and investigations, each crafted to complement the game’s narrative and setting.

Innovations and Impact on Player Experience
“Assassin’s Creed Syndicate” brings several innovations that enhance the overall player experience. The introduction of a grappling hook revolutionizes movement across the city, making exploration more dynamic. The ability to drive horse-drawn carriages adds a new dimension to transportation and combat. These innovations, combined with the refined gameplay mechanics, ensure that “Syndicate” offers a fresh and engaging experience, staying true to the series’ roots while pushing its boundaries.

Crafting the Empire’s Canvas – World Design and Environmental Storytelling in Assassin’s Creed Syndicate

“Assassin’s Creed Syndicate” transforms Victorian London into more than just a backdrop for its narrative; it becomes a living, breathing world rich with detail and history. This chapter delves into the intricacies of the game world, including its landmarks, districts, and hidden secrets, along with an evaluation of the environmental storytelling techniques that contribute significantly to world-building and player immersion.

The Tapestry of London
The game’s recreation of London is a marvel of virtual world design. Each district from Whitechapel to Westminster is distinct, not only in architectural style but also in ambiance and population. Landmarks like the Houses of Parliament and Buckingham Palace are not just impressive in scale and detail but also serve as integral parts of the game’s missions and story. The city’s design reflects the social and economic disparities of the era, with the opulence of the West End starkly contrasting with the squalor of the East End.

Hidden Secrets and Stories
London in “Syndicate” is filled with secrets waiting to be uncovered. Hidden alleys, rooftop gardens, and underground tunnels provide players with a sense of discovery and reward exploration. Environmental storytelling is evident throughout, with posters, graffiti, and overheard conversations adding layers to the narrative. These elements not only enrich the game world but also provide context to the historical setting, immersing players in the story of London during the Industrial Revolution.

Environmental Storytelling Techniques
The game excels in environmental storytelling, using the city itself to convey narratives and historical context. The design of buildings, the layout of the streets, and the day-to-day activities of NPCs all tell a story of a city at the height of the British Empire’s power and the cusp of societal change. This approach to storytelling immerses players in a world that feels authentic and alive, making the exploration of London an integral part of the gaming experience.

The Labyrinth of London – Side Content and Activities in Assassin’s Creed Syndicate

“Assassin’s Creed Syndicate” enriches its main narrative with a plethora of side missions and activities, each adding a new layer to the immersive experience of Victorian London. This chapter explores the game’s diverse range of side content, including liberation missions, interactions with historical figures, and downloadable content (DLC), analyzing their impact on player engagement and overall game enjoyment.

A City of Opportunities
Beyond the main storyline, “Syndicate” offers a world brimming with opportunities and adventures. Players can engage in a variety of side missions that range from liberating child laborers to taking over gang strongholds. These missions are more than mere diversions; they are integral to the portrayal of London as a city rife with injustice and ripe for change. Each mission contributes to the overarching narrative, providing context and depth to the game’s depiction of the Industrial Revolution.

Encounters with History
One of the most captivating aspects of the side content is the opportunity to interact with historical figures. Meeting characters like Charles Dickens, Charles Darwin, and Queen Victoria not only adds a sense of authenticity to the game but also provides unique insights into the personalities and issues of the era. These interactions are not only historically informative but also add a personal touch to the gaming experience, making the historical world of “Syndicate” more relatable and engaging.

The Role of DLC
The downloadable content for “Assassin’s Creed Syndicate” further expands the game’s narrative and world. DLCs like “Jack the Ripper” offer new stories set in the same universe, providing fresh perspectives and challenges. These expansions not only extend the game’s lifespan but also add new dimensions to the story and gameplay, keeping players engaged and invested in the world of “Syndicate.”

Symphony of the Streets – Sound Design and Music in Assassin’s Creed Syndicate

The auditory experience in “Assassin’s Creed Syndicate” is a crucial element that complements its visual grandeur and narrative depth. This chapter reviews the game’s sound design, including sound effects, ambient audio, and voice acting, and evaluates the musical score for its contribution to immersion and emotional resonance.

The Soundscape of Victorian London
“Syndicate” excels in its auditory portrayal of Victorian London. The sound design is meticulous, with each district featuring its own unique set of ambient sounds. The clatter of horse-drawn carriages, the murmur of the crowd, and the distant whistle of steam engines create an authentic soundscape that transports players to the 19th century. Sound effects during combat and stealth missions are sharp and impactful, adding intensity and realism to these sequences.

Voice Acting and Narrative Delivery
The voice acting in “Syndicate” plays a significant role in bringing the characters to life. The Frye twins, along with the game’s supporting cast, are voiced with a blend of authenticity and dramatic flair, making the characters more relatable and the narrative more engaging. The voice actors’ performances add depth to the story, conveying the characters’ emotions and motivations effectively.

Musical Score and Emotional Engagement
The musical score of “Syndicate” is both evocative and fitting for the era. The soundtrack, with its orchestral and choral pieces, complements the game’s narrative and setting beautifully. The music adapts to the gameplay, with more intense scores during combat and subtler, mood-setting tunes during exploration. The score enhances the emotional resonance of key story moments, making them more impactful and memorable.

Echoes in Time – Impact and Legacy Within the Series

“Assassin’s Creed Syndicate” holds a unique position within the franchise, both in terms of its narrative and its gameplay innovations. This chapter assesses the game’s lasting impact on the Assassin’s Creed series and its standing within the franchise’s canon.

A Distinctive Chapter in the Creed
“Syndicate” is often regarded as a turning point in the Assassin’s Creed series. Its successful blend of traditional elements with new innovations revitalized the franchise after the mixed reception of “Unity.” The game’s focus on dual protagonists, improved combat mechanics, and the vivid portrayal of Victorian London set new benchmarks for the series.

Legacy and Evolution
The impact of “Syndicate” on subsequent Assassin’s Creed titles is evident. It influenced the series’ approach to narrative complexity, character development, and world design. The game’s emphasis on a more personal story, coupled with a richly detailed open world, can be seen in later entries in the series. “Syndicate’s” legacy is that of a game that not only respected the series’ roots but also dared to innovate, leaving a lasting mark on the franchise.


The post In the Shadows of the Empire: Victorian Lore in Assassin’s Creed Syndicate appeared first on WePlayGames.net: Home of Top Gamers.

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