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  • ✇NekoJonez's Gaming Blog
  • Preview: Cave Hikers (PC) ~ Point and DragNekoJonez
    Trailer – Steam store page Today, I want to talk about a new game that’s going to come out later this year. It’s called Cave Hikers. It’s being developed by Porcupine Parkour. This small Croatian based studio reached out to me to review their demo in July. I would have written an article about it before, but I have been suffering from a writing burnout. Thankfully, I’m slowly getting back in the groove. And I’m going to make it up to the developers by publishing an article on their game t
     

Preview: Cave Hikers (PC) ~ Point and Drag

Od: NekoJonez
22. Září 2024 v 15:24

TrailerSteam store page

Today, I want to talk about a new game that’s going to come out later this year. It’s called Cave Hikers. It’s being developed by Porcupine Parkour. This small Croatian based studio reached out to me to review their demo in July. I would have written an article about it before, but I have been suffering from a writing burnout. Thankfully, I’m slowly getting back in the groove. And I’m going to make it up to the developers by publishing an article on their game today. Let’s take a look at the demo together, shall we? And I have a small surprise in store later.

Demo review

In this demo, you get an introduction to the gameplay. If you ever played a game like My Brother Rabbit, you will feel right at home in this game. This is a point and click game where you go from screen to screen. Each screen has a small puzzle or hidden object moment for you to take part in.

This game feels like playing through a children book. The voice of the narrator sounds like a (grand)father telling a story to their children. It’s extremely charming, and the story book art style really helps to sell this story.

Overall, there is no real tutorial in this game. Yet, the gameplay is quite simple. You learn quite quickly that this game is controlled with only the mouse. The menu system exists out of icons that make the game a lot easier to localize.

The demo is rather short but gives a very good impression of the full game. This game looks like it’s something I’m going to play. It’s a charming point-and-click game with hidden objects that feels nostalgic. Since the demo is so short, I don’t have a lot to talk about in terms of feedback.

The art style, voice acting, animation is all pretty well done. I only have a few minor complaints. The first complaint is that clicking to unmute the music or sound effects can’t be done right away. It doesn’t always register right away. And the second complaint is the in some rare spots, like with the red crystal at the end of the demo, the hitbox of placing it in the crusher is too tiny.

So, the game describes itself as:

Cave Hikers is a relaxing and humorous 2D interactive cartoon mockumentary that follows three characters through a cavernous world, on a quest to find the mystical “cave with an infinite ceiling”.

And I think it fits the game pretty well. Like I have been saying, the humor and charm of this game is there, and it’s pretty clear that maybe from some very minor things, this game is going to be an extremely charming game.

Now, how interesting would it be if I asked some questions to the developers of this game? Well, I had a few interesting questions in mind, so I went and asked them. Here are their replies.

Interview with the developers

– What games inspired you take to make this one?

It was mostly HOPA style games, which are usually made by much larger companies with inexpensive artists and a pseudo-realistic and kitsch-y style. So we went more in line with our own kind of art style, with some inspiration from Amanita games.

– What’s your process in creating puzzles?

It’s a strange process. As we started making the game in our free time for fun between odd jobs and more “serious” projects, we made a number of locations, creatures and simple mechanics. First we take a look at what already exists on the screen, then we intertwine the narrative with some clicking and potential puzzle elements. Then we play around with it until we are happy with the amount of “work” the player needs to do before accomplishing the goal.

Sometimes it includes a bit of moon logic. First, we make it clearer through conversation clouds and drawings. Then, whatever is unclear or hard to find for testers, we explain further through the Narrator.

– What are the funniest bugs or whoopies that happened during development?

For a while, we had a splash screen that looked exactly like the main menu, which created a lot of confusion! That was because the engine was upgraded, and also we started working with a much better programmer, we consolidated it into a coherent menu.

As for actually funny bugs, at one point we had Valeriano’s secret twin showing up at the cutscene. It took a while to realize we accidentally put two Valerianos of which one was outside the camera view.

– What engine did you use and why?

It’s Construct 3. At first, we made this project for fun and the Animator wasn’t exactly a programmer, so he used a really simple engine. (Un)fortunately, the project got out of hand and got some funding. Now we have a real programmer, but he had to learn Construct with all its limitations, but it’s also a really simple engine so we can still make a lot of the game without much hassle.

– What are some things you learned during developing this game?

Something that we re-learned time and time again… a game is easier to build if you have the whole team and a proper plan. Because otherwise you leave a lot of work and frustration for “future you”. We also learned that Construct can be a lot stronger than we initially thought… but also that it can be really stubborn in some areas.

– How many people worked on this game?

It first started with Sven the illustrator and Zvonimir the animator. At first, we were building a completely wordless game. But some testers were a bit confused at what the characters are really doing. So we hired Tom Bennet as the narrator and also Lea Konjetić to compose original music for the game. In the last six months, Fabjan the programmer also joined the team and superpowered our development process. All in all, five people, excluding all the translators.

Final thoughts

I’m very happy that games like these are getting more attention. Hidden object games have a strange reputation of being “too casual” or “boring”. Yet, I dare to argue there is something to love in these games. Especially when a game is created with this much passion and love.

I want to apologize to the developers again for taking such a long time in creating and article about the demo. But, I’m happy I did today. Since, if you have any interest in playing this game after reading this article, go and play the demo. Or share this article with somebody you think will enjoy playing this game. The demo takes roughly 15 minutes to finish.

I wish the developers a lot of luck and success with their game and when it’s fully released, I’m going to play this game and most likely review it on my blog. And with that said, I have said everything I wanted to say about this game for now. Thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed making it. I hope to welcome you in another article, but until then, have a great rest of your day and take care.

The Rally Point: Messy urban wargame Khaligrad is this year's low-intensity strategy game for when it's blisteringly hot out

Od: Sin Vega
8. Srpen 2024 v 17:00

I was partial to a scrappy little strategy game even before idiot billionaires doomed the planet, and the UK to brain-steaming heat just when you thought we'd escape it this year. Khaligrad is plenty scrappy. Its edges are rough and you have to figure it out yourself, but it's more intuitive than it appears, and easy to operate once you discern some basics. It's scrappy too in that it's, well. It's Stalingrad. Not really: its world is so fictional it's their 15th century. But the invaders are explicitly fascists and the defenders communists embroiled in a long and brutal semi-guerrilla city war with World War 2 technology. Thankfully, it's stripped of any actual fashy or genocidal play-acting beyond each side doing "hail the empire/union" bits as a sign off.

I think that's why, despite its brutal and difficult setting, it's this year's entry in the long tradition of Low-Intensity Strategy Games For When Hot Why Hot Please Stop You Cannot See My Begging Tears For They Evaporate.

Read more

The Rally Point: Messy urban wargame Khaligrad is this year's low-intensity strategy game for when it's blisteringly hot out

I was partial to a scrappy little strategy game even before idiot billionaires doomed the planet, and the UK to brain-steaming heat just when you thought we'd escape it this year. Khaligrad is plenty scrappy. Its edges are rough and you have to figure it out yourself, but it's more intuitive than it appears, and easy to operate once you discern some basics. It's scrappy too in that it's, well. It's Stalingrad. Not really: its world is so fictional it's their 15th century. But the invaders are explicitly fascists and the defenders communists embroiled in a long and brutal semi-guerrilla city war with World War 2 technology. Thankfully, it's stripped of any actual fashy or genocidal play-acting beyond each side doing "hail the empire/union" bits as a sign off.

I think that's why, despite its brutal and difficult setting, it's this year's entry in the long tradition of Low-Intensity Strategy Games For When Hot Why Hot Please Stop You Cannot See My Begging Tears For They Evaporate.

Read more

Zotac Gaming Zone handheld gaming PC launches for $799 (with Ryzen 7 8840U, 120 Hz display, and dual trackpads)

19. Srpen 2024 v 14:30

The Zotac Gaming Zone is a handheld gaming PC that enters an increasingly crowded marketplace. But it has a few features that could help it stand out. It’s one of the first to feature an IR webcam with support for face recognition. It’s the first Windows handheld to feature a pair of Steam Deck-like trackpads below […]

The post Zotac Gaming Zone handheld gaming PC launches for $799 (with Ryzen 7 8840U, 120 Hz display, and dual trackpads) appeared first on Liliputing.

  • ✇Kotaku
  • Everything We Saw At Gamescom's Opening Night LiveKenneth Shepard
    It’s time for Gamescom, friendos. Geoff Keighley is back to host another big video game showcase, and this time it’s the Opening Night Live presentation before Gamescom. The German event is taking place from August 21 to 25 in Cologne, but before fans, press, and developers explore the showfloor, we get to see a big…Read more...
     

Everything We Saw At Gamescom's Opening Night Live

20. Srpen 2024 v 22:25

It’s time for Gamescom, friendos. Geoff Keighley is back to host another big video game showcase, and this time it’s the Opening Night Live presentation before Gamescom. The German event is taking place from August 21 to 25 in Cologne, but before fans, press, and developers explore the showfloor, we get to see a big…

Read more...

  • ✇Kotaku
  • The Best Skills To Buy First In Black Myth: WukongBilly Givens
    Black Myth: Wukong sports various skill trees in which you invest your Spark Points for upgrades. Placing points in these will be vital to your success in the game, as they provide very helpful boons. And while the order in which you level them should ultimately be dependent on your playstyle, we’ve compiled a list of…Read more...
     

The Best Skills To Buy First In Black Myth: Wukong

20. Srpen 2024 v 16:00

Black Myth: Wukong sports various skill trees in which you invest your Spark Points for upgrades. Placing points in these will be vital to your success in the game, as they provide very helpful boons. And while the order in which you level them should ultimately be dependent on your playstyle, we’ve compiled a list of…

Read more...

  • ✇Kotaku
  • What Are Final Fantasy XIV's Daily Roulettes?Simon Estey
    An MMO wouldn’t be complete without a generous dose of grinding, and while this is true for Final Fantasy XIV, Square Enix’s online game eases the pain slightly by adding Daily Roulettes. These missions help more efficiently procure some of the different resources in the game. This guide will help explain what Daily…Read more...
     

What Are Final Fantasy XIV's Daily Roulettes?

19. Srpen 2024 v 17:30

An MMO wouldn’t be complete without a generous dose of grinding, and while this is true for Final Fantasy XIV, Square Enix’s online game eases the pain slightly by adding Daily Roulettes. These missions help more efficiently procure some of the different resources in the game. This guide will help explain what Daily…

Read more...

  • ✇NekoJonez's Gaming Blog
  • Preview: Ama’s Lullaby (PC – Steam) ~ Hacking The Point-And-Click GenreNekoJonez
    Itch.io – Steam Back in 2017, a developer from France contacted me about their new point-and-click sci-fi game in the works called Ama’s Lullaby. But, it’s more than a point-and-click game, it’s also a hacking game. Now, this developer works on this game in his free time after his day job and with a small budget. Sometimes these passion projects die due to lack of time, money, motivation and/or just interest. But it looks like Ama’s Lullaby isn’t going to be one of those projects. Earlier
     

Preview: Ama’s Lullaby (PC – Steam) ~ Hacking The Point-And-Click Genre

Od: NekoJonez
20. Květen 2024 v 19:22

Itch.ioSteam

Back in 2017, a developer from France contacted me about their new point-and-click sci-fi game in the works called Ama’s Lullaby. But, it’s more than a point-and-click game, it’s also a hacking game. Now, this developer works on this game in his free time after his day job and with a small budget. Sometimes these passion projects die due to lack of time, money, motivation and/or just interest. But it looks like Ama’s Lullaby isn’t going to be one of those projects. Earlier this year, a demo of the game got released. Now, I asked the developer if he was interested in streaming this demo with us, and he did. Here is a link to part 1 & part 2. Sadly, due to overheating of Klamath’s computer, it had to be cut into two parts and the ending was quite abrupt. Now, this stream is almost a month ago, and I still wanted to write an article about this game. So, what do I think of the demo? Am I still as impressed when I saw it during the livestream, or is my opinion going to change when I’m not back seating and playing it myself? Let’s find out in this article.

Hacking The Point-And-Click Genre

The story of this demo is quite simple. Ama enters the police station and gets new tasks to aid the space colony she is in. Overall, the story is told more naturally compared to other games. Mostly, we get an opening where the main story of the game is teased, but not in this game. During interactions with the others, we get little glimpses into the world and story. Now, this is a tricky thing to pull off, since either you have to force the player to interact with everybody or risk that some players miss potentially important information. On the other hand, info dumping on the player isn’t always the best solution.

Now, in this space colony, there is an AI that makes a lot of decisions. It turns out that Ama and her dad have created that AI and the software to interact with it. She is one of the ambassadors of the human race. But it doesn’t take too long before strange things start to happen, and you notice that not everything is what you think it is.

The dialogues in this game appear above the character’s their head. When it’s cursive, you know it’s a thought. Not only that, you have simple sound effects that appear to put some additional power to the dialogues and to quickly differentiate between thoughts and spoken dialogues. Currently, there are plans to fully voice act this game, but if those plans fall through, I’d recommend to the developer to have different sound effects for the dialogues for different emotions.

Now, the game cold opens with an old school terminal as a main menu. This might be a bit jarring for new players who aren’t used to working with the command line. Personally, as somebody who knows how a command line works, I really love this touch. Since, this interface is also present in a lot of puzzles in the game. It fits the atmosphere and style of the game as a glove. To be honest, I think that with some minor polishing, it would be perfect.

There are a few things I would change. First, I’d get rid of the case-sensitive commands. The main reason is that a lot of people have the default keybinding for the Steam overlay with is… Shift+Tab. Since I love using autocomplete, it got pretty frustrating when I was holding my shift button and tabbed to autocomplete and my Steam overlay popped up.

A second thing I’d change is to allow the user to enlarge the font of terminal. The reason for that is because it doesn’t really scale pretty well with people who are using larger monitors.

Now, since this game is still in development and this is just the demo… I can totally excuse that there are features not present. Like pushing the up arrow to get the last command, or the help feature not always working correctly in all menus. For example, if you are in the options menu and use “QUALITY HELP”, you get information but if you first write “QUALITY” to see the options you can input and then “QUALITY HELP”… It bugs out and doesn’t give you help at all. Another small bug I noticed is that for some reason, the enter button on my numpad didn’t enter but always selected the whole text. But hey, during the stream the developer said that some of these things are on the list to get fixed for the full game.

Cyberpunk Sci-fi

I was impressed with the visuals of the game when we were playing this game on stream. While I haven’t played the Blade Runner games yet, I have seen a lot of people talk about it and know the visual style of the game. This game really mimics that style extremely well. You really feel like you are in a sci-fi world with some older technology than we have compared to our own technology.

Also, something I really love in this demo is that everything is one big space. You don’t really have “screens” in this game, like in a Broken Sword game for example. No, the camera swings and follows Ama as if she was in a movie. This sells the illusion of the area even more. While I’d have loved to see the details the developer put in every scene more up close sometimes, the more zoomed out look gives you a better overview on the scene. It almost feels like you are watching Ama through security camera’s or a drone camera in a way.

The biggest thing that I want to point out in terms of the visuals is Ama herself. The game goes for a more dark and dimly light environment and with a main character that’s wearing black clothes, it’s extremely easy to lose Ama in the scenery. It wouldn’t surprise me if they gave our main character in Blade Runner a brown coat for that reason, so you can more quickly see the main character without breaking the visual style of the game. But, overall, this is almost a nitpick. Since, it didn’t happen a lot that I lost Ama in the scene. It mostly happened when I was replaying parts of the demo while writing this article.

Now, I want to talk about the command line. The tutorial in this game on how a command line works is actually well done. I love how it doesn’t hold the players hands and tries to force them to input the right thing. It really lets you experiment with it and learn how it works. All the while, a small guide on how things work is displayed on the top of your screen.

This whole command line mechanic in this game is a breath of fresh air. It’s impressive how true to reality the whole command line is. While it uses some creative liberties here and there to make it fit into the game world, overall, it might be a real command line interface that’s open in the game.

In this demo, you have a few tasks to complete. Most of these tasks involve fixing various things. One task is highly dependent on the command line. This was quite easy for me since, like I said, I know how to use a command line. Visually, it’s a bit tricky during the tutorials in the network view since it’s not really clear/easy on how you can scroll up or down while in the network view. Using the mouse mostly scrolls around the network map. I think an easier way to scroll up and down in the terminal could be useful there. Also, when you have to input a command that’s longer than the terminal screen, I’d start a second line. Since, that’s how real life works. Or move the whole thing, and not let the username stay.

Final thoughts and future wishes

Overall, the demo is quite short. If you don’t know what you are doing and exploring everything, it will take you mostly two hours to complete. But if you know what to do, you can finish this in 10 minutes. Yet, the impression I got from the stream hasn’t changed. This game has quite a lot of potential but it needs some polish here and there.

There are some minor things like some objects not being solid and Ama being able to run through them, but there are also more major issues. The elevator bug the developer Marc mentioned during the stream, happened to me. Ama didn’t go up with the elevator and she was stuck. I think it was related to another bug I encountered where the head of IT got stuck in an animation loop. Somehow it was like Ama was near him while Ama was walking in other parts of the station. I don’t know what exactly triggered that, and I have replayed the demo trice to try and get it back into that bugged state, but I was unable to find the cause and I was unable to replicate it.

Currently, there is one way to save the game. There are several terminals in this demo where you can save your game. You only have one save slot. There is also no manual saving of the game. So, remember that. You can also only load from the main menu.

Reviewing a demo is always tricky to do. Especially if the game is still in development, since you never know for sure how the final game is going to look like. Yet, this demo is extremely promising. The puzzles where a lot of fun and after playing the demo, I had the same feeling that Klamath had at the end of the stream. I want to play more or similar games like this.

I could start talking about how the sound effects are amazing but there isn’t enough music yet. But, at one hand, the lack of music really sells the atmosphere of the game a lot more but on the other hand, the music during the terminal sections is really enjoyable. But, I’m sure that in the full game we shall see more music.

Just like I’m convinced that when the full game releases and the players find bugs, they will get fixed. While I was talking with Marc during the stream, I really felt the passion for creating this game and how he wants to make it the best experience it can be for his players. So, if you are interested in this game after reading this article in any way shape or form, I highly recommend that you give this game a chance, play the demo for yourself and give the developer feedback via his Discord or any other of his official channels.

I can’t wait to see and play the final game. Various things got revealed and talked about during the stream and I have to say, it was an amazing experience and conversation. I was already interested in seeing this game when it was on KickStarter but now that I have played the demo, I think we are on a winner here. This game will put an interesting twist on the point-and-click genre and will be interesting to anyone who enjoys adventure games with a sci-fi influence or just enjoy more unique puzzle games.

I want to thank Marc for reaching out to me and talking about his unique project. You can be sure that when the full version releases… me and Klamath will play through it and most likely stream it. And I’ll write a more in-depth article on the final product. Since, I might have not talked quite in-depth in this article but I want to hold off my final opinions when the game is fully released.

If you have read my article, played the demo and/or watched our stream, I’m curious, what did you think about this game? Feel free to talk about it in the comments. Am I overhyping the game or overlooking flaws? Or is there something you’d love to see in the full game?

And with that said, I have said everything about the game I want to say for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

  • ✇NekoJonez's Gaming Blog
  • Review: Hypnospace Outlaw (PC – Steam) ~ Dreaming Up Nostalgic InvestigationsNekoJonez
    Steam store page – Wikipedia – Official website So, when I’m writing this, it is 2024. I turned 31 years old back in February. I still love playing video games and surfing the internet since I was a young lad. Besides that, I also have a fascination for anything that has to do with dreams and their meanings. And then a game called Hypnospace Outlaw turns up on my radar. A game that promises to bring back the early years of the internet that I remember. Not only that, we are going to have
     

Review: Hypnospace Outlaw (PC – Steam) ~ Dreaming Up Nostalgic Investigations

Od: NekoJonez
12. Květen 2024 v 13:47

Steam store pageWikipedia Official website

So, when I’m writing this, it is 2024. I turned 31 years old back in February. I still love playing video games and surfing the internet since I was a young lad. Besides that, I also have a fascination for anything that has to do with dreams and their meanings. And then a game called Hypnospace Outlaw turns up on my radar. A game that promises to bring back the early years of the internet that I remember. Not only that, we are going to have to moderate the internet with a new technology that allows people to surf the internet while they are dreaming. We have to play as an unnamed enforcer to keep the internet safe and on top of that, we can create our own pages and mod this game easily. But before we start spending time on that, let’s find out if the base game is actually good and if it’s worth to start playing this game or if it’s something we should skip. Also, feel free to leave your thoughts and/or opinions on this article and/or the game in the comment section down below. Besides, dear enforcer and MerchantSoft, this isn’t harassment, this is a fair review/critique of the game. Removing this from HypnoOS isn’t the solution.

Dreaming Up Nostalgic Investigations

In this game, you play as an unnamed enforcer for MerchantSoft. A company that developed a headband that allows users to surf the web in their dreams. Your goal is to clean up the HypnoSpace for everybody. You start in late 1999, where your first case is assigned. When your first case is assigned, you are left to your own devices, and you can explore the internet by yourself. And let me tell you, there is a lot of internet to explore.

The story of this game is fascinating. You get to dive and explore through various pages on the internet about various things. A long time before social media was a thing and everybody had a website for their own creations. The HypnoSpace has several zones, with each their own theme. If you remember AOL, you will know what I’m talking about.

If you want to get the most out of this game, I highly advise you to take your time with this game. Don’t rush it at all. This game is sadly rather short if you only follow the main story of the game. It’s only 6 hours long and shorter if you know what you are doing. I mean, the speedruns are only around 11 minutes. The strength of this game is the depth it has. This game has three main chapters, and there are clear triggers that separate the chapters.

The deeper you dig and the more you read up, the more interesting lore gets revealed. I actually started a second playthrough to try and find the things I missed. And honestly, this game is one that gets ruined by playing it with a guide in any sort or form. Do not play this game with a guide. It’s a lot less rewarding if you play it with a guide in your first or second playthrough. The wonder of getting lost in all of these pages is just so nostalgic.

Now, while I was playing, I was wondering if it would appeal to the younger players out there. I’m somewhat on the fence about that. While it tackles a lot of subjects that are still somewhat relevant, I honestly think that it’ll mostly click with those who grew up with the internet of the ’90 to early ’00. With that said, I think that it still might click with the younger people, but know that the internet was very different back then.

Point-And-Click Detective

This game is a point-and-click adventure game in any sense of the word. You get a case, and you have to explore the internet to see if anyone broke the rules or not.

Each infraction you find, will reward you with HypnoCoin. You can use these coins to buy various things in the Hypnospace. This can go from stickers, wallpapers, themes, applications to so much more. But be careful, it’s quite possible that some of these downloads are infected with malware. And back then, malware was a lot more visual and less aimed at serving you a lot of ads or stealing your information.

The controls of this game are quite easy. You mostly click with your mouse and input things sometimes in the search bar. If you know how to do basic things with a computer, you’ll very quickly find your way around with this game as well. While I sometimes struggled with opening apps, I didn’t have too much trouble with the controls. Thankfully, there are some options to tweak the controls to your liking, like disabling that double-clicking opens apps. But, I’m a Windows user and the double click to open apps is just hardwired in my brain.

Visually, this game really looks like you are playing with the old internet. When I noticed that there was a mod that changed the OS into Windows 95, oh boy, I was sold. There are various themes for the OS in this game, and they go from amazing to silly. There is even a fast food theme. Now, if you read that this game is mostly created by a team of 5 people, it’s even more impressive. Not only that, one of the main designers of Dropsy is part of the team.

The creativity of this game never ceased to amaze me. Let me continue on the trend of the visuals and say that the little details on how the webpages look is just so realistic. The little typo’s here and there, the rabbit holes you can jump down, the crazy visuals on various pages… Even the “help me, I can’t remove this” and “Test 1 2 3″… I made me crack up and remember my early days when I used to write webpages in plain HTML with barely any coding knowledge as a young teen.

While I knew that wiggling the mouse sped up the loading of the webpages, I just never really did. I just enjoyed the webpages loading slowly and having that experience again when I was a teenager before Facebook or any other big social media started to take over. Yes, even before MySpace. While I only experienced the late “pre-social media internet”, I do have amazing memories of it.

On top of that, you have the amazing wallpapers and sticker packs you can buy and play around with. With this, you can really make your desktop your own. But, something that really triggered memories for me were the viruses you can encounter. Back as a young teen, I was a lot less careful in what I downloaded and seeing the visual mess some viruses can create in this game, it triggered some nasty memories.

Memories like how one time, I got a very nasty variant of the SASSER worm and each time I installed something new, my computer would lock up and crash. Yes, even when you tried to re-install Windows, it locked up and crashed the installer. After a lot of digging, I found that it was caused by a program starting with boot and I had to screw out my hard drive, connect it with somebody’s computer and then remove the start-up file from there. I also had a piece of malware that looked like the ButtsDisease virus in this game. Where it started to change all the text on a webpage to another word. Oh man, those were the days.

So, during your investigations you can encounter various things. Things like people breaking the rules, and you have to report those. You mostly need to focus on one of 5 categories. Copyright infringement, harassment, illegal downloads/malware, extra illegal commerce and illegal activity. Each law gets several infractions, and you do have to look for them. At one moment, I really that to take notes. I really have to say, taking notes for this game is really helpful, you even have the notes’ app in HypnoOS.

Sticking in your brain

Now, something I have to commend the developers for in this game is that they also took accessibility into account. Something I have to commend the developers for as well is the amount of content in this game, even when the main story is extremely short. I already talked about the visuals and how much I love them, but the music in this game is something else.

Some of the music tracks are really stuck in my mind and I wouldn’t be surprised that if I ever write another article in my favorite game music series, some of them will pop up in that. Some tracks are real earworms and got stuck in my brain. The music for some of the parody products in this game is so good, that I wish they were real.

The music in this game is a mixture of various styles, and I find some of them more catchy than the others, but it’s really impressive at how many styles there are in this game. If you know that this game has over 4 hours of music in it, that’s an amazing feat.

There is even a whole suite where you can create your own pages, music and mods released by one of the main developers of this game. It works only on Windows and you can read more about it on the itch.io page of Jay Tolen here. There were even various community events where your stuff could appear as an Easter egg in the main game. Yet, these tools are now part of the main game and are in your installation folder.

Speaking about this, modding this game is extremely easy. There is even a build in mod browser, and it’s a piece of cake to install and downloads mods. If you use the in-game mod menu, you don’t have to reboot the game for most mods to take effect. Just go to the main menu, choose the mods button and install the mods you want. Now, there are a lot more mods out there then just what you can find in the in-game mod browser, so check them out here.

The game has an autosave, it doesn’t really show when the game gets saved. There are three save slots, so if you want to replay the game, you can pick another save slot. Now, if there is one mod I highly advise is he expanded endgame cases mod. This mod expands the game quite naturally and is a lot of fun and additional challenge. But don’t read the description when you haven’t finished the game, since it contains quite a lot of spoilers.

This game can be quite tricky. Sometimes the solution isn’t the easiest to find. It’s even possible you don’t find the solution to every puzzle out there. Now, there is a built in hint system for this game. It’s somewhat hidden to avoid immersion breaking, but for a small HypnoCoin fee, you can get a hint to progress. I really love this system, since I rather have you getting a crowbar to get yourself unstuck than you getting a guide where it’s very easy to other things and spoil the whole experience. Since the fun of this genre depends highly on solving the puzzles with what’s given to you. If you want to get a hint, just search hint.

Overall I have been extremely positive about this game, and I have to say that overall this game is extremely well-made. I rarely found any moments where I thought, this isn’t right. But does that mean that this game doesn’t have any negatives? Well, sadly enough there are a few things I didn’t like about my experience and that I want to talk about.

First of all, I wish the default text-to-speech voice wasn’t the default language of your system if you aren’t English. I’m from Belgium and my text-to-speech voice reads English extremely weird. Thankfully, I had the English soundpack installed on my computer so after I went into the BIOS settings, I was able to quickly change it to the English one and it sounds a lot more natural and better.

Secondly, this is an issue in general with point-and-click games but the replay value just isn’t here. Once you explored everything, you have seen everything. There are various mini-games, but those are quickly beaten. While I personally don’t really see this is a negative, since not every game needs high replay value and sometimes playing it once and having the whole experience engulf you is the idea… I want to mention it, if somebody is looking for replayable games.

Third, you can find more infractions than what’s required to close the case. While I can understand that the game doesn’t tell you how many other things there are out there for immersion reasons, as somebody who wanted to experience everything, I was sometimes a bit annoyed that I couldn’t make sure I found everything. If only there was an option you could toggle to see completion percentage or something of that nature. Since, because of this, it’s possible to lock yourself out of achievements or content in this game.

Yes, this game has achievements and some of them are extremely tricky to get. It took me a lot of researching and exploring in HypnoSpace to find all the material. Thankfully, taking notes really helped me to find it all.

And the final thing is that the final chapters of this game feel a bit rushed and undercooked. One of the final cases is a breeze to solve if you have written notes during your playthrough and it feels like there is content cut out of the game. The ending comes a bit out of nowhere and if you didn’t explore everything or didn’t register certain things, the ending won’t make sense to you and it will loose it’s impact. Thankfully, the mod I shared earlier resolves this to a degree.

That’s all the negative I could say about this game, in my honest opinion. When this game clicks with you, it clicks really well and doesn’t let go at all. But, I’ll leave my final thoughts after the summary of this review. So, I think it’s high time for that since I have touch upon everything I wanted to in this review.

Summary

The bad:

-Text-to-speech should use English by default

-It’s possible to miss content or lock yourself out of it.

-The game is rather short.

-Rushed ending.

The good:

+ Amazing nostalgic trip

+ Amazing music

+ Fantastic writing

+ Easy to use mod tools

+ Great puzzles

+ Great controls

+ …

Final thoughts:

Hypnospace Outlaw is an amazing nostalgic point-and-click adventure trip through the late ’90’s internet. This game might not be for everyone, but when it clicks… Oh boy does it really click. Now, this is also a game you shouldn’t rush. The charm of this game is in all the little details and references that are hidden in the pages and the world building of this game.

While the game is rather at the shortside for point-and-click games, I don’t see it as a big problem to be honest. The journey that this game took me on was a lot more worth it to me than having a long game. Since, I think it would have lost it’s charm if this game kept going and going.

While I personally have more memories with the internet time period that came right after it, the developers are already working on the sequel to this game called Dreamsettler. I honestly can’t wait to play that one, since the quality that this game has is just top notch. The music is catchy, the visuals are amazing and it alls comes together in an amazing nostalgic trip that makes you want to play more.

There are some minor blemishes on this game, but you can work with them. Like I said before, when this game clicks, it really does click extremely well. I’d compare my experience with games like There Is No Game or SuperLiminal. Amazing small titles that leave a lasting impact on those who play it. All of these games are passion projects that turned out amazing and get a recommendation from me.

If you enjoy playing unique point-and-click games and/or if you have nostalgia for the old ’90’s internet, I highly recommend that you give this game a try. While this game is on multiple platforms, I highly recommend that you play the PC version since it has mod support that gives you even more toys to play with and expands the game even more.

I had a blast with this game and it’s a breath of fresh air for me. I’m angry at myself that I rushed my playthrough, but now I have installed several mods and I’m so going to replay this game after I have published this article. I also want to earn every achievement in this game, since I really want to see everything. I’m also extremely hyped for the sequel to this game and I can’t wait to start playing that, since that is going to be an even bigger nostalgic trip for me than this game. And with the amazing set of developers behind this game, I think we get another gem in our hands.

And with that said, I think it’s high time to wrap this article up. I want to thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 100/100

  • ✇NekoJonez's Gaming Blog
  • First Impression: Another Code: Recollection (Switch) ~ The Remembering Of A RemakeNekoJonez
    Nintendo.co.uk microsite – Wikipedia page Next year, I’ll be blogging for 15 years. I have taken a look at quite a lot of games. Now, if you go back to the start of this blog, you might notice that I only started in May 2013. The three years before that, I wrote a personal life blog in my native language. I have since deleted that for personal reasons and started blogging in English in 2013. On my Dutch blog, I wrote an article about Another Code – Two Memories, but I haven’t written one
     

First Impression: Another Code: Recollection (Switch) ~ The Remembering Of A Remake

Od: NekoJonez
10. Březen 2024 v 15:12

Nintendo.co.uk micrositeWikipedia page

Next year, I’ll be blogging for 15 years. I have taken a look at quite a lot of games. Now, if you go back to the start of this blog, you might notice that I only started in May 2013. The three years before that, I wrote a personal life blog in my native language. I have since deleted that for personal reasons and started blogging in English in 2013. On my Dutch blog, I wrote an article about Another Code – Two Memories, but I haven’t written one for my English blog. Yet, I have mentioned it in 2014 in a top 25 list of my favorite DS games of all time. I have written an article on the Wii sequel called Another Code: R – A Journey Into Lost Memories in 2013. While my old articles aren’t up to my personal standards anymore, I still leave them up to see the growth I have gone through over the years. Now, these two titles became classics in my eyes. When Cing went under, I didn’t hold up hope of these games ever seeing a sequel or a remake. But, we got a big surprise this year. Suddenly, both games were coming to the Nintendo Switch and not only that, they were remade from the ground up. Did these two games grow like I did in my writing, or is it something that should be better left to the past? Well, that’s what I’m going to discover with you in this article. Feel free to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article, but now, let’s dive right in.

Editorial note: shameless self-promotion: if you want to see me and my buddy Klamath playing through this title… We started streaming it. So, more opinions can be found in the streams. Here is a link to the playlist.

The Remembering Of A Remake

In this game, we follow the adventures of Ashley Mizuki Robins. In the first part of the game, Ashley got a letter from her presumed dead father to come to Blood Edward island to meet him on the day right before her 14th birthday. On that journey, she meets a ghost named D, who has lost his memories.

In the second part of the game, we fast-forward two years. Ashley takes a camping trip to a lake. When she arrives at lake Juliet, she gets flashbacks from when she was very little. Not only that, she meets a young boy whose father wanted to build a holiday resort at that lake but was blamed for the pollution of the lake.

Since this game is a point-and-click game and is quite story depended, I’m not going to talk more about the story than the two small blurbs above. In terms of the story, this game tells a very heartfelt story with very nice life lessons. The writing in this game is extremely well done. The build up towards the ending of the story is very natural and stays true to the themes of the game. The biggest theme in this game is memories and history. Overall, this game is quite relaxing, and the story is never really in a rush to move forward.

New in this version is that there is voice acting. While not the whole game is voice acted, most of it is and the non voice acted scenes have little grunts and vocalizations to indicate the emotions of what’s being told. I have to say that the voice acting in this game is fantastic. I wish the voice actors of this game had more of an online presence, since I had a hard time finding other works by these voice actors. The fact that these voice actors didn’t really promote that they worked on this game on their socials is a shame.

The voice acting in this game brings so much charm to the game. For this article, I replayed parts of the original DS and Wii game and I kept hearing those characters talk in the voice of the remakes. They fit the characters like a glove, which is a hard thing to do since when you have voiceless characters… Everybody has their voice in their head, and that doesn’t always match up with the official voice acting.

Now, in terms of differences between the original games and this remake… There are quite a lot of things. On the Cing wiki, there is a long list of changes. But I would highly advise you don’t read that before you finished the game. Since, it contains a lot of spoilers. I can say this without spoiling anything. The list of changes on the game article page has no real spoilers. If you haven’t played the originals, you won’t really notice a lot of the changes. Especially because most of the changes are done to improve the flow of the game and the story. Other changes have been done because some puzzles used the special features of the Nintendo DS or the Nintendo Wii in unique ways.

Arc System Works worked together with several members of the original development team, and I have to say that it really feels like this is the definitive way to experience these stories. Both stories now flow into each other, and it feels more like one big story. If you didn’t know better, you could think it’s just one huge game with those major chapters. They have done an amazing job of translating the story into a modern area without destroying the original messages and atmosphere of the story.

Fuzzy memories make imperfections

In terms of visuals, this game goes for a cel shaded look. This makes the remake of the original DS game look more in line with the Wii title. In the original DS game, the game was played as a top-down puzzle game, with some moments you could see a 2D scene that you could explore.

Visually, this game is quite detailed and looks amazing. Yet, I have noticed some rough models here and there. A book here, a window there. Some of them really stick out like a sore thumb. Now, I might be very critical on these things since I review games as a hobby. But let me tell you this as well. Overall, this game looks amazing. Timeless even. There are only a handful of objects that could use some touching up.

I have the same opinion on the animations. Overall, the animations are fantastic. Seeing the first game in 3D was breathtaking. It brought the game to life in such a different way, and I’m all for it. There were a few stiff animations, but if you aren’t looking for them, I can guarantee you that you won’t notice most of them. I especially love the comic book style cutscenes where the characters speaking go inside their own square next to each other. The animations in these cutscenes add some charm to this game, it makes the more relaxing nature of this game shine even brighter.

The controls of this game are excellent. Sometimes the motion control puzzles are a little bit wonky, but overall they work perfectly. The only thing I really don’t like is how, by the press of a button, you can see the orientation of Ashley. Now, what do I dislike about this? Well, it has a sort of build in walkthrough attached to it. This is something that’s too easily accessible, and I have pressed the button too many times.

Something I’m mixed about is how the additional lore spots are now somewhat easier to find. In the original DS game, you could find special cartridges with additional story lore on them. In this game, the hiding spot is located on your map. So, if you have missed one, you can quickly see on your map in which room you need to look. Now, some of them are hidden in very tricky places. During the stream, I have seen Klamath walk past two of them several times. If you want all the additional lore, you will have to keep your eyes peeled.

If you have played any point-and-click adventure game, you’ll know what to expect here. Personally, I compare this game quite a lot to Broken Sword 3, but without the platforming. You can explore the environment, and you have to solve various puzzles. Something unique is that you can also take pictures. And let me tell you, keep every mechanic the game teaches you in mind. The fact you can take pictures is something that is going to be quite helpful during the solving of the puzzles.

The only complaint I have is that solving some puzzles have a bit too much menu work involved. I especially remember one puzzle in the first part of the game where you have to weigh coins. Instead of them being all five on the table, you have to take them from your inventory each and every time. And the annoying part is that the last two you used, move to the last spot in your inventory. There are a handful of puzzles where some quality of life improvements would be very welcome.

Relaxing with puzzles

There are some amazing new features in this game as well. One of my favorite things is that you can access a big board where all the relationships between the characters are mapped out. Not only that, when you open the profile, you can read a small note about them. If you click on Ashley’s profile, you will read a small hint on what to do next. So, if you put this game down for a while, you can catch yourself up quite quickly.

Also, something I adore is the attention to detail in this game. For example, in one of the puzzles, Ashley digs into a building blocks box. After she found what she was looking for, you will notice a small building she built next to the box with the blocks she took out. There are various other moments like this, and it adds to the charm and realism of this game quite a lot.

The more relaxing nature of this game not only comes through the visuals and gameplay, but also through the music. The music in this game is a rather calming and relaxing soundtrack. The main motive is piano through the whole soundtrack. Other major instruments are violin and acoustic guitar. The soundtracks fit this game like a glove. Now, it is tense when it needs to be, but it never steps out of its lane. It keeps being that relaxing soundtracks that brings this game more to life, and I have no complaints about it.

The biggest strength of this game is the charm of it all. The writing, the music, the sound effects, the puzzles… It all flows together so well. While the game is only roughly 15 hours long, if you know what you are doing, it’s a very enjoyable time to play through. In this remake, the game also auto saves now but outside of cutscenes, you can save at any time in 15 different save slots.

Currently, I’m over midway in the second part of the game and I have been enjoying it quite a lot. While the game has it’s minor shortcomings like some rough object models and some annoying menu’ing during puzzles… I’m falling in love with these titles all over again. If you would ask me if the remakes or the originals are better, I’d have to say both. Both versions still have their charm but if you want to experience both these titles, I’d really advice to go for the Switch version. Since, it brings both titles together in a lot better way.

I mostly have minor complaints about these remakes. Like how silly it is that you can only have ten pictures saved and deleting them is a bit too fincky. But overall, the issues I have with this game are mostly minor. Maybe a bit more time in the oven or a polishing patch will bring this game to perfection.

A lot of other reviewers are giving this game lower marks since it’s slower paced or it’s a remake of a rather obscure duology. I personally disagree with these lower scores. These two games deserve another chance in the lime light since they are quite amazing games. I personally don’t mind the slower paced gameplay, since it’s refreshing to be able to wind down with a slower game. On top of that, if you look at the care the developers put into remaking this game and bringing it to modern audiences while not chaging too much to alienate fans of the original is such a fine line to walk on… And they never fell off that line in my opinion.

I can totally understand that this game isn’t everybody’s cup of tea. But, the complaints that this game is linear and doesn’t have a lot of replay value, I find ridiculous. I mean, does every game need to have a lot of replay value and let you explore a wide open world? No, it’s okay to play a game where you need to go from point A to B. It’s okay that the story looses some of it’s charm because you know how it’s going to end. It’s how that experience impacts you, that’s what matters.

The reason why I’m so happy to see remakes of these DS and Wii titles is because we now have remakes of amazing titles like this one and Ghost Trick for example. Now, because these two games have been remade, I’m holding out hope that Cing’s other titles like the amazing Hotel Dusk and it’s sequels are being remade as well. And if they are, I hope the same team is working on them since the love and care they placed into remaking these two titles is amazing.

I remember Klamath’s reaction when I suggested this game for streaming. He was worried that it was going to have low numbers and not a lot of interest. But, after our first stream, he started calling this game a hidden gem. I mean, if this game can have that kind of an impact on somebody who loves point-and-click games and the fact that we had a very high number of viewers watching our streams, it must mean something.

This game has a lot of impact and I hope that others who enjoy puzzle, adventure and/or point-and-click games give this game a chance. It’s something different especially since it’s slower paced but if you let it take you by the hand and if you walk along the journey, you won’t regret the powerful journey you are going on. It’s a journey that will stick with you and sometimes a memory will pop back into your head. You’ll remember the fun and relaxing times you had with this game. While the game isn’t perfect, the positives far outweigh the negatives and it’s one of those games where going along with the ride is the most important. Since, the ride of this game is one of the best point-and-click games I have ever played.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I’m curious to hear what you thought about this game and/or the content of this article. So, feel free to leave a comment in the comment section down below. I also hope to welcome you in another article, but until then have a great rest of your day and take care.

  • ✇Semiconductor Engineering
  • Chip Industry Week In ReviewThe SE Staff
    BAE Systems and GlobalFoundries are teaming up to strengthen the supply of chips for national security programs, aligning technology roadmaps and collaborating on innovation and manufacturing. Focus areas include advanced packaging, GaN-on-silicon chips, silicon photonics, and advanced technology process development. Onsemi plans to build a $2 billion silicon carbide production plant in the Czech Republic. The site would produce smart power semiconductors for electric vehicles, renewable energy
     

Chip Industry Week In Review

21. Červen 2024 v 09:01

BAE Systems and GlobalFoundries are teaming up to strengthen the supply of chips for national security programs, aligning technology roadmaps and collaborating on innovation and manufacturing. Focus areas include advanced packaging, GaN-on-silicon chips, silicon photonics, and advanced technology process development.

Onsemi plans to build a $2 billion silicon carbide production plant in the Czech Republic. The site would produce smart power semiconductors for electric vehicles, renewable energy technology, and data centers.

The global chip manufacturing industry is projected to boost capacity by 6% in 2024 and 7% in 2025, reaching 33.7 million 8-inch (200mm) wafers per month, according to SEMIs latest World Fab Forecast report. Leading-edge capacity for 5nm nodes and below is expected to grow by 13% in 2024, driven by AI demand for data center applications. Additionally, Intel, Samsung, and TSMC will begin producing 2nm chips using gate-all-around (GAA) FETs next year, boosting leading-edge capacity by 17% in 2025.

At the IEEE Symposium on VLSI Technology & Circuits, imec introduced:

  • Functional CMOS-based CFETs with stacked bottom and top source/drain contacts.
  • CMOS-based 56Gb/s zero-IF D-band beamforming transmitters to support next-gen short-range, high-speed wireless services at frequencies above 100GHz.
  • ADCs for base stations and handsets, a key step toward scalable, high-performance beyond-5G solutions, such as cloud-based AI and extended reality apps.

Quick links to more news:

Global
In-Depth
Market Reports
Education and Training
Security
Product News
Research
Events and Further Reading


Global

Wolfspeed postponed plans to construct a $3 billion chip plant in Germany, underscoring the EU‘s challenges in boosting semiconductor production, reports Reuters. The North Carolina-based company cited reduced capital spending due to a weakened EV market, saying it now aims to start construction in mid-2025, two years later than 0riginally planned.

Micron is building a pilot production line for high-bandwidth memory (HBM) in the U.S., and considering HBM production in Malaysia to meet growing AI demand, according to a Nikkei report. The company is expanding HBM R&D facilities in Boise, Idaho, and eyeing production capacity in Malaysia, while also enhancing its largest HBM facility in Taichung, Taiwan.

Kioxia restored its Yokkaichi and Kitakami plants in Japan to full capacity, ending production cuts as the memory market recovers, according to Nikkei. The company, which is focusing on NAND flash production, has secured new bank credit support, including refinancing a ¥540 billion loan and establishing a ¥210 billion credit line. Kioxia had reduced output by more than 30% in October 2022 due to weak smartphone demand.

Europe’s NATO Innovation Fund announced its first direct investments, which includes semiconductor materials. Twenty-three NATO allies co-invested in this over $1B fund devoted to address critical defense and security challenges.

The second meeting of the U.S.India Initiative on Critical and Emerging Technology (iCET) was held in New Delhi, with various funding and initiatives announced to support semiconductor technology, next-gen telecommunications, connected and autonomous vehicles, ML, and more.

Amazon announced investments of €10 billion in Germany to drive innovation and support the expansion of its logistics network and cloud infrastructure.

Quantum Machines opened the Israeli Quantum Computing Center (IQCC) research facility, backed by the Israel Innovation Authority and located at Tel Aviv University. Also, Israel-based Classiq is collaborating with NVIDIA and BMW, using quantum computing to find the optimal automotive architecture of electrical and mechanical systems.

Global data center vacancy rates are at historic lows, and power availability is becoming less available, according to a Siemens report featured on Broadband Breakfast. The company called for an influx of financing to find new ways to optimize data center technology and sustainability.


In-Depth

Semiconductor Engineering published its Manufacturing, Packaging & Materials newsletter this week, featuring these top stories:

More reporting this week:


Market Reports

Renesas completed its acquisition of Transphorm and will immediately start offering GaN-based power products and reference designs to meet the demand for wide-bandgap (WBG) chips.

Revenues for the top five wafer fab equipment (WFE) companies fell 9% YoY in Q1 2024, according to Counterpoint. This was offset partially by increased demand for NAND and DRAM, which increased 33% YoY, and strong growth in sales to China, which were up 116% YoY.

The SiC power devices industry saw robust growth in 2023, primarily driven by the BEV market, according to TrendForce. The top five suppliers, led by ST with a 32.6% market share and onsemi in second place, accounted for 91.9% of total revenue. However, the anticipated slowdown in BEV sales and weakening industrial demand are expected to significantly decelerate revenue growth in 2024. 

About 30% of vehicles produced globally will have E/E architectures with zonal controllers by 2032, according to McKinsey & Co. The market for automotive micro-components and logic semiconductors is predicted to reach $60 billion in 2032, and the overall automotive semiconductor market is expected to grow from $60 billion to $140 billion in the same period, at a 10% CAGR.

The automotive processor market generated US$20 billion in revenue in 2023, according to Yole. US$7.8 billion was from APUs and FPGAs and $12.2 billion was from MCUs. The ADAS and infotainment processors market was worth US$7.8 billion in 2023 and is predicted to grow to $16.4 billion by 2029 at a 13% CAGR. The market for ADAS sensing is expected to grow at a 7% CAGR.


Security

The CHERI Alliance was established to drive adoption of memory safety and scalable software compartmentalization via the security technology CHERI, or Capability Hardware Enhanced RISC Instructions. Founding members include Capabilities Limited, Codasip, the FreeBSD Foundation, lowRISC, SCI Semiconductor, and the University of Cambridge.

In security research:

  • Japan and China researchers explored a NAND-XOR ring oscillator structure to design an entropy source architecture for a true random number generator (TRNG).
  • University of Toronto and Carleton University researchers presented a survey examining how hardware is applied to achieve security and how reported attacks have exploited certain defects in hardware.
  • University of North Texas and Texas Woman’s University researchers explored the potential of hardware security primitive Physical Unclonable Functions (PUF) for mitigation of visual deepfakes.
  • Villanova University researchers proposed the Boolean DERIVativE attack, which generalizes Boolean domain leakage.

Post-quantum cryptography firm PQShield raised $37 million in Series B funding.

Former OpenAI executive, Ilya Sutskever, who quit over safety concerns, launched Safe Superintelligence Inc. (SSI).

EU industry groups warned the European Commission that its proposed cybersecurity certification scheme (EUCS) for cloud services should not discriminate against Amazon, Google, and Microsoft, reported Reuters.

Cyber Europe tested EU cyber preparedness in the energy sector by simulating a series of large-scale cyber incidents in an exercise organized by the European Union Agency for Cybersecurity (ENISA).

The Cybersecurity and Infrastructure Security Agency (CISA) issued a number of alerts/advisories.


Education and Training

New York non-profit NY CREATES and South Korea’s National Nano Fab Center partnered to develop a hub for joint research, aligned technology services, testbed support, and an engineer exchange program to bolster chips-centered R&D, workforce development, and each nation’s high-tech ecosystem.

New York and the Netherlands agreed on a partnership to promote sustainability within the semiconductor industry, enhance workforce development, and boost semiconductor R&D.

Rapidus is set to send 200 engineers to AI chip developer Tenstorrent in the U.S. for training over the next five years, reports Nikkei. This initiative, led by Japan’s Leading-edge Semiconductor Technology Center (LSTC), aims to bolster Japan’s AI chip industry.


Product News

UMC announced its 22nm embedded high voltage (eHV) technology platform for premium smartphone and mobile device displays. The 22eHV platform reduces core device power consumption by up to 30% compared to previous 28nm processes. Die area is reduced by 10% with the industry’s smallest SRAM bit cells.​

Alphawave Semi announced a new 9.2 Gbps HBM3E sub-system silicon platform capable of 1.2 terabytes per second. Based on the HBM3E IP, the sub-system is aimed at addressing the demand for ultra-high-speed connectivity in high-performance compute applications.

Movellus introduced the Aeonic Power product family for on-die voltage regulation, targeting the challenging area of power delivery.

Cadence partnered with Semiwise and sureCore to develop new cryogenic CMOS circuits with possible quantum computing applications. The circuits are based on modified transistors found in the Cadence Spectre Simulation Platform and are capable of processing analog, mixed-signal, and digital circuit simulation and verification at cryogenic temperatures.

Renesas launched R-Car Open Access (RoX), an integrated development platform for software-defined vehicles (SDVs), designed for Renesas R-Car SoCs and MCUs with tools for deployment of AI applications, reducing complexity and saving time and money for car OEMs and Tier 1s.

Infineon released industry-first radiation-hardened 1 and 2 Mb parallel interface ferroelectric-RAM (F-RAM) nonvolatile memory devices, with up to 120 years of data retention at 85-degree Celsius, along with random access and full memory write at bus speeds. Plus, a CoolGaN Transistor 700 V G4 product family for efficient power conversion up to 700 V, ideal for consumer chargers and notebook adapters, data center power supplies, renewable energy inverters, and more.

Ansys adopted NVIDIA’s Omniverse application programming interfaces for its multi-die chip designers. Those APIs will be used for 5G/6G, IoT, AI/ML, cloud computing, and autonomous vehicle applications. The company also announced ConceptEV, an SaaS solution for automotive concept design for EVs.

Fig. 1: Field visualization of 3D-IC with Omniverse. Source: Ansys

QP Technologies announced a new dicing saw for its manufacturing line that can process a full cassette of 300mm wafers 7% faster than existing tools, improving throughput and productivity.

NXP introduced its SAF9xxx of audio DSPs to support the demand for AI-based audio in software-defined vehicles (SDVs) by using Cadence’s Tensilica HiFi 5 DSPs combined with dedicated neural-network engines and hardware-based accelerators.

Avionyx, a provider of software lifecycle engineering in the aerospace and safety-critical systems sector, partnered with Siemens and will leverage its Polarion application lifecycle management (ALM) tool. Also, Dovetail Electric Aviation adopted Siemens Xcelerator to support sustainable aviation.


Research

Researchers from imec and KU Leuven released a +70 page paper “Selecting Alternative Metals for Advanced Interconnects,” addressing interconnect resistance and reliability.

A comprehensive review article — “Future of plasma etching for microelectronics: Challenges and opportunities” — was created by a team of experts from the University of Maryland, Lam Research, IBM, Intel, and many others.

Researchers from the Institut Polytechnique de Paris’s Laboratory of Condensed Matter for Physics developed an approach to investigate defects in semiconductors. The team “determined the spin-dependent electronic structure linked to defects in the arrangement of semiconductor atoms,” the first time this structure has been measured, according to a release.

Lawrence Berkeley National Laboratory-led researchers developed a small enclosed chamber that can hold all the components of an electrochemical reaction, which can be paired with transmission electron microscopy (TEM) to generate precise views of a reaction at atomic scale, and can be frozen to stop the reaction at specific time points. They used the technique to study a copper catalyst.

The Federal Drug Administration (FDA) approved a clinical trial to test a device with 1,024 nanoscale sensors that records brain activity during surgery, developed by engineers at the University of California San Diego (UC San Diego).


Events and Further Reading

Find upcoming chip industry events here, including:

Event Date Location
Standards for Chiplet Design with 3DIC Packaging (Part 2) Jun 21 Online
DAC 2024 Jun 23 – 27 San Francisco
RISC-V Summit Europe 2024 Jun 24 – 28 Munich
Leti Innovation Days 2024 Jun 25 – 27 Grenoble, France
ISCA 2024 Jun 29 – Jul 3 Buenos Aires, Argentina
SEMICON West Jul 9 – 11 San Francisco
Flash Memory Summit Aug 6 – 8 Santa Clara, CA
USENIX Security Symposium Aug 14 – 16 Philadelphia, PA
Hot Chips 2024 Aug 25- 27 Stanford University
Find All Upcoming Events Here

Upcoming webinars are here.

Semiconductor Engineering’s latest newsletters:

Automotive, Security and Pervasive Computing
Systems and Design
Low Power-High Performance
Test, Measurement and Analytics
Manufacturing, Packaging and Materials


The post Chip Industry Week In Review appeared first on Semiconductor Engineering.

Prepping For Shadow Of The Erdtree, Stealing In FF7 Rebirth, And More Tips For The Week

9. Červen 2024 v 18:00

Whether you want to know about Elden Ring’s New Game + modeor master Ubisoft’s new free-to-play Call of Duty-like shooter XDefiant, we’ve got tips for you in the pages ahead.

Read more...

  • ✇Rock Paper Shotgun Latest Articles Feed
  • The Rally Point: Bellwright is secretly a lesson in good managementSin Vega
    I should be further in than this. My supposed rebellion has thus far eked out a territory that could be described as "where?". My personal reputation is great only among people who love mushrooms and hate deer. It's been long enough that I should probably be a fierce warlord running a large chunk of the kingdom in opposition by now, but instead, I have the skillset of fifty peasants, and the outstanding work of fifty three. And I know why. Bellwright has taught me what I already knew in theory
     

The Rally Point: Bellwright is secretly a lesson in good management

I should be further in than this. My supposed rebellion has thus far eked out a territory that could be described as "where?". My personal reputation is great only among people who love mushrooms and hate deer. It's been long enough that I should probably be a fierce warlord running a large chunk of the kingdom in opposition by now, but instead, I have the skillset of fifty peasants, and the outstanding work of fifty three. And I know why. Bellwright has taught me what I already knew in theory, but had not truly appreciated:

Good managers are rare and precious. And I'm not one of them.

Read more

  • ✇Liliputing
  • Topton D11 is a Ryzen 7 8845HS mini PC with OCuLink, USB4, and 2.5 GbE LANBrad Linder
    The Topton D11 is a small desktop computer with an AMD Ryzen 8845HS processor, a cooling system that lets that chip run at up to 70 watts, and support for up to 96GB of DDR5 memory and two M.2 slots for PCIe 4.0 NVMe storage. But while the computer from Chinese PC maker Topton has an […] The post Topton D11 is a Ryzen 7 8845HS mini PC with OCuLink, USB4, and 2.5 GbE LAN appeared first on Liliputing.
     

Topton D11 is a Ryzen 7 8845HS mini PC with OCuLink, USB4, and 2.5 GbE LAN

31. Květen 2024 v 20:13

The Topton D11 is a small desktop computer with an AMD Ryzen 8845HS processor, a cooling system that lets that chip run at up to 70 watts, and support for up to 96GB of DDR5 memory and two M.2 slots for PCIe 4.0 NVMe storage. But while the computer from Chinese PC maker Topton has an […]

The post Topton D11 is a Ryzen 7 8845HS mini PC with OCuLink, USB4, and 2.5 GbE LAN appeared first on Liliputing.

  • ✇Liliputing
  • FIREBAT A8 is a Ryzen 7 8845HS mini PCBrad Linder
    The FIREBAT A8 is a compact desktop computer with an AMD Ryzen 7 8845HS processor featuring 8 Zen 4 CPU cores, Radeon 780M graphics with 12-core RDNA 3 graphics, and a Ryzen AI NPU with up to 16 TOPS of AI performance. It also features dual 2.5 GbE LAN ports and support for up to four […] The post FIREBAT A8 is a Ryzen 7 8845HS mini PC appeared first on Liliputing.
     

FIREBAT A8 is a Ryzen 7 8845HS mini PC

30. Duben 2024 v 17:15

The FIREBAT A8 is a compact desktop computer with an AMD Ryzen 7 8845HS processor featuring 8 Zen 4 CPU cores, Radeon 780M graphics with 12-core RDNA 3 graphics, and a Ryzen AI NPU with up to 16 TOPS of AI performance. It also features dual 2.5 GbE LAN ports and support for up to four […]

The post FIREBAT A8 is a Ryzen 7 8845HS mini PC appeared first on Liliputing.

  • ✇Kotaku
  • 10 Things To Do Before Final Fantasy XIV's Dawntrail ExpansionJesse Vitelli
    With Final Fantasy XIV’s Dawntrail expansion launching for players who pre-ordered it on June 28, it’s time to start thinking about how to make the most of your downtime now. If you’re already at level 90, and caught up with the main scenario, there are still plenty of useful ways to ensure you’re in the best position…Read more...
     

10 Things To Do Before Final Fantasy XIV's Dawntrail Expansion

18. Duben 2024 v 21:56

With Final Fantasy XIV’s Dawntrail expansion launching for players who pre-ordered it on June 28, it’s time to start thinking about how to make the most of your downtime now. If you’re already at level 90, and caught up with the main scenario, there are still plenty of useful ways to ensure you’re in the best position…

Read more...

Playing Final Fantasy VIII In 2024: Everything You Need To Know

18. Duben 2024 v 15:55

Originally released in 1999, Final Fantasy VIII may not have gone on to enjoy the critical acclaim of its predecessor, that being the one and only Final Fantasy 7, but it’s certainly earned its place in the hearts of many a Final Fantasy fan.

Read more...

  • ✇Semiconductor Engineering
  • Chip Industry Week In ReviewThe SE Staff
    By Adam Kovac, Gregory Haley, and Liz Allan. Cadence plans to acquire BETA CAE Systems for $1.24 billion, the latest volley in a race to sell multi-physics simulation and analysis across a broad set of customers with deep pockets. Cadence said the deal opens the door to structural analysis for the automotive, aerospace, industrial, and health care sectors. Under the terms of the agreement, 60% of the purchase would be paid in cash, and the remainder in stock. South Korea’s National Intelligence
     

Chip Industry Week In Review

8. Březen 2024 v 09:01

By Adam Kovac, Gregory Haley, and Liz Allan.

Cadence plans to acquire BETA CAE Systems for $1.24 billion, the latest volley in a race to sell multi-physics simulation and analysis across a broad set of customers with deep pockets. Cadence said the deal opens the door to structural analysis for the automotive, aerospace, industrial, and health care sectors. Under the terms of the agreement, 60% of the purchase would be paid in cash, and the remainder in stock.

South Korea’s National Intelligence Service reported that North Korea was targeting cyberattacks at domestic semiconductor equipment companies, using a “living off the land” approach, in which the attacker uses minimal malware to attack common applications installed on the server. That makes it more difficult to spot an attack. According to the government, “In December last year, Company A, and in February this year, Company B, had their configuration management server and security policy server hacked, respectively, and product design drawings and facility site photos were stolen.”

As the memory market goes, so goes the broader chip industry. Last quarter, and heading into early 2024, both markets began showing signs of sustainable growth. DRAM revenue jumped 29.6% in Q4 for a total of $17.46 billion. TrendForce attributed some of that to  new efforts to stockpile chips and strategic production control. NAND flash revenue was up 24.5% in Q4, with solid growth expected to continue into the first part of this year, according to TrendForce. Revenue for the sector topped $11.4 billion in Q4, and it’s expected to grow another 20% this quarter. SSD prices rebounded in Q4, as well, up 15% to $23.1 billion. Across the chip industry, sales grew 15.2% in January compared to the same period in 2023, according to the Semiconductor Industry Association (SIA). This is the largest increase since May 2022, and that trend is expected to continue throughout 2024 with double-digit growth compared to 2023.

Marvell said it is working with TSMC to develop a technology platform for the rapid deployment of analog, mixed-signal, and foundational IP. The company plans to sell both custom and commercial chiplets at 2nm.

The Dutch government is concerned that ASML, the only maker of EUV/high-NA EUV lithography equipment in the world, is considering leaving the Netherlands, according to De Telegraaf.

Quick links to more news:

Design and Power
Manufacturing and Test
Automotive and Batteries
Security
Pervasive Computing and AI
Events

Design and Power

AMD appears to have hit a roadblock with the U.S. Department of Commerce (DoC) over a new AI chip it designed for the Chinese market, as reported by Bloomberg. U.S. officials told the company the new chip is too powerful to be sold without a license.

JEDEC released its new memory standard as a free download on its website. The JESD239 Graphics Double Data Rate SGRAM can reach speeds of 192 GB/s and improve signal-to-noise ratio.

Accellera rolled out its IEEE Std. 1800‑2023 Standard for SystemVerilog—Unified Hardware Design, Specification, and Verification Language, which is now available for free download. The decision to offer it at no cost is due to Accellera’s participation in the IEEE GET Program, which was founded in 2010 with the intention of providing  open access to some standards. Accellera also announced it had approved for release the Verilog-AMS 2023 standard, which offers enhancements to analog constructs, dynamic tolerance for event control statements, and other upgrades.

Chiplets are a hot topic these days. Six industry experts discuss chiplet standards, interoperability, and the need for highly customized AI chiplets.

Optimizing EDA hardware for the cloud can shorten the time required for large and complex simulations, but not all workloads will benefit equally, and much more can be done to improve those that can.

Flex Logix is developing InferX DSP for use with existing EFLX eFPGA from 40nm to 7nm. InferX achieves about 30 times the DSP performance/mm² than eFPGA.

The number of challenges is growing in power semiconductors, just as it is in traditional chips. This tech talk looks at integrating power semiconductors with other devices, different packaging impacts, and how these devices will degrade over time.

Vultr announced it will use NVIDIA’s HGX H100 GPU clusters to expand its Seattle-based cloud data center. The company said the expansion, which will be powered by hydroelectricity, will make the facility one of the cleanest, most power efficient data centers in the country.

Amazon Web Services will expand its presence in Saudi Arabia, announcing a new $5.3 billion infrastructure region in the country that will launch in 2026. The new region will offer developers, entrepreneurs and companies access to healthcare, education and other services.

Google is teaming up with the Geneva Science and Diplomacy Anticipator (GESDA) to launch the XPRIZE Quantum Applications, with a $5 million in prizes for winners who can demonstrate ways to use quantum computing to solve real-world problems. Teams must submit a proposal that includes analysis of how long their algorithm would need to run before reaching a solution to a problem, such as improving drug development or designing new battery materials.

South Korea’s nepes corporation has turned to Siemens EDA for solutions in the development of advanced 3D-IC packages. The deal will see nepes incorporating several Siemens technologies, including the Calibre nmPlatform, Hyperlynx software and Xpedition Substrate Integrator software.

Siemens also formalized a partnership with Nuclei System Technology in which the pair of companies will work together on solution support for Nuclei’s RISC-V processor cores. The collaboration will allow clients to monitor CPU program execution in real-time via Nuclei’s RISC-V CPU Ips.

Keysight and ETS-Lindgren announced a breakthrough test solution for cellular devices using non-terrestrial networks. The solution is capable of measuring and validating the performance of both the transmitter and receiver of devices capable of supporting the network.

Nearly fifty companies raised $800 million for power electronics, data center interconnects, and more last month.

Manufacturing and Test

SEMI Europe issued a position statement to the European Union, warning against additional export controls or rules on foreign investment. SEMI argued that free trade partnerships are a better method for ensuring security than bans or restrictions.

Revenues for the top five wafer fab equipment manufacturers declined 1% YoY in 2023 to $93.5 billion, according to Counterpoint Research. The drop was attributed to weak spending on memory, inventory adjustments, and low demand in consumer electronics. The tide is changing, though.

Bruker closed two acquisitions. One involved Chemspeed Technologies, a Switzerland-based provider of automated laboratory R&D and QC workflow solutions. The second involved Phasefocus, an image processing company based in the UK.

A Swedish company, SCALINQ, released a commercially available large-scale packaging solution capable of controlling quantum devices with hundreds of qubits.

Solid Sands, a provider of testing and qualification technology for compilers and libraries, will partner with California-based Emprog to establish a representative presence in the U.S.

Automotive

Tesla halted production at its Brandenberg, Germany, gigafactory after an environmental activist group attacked an electricity pylon, reports the Guardian.

Stellantis will invest €5.6 billion (~$6.1B) in South America to support more than 40 new products, decarbonization technologies, and business opportunities.

The amount of data being collected, processed, and stored in vehicles is exploding, and so is the value of that data. That raises questions that are still not fully answered about how that data will be used, by whom, and how it will be secured.

While industry experts expect many benefits of V2X technology, technological and social hurdles to cross. But there is progress.

Infineon released its next-gen silicon carbide (SiC) MOSFET trench technology with 650V and 1,200V options improving stored energies and charges by up to 20%, ideal for power semiconductor applications such as photovoltaics, energy storage, DC EV charging, motor drives, and industrial power supplies.

Hyundai selected Ansys to supply structural simulation solutions for vehicle body system analysis, providing end-to-end, predictively accurate capabilities for virtual performance validation.

ION Mobility used the Siemens Xcelerator portfolio for styling, mechanical engineering, and electric battery pack development for its ION M1-S electric motorbike.

Ethernovia sampled a family of automotive PHY transceivers that scale from 10 Gbps to 1 Gbps over 15 meters of automotive cabling.

The California Public Utilities Commission (CPUC) approved Waymo’s plan to expand its driverless robotaxi services to Los Angeles and other cities near San Francisco, reports Reuters.

By 2027, next-gen battery EVs (BEVs) will on average be cheaper to produce than comparable gas-powered cars, reports Gartner. But the firm noted that average cost of EV accident repair will rise by 30%, and 15% of EV companies founded in the last decade will be acquired or bankrupt.

University of California San Diego (UCSD) researchers developed a cathode material for solid-state lithium-sulfur batteries that is electrically conductive and structurally healable.

ION Storage Systems announced its anodeless and compressionless solid-state batteries (SSBs) achieved 125 cycles with under 5% capacity degradation in performance. ION has been working with the U.S. Department of Defense (DoD) to test its SSB before expanding into markets such as EVs, energy storage, consumer electronics, and aerospace.

Security

Advanced process nodes and higher silicon densities are heightening DRAM’s susceptibility to Rowhammer attacks, as reduced cell spacing significantly decreases the hammer count needed for bit flips. A multi-layered, system-level approach is crucial to DRAM protection.

Researchers at Bar-Ilan University and Rafael Defense Systems proposed an analytical electromagnetic model for IC shielding against hardware attacks.

Keysight acquired the IP of Firmalyzer, whose firmware security analysis technology will be integrated into the Keysight IoT Security Assessment and Automotive Security solutions, providing analysis into what is happening inside the IoT device itself.

Flex Logix joined the Intel Foundry U.S. Military Aerospace Government (USMAG) Alliance, ensuring U.S. defense industrial base and government customers have access to the latest technology, enabling successful designs for mission critical programs.

The EU Council presidency and European Parliament reached a provisional agreement on a Cyber Solidarity Act and an amendment to the Cybersecurity Act (CSA) concerning managed security services.

The EU Agency for Cybersecurity (ENISA) and partners updated the compendium on elections cybersecurity in response to issues such as AI deep fakes, hacktivists-for-hire, the sophistication of threat actors, and the current geopolitical context.

The Cybersecurity and Infrastructure Security Agency (CISA) launched efforts to help secure the open source software ecosystem; updated its Public Safety Communications and Cyber Resiliency Toolkit; and issued other alerts including security advisories for VMware, Apple, and Cisco.

Pervasive Computing and AI

Johns Hopkins University engineers used natural language prompts and ChatGPT4 to produce detailed instructions to build a spiking neural network (SNN) chip. The neuromorphic accelerators could power real-time machine intelligence for next-gen embodied systems like autonomous vehicles and robots.

The global AI hardware market size was estimated at $53.71 billion in 2023, and is expected to reach about $473.53 billion by 2033, at a compound annual growth rate of 24.5%, reports Precedence Research.

National Institute of Standards and Technology (NIST) researchers and partners built compact chips capable of converting light into microwaves, which could improve navigation, communication, and radar systems.

Fig. 1: NIST researchers test a chip for converting light into microwave signals. Pictured is the chip, which is the fluorescent panel that looks like two tiny vinyl records. The gold box to the left of the chip is the semiconductor laser that emits light to the chip. Credit: K. Palubicki/NIST

The Indian government is investing 103 billion rupees ($1.25B) in AI projects, including computing infrastructure and large language models (LLMs).

Infineon is collaborating with Qt Group, bringing Qt’s graphics framework to Infineon’s graphics-enabled TRAVEO T2G cluster MCUs to optimize graphical user interface (GUI) development.

Keysight leveraged fourth-generation AMD EPYC CPUs to develop a new benchmarking methodology to test mobile and 5G private network performance. The method uses realistic traffic generation to uncover a CPU’s true power and scalability while observing bandwidth requirements.

The AI industry is pushing a nuclear power revival, reports NBC, and Amazon bought a nuclear-powered data center in Pennsylvania from Talen Energy for $650 million, according to WNEP.

Bank of America was awarded 644 patents in 2023 for technology including information security, AI, machine learning (ML), online and mobile banking, payments, data analytics, and augmented and virtual reality (AR/VR).

Mistral AI’s large language model, Mistral Large, became available in the Snowflake Data Cloud for customers to securely harness generative AI with their enterprise data.

China’s smartphone unit sales declined 7% year over year in the first six weeks of 2024, with Apple declining 24%, reports Counterpoint.

Shipments of LCD TV panels are expected to reach 55.8 million units in Q1 2024, a 5.3% quarter over quarter increase, reports TrendForce. And an estimated 5.8 billion LED lamps and luminaires are expected to reach the end of their lifespan in 2024, triggering a wave of secondary replacements and boosting total LED lighting demand to 13.4 billion units.

Korea Institute of Science and Technology (KIST) researchers mined high-purity gold from electrical and electronic waste.

The San Diego Supercomputer Center (SDSC) and the University of Utah launched a National Data Platform pilot project, aimed at making access to and use of scientific data open and equitable.

Events

Find upcoming chip industry events here, including:

Event Date Location
ISS Industry Strategy Symposium Europe Mar 6 – 8 Vienna, Austria
GSA International Semiconductor Conference Mar 13 – 14 London
Device Packaging Conference (DPC 2024) Mar 18 – 21 Fountain Hills, AZ
GOMACTech Mar 18 – 21 Charleston, South Carolina
SNUG Silicon Valley Mar 20 – 21 Santa Clara, CA
SEMICON China Mar 20 – 22 Shanghai
OFC: Optical Communications & Networking Mar 24 – 28 Virtual; San Diego, CA
DATE: Design, Automation and Test in Europe Conference Mar 25 – 27 Valencia, Spain
SEMI Therm Mar 25- 28 San Jose, CA
MemCon Mar 26 – 27 Silicon Valley
All Upcoming Events

Upcoming webinars are here.

Further Reading and Newsletters

Read the latest special reports and top stories, or check out the latest newsletters:

Systems and Design
Low Power-High Performance
Test, Measurement and Analytics
Manufacturing, Packaging and Materials
Automotive, Security and Pervasive Computing

The post Chip Industry Week In Review appeared first on Semiconductor Engineering.

  • ✇Liliputing
  • The GPD Win 4 (2024) handheld gaming PC is now available with a Ryzen 7 8840U processorBrad Linder
    The GPD Win 4 is a handheld gaming PC with a display that slides upward to reveal a physical keyboard. First launched in 2022 with an AMD Ryzen 7 6800U processor, GPD released an updated model with Ryzen 7040U processor options in 2023. And now the company has updated the processor yet again: you can […] The post The GPD Win 4 (2024) handheld gaming PC is now available with a Ryzen 7 8840U processor appeared first on Liliputing.
     

The GPD Win 4 (2024) handheld gaming PC is now available with a Ryzen 7 8840U processor

5. Březen 2024 v 17:21

The GPD Win 4 is a handheld gaming PC with a display that slides upward to reveal a physical keyboard. First launched in 2022 with an AMD Ryzen 7 6800U processor, GPD released an updated model with Ryzen 7040U processor options in 2023. And now the company has updated the processor yet again: you can […]

The post The GPD Win 4 (2024) handheld gaming PC is now available with a Ryzen 7 8840U processor appeared first on Liliputing.

  • ✇Kotaku
  • FF7 Rebirth’s Character Folios, ExplainedClaire Jackson
    As a massive RPG, Final Fantasy VII Rebirth has an extraordinary number of ways to grow and customize your characters. One of Rebirth’s newest additions to character building is the Character Folio, a network of abilities and stat boosts that make your characters even more powerful as you invest points in them. Read more...
     

FF7 Rebirth’s Character Folios, Explained

29. Únor 2024 v 15:47

As a massive RPG, Final Fantasy VII Rebirth has an extraordinary number of ways to grow and customize your characters. One of Rebirth’s newest additions to character building is the Character Folio, a network of abilities and stat boosts that make your characters even more powerful as you invest points in them.

Read more...

  • ✇Kotaku
  • 16 Things To Know Before Starting Final Fantasy VII RebirthClaire Jackson
    Final Fantasy VII Rebirth, Square Enix’s latest RPG, is an enormous game. And like any huge adventure, there are dozens of subsystems, features, and layers to navigate. If you’ve played the first game in the new trilogy, Final Fantasy VII Remake, you already have a good handle on the basics of modern FF7. But whether…Read more...
     

16 Things To Know Before Starting Final Fantasy VII Rebirth

29. Únor 2024 v 06:00

Final Fantasy VII Rebirth, Square Enix’s latest RPG, is an enormous game. And like any huge adventure, there are dozens of subsystems, features, and layers to navigate. If you’ve played the first game in the new trilogy, Final Fantasy VII Remake, you already have a good handle on the basics of modern FF7. But whether…

Read more...

AOOSTAR GEM12 Pro mini PC has an OCuLink port, optional status display, and up to AMD Ryzen 7 8845HS

1. Březen 2024 v 22:07

Mini PC maker AOOSTAR has begun taking pre-orders in China for a new computer that supports up to an AMD Ryzen 7 8845HS processor configured to run at up to 75 watts, up to 64GB of DDR5-5600 memory, and up to two M.2 2280 PCIe 4.0 NVMe SSDs. But what really makes the AOOSTAR GEM12 Pro […]

The post AOOSTAR GEM12 Pro mini PC has an OCuLink port, optional status display, and up to AMD Ryzen 7 8845HS appeared first on Liliputing.

  • ✇Liliputing
  • GPD Win Mini (2024) is a mini gaming laptop with Ryzen 7 8840U and 7 inch, 120 Hz VRR displayBrad Linder
    The GPD Win Mini is either a handheld gaming PC with a 7 inch display and a clamshell design with a QWERTY keyboard, touchpad, and built-in game controllers in the bottom section. GPD launched the first model in the fall of 2023, and now the company has launched a new model that’s available for pre-order […] The post GPD Win Mini (2024) is a mini gaming laptop with Ryzen 7 8840U and 7 inch, 120 Hz VRR display appeared first on Liliputing.
     

GPD Win Mini (2024) is a mini gaming laptop with Ryzen 7 8840U and 7 inch, 120 Hz VRR display

6. Březen 2024 v 16:00

The GPD Win Mini is either a handheld gaming PC with a 7 inch display and a clamshell design with a QWERTY keyboard, touchpad, and built-in game controllers in the bottom section. GPD launched the first model in the fall of 2023, and now the company has launched a new model that’s available for pre-order […]

The post GPD Win Mini (2024) is a mini gaming laptop with Ryzen 7 8840U and 7 inch, 120 Hz VRR display appeared first on Liliputing.

  • ✇Liliputing
  • GMK NucBox K8 mini PC with Ryzen 7 8845HS processor now available for $500 and upBrad Linder
    The GMK NucBox K8 is a compact desktop computer with an AMD Ryzen 7 8845HS processor, two SODIMM slots for DDR5-5600 memory, two M.2 2280 slots for PCIe 4.0 NVMe solid state drives, and a set of ports that includes USB4, HDMI, DisplayPort, and 2.5 Gb Ethernet. First launched in China earlier this month, the little […] The post GMK NucBox K8 mini PC with Ryzen 7 8845HS processor now available for $500 and up appeared first on Liliputing.
     

GMK NucBox K8 mini PC with Ryzen 7 8845HS processor now available for $500 and up

20. Únor 2024 v 21:03

The GMK NucBox K8 is a compact desktop computer with an AMD Ryzen 7 8845HS processor, two SODIMM slots for DDR5-5600 memory, two M.2 2280 slots for PCIe 4.0 NVMe solid state drives, and a set of ports that includes USB4, HDMI, DisplayPort, and 2.5 Gb Ethernet. First launched in China earlier this month, the little […]

The post GMK NucBox K8 mini PC with Ryzen 7 8845HS processor now available for $500 and up appeared first on Liliputing.

What Logical Increments Tier is Required to Run 8 MORE of the Most Popular Steam Games?

8 more top games

(Information on Steam’s top games were gathered for this article from Steam Charts)

A couple of weeks ago I went through eight of the most popular Steam games at the time, and linked which Logical Increments PC build tier is needed to play that game at a specific performance level. Well, that proved to be a popular article, so I’m here to round out the list with more of Steam’s most successful titles (and maybe a couple trending ones)!

I strongly recommend also checking out the previous list, and even the much older list I made with similar goals way back in January 2020.

Something that surprised me as I went through the list last month was how closely linked 1440p resolution at 120 frames per second (1440p120) and 4K resolution at 60 frames per second (4K60) were. I guess it’s not too much of a surprise since 4K is more-or-less double the amount of pixels in 1440p, but I still found it intriguing that you could sometimes get away with a system that was one tier lower at 4K60 than the 1440p120 ones. In a way, it makes sense: lower frame rates tend to be more stable than higher frame rates, and your processor isn’t having to work as hard since only half the amount of frames are being generated.

And, as you’ll now see, that trend continues here!

 

Criteria:

 

As I mentioned in the previous article, Logical Increments keeps its primary tier list consistently updated, showing you the cost of building systems geared towards particular performance milestones. From the humble ‘Destitute’ system to the jaw-dropping ‘Monstrous’ setup, it shows what is attainable at each price point, offers a roadmap for some upgrading, and generally makes it convenient to knit together a balanced system with top-notch parts.

With that list in hand, we can match each of the most popular games on Steam right now with a Logical Increments tier. In this piece, I cross-referenced eight of the most played Steam games with our tier list to see what is required to hit 60 frames per second at 1080p (referenced as 1080p60), 120 frames per second at 1440p (referenced as 1440p120), and 60 frames per second at 4K (referenced as 4k60).

Back in the old 2020 version of this exercise, I stuck to certain non-negotiables for a system to land in a specific category. In this article and last month’s article, though, I made a few changes:

  • The lion’s share of the time, we’re talking 99% or more, it had to cruise within 10% of the minimum frames per second or higher at the chosen resolution. So, I care more about the ‘minimum’ than the ‘average’ frames per second.
  • It had to strut with at least very high graphical settings.

What should you do with this information? Find the games you play most often, or at least the games that interest you. Look at the resolution and frames per second you’re interested in, and (assuming you’re not bursting your budget), get the suggested tier for a satisfying, pleasant experience. You won’t have any regrets, as these systems have been vetted to ensure a proper balance of performance and price.

Now, let’s get on with what you came here for! On with the games!

 

Games:

Naraka: Bladepoint

Naraka Bladepoint

We covered PUBG, Apex, and Warzone last month, and this is yetanother free-to-play battle royale game. I guess those are pretty popular at the moment? Anyway, this game differs from many others in that it features a melee-based combat system inspired by martial arts. There have been a few comparisons to Apex Legends, but it still stands out with a style that, according to former Rock Paper Shotgun writer Matt Cox, is a game where “fighting game aficionados will feel right at home” with its mix of combos and rock-paper-scissors-style combat. Cox summarizes, “charged attacks beat normal attacks, parries beat charged attacks, and normal attacks beat parries”. But what do you need to run the game? Well, according to its Steam page, it “requires ‘Windows Memory integrity and VBS enablement’ to be disabled.” That’s unusual. But, hey, it’s still popular.

1080p60 1440p120 4K60
Fair Tier Excellent Tier Excellent Tier
I find that getting specific benchmarks on this game a little difficult, at least for current-generation hardware. An RX 6600XT is enough to play at 1080p60 quite comfortably, and it’ll provide a much smoother experience than the recommended specs on the Steam page. An RTX 4070 is an excellent choice for this tier. Achieving around 124 FPS with minimums of around 106 FPS means that you’re all set with an Excellent Tier system It’s actually pretty similar to the 1440p120 tier, which is why we can just stick with that.

Grand Theft Auto V

Grand Theft Auto V

Explore the world of Los Santos and Blaine County! …Again! Team up with friends, do missions, go crazy! This game was released on Steam in April 2015, and it has maintained a high level of popularity throughout that time. It’s just a fun multiplayer game with friends. Nothing too stressful, nothing too competitive. So, what do you need to enjoy this level of mayhem? Considering how old the game is, I don’t think you need much. Heck, the minimum requirements include an Intel Core 2 Quad Q6600 with a 9800 GT or HD 4870! One thing to consider throughout all of this is that MSAA is crazily hardware-intensive, so if you want to play with that enabled, jump up two tiers from my recommendations.

1080p60 1440p120 4K60
Modest Tier Great Tier Very Good Tier
Ignoring the minimum requirements, I’m going to assume if you’re reading this you want to play online as well and that requires a bit more power than the single-player campaign. Really, any dedicated graphics card should do nicely. With a minimum of 110 FPS (but pushing averages close to 150 FPS), the Great Tier is my recommendation here. Only concern is how CPU-bound you are. With the CPU having to work less, you can probably get away with a lesser graphics card. But you don’t want to skimp on the CPU too much. The Very Good tier is the one just below the Great Tier.

Battlefield V

Battlefield V

Ah, another ‘V’. This first-person shooter interestingly reached its peak popularity for the year on the 27th of November. I wonder how much Modern Warfare 3 influenced that. Anyway, for a game that came out a few years ago, the graphics still hold up nicely and it’s just an all-round fun experience. For the most part anyway.

1080p60 1440p120 4K60
Modest Tier Great Tier Very Good Tier
This game does need a dedicated graphics card to run, but even the low-tier RX 6400 is enough to play at 1080p60. 66 FPS minimum and averaging much higher (close to 90 FPS), this tier is only $25 more than the one below it which is significantly weaker. With lows of around 115 FPS, but averaging a solid 180 FPS, the Great tier is where you can get solid, dependable, consistent performance. This is yet another situation where for 4K60 I feel comfortable recommending the next tier down from the last column.

War Thunder

War Thunder

Even though it came out around 10 years ago in August 2013, War Thunder has been steadily rising in popularity. In fact, its most popular day was around late March or early May of this year. How crazy is that? As a military MMO, this game pays high attention to detail and focuses on realism and authenticity—at least as much as a game can be, whilst still being accessible. Still, it’s got plenty of planes, tanks, and ships.

1080p60 1440p120 4K60
Minimum Tier Fair Tier Modest Tier
War Thunder doesn’t take a lot to run, so you can even get solid performance with integrated graphics. The Fair Tier just meets the criteria, with a low of 109 FPS. It does have an average of 158 FPS, though, so you’re going to have a great time. The Modest Tier can still pump out over 60 FPS at 4K. I had a look at the tier directly before this one, but you’re sacrificing too much performance.

Football Manager 2024

Football Manager 2024

Well, this is a peculiar one. It doesn’t really need graphics power unless you want to watch your team run around in 3D—but even then the graphics are nothing amazing. Really, this is like a glorified spreadsheet, though I will say it’s become a little simpler and more friendly towards beginners than it used to be.

1080p60 1440p120 4K60
Destitute Tier Poor Tier Poor Tier
I’m sort of scratching my head with this one. Technically, technically, you can get away with the Destitute Tier for this game, but it makes me uncomfortable to recommend such a system. It has a dual core CPU. Without Hyperthreading. At that point, for a gaming system you may want to consider the used market. You know what? I’m going to suggest the Poor Tier. With 8GB of RAM, to be precise. At just about $50 more than the Destitute Tier, it’s fully capable of meeting the needs of this game. Erm, Poor Tier again.

Warframe

Warframe

Set sometime in the fairly distant future, Warframe has you team up with other crazy metal ninjas and slice and dice your way through thousands (if not tens of thousands) of enemies that are powerless to stop your onslaught. You can also breed pets, that will help you slice and dicce you way through thousands (if not tens of thousands) of enemies. Grind, collect loot, build more powerful weapons, get more powerful classes (which are also known as frames), and relax as you’ve sliced and diced your way through a million or so enemies and they keep coming back for more.

1080p60 1440p120 4K60
Fair Tier Great Tier Great Tier
This is a fast-paced game. To maintain a certain level of smoothness and fluidity, you should go with the Fair Tier. According to the system requirements on Steam, you barely require something a little stronger than a toaster. But since then, the game has expanded to larger, open areas which take more graphical power. The Great Tier should cover you nicely. Similarly, I think the Great Tier is the best option for 4K60 gaming.

Tevi

I don’t know too much about this game, as it’s just been released within a day or so of me writing this (which probably accounts for it making its way into this list, by riding a wave of release traffic). But, according to its Steam page, it is self-described as a “bullet hell metroidvania.” Neat! Based on its art style and recommended specifications, I doubt it really requires anything significant considering it’s a 2D game.

1080p60 1440p120 4K60
Poor Tier Minimum Tier Minimum Tier
Lots of bright lights and neon… that don’t affect performance much, since it’s all in 2D. This game can run on integrated graphics. Might, might, be worth getting a slightly more powerful system for this game. But I don’t think so. It’s not absolutely needed. And for 4K as well, it’s the Minimum tier all the way!

 

Conclusion:

 

There we go, another list of Steam games completed! I find it a little interesting that the most popular games are mostly older games. I guess those of us suffering from the high prices of the newest and most powerful PC parts this year can be grateful that such popular titles are so easy to run (or maybe I’ve got the causation reversed there).

With rare exceptions such as Baldur’s Gate 3, the games I’ve covered in this article and the previous one are mostly several years old, if not older. Maybe there have only been a few really legendary multiplayer releases in the past few years. If true, that would go to show that a game with solid mechanics and a healthy multiplayer scene really can trump the latest and greatest tech.

My eyes hurt from the extreme 90s CGI style of this Next Fest demo, and I couldn't be happier

Ah sure I've enjoyed the nostalgic resurgence of Quake/PlayStation-grade 3D art in video games, but I am fully blown away by indie game Fragrance Point looking like the truest classic 3D computer graphics: the shiny pre-rendered CGI from TV show transition cards, adverts for double-disc dance music compilations, and Windows Media Player skins. My eyes are still reeling from the gloss and glitz and pulsating lights of the Steam Next Fest demo, and I welcome this pain. Grab the demo now and set out to explore a space station as a bopping security bot with snazzy boots and endless projectile lipstick.

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