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EverQuest II plans a beta test for GU131 Gerion’s Reckoning in March
How VR Driving Games Can Improve Your Road Skills
Square Shares New Details And Screenshots For Dragon Quest VII Reimagined
With less than a month away from its release, eager fans are awaiting the release of Dragon Quest VII: Reimagined. Now Square Enix is giving them a few new details on the game.
Announced via press release, Square shed some light on some of the new features that will be incorporated into Dragon Quest VII Reimagined. The first of these is the “vocations” system, which allows the protagonist and party members to learn new spells and abilities as their proficiency levels increase.

New to Dragon Quest VII Reimagined, there are 10 beginner vocations, and players can progress to intermediate and even advanced vocations (like Hero and Druid) by fulfilling certain requirements. Alongside these is the new “Moonlighting” system, which allows players to assign two advanced vocations at once to each character, giving players a plethora of new strategies to try out.
Lastly, a new type of enemy known as “vicious monsters” roam the world alongside regular monsters. waiting for brave players to challenge them. These vicious monsters may be very powerful, but defeating them will reward you with their “hearts” that can be equipped as accessories and provide rare effects that make the difficulty worth it.






For those interested in trying Dragon Quest VII Reimagined, a free demo was released on January 7th, 2026. The demo allows players to experience the beginning of the game and explore the Ballymolly region alongside the characters Kiefer and Maribel. Completing the demo will give players access to Maribel’s “Day-Off Dress,” which will change her appearance in the main game.
DRAGON QUEST VII Reimagined is set to launch on Feb. 5, 2026, for Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S and PC. A Deluxe Edition, priced at $74.99, will launch alongside the $59.99 Standard Edition and will contain three pieces of DLC.
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- Square Enix's Yosuke Saito teases there's "just a little something" on the way for fans of Nier and Dragon Quest in 2026
Square Enix's Yosuke Saito teases there's "just a little something" on the way for fans of Nier and Dragon Quest in 2026
Nier producer Yosuke Saito has teased that there's "just a little something" on the way for fans in 2026.
The 50 best games of 2025, ranked
It's been another strange, difficult, and yet somehow also brilliant year for video games in 2025. Triple-A releases have been sparse again, compared to the boom times of old, with a great big GTA 6-shaped hole left in the final few months of the year. And yet once again, every gap left by the established order has been filled twice over with something brilliantly new.
12 of the best action RPGs you should play from Square Enix
14 of the best turn-based RPGs you should play from Square Enix
What Square Enix RPGs can you play on Nintendo Switch 2?
Dragon Quest XI: Echoes of An Elusive Age has shipped over 9 million units
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- This new FPS game uses your frame rate as your health bar, so I'll brb after I've bought a 240Hz monitor
This new FPS game uses your frame rate as your health bar, so I'll brb after I've bought a 240Hz monitor
There's nothing worse than a stuttering frame rate. Whether you can't afford a modern graphics card because AI tech bros are hoarding them in data centers, that big new release isn't quite optimized, or you're just trying to play Crysis in the year of our lord 2026, poor performance is infuriating. However, it's something you may have to suffer through while playing FPS Quest, a meta game which uses your frame rate as your health bar. If you want to survive, you'll have to break the game itself and stutter to victory.
Read the full story on PCGamesN: This new FPS game uses your frame rate as your health bar, so I'll brb after I've bought a 240Hz monitor

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KABALYERO • Gamer, Streamer, Blogger, Husband and Father!
- Building a Vertical Stronghold (Sort of), Fallout 4 Sanctuary Build Recap
Building a Vertical Stronghold (Sort of), Fallout 4 Sanctuary Build Recap
In my recent Fallout 4 livestream, I spent an hour building a concrete building in Sanctuary Hills, hoping to make something that felt like a vertical stronghold. I set out with grand ambitions: a six-story tower. But game mechanics had other plans.
Limits met: when buildings hit the ceiling
I laid out the foundation and began stacking floors. In theory: six stories. In practice: the game only let me construct three usable floors. I ran up against the build-height limit in the settlement. As many players note, each settlement in Fallout 4 has a “height cap,” meaning you can only build so high depending on location.
Despite some attempts to push it, stairs, concrete modules, multiple floor segments, the engine wouldn’t allow more usable levels. Several players online have observed similar behavior: at some point during building in Sanctuary Hills the game will kick you out of workshop mode if you exceed the vertical build limit.
Still: I made the most of what I got.
Furnishing the Fallout high-rise
Even with just three floors, I tried to make the interior feel lived-in:
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I added six beds, enough to house a small group of settlers.
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I placed four small tables, each topped with a lamp, powered by a small generator, enough to give the building a gritty, lived-in vibe rather than just a bare shell.
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The result wasn’t a skyscraper, but it felt like a functional apartment block, post-apocalyptic style.
Questing after the build: buffing up for the wasteland
After wrapping up the building project, I shifted gears in the livestream: I started on the “tempest buff” quest for Preston Garvey. I geared up, prepped for the mission, but cut the stream just before heading into the Corvega Factory. That’s where I plan to pick things up next time.
What I learned, and what’s next
Even though I didn’t end up with a six-story tower, I’m still pretty happy with the results: a modest, functional building in Sanctuary that gives settlers, or my own character, a decent home. The build-height limit may have clipped ambitions, but it also forced me to be strategic about space and design.
Next livestream I’m heading to Corvega Factory to continue the quest for Preston, and after that maybe I’ll try a taller build using a different settlement (some spots in Fallout 4 have higher build-height limits).
Thanks to everyone who watched, hung out in chat, dropped suggestions, and helped shape the build. Can’t wait to see what we build, or blow up, next time.
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- RavenQuest Season 2 Guild Expeditions Start on January 8: $1.5M in $QUEST and $100K in Soulbound Land Rewards
RavenQuest Season 2 Guild Expeditions Start on January 8: $1.5M in $QUEST and $100K in Soulbound Land Rewards
Lawful Neutral: The biggest MMO and multiplayer legal dramas of 2025
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- PSA: AdventureQuest 3D is handing out free cash shop currency if you log in before Wednesday
PSA: AdventureQuest 3D is handing out free cash shop currency if you log in before Wednesday
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- FPS Quest turns the perpetual battle for a good frame-rate into an emergent shadow war between rival geeks
FPS Quest turns the perpetual battle for a good frame-rate into an emergent shadow war between rival geeks
I'm a bit tantalised by FPS Quest, but I do worry that it has already defanged its most interesting ideas. Developed by Farlight Games Industry, it's a dungeon crawler in which your frame-rate "is your health", with mistakes and damage causing slowness and stuttering.
To regain health/frame-rate, you must do what you do when running any game on a potato PC - fiddle with the settings like you're bargaining with an especially recalcitrant devil. This extends from lowering the quality of wall textures and characters, to plucking out whole pieces of environment. The more you do this, of course, the stranger the world becomes and the harder it is to navigate. The killer line from the Steam page: "optimizing is risky". You'll also have to keep a lid on a simulation of your PC's temperature, and there are faux-prototype off-map areas to explore via noclip-style abilities.
Duo Quest – Beta Sign Up
Duo Quest is a co-op roguelite deck builder where your bond is your greatest weapon, blending strategic gameplay with thought-provoking questions about each other to defeat monsters.
In Duo Quest you and a partner play as adventurers wielding Duo Energy – a weapon whose strength is tied to your bond. Battle the Demon King’s forces by matching answers to 1000+ quirky questions across 20+ themes, … Read More
The post Duo Quest – Beta Sign Up first appeared on Alpha Beta Gamer.Hello Kitty Skyland VR Game Heading to Meta Quest Headsets
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Sanrio and Thirdverse are preparing a Hello Kitty Skyland VR game for Meta Quest 2, 3, and 3S headsets. Rather than a 1.0 launch on December 22, 2025, it will debut in early access. Additional elements will be added to it as time go by. The product page isn’t live as of time of writing, but will be available to wishlist. It will be free-to-play.
At launch, only a handful of elements from the full Hello Kitty VR game will be present. There will be one minigame to play, which is called Sky Dash. That will feature picking Sanrio mascots and running through what looks like an obstacle course in the sky. A lobby will also be available to explore. Players will get to make avatars and customize them, with costumes based on the company’s icons available. This will be a game with in-app purchases, but Sanrio and Thirdverse didn’t note if costumes and other elements will be among the add-ons we can buy.
Here’s the first Hello Kitty Skyland trailer, which focuses on the hub area, Sky Dash, and avatar customization on a Meta Quest 2 or 3.
There are also a handful of initial screenshots, which show avatars interacting and the Sky Dash course.





Hello Kitt Sky Dash will be available in early access on the Meta Quest 2 and 3 starting on December 22, 2025.
The post Hello Kitty Skyland VR Game Heading to Meta Quest Headsets appeared first on Siliconera.
Hello Kitty Skyland launches in Early Access on December 22
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Massively Overpowered

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