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PCGamer latest

- Project: Gorgon has recaptured the old-school MMO magic I thought was dead and gone by letting me ask a pig about its mother so hard it dies
Project: Gorgon has recaptured the old-school MMO magic I thought was dead and gone by letting me ask a pig about its mother so hard it dies

This is Terminally Online: PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.
You, reader of Terminally Online, will likely be reading this article during the day. However I think it's imperative for you to know that when I wrote this very sentence, it was 3 am, unadvisedly out of work hours, because I was too excited to not write something down. In the short five hours I've played it, Project: Gorgon has done something magical.
Firstly, it has convinced me, a habitual cynic, that there is a world in which indie MMORPGs can thrive, rather healthily in fact, on concurrent playerbases of less than 3,000 players. Project: Gorgon's managing it swimmingly. As a matter of fact, it's done that since 2018, finally ambling out of early access this year.
Secondly, I'd like to point you to an article I wrote lamenting the death of the old-school MMO last year. In it, I wrote the following sentence: "I get wanting to go back, but we simply can't. Not because we don't want to, but because everything's changed—the games, the ways we engage with them, and our own lives."
This game has proven me completely and utterly wrong. I have, for the first time as a critic, had a full-blown Ratatoullie moment. I've been sent back in time to that era of innocence and complete ineptitude, where 11-year old me thought sitting down and simply typing /eat and /drink in World of Warcraft was how you restored health.
How has Project: Gorgon done this to me? By being completely, unrepentantly, and consistently mad—but it's a controlled sort of madness, carefully maintained by a recursively-collapsing house of dopamine-sparking systems that have kept me up to this obscene hour of the night.
Wonderfully wild
Project: Gorgon, as an MMO, is not interested in a lot of things. It's not interested in fairness, justice, mercy, or simplicity. It's not interested in having much of a proper tutorial, beyond telling you how to hit stuff and equip items. It's not interested in a smooth progression system, quest loop, or race to endgame.
Nothing better shows this off by the "tutorial" island: If you wander into a dungeon you're not supposed to go into, a big, blaring alarm warns you that you are at risk of being cursed. I asked what this curse did, and it apparently causes zone bosses to spawn out of nowhere and gank the hell out of you. Awesome.
There's also a helpful wizard who is interested in getting your amnesiac hiney off the island, but you need to find a series of coordinates for him to teleport you with—what happens if you enter a random string of digits? You can just get teleported goddamn anywhere. Project: Gorgon lets you make bad decisions and live with the consequences.
Even doing things the "intended" way like some sort of curse-allergic coward, there have been multiple times where I've died entirely unavoidable deaths in my last five hours. I have been mercilessly ganked by suddenly-spawning squads of walking brains. I have run straight into a level 30 skeleton in a dungeon I thought I was being directed to in an early-game zone. I have been violently hunted down by a slime I did not have the right damage type to fight.
There will be more deaths like this, but I'm not that mad, since beyond being told by a debuff that I should roleplay out a phobia of trees, it's all part of the process. As a matter of fact, dying is a skill you can get better at, and I mean that entirely literally.
The beating heart at the center of Project: Gorgon lies in its skills and abilities system—as you play, you gather skills to train in from NPCs. Some of these are normal, like Swords, Fire Magic, and Unarmed.
Some of these are not normal, like Psychology, which lets me ask a Pig about its relationship with its mother so hard it dies. Speaking of which, Pig is also a skill. I know this not because I have Pig as a skill, but because Mycology gives me Pig points. Dying is also a skill (I was not joking), which gives you points in Necromancy, but also, at level 35, also gives you a point in Holistic Wellness. What does that skill do? I've got no idea, I'm still trying to figure out where to get Civic Pride.
Unlocking these skills isn't straightforward, either. To unlock Fire Magic, I had to speak to a shirtless dancing man in a town square, then purchase a book of spells from him, then go burn a special material in a fireplace three times to unlock some spells. This, as I understand it, is one of the more straightforward skill unlocks.
Is Project: Gorgon balanced at its endgame? Are there cool builds you can theorycraft? The answer, I am rapidly discovering, is "probably, but you aren't going to be caring about that for potentially hundreds of hours", and even then I'm not convinced that's the point.
Simply the quest
Project: Gorgon's skills are an excuse to get you out there doing strange, baffling nonsense. Here's an example of some of the things I have done in the past five hours:
- I have solved a math equation from a golem and got a lollypop.
- I have built a spore bomb and hurled it at a training dummy to get a secret key.
- I have tried, and failed, to get two hat-wearing psychic mantises to fall in love.
- I accidentally drank a bottle of ink. Nothing happened, it was just sort of embarrassing.
- I have had to find a bath because I was too stinky for the elf I was talking to.
- I have run a terrifying gauntlet through a dark, rainy forest to complete a cheese delivery.
- I have received directions from two dogs.
On that last bit—it has been years since I have independently asked for directions from a random stranger in an MMO, but while I was struggling to find the aforementioned town for that cheese delivery, I saw two player characters who were dogs. It is unclear if they were shapeshifted into dogs or cursed to become them, I did not pry.
However, I asked if they knew the direction to the nearest town. North, they told me. Thanks, I said, you're good doggos. Awooo, one of them said.
Another time, I was accosted by a stranger who was looking for a pair of hat-wearing mantises (there are several, they were made by a wizard, it's a whole thing). I had already killed them, and was able to point out that they were located halfway across the map from where they were standing, tucked in an abandoned warehouse.
Could both me and this person have consulted a wiki? Sure! But Project: Gorgon's complete lack of insistence on linearity, fairness, or good sensibility engenders a shocking result: You want to talk to people about the nonsense that's happening to you. Why go online when there's a living, breathing person right there you can figure it out with? Why indeed, asks Project: Gorgon.
If you want to learn or train a skill, chances are high you'll get roped into five other tasks along the way."
The result is an act of sorcery: Old-school magic reinvented for the modern era. Project: Gorgon tells you it's all about discovery, and it bloody well means it. It is a chaotic, messy, irreverent, incoherent setting. It is a game filled with hidden portals and secrets and ways, I hear, to get yourself permanently cursed to be a deer unless you find help to defeat a boss. Or drink a "potion of un-deer" I found on a vendor.
It's a grindy game, sure—but those grinds are designed to collapse into each other. If you want to learn or train a skill, chances are high you'll get roped into five other tasks along the way. And, in a pleasingly Star Wars Online-y fashion, the investment you need to get these skills up means you'll get players specialised in all sorts of different things.
It is absolutely wonderful so far. If you've ever yearned for the good old days of MMOs again, I advise you to go download the demo, give yourself over to the chaos, and see where Project: Gorgon takes you. It is well worth it.

Best MMOs: Most massive
Best strategy games: Number crunching
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Best horror games: Fight or flight
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KABALYERO • Gamer, Streamer, Blogger, Husband and Father!
- Just Grinding in Albion Online (And Someone Actually Talked in Chat!)
Just Grinding in Albion Online (And Someone Actually Talked in Chat!)
I just spent almost an hour playing Albion Online, and honestly, it was one of those calm, grind-heavy sessions.
Nothing dramatic happened. No massive PvP fights. No crazy loot drops. Just pure, simple gathering.
And you know what? I actually enjoy that.
Most of my gathering skills are now at Journeyman level. That felt good to see. The only tools lagging behind are the skinning knife and the sickle — they’re still playing catch-up. I also picked up some mastery levels in leather and mercenary gear. I can’t remember the exact system message, but progress is progress!
The biggest surprise of the stream?
Someone asked a question in chat.
That might not sound like a big deal, but I usually stream to zero viewers. So seeing someone type something was unexpected — and honestly pretty cool.
That small interaction made the grind feel less solo.
If you’re into chill MMORPG sessions where the goal is simple progress and relaxing gameplay, that’s pretty much what this stream was about.
Also… if you’d like to help keep the energy up, $10 goes a long way toward coffee. And coffee definitely powers these grind sessions.
Thanks for reading — and maybe I’ll see you in the next stream. 😊
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KABALYERO • Gamer, Streamer, Blogger, Husband and Father!
- Albion Online Chill Grind… While Ashes of Creation Drama Explodes 👀
Albion Online Chill Grind… While Ashes of Creation Drama Explodes 👀
I logged into Albion Online planning to do something simple: gather resources for an hour and relax.
- No PvP.
- No big risks.
Just chopping wood, breaking stone, and eventually moving into ores and hides.
It was one of those peaceful MMO sessions where you just zone out and enjoy the grind.
But while I was running around the map collecting materials, I had a YouTube video playing in the background about Ashes of Creation. Specifically, it was covering the founder’s side of the recent allegations, referencing court documents.
That’s when my chill gathering session turned into a bit of an industry discussion.
Grinding Resources, Listening to Industry Drama
If you’ve played Albion before, you know gathering can be oddly relaxing. There’s something satisfying about filling your inventory with wood, stone, ore, and hides. It’s repetitive — but in a good way.
While doing that, I listened to a breakdown of what’s currently happening around Ashes of Creation. The video focused on court filings and the founder’s response to the accusations.
To be clear: I’m not here to pick sides.
At the end of the day, the courts are there for a reason. They’ll review the evidence and make a decision based on facts. Until then, everything is discussion, analysis, and opinion.
Why This Will Be Talked About for Months
Whether you’re excited for Ashes of Creation or skeptical about it, there’s no denying it’s one of the most talked-about upcoming MMOs.
And when something controversial happens around a highly anticipated game, content creators are going to cover it. A lot. For a long time.
That’s just how the internet works.
Drama + big MMO = ongoing conversation.
So while I was peacefully farming resources in Albion, the MMO world was definitely not quiet.
Final Thoughts
It ended up being an interesting mix:
- Chill sandbox grinding
- MMO industry discussion
- A reminder that big games often come with big headlines
I’ll keep gathering.
People will keep debating.
And eventually, the legal system will sort things out.
Until then, it’s just another day in the MMO world.
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Gaming News - Gaming and Console News

- Riot Games Allegedly Tried to Buy Ashes of Creation in 2022-2023; Intrepid CEO Steven Sharif Files Counter-Lawsuit
Riot Games Allegedly Tried to Buy Ashes of Creation in 2022-2023; Intrepid CEO Steven Sharif Files Counter-Lawsuit
The story behind the MMORPG Ashes of Creation, its development team (Intrepid Studios), its founder and CEO Steven Sharif, and its major investors (Robert Dawson, Jason Caramanis) continues to get messier. As you might remember, Jason Caramanis publicly accused Steven Sharif of fraud, embezzlement, and other illegal acts, and mentioned that Sharif would be the target of several lawsuits, including one already filed by TFE Games Holdings against Steven Sharif and his husband, John Moore, on February 9, 2026, in the Nevada District Court, Clark County. However, a few days ago, Sharif himself filed a counter-lawsuit in the United States […]
Read full article at https://wccftech.com/ashes-of-creation-riot-games-acquisition-sharif-counter-lawsuit/

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