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Dredge's The Iron Rig DLC holds up a mirror to Still Wakes the Deep, and comes off slightly worse for wear

14. Srpen 2024 v 15:00

In the roiling waters of the northern sea, a mysterious oil rig has appeared whose lights can be seen for miles in the darkness. The foreman is a bit jittery, clearly worried about the platform's somewhat shoddy construction and his overbearing boss docking his pay for being behind schedule. When the drilling does begin, it's not oil they strike, but something far more sinister that splinters the sea floor with an ominous red, volcanic glow. And the resident scientist and his corporate suit boss only seem to want to feed this supernatural terror, the safety of their fellow workers be damned.

To some, I've just described the plot of The Chinese Room's recent walking horror, Still Wakes the Deep. But in a strange coincidence, Dredge is now following the same trajectory with its latest DLC, The Iron Rig - albeit with fewer left hooks throwing errant Coke cans to distract wandering nasties and more actual hooks reeling up yet more fresh horrors from the deep. This new chapter in Dredge's faintly cursed archipelago finally puts the spotlight on the mysterious Ironhaven Corporation, whose CEO is a dead ringer for Wake's weaselly boss Rennick, right down to his last-minute escape on the corporate helicopter. It's all profits before people in this unfortunate corner of the ocean, though unlike Wake's poor Caz, at least you can share in some of those benefits this time thanks to the plentiful supply of upgrade opportunities for your boat.

Over the course of three to four hours, The Iron Rig will see you revisit each of Dredge's main island clusters, hunting for fresh fish in new micro-habitats created by pools of ungodly ooze that have sprung up from the fissures created by the rig's drill. Each time one of these clearly very bad cracks opens up, the rig's scientist will task you with collecting various samples to bring back to him for further analysis, but some of these aren't easily won with your default set of equipment. Cue, then, a gentle and well-paced upgrade back and forth that will see you construct new buildings on the rig to unlock enhanced versions of your rods, nets and winches, as well as blueprints for new engine parts, bait types and other gadgets to help speed the process along.

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Fight or Kite: Necesse is a cute retro survival game for Minecraft and Terraria fans

Od: Sam Kash
20. Srpen 2024 v 18:00
I’ve never been one to make very good use of Steam wishlists – or any wishlists, for that matter. I’m weird in that way, I suppose. But I’ve been trying to be a more organized adult by making better use of notes and lists and all that jazz, even though it’s a slow process. And […]

Choose My Adventure: Fractured Online starts off unremarkably but comfortably

20. Srpen 2024 v 17:00
I always start off with a lot of concern whenever I enter a sandbox MMORPG for Choose My Adventure. Mostly because these games are almost always murder blenders and having to look over my shoulder with every step isn’t what I’d call my idea of fun. Luckily, Fractured Online has, at least in the interim, […]

Wisdom of Nym: Speculating on Final Fantasy XIV’s Allied Societies for Dawntrail

19. Srpen 2024 v 18:00
We’ve gone through a lot of different names for what are now being called Allied Societies in Final Fantasy XIV, but I think this one finally captures both what the idea is for these quests and the space that FFXIV has narratively staked out for these quests. It was one thing when it was Amalj’aa […]

The Elder Scrolls Online takes a deep dive behind the scenes of crafting item sets

19. Srpen 2024 v 00:00
Item sets in The Elder Scrolls Online are pretty important if you want to reach your maximum potential in the game, but the creation of these sets is a closely guarded secret. While one might think that posting an in-house interview with combat designer Nadav Pechthold would shine a light on these secrets, it cleverly […]
  • ✇Massively Overpowered
  • The MOP Up: Spellfarers lets you dabble in moon magicJustin Olivetti
    The recently launched magic life sim Spellfarers Update 0.511 arrived with “lots of fixes, including to cooking, a new stove for Ilo’s kitchen, minor transmutations, and more. Witches can now properly specialize in moon magic by casting the magic specialization spell.” And this is just the beginning of the rest of the news! Read on for a […]
     

The MOP Up: Spellfarers lets you dabble in moon magic

18. Srpen 2024 v 22:00
The recently launched magic life sim Spellfarers Update 0.511 arrived with “lots of fixes, including to cooking, a new stove for Ilo’s kitchen, minor transmutations, and more. Witches can now properly specialize in moon magic by casting the magic specialization spell.” And this is just the beginning of the rest of the news! Read on for a […]
  • ✇Rock Paper Shotgun Latest Articles Feed
  • Dune Awakening will burst out of the early access sands in "early 2025"Brendan Caldwell
    Lo, a ripple in the release date sands. Stand still a moment while we study this phenomenon. Yes, yes, it is the unmistakable rumble of a large survival MMO pondering its release date. Dune: Awakening is having a think and has decided "early 2025" is a good non-specific time period to come out in early access. That could mean January or February. Or March, I guess. April? Now don't be silly, that's spring. Not April, surely. This beast seems hungry. It will eat before then. I have foreseen it.
     

Dune Awakening will burst out of the early access sands in "early 2025"

Lo, a ripple in the release date sands. Stand still a moment while we study this phenomenon. Yes, yes, it is the unmistakable rumble of a large survival MMO pondering its release date. Dune: Awakening is having a think and has decided "early 2025" is a good non-specific time period to come out in early access. That could mean January or February. Or March, I guess. April? Now don't be silly, that's spring. Not April, surely. This beast seems hungry. It will eat before then. I have foreseen it. Mostly by watching the trailer that dropped at Gamescom.

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Abiotic Factor's biggest update yet adds new sectors to explore, plus jetpacks, jeeps and laser katanas

Everyone loved Half-Life yet no one in 1998 was brave enough to say: "Okay, but what if this was an early access crafting survival game voiced by a bunch of New Zealanders?" Those 90s cowards. Abiotic Factor is the courageous game that has been correcting this historic oversight. It's fun, and the fun just got funnerer. The "Crush Depth" update, released yesterday, adds a heap of new areas to the game's messed-up scientific facility, including a dangerous Security Sector and a vast reservoir zone called the Hydroplant. On top of that there are new weapons, tools, workbenches, drivable vehicles, fishing rods, and quite a bit more. It's all shown off in the trailer below.

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Abiotic Factor's biggest update yet adds new sectors to explore, plus jetpacks, jeeps and laser katanas

13. Srpen 2024 v 13:04

Everyone loved Half-Life yet no one in 1998 was brave enough to say: "Okay, but what if this was an early access crafting survival game voiced by a bunch of New Zealanders?" Those 90s cowards. Abiotic Factor is the courageous game that has been correcting this historic oversight. It's fun, and the fun just got funnerer. The "Crush Depth" update, released yesterday, adds a heap of new areas to the game's messed-up scientific facility, including a dangerous Security Sector and a vast reservoir zone called the Hydroplant. On top of that there are new weapons, tools, workbenches, drivable vehicles, fishing rods, and quite a bit more. It's all shown off in the trailer below.

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  • ✇Rock, Paper, Shotgun
  • 7 Dos and 7 Don'ts in 7 Days To DieBrendan Caldwell
    You're a long time undead. 7 Days To Die was shuffling along in early access for 11 years, until version 1.0 finally burst through the windows. In that time, many other survival games have sprouted, blossomed, and gently faded away. I first visited the burnt-out ruins of this zombie-infested world a decade ago and I returned to it this week to find a tree-puncher that, despite bearing the pockmarks of early access, retains much of what made it enjoyable back when the survival genre was still we
     

7 Dos and 7 Don'ts in 7 Days To Die

8. Srpen 2024 v 18:36

You're a long time undead. 7 Days To Die was shuffling along in early access for 11 years, until version 1.0 finally burst through the windows. In that time, many other survival games have sprouted, blossomed, and gently faded away. I first visited the burnt-out ruins of this zombie-infested world a decade ago and I returned to it this week to find a tree-puncher that, despite bearing the pockmarks of early access, retains much of what made it enjoyable back when the survival genre was still wearing its baby onesie. Instead of a review, I figured I'd scribble together a mini starter guide for new (or returning) players. Partly because the game is a proper time sink and it was taking me so long to get through everything. But mostly because I wanted to use that numberful headline. So, here you go: 7 dos and 7 don'ts in 7 Days To (7) Die.

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  • ✇Rock Paper Shotgun Latest Articles Feed
  • 7 Dos and 7 Don'ts in 7 Days To DieBrendan Caldwell
    You're a long time undead. 7 Days To Die was shuffling along in early access for 11 years, until version 1.0 finally burst through the windows. In that time, many other survival games have sprouted, blossomed, and gently faded away. I first visited the burnt-out ruins of this zombie-infested world a decade ago and I returned to it this week to find a tree-puncher that, despite bearing the pockmarks of early access, retains much of what made it enjoyable back when the survival genre was still we
     

7 Dos and 7 Don'ts in 7 Days To Die

You're a long time undead. 7 Days To Die was shuffling along in early access for 11 years, until version 1.0 finally burst through the windows. In that time, many other survival games have sprouted, blossomed, and gently faded away. I first visited the burnt-out ruins of this zombie-infested world a decade ago and I returned to it this week to find a tree-puncher that, despite bearing the pockmarks of early access, retains much of what made it enjoyable back when the survival genre was still wearing its baby onesie. Instead of a review, I figured I'd scribble together a mini starter guide for new (or returning) players. Partly because the game is a proper time sink and it was taking me so long to get through everything. But mostly because I wanted to use that numberful headline. So, here you go: 7 dos and 7 don'ts in 7 Days To (7) Die.

Read more

  • ✇Buy Cheap PS4 Games BuyGames
  • Sea of Thieves: More than Meets the Eye[email protected] (Unknown)
    I believe I am not the only one who has had childhood afternoons spent poring over pirate maps, so you can recognize the feeling that such moments ignited in you, the wanderlust that you yearn to pursue in life. Sea of Thieves may provide just such an adventure (or nostalgic memory reignited), and it could be the case that once started, you will be hooked (pun intended) for a long! Think about the longevity of this adventure game: 12 Seasons already! When I say "hooked for long," it is not just
     

Sea of Thieves: More than Meets the Eye

I believe I am not the only one who has had childhood afternoons spent poring over pirate maps, so you can recognize the feeling that such moments ignited in you, the wanderlust that you yearn to pursue in life. Sea of Thieves may provide just such an adventure (or nostalgic memory reignited), and it could be the case that once started, you will be hooked (pun intended) for a long! Think about the longevity of this adventure game: 12 Seasons already! When I say "hooked for long," it is not just an expression... I really mean it!

A collage of action-packed scenes including ship battles, treasure hunts, and encounters with mythical creatures.

Is Sea of Thieves Worth It?

One must consider whether its riches truly meet their mark because the Sea of Thieves is a pleasant and addictive game, however, you cannot avoid asking yourself: is it worth its very high price tag? Also, are there ways to mitigate the price, like getting it for less - think cheap Xbox games on key websites like G2A or Eneba - or something else? Very fast, to leave these questions behind, I can tell you that on Xbox, you can get an Xbox pass for less than $10/month and enjoy many games, including Sea of Thieves. And "yes," it could be found at a better price on the websites mentioned.

Capturing the immersive storytelling and rich lore that players can delve into while playing Sea of Thieves.

From Ship to Shore: Unraveling the Mysteries of Sea of Thieves Islands

Although its graphics might not appeal to everyone - with more cartoony than hyper-realistic depictions - that doesn't matter; what matters is how well they work together: vivid colors, meticulous attention to environment details ranging from tropical island palm trees swaying in the breeze to volcanic vents in Devil's Roar giving off fiery flares combined to form an undeniably stunning world that exudes with its distinct artistic style and captivating moments of breathtaking beauty or hilarious pirate misadventures captured as screenshots before! Never have I taken so many screenshots before in one game that captured such breathtaking moments of breathtaking beauty or hilarious pirate misadventures!

A group of pirates gather around a campfire, listening to tales of legendary treasure and daring exploits.

An Insanely Beautiful Piratical Playground

And yet this is only a taste of what lies beyond. Concealed alcoves, perilous shallows, and mysterious isles shrouded in mist make the Sea of Thieves realm, an ever-evolving tableau that never ceases to surprise with its breadth and diversity. Furthermore, weather patterns add another dimension: one moment being caressed by gentle caresses of zephyr wind while moments later caught up in a fierce battle against tempests wreaking havoc: all elements come together to make for an ever-evolving tableau which demands reverence as well as attention as continual adaptation by those living within its waters.

Show of Thieves: showcasing the dynamic and exhilarating gameplay experience offered by the video game.

Are You Dreaming of Hoisting the Jolly Roger and Chasing Sunset across Endless Blue?

In conclusion, here's the salty truth: Sea of Thieves can be an amazing solo experience too, even if I would rather recommend it as a multiplayer PvP or PvE video game, offering plenty of solitude with which you can commune with the vastness of the ocean. Even if you buy Xbox adventure games for playing alone, solo sailing offers its poetry and it is a nice departure from many more commercial offers or twitch-shooters that conquered the market lately. This is a different kind of adventure, that develops slowly, but well, and communing directly with nature while learning to read waves, predict storms, and anticipate squalls is part and parcel with becoming a hardened pirate from sea's harsh conditions.

Excited About My Free Steam Key for V Rising » Kabalyero

Excited About My Free Steam Key for V Rising » Kabalyero

Hello fellow gamers,

Guess what? I just scored a sweet freebie: a Steam key for V Rising. It’s like one of those action RPGs—think Diablo, Path Of Exile, and hey, even Valheim—it’s got that survival vibe with building stuff and crafting goodies.

Now, let me level with you—I’m not always into the whole point-and-click RPG thing. Too much of that and my wrist starts crying for mercy. But you know what they say, never knock it till you try it. So, I figured, why not give V Rising a shot?

From what I’ve heard, it’s got all these cool elements mashed together. You can slay monsters, build up your base, craft gear—sounds like a recipe for some serious gaming fun, right?

I’m all about games that mix it up. I mean, who doesn’t want a bit of everything? You get your action fix with the monster battles, your strategy kicks in when you’re plotting your fortress, and then there’s the crafting part where you get to create some epic gear. It’s like being a one-stop-shop for all things gaming.

Plus, the whole survival angle? That’s a game-changer. It’s not just about bashing bad guys; it’s about surviving in a world that wants to eat you for breakfast. I dig that kind of challenge—it keeps you on your toes, you know?

So, yeah, even though I might not be the biggest fan of clicking my way through an RPG marathon, I’m willing to give V Rising a whirl. Who knows, maybe it’ll surprise me. Maybe it’ll be the game that makes me rethink my whole gaming playbook.

And hey, getting a free Steam key? That’s like finding money in your pocket you forgot about. It’s a win-win situation. Worst case, I play for a bit, have some laughs, and move on. Best case, I find my new gaming obsession.

Anyway, if you have any comments, questions or reactions then please post them in the comments section below. Also, please consider following, liking and sharing to your friends.

Thank you for reading.

Pax Dei’s next major update will feature prettier crafting materials and crafted goods

5. Srpen 2024 v 19:30
If you had to run down a personal list of things that survivalbox MMORPG Pax Dei needed to work on, what would that list look like? Would it include the thought that crafting things don’t look pretty enough? Well worry not because that problem is one of those being directly addressed by Mainframe Studios for […]

Fallout 76 prepares caravans and outpost management for its next update

5. Srpen 2024 v 18:30
Six years into Fallout 76 we still don’t have guilds or text chat, but Bethesda is working on a new feature that should keep players busy and engaged nevertheless. Currently, Bethesda is talking up its Milepost Zero update which will offer something new to the franchise: outpost management and caravans. With Milepost Zero, players will […]

The Stream Team: The valley of resources in Planet Crafter

3. Srpen 2024 v 19:55
It’s been a tad bit since Massively OP’s MJ was able to make a little progress toward crafting her own personal planet in Planet Crafter. But now that she moved to a valley with resources just strewn about, she’s hoping to make a bigger dent in it. Perhaps she’ll even get to making a rocket! […]

Design Mockument: How to make housing work in World of Warcraft

2. Srpen 2024 v 17:00
Since the launch of World of Warcraft, players have been waiting for and longing to have housing. It still has not happened. The reasons given range from being adjacent to plausible to just feeling outright silly, but the details don’t particularly matter in context; what matters is that we’re still sitting here without housing in […]
  • ✇Eurogamer.net
  • Once Human's latest patch is here, but controller support still isn'tVikki Blake
    Once Human's maintenance is now complete, and the F2P open-world shooter is back online with a plethora of QoL improvements and optimisations, including a desperately-needed revision to vehicle handling.Whilst players received a bundle of Stardust and health-related items to make up for the downtime, Once Human's long-promised controller and Steam Deck support is still nowhere to be seen (although, confusingly, the "controller" in-game item remains in place).In terms of Memetics, you can now pi
     

Once Human's latest patch is here, but controller support still isn't

2. Srpen 2024 v 17:31

Once Human's maintenance is now complete, and the F2P open-world shooter is back online with a plethora of QoL improvements and optimisations, including a desperately-needed revision to vehicle handling.

Whilst players received a bundle of Stardust and health-related items to make up for the downtime, Once Human's long-promised controller and Steam Deck support is still nowhere to be seen (although, confusingly, the "controller" in-game item remains in place).

In terms of Memetics, you can now pick up memetic specialisation memory fragments in the wild and trade them between players. All memetic fragments will be destroyed at the end of the season – which is in a couple of weeks time – and cannot be sent to Eternaland, so be mindful of that.

Read more

  • ✇Eurogamer.net
  • Looks like Subnautica devs have been sneakily posting Subnautica 2 screenshots in the original gameVikki Blake
    It looks like Unknown Worlds is posting sneaky screenshots of Subnautica 2 in the original game.Whilst Unknown Worlds is being, ahem, coi, eagle-eyed fans think they've discovered sneaky peeks of Subnautica 2 in the first (and currently only) game via its time capsule feature.Originally it wasn't clear where these mysterious images were coming from, but moderators of the Subnautica subreddit have since confirmed "screenshot[s are] from the upcoming Subnautica 2" and not fan-made mods. Read mor
     

Looks like Subnautica devs have been sneakily posting Subnautica 2 screenshots in the original game

28. Červenec 2024 v 19:25

It looks like Unknown Worlds is posting sneaky screenshots of Subnautica 2 in the original game.

Whilst Unknown Worlds is being, ahem, coi, eagle-eyed fans think they've discovered sneaky peeks of Subnautica 2 in the first (and currently only) game via its time capsule feature.

Originally it wasn't clear where these mysterious images were coming from, but moderators of the Subnautica subreddit have since confirmed "screenshot[s are] from the upcoming Subnautica 2" and not fan-made mods.

Read more

The follow-up to Palworld could go 'beyond AAA', but Pocketpair's CEO only wants to pursue projects that 'are interesting as indie games'

Palworld's explosive success earlier this year made developer Pocketpair heaps of money, but its CEO would rather make an indie-sized game over something that could "go beyond AAA."

Palworld was developed using the money Pocketpair made from its two previous games, Craftopia and Overdungeon, according to a GameSpark interview with CEO Takuro Mizobe (translated by Google Translate and DeepL). And it paid off: Palworld's survival-meets-Pokémon genre mashup rocketed it to success, raking in "tens of billions in yen," which is around $70 million, enough to make a game at a AAA scale. Mizobe, however, says Pocketpair's "structure" isn't equipped to handle something that big and that he's more interested in smaller games.

Mizobe says "there aren't any" games he wants to make that would require a huge budget.

Mizobe says "there aren't any" games he wants to make that would require a huge budget. "I want to pursue something that I think is interesting as an indie game."

Last month, Palworld community manager John "Bucky" Buckley urged people to spend "as much money on indies as you can," in an interview with YouTube channel Going Indie. Buckley, as well as Mizobe it seems, want the indie sector to thrive as much as the AAA live service games that release every year. Palworld has received several updates since its release in early access, but Pocketpair hasn't pledged to keep it going indefinitely after it's finished. Eventually, it's going to move onto the next thing.

Although it's unlikely we're going to see the back of Palword for some time. Pocketpair recently formed Palworld Entertainment in collaboration with Sony to take care of "global licensing and merchandising activities associated with Palworld outside of the interactive game," according to the official announcement. So, whatever Pocketpair's next game ends up being, Palworld's success will continue to benefit the studio.

Still, Mizobe's interest in making more indie games instead of one massive follow-up to Palworld isn't something we see very often. Most studios go bigger and bigger until it doesn't work anymore. Part of Palworld's appeal was that it wasn't trying to be the next game to spend your life in; it just happened to be so good that people wanted to do that anyway. And it didn't take a big-budget, hyper-polished experience to win millions of people over. If Palworld was that kind of game, the risk of failure could've been devastating, so I'm not surprised Pocketpair doesn't want to dramatically change its strategy.

© Pocketpair

Nightingale devs say they're 'not satisfied' with the game, its reception, or its player numbers, but they've got big improvements coming

6. Srpen 2024 v 00:05

Last week, Inflexion Games published a YouTube video in which CEO Aaron Flynn and art and audio director Neil Thomson assessed the current state of Nightingale and where the studio hopes to take its gaslamp fantasy survival game next. Inflexion's assessment was unconventionally frank: "We are not satisfied with where the game is at, we're not satisfied with the overall sentiment, we're not satisfied with our player numbers," Flynn said.

Despite the video's vaguely uncomfortable air—watching it felt like the two developers were expecting me to scold them—it's admirable for its candor. In updates released since Nightingale's early access debut in February, Flynn says the studio has worked to address the "shortcomings of the experience," adding a much-requested singleplayer mode and a host of quality-of-life updates. To Nightingale's credit, while its Steam rating sits at an overall "Mixed," its recent reviews have come in at a rosier "Mostly Positive."

With those basic improvements in place, Inflexion's spent the last few months on overhauls for the overall gameplay experience. While Nightingale will maintain its core conceit of adventuring between dimensions of a gaslamp fantasy setting, Inflexion is hoping to add more structure to those adventures. Thomson said that Nightingale has been "almost too open world, too self-motivated in terms of goal-setting." To address that, Inflexion is working to better communicate to the player where they're at in the game's progression, what goals they should pursue next, and what they'll be able to do along the way.

Even better, Inflexion's worked to bring a big improvement to what everyone really wants from a survival game: building a cool house. Inflexion's increasing Nightingale's build limits so players can place more pieces and build "more creative, more expressive estates." Before, Nightingale had been fairly restrictive in the size of structures you could create, but Thomson said the higher build limit is a "multiple-time increase."

Flynn finished the video by saying he's "extremely confident" that Inflexion is bringing Nightingale to a state that meets its own expectations. Thomson agreed, saying the studio's made "Nightingale, but better." Inflexion is hoping to release the latest slate of improvements in an update later this summer.

© Inflexion Games

  • ✇Eurogamer.net
  • Once Human's latest patch is here, but controller support still isn'tVikki Blake
    Once Human's maintenance is now complete, and the F2P open-world shooter is back online with a plethora of QoL improvements and optimisations, including a desperately-needed revision to vehicle handling.Whilst players received a bundle of Stardust and health-related items to make up for the downtime, Once Human's long-promised controller and Steam Deck support is still nowhere to be seen (although, confusingly, the "controller" in-game item remains in place).In terms of Memetics, you can now pi
     

Once Human's latest patch is here, but controller support still isn't

2. Srpen 2024 v 17:31

Once Human's maintenance is now complete, and the F2P open-world shooter is back online with a plethora of QoL improvements and optimisations, including a desperately-needed revision to vehicle handling.

Whilst players received a bundle of Stardust and health-related items to make up for the downtime, Once Human's long-promised controller and Steam Deck support is still nowhere to be seen (although, confusingly, the "controller" in-game item remains in place).

In terms of Memetics, you can now pick up memetic specialisation memory fragments in the wild and trade them between players. All memetic fragments will be destroyed at the end of the season – which is in a couple of weeks time – and cannot be sent to Eternaland, so be mindful of that.

Read more

  • ✇Eurogamer.net
  • Looks like Subnautica devs have been sneakily posting Subnautica 2 screenshots in the original gameVikki Blake
    It looks like Unknown Worlds is posting sneaky screenshots of Subnautica 2 in the original game.Whilst Unknown Worlds is being, ahem, coi, eagle-eyed fans think they've discovered sneaky peeks of Subnautica 2 in the first (and currently only) game via its time capsule feature.Originally it wasn't clear where these mysterious images were coming from, but moderators of the Subnautica subreddit have since confirmed "screenshot[s are] from the upcoming Subnautica 2" and not fan-made mods. Read mor
     

Looks like Subnautica devs have been sneakily posting Subnautica 2 screenshots in the original game

28. Červenec 2024 v 19:25

It looks like Unknown Worlds is posting sneaky screenshots of Subnautica 2 in the original game.

Whilst Unknown Worlds is being, ahem, coi, eagle-eyed fans think they've discovered sneaky peeks of Subnautica 2 in the first (and currently only) game via its time capsule feature.

Originally it wasn't clear where these mysterious images were coming from, but moderators of the Subnautica subreddit have since confirmed "screenshot[s are] from the upcoming Subnautica 2" and not fan-made mods.

Read more

Ark 2, blink twice if you're OK: Xbox announces a playable demo of the survival crafting sequel at Gamescom and then unannounces it

The last time we heard about Ark 2, the sequel to the popular dinosaur survival RPG, it was scheduled to come out by the end of this year in early access. Although it's been over a year since that news came out, when Microsoft put it on its list of playable demos at Gamescom, it seemed like we'd finally get an update on the Vin Diesel-starring sequel. And then it got removed.

"Ark 2 was originally listed as playable on the Xbox booth—this mention was made in error, and has been removed," reads the editor's note at the bottom of the post. We were this close to seeing evidence that Ark 2 is in fact a real videogame and not just a name attached to a bizarre trailer with Vin Diesel and Auli'i Cravalho riding a dinosaur.

Neither Studio Wildcard nor its co-developer Grove Street Games has said anything about the project since it missed its original 2023 release date. If Ark 2 is real and still coming out this year, it's going to be one of the weirdest surprise drops we've had in a while.

Microsoft paid a whole $2.3 million to have Ark 2 exclusively on Game Pass for three years, according to a 2022 SEC filing. It's been four years since the game was announced and nobody is even sure if it's a proper sequel to Ark: Survival Evolved. That answer may lie in Ark: The Animated Series, but the last seven episodes of the show have yet to appear on Paramount+.

The first Ark remains a popular multiplayer sandbox game on Steam, actively hovering around the top 50 most played games. The remaster, Ark: Survival Ascended, does not, but it's still in early access and steadily receiving updates, like the ability to paint your dinosaurs in Olympic colors, apparently. There are no shortage of people eager for Ark 2, and it'll be a shame if we're still in the dark on it this time next year.

© Studio Wildcard

  • ✇PCGamer latest
  • Once Human patch speeds up motorcycles and makes respeccing easier
    Once Human, the multiplayer open world survival horror game that released last month, has a big patch out today with loads of bug fixes, quality of life improvements, and some special events for August.One of the biggest changes is to low level motorcycles—they've been sped up. This will come as a relief for players who may feel overwhelmed at how much stuff there is to wander around and collect in the open world, but they'll have to be careful. Apparently there'
     

Once Human patch speeds up motorcycles and makes respeccing easier

2. Srpen 2024 v 01:13

Once Human, the multiplayer open world survival horror game that released last month, has a big patch out today with loads of bug fixes, quality of life improvements, and some special events for August.

One of the biggest changes is to low level motorcycles—they've been sped up. This will come as a relief for players who may feel overwhelmed at how much stuff there is to wander around and collect in the open world, but they'll have to be careful. Apparently there's a bug that was introduced with the update that makes your bike take damage when turning. Hopefully they'll get that ironed out soon.

Another big change is to memetic specializations, the perks you can get every five levels in Once Human. These are a big deal, as they allow you to tailor your build to your preferences, improving on things like building, gathering, and survival. However, once you lock them in there's only a couple times you get to reset them, leading some players to get stuck with builds they don't like. This patch changes that, allowing players to gather memetic specialization memory fragments (say that five times fast), which can be used to respec. No more build fomo!

For those that enjoy spending more time at home growing mushrooms than wandering around shooting the dystopic nightmares of capitalism's past, there's an update to the farming system. They've added continuous farming, which is a function that automatically replants the last thing you had going with the same configuration. Fewer clicks, same great mushroom taste.

Also featured are a number of bug fixes and UI improvements. For example, now you can click on Monoliths, Cargo Conquests, and other icons with your map open. Public Crisis Events will have automatic invitations that go out to other players that you join up with, facilitating voice comms in the heat of the moment.

Finally, they've got some event type things you'd expect to see from a live service game. Login bonus events start on the 1st, 8th, and 15th featuring some fancy cosmetics you can acquire. A Wilderness Express Event starts on August 15, which looks kind of like a Mad Max featurette that gives you bonus points for crashing into stuff. The Secure on Sight Event starting August 22 rewards players for defeating enemies and collecting Specimen Cards.

Once Human and its latest patch are available now on Steam—it's free-to-play.

© Starry Studio

Post-Soviet horror trinket Kletka is an endless descent in an elevator that wants to eat you

Every time I step out of an elevator, I accelerate wildly in case the elevator falls without warning and chops me in half, leaving the frontal and, all things considered, inferior portion of my body swaying in place for a second before collapsing in a cloud of bisected bone and organ. Don't laugh: I know you do this too. Kletka isn't helping: created by in404, it's a horror scavenging game reminiscent of Lethal Company and Golden Light, in which you ponderously plummet through the layers of an "endless" post-Soviet Gigastructure, scrounging fuel, parts and provender for an elevator that wants to eat you.

Read more

Beta Decay is a low-poly dystopian RPG whose grimy cover-shooting shows promise

Od: Ed Thorn
30. Červenec 2024 v 12:11

Edwin spotted this game called Beta Decay that's not got a release date yet or anything, but looks very cool. It's being developed by Rotoscope Studios and it's a low-poly, 90s-inspired mix of dystopian RPG, survival, third and first-person shooter, with some roguelike bits slapped in there, as well. Whew, that's a lot. Potentially too much. But hey, I am here for something ambitious and interesting, of which it ticks both boxes.

Read more

Enshrouded's latest update adds a new survival preset, complete with hunger and backpack drops on death

Od: Ed Thorn
29. Červenec 2024 v 17:18

How do you like your survival games? A nice bit of wood chopping while the birds chirp? Gathering some mushrooms while you deflect a little goblin's swings? Stumbling parched through a desert as a bed of scorpions prick your ankles with deadly venom? Well, Enshrouded may provide some or none of these experiences, but what its latest update does is capture their spirit. You'll now be able to choose from several difficulty presets to dampen or spice up the game's challenge. Otherwise, there's new customisation options and some quality of life tweaks, too.

Read more

Zombie survival game 7 Days To Die version 1.0 is out now after 11 years in early access

I don't know what the longest-running early access game in history has been (perhaps Project Zomboid?) but I know that zombie survival game 7 Days To Die is definitely up there. We first reported its appearance back in the dark ages of 2013. For context, that was the year Grand Theft Auto V came out. Whoa! Okay, calm down, sorry, I didn't mean to panic you. Yes, the arrow of time is inviolable. We are all marching steadily towards our graves, I know. But at least now 7 Days To Die has finally released its fully baked version 1.0.

Read more

Post-Soviet horror trinket Kletka is an endless descent in an elevator that wants to eat you

31. Červenec 2024 v 15:48

Every time I step out of an elevator, I accelerate wildly in case the elevator falls without warning and chops me in half, leaving the frontal and, all things considered, inferior portion of my body swaying in place for a second before collapsing in a cloud of bisected bone and organ. Don't laugh: I know you do this too. Kletka isn't helping: created by in404, it's a horror scavenging game reminiscent of Lethal Company and Golden Light, in which you ponderously plummet through the layers of an "endless" post-Soviet Gigastructure, scrounging fuel, parts and provender for an elevator that wants to eat you.

Read more

  • ✇Rock, Paper, Shotgun
  • Beta Decay is a low-poly dystopian RPG whose grimy cover-shooting shows promiseEd Thorn
    Edwin spotted this game called Beta Decay that's not got a release date yet or anything, but looks very cool. It's being developed by Rotoscope Studios and it's a low-poly, 90s-inspired mix of dystopian RPG, survival, third and first-person shooter, with some roguelike bits slapped in there, as well. Whew, that's a lot. Potentially too much. But hey, I am here for something ambitious and interesting, of which it ticks both boxes. Read more
     

Beta Decay is a low-poly dystopian RPG whose grimy cover-shooting shows promise

Od: Ed Thorn
30. Červenec 2024 v 12:11

Edwin spotted this game called Beta Decay that's not got a release date yet or anything, but looks very cool. It's being developed by Rotoscope Studios and it's a low-poly, 90s-inspired mix of dystopian RPG, survival, third and first-person shooter, with some roguelike bits slapped in there, as well. Whew, that's a lot. Potentially too much. But hey, I am here for something ambitious and interesting, of which it ticks both boxes.

Read more

Enshrouded's latest update adds a new survival preset, complete with hunger and backpack drops on death

Od: Ed Thorn
29. Červenec 2024 v 17:18

How do you like your survival games? A nice bit of wood chopping while the birds chirp? Gathering some mushrooms while you deflect a little goblin's swings? Stumbling parched through a desert as a bed of scorpions prick your ankles with deadly venom? Well, Enshrouded may provide some or none of these experiences, but what its latest update does is capture their spirit. You'll now be able to choose from several difficulty presets to dampen or spice up the game's challenge. Otherwise, there's new customisation options and some quality of life tweaks, too.

Read more

  • ✇Rock, Paper, Shotgun
  • Zombie survival game 7 Days To Die version 1.0 is out now after 11 years in early accessBrendan Caldwell
    I don't know what the longest-running early access game in history has been (perhaps Project Zomboid?) but I know that zombie survival game 7 Days To Die is definitely up there. We first reported its appearance back in the dark ages of 2013. For context, that was the year Grand Theft Auto V came out. Whoa! Okay, calm down, sorry, I didn't mean to panic you. Yes, the arrow of time is inviolable. We are all marching steadily towards our graves, I know. But at least now 7 Days To Die has finally r
     

Zombie survival game 7 Days To Die version 1.0 is out now after 11 years in early access

26. Červenec 2024 v 13:09

I don't know what the longest-running early access game in history has been (perhaps Project Zomboid?) but I know that zombie survival game 7 Days To Die is definitely up there. We first reported its appearance back in the dark ages of 2013. For context, that was the year Grand Theft Auto V came out. Whoa! Okay, calm down, sorry, I didn't mean to panic you. Yes, the arrow of time is inviolable. We are all marching steadily towards our graves, I know. But at least now 7 Days To Die has finally released its fully baked version 1.0.

Read more

Pacific Drive's summer update adds a photomode and is the first of a new roadmap of free updates to come this year

Station wagon survival 'em up Pacific Drive has received a summer update which adds a photomode, new upgrades for garage machinery, a new sideways dodge manouver for the car, and a piece of paid cosmetic DLC. This is the first of a new roadmap of post-release updates still to come.

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Pacific Drive's summer update adds a photomode and is the first of a new roadmap of free updates to come this year

20. Červenec 2024 v 19:42

Station wagon survival 'em up Pacific Drive has received a summer update which adds a photomode, new upgrades for garage machinery, a new sideways dodge manouver for the car, and a piece of paid cosmetic DLC. This is the first of a new roadmap of post-release updates still to come.

Read more

  • ✇Eurogamer.net
  • Palworld community manager teases PS5 versionVikki Blake
    Pocketpair could be bringing Palworld to PS5 sooner rather than later.Palworld's community manager Bucky recently posted to X, wrapping the word Palworld with black, green, and white hearts."I want to add more hearts, but not sure what colour would fit…" Bucky said. "Hmm… How about…" Read more
     

Palworld community manager teases PS5 version

23. Červen 2024 v 16:38

Pocketpair could be bringing Palworld to PS5 sooner rather than later.

Palworld's community manager Bucky recently posted to X, wrapping the word Palworld with black, green, and white hearts.

"I want to add more hearts, but not sure what colour would fit…" Bucky said. "Hmm… How about…"

Read more

  • ✇Rock, Paper, Shotgun
  • After 10 years in early access, 7 Days To Die finally has a release date for version 1.0Brendan Caldwell
    Ten years ago, we were drowning in early access survival games about chopping trees and crafting camp fires. Rust pit monstrous players against one another, DayZ had us dashing around for beans and bleach, while The Forest creeped us the hell out in a dark jungle. There was even a week-long celebration here at RPS called survival week to get the genre out of our systems. A lot of those games have since graduated to a full 1.0 release, but one survivalist shambled on. 7 Days To Die is a solid sa
     

After 10 years in early access, 7 Days To Die finally has a release date for version 1.0

13. Červen 2024 v 15:46

Ten years ago, we were drowning in early access survival games about chopping trees and crafting camp fires. Rust pit monstrous players against one another, DayZ had us dashing around for beans and bleach, while The Forest creeped us the hell out in a dark jungle. There was even a week-long celebration here at RPS called survival week to get the genre out of our systems. A lot of those games have since graduated to a full 1.0 release, but one survivalist shambled on. 7 Days To Die is a solid sandbox craft 'em up with zombie hordes, and it never left the comfort of its early access log cabin surrounded by spikes and land mines. But a (tentative) release date is finally on the horizon, according to the developers. And it's quite soon.

Read more

After 10 years in early access, 7 Days To Die finally has a release date for version 1.0

Ten years ago, we were drowning in early access survival games about chopping trees and crafting camp fires. Rust pit monstrous players against one another, DayZ had us dashing around for beans and bleach, while The Forest creeped us the hell out in a dark jungle. There was even a week-long celebration here at RPS called survival week to get the genre out of our systems. A lot of those games have since graduated to a full 1.0 release, but one survivalist shambled on. 7 Days To Die is a solid sandbox craft 'em up with zombie hordes, and it never left the comfort of its early access log cabin surrounded by spikes and land mines. But a (tentative) release date is finally on the horizon, according to the developers. And it's quite soon.

Read more

  • ✇PCGamer latest
  • Mad with power, researcher and Minecraft fan creates a way to voxelize the whole world
    A researcher has built a pipeline of tools to turn one of Google Maps' 3D tiles into a world of voxels in Minecraft, with the result being a surprisingly good looking and just deeply impressive process that spits out voxelized versions of the earth. Created by graduate student Ryan Hardesty Lewis at Cornell Tech in New York, the Voxel Earth technique spits out voxels that can be exported to Minecraft, a browser, or whatever it is you want to see a bit of voxelize
     

Mad with power, researcher and Minecraft fan creates a way to voxelize the whole world

23. Červen 2024 v 21:49

A researcher has built a pipeline of tools to turn one of Google Maps' 3D tiles into a world of voxels in Minecraft, with the result being a surprisingly good looking and just deeply impressive process that spits out voxelized versions of the earth. Created by graduate student Ryan Hardesty Lewis at Cornell Tech in New York, the Voxel Earth technique spits out voxels that can be exported to Minecraft, a browser, or whatever it is you want to see a bit of voxelized Earth.

"The pipeline we developed starts with Google’s high-resolution 3D Tiles, which are then decomposed into voxels, assigned colors and textures, and exported," Lewis told SIGGRAPH. "We use an algorithm to assign color and material properties based on the original photogrammetry data, which makes the world vastly more recognizable, rather than being a little more than colorless blocks in town-like shapes."

That's the basics, which seems fairly straightforward, right? Match colors, make voxels. It's the next part that makes it impressive—to me, at least.

"We also design an [machine learning] algorithm that then maps these voxels to Minecraft blocks, all the while preserving the environmental context and functionality within the game," said Lewis. "For example, water blocks signifying a river might normally be just blue voxels, but we can do things like recognize the elevation and extent to say it is a river or ocean, and replace it with a water block instead in a Minecraft representation."

Lewis says he hopes it can be used by educators to turn maps into dynamic lessons in fields like geography, environmental science, and urban planning. He's also sure that gamers will enjoy using it to play around with real-world locations.

Lewis will present a paper about his technique at the upcoming SIGGRAPH conference, a specialist computing group dedicated to the study of computer graphics. PC Gamer has previously covered some wondrous graphics and simulation innovations out of SIGGRAPH—like the eye-popping glory of putting on socks.

You can read a full interview with Lewis on SIGGRAPH's website, and you can check out more details and gifs of the project in action on voxelearth.org. Those industry professionals lucky enough to attend SIGGRAPH will be able to go see Voxelizing Google Earth and play around with it next month.

© Ryan Hardesty Lewis and Google

  • ✇Eurogamer.net
  • Dorfromantik developer unveils new space game Star BirdsKatharine Castle
    The maker of superb village builder Dorfromantik has lifted the lid on its next game, Star Birds.Unveiled at the PC Gaming Show this evening, Toukana Interactive's new space puzzler is being made in collaboration with German YouTube science channel Kurzgesagt: In a Nutshell, who are providing the cheerful, cartoon visual style for this asteroid-themed base builder.Designed to offer a "fresh and accessible" approach to resource management games, Star Birds is all about helping its titular avian
     

Dorfromantik developer unveils new space game Star Birds

9. Červen 2024 v 22:09

The maker of superb village builder Dorfromantik has lifted the lid on its next game, Star Birds.

Unveiled at the PC Gaming Show this evening, Toukana Interactive's new space puzzler is being made in collaboration with German YouTube science channel Kurzgesagt: In a Nutshell, who are providing the cheerful, cartoon visual style for this asteroid-themed base builder.

Designed to offer a "fresh and accessible" approach to resource management games, Star Birds is all about helping its titular avian explorers establish a thriving mining empire on as many asteroids as they can sink their beaks into. The asteroids in question will be procedurally-generated, and you'll need to work around their unique shapes, sizes and terrains in order to tap the precious materials they hide beneath the surface.

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  • ✇Eurogamer.net
  • British Fallout-like game Atomfall announced from Sniper Elite studioVictoria Kennedy
    Up and atom! There is a British Fallout-like game on the horizon from Sniper Elite studio, Rebellion.It's called Atomfall, and it was revealed at this evening's Xbox showcase. The team describes Atomfall as a single-player survival action game which will see players exploring a post-nuclear environment, and then scavenging, crafting, bartering and - of course - fighting to survive.While Atomfall's story is fictional, it has been inspired by a real-world nuclear disaster that occurred in norther
     

British Fallout-like game Atomfall announced from Sniper Elite studio

9. Červen 2024 v 20:53

Up and atom! There is a British Fallout-like game on the horizon from Sniper Elite studio, Rebellion.

It's called Atomfall, and it was revealed at this evening's Xbox showcase. The team describes Atomfall as a single-player survival action game which will see players exploring a post-nuclear environment, and then scavenging, crafting, bartering and - of course - fighting to survive.

While Atomfall's story is fictional, it has been inspired by a real-world nuclear disaster that occurred in northern England in 1957. Players will experience Britain five years after this event, and find that "everything has changed" after that fateful day. You can check out the trailer - complete with British hymns, bunting and phone boxes - below.

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  • ✇Eurogamer.net
  • Dredge's next DLC The Iron Rig is out in August, and a new Collector's Edition is on the wayVikki Blake
    Developer Black Salt Games has confirmed that Dredge's highly anticipated second DLC, The Iron Rig, will release on 15th August, 2024.The indie fishing adventure will, ahem, "lure players back in" with new fish, new boat upgrades and gadgets, and a brand-new storyline.Playable at any time in your Dredge adventure, The Iron Rig sees you join the Ironhaven Corporation to "collect resources to build a formidable base of operations, unlocking new tiers of equipment, abilities, gadgets, and consumab
     

Dredge's next DLC The Iron Rig is out in August, and a new Collector's Edition is on the way

9. Červen 2024 v 17:08

Developer Black Salt Games has confirmed that Dredge's highly anticipated second DLC, The Iron Rig, will release on 15th August, 2024.

The indie fishing adventure will, ahem, "lure players back in" with new fish, new boat upgrades and gadgets, and a brand-new storyline.

Playable at any time in your Dredge adventure, The Iron Rig sees you join the Ironhaven Corporation to "collect resources to build a formidable base of operations, unlocking new tiers of equipment, abilities, gadgets, and consumables". And as part of the adventure, you'll get to "revisit every area from the base game with renewed purpose".

Read more

  • ✇PCGamer latest
  • Stormforge shows survival crafting co-op isn't just for fair weather friends
    Crafting pretty houses and tackling giant bosses with friends is no longer enough, for a crafting and survival game. The announcement for upcoming Stormforge at today's PC Gaming Show demands we also tangle with unnatural magical disasters like tornadoes, firestorms, and the inevitable firenadoes.Stormforge has that now-popular cel-shaded art style, easy to follow and pleasing to look at. I especially love the little cartoonish puffs of dust underfoot as charact
     

Stormforge shows survival crafting co-op isn't just for fair weather friends

10. Červen 2024 v 00:01

Crafting pretty houses and tackling giant bosses with friends is no longer enough, for a crafting and survival game. The announcement for upcoming Stormforge at today's PC Gaming Show demands we also tangle with unnatural magical disasters like tornadoes, firestorms, and the inevitable firenadoes.

Stormforge has that now-popular cel-shaded art style, easy to follow and pleasing to look at. I especially love the little cartoonish puffs of dust underfoot as characters run and the broad and bright arcs of color behind sword swings.

Showing off some mining and its action-RPG third person combat, Stormforge definitely brings some of the same vibes as genre favorites like Valheim—especially with how comfy the cottage interiors look—but with a world ravaged by constant powerful storms. It takes place across several biomes: forests, mountains, and deserts full of giant bipedal lizard enemies. It looks a bit more magical than your standard survival crafting game too, with water-slinging mage class alongside the usual sword guy and archer girl character choices. 

You can have up to eight players working together to deforest the countryside in record time, since you’ll need to gather materials of all kinds to build a home-away-from-home. I’d recommend a nice field stone foundation and some storm shutters in the face of pesky firenado weather, and maybe don’t mention them to your insurance company.

In between gathering and building your dream-cottage, you’ll also need to explore the procedurally generated landscape in search of treasure, equipment upgrades, and boss enemies. You’ll also be able to take some of that storm energy for yourself—or hopefully negate some of the woes you’d normally encounter with each magical storm.

Stormforge is forecasted to arrive sometime in 2025 on PC, and you can wishlist it now on Steam.

© Roboto Games

Generation Exile is a new sustainable citybuilder from the Mark Of The Ninja and Gone Home devs

Shown off at the PC Gaming Show the other day, Generation Exile is a sustainable turn-based citybuilder with some real talent behind it. It's being developed by Sonderlust Studios, headed up by Mark Of The Ninja's lead designer Nels Anderson, alongside other talented developers like Karla Zimonja, who worked on Gone Home. Yeah, it's definitely one to watch.

Read more

The Stanley Parable co-creator announces a tea-brewing sim that's secretly not-so-cosy

When the Summer Game Fest trailer for "narrative-centric cosy game" Wanderstop said it was from the creator behind The Stanley Parable, I thought I had surely entered a different dimension where The Stanley Parable was actually a wholesome shop-keeping sim rather than a zig-zagging office-based nightmare. Then Wanderstop started to get rather bleak, and I finally stopped pinching myself. See for yourself.

Read more

Mountain climber Cairn is like Death Stranding meets an unforgiving Jusant

A French game about mountain climbing? No, not that one. This is Cairn, not Jusant, and it’s actually a very different beast. Jusant could be tricky, but climbing was more the way you experienced its story. In survival climber Cairn, the ascent is the story. It seem to mainly be a story about how bad you are at climbing.

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8 player co-op zombie smasher No More Room In Hell 2 releases in early access this October

Taking that famous quote from Romero’s Dawn Of The Dead, then sticking a ‘2’ on the end because that’s how sequels work, No More Room In Hell 2 is an eight player co-op horror from Chivalry 2 bods Torn Banner. It’s been teased for a while now, but now it’s got a release month: this October, 2024. Shamble hungrily toward the trailer below

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  • ✇Rock Paper Shotgun Latest Articles Feed
  • The Rally Point: Bellwright is secretly a lesson in good managementSin Vega
    I should be further in than this. My supposed rebellion has thus far eked out a territory that could be described as "where?". My personal reputation is great only among people who love mushrooms and hate deer. It's been long enough that I should probably be a fierce warlord running a large chunk of the kingdom in opposition by now, but instead, I have the skillset of fifty peasants, and the outstanding work of fifty three. And I know why. Bellwright has taught me what I already knew in theory
     

The Rally Point: Bellwright is secretly a lesson in good management

I should be further in than this. My supposed rebellion has thus far eked out a territory that could be described as "where?". My personal reputation is great only among people who love mushrooms and hate deer. It's been long enough that I should probably be a fierce warlord running a large chunk of the kingdom in opposition by now, but instead, I have the skillset of fifty peasants, and the outstanding work of fifty three. And I know why. Bellwright has taught me what I already knew in theory, but had not truly appreciated:

Good managers are rare and precious. And I'm not one of them.

Read more

  • ✇PCGamer latest
  • Steam's Open World Survival Crafting Fest offers tree punching at low prices
    With only a few weeks left until the Steam Summer Sale, you might think Valve would ease off the gas on its near-constant festival sales. You'd be wrong. The latest in Steam's onslaught of genre fests is a celebration of simple joys like scrounging, avoiding starvation, and sprinting pantsless through the woods until you learn how to turn plant fiber into clothes. While the name might not have the best mouthfeel, the Steam Open World Survival Crafting Fest is o
     

Steam's Open World Survival Crafting Fest offers tree punching at low prices

28. Květen 2024 v 21:15

With only a few weeks left until the Steam Summer Sale, you might think Valve would ease off the gas on its near-constant festival sales. You'd be wrong. The latest in Steam's onslaught of genre fests is a celebration of simple joys like scrounging, avoiding starvation, and sprinting pantsless through the woods until you learn how to turn plant fiber into clothes.

While the name might not have the best mouthfeel, the Steam Open World Survival Crafting Fest is offering discounts all week long on survival classics. Terraria's at half price for $5, Rust is up for grabs at $20, and No Man's Sky is down to $30—the cheapest all three have been in the last two years.

Recent survival crafting favorites are getting their share of sales, too. February's supernatural survival driver Pacific Drive is 20% off for $24. If you want more of a fantasy flavor for your crafting, January's early access banger Enshrouded has a matching 20% discount for $24.

Let me sneak in a personal recommendation while I have you: Consider Kenshi, currently 60% off for twelve bucks. Not nearly as Rust-y as a lot of what's on sale this week, Kenshi has some admittedly rough edges, but it's an excellent survival RPG sandbox set in a world that's somewhere between Fallout wasteland and Morrowind surreality.

There's more than just sales, too. The fest also brings us the demo for Aska ahead of its early access release in June, meaning you can get an early hands-on look at what Valheim might be like if its vikings understood the importance of task delegation.

The Steam Open World Survival Crafting Fest runs until 10 AM PT on June 3, 2024.

© Facepunch Studios

  • ✇Eurogamer.net
  • Fae Farm developer Phoenix Labs lays off staff and cancels projects in significant restructureEd Nightingale
    Fae Farm and Dauntless developer Phoenix Labs is undergoing a significant restructure, cancelling all other projects and laying off around 140 staff. The studio shared the news in a LinkedIn post, stating that after a "long period of evaluating how to navigate our economic environment, we have had to significantly restructure the company to pave a path for a strong future." The statement does not specify how many staff are affected by layoffs, but principal engineer Kris Morness posted "abou
     

Fae Farm developer Phoenix Labs lays off staff and cancels projects in significant restructure

17. Květen 2024 v 12:46

Fae Farm and Dauntless developer Phoenix Labs is undergoing a significant restructure, cancelling all other projects and laying off around 140 staff.

The studio shared the news in a LinkedIn post, stating that after a "long period of evaluating how to navigate our economic environment, we have had to significantly restructure the company to pave a path for a strong future."

The statement does not specify how many staff are affected by layoffs, but principal engineer Kris Morness posted "about 140" people have been impacted. What's more, one of the cancelled projects includes a game set to be announced in a month's time.

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